Skip to main content

Stall Doors

Description: Stall doors are multiblock barriers intended for building horse stalls - they are appropriately sized for SWEM's larger horses. They come in 2-wide (Horse) and 3-wide (Care) in 7 different wood types; acacia, birch, dark oak, jungle, oak, spruce, and whitewash.


Renewable: Yes


Yes (64)
Tool: Axe (Any)
Blast Resistance: N/A
Hardness: N/A
Luminant: No
Transparent: Semi
Flammable: No
Flammable (Lava): No


Stall Doors come in 7 vanilla wood types, and 2 size variants.
2 Stall Doors (Horse) can be crafted with 2 Bars (vanilla or friendly bars) and 4 Wood Planks of the chosen color.


Stall Doors come in 7 vanilla wood types, and 2 size variants.
2 Stall Doors (Care) can be crafted with 3 Bars (vanilla or friendly bars) and 6 Wood Planks of the chosen color.



These doors can be opened and closed by right-clicking.

Stall Doors can be placed by right-clicking with a Stall Door in hand on the ground or against a vertical block face. The placement will alter the hinge side - hinge side will always be on the right-clicked position.

Stall doors are front facing so will always sit on the edge of a block space and do not seamlessly connect to fences, walls, chains, bars or separators. They are best placed between solid block pillars. The stall door will place on the front-edge of a block closest to you:

  • To get a stall door that opens in to a stall you will need to place it from the front of the stall.
  • To get a stall door that opens out from a stall you will need to place it from inside the stall.

Stall doors will not open if obstructed by items or blocks placed 2-3 blocks (depending on door size) behind the hinge corner. The exception to this is shavings - the door will delete any shavings in its open position. 

Stall Doors are not redstone sensitive and cannot be opened by a redstone signal (including buttons and levers).


Shown: All variants of 2-wide (Horse) Stall Doors (top) and 3-wide (Care) Stall Doors (bottom).

Known Issues

If you find an issue, please report it to our bugs channel on Discord. We ask that you look to see if your issue was reported first!

  • [~] Doors may not fully render all sections on some MP servers - add Connectivity to fix. This is not a SWEM issue.
  • [~] Doors cannot place in a 'clear' space - fill the doorway space with random blocks, remove and try placing the gate.
  • [~] Doors desync on some MP or SP worlds - unrendered sections, cannot see open until reload, opens single section.

We cannot reliably replicate or identify a root cause of the last issue, therefore a fix is unlikely / not possible!

It is strongly recommended that stall doors (and other multiblock items like gates and jumps) are deleted prior to taking a WorldEdit selection to avoid issues. Including jumps and stall doors in WE Schematics can potentially corrupt schematics.

Data values