Bonding and Skills
Skills
The SWEM horse has the capacity to upgrade 'skills' that increase their stats or abilities in various areas. These skills start at 0 when a horse is tamed and experience points are gained through various training methods, increasing until the horse reaches the next level. It is the increase of levels themselves that result in stat or ability upgrades and not the experience amount of a level.
Speed
Speed is the skill that dictates how fast your horse can move at certain gaits.gaits. It is also important to note that Walk, Trot, and Canter are universal speeds and are not altered by speed levellingleveling - these universal speeds were added for convenience of multiplayer servers where certain disciplines or leisure activities might require players to ride at a uniform speed.
A rider can increase a horse's speedSpeed skill by riding it. Speed potions can be increased by:
- Riding the horse (particularly in faster gaits)
- Using Speed or All XP potions found in loot chests or acquired from the creative
inventory,inventory
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | |
Experience Req. | --- | 1350 | 3038 | 4050 | 5063 |
Walk | 3bps | 3bps | 3bps | 3bps | 3bps |
Trot | 5bps | 5bps | 5bps | 5bps | 5bps |
Canter | 11bps | 11bps | 11bps | 11bps | 11bps |
Extended Canter | 11bps | 13bps | 15bps | 17bps | 19bps |
Gallop | 13bps | 15bps | 18bps | 20bps | 22bps |
These are the default experience values. The required experience will differ on servers/games with non-default configs. |
Other information about speed:
The gait will reset to Walk when a rider no longer moves the horse forward (pressing W) or following a refusal.A horse that is hungry and thirsty cannot go into canter, extended canter, or gallop.
Jump
Jump is the skill that increases the height (in blocks)blocks that your horse can jump. All horses can jump 1 block initially, and up to 5 blocks (or slightly above for clearance) maximum.
A rider can increase a horse's jumpJump skill by jumping the horse. Jump potions can be increased by:
- Jumping during riding
- Using Jump or All XP potions found in loot chests or acquired from the creative
inventory,inventory - Leveling
willupincreaseAffinity - reaching level 3 (Tolerant) automatically increases a jumpskilltobyLevelaIIsmall(2)
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | |
Experience Req. | --- | 1350 | 3038 | 4050 | 5063 |
Height | 1.75b | 2.75b | 3.75b | 4.75b | 5.75b |
Horses automatically receive Jump L2 on reaching Affinity L3 (Tolerant)
These are the default experience values. If players or servers adjust the config values,The required experience will bediffer different.on servers/games with non-default configs.
A horse's jump has a natural arc that increases after 'launch' and declines before they land, and their jump height refers to the highest point of that arc. This means that SWEM horses need more space between jumps to allow the rider to approach, charge their jump, release to launch and make it over the obstacle at the highest point of the jump.
- Jumping will be on the spot (no movement) unless the rider must press W to initiate forward movement.
- Jump refusals are very common at low level affinity so it is easier to train jump after some bonding has occurred.
- Jumps are either successful (jumps) or they are not (refuses) - there is no acknowledgement of jump collision (faults).
- Jumping has a short couple second cooldown so the best courses are well-spaced to account for this stride.
- Jumps at lower level have a shorter animation (less height and time in the air) so travel a shorter distance over a jump.
- Jumps at higher levels have a longer animation (more height and time in the air) and can achieve either height at their peak jump phase, or distance over a gap. A maxed jump and speed horse could cover up to 11 blocks on a flat jump.
- Jump distance is influenced by speed - a higher gait will increase the distance a horse covers during a jump.
Fact: The most difficult jump that a SWEM horse and rider can complete is a 5B tall triple bar jump that spans 5B distance. It is only possible at a gallop and needs to be perfectly timed for charge, takeoff and launching phase to make it far enough and over all 3 bars.
Shown: The most challenging Olympic level jump - a 5 wide triple bar 3/4/5 blocks height, possible only in gallop.
Affinity
Affinity is thea skillstatus that determines a horse's connection with riders whichand impacts their chances of refusing to jump or increase gaits. Lower level horses regularly refuse often,commands where- especially in gaits above walk and trot or when jumping, whereas higher levels or maximum bonded horsesrefuse dofar soless rarely.frequently.
AAffinity riderlevel can increasebe aincreased horse'sby:
- Riding
ridingthewithhorse - Brushing
brushing,theandhorseusingeach day - Using desensitization items
.regularly - Using Affinity or All XP potions
can befound in lootchests,chests or acquired from the creativeinventory,inventory
Level | Experience (To Level) | Bonding Level |
1 | Unwilling | |
2 | 100 | Reluctant |
3 | 850 | Tolerant |
4 | 2000 | Indifferent |
5 | 3000 | Accepting |
6 | 4000 | Willing |
7 | 6000 | Committed |
8 | 9000 | Trusted |
9 | 11000 | Friends |
10 | 14000 | Best Friends |
11 | 15000 | Inseparable |
12 | 16000 | Bonded |
These are the default experience values. If players or servers adjust the config values,The required experience will bediffer different.on servers/games with non-default configs.
Health
Health is the attribute that increases the hitpoints (heart) of a SWEM horse, Horses start with 20HP (10 hearts) of health and can increase up to 40HP (20 hearts) maximum.
Health valuelevel can be increased byby:
- Daily nutrition via food points
- Using Health or
healthAll XP potions found in loot chestswhichorofferacquiredafrom250XPthebonuscreativetoinventory
Horses meal points contribute points (XP) towards their health stat; feeding your horse sufficient daily points, plus grain, is the best way to maximize a horse's daily health XP gain. Horses that are fed their maximum points daily will progress faster through the levels, by virtue of eating more, than those who miss meals.
If a horse is not fed, it does not lose XP from the health stat, though their maximum health will decrease until recovered.
Negative Debuffs
When a horse is starving or thirsty, their maximum health value will decrease at 0.5 hearts (1HP) per day they are starving. If they are starving and thirsty at the same time, that results in a combined 1 heart (2HP) loss per day.
- Maximum HP will keep decreasing until a horse is missing 0 meals (fed) and 0 drinks (satisfied)
- Maximum HP will be capped at 3 hearts (6HP) at the lowest
- Actual HP will not decrease unless a horse takes physical damage
- Maximum HP will recover gradually each day the horse is not missing any meals and drinks
Horses with low health (5 Hearts | 10HP) will display the sad stand and walk animation - allowing riders to see when their horse needs urgent care - use fly spray, glistening melon or a healing item (SWPM).
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | ||
'Experience' Req. | -- | 5062.5 | ||||
Hearts | HP | 10 | 20HP | 11 | 22HP | 13 | 26HP | 16 | 32HP | 20 | 40HP | |
These are the default experience values. The required experience will differ on servers/games with non-default configs. |
Gallery
Shown: The most challenging Olympic level jump - a 5 wide triple bar 3/4/5 block increments.
Known Issues
If you find an issue, please report it to our bugs channel on Discord. We ask that you look to see if your issue was reported first!
- [~] Gait speed does not always reset to walk on stopping, and resumes from that speed on next gait-up command.
- [~] Horse stats reset to L1 (0XP) - possible factors are significant updates (unlikely unless the update significant overhauls horses and skills) and server related updates or alterations. Very rare and unknown cause/solution.
Changelog
View Changes
This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.
MC Version | Release | Notes |
1.18.2 |
1.18.2-1.3.0 [Beta] |
Chat message is displayed when a horse levels up a skill during riding. |
Horses with low health stand and walk in the sad animation. | ||
1.18.2-1.2.7 | Food system (new) contributes points towards the health system. |
Other information
Continue reading this chapter to learn more about our Horses!