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Getting Started

Getting Started

  • Keys permit a user to access a specific set of commands relevant to the role (key). Currently non-configurable.
  • The list of commands accessible to each Key is listed below under the Key name.
  • The access and abilities granted per Key is related only to that key, therefore a staff member must hold all keys to have all permissions.

To begin using the Keys:

A server manager with console access will need to run this command to assign the Owner Key. 

/swpm key assign <player> swpm:owner

From there, the player with the Owner Key can then assign the necessary Keys to the desired staff.
The below Index states which Keys give which commands/permissions.

The Owner Key should not be given to anyone who is not absolutely necessary. The Owner Key grants access to assigning/revoking any Key to/from any player.

Why is the Owner Key required when normally all access is given via OP?

This mod is made to run on multiplayer servers which assumes the use of rankings, staff, and protections of dangerous permissions from undesirable uses. Some mods require OP access to be given to players to do tasks below the Mod/Admin level (e.g. World Edit and volunteer/paid Builders). It was deemed unsafe to make OP access default as any lower level staff with OP for tasks like building, could then assign/revoke any Key from anyone.