Skills    UP TO DATE FOR LITE RELEASE VERSION 1.20.1-1.1.1 AND ABOVE      UNDER CONSTRUCTION - INFORMATION MAY BE INCOMPLETE  Introduction Lite Horses can upgrade four skills to unlock increased "perks" for horse and riders.  Overview The horse inventory displays current level for all skills, and progress (experience) towards the next level.  Jump Jump increases the maximum height a horse can reach when their jump bar (space) is fully charged. Jump skill is increased by: Jumping Using Jump or All skill potions Reaching Affinity III (Tolerant) automatically unlocks Jump II Commands  /swemlite set level JUMP # Jump I (1) Jump II (2) Jump III (3) Jump IV (4) Jump V (5) Experience --- 1350 3038 4050 5063 Height (Blocks) 1.75B 2.75B 3.75B 4.75B 5.75B Experience listed shows default values. Requirements may differ on servers or worlds with custom configuration values. More Information Jump Phases Jump is charged by holding space and the amount of charge determines how high they jump. This is not a straight launch into the air, the launch phase (straight after releasing space) has a natural arc where height steadily increases, then declines before they land. Contact with the ground (landing) automatically ends the jump animation. Jump Height Maximum jump height refers to the highest point of the jump arc. This means the rider must correctly judge their approach, charge and release (space) to gain the height necessary to make it over an obstacle. As jump skill increases, it becomes easier to clear lower level jumps with less preparation, but easier to "over jump". Outside of multiplayer server events that score players based on appropriate skill (using a jump height that matches the jump itself), this has no real significance to horse or rider. Jump Distance Jumping without pressing  W plays a jump animation on the spot. It is holding W that gives the jump forward motion, and this is further affected by speed. Jumping in a higher gait (speed) covers more distance the faster you go, and this scales further depending on the gait used and the speed skill. Certain gaits - specifically walk, trot and canter - are fixed speeds and are unaffected by skill level, so a horse with level 1 and another with level 5 will not cover more distance while jumping at canter. At maximum speed and  jump, it is possible to jump over gaps up to 11 blocks wide with good timing. Jump Spacing Jump spacing is important in planned courses - riders need enough time to approach the jump, charge, release and reach the appropriate height to clear an obstacle. The distance required between jumps depends on how tall they are and what speed the rider is expected to use. Read more here (Discord). Jump Refusals Jump refusals are very common in low level horses, but are not influenced by the jump skill or successful vs unsuccessful jumps. Only affinity impacts refusal, so it is easier to begin training jump after increased bonding and training in other skills.  Jump Collisions There is no system in lite to identify jump collision ("faults") and obstacles are not knocked over if contact occurs.   FUN FACT    The most challenging jump is a 5B tall and 5B wide ascending triple bar. It is only possible at a gallop and requires  perfect  timing to clear all bars and cover the entire jump distance without collision. Speed Speed increases the maximum speed (in blocks per second) a horse can move in certain gaits.  Speed skill is increased by: Riding or flying Using Speed or All skill potions Commands  /swemlite set level SPEED # Speed I (1) Speed II (2) Speed III (3) Speed IV (4) Speed V (5) Experience --- 1350 3038 4050 5063 Walk 3bps 3bps 3bps 3bps 3bps Trot 5bps 5bps 5bps 5bps 5bps Canter 11bps 11bps 11bps 11bps 11bps Extended Canter 11bps 13bps 15bps 17bps 19bps Gallop 13bps 15bps 18bps 20bps 22bps Experience listed shows default values. Requirements may differ on servers or worlds with custom configuration values. More Information Universal Speeds Walk, trot and canter use "universal" speeds, which means they are unaffected by speed skill. This was added for the convenience of multiplayer worlds to allow players to ride at a uniform speed in trail riding together or group routines, and engage in competitions where variable speed skill need not be factored in for time-based trials . Experience Experience gain from riding is calculated based on blocks covered (distance). Riding at a higher gait increases skill gain simply because it covers more ground and therefore gains more experience. Affinity Affinity increases tolerance to rider commands, which decreases the rate of jump and gait command refusals. It also unlocks access to special mounted combat moves . Affinity skill is increased by: Riding or flying Brushing Treats Using Affinity or All skill potions Commands  /swemlite set level AFFINITY # Level Level Name Experience Refusal (Jump) Refusal (Gait) Notes 1 Affinity 100  TBC   TBC  Previously: Unwilling 2 Affinity I 850  TBC   TBC  Previously: Reluctant 3 Affinity II 2000  TBC   TBC  Previously: Tolerant 4 Affinity III 3000  TBC   TBC  Previously: Indifferent 5 Affinity IV 4000  TBC   TBC  Previously: Accepting 6 Affinity V 6000  TBC   TBC  Previously: Willing 7 Affinity VI 9000  TBC   TBC  Previously: Committed 8 Affinity VII 11000  TBC   TBC  Previously: Trusted 9 Affinity VIII 14000  TBC   TBC  Previously: Friends 10 Affinity IX 15000  TBC   TBC  Previously: Best Friends 11 Affinity X 16000  TBC   TBC  Previously: Bonded Experience listed shows default values. Requirements may differ on servers or worlds with custom configuration values. More Information: Treats, Skill Loss Treats Horses can be fed a number of food items to increase affinity, including "regular" or "special" kinds. Type Limit (Time) Limit (Amount) Food Item Affinity (Experience) Total     Regular     Daily   TBC   3 Apples 3   26 5 Carrots 2 7 Melon 1     Special     Lifetime 10 Golden Carrot 100 1000 10 Golden Apple 200 2000 1 Enchanted Golden Apple 5000 5000 Lifetime: This treat can be given a limited number of times, once reached no more treats of that type will be accepted. Providing a horse the maximum number of special treats is a good approach to boost to Affinity IV (4)+ and reduce refusals. High value treats may put the horse over the required skill experience. Riding the horse will trigger the level up to occur. Skill Loss Affinity is the only skill that can be decreased without commands. Points are decreased if the horse takes damage. The exact point calculation is unknown, as the deduction seems to vary by source. Hit from a player with an empty hand deducts 5 points ( 0.5 ) Hit from a fully-charged unenchanted bow deducts 30 points ( 4 ) Damage from cactus deducts 20+ points ( 0.5 ) Levels can decrease if the skill points decrease beyond 0. For example, Affinity III becomes Affinity II. If the horse already has the lowest affinity, points remain at 0. The horse will automatically level up again once their points reach the experience threshold for the next level. Other Affinity is not a bond to specific riders, only an indication of it's receptiveness to rider commands.  Affinity is not a trait, it starts at 0 for all, gains at the same rate and every horse can reach max level (Affinity X). Health Health increases the maximum heart or health points a horse has while in good condition (full health). Health skill is increased by: Glistening Melon Using Health or All skill potions Commands  /swemlite set level HEALTH # Health I (1) Level 2 Level 3 Level 4 Level 5 Experience --- 1350 3037.5 4050 5062.5 Health Points 20 22 26 32 40 Hearts 10 11 13 16 20 Experience listed shows default values. Requirements may differ on servers or worlds with custom configuration values. Known Issues You can report any mod issues to our bugs forum on Discord - please check for duplicate reports first!   1.0.0 Skill values are sometimes rounded down, such as  1k/1k instead of  1000/1350 . Changelog View Changes This is not a complete list of changes or features. It is a log of wiki-related version information and may be outdated. MC Version Release Notes 1.20.1 1.1.1 Page established - Information prior to 1.1.1 is not specifically included but is likely the same.