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Bonding and Skills

SWEM Horses

The SWEM horse has the capacity to upgrade 'skills' that increase their stats or abilities in various areas. These skills start at 0 when a horse is tamed and experience points are gained through various training methods, increasing until the horse reaches the next level. It is the increase of levels themselves that result in stat or ability upgrades and not the experience amount of a level.


Speed

Speed is the skill that dictates how fast your horse can move at certain gaits. It is also important to note that Walk, Trot, and Canter are universal speeds and are not altered by speed levelling - these universal speeds were added for convenience of multiplayer servers where certain disciplines or leisure activities might require players to ride at a uniform speed. 

A rider can increase a horse's speed skill by riding it. Speed potions can be found in loot chests or acquired from the creative inventory, which will increase speed skill by a small amount per use. 


Level 1 Level 2 Level 3 Level 4 Level 5
Experience Req. --- 1350 3038 4050 5063
Walk 3bps 3bps 3bps 3bps 3bps
Trot 5bps 5bps 5bps 5bps 5bps
Canter 11bps 11bps 11bps 11bps 11bps
Extended Canter 11bps 13bps 15bps 17bps 19bps
Gallop 13bps 15bps 18bps 20bps 22bps

Other information about speed:

  • The gait will reset to Walk when a rider no longer moves the horse forward (pressing W) or following a refusal.
  • A horse that is hungry and thirsty cannot go into canter, extended canter, or gallop.

Jump

Jump is the skill that increases the height (in blocks) that your horse can jump. All horses can jump 1 block initially, and up to 5 blocks maximum.

A rider can increase a horse's jump skill by jumping the horse. Jump potions can be found in loot chests or acquired from the creative inventory, which will increase jump skill by a small amount per use. 


Level 1 Level 2 Level 3 Level 4 Level 5
Experience Req. --- 1350 3038 4050 5063
Height 1.75b 2.75b 3.75b 4.75b 5.75b

Horses automatically receive Jump L2 on reaching Affinity L3 (Tolerant)

These are the default experience values. If players or servers adjust the config values, required experience will be different.

A horse's jump has a natural arc that increases after 'launch' and declines before they land, and their jump height refers to the highest point of that arc. This means that SWEM horses need more space between jumps to allow the rider to approach, charge their jump, release to launch and make it over the obstacle at the highest point of the jump. 

Other information about jump skill:

  • LikeJumping vanillawill horses, the forward motion of a jump reliesbe on the riderspot (byno pressingmovement) W) orunless the horserider willmust jumppress onW theto spot.initiate forward movement.
  • ItJump isrefusals are very common for horses to refuse often at low level affinity -so it is far easier to train horsesjump thatafter aresome wellbonding bonded.has occurred. 
  • AllJumping levels requirehas a short timecouple betweensecond jumps,cooldown increasingso the importancebest ofcourses appropriateare jumpwell-spaced spacingto (strides).account for this stride.
  • LowerJumps at lower level jumps have a shorter animation (less height and spend less time in the air,air) so travel a shorter distance over a jump.
  • HigherJumps levelat jumpshigher levels have a longer animation with(more moreheight and time in the air,air) meaning theyand can achieve either height at their peak jump highphase, ORor fardistance byover comparison.a gap. A maxed jump,jump maxand speed horse could (with the right timing/charge) jumpcover up to 11blocks11 blocks on a flat.flat jump.
  • HigherJump distance is influenced by speed - a higher gait canwill influenceincrease the distance (not height) a horse cancovers during a jump. 

Fact: The most difficult jump bythat givinga themSWEM fasterhorse forwardand motionrider incan thecomplete jump animation. This makes it technically possible to dois a 5B tall triple bar jump that spans 5B lengthdistance. It is only possible at a gallop thatand wouldneeds notto be possibleperfectly intimed canter!for charge, takeoff and launching phase to make it far enough and over all 3 bars. 

image-1665332076583.png

JumpThe testingmost levelscomplex andjump combinations- ofpossible jumpsonly in gallop (SWE Olympic+ level) - tested on theSWEM Beta server. This image represents the maximum complexity jump a SWEM horse could reasonably do; a triple bar with 3, 4, and 5 high rails with one block spacing between (requires gallop).Server.


Affinity

Affinity is the skill that determines a horse's connection with riders which impacts their chances of refusing to jump or increase gaits. Lower level horses refuse often, where higher levels or maximum bonded horses do so rarely.

A rider can increase a horse's affinity by riding with them, brushing, and using desensitization items.  Affinity potions can be found in loot chests, or acquired from the creative inventory, which will increase affinity by a small amount per use. 

Level Experience (To Level) Bonding Level
1 (Untamed) Unwilling
2 100 Reluctant
3 850 Tolerant
4 2000 Indifferent
5 3000 Accepting
6 4000 Willing
7 6000 Committed
8 9000 Trusted
9 11000 Friends
10 14000 Best Friends
11 15000 Inseparable
12 16000 Bonded

These are the default experience values. If players or servers adjust the config values, required experience will be different.


Health

Health is the attribute that increases the hitpoints (heart) of a SWEM horse, Horses start with 20 hitpoints20HP (10 hearts) of health.

health

Horse'sand healthcan increase up to 40HP (20 hearts) maximum. This value can be increased by optimum daily nutrition.nutrition Aor horse needs to eat not just enough to stay alive, but the right kind of food to make it healthy and strong.

Healthhealth potions can be found in loot chests,chests orwhich acquiredoffer a 250XP bonus to health levels per use.

Horses meal points contribute points (XP) towards their health stat; feeding your horse sufficient daily points, plus grain, is the best way to maximize a horse's daily health XP gain. Horses that are fed their maximum points daily will progress faster through the levels, by virtue of eating more, than those who miss meals.
If a horse is not fed, it does not lose XP from the creativehealth inventory,stat, whichthough their maximum health will increasedecrease until recovered.

Negative Debuffs
When a horse is starving or thirsty, their maximum health byvalue will decrease at 0.5 hearts (1HP) per day they are starving. If they are starving and thirsty at the same time, that results in a smallcombined amount1 heart (2HP) loss per use. day.

Health

gained
from
 nutrition
  • Maximum HP will keep decreasing until a horse is missing 0 meals (fed) and 0 drinks (satisfied)
  • Maximum HP will be capped at 3 hearts (6HP) at the lowest
  • Actual HP will not bedecrease functionalunless ina V1horse untiltakes anphysical improveddamage
  • food
  • Maximum systemHP will recover gradually each day the horse is implementednot (inmissing progress).

    any meals and drinks

Level 1 Level 2 Level 3 Level 4 Level 5
'Experience' Req. -- -- -- -- --
Hearts | HP 10 | 20HP 1211 | 24HP22HP 1413 | 28HP26HP 16 | 32HP 1820 | 36HP40HP

Known Issues

If you find an issue, please report it to our bugs channel on Discord. We ask that you look to see if your issue was reported first!

  • [~] Gait speed does not always reset to walk on stopping, and 
  • [~] Horse stats reset to L1 (0XP) - possible factors are significant updates (unlikely unless the update significant overhauls horses and skills) and server related updates or alterations. Very rare and unknown cause/solution.

Other information

View pages for:
SWEM Horse (Overview)
Obtaining
Taming & Riding
Needs & Horse Care
Reproduction