Skills
Introduction
TBC Lite Horses can upgrade their skills to unlock increased "perks" for horse and riders.
Overview

Jump
Jump increases the maximum height a horse can reach when their jump bar (space) is fully charged.
Jump skill is increase by:
- Jumping while riding
- Using Jump or All XP Potions found in loot chests or obtained via the creative menu
- Reaching Affinity III (Tolerant) automatically unlocks Jump II
- Commands
/swemlite set level JUMP #
| Jump I (1) | Jump II (2) | Jump III (3) | Jump IV (4) | Jump V (5) | |
| Experience | --- | 1350 | 3038 | 4050 | 5063 |
| Height (Blocks) | 1.75B | 2.75B | 3.75B | 4.75B | 5.75B |
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Experience listed shows default values. Requirements may differ on servers or worlds with custom configuration values. |
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More Information
Jump Height
Jumps have a natural arc that increases after they launch, and declines before they land. Maximum jump height refers to the highest point of that arc. This means the rider must correctly judge their approach, charge and release (space) to gain the height necessary to make it over an obstacle. As jump skill increases, it becomes easier to clear lower level jumps with less preparation, but easier to "over jump". Outside of multiplayer server events that score players based on appropriate skill (using a jump height that matches the jump itself), this has no real significance to horse or rider.
Jump Distance
Jumping without pressing W plays a jump animation on the spot. It is holding W that gives the jump forward motion, and this is further affected by speed. Jumping in a higher gait (speed) covers more distance the faster you go, and this scales further depending on the gait used and the speed skill. Certain gaits - specifically walk, trot and canter - are fixed speeds and are unaffected by skill level, so a horse with level 1 and another with level 5 will not cover more distance while jumping at canter. At maximum speed and jump, it is possible to jump over gaps up to 11 blocks wide with good timing.
Jump Refusals
Jump refusals are very common in low level horses, but are not influenced by the jump skill or successful vs unsuccessful jumps. It is affinity that determines risk of refusal, so it is easier to begin training jump after increased bonding and training in other skills.
FUN FACT
The most challenging jump is a triple bar that is 5B tall and 5B wide. It is only possible to jump at a gallop and requires perfect timing for charge, takeoff and launching phase to make clear all bars and cover the entire jump distance.
Speed
You can
Health
You can
Affinity
You can
Known Issues
You can report any mod issues to our bugs forum on Discord - please check for duplicate reports first!
Changelog
View Changes
This is not a complete list of changes or features. It is a log of wiki-related version information and may be outdated.
| MC Version | Release | Notes |
1.20.1 |
1.1.1 |
Page established - Information prior to 1.1.1 is not specifically included but is likely the same. |