Care
Introduction
Lite Horses are intended to be low maintenance adventure mounts, but they may need a little care to stay healthy!
Needs
Lite does not include any hunger, thirst, pee or poo functions.
Health
Horse health is default 20 HP (10
) and can be increased by leveling their HEALTH SKILL . Damage can occur from:
- Fall damage
fromoverabove9MISSINGheightblocks - Potion of Harming
- Dragons Breath
TBC - Fire
- Magma Blocks
- Lava
- Cactus
- Sweet Berry Bushes
- Wither Roses
- Hostile mobs
- Bucking horses
Pathfinding
Horses naturally seek to avoid (while wandering) harmful blocks such as lava, magma, cactus and sweet berry bushes etc.
Hostile Mobs
Horses are not a target of most hostile mobs, unless indirectly while ridden by a player (ie shot by a skeleton). They can be direct targets of Zoglins and Withers, and any hostile entities from other mods that use a similar hostility logic.
Fall Damage
Horses take fall damage from any drop greater than 9 blocks. This limit increases to 11 with GOLD TIER HORSE ARMOR
9B 13B 17B 21B 25B 29B 31B 33B 35B 37B ++ ++ ++ No Horse Armor 0.5
1.5
2.5
3.0
4.0
5.0
5.5
6.5
7.0
7.0
7.0
7.0
7.0
Gold Tier Armor
0.0
1.0
1.5
1.5
2.0
3.0
3.5
3.5
3.5
4.0
4.0
4.0
4.0
Damage values were thoroughly tested, but the exact formula appears non-linear and has not been verified from code.
Horses cannot die to fall damage unless their health is below the maximum damage cap of 7.0
, or 4.0
with gold+ horse armor, or they sustain damage from another source shortly after taking a dangerous fall.
Dragons Breath
Horses may not avoid Dragon's Breath if left unsupervised or idle wandering in the End dimension.
Dragon's Breath is extremely hazardous and can result in a buck and rearing loop that makes it very hard to escape!
Damage Health I
10 
Health II 11 
Health III 13 
Health IV 16 
Health V 20 
No Horse Armor
3.0
3.3s
3.6s
4.3s
5.3s
6.6s
Cloth Tier Armor
1.5
6.6s
7.3s
8.6s
10.6s
13.3s
Armor + Booster
0.5-1.0
20-40s +
21-42s +
23-46s +
26-52s +
30-60s +
Damage (per second) and approx. seconds this amount of damage can be sustained (by health level) until fatal.
The following are recommended before going to the End with a horse (if Dragon is not defeated):
Health can be improved or boosted by:
HORSE HEAL POTION HEALTH BOOSTER Command
/swemlite set health # (1-5)Immunity
HORSE ARMOR can significantly reduce or offer complete immunity to damage from many sources.
Each material armor tier offers unique protections and perks which stack as the armor is further upgraded.
Immortality
Horses can be set as immune to all damage sources using /swemlite horse immortal to toggle "immortality" on or off.
Immortality is a command-only function and prevents further skill gain while active.
Additional
- Horses
usuallyuseavoidasources"sad"ofanimationharmwhen(cactustheiretc)healthbutisarelowatto visually communicate thegreatestneedriskforwhile ridden by a player.care. - Horses
aresometimesnot"flee"targets for most hostile mobs such as skeletonsfrom orzombiesafterunlesstakingindamage,thebutcrossfirethiswhileisridden.usually very brief and ineffective. - Horses
aresometimestargetskick(withoutorprovocation)bucktowhenZoglinstaking damage which has a damage radius for nearby entities andWithers (+/- hostile modded entities).players.
Known Issues
You can report any mod issues to our bugs forum on Discord - please check for duplicate reports first!
Health1.0.0Horse health icons do notdisplayshow above the hotbar whentheinridercreative.
1.0.0 Horses occasionally engage in Changelog
View Changes
This is not a complete list of changes or features. It is a log of wiki-related version information and may be outdated.
| MC Version | Release | Notes |
1.20.1 |
1.1.1 |
Page established - Information prior to 1.1.1 is not specifically included but is likely the same. |