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Riding

   UP TO DATE FOR LITE RELEASE VERSION 1.20.1-1.1.1 AND ABOVE    
    UNDER CONSTRUCTION - INFORMATION MAY BE INCOMPLETE    

Introduction

Horses can be tamed, equipped with a range of cosmetics and ridden with expanded functionality.


Taming

Horses can trigger a fatalFatal "buck off"offs" can occur if aone horse kicks outanother, atwho another (kicks back etc).etc. It's not an intentional"intentional" risk but it iscan possible.happen!

Right clickClick any untamed horse with an empty hand to mount it.

  • Unsuccessful tamingTaming attempts causewill prompt the horse to buck or rear,rear.
dismountingHorses will dismount the playerrider and emittingemit gray particles.particles if unsuccessful. Horses may harm nearby entities and players nearbywith whenbucks bucking so- back up quickly to avoid taking damage.damage! MultipleEvery attemptsattempt reducereduces the (random) "temper" variable until it reaches 0.

Successful taming is indicated by heart particles whileand this time the rider remains mounted.


Tacking

LiteShift includes+ Right Click a reducedtamed selection of tack options and tack slots compared to the "full" Star Worm Equestrian Mod.

Right-click a horse with an empty hand to access itsthe horse inventory.

This
menudisplaysthe

Tack Slots.gif


There are four availableitem equipment slots on the left:slots:

     

    1. Bridle

    Slot

     

    2. Saddle

    Slot

     

    3. Armor

    Slot

     

    4. Saddle Bag

    Slot

     

    The last icon is not a slot, but a button to access the saddlebag (ifstorage.

    equipped inventory)

    YouTack can equipbe tackequipped in any order  by dropping ana compatible item into the slot,slot. If an item is already equipped, it can be removed from the slot in the same menu, or right-clicking"hot swapped" using Shift + Right Click on the horse (outsidewhile theholding menu)a withreplacement ittack in hand. If they are wearing an item of that type currently, shift and right-click to "hotswap" it!item.


    Riding

    CheckKeybinds keybindscan (under controls) are not conflictingconflict with anotherother functionfunctions or modmods. ifIf you areexperience unableissues tocontrolling controla thehorse, horse.check your controls.

    Horses mustrequire be equipped with aboth bridle and saddle to control direction and speed. There are two control types - standard or tank controls.
    The method to change speeds ("gaits") is the same - use G/H to increase or decrease gaits through the five options:

      Walk Trot Canter Extended Canter Gallop

      Gait speed can be altered by speed skill. Read more about skills  HERE  

      Standard (Default)

      W to move forward and mouse controls direction. A/D keys control lateral left and right movement without affecting camera angle. 
      S resets the gait to walk.

      Tank Controls  N TO TOGGLE 

      W to move forward, and A/D to turn smoothly left or right. If held, the horse will performmake a perfect circle movement in- athe size that depends on the current gait (faster gait, wider circle). Camera angle can be freely controlled withusing the mouse without affecting horse movement. Tank controls are great for precision riding with dressage or coordinated group routines.

      Enabling tank controls notifies the player over the hotbar, and highlights a small tank symbol in the horse inventory menu.

      Gait (Speed)

      Horse speed is determined by their current "gait" and their speed skill. Use G to decrease (slower), and H to increase (faster).

        Walk Trot Canter Extended Canter Gallop

        Current gait displays next to hotbar if gaitHudEnabled = true in configs. Gait resets to walk if S is used, or W released.


        Jumping

        Horse jump height is determined by jump skill, and the jump "charge".  Hold space to charge the meter, and release it to jump. Horses have a maximum jump height determined by their jump skill level. 

        Read more about jumping here.


        Flight

        Horses must be equipped with a bridle, saddle and amethyst tier armor (any with wings) to allow flight. 

        Default Key Action Description
        J Launch Initiate flight and launch horse 7B into the air.

        Glide Default state with no controls active - slow forward and downward motion towards the ground.
        W Accelerate Increases speed (up to max) without increasing altitude.
        A Bank Left Rotates the horse in a gradual left turn - altitude is decreased unless moving forward W
        D Bank Right Rotates the horse in a gradual right turn - altitude is decreased unless moving forward W
        Space Elevate Increases the altitude without forward movement.
        Space + W Rise Increases the altitude while moving forward.
        LShift Flutter Decreases the altitude without moving forward - useful for precise landings.
        LShift + W Dive Decreases the altitude while moving forward.
        S Float Decreases speed to a stop and holds position without losing altitude (hover).

        Land Landing occurs when a horse touches a block. This includes collision with blocks (terrain).

        Summary: J Launch W Move A/D Steer Space Up Shift Down S Hover. Think creative flying but no mouse steering!


        Combat Commands

        Horses equipped with Adventure saddle and bridle can use special combat moves if their affinity skill is high enough.

        Default Key Action Affinity Level Description Area Of Effect Damage
        X
        Kick Affinity VIII Horse kicks out behind them  TBC  D7Nimage.png
        C
        Stomp Affinity IX Horse rears up and stomps with front legs  TBC  1 D7Nimage.png

        "You can't do that right now" means wrong or partial equipment, inadequate level or using a gait above halt or walk.


        Known Issues

        You can report any mod issues to our bugs forum on Discord - please check for duplicate reports first!

          Pressing S accidentally will bring the horse to a sudden stop from any gait.

          Changelog

          View Changes

          This is not a complete list of changes or features. It is a log of wiki-related version information and may be outdated.

          MC Version Release Notes
          1.20.1 1.1.1 Page established - Information prior to 1.1.1 is not specifically included but is likely the same.