Skills
Introduction
TBC Lite Horses can upgrade their skills to unlock increased "perks" for horse and riders.
Overview

Jump
Jump increases the maximum height a horse can reach when their jump bar (space) is fully charged.
Jump skill is increase by:
- Jumping
- Using Jump or All XP Potions found in loot chests or obtained via the creative menu
- Reaching Affinity III (Tolerant) automatically unlocks Jump II
- Commands
/swemlite set level JUMP #
| Jump I (1) | Jump II (2) | Jump III (3) | Jump IV (4) | Jump V (5) | |
| Experience | --- | 1350 | 3038 | 4050 | 5063 |
| Height (Blocks) | 1.75B | 2.75B | 3.75B | 4.75B | 5.75B |
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Experience listed shows default values. Requirements may differ on servers or worlds with custom configuration values. |
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More Information
Jump Phases
Jump is charged by holding space and the amount of charge determines how high they jump. This is not a straight launch into the air, the launch phase (straight after releasing space) has a natural arc where height steadily increases, then declines before they land. Contact with the ground (landing) automatically ends the jump animation.
Jump Height
Maximum jump height refers to the highest point of the jump arc. This means the rider must correctly judge their approach, charge and release (space) to gain the height necessary to make it over an obstacle. As jump skill increases, it becomes easier to clear lower level jumps with less preparation, but easier to "over jump". Outside of multiplayer server events that score players based on appropriate skill (using a jump height that matches the jump itself), this has no real significance to horse or rider.
Jump Distance
Jumping without pressing W plays a jump animation on the spot. It is holding W that gives the jump forward motion, and this is further affected by speed. Jumping in a higher gait (speed) covers more distance the faster you go, and this scales further depending on the gait used and the speed skill. Certain gaits - specifically walk, trot and canter - are fixed speeds and are unaffected by skill level, so a horse with level 1 and another with level 5 will not cover more distance while jumping at canter. At maximum speed and jump, it is possible to jump over gaps up to 11 blocks wide with good timing.
Jump Spacing
Jump spacing is important in planned courses - riders need enough time to approach the jump, charge, release and reach the appropriate height to clear an obstacle. The distance required between jumps depends on how tall they are and what speed the rider is expected to use. Read more here (Discord).
Jump Refusals
Jump refusals are very common in low level horses, but are not influenced by the jump skill or successful vs unsuccessful jumps.
Only affinity impacts refusal, so it is easier to begin training jump after increased bonding and training in other skills.
Jump Collisions
There is no system in lite to identify jump collision ("faults") and obstacles are not knocked over if contact occurs.
FUN FACT
The most challenging jump is a 5B tall and 5B wide ascending triple bar.

It is only possible at a gallop and requires perfect timing to clear all bars and cover the entire jump distance without collision.
Speed
Speed increases the maximum speed (in blocks per second) a horse can move in certain gaits.
Speed skill is increase by:
- Riding or flying
- Using SPEED OR ALL XP POTIONS found in loot chests or obtained via the creative menu
- Commands
/swemlite set level SPEED #
| Speed I (1) | Speed II (2) | Speed III (3) | Speed IV (4) | Speed V (5) | |
| Experience | --- | 1350 | 3038 | 4050 | 5063 |
| Walk | 3bps | 3bps | 3bps | 3bps | 3bps |
| Trot | 5bps | 5bps | 5bps | 5bps | 5bps |
| Canter | 11bps | 11bps | 11bps | 11bps | 11bps |
| Extended Canter | 11bps | 13bps | 15bps | 17bps | 19bps |
| Gallop | 13bps | 15bps | 18bps | 20bps | 22bps |
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Experience listed shows default values. Requirements may differ on servers or worlds with custom configuration values. |
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More Information
Universal Speeds
Walk, trot and canter use "universal" speeds, which means they are unaffected by speed skill. This was added for the convenience of multiplayer worlds to allow players to ride at a uniform speed in trail riding together or group routines, and engage in competitions where variable speed skill need not be factored in for time-based trials.
Experience
Experience gain from riding is calculated based on blocks covered (distance). Riding at a higher gait increases skill gain simply because it covers more ground and therefore gains more experience.
Affinity
Affinity increases tolerance to rider commands, which decreases the chance for jumps and gait changes to be refused.
Affinity skill is increase by:
- Riding or flying
- Brushing
- Using AFFINITY OR ALL XP POTIONS found in loot chests or obtained via the creative menu
- Commands
/swemlite set level AFFINITY #
| Level | Level Name | Experience | Refusal (Jump) | Refusal (Gait) | Notes |
| 1 | Affinity | 100 | Previously: Unwilling | ||
| 2 | Affinity I | 850 | Previously: Reluctant | ||
| 3 | Affinity II | 2000 | Previously: Tolerant | ||
| 4 | Affinity III | 3000 | Previously: Indifferent | ||
| 5 | Affinity IV | 4000 | Previously: Accepting | ||
| 6 | Affinity V | 6000 | Previously: Willing | ||
| 7 | Affinity VI | 9000 | Previously: Committed | ||
| 8 | Affinity VII | 11000 | Previously: Trusted | ||
| 9 | Affinity VIII | 14000 | Previously: Friends | ||
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10 |
Affinity IX | 15000 | Previously: Best Friends | ||
| 11 | Affinity X | 16000 | Previously: Bonded | ||
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Experience listed shows default values. Requirements may differ on servers or worlds with custom configuration values. |
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More Information
Skill Loss
Affinity is the only skill that can be decreased without commands. Points are decreased if the horse takes damage.
- The exact point calculation is unknown, as the deduction seems to vary by source:
- Hit from a player with an empty hand deducts 5 points ( 0.5
) - Hit from a fully-charged unenchanted bow deducts 30 points ( 4
) - Damage from cactus deducts 20+ points ( 0.5
)
Levels themselves can decrease if the skill points decrease beyond 0. For example, Affinity III becomes Affinity II. If the horse already has the lowest affinity, points remain at 0. The horse will automatically level up again once their points reach the experience threshold for the next level.
Other
- Affinity is not a bond to any specific rider, just an indication of it's receptiveness and gentling to riding commands.
- Affinity is not varied by horses - all horses start at 0, all horses can be maxed, all horses gain affinity at the same rate.
Special
TBC Horses can be fed three items for a special points boost.
- Golden carrots - Up to 10 carrots can be fed for a boost of 100XP
- Golden Apple - Up to 10 apple can be fed for a boost of 200XP
- Enchanted Golden Apple - 1 apple can be fed for a boost of 5000XP
These points only affect affinity and the limit applies for the horse's entire life. Once the cap is reached, attempting to use another item of that type will simply mount the horse instead. Feeding all three items to their maximum limits boosts a horse to Affinity IV (4), assuming the world uses default experience values.
NOTE Using an enchanted golden apple may not automatically convert points to levels, but riding will trigger the level up.
Health
TBC Health skill currently cannot be increased in survival without potions.
Health increases the maximum health points a horse can have when at full health.
Health skill is increase by:
- Using HEALTH OR ALL XP POTIONS found in loot chests or obtained via the creative menu
- Commands
/swemlite set level HEALTH #
| Health I (1) | Level 2 | Level 3 | Level 4 | Level 5 | |
| Experience | --- | 1350 | 3037.5 | 4050 | 5062.5 |
| Health Points | 20 | 22 | 26 | 32 | 40 |
| Hearts |
10 |
11 ![]() |
13 ![]() |
16 ![]() |
20 ![]() |
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Experience listed shows default values. Requirements may differ on servers or worlds with custom configuration values. |
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More Information
Survival Leveling
This could be an oversight of the lite system, or an intentionally defunct skill that was left for command or creative uses only. In the full mod, health skill is tied into the food system and points are earned from feeding. In lite, horses do not eat and food items are not included in the mod, therefore there is no (currently known) way to earn skill points in survival gameplay except for finding health potions in loot containers.
Known Issues
You can report any mod issues to our bugs forum on Discord - please check for duplicate reports first!
- Skills showing
1k/1kor similarly shortened values but not leveling up as exact values needed differ ie1000/1150.
Changelog
View Changes
This is not a complete list of changes or features. It is a log of wiki-related version information and may be outdated.
| MC Version | Release | Notes |
1.20.1 |
1.1.1 |
Page established - Information prior to 1.1.1 is not specifically included but is likely the same. |