Riding
Introduction
Horses can be tamed, equipped with a range of cosmetics and ridden with expanded functionality.
Taming
Horses can trigger a fatal "buck off" if a horse kicks out at another (kicks back etc). It's not an intentional risk but it is possible.
Right click any untamed horse with an empty hand to mount it.
- Unsuccessful taming attempts cause the horse to buck or rear, dismounting the player and emitting gray particles.
- Horses may harm entities and players nearby when bucking so back up quickly to avoid taking damage.
- Multiple attempts reduce the (random) "temper" until it reaches 0.
Successful taming is indicated by heart particles while mounted.
Tacking
Lite includes a reduced selection of tack options and tack slots compared to the "full" Star Worm Equestrian Mod.
Right-click a horse with an empty hand to access its inventory. This menu displays the four available equipment slots on the left:
- Bridle Slot
- Saddle Slot
- Armor Slot
- Saddle Bag Slot
- The last icon is not a slot, but a button to access the saddlebag (if equipped inventory)
You can equip tack in any order by dropping an compatible item into the slot, or right-clicking the horse (outside the menu) with it in hand. If they are wearing an item of that type currently, shift and right-click to "hotswap" it!
Riding
Check keybinds (under controls) are not conflicting with another function or mod if you are unable to control the horse.
Horses must be equipped with a bridle and saddle to control direction and speed. There are two control - standard or tank controls.
The method to change speeds ("gaits") is the same - use G/H to increase or decrease gaits through the five options:
- Walk
- Trot
- Canter
- Extended Canter
- Gallop
Gait speed can be altered by speed skill. Read more about skills HERE
Standard (Default)
W to move forward and mouse controls direction. A/D keys control lateral left and right movement without affecting camera angle. S resets the gait to walk.
Tank Controls N TO TOGGLE
W to move forward, and A/D to turn smoothly left or right. If held, the horse will perform a perfect circle movement in a size that depends on the current gait (faster gait, wider circle). Camera angle can be freely controlled with the mouse without affecting horse movement. Tank controls are great for precision riding with dressage or coordinated group routines.
Jumping
Hold space to charge the meter, and release it to jump. Horses have a maximum jump height determined by their jump skill level.
Read more about jumping here.
Flight
Horses must be equipped with a bridle, saddle and amethyst tier armor (any with wings) to allow flight.
| Default Key | Action | Description |
J |
Launch | Initiate flight and launch horse 7B into the air. |
| Glide | Default state with no controls active - slow forward and downward motion towards the ground. | |
W |
Accelerate | Increases speed (up to max) without increasing altitude. |
A |
Bank Left | Rotates the horse in a gradual left turn - altitude is decreased unless moving forward W |
D |
Bank Right | Rotates the horse in a gradual right turn - altitude is decreased unless moving forward W |
Space |
Elevate | Increases the altitude without forward movement. |
Space + W |
Rise | Increases the altitude while moving forward. |
LShift |
Flutter | Decreases the altitude without moving forward - useful for precise landings. |
LShift + W |
Dive | Decreases the altitude while moving forward. |
S |
Float | Decreases speed to a stop and holds position without losing altitude (hover). |
| Land | Landing occurs when a horse touches a block. This includes collision with blocks (terrain). | |
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Summary: |
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Combat Commands
Horses equipped with Adventure saddle and bridle can use special combat moves if their affinity skill is high enough.
| Default Key | Action | Affinity Level | Description | Area Of Effect | Damage |
X |
Kick | Affinity VIII | Horse kicks out behind them | TBC | 4 ![]() |
C |
Stomp | Affinity IX | Horse rears up and stomps with front legs | TBC | 1 ![]() |
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Known Issues
You can report any mod issues to our bugs forum on Discord - please check for duplicate reports first!
Changelog
View Changes
This is not a complete list of changes or features. It is a log of wiki-related version information and may be outdated.
| MC Version | Release | Notes |
1.20.1 |
1.1.1 |
Page established - Information prior to 1.1.1 is not specifically included but is likely the same. |
