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Measurement Tool

Description: A Measurement Tool is an item that can be used to create jumps.

Always use the measurement tool to delete a jump - do not destroy them by hand or the invisible jump control will remain!


Details: 

Rarity color: Common
Renewable: Yes
Stackable: Yes (64)

Obtaining

Crafting
A Measurement Tool can be crafted with 1 Amethyst and 3 Iron Ingots.

image-1639873871488.png


Usage

Creating A Jump
Measurement Tools can be used to create jumps. This is done by placing two markers blocks with five empty spaces between them.
jumpspace.pngOnceMarker thisblocks can be any vanilla or modded building block. For the example shown below, red concrete was used.

Stand facing the marker blocks, right click the first block then move sideways to right click the second. 

Error messages can be seen above the inventory hotbar when the Measurement Tool is done,used incorrectly.

jump.png

47DCEDD3-59D1-4500-8EDC-2E436E68BC5C.png

Still stuck? Check out Brooke's Video on YT!


Customizing Jumps
You need to interact with the playerJump to customize it's features. The Jump Customization GUI (menu) can facebe opened:

  • When a new jump is created
  • By right clicking an existing jump with a Measurement Tool in hand
Edit Obstacle
Type: Left click the None button next to Layer to cycle forward through obstacles, right click to go back.

Color: Left click the color button next to an obstacle to cycle through colors, right click to go back.

Some obstacle variants do not have a color option (aslogs shownetc)

Edit Levels
Add: Left click the 'Add Layer' button in the abovetop photo),left of the GUI to add a new layer (One block higher)
Delete: Left click the 'Delete Layer' button in the top left of the GUI to delete a layer (One block lower)
Edit StandardsType: Left click the button next to 'Standards' to cycle between jump standards (posts that support poles)
Delete Jump
If you want to get rid of the entire jump, left click the 'Destroy' button in the top right of the GUI.
Do not destroy jumps by hand or the invisible jump controls will remain!

jumpgui1.png

Variations
Bases are elements of the jump that can only be used on Level 1 and right-clicksit directly on the ground. These offer great customization options for jumps of every type and theme.


Base Elements (Obstacles) Layer 1 Only
LogA solid oak log block (slightly thinner than a normal block) ideal for XC jumps.None
Pole On Box (Small)A pole on a small X shaped box, ideal for training and cavaletti 16 Colors
Pole On Box (Large)A pole on a slightly higher X shaped box, ideal for training and cavaletti16 Colors
Brush BoxA small bushy plant in a whitewash planter, ideal for Show Jumping None
Flower BoxA small planter of colorful flowers, ideal for Show Jumping16 Colors
CoopA small triangular fence obstacle, ideal for XC jumps or dressage bordersNone
Roll TopA quarter-circle curved obstacle, ideal for XC jumps16 Colors
Wall MiniA brick-wall slabNone
Ground PoleA simple striped pole that sits directly on the ground, ideal for training and cavaletti16 Colors
 Elements (Obstacles) Any Layer 1-5
NoneNo visible obstacle for that layer (will still have an invisible obstacle)N/A
RailA simple striped pole16 Colors
PlankA striped plank16 Colors
Plank FancyA solid-color wavy plank16 Colors

Standards (Support Posts on the side of eacha block.jump)
NoneNo standards - Jumps with poles or planks may appear to float without standardsN/A
SchoolingA simple upright post with a small base.N/A
RadialA wider based standard with a circular pattern (level 3+)N/A
Vertical SlatA wider based standard with a simple wooden slat designN/A

Other information

  • When you Add Layers, the jump will become a taller obstacle even if you do not add any poles etc. Each layer adds an invisible block between the standards that a horse must go over or jump whether there is visually a pole or not.
  • Each jump has a small invisible jump control element that is spawned when a new jump is created. If there are any blocks above the jump, it may delete them.
  • It is recommended that any indoor arena planninf to have jumps, up to the maximum jump height, has a roof of no less than 11 blocks. This is not to accommodate for the jump controller, rather the peak point at a max level jump where a rider and horse would collide with the roof.

Troubleshooting 

Error Messages (Incorrect Use)
Text above the inventory hotbar can inform a user that they are using the Measurement Tool incorrectly. There are 4 error messages in total that can appear for any of the most common user-errors when making jumps.

47DCEDD3-59D1-4500-8EDC-2E436E68BC5C.png

ADistance.png

GUI

Solution: screenCheck that there is exactly 5 blocks between marker blocks. B-S-S-S-S-S-B (B = Block, S = Space/Air) Too many spaces or too few and the jump will appear,not allowingbe created.

Direction.png

Solution: Face your first marker block, right click the block. Move sideways (do not turn!) until you are in front of the second block, right click it. 

X-Axis.png

Solution: One of your blocks is not directly opposite the other marker, make sure they are on a straight line and not at an angle.

Y-Level.png

Solution: One of your blocks is at a different height than the other marker, make sure both blocks are at same Y level (on level ground)


Known Issues

  • [Uncommon]  Very occasionally, Measurement Tools can stop working for an unknown reason. If the player tois customizereceiving no error messages for incorrect use, the jump.issue

    Tocan startusually customizingbe yourresolved jumpby you should right-click "None" until you findreplacing the Layeritem.
  • [Common] Like many multi-block items, Jumps can have or cause issues when copied or pasted with WorldEdit.

It is strongly recommended that youjumps like.(and Youother multiblock items like stall doors) are deleted prior to taking a WorldEdit selection. Including jumps and stall doors in WE Schematics can alsopotentially customizecorrupt the Standards by right-clicking "Schooling". The more Layers you add, the taller your jump will be. Each Layer comes in the 16 colors of Minecraft. You can choose "Delete Layer" if you want to remove a level of the jump. The "Destroy" button should only be used to completely remove the jump.

image-1638124897252.png

The jump gui screen.

Here is an example of a jump:
jumpgui1.png

jumpexample.png

You should always use the GUI destroy button where possible when clearing jumps, to remove all visible/invisible sections.schematic.


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