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Measurement Tool

Description: A Measurement Tool is an item that can be used to create jumps.

Always use the measurement tool to delete a jump - doDo not destroy themjumps by hand or the invisiblejump Jump Controllercontroller will remain! (TopAlways Right,delete 6jumps blocksvia high,the 2x2pixelJump block)Builder GUI.


Details: 

Rarity color: Common
Renewable: Yes
Stackable: Yes (64)
Durability: None

Obtaining

Crafting
Measurement tools come in a single (gray/black) color.
A Measurement Tool can be crafted with 1 Iron Ingot, 2 Iron Nuggets and 1 Dried Kelp.

image-1684081600616.png


Usage

Creating A Jump
Measurement Tools can be used to create jumps. This is done by placing two markers blocks with five empty spaces between them. Marker blocks can be any vanilla or modded building block. For the example shown below, red concrete was used.

Stand facing the marker blocks, right click the first block then move sideways to right click the second. 

Error messages can be seen above the inventory hotbar when the Measurement Tool is used incorrectly.

jump.pngCreating A Jump
Measurement tool is required to create custom jumps. Follow this step by step method to use the tool.

47DCEDD3-59D1-4500-8EDC-2E436E68BC5C.png

Place Stillany stuck?block Check(ie out Brooke's Videodirt) on YT!the ground Move sideways (straight line) and place a second block exactly 5 blocks away (Block - 5B space - Block)
Stand in front of one block (looking at it) and right-click the block with a measurement tool in hand Stand in front of the second block (looking at it) and right-click the block with a measurement tool in hand This should bring up the Jump Builder GUI


Customizing Jumps
You need to interact with the Jump to customize it's features. The Jump CustomizationBuilder GUI (menu) canis beautomatically opened:

opened
    Whenwhen a new jump is createdmade, Byand rightcan be opened again at any time by right-clicking anon existinga jump with a Measurementmeasurement Tooltool. in hand
    Edit Obstacle
    Type: Left click the None button next to Layer to cycle forward through obstacles, right click to go back.

    Color: Left click the color button next to an obstacle to cycle through colors, right click to go back.

    Some obstacle variants do not have a color option (logs etc)

    Edit Levels
    Add: Left click the 'Add Layer' button in the top left of the GUI to add a new layer (One block higher)
    Delete: Left click the 'Delete Layer' button in the top left of the GUI to delete a layer (One block lower)
    Edit Standards Type: Left click the button next to 'Standards' to cycle between jump standards (posts that support poles)
    Delete Jump
    If you want to get rid of the entire jump, left click the 'Destroy' button in the top right of the GUI.
    Do not destroy jumps by hand or the invisible jump controls will remain!
    Exit GUI Press the escape key to exit out of the Jump GUI at any time.

    jumpgui1.pngOther information

    Variations
    Bases

    areEven elementsif a layer is set to None (no pole/plank) there will still be an invisible barrier that cannot be passed through Each jump has a small, invisible jump control element that is spawned when a new jump is created If the jump controller intersects a block it will be removed and no block can be placed there (6B up - top right of jump)  If the jump controller is destroyed (usually only possible with commands) the jump can no longer be edited) If the jump is destroyed by hand instead of the jumpGUI, thatit can onlywill be usedimpossible onto Levelremove 1the controller without commands

    Indoor arenas should have a minimum of 11B height clearance if intended to support max-level jumps. This height is the peak point at a max level jump where a rider and sithorse directlywould oncomfortably avoid collision with the ground.roof.

    These

    Jump.gif

    offer

    Shown: greatJump customizationBuilder optionsGUI forshowing jumpsa ofnew everyjump type(blank options) and theme.a 2B vertical jump with rails in blue colors.


    Options

    View Options

     
    Base Elements (Obstacles) - Can be used on Layer 1 Only
    Log A solid oak log block (slightly thinner than a normal block) ideal for XC jumps. None
    Pole On Box (Small) A pole on a small X shaped box, ideal for training and cavaletti  16 Colors
    Pole On Box (Large) A pole on a slightly higher X shaped box, ideal for training and cavaletti 16 Colors
    Brush Box A small bushy plant in a whitewash planter, ideal for Show Jumping  None
    Flower Box A small planter of colorful flowers, ideal for Show Jumping 16 Colors
    Coop A small triangular fence obstacle, ideal for XC jumps or dressage borders None
    Roll Top A quarter-circle curved obstacle, ideal for XC jumps 16 Colors
    Wall Mini A brick-wall slab None
    Ground Pole A simple striped pole that sits directly on the ground, ideal for training and cavaletti 16 Colors

    Elements (Obstacles) Any- Can be used on any Layer (1-55)
    None No visible obstacle for that layer (will still have an invisible obstacle) N/A
    Rail A simple striped pole 16 Colors
    Plank A striped plank 16 Colors
    Plank Fancy A solid-color wavy plank 16 Colors

    Standards (Support Posts on the side of a jump)
    None No standards - Jumps with poles or planks may appear to float without standards N/A
    Schooling A simple upright post with a small base. N/A
    Radial A wider based standard with a circular pattern (level 3+) N/A
    Vertical Slat A wider based standard with a simple wooden slat design N/A

    Other information

      When you Add Layers, the jump will become a taller obstacle even if you do not add any poles etc. Each layer adds an invisible block between the standards that a horse must go over or jump whether there is visually a pole or not. Each jump has a small invisible jump control element that is spawned when a new jump is created. If there are any blocks above the jump, it may delete them. It is recommended that any indoor arena planning to have jumps, up to the maximum jump height, has a roof of no less than 11 blocks. This is not to accommodate for the jump controller, rather the peak point at a max level jump where a rider and horse would collide with the roof.

      Troubleshooting 

      I do not understand how to use the measurement tool!
      Still stuck? Check out Brooke's Video on YT!

      47DCEDD3-59D1-4500-8EDC-2E436E68BC5C.png

      I keep getting an error message!

      Error Messages (Incorrect Use)
      Text above the inventory hotbar can inform a user that they are using the Measurement Tool incorrectly. There are 4 error messages in total that can appear for any of the most common user-errors when making jumps.

      Distance.png

      Solution: Check that there is exactly 5 blocks between marker blocks. B-S-S-S-S-S-B (B = Block, S = Space/Air) Too many spaces or too few and the jump will not be created.

      Direction.png

      Solution: Face your first marker block, right click the block. Move sideways (do not turn!) until you are in front of the second block, right click it. 

      X-Axis.png

      Solution: One of your blocks is not directly opposite the other marker, make sure they are on a straight line and not at an angle.

      Y-Level.png

      Solution: One of your blocks is at a different height than the other marker, make sure both blocks are at same Y level (on level ground)


      Known Issues

      If you find an issue, please report it to our bugs channel on Discord. We ask that you look to see if your issue was reported first!

      • [~]   Measurement Tools can stop working due to 'soft locking'. If the player is receiving no error messages for incorrect use, the issue can usually be resolved by replacing the item.

      It is strongly recommended that jumps (and other multiblock items like stall doors) are deleted prior to taking a WorldEdit selection to avoid issues. Including jumps and stall doors in WE Schematics can potentially corrupt schematics.


      Changelog

      PREView 1.18.2Changes

      This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.

      MC Version Release Notes
      1.18.2 1.18.2-1.0.5.3.22.2 [Beta]0 Measurement Tool crafting recipe changed to remove Amethyst, and require less iron (3 > ~1.2)
      1.16.5 1.16.5-0.5.3.21

      [Deprecated Recipe]

      image-1639873871488.png


      Data values

      swem:measurement_tool