General Understanding
FAQs
How complete is this mod?
This function is currently in a functionally useful state for most servers. However, it is currently in development and is being expanded - not all features are implemented.
Do I need a rank mod?
SWPM keys are not substitute for a rank mod that limits use of Minecraft commands, or the commands of other mods.
They are, however, linked to important controls with easy add/remove as needed. Especially for features not available in other rank mods.
Why make this mod? What purpose does it serve?
These permissions and restrictions are primarily being developed for use in official SWE servers, but are posted publicly in the mod for others needing similar functions for server management.
The keys determined reflect the roles within our community and staff team, but have been adapted to generic role names for easy application on other servers.
We were unable to locate a mod that had easy pre-set limitations for base access that is the same across most-all servers.
Additionally, we wanted the ability to control dimension specific gamemodes, nested region specific gamemodes, and access permissions - blocking players from certain locations/buildings via easier command blocks commands.
Information
Assumes Multiplayer
Role Permission Keys are by default only useful for multiplayer servers. This wiki page will assume multiplayer use.
SEPARATED Permissions!
This mod operates under SEPARATED, non-scaffolding permissions. It assumes that before a player becomes an Admin, they must be promoted from Mod first, which means they'd have both keys and both sets of permissions. Having the Admin
This system is setup this way because the 11 planned Keys have specific permissions specific to their tasks granted by the server Owner. For example: One with the Filming/Marketing Key has separated permissions from the Builder Key. While a player may be granted both Keys, Filming does not require building perms and Building does not require filming perms such as reset commands that could easily be misused. Further, Keys can be added/removed quickly and easily so that if a Key is to be given per circumstance, it can be controlled to those specific ones so the staff member is not critically limited in their other tasks.
Further than that, Keys can be granted by command blocks, assisting in area locks like in questing level ups.