Taming & Riding
Taming
SWEMHorses horses are not interactive or ableneed to be riddentamed in order to be interacted with, until tamed.that Whentime untameda youplayer cannot:
- Brush or interact with desensitisation items to gain affinity
- Access the inventory of a horse (GUI)
- Equip any
tackaccessories oritems such as halters.tack Feed,Ridewatertheor brush them.horse
To tame a SWEM'wild' horse you must ride it until it no longer refuses the attempts. A horse will either rear or buck when refusing an attempt to tame them; throwing the player off in the process. Rearing is harmless, whereas bucking can cause significant damage to both player and nearby entities if within their damage radius.
If successfully tamed after one or more riding attempts, the horse will emit hearty particles and the horse inventory will become accessible (E) to equip tack.
A frightened and bucking horse can harm nearby entities and players. Nearby horses may kick out if harmed, and can initiate a fatal 'kick-off'. It is recommended toyou tame wild horses in ana opencontrolled area such as an arena, as this allows room to quickly retreat from bucking and avoid harm to other playersarena or entities.
Successful taming will result in heart particles being emitted from the horse, and the player will then be able to open the horse GUI (inventory) to equip tack.roundpen.
Tacking Up
Tamed SWEM Horses have an inventory (GUI) for equipping tack and viewing their current needs and skills. Access a horse's inventory by shift + right-clicking the horse - ideally with an empty hand as some items have a shift + right click functionality.
The slots availableallow forriders to equip a Halter/Halter or Bridle, Blanket, Saddle, Girth Strap, Breast Collar, Leg Wraps, Horse Armor or Pasture Blanket, and Saddlebag. ASome Horseof mustthese haveitems are required to ride the horse:
- Without a
Blanket, Saddle,bridle andGirthsaddleStrapaatriderminimum.willAnotBridlebeis necessaryable to steer (control) thehorse.horse - Without a girth
strapboth rider and saddle willcausefallbothoff theplayerhorseand the saddle to fall off!Equipment can be placed on the Horse by right-clicking the Horse with the piece of equipment in hand, or by opening the inventory GUI (shift + right clickwithin aSWEMfewhorse)seconds
Much the itemlike in its designated slot. Just like real life, tack needs to be equipped in a logical order:order; bridle first, saddle blanket, saddle then girth. Breastcollar and wraps are optional. If athe horse is already wearing aone tackof piecethese anditem thetypes, playeryou can 'hotswap' it out with another version by shift + rightright-clicking clicksthe holdinghorse anwith that item in hand without having to swapopen the GUI.
A horse's inventory cannot be accessed while they are sleeping. Right-click with a currentlybridle equippedin tackhand piece,(or shift + right-click if they are wearing a halter) to equip it; this will wake the itemhorse willup if you need to interact with them overnight.
Tack dependencies (such as saddles requiring blankets) are a configurable value and can be 'hotswapped'adjusted without openingin the GUI.server config.
Shown: A SWEM horseHorse wearing adventure tack and a saddlebag.
Riding
OnceRight-click a tacked horse hasto allmount it. If properly equipped, you can steer the necessary equipment on, it can be mounted (right click) and controlledhorse with the standard directional controls,controls (WASD) and mouse, jump (spacebar)with andspacebar the mouse. The player canor dismount by pressing shift.
Changing GaitsSWEM Horses have fivea gaitsvariety (movementsof gaits, these are patterns of movement that occur at different speedsspeeds. In SWEM, horses have 5 different gaits; walk, trot, canter, extended canter and paces)gallop. On first mounting the playerhorse, canthey controlwill whenalways riding.start Byat default,a walk. To increase the gaitgait, ispress increasedH. withTo Hdecrease andonce decreasedmore, withpress G. IfEach thisuse doeswill notchange work,the checkcurrent keybindsgait areby notone conflictinglevel inup, settings.
or one level down.
Gait | Speed | Universal | Notes |
Walk | 3bps | Yes | |
Trot | 5bps | Yes | --- |
Canter | 11bps | Yes | |
Extended Canter | 13-17bps | No | |
Gallop | 13-27bps | No |
Gallop can be used for a set amount of time, dependent on speed level. It has a cooldown after use, during which time the horse cannot gallop. |
Swimming | N/A | Yes |
Horses will swim when the water depth is greater than 1 Block
|
Universal speed refers to a gait that is unaffected by the speed level. This is implemented to allow players to ride together (trails, team sports) on servers regardless of their horse's skills.
Dual Riding
Two players can ride a horse if the horse settings are set to all or trusted, which requires the player to be set as trusted via commands. When the primary rider dismounts, the secondary rider will take control of the horse.
Carrying Entities
A player can place a passive entity, such as livestock or villagers, on the back of their horse. To place an entity on a horse, the rider must be mounted and looking at the entity - press (default) Ctrl + Right-click to mount the animal on the back of a horse. To dismount an entity from your horse, stand on the ground and look at the entity again, repeat the same process (ctrl+RMB).
Ctrl + Right Click is the default keybind, if you set a different key for sprinting you would use [sprint key] + right click.
Frost & Lava Walk
Horses can safely be ridden across water and even lava if wearing horse armor of a specific tier or higher. For Frost Walker, gold tier horse armor must be used, which creates a layer of ice underneath them at the same y-level they were on if water is present. For Lava Walk, diamond tier horse armor must be used, which creates a layer of magma underneath them at the same y-level they were on if lava is present. Horses wearing diamond tier armor will take no damage from lava even if submerged, and the armor does not deteriorate in condition.
It is highly recommended to use trot when riding across water or lava. Lag spikes during chunk loading can cause the ice/magma layer to load slower and drop both rider and horse into the water/lava around them.
Leading
SWEM Horses can be led using a leadlead, or lead &and anchor.anchor. LeadingThe leading mechanics are vanillathe andsame areas notMinecraft altered by- SWEM -plans moreto advancedoverhaul leadrope options and leading AI isin planned for V2 if possible.future.
Cross TiesSWEMHorses horsescan have a uniquebe cross tietied featurebetween thattwo ishitching notposts, possiblefences withor otherring entities;hitches. attachAttach a SWEMthe horse to aone fenceconnection oras hitchingnormal, post to tether them. Gettake a second lead and connectuse iton the horse. Connect to anotherthe nearbysecond posthitching -point and the horse will be pulled tointo a somewhat central position between the twoboth connections. WhenOn right clicking theeither post to disconnect,connection, both leads will be disconnected and dropdropped nearby.
at the horse's feet.
Other Information
LungeingSWEM horsesHorses cannot be lunged.lunged This- is athis feature wewill hopebe to implementimplemented in future. VideosAny marketing or RRP videos appearing to demonstrate lungeingfeature this will have used a horse with SWEMunrendered horsestack will includeand an invisible rider controlling(multiplayer the horse, and another holding the leadrope while appearing to lunge the horse unassisted.
View pages for:SWEM Horse (Overview)ObtainingBonding & SkillsNeeds & Horse CareReproductionserver).
Known Issues
If you find an issue, please report it to our bugs channel on Discord. We ask that you look to see if your issue was reported first!
- [-] 1.18.2-1.2.7 Cross ties do not render second lead and do not pull the horse into the center of connections.
- [~]
OccasionallyHorses get stuckin aswimminganimation while in waterand cannot be led or lifted out.Can be broken out of the swimming animation by removingRemove the water(suggestwithsponge)spongeandtoquickly pullingbreak thehorse out onto solid ground.animation. - [~]
GaitsHorses do not reset towalkwalking ifathe horse is not brought to a fullstopstep-and steps upfrom thea gaitusedwhenbeforenextstopping.changed. - [~]
RidingMountedtooentitiesfastgetover water with frost walk, orstuck onservers/savesthewithback of alothorseofandlag,cannotcanbedrop the player into the water if the ice does not render fast enough. The same can happen with magma walking! Try to ride at a trot-canter.dismounted.
Other Information
Continue reading this chapter to learn more about our Horses!