Bonding and Skills (COMING SOON)
SWEM Horses
The SWEM horse has the capacity to upgrade 'skills' that increase their stats or abilities in various areas. These skills start at 0 when a horse is tamed and experience points are gained through various training methods, increasing until the horse reaches the next level. It is the increase of levels themselves that result in stat or ability upgrades and not the experience amount of a level.
Speed
Speed is the skill that dictates how fast your horse can move at certain gaits. It is also important to note that walk, trot and canter are universal speeds and are not altered by speed levelling.
A rider can increase a horse's speed skill by riding it.
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | |
Walk | |||||
Trot | |||||
Canter | |||||
Extended Canter | |||||
Gallop |
Other information about speed:
- The gait will reset to walk when a rider no longer moves the horse forward (pressing W)
- A horse that is hungry and thirsty cannot go into canter or above.
Jump
Jump is the skill that increases the height (in blocks) that your horse can jump. All horses can jump 1 block initially, and up to 5 blocks maximum.
A horse's jump has a natural arc that increases after 'launch' and declines before they land, and their jump height refers to the highest point of that arc. This means that SWEM horses need more space between jumps to allow the rider to approach, charge their jump, release to launch and make it over the obstacle at the highest point of the jump.
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | |
Height |
Other information about jump skill:
- Like vanilla horses, the forward motion of a jump relies on the rider (by pressing W) or the horse will jump on the spot.
- It is very common for horses to refuse often at low level affinity - it is far easier to train horses that are well bonded.
- Lower level jumps have a shorter animation and spend less time in the air, so travel a shorter distance over a jump.
- Higher level jumps have a longer animation with more time in the air, meaning they can jump high OR far by comparison.
- Higher gait can influence the distance (not height) a horse can jump by giving them faster forward motion in the jump animation. This makes it technically possible to do a 5B tall triple bar jump that spans 5B length at gallop that would not be possible in canter!
Jump testing levels and combinations of jumps on the Beta server.