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Lead Rack
Description: A lead rack is a block that can be used to up to three leadropes. Details: Renewable: Yes Stackable: Yes (64) Tool: Pickaxe (Any) Blast Resistance: N/A Hardness: N/A Luminant: No Transparent: No ...
Pasture Blanket Racks
Description: A pasture blanket rack is a block that can be used to store pasture blankets. It comes in two sizes. Details: Renewable: Yes Stackable: Yes (64) Tool: Pickaxe (Any) Blast Resistance: N/A Hardness: N/A L...
Blanket Racks
Description: A blanket rack is a block that can be used to store blankets. Details: Renewable: Yes Stackable: Yes (64) Tool: Pickaxe (Any) Blast Resistance: N/A Hardness: N/A Luminant: No Transparent: No ...
General Information [WIP]
This feature is available in 1.20.1-1.5+ and will NOT be added to outdated versions. Community Packs is a feature that allows players to add NEW assets to the mod without the use of an add-on mod. Important- Update Changes Existing worlds should be safe t...
Coats [NEW]
This feature is available in 1.20.1-1.5+ and will NOT be backported to any outdated versions. Features Community packs add NEW custom coats in-game without overriding the default variants. Supports simple breeding "color tags" Supports lapis / redstone c...
Tack [WIP]
This feature is available in 1.20.1-1.5+ and will NOT be backported to any outdated versions. Features Community packs add NEW custom tack in-game without overriding the default variants. Supports in-game purchase via tokens at an EQ Shop Supports use on...
Animations [WIP]
This feature is available in 1.20.1-1.5+ and will NOT be backported to any outdated versions. Features This update can support adding custom animations with or without overriding the default variants.It was not possible to add animations via community pack, ...
Creators' Corner [WIP]
READ ME The Community Pack features are in development. Changes may not reflect newest release immediately.This page will be updated when possible, and information may not be correct for outdated versions! Please contact Delphi via SWEM DC with any feedbac...
EQ Shop
Description: A shop block to exchange coins for custom tack items. Details: Rarity color: Common Renewable: Yes Stackable: Yes (64) Durability: None Obtaining CraftingEQ Shops come in a single (whitewash) color.An EQ Sho...
Coins
Description: Coins are craftable currency that can be exchanged for tack at an EQ Shop. Details: Rarity color: Common Renewable: Yes Stackable: Yes (64) Durability: None Obtaining CraftingCoins come in seven color / tier...
Resource Packs [WIP]
Resource Packs Resource Packs enable you to modify certain assets of Minecraft or Mods, like SWEM. Purpose You can use Resource Packs to: Modify default horse coats Modify entity animations 1.20.1-1.5+ Add new animations Modify default horse model Mo...
Markets (Shops)
Details Filled shops of all different wood tones, showcasing the usability of items, Thyms, and the stock bars. Renewable: Yes Stackable: Yes (64) Tool: Hand Blast Resistance: N/A Hardness: N/A Luminant: No T...
Clipboard
Description: Clipboard is a functional item that can both be placed in the world for decoration and also open the GUI of the Markets (Shops). Details: Rarity color: N/A Renewable: N/A Stackable: 64 Durability: N/A Obtai...
[Admin] Commands
Admin OP Admin level players have access to all commands including remotely affecting other player's balances, vaults, markets, ownerships, and abilities to interact with the SWEconM mod. /sweconm admin op add/remove <player> || MUST BE RAN IN SERVER CONSO...
State Deputy Mode
State Deputy Mode is for Admins to use to function on behalf of the server (AKA the State). Toggle This function is toggled on/off with the command of /sweconm admin state_deputy. If affects on the player who toggles it and only if that player has Admin A...
General Understanding
FAQs How complete is this mod? SWPlusM is currently in a functionally useful state for most servers. However, it is currently in development and is being expanded - not all features are implemented. Do I need a rank mod? SWPM keys are not substit...
Getting Started
Keys permit a user to access a specific set of commands relevant to the role (key). Currently non-configurable. The access and abilities granted per Key is related only to that key, therefore a staff member must hold all keys to have all permissions. ...
Keys (Inactive)
Jail Key (Inactive) This key is currently inactive - assigning this key offers no additional access to commands. Audit Key (Inactive) This key is currently inactive - assigning this key offers no additional access to commands. Player Key (Inactive) Th...
Keys
Reminder All permissions are separated, not scaffolding! One can have an Admin Key without having a Mod Key, meaning they can only run Admin commands. If you want them to have both, give them both keys! Default Access In future, these permissions will b...
UNDER CONSTRUCTION
Thank you for your patience as we create this wiki for you! For now, the SWEM wiki will be able to answer most of your questions!