Care    UP TO DATE FOR LITE RELEASE VERSION 1.20.1-1.1.1 AND ABOVE      UNDER CONSTRUCTION - INFORMATION MAY BE INCOMPLETE  Introduction Lite Horses are intended to be low maintenance adventure mounts, but they may need a little care to stay healthy! Needs Lite does  not  include any hunger, thirst, pee or poo functions. Health Horse health is default 20 HP 10   and can be increased by leveling the health skill . Damage Sources Falling 9+ blocks Potion of Harming Dragons Breath Fire, Lava & Magma Blocks Cactus, Sweet Berry Bushes &  Wither Roses  Blast damage from TNT, Withers or Creepers Hostile Mobs Bucking horses More Information Pathfinding Horses naturally seek to avoid (while wandering) harmful blocks such as lava, magma, cactus and sweet berry bushes etc.  Hostile Mobs Horses are not a target of most hostile mobs, unless indirectly while ridden by a player (ie shot by a skeleton). They can be direct targets of Zoglins and Withers, and any hostile entities from other mods that use a similar hostility logic. Fall Damage Horses take fall damage from any drop greater than 9 blocks. This limit increases to 11 with  GOLD TIER HORSE ARMOR  9B 13B 17B 21B 25B 29B 31B 33B 35B 37B ++ No Horse Armor 0.5 1.5 2.5 3.0 4.0 5.0 5.5 6.5 7.0 7.0 7.0 Gold Tier Armor 0.0 1.0 1.5 1.5 2.0 3.0 3.5 3.5 3.5 4.0 4.0  TBC  Fall damage was thoroughly tested but the exact formula is non-linear and has not been verified from code. Horses cannot die to fall damage unless their health is below the maximum damage cap of 7.0 , or 4.0 with gold+ horse armor, or they sustain damage from another source shortly after taking a dangerous fall. Dragons Breath Horses may not  avoid Dragon's Breath if left unsupervised or idle wandering in the End dimension. Dragon's Breath is extremely hazardous and can result in a buck and rearing loop that makes it very hard to escape! Damage Health I 10 Health II 11 Health III 13 Health IV 16 Health V 20 No Horse Armor 3.0  3.3s 3.6s 4.3s 5.3s 6.6s Cloth Tier Armor 1.5 6.6s 7.3s 8.6s 10.6s 13.3s Armor + Booster 0.5-1.0 20-40s   + 21-42s + 23-46s + 26-52s + 30-60s + Damage (per second) and approx. seconds this amount of damage can be sustained (by health level) until fatal. The following are recommended before going to the End with a horse (if Dragon is not defeated): Horse Armor of any tier except leather reduces damage per second by half. Horse Armor  of Amethyst tier (flight) reduces dangers of ground-based combat. Health Boosters  increase maximum health to extend time they can sustain damage. Healing supplies such as  Horse Heal Potion to quickly treat low health. Healing Natural Regeneration Splash Potion of Healing Horse Heal Potion Health Booster Command  /swemlite set health # (1-5) Booster Shot Health Boosters fully heal missing hearts and temporarily increase maximum health by a 20 HP 10 . Immunity Horse Armor  significantly reduces or negates damage from various sources, effects stack per tier. Immortality "God Mode" Immortality is a command-only function and prevents further skill gain while active. Horses can receive immunity to  ALL damage using /swemlite horse immortal to toggle "immortality" on or off. Additional Horses use a "sad" animation when their health is low to visually communicate the need for care. Horses may "flee" from or after taking damage, but this is usually very brief and ineffective. Horses can kick or buck when taking damage, this can harm nearby entities and players. Known Issues You can report any mod issues to our bugs forum on Discord - please check for duplicate reports first! 1.0.0 Horse health icons do not show above the hotbar when in creative. 1.0.0 Horses occasionally engage in fatal "kick-offs" when harmed. Changelog View Changes This is not a complete list of changes or features. It is a log of wiki-related version information and may be outdated. MC Version Release Notes 1.20.1 1.1.1 Page established - Information prior to 1.1.1 is not specifically included but is likely the same.