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Intro

Why the Mod Started

Anyone who has built big on Minecraft - or even those who have not - will understand the pain of trying to keep your builds well-lit without having torches and lanterns everywhere. While the occasional torch or lantern does provide a certain ambience and decorative value, for some they can just be an eyesore.

This was something AlaharranHonor (SWLM Owner) took note of when building their castles, and it inspired the concept for the Star Worm Lighting Mod (SWLM) idea - normal blocks that offered the same glow (15 light) as glowstone but could be used seamlessly in builds as normal blocks. No longer would your roof be dark and terrifying, or dingy corners of your home spawn your ongoing demise as you continuously torched the place up like a bonfire to stay alive. 

SWLM was initially posted to CurseForge in May of 2020 for version 1.12 and was ported forward to 1.16 in 2021 for use in building the Official SWE server.


Why Star Worms?

I am an in progress section - coming soon!


What does SWLM Include?

SWLM offers 'SW' or glowing versions of many vanilla blocks. It is also innately compatible with:

  • Star Worm Decor Mod (SWDM)
  • Star Worm Equestrian Mod (SWEM)

It offers hundreds of blocks that, when combined with a single Star Worm Goop, can create a SW Block.

Star Worm Stone Blocks

List of blocks

Star Worm Wood Blocks

List of blocks

Star Worm Glass Blocks

List of blocks

Star Worm Misc. Blocks

List of blocks


Disclaimer

When using shaders that have ambient lighting (glow / blur), SW blocks will emit light similar to torches and lanterns in a way that makes them blend far less seamlessly into builds or terrain than without shaders. Some shaders can be adapted to have a subtler effect when using SW blocks, or the ambient glow can be disabled entirely, but it is not possible for this glow to be disabled by the mod for use with shaders.