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Skills

    THIS PAGE IS VALID FOR VERSION 1.20.1-1.1.1 AND ABOVE - INFO MAY NOT BE ACCURATE TO OLDER RELEASES!    

    THIS PAGE IS A WORK IN PROGRESS AND INFORMATION IS NOT GUARANTEED TO BE ACCURATE!    

Introduction

 TBC  Lite Horses can upgrade their skills to unlock increased "perks" for horse and riders. 


Overview

There inventory menu displays four skill types, the current level and any progress (experience) towards the next level. 
Right click a tamed horse with an empty hand to view the inventory.

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Jump

Jump increases the maximum height a horse can reach when their jump bar (space) is fully charged.

Jump skill is increase by:

  • Jumping while riding
  • Using  Jump or All XP Potions  found in loot chests or obtained via the creative menu
  • Reaching Affinity III (Tolerant) automatically unlocks Jump II
  • Commands /swemlite set level JUMP #

Jump I (1) Jump II (2) Jump III (3) Jump IV (4) Jump V (5)
Experience --- 1350 3038 4050 5063
Height (Blocks) 1.75B 2.75B 3.75B 4.75B 5.75B

Experience listed shows default values. Requirements may differ on servers or worlds with custom configuration values.

More Information
Jump Phases

Jump is charged by holding space and the amount of charge determines how high they jump. This is not a straight launch into the air, the launch phase (straight after releasing space) has a natural arc where height steadily increases, then declines before they land. Contact with the ground (landing) automatically ends the jump animation.

Jump Height

Maximum jump height refers to the highest point of the jump arc. This means the rider must correctly judge their approach, charge and release (space) to gain the height necessary to make it over an obstacle. As jump skill increases, it becomes easier to clear lower level jumps with less preparation, but easier to "over jump". Outside of multiplayer server events that score players based on appropriate skill (using a jump height that matches the jump itself), this has no real significance to horse or rider.

Jump Distance

Jumping without pressing W plays a jump animation on the spot. It is holding W that gives the jump forward motion, and this is further affected by speed. Jumping in a higher gait (speed) covers more distance the faster you go, and this scales further depending on the gait used and the speed skill. Certain gaits - specifically walk, trot and canter - are fixed speeds and are unaffected by skill level, so a horse with level 1 and another with level 5 will not cover more distance while jumping at canter. At maximum speed and jump, it is possible to jump over gaps up to 11 blocks wide with good timing.

Jump Spacing

Jump spacing is important in planned courses - riders need enough time to approach the jump, charge, release and reach the appropriate height to clear an obstacle. The distance required between jumps depends on how tall they are and what speed the rider is expected to use. Read more here (Discord).

Jump Refusals

Jump refusals are very common in low level horses, but are not influenced by the jump skill or successful vs unsuccessful jumps.
Only affinity impacts refusal, so it is easier to begin training jump after increased bonding and training in other skills. 

Jump Collisions

There is no system in lite to identify jump collision ("faults") and obstacles are not knocked over if contact occurs.

 FUN FACT  

The most challenging jump is a 5B tall and 5B wide ascending triple bar.

image-1665332076583.png

It is only possible at a gallop and requires perfect timing to clear all bars and cover the entire jump distance without collision.


Speed

You can


Health

You can


Affinity

You can


Known Issues

You can report any mod issues to our bugs forum on Discord - please check for duplicate reports first! 


Changelog

View Changes

This is not a complete list of changes or features. It is a log of wiki-related version information and may be outdated.

MC Version Release Notes
1.20.1 1.1.1 Page established - Information prior to 1.1.1 is not specifically included but is likely the same.