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Care

   UP TO DATE FOR LITE RELEASE VERSION 1.20.1-1.1.1 AND ABOVE    
    UNDER CONSTRUCTION - INFORMATION MAY BE INCOMPLETE    

Introduction

Lite Horses are intended to be low maintenance adventure mounts, but they may need a little care to stay healthy!


Needs

Lite does not include any hunger, thirst, pee or poo functions.


Health

Horse health is default 20 HP (10 D7Nimage.png ) and can be increased by leveling their  HEALTH SKILL  . Damage can occur from:

  • Fall damage fromover above9  MISSING  heightblocks
  • Potion of Harming
  • Dragons Breath  TBC 
  • Fire 
  • Magma Blocks
  • Lava
  • Cactus
  • Sweet Berry Bushes
  • Wither Roses
  • Hostile mobs
  • Bucking horses
Pathfinding

Horses naturally seek to avoid (while wandering) harmful blocks such as lava, magma, cactus and sweet berry bushes etc. 

Hostile Mobs

Horses are not a target of most hostile mobs, unless indirectly while ridden by a player (ie shot by a skeleton). They can be direct targets of Zoglins and Withers, and any hostile entities from other mods that use a similar hostility logic.

Fall Damage

Horses take fall damage from any drop greater than 9 blocks. This limit increases to 11 with  GOLD TIER HORSE ARMOR 


9B 13B 17B 21B 25B 29B 31B 33B 35B 37B ++ ++ ++ No Horse Armor 0.5 D7Nimage.png 1.5 D7Nimage.png 2.5 D7Nimage.png 3.0 D7Nimage.png 4.0 D7Nimage.png 5.0 D7Nimage.png 5.5 D7Nimage.png 6.5 D7Nimage.png 7.0 D7Nimage.png 7.0 D7Nimage.png 7.0 D7Nimage.png 7.0 D7Nimage.png 7.0 D7Nimage.png Gold Tier Armor 0.0 D7Nimage.png 1.0 D7Nimage.png 1.5 D7Nimage.png 1.5 D7Nimage.png 2.0 D7Nimage.png 3.0 D7Nimage.png 3.5 D7Nimage.png 3.5 D7Nimage.png 3.5 D7Nimage.png 4.0 D7Nimage.png 4.0 D7Nimage.png 4.0 D7Nimage.png 4.0 D7Nimage.png

Damage values were thoroughly tested, but the exact formula appears non-linear and has not been verified from code.

Horses cannot die to fall damage unless their health is below the maximum damage cap of 7.0 D7Nimage.png, or 4.0 D7Nimage.png with gold+ horse armor, or they sustain damage from another source shortly after taking a dangerous fall.


Dragons Breath

Horses may not avoid Dragon's Breath if left unsupervised or idle wandering in the End dimension.

Dragon's Breath is extremely hazardous and can result in a buck and rearing loop that makes it very hard to escape!


Damage Health I 10 D7Nimage.png Health II 11 D7Nimage.png Health III 13 D7Nimage.png Health IV 16 D7Nimage.png Health V 20 D7Nimage.png No Horse Armor 3.0 D7Nimage.png 3.3s 3.6s 4.3s 5.3s 6.6s Cloth Tier Armor 1.5 D7Nimage.png 6.6s 7.3s 8.6s 10.6s 13.3s Armor + Booster 0.5-1.0 D7Nimage.png 20-40s + 21-42s + 23-46s + 26-52s + 30-60s +

Damage (per second) and approx. seconds this amount of damage can be sustained (by health level) until fatal.

The following are recommended before going to the End with a horse (if Dragon is not defeated):

     HORSE ARMOR  of any tier except leather reduces damage per second by half  HORSE ARMOR  of Amethyst tier (flight) reduces dangers of ground-based combat  HORSE BOOSTER  increases maximum hearts by 10 and has a  TBC  regeneration effect while active Healing supplies to quickly address low health during the fight

    Health can be improved or boosted by:

      Natural Regeneration Splash Potion of Healing
       HORSE HEAL POTION   HEALTH BOOSTER  Command /swemlite set health # (1-5)
      Immunity

      HORSE ARMOR  can significantly reduce or offer complete immunity to damage from many sources.
      Each material armor tier offers unique protections and perks which stack as the armor is further upgraded.

      Immortality

      Horses can be set as immune to all damage sources using /swemlite horse immortal to toggle "immortality" on or off.

      Immortality is a command-only function and prevents further skill gain while active.


      Additional

      • Horses usuallyuse avoida sources"sad" ofanimation harmwhen (cactustheir etc)health butis arelow atto visually communicate the greatestneed riskfor while ridden by a player.care.
      • Horses aresometimes not"flee" targets for most hostile mobs such as skeletonsfrom or zombiesafter unlesstaking indamage, thebut crossfirethis whileis ridden.usually very brief and ineffective.
      • Horses aresometimes targetskick (withoutor provocation)buck towhen Zoglinstaking damage which has a damage radius for nearby entities and Withers (+/- hostile modded entities).players.

      Known Issues

      You can report any mod issues to our bugs forum on Discord - please check for duplicate reports first!

      • Health1.0.0 Horse health icons do not displayshow above the hotbar when thein ridercreative.
      is1.0.0 Horses occasionally engage in creative.fatal "kick-offs" when harmed.

      Changelog

      View Changes

      This is not a complete list of changes or features. It is a log of wiki-related version information and may be outdated.

      MC Version Release Notes
      1.20.1 1.1.1 Page established - Information prior to 1.1.1 is not specifically included but is likely the same.