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Riding

   UP TO DATE FOR LITE RELEASE VERSION 1.20.1-1.1.1 AND ABOVE    
    UNDER CONSTRUCTION - INFORMATION MAY BE INCOMPLETE    

Introduction

Horses can be tamed, equipped with a range of cosmetics and ridden with expanded functionality.


Taming

Fatal "buck offs" can occur if one horse kicks another, who kicks back etc. It's not an "intentional" risk but it can happen!

Right Click any untamed horse with an empty hand to mount it.

  • Taming attempts will prompt the horse to buck or rear.
  • Horses will dismount the rider and emit gray particles if unsuccessful.
  • Horses may harm nearby entities and players with bucks - back up quickly to avoid taking damage!
  • Every attempt reduces the (random) "temper" variable until it reaches 0.

Successful taming is indicated by heart particles and this time the rider remains mounted.


Tacking

Shift + Right Click a tamed horse with an empty hand to access the horse inventory.

Tack Slots.gif


There are four item slots:

 

1. Bridle

 

2. Saddle

 

3. Armor

 

4. Saddle Bag

 

The last icon is a button to access the saddlebag storage.

Tack can be equipped in any order by dropping a compatible item into the slot. If an item is already equipped, it can be removed from the slot in the same menu, or "hot swapped" using Shift + Right Click on the horse while holding a replacement tack item.


Riding

Keybinds can conflict with other functions or mods. If you experience issues controlling a horse, check your controls.

Horses require both bridle and saddle to control direction and speed. There are two control types - standard or tank controls.

Standard (Default)

W to move forward and mouse controls direction. A/D keys control lateral left and right movement without affecting camera angle. 
S resets the gait to walk.

Tank Controls  N TO TOGGLE 

W to move forward, and A/D to turn smoothly left or right. If held, the horse will make a perfect circle movement - the size depends on the current gait (faster gait, wider circle). Camera angle can be freely controlled using the mouse without affecting horse movement. Tank controls are great for precision riding with dressage or coordinated group routines.

Enabling tank controls notifies the player over the hotbar, and highlights a small tank symbol in the horse inventory menu.

Gait (Speed)

Horse speed is determined by their current "gait" and their speed skill. Use G to decrease (slower), and H to increase (faster).

  • Walk
  • Trot
  • Canter
  • Extended Canter
  • Gallop

Current gait displays next to hotbar if gaitHudEnabled = true in configs. Gait resets to walk if S is used, or W released.


Jumping

Horse jump height is determined by jump skill, and the jump "charge".  Hold space to charge the meter, and release it to jump. 


Flight

Horses must be equipped with a bridle, saddle and amethyst tier armor (any with wings) to allow flight. 

Default Key Action Description
J Launch Initiate flight and launch horse 7B into the air.

Glide Default state with no controls active - slow forward and downward motion towards the ground.
W Accelerate Increases speed (up to max) without increasing altitude.
A Bank Left Rotates the horse in a gradual left turn - altitude is decreased unless moving forward W
D Bank Right Rotates the horse in a gradual right turn - altitude is decreased unless moving forward W
Space Elevate Increases the altitude without forward movement.
Space + W Rise Increases the altitude while moving forward.
LShift Flutter Decreases the altitude without moving forward - useful for precise landings.
LShift + W Dive Decreases the altitude while moving forward.
S Float Decreases speed to a stop and holds position without losing altitude (hover).

Land Landing occurs when a horse touches a block. This includes collision with blocks (terrain).

Summary: J Launch W Move A/D Steer Space Up Shift Down S Hover. Think creative flying but no mouse steering!


Combat Commands

Horses equipped with Adventure saddle and bridle can use special combat moves if their affinity skill is high enough.

Default Key Action Affinity Level Description Area Of Effect Damage
X
Kick Affinity VIII Horse kicks out behind them  TBC  D7Nimage.png
C
Stomp Affinity IX Horse rears up and stomps with front legs  TBC  1 D7Nimage.png

"You can't do that right now" means wrong or partial equipment, inadequate level or using a gait above halt or walk.


Known Issues

You can report any mod issues to our bugs forum on Discord - please check for duplicate reports first!

  • Pressing S accidentally will bring the horse to a sudden stop from any gait.

Changelog

View Changes

This is not a complete list of changes or features. It is a log of wiki-related version information and may be outdated.

MC Version Release Notes
1.20.1 1.1.1 Page established - Information prior to 1.1.1 is not specifically included but is likely the same.