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Care

   UP TO DATE FOR LITE RELEASE VERSION 1.20.1-1.1.1 AND ABOVE    
    UNDER CONSTRUCTION - INFORMATION MAY BE INCOMPLETE    

Introduction

Lite Horses are intended to be low maintenance adventure mounts, but they may need a little care to stay healthy!


Needs

Lite does not include any hunger, thirst, pee or poo functions.


Health

Horse health is default 20 HP 10 D7Nimage.png and can be increased by leveling the health skill.

Damage Sources
  • Falling 9+ blocks
  • Potion of Harming
  • Dragons Breath
  • Fire, Lava & Magma Blocks
  • Cactus, Sweet Berry Bushes &  Wither Roses 
  • Blast damage from TNT, Withers or Creepers
  • Hostile Mobs
  • Bucking horses
More Information
Pathfinding

Horses naturally seek to avoid (while wandering) harmful blocks such as lava, magma, cactus and sweet berry bushes etc. 

Hostile Mobs

Horses are not a target of most hostile mobs, unless indirectly while ridden by a player (ie shot by a skeleton). They can be direct targets of Zoglins and Withers, and any hostile entities from other mods that use a similar hostility logic.

Fall Damage

Horses take fall damage from any drop greater than 9 blocks. This limit increases to 11 with  GOLD TIER HORSE ARMOR 


9B 13B 17B 21B 25B 29B 31B 33B 35B 37B ++
No Horse Armor 0.5 D7Nimage.png 1.5 D7Nimage.png 2.5 D7Nimage.png 3.0 D7Nimage.png 4.0 D7Nimage.png 5.0 D7Nimage.png 5.5 D7Nimage.png 6.5 D7Nimage.png 7.0 D7Nimage.png 7.0 D7Nimage.png 7.0 D7Nimage.png
Gold Tier Armor 0.0 D7Nimage.png 1.0 D7Nimage.png 1.5 D7Nimage.png 1.5 D7Nimage.png 2.0 D7Nimage.png 3.0 D7Nimage.png 3.5 D7Nimage.png 3.5 D7Nimage.png 3.5 D7Nimage.png 4.0 D7Nimage.png 4.0 D7Nimage.png

 TBC  Fall damage was thoroughly tested but the exact formula is non-linear and has not been verified from code.

Horses cannot die to fall damage unless their health is below the maximum damage cap of 7.0 D7Nimage.png, or 4.0 D7Nimage.png with gold+ horse armor, or they sustain damage from another source shortly after taking a dangerous fall.


Dragons Breath

Horses may not avoid Dragon's Breath if left unsupervised or idle wandering in the End dimension.

Dragon's Breath is extremely hazardous and can result in a buck and rearing loop that makes it very hard to escape!


Damage Health I 10 D7Nimage.png Health II 11 D7Nimage.png Health III 13 D7Nimage.png Health IV 16 D7Nimage.png Health V 20 D7Nimage.png
No Horse Armor 3.0 D7Nimage.png 3.3s 3.6s 4.3s 5.3s 6.6s
Cloth Tier Armor 1.5 D7Nimage.png 6.6s 7.3s 8.6s 10.6s 13.3s
Armor + Booster 0.5-1.0 D7Nimage.png 20-40s + 21-42s + 23-46s + 26-52s + 30-60s +

Damage (per second) and approx. seconds this amount of damage can be sustained (by health level) until fatal.

The following are recommended before going to the End with a horse (if Dragon is not defeated):

  • Horse Armor of any tier except leather reduces damage per second by half.
  • Horse Armor of Amethyst tier (flight) reduces dangers of ground-based combat.
  • Health Boosters increase maximum health to extend time they can sustain damage.
  • Healing supplies such as Horse Heal Potion to quickly treat low health.
Healing
Booster Shot

Health Boosters fully heal missing hearts and temporarily increase maximum health by a 20 HP 10 D7Nimage.png .

Immunity

Horse Armor significantly reduces or negates damage from various sources, effects stack per tier.

Immortality "God Mode"

Immortality is a command-only function and prevents further skill gain while active.

Horses can receive immunity to ALL damage using /swemlite horse immortal to toggle "immortality" on or off.


Additional

  • Horses use a "sad" animation when their health is low to visually communicate the need for care.
  • Horses may "flee" from or after taking damage, but this is usually very brief and ineffective.
  • Horses can kick or buck when taking damage, this can harm nearby entities and players.

Known Issues

You can report any mod issues to our bugs forum on Discord - please check for duplicate reports first!

  • 1.0.0 Horse health icons do not show above the hotbar when in creative.
  • 1.0.0 Horses occasionally engage in fatal "kick-offs" when harmed.

Changelog

View Changes

This is not a complete list of changes or features. It is a log of wiki-related version information and may be outdated.

MC Version Release Notes
1.20.1 1.1.1 Page established - Information prior to 1.1.1 is not specifically included but is likely the same.