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About SWPM
Why the Mod Started SWE/M has grown into a collection of mods where some features, recipes, or items/blocks may seem out of place as there was no better place to put them however we really wanted them. SWPM began as a 'kitchen sink mod' where we dumped all th...
Credits
Credits for development on SWPM are listed below! Version - Neo/Forge 1.20+ Owner and Production Lead - AlaharranHonor Programming Primary: Quarris Secondary: Legenden Mentions: Silverwolf, Umpaz Textures Primary: AlaharranHonor Secondary: Cyt...
Credits
Credits for development on SWLM are listed below! Version - Forge 1.18.2 Owner and Production Lead - AlaharranHonor Programming Primary: Legenden Update: Mothfet Texture Art Primary: AlaharranHonor Update: Cytris Version - Forge 1.16.5 Owner ...
Credits
Credits for development on SWDM are listed below! Version - Forge 1.18.2 Owner and Production Lead - AlaharranHonor Programming Primary: Legenden Secondary: Quarris Update: Quarris Texture Art Primary: Cytris Secondary: AlaharranHonor Mentions:...
Forge 1.12.2
Description: Combine blocks with Star Worm goop to convert to SW versions. Vanilla Blocks WoodSW Wood blocks come in 8 wood type variations of planks, logs, stripped logs and wood (logs). Planks Acacia, Birch, Dark Oak, Jungle, Oak, Spruce Logs Aca...
Command Functions
Note: These permissions and restrictions are primarily being developed for use in official SWE servers, but are included in the mod for others needing similar functions for server management. We are aware other mods might have added their own version of these ...
General Information [WIP]
This feature is available in 1.20.1-1.5+ and will NOT be added to outdated versions. Community Packs is a feature that allows players to add NEW assets to the mod without the use of an add-on mod. Important- Update Changes Existing worlds should be safe t...
Coats [NEW]
This feature is available in 1.20.1-1.5+ and will NOT be backported to any outdated versions. Features Community packs add NEW custom coats in-game without overriding the default variants. Supports simple breeding "color tags" Supports lapis / redstone c...
Tack [WIP]
This feature is available in 1.20.1-1.5+ and will NOT be backported to any outdated versions. Features Community packs add NEW custom tack in-game without overriding the default variants. Supports in-game purchase via tokens at an EQ Shop Supports use on...
Animations [WIP]
This feature is available in 1.20.1-1.5+ and will NOT be backported to any outdated versions. Features This update can support adding custom animations with or without overriding the default variants.It was not possible to add animations via community pack, ...
Markets (Shops)
Details Filled shops of all different wood tones, showcasing the usability of items, Thyms, and the stock bars. Renewable: Yes Stackable: Yes (64) Tool: Hand Blast Resistance: N/A Hardness: N/A Luminant: No T...
Clipboard
Description: Clipboard is a functional item that can both be placed in the world for decoration and also open the GUI of the Markets (Shops). Details: Rarity color: N/A Renewable: N/A Stackable: 64 Durability: N/A Obtai...
[Admin] Commands
Admin OP Admin level players have access to all commands including remotely affecting other player's balances, vaults, markets, ownerships, and abilities to interact with the SWEconM mod. /sweconm admin op add/remove <player> || MUST BE RAN IN SERVER CONSO...
State Deputy Mode
State Deputy Mode is for Admins to use to function on behalf of the server (AKA the State). Toggle This function is toggled on/off with the command of /sweconm admin state_deputy. If affects on the player who toggles it and only if that player has Admin A...
General Understanding
FAQs How complete is this mod? SWPlusM is currently in a functionally useful state for most servers. However, it is currently in development and is being expanded - not all features are implemented. Do I need a rank mod? SWPM keys are not substit...
Getting Started
Keys permit a user to access a specific set of commands relevant to the role (key). Currently non-configurable. The access and abilities granted per Key is related only to that key, therefore a staff member must hold all keys to have all permissions. ...
Keys (Inactive)
Jail Key (Inactive) This key is currently inactive - assigning this key offers no additional access to commands. Audit Key (Inactive) This key is currently inactive - assigning this key offers no additional access to commands. Player Key (Inactive) Th...
Keys
Reminder All permissions are separated, not scaffolding! One can have an Admin Key without having a Mod Key, meaning they can only run Admin commands. If you want them to have both, give them both keys! Default Access In future, these permissions will b...
UNDER CONSTRUCTION
Thank you for your patience as we create this wiki for you! For now, the SWEM wiki will be able to answer most of your questions!
Knapsack
Description: A dyeable backpack with one chest worth of inventory slots. Designed to be cheap for beginning game, perfect for starter equipment. There are currently no upgrades for the knapsack so there are no effects to gameplay besides moderate convenience. ...