# Star Worm Equestrian

Learn more about Star Worm Equestrian Mod (SWEM).

# Introduction

# Behind the Scenes

#### **Why the Mod Started**

> SWEM started because of a stubborn, green, beautiful horse named Lucy. When family troubles meant I couldn't afford to be with her anymore, all of my love had to go somewhere. I started pouring it into work and games with horses. After crying to my roommate a few too many times about needing to reset the backups because 'Lucy' was blown up by a creeper for the 10th time, I decided to make a mod to make destriers out of Minecraft horses. I wanted to upgrade their model, animations, and enchant their armor. I did some research to see if other people have made a horse mod or if others would even want the mod I wanted to make. Turns out that there were thousands of people begging for a full-fledged, updated horse mod. After the initial additions - I started adding little things to the list like saddles, saddle/bridle racks, feeders, separators, stall doors, plans for expansions, a dimension, and a clean community on top of all that, etc. Soon the mod turned into a crusade. Here we are now, 2.5 years later with a release date and name to live up to. Star Worm Equestrian Mod.
> 
> **For horses. For equestrians.** ***For Lucy.*** [![image-1640926596125.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-12/scaled-1680-/image-1640926596125.png)](https://wiki.swequestrian.com/uploads/images/gallery/2021-12/image-1640926596125.png)

  ~ **AlaharranHonor (*Hannah*)**

#### **Our Pillars for Design**

We have pillars for our goals as well as some themes for keeping the mod within one version.

Pillars are known in design as the three MAIN ideals for an addition to the project. If something doesn't have all three pillars supporting it, it won't get added in.   
  
**SWEM Phase 1 (V1)**   
**//** With love for the equine   
**//** For all ages and all disciplines   
**//** Necessary and core function for future  
  
Other mantras we have for develop are used throughout, from devving to building to texture art.  
**//** Everything must be made with love. If you're not doing it with love, come back later when you can or let someone else do it.  
**//** Always care for details. You never know when something might break and the users see something they shouldn't.  
**//** Everything must make sense, even details the player might not see or even think of. We must train ourselves to think critically. Every brain comes prepacked with information. Not making sense = uncanny valley = brain unhappy = unhappy player. The player doesn't even notice it, but their brains do, especially when you show them something better. *Be better.*

#### **Our Belief on "Magic" in the Mod**

We use "magic" as the sense of wonder to the mod, fill in the little gaps of logic, and to open up an entire world of development for us to make. Our magic does have rules, however.  
  
**Cloth** - Like bandages and wraps, the magic of healing.  **Iron** - Magic protection. Resilient and protecting our warriors from evil magicks.  
**Gold** - Gold holds water magic. Given that its weak and malleable, its not very good for defense but just a little goes a long way!  
**Diamond** - Fire Magic! Or more so, protection from it.  
**Amethyst** - The power of flight. How does it feel to float? What is it like to fly?  
**Netherite** - *No magic power yet.*  
**Emerald** - *No magic power yet.*  
**Copper** - *No magic power yet.*

#### **Trivia**

- SWE/M started as a lighting mod (SWLM 1.12.2) because I was sick of ruining my castle aesthetic with 1000 torches.
- SWEM is technically SWLM continued.
- SWEM started in 1.15.2 and didn't release till 1.19 was already out. That's a long time to develop!
- SWEM had amethyst in it long before we knew vanilla was adding it. It looks like we skipped netherite and users are confused, but when I planned it all out, neither existed yet.

# How To Help

<div aria-describedby="" aria-labelledby="message-username-900540589882363925 uid_1 message-content-900540600271634482 uid_2 message-timestamp-900540600271634482" aria-roledescription="Message" aria-setsize="-1" data-list-item-id="chat-messages___chat-messages-900540600271634482" id="bkmrk-many-people-ask-us-h"></div>### **Volunteering**

<p class="callout info">September 2023: SWEM is no longer seeking volunteers and is only maintaining the project. Check [Discord](https://discord.gg/swem) for updates.</p>

<div id="bkmrk-it-takes-talented-pe">It takes talented people to keep everything working smoothly, and while every one of our volunteers are exceptional, we can always use more people to help lighten the load. More volunteers means getting content to you faster [![image-1640926596125.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-12/scaled-1680-/image-1640926596125.png)](https://wiki.swequestrian.com/uploads/images/gallery/2021-12/image-1640926596125.png)   
  
</div><div id="bkmrk-to-volunteer%2C-fill-o">To volunteer, fill out the volunteer application form **[here](https://drive.google.com/file/d/11eM-jPM3GzFusXRUu1Nrd36TfvSb8h4_/view?usp=sharing)** which will be reviewed by the Admin Team. If you have questions regarding the application or experience issues in submitting via the link above, please contact an Admin via [Discord](https://discord.gg/swem).</div>---

### **Social Media**

Following and sharing helps spread the word about SWE/M. The more people we can reach, the more people in our community and the more community to help us in return!

##### <span style="color: #333399;">**[![image-1640963444193.webp](https://wiki.swequestrian.com/uploads/images/gallery/2021-12/scaled-1680-/image-1640963444193.webp) ](https://www.youtube.com/channel/UCoSngjgpxkFDW9DZ57VZwEA)[ ![image-1640963637704.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-12/scaled-1680-/image-1640963637704.png) ](https://www.instagram.com/starwormequestrian/?hl=en)[ ![image-1640963758250.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-12/scaled-1680-/image-1640963758250.png) ](https://www.tiktok.com/@starwormequestrian)[![image-1640963863908.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-12/scaled-1680-/image-1640963863908.png)](https://discord.gg/QEeD68c)**</span>

*Pssst. You can click those...*

---

### **BisectHosting Discount**

<p class="callout info">Promo codes can be applied on checkout prior to payment. Enter FORLUCY and validate the code to receive the discount.</p>

Creating your own server? BisectHosting kindly offers SWEM support via the partner program which helps us run our Beta and VIP servers. We have an affiliate link and promo code to pass savings on to our users - you can get 25% discount on your first month of hosting. This helps the project with a little bonus for each person that uses our code: **FORLUCY**

[![image-1640966726693.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-12/scaled-1680-/image-1640966726693.png)](https://bisecthosting.com/FORLUCY)

---

### **Donations**

<p class="callout info">September 2023: Donations post-shutdown will go towards maintaining and bug fix dev days. No perks can be offered.</p>

As much as we want the mod to run off of nothing but our passion and love alone ... It can't. We have to be able to pay for server hosting, art, marketing, and our ultimate goal, to be able to work on the mod full-time as a team. To do all of that and then more, we need help from our community through donations. Every bit helps and gets us closer and closer to our goal. For long term support we have a Ko-Fi linked below.

[ ](https://www.patreon.com/SWEM)[![image-1654184675247.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/scaled-1680-/image-1654184675247.png)](https://ko-fi.com/swem "Ko-Fi SWEM Creator Page")

*If you would like to help support the Owner directly, AlaharranHonor, directly for things like rent, soda, and stress food - please donate via PayPal to paypal.me/hannturpinswem*.

---

### **Reporting Bugs**

<p class="callout info">Our GitHub is currently closed to the public. If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/1123695058496000240).</p>

[![image-1640965562307.com-github-png-9558163-min.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-12/scaled-1680-/image-1640965562307-com-github-png-9558163-min.png)](https://github.com/alaharranhonor/SWEquestrianM)

# How To Get Help

### **Discord**

A lot of the things you would need help with can be found in this Wiki but if you need to ask specific questions, we are most active on Discord, link below.

[![image-1640965663080.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-12/scaled-1680-/image-1640965663080.png)](https://discord.gg/swem)

---

### **Website**

<p class="callout danger">The website is no longer being maintained and is outdated. Use the wiki for the most up to date information.</p>

The website holds a lot of general information that would be helpful for answering questions or linking to wear you'd like to go!  
[https://www.swequestrian.com/](https://www.swequestrian.com/)

---

### **Github**

<p class="callout info">Our GitHub is currently closed to the public. If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/1123695058496000240).</p>

Found a bug? You can submit an issue on Github. You help us find a bug, we help you by fixing the bug!

[![image-1640965562307.com-github-png-9558163-min.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-12/scaled-1680-/image-1640965562307-com-github-png-9558163-min.png)](https://github.com/alaharranhonor/SWEquestrianM)

---

<p class="callout warning">*Any questions or issues posted to our socials (YT etc) or Curseforge comments will not be seen and will receive no support.*</p>

# Volunteers

*SWEM is made possible by a large group of volunteers spanning the frame of several years. If you believe your name should be on this list, please contact an Admin on Discord and let us know something is amiss. [![image-1641175000554.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-01/scaled-1680-/image-1641175000554.png)](https://wiki.swequestrian.com/uploads/images/gallery/2022-01/image-1641175000554.png)*

## **Version 1.16.5 Volunteers**

#### **Owner and Production Lead**

<span style="color: #843fa1;">AlaharranHonor <span style="color: #000000;">- *AKA, Hannah*</span></span>

<details id="bkmrk-mod-development-prim"><summary>Programming</summary>

<table border="1" style="border-collapse: collapse; width: 100%; height: 65.1875px;"><tbody><tr style="height: 35.3906px;"><td class="align-center" style="width: 33.3761%; height: 35.3906px;">**Primary**</td><td class="align-center" style="width: 33.3761%; height: 35.3906px;">**Secondary**</td><td class="align-center" style="width: 33.3761%; height: 35.3906px;">**Tertiary**</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="width: 33.3761%; height: 29.7969px;">Legenden</td><td class="align-center" style="width: 33.3761%; height: 29.7969px;">  
</td><td class="align-center" style="width: 33.3761%; height: 29.7969px;">  
</td></tr><tr><td style="width: 33.3761%;">  
</td><td class="align-center" style="width: 33.3761%;">**Mentions**  
</td><td style="width: 33.3761%;">  
</td></tr><tr><td class="align-center" style="width: 33.3761%;">Silverwolf</td><td class="align-center" style="width: 33.3761%;">Mothfet</td><td class="align-center" style="width: 33.3761%;">Dronade</td></tr><tr><td class="align-center" style="width: 33.3761%;">TheJYT</td><td class="align-center" style="width: 33.3761%;">  
</td><td class="align-center" style="width: 33.3761%;">  
</td></tr></tbody></table>

</details><details id="bkmrk-plugin-development-p"><summary>SysAdmin</summary>

<table border="1" style="border-collapse: collapse; width: 100%; height: 65.1875px;"><tbody><tr style="height: 35.3906px;"><td class="align-center" style="width: 33.3761%; height: 35.3906px;">**Primary**</td><td class="align-center" style="width: 33.3761%; height: 35.3906px;">**Secondary**</td><td class="align-center" style="width: 33.3761%; height: 35.3906px;">**Tertiary**</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="width: 33.3761%; height: 29.7969px;">GrizzyBurr</td><td class="align-center" style="width: 33.3761%; height: 29.7969px;">  
</td><td class="align-center" style="width: 33.3761%; height: 29.7969px;">Legenden</td></tr><tr><td style="width: 33.3761%;">  
</td><td class="align-center" style="width: 33.3761%;">**Mentions**  
</td><td style="width: 33.3761%;">  
</td></tr><tr><td class="align-center" style="width: 33.3761%;">RileyCasper</td><td class="align-center" style="width: 33.3761%;">  
</td><td style="width: 33.3761%;">  
</td></tr></tbody></table>

</details><details id="bkmrk-sysadmin-primary-sec"><summary>Animation</summary>

<table border="1" style="border-collapse: collapse; width: 100%; height: 65.1875px;"><tbody><tr style="height: 35.3906px;"><td class="align-center" style="width: 33.3761%; height: 35.3906px;">**Primary**</td><td class="align-center" style="width: 33.3761%; height: 35.3906px;">**Secondary**</td><td class="align-center" style="width: 33.3761%; height: 35.3906px;">**Tertiary**</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="width: 33.3761%; height: 29.7969px;">Eric</td><td class="align-center" style="width: 33.3761%; height: 29.7969px;">Brooke</td><td class="align-center" style="width: 33.3761%; height: 29.7969px;">Raven</td></tr><tr><td style="width: 33.3761%;">  
</td><td class="align-center" style="width: 33.3761%;">**Mentions**  
</td><td style="width: 33.3761%;">  
</td></tr><tr><td class="align-center" style="width: 33.3761%;">lilCatSilly</td><td style="width: 33.3761%;">  
</td><td style="width: 33.3761%;">  
</td></tr></tbody></table>

</details><details id="bkmrk-animator-primary-sec"><summary>Texture Artists</summary>

<table border="1" style="border-collapse: collapse; width: 100%; height: 65.1875px;"><tbody><tr style="height: 35.3906px;"><td class="align-center" style="width: 33.3761%; height: 35.3906px;">**Primary**</td><td class="align-center" style="width: 33.3761%; height: 35.3906px;">**Secondary**</td><td class="align-center" style="width: 33.3761%; height: 35.3906px;">**Tertiary**</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="width: 33.3761%; height: 29.7969px;">Cytris</td><td class="align-center" style="width: 33.3761%; height: 29.7969px;">Eric</td><td class="align-center" style="width: 33.3761%; height: 29.7969px;">Mothfet</td></tr><tr><td style="width: 33.3761%;">  
</td><td class="align-center" style="width: 33.3761%;">**Mentions**  
</td><td style="width: 33.3761%;">  
</td></tr><tr><td class="align-center" style="width: 33.3761%;">Shelly</td><td class="align-center" style="width: 33.3761%;">Golden</td><td class="align-center" style="width: 33.3761%;">Calileo</td></tr></tbody></table>

</details><details id="bkmrk-texture-artists-prim"><summary>Coats</summary>

<table border="1" style="border-collapse: collapse; width: 100%; height: 65.1875px;"><tbody><tr style="height: 35.3906px;"><td class="align-center" style="width: 33.3761%; height: 35.3906px;">**Primary**</td><td class="align-center" style="width: 33.3761%; height: 35.3906px;">**Secondary**</td><td class="align-center" style="width: 33.3761%; height: 35.3906px;">**Tertiary**</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="width: 33.3761%; height: 29.7969px;">Arishant</td><td class="align-center" style="width: 33.3761%; height: 29.7969px;">Stardust</td><td class="align-center" style="width: 33.3761%; height: 29.7969px;">MachoMustang</td></tr><tr><td style="width: 33.3761%;">  
</td><td class="align-center" style="width: 33.3761%;">**Mentions**  
</td><td style="width: 33.3761%;">  
</td></tr><tr><td class="align-center" style="width: 33.3761%;">Hauket</td><td class="align-center" style="width: 33.3761%;">Cytris</td><td class="align-center" style="width: 33.3761%;">Everyuki</td></tr><tr><td class="align-center" style="width: 33.3761%;">Eric</td><td class="align-center" style="width: 33.3761%;">  
</td><td class="align-center" style="width: 33.3761%;">  
</td></tr></tbody></table>

</details><details id="bkmrk-coats-primary-second"><summary>Model Artists</summary>

<table border="1" style="border-collapse: collapse; width: 100%; height: 65.1875px;"><tbody><tr style="height: 35.3906px;"><td class="align-center" style="width: 33.3761%; height: 35.3906px;">**Primary**</td><td class="align-center" style="width: 33.3761%; height: 35.3906px;">**Secondary**</td><td class="align-center" style="width: 33.3761%; height: 35.3906px;">**Tertiary**</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="width: 33.3761%; height: 29.7969px;">AlaharranHonor</td><td class="align-center" style="width: 33.3761%; height: 29.7969px;">  
</td><td class="align-center" style="width: 33.3761%; height: 29.7969px;">  
</td></tr><tr><td style="width: 33.3761%;">  
</td><td class="align-center" style="width: 33.3761%;">**Mentions**  
</td><td style="width: 33.3761%;">  
</td></tr><tr><td style="width: 33.3761%;">  
</td><td style="width: 33.3761%;">  
</td><td style="width: 33.3761%;">  
</td></tr></tbody></table>

</details><details id="bkmrk-model-artists-primar"><summary>Marketing</summary>

<table border="1" style="border-collapse: collapse; width: 100%; height: 119.766px;"><tbody><tr style="height: 35.375px;"><td class="align-center" style="width: 33.3761%; height: 35.375px;">**Primary**</td><td class="align-center" style="width: 33.3761%; height: 35.375px;">**Secondary**</td><td class="align-center" style="width: 33.3761%; height: 35.375px;">**Tertiary**</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="width: 33.3761%; height: 29.7969px;">Peachy</td><td class="align-center" style="width: 33.3761%; height: 29.7969px;">Jenny</td><td class="align-center" style="width: 33.3761%; height: 29.7969px;">Redzeal</td></tr><tr style="height: 29.7969px;"><td style="width: 33.3761%; height: 29.7969px;">  
</td><td class="align-center" style="width: 33.3761%; height: 29.7969px;">**Mentions**  
</td><td style="width: 33.3761%; height: 29.7969px;">  
</td></tr><tr style="height: 24.7969px;"><td class="align-center" style="width: 33.3761%; height: 24.7969px;">Rrrose</td><td class="align-center" style="width: 33.3761%; height: 24.7969px;">Anonyma</td><td class="align-center" style="width: 33.3761%; height: 24.7969px;">  
</td></tr></tbody></table>

</details><details id="bkmrk-marketing-primary-se"><summary>Administration</summary>

<table border="1" style="border-collapse: collapse; width: 100%; height: 65.1875px;"><tbody><tr style="height: 35.3906px;"><td class="align-center" style="width: 33.3761%; height: 35.3906px;">**Primary**</td><td class="align-center" style="width: 33.3761%; height: 35.3906px;">**Secondary**</td><td class="align-center" style="width: 33.3761%; height: 35.3906px;">**Tertiary**</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="width: 33.3761%; height: 29.7969px;">Delphi</td><td class="align-center" style="width: 33.3761%; height: 29.7969px;">  
</td><td class="align-center" style="width: 33.3761%; height: 29.7969px;">RileyCasper</td></tr><tr><td style="width: 33.3761%;">  
</td><td class="align-center" style="width: 33.3761%;">**Mentions**  
</td><td style="width: 33.3761%;">  
</td></tr><tr><td style="width: 33.3761%;">  
</td><td style="width: 33.3761%;">  
</td><td style="width: 33.3761%;">  
</td></tr></tbody></table>

</details><details id="bkmrk-administration-prima"><summary>Common Work</summary>

<table border="1" style="border-collapse: collapse; width: 100%; height: 124.766px;"><tbody><tr style="height: 35.375px;"><td class="align-center" style="width: 33.3761%; height: 35.375px;">**Primary**</td><td class="align-center" style="width: 33.3761%; height: 35.375px;">**Secondary**</td><td class="align-center" style="width: 33.3761%; height: 35.375px;">**Tertiary**</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="width: 33.3761%; height: 29.7969px;">Delphi</td><td class="align-center" style="width: 33.3761%; height: 29.7969px;">Brooke</td><td class="align-center" style="width: 33.3761%; height: 29.7969px;">Lace</td></tr><tr style="height: 29.7969px;"><td style="width: 33.3761%; height: 29.7969px;">  
</td><td class="align-center" style="width: 33.3761%; height: 29.7969px;">**Mentions**  
</td><td style="width: 33.3761%; height: 29.7969px;">  
</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="width: 33.3761%; height: 29.7969px;">Evie</td><td class="align-center" style="width: 33.3761%; height: 29.7969px;">Everyuki</td><td class="align-center" style="width: 33.3761%; height: 29.7969px;">  
</td></tr></tbody></table>

</details><details id="bkmrk-data-processing-prim"><summary>Data Processing</summary>

<table border="1" style="border-collapse: collapse; width: 100%; height: 65.1875px;"><tbody><tr style="height: 35.3906px;"><td class="align-center" style="width: 33.3761%; height: 35.3906px;">**Primary**</td><td class="align-center" style="width: 33.3761%; height: 35.3906px;">**Secondary**</td><td class="align-center" style="width: 33.3761%; height: 35.3906px;">**Tertiary**</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="width: 33.3761%; height: 29.7969px;">Delphi</td><td class="align-center" style="width: 33.3761%; height: 29.7969px;">  
</td><td class="align-center" style="width: 33.3761%; height: 29.7969px;">RileyCasper</td></tr><tr><td style="width: 33.3761%;">  
</td><td class="align-center" style="width: 33.3761%;">**Mentions**  
</td><td style="width: 33.3761%;">  
</td></tr><tr><td style="width: 33.3761%;">  
</td><td style="width: 33.3761%;">  
</td><td style="width: 33.3761%;">  
</td></tr></tbody></table>

</details><details id="bkmrk-research-and-develop"><summary>Research and Development</summary>

<table border="1" style="border-collapse: collapse; width: 100%; height: 125.766px;"><tbody><tr style="height: 35.375px;"><td class="align-center" style="width: 33.3761%; height: 35.375px;">**Primary**</td><td class="align-center" style="width: 33.3761%; height: 35.375px;">**Secondary**</td><td class="align-center" style="width: 33.3761%; height: 35.375px;">**Tertiary**</td></tr><tr style="height: 30.7969px;"><td class="align-center" style="width: 33.3761%; height: 30.7969px;">Delphi</td><td class="align-center" style="width: 33.3761%; height: 30.7969px;">Lace</td><td class="align-center" style="width: 33.3761%; height: 30.7969px;">Boatyboatman</td></tr><tr style="height: 29.7969px;"><td style="width: 33.3761%; height: 29.7969px;">  
</td><td class="align-center" style="width: 33.3761%; height: 29.7969px;">**Mentions**  
</td><td style="width: 33.3761%; height: 29.7969px;">  
</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="width: 33.3761%; height: 29.7969px;">Vera</td><td style="width: 33.3761%; height: 29.7969px;">  
</td><td style="width: 33.3761%; height: 29.7969px;">  
</td></tr></tbody></table>

</details><details id="bkmrk-additional-mentions-"><summary>Additional Mentions</summary>

<table border="1" style="border-collapse: collapse; width: 100%; height: 164.188px;"><tbody><tr style="height: 44.7969px;"><td class="align-center" style="width: 33.3761%; height: 44.7969px;">Rhea</td><td class="align-center" style="width: 33.3761%; height: 44.7969px;">Whitewolf</td><td class="align-center" style="width: 33.3761%; height: 44.7969px;">Ffensie</td></tr><tr style="height: 44.7969px;"><td class="align-center" style="width: 33.3761%; height: 44.7969px;">Blue Moon</td><td class="align-center" style="width: 33.3761%; height: 44.7969px;">Eliot</td><td class="align-center" style="width: 33.3761%; height: 44.7969px;">Caroline</td></tr><tr style="height: 44.7969px;"><td class="align-center" style="width: 33.3761%; height: 44.7969px;">CholitoBuritto</td><td class="align-center" style="width: 33.3761%; height: 44.7969px;">  
</td><td class="align-center" style="width: 33.3761%; height: 44.7969px;">  
</td></tr></tbody></table>

</details><details id="bkmrk-super-beta-spotlight"><summary>Super Beta Spotlight</summary>

<table border="1" style="border-collapse: collapse; width: 100%; height: 131.094px;"><tbody><tr style="height: 35.3711px;"><td class="align-center" style="width: 33.3761%; height: 35.3711px;">Crystal0314</td><td class="align-center" style="width: 33.3761%; height: 35.3711px;">Keroa</td><td class="align-center" style="width: 33.3761%; height: 35.3711px;">Trsom</td></tr><tr style="height: 30.0391px;"><td class="align-center" style="width: 33.3761%; height: 30.0391px;">Zaliexx</td><td class="align-center" style="width: 33.3761%; height: 30.0391px;">TheSilentHawke</td><td class="align-center" style="width: 33.3761%; height: 30.0391px;">Wolfzy\_King</td></tr><tr style="height: 35.6445px;"><td style="width: 33.3761%; height: 35.6445px;">Toastybeans

</td><td class="align-center" style="width: 33.3761%; height: 35.6445px;">Wild\_Horses</td><td class="align-center" style="width: 33.3761%; height: 35.6445px;">HaileeByrd</td></tr><tr style="height: 30.0391px;"><td class="align-center" style="width: 33.3761%; height: 30.0391px;">  
</td><td class="align-center" style="width: 33.3761%; height: 30.0391px;">TwerkyCupcake</td><td class="align-center" style="width: 33.3761%; height: 30.0391px;">  
</td></tr></tbody></table>

</details><details id="bkmrk-barn-cat-spotlight-e"><summary>Barn Cat Spotlight</summary>

<table border="1" style="border-collapse: collapse; width: 100%; height: 65.1875px;"><tbody><tr style="height: 35.3906px;"><td class="align-center" style="width: 33.3761%; height: 35.3906px;">Emsnotfound</td><td class="align-center" style="width: 33.3761%; height: 35.3906px;">404\_Unknown(Seven)</td><td class="align-center" style="width: 33.3761%; height: 35.3906px;">SweetIRL</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="width: 33.3761%; height: 29.7969px;">PancakeDuhBird</td><td class="align-center" style="width: 33.3761%; height: 29.7969px;">Lizardden</td><td class="align-center" style="width: 33.3761%; height: 29.7969px;">Noah (2by2)</td></tr></tbody></table>

</details>Additional thank you to those who we couldn't put in Super-Beta spotlight or Barn-Cat spotlight because they were so dedicated to the project that they became staff.

<details id="bkmrk-donation-list-%C2%A0-%24500"><summary>Donation List</summary>

<table border="1" style="border-collapse: collapse; width: 100%; height: 333.344px;"><tbody><tr style="height: 35.375px;"><td class="align-center" style="width: 33.3761%; height: 35.375px;">  
</td><td class="align-center" style="width: 33.3761%; height: 35.375px;">**$500+ Donators**</td><td class="align-center" style="width: 33.3761%; height: 35.375px;">  
</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="width: 33.3761%; height: 29.7969px;">NightShadeLily</td><td class="align-center" style="width: 33.3761%; height: 29.7969px;">Ryaroar</td><td class="align-center" style="width: 33.3761%; height: 29.7969px;">IBPixelmaur</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="width: 33.3761%; height: 29.7969px;">  
</td><td class="align-center" style="width: 33.3761%; height: 29.7969px;">**$300+ Donators**  
</td><td class="align-center" style="width: 33.3761%; height: 29.7969px;">  
</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="width: 33.3761%; height: 29.7969px;">XxMistSniperxX</td><td class="align-center" style="width: 33.3761%; height: 29.7969px;">AbbyRhea</td><td class="align-center" style="width: 33.3761%; height: 29.7969px;">MixedOpinions</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="width: 33.3761%; height: 29.7969px;">AlmoudMilky</td><td class="align-center" style="width: 33.3761%; height: 29.7969px;">  
</td><td class="align-center" style="width: 33.3761%; height: 29.7969px;">  
</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="width: 33.3761%; height: 29.7969px;">  
</td><td class="align-center" style="width: 33.3761%; height: 29.7969px;">**$200+ Donators**</td><td class="align-center" style="width: 33.3761%; height: 29.7969px;">  
</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="width: 33.3761%; height: 29.7969px;">Moo Moo</td><td class="align-center" style="width: 33.3761%; height: 29.7969px;">OnyxButNot</td><td class="align-center" style="width: 33.3761%; height: 29.7969px;">WorldofEmber</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="width: 33.3761%; height: 29.7969px;">Abigail Pinehaven</td><td class="align-center" style="width: 33.3761%; height: 29.7969px;">barrelracing</td><td class="align-center" style="width: 33.3761%; height: 29.7969px;">Novalux</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="width: 33.3761%; height: 29.7969px;">SarahLuigi</td><td class="align-center" style="width: 33.3761%; height: 29.7969px;">  
</td><td class="align-center" style="width: 33.3761%; height: 29.7969px;">  
</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="width: 33.3761%; height: 29.7969px;">  
</td><td class="align-center" style="width: 33.3761%; height: 29.7969px;">**"Ritzy and a Half" Donators**</td><td class="align-center" style="width: 33.3761%; height: 29.7969px;">  
</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="width: 33.3761%; height: 29.7969px;">BlueMaggot</td><td class="align-center" style="width: 33.3761%; height: 29.7969px;">IRISLightning23</td><td class="align-center" style="width: 33.3761%; height: 29.7969px;">KarmenKimmei</td></tr></tbody></table>

</details>---

### **User Contributions**

#### **Translations**

*All of our translations are done by our community members! So they need some credit for helping us out.*

<table border="5" cellpadding="2" id="bkmrk-language-credit-dani" style="height: 681.735px; width: 100%; border-collapse: collapse;"><tbody><tr style="height: 29.7969px;"><td style="width: 50%; height: 29.7969px;">**Language**</td><td style="width: 50%; height: 29.7969px;">**Credit**</td></tr><tr style="height: 46.5938px;"><td style="width: 50%; height: 46.5938px;">**<span style="color: #333399;">Danish *(100%)*</span>**</td><td style="width: 50%; height: 46.5938px;">*legenden, SilverHornz, IceAura, RoedSmiley, Gloomwolf145, Kryds*</td></tr><tr style="height: 29.7969px;"><td style="width: 50%; height: 29.7969px;"><span style="color: #333399;">**Dutch *(100%)***</span></td><td style="width: 50%; height: 29.7969px;">*MeLikeToast, error 404, Lisa7780, TABEE, RynxHatake*</td></tr><tr style="height: 29.7969px;"><td style="width: 50%; height: 29.7969px;"><span style="color: #333399;">**Swedish *(100%)***</span></td><td style="width: 50%; height: 29.7969px;">*Rationality, emsnotfound, LordEstil*</td></tr><tr style="height: 29.7969px;"><td style="width: 50%; height: 29.7969px;"><span style="color: #333399;">**French *(100%)***</span></td><td style="width: 50%; height: 29.7969px;">*Ortoxie, El kien, bitjes, Shado*</td></tr><tr style="height: 57.7969px;"><td style="width: 50%; height: 57.7969px;"><span style="color: #333399;">**Polish *(100%)***</span></td><td style="width: 50%; height: 57.7969px;">*Penny, Kokomi, LeafHere, waikikamoocaw, czumulu, Aksiosa, Hanaxq, sc4ry\_dreams, Etile*

</td></tr><tr style="height: 29.7969px;"><td style="width: 50%; height: 29.7969px;"><span style="color: #333399;">**German *(100%)***</span></td><td style="width: 50%; height: 29.7969px;">*Johanna, Jenny, Malli, Lea, Katrin, Emilie, Josefine*</td></tr><tr style="height: 29.7969px;"><td style="width: 50%; height: 29.7969px;"><span style="color: #333399;">**Romanian *(100%)***</span></td><td style="width: 50%; height: 29.7969px;">*Julie, Ale*</td></tr><tr style="height: 29.7969px;"><td style="width: 50%; height: 29.7969px;"><span style="color: #333399;">**Portuguese (BR) *(100%)***</span></td><td style="width: 50%; height: 29.7969px;">*Kris, Sopa, Txavierzin, Ksalo, Catto*</td></tr><tr style="height: 29.7969px;"><td style="width: 50%; height: 29.7969px;"><span style="color: #333399;">**Portuguese (PT) *(100%)***</span></td><td style="width: 50%; height: 29.7969px;">*Sofikit, Ashiko*</td></tr><tr style="height: 29.7969px;"><td style="width: 50%; height: 29.7969px;"><span style="color: #333399;">**Italian *(85%)***</span></td><td style="width: 50%; height: 29.7969px;">*Miry, Myra, Yureky, vividlyindigo, bobbywolf*</td></tr><tr style="height: 29.7969px;"><td style="width: 50%; height: 29.7969px;"><span style="color: #333399;">**Finnish *(100%)***</span></td><td style="width: 50%; height: 29.7969px;">*Paahtis, Moonlintu, Nincrex, Chinsuzilla, Sagarr, RoseV*</td></tr><tr style="height: 29.7969px;"><td style="width: 50%; height: 29.7969px;"><span style="color: #333399;">**Russian *(100%)***</span></td><td style="width: 50%; height: 29.7969px;">*Sarutoshi, SelenaTyan, Shans, Anna*</td></tr><tr style="height: 29.7969px;"><td style="width: 50%; height: 29.7969px;"><span style="color: #333399;">**Spanish *(100%)***</span></td><td style="width: 50%; height: 29.7969px;">*Blixx, bitjes, TetsuTetsu, LxvelyMxcha, XiuSiaa, Naexi, Mario, Alice*</td></tr><tr style="height: 29.7969px;"><td style="width: 50%; height: 29.7969px;"><span style="color: #333399;">**Japanese *(100%)***</span></td><td style="width: 50%; height: 29.7969px;">*Shadowweaver105, vividlyindigo*</td></tr><tr style="height: 29.7969px;"><td style="width: 50%; height: 29.7969px;"><span style="color: #333399;">**Slovak *(61%)***</span></td><td style="width: 50%; height: 29.7969px;">*Minecrap, Amália, Bella*</td></tr><tr style="height: 35.3984px;"><td style="width: 50%; height: 35.3984px;"><span style="color: #333399;">**Czech *(100%)***</span></td><td style="width: 50%; height: 35.3984px;">*eli.slav, Fishnana*

</td></tr><tr style="height: 29.7969px;"><td style="width: 50%; height: 29.7969px;"><span style="color: #333399;">**Hungarian *(66%)***</span></td><td style="width: 50%; height: 29.7969px;">*Hikory\_chan, Imci, Duckling*</td></tr><tr style="height: 29.7969px;"><td style="width: 50%; height: 29.7969px;"><span style="color: #333399;">**Norwegian *(44%)***</span></td><td style="width: 50%; height: 29.7969px;">*Bella Fishcobbler, Carmen, Klaudyna*</td></tr><tr style="height: 35.3984px;"><td style="width: 50%; height: 35.3984px;"><span style="color: #333399;">**Irish *(48%)***</span></td><td style="width: 50%; height: 35.3984px;">*x.Rebecc.x*

</td></tr><tr style="height: 29.7969px;"><td style="width: 50%; height: 29.7969px;"><span style="color: #333399;">**Estonian *(80%)***</span></td><td style="width: 50%; height: 29.7969px;">*Anna &lt;3*</td></tr><tr><td style="width: 50%;"><span style="color: #333399;">**Chinese (39%)**</span></td><td style="width: 50%;">*unblockabl*

</td></tr><tr><td style="width: 50%;"><span style="color: #333399;">**Lithuania (62%)**</span></td><td style="width: 50%;">*Vilté, Phlyxia*</td></tr><tr><td style="width: 50%;"><span style="color: #333399;">**Turkish (58%)**</span></td><td style="width: 50%;">*bella, DogofWar, bananaa*</td></tr><tr><td style="width: 50%;"><span style="color: #333399;">**Korean (50%)**</span></td><td style="width: 50%;">*Daejung*</td></tr><tr><td style="width: 50%;"><span style="color: #333399;">**African (50%)**</span></td><td style="width: 50%;">*LynnAbrWyrda*</td></tr><tr><td style="width: 50%;"><span style="color: #333399;">**Serbian (46%)**</span></td><td style="width: 50%;">*slayjiafei*</td></tr></tbody></table>

<p class="callout info">*Is this list missing your native language? Fear no more, you can make it happen! All translations are welcome, even if the language is on the list, it's always good to have an extra pair of eyes validating everything. The translations can be found **[here](https://docs.google.com/spreadsheets/d/1nIuoznNlkud57_eE_piMSLIQAsQ9XRIiyzTBtwDC2kg/edit#gid=0 "SWEM Translation sheet")**.*</p>

---

# Installing Mods

### **Introduction**

Installing mods can be complicated for new and experienced users alike, so we have provided as much guidance as possible. As such, there is a lot of information here that might feel overwhelming. Use the page navigation bar to jump to sections or launcher guides - this is on the right of PC browsers, or under the info tab if viewing on mobile.

**About Mods**

- Mods are .jar files and should not be extracted
- Mods go **directly** in the 'mods' folder - they will not work in sub-folders
- Mods will not load without the correct modding API (ie Forge)
- They are not the same as texture or shader packs and will not function in resourcepack/datapcks or shader folders!

<p class="callout info">We cannot guarantee support for mod setup or non-SWEM issues in our [Discord](https://discord.gg/swem). **Please** **seek solutions to common issues using ample resources available online.** </p>

---

### **SWEM Requirements**

Select the dropdown for your chosen version to see requirements and download links!

<p class="callout danger">**Jar files are <span style="text-decoration: underline;">usually</span> safe when sourced from trusted sites like CurseForge or Modrinth. You should never download jar (or any) files from untrusted or unknown sources - doing so can introduce malware to your PC or devices!**</p>

<details id="bkmrk-5.3.21-%28latest-versi"><summary>SWEM for Minecraft 1.20.1</summary>

##### **LATEST RELEASE**

<table border="1" style="border-collapse: collapse; width: 100%; height: 284.953px;"><tbody><tr style="background-color: rgb(52, 5, 93); height: 29.7969px;"><td class="align-center" style="width: 17.715%; height: 29.7969px;"><span style="color: #ffffff;">**Requirement**</span></td><td class="align-center" style="width: 82.285%; height: 29.7969px;"><span style="color: #ffffff;">**Version Required**</span></td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 17.715%; height: 29.7969px;">Minecraft Version</td><td style="width: 82.285%; height: 29.7969px;">**1.20.1**</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 17.715%; height: 29.7969px;">Forge</td><td style="width: 82.285%; height: 29.7969px;">47.2.0 or higher</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 17.715%; height: 29.7969px;">Java</td><td style="width: 82.285%; height: 29.7969px;">Java 17</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 17.715%; height: 29.7969px;">RAM (Memory)</td><td style="width: 82.285%; height: 29.7969px;">2.5-4GB+ **minimum** allocated to Minecraft. 5-6GB is recommended **if** your PC has at least 8GB+. </td></tr><tr style="background-color: rgb(52, 5, 93); height: 29.7969px;"><td class="align-center" colspan="2" style="width: 100%; height: 29.7969px;"><span style="color: #ffffff;">**Mod Requirements**</span></td></tr><tr style="height: 35.3906px;"><td class="align-right" style="width: 17.715%; height: 35.3906px;">SWEM</td><td style="width: 82.285%; height: 35.3906px;">[1.20.1-1.5.3](https://www.curseforge.com/minecraft/mc-mods/swem/files/6054461)</td></tr><tr style="height: 35.3906px;"><td class="align-right" style="width: 17.715%; height: 35.3906px;">Geckolib</td><td style="width: 82.285%; height: 35.3906px;">[1-4.2.3](https://www.curseforge.com/minecraft/mc-mods/geckolib/files/4756691) or higher</td></tr><tr style="height: 35.3906px;"><td class="align-right" style="width: 17.715%; height: 35.3906px;">Player Animator</td><td style="width: 82.285%; height: 35.3906px;">[1.0.2-rc1+1.20](https://www.curseforge.com/minecraft/mc-mods/playeranimator/files/4587214) </td></tr></tbody></table>

<p class="callout info">Animations should be fixed for 1.20 SWEM when using shaders thanks for fixes included in Geckolib 4 (1.19+)</p>

</details><details id="bkmrk-swem-for-minecraft-1"><summary>SWEM for Minecraft 1.18.2</summary>

##### **LATEST RELEASE**

<table border="1" style="border-collapse: collapse; width: 100%;"><tbody><tr style="background-color: #34055d;"><td class="align-center" style="width: 17.715%;"><span style="color: #ffffff;">**Requirement**</span></td><td class="align-center" style="width: 82.285%;"><span style="color: #ffffff;">**Version Required**</span></td></tr><tr><td class="align-right" style="width: 17.715%;">Minecraft Version</td><td style="width: 82.285%;">**1.18.2**</td></tr><tr><td class="align-right" style="width: 17.715%;">Forge</td><td style="width: 82.285%;">40.2.0 or higher</td></tr><tr><td class="align-right" style="width: 17.715%;">Java</td><td style="width: 82.285%;">Java 17</td></tr><tr><td class="align-right" style="width: 17.715%;">RAM (Memory)</td><td style="width: 82.285%;">2.5-4GB+ **minimum** allocated to Minecraft. 5-6GB is recommended **if** your PC has at least 8GB+. </td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2" style="width: 100%;"><span style="color: #ffffff;">**Mod Requirements**</span></td></tr><tr><td class="align-right" style="width: 17.715%;">SWEM</td><td style="width: 82.285%;">[1.18.2-1.4.6](https://www.curseforge.com/minecraft/mc-mods/swem/files/4870246)

<p class="callout warning">1.4.6 has some noted issues with [Horse Data files](https://discord.com/channels/715626418893095012/1174690674281545848/1174690674281545848) + [Food Pathing](https://discord.com/channels/715626418893095012/997404105704210432/1196931061112901652). Read more via links.</p>

</td></tr><tr><td class="align-right" style="width: 17.715%;">Geckolib</td><td style="width: 82.285%;">[1.18-3.0.57](https://www.curseforge.com/minecraft/mc-mods/geckolib/files/4181370) or higher</td></tr><tr><td class="align-right" style="width: 17.715%;">Player Animator</td><td style="width: 82.285%;">[0.4.0+1.18](https://www.curseforge.com/minecraft/mc-mods/playeranimator/files/4111518) or higher</td></tr></tbody></table>

<p class="callout info">If using shaders, this version will likely have some animation render issues unless you **disable entity shadows.** Credits go to DC user Hichi for the shader setting suggestion/solution. This will NOT resolve the jump animation desync sometimes seen on MP servers. That is an entirely different issue.</p>

---

##### **SHADER 'STABLE' VERSION**

There is no 'shader stable' version (a version that does not require disabling shader entity shadows) for 1.18 at present.

</details><details id="bkmrk-swem-for-minecraft-1-1"><summary>SWEM for Minecraft 1.16.5</summary>

##### **LATEST RELEASE**

<table border="1" style="border-collapse: collapse; width: 100%;"><tbody><tr style="background-color: #34055d;"><td class="align-center" style="width: 17.715%;"><span style="color: #ffffff;">**Requirement**</span></td><td class="align-center" style="width: 82.285%;"><span style="color: #ffffff;">**Version Required**</span></td></tr><tr><td class="align-right" style="width: 17.715%;">Minecraft Version</td><td style="width: 82.285%;">1.16.5</td></tr><tr><td class="align-right" style="width: 17.715%;">Forge</td><td style="width: 82.285%;">36.2.34 or higher</td></tr><tr><td class="align-right" style="width: 17.715%;">Java</td><td style="width: 82.285%;">[Java 8](https://www.java.com/download/ie_manual.jsp)</td></tr><tr><td class="align-right" style="width: 17.715%;">RAM (Memory)</td><td style="width: 82.285%;">2.5-4GB+ This may increase with larger mods / modpacks or shaders!</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2" style="width: 100%;"><span style="color: #ffffff;">**Mod Requirements**</span></td></tr><tr><td class="align-right" style="width: 17.715%;">SWEM</td><td style="width: 82.285%;">[5.3.21](https://www.curseforge.com/minecraft/mc-mods/swem/files/4337236)</td></tr><tr><td class="align-right" style="width: 17.715%;">Geckolib</td><td style="width: 82.285%;">[3.0.99](https://www.curseforge.com/minecraft/mc-mods/geckolib/files/4050712) or higher</td></tr><tr><td class="align-right" style="width: 17.715%;">Player Animator</td><td style="width: 82.285%;">[0.3.5+1.16.5](https://www.curseforge.com/minecraft/mc-mods/playeranimator/files/3955873) **ONLY** to avoid known issues. </td></tr></tbody></table>

<p class="callout info">If using shaders, this version will likely have some animation render issues unless you **disable entity shadows.** Credits go to DC user Hichi for the shader setting suggestion/solution. See below for alternate recommendations.  
</p>

---

##### **SHADER 'STABLE' VERSION**

To use SWEM and shaders without disabling Entity Shadows you will need to downgrade versions. Some users have been able to use Complementary or BSL shaders on low-medium settings with newer versions of SWEM without experiencing any issues, though this has not been a reliable solution for many. The recommended 'shader safe' (little to no animation desync) version are listed here.

<table border="1" style="border-collapse: collapse; width: 100%; height: 290.547px;"><tbody><tr style="background-color: #34055d; height: 29.7969px;"><td class="align-center" style="width: 17.715%; height: 29.7969px;"><span style="color: #ffffff;">**Requirement**</span></td><td class="align-center" style="width: 82.285%; height: 29.7969px;"><span style="color: #ffffff;">**Version Required**</span></td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 17.715%; height: 29.7969px;">Minecraft Version</td><td style="width: 82.285%; height: 29.7969px;">1.16.5</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 17.715%; height: 29.7969px;">Forge</td><td style="width: 82.285%; height: 29.7969px;">36.2.34 or higher</td></tr><tr style="height: 35.3906px;"><td class="align-right" style="width: 17.715%; height: 35.3906px;">Java</td><td style="width: 82.285%; height: 35.3906px;">[Java 8](https://www.java.com/download/ie_manual.jsp)</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 17.715%; height: 29.7969px;">RAM (Memory)</td><td style="width: 82.285%; height: 29.7969px;">2.5-4GB+ This may increase with larger mods / modpacks or shaders! </td></tr><tr style="background-color: #34055d; height: 29.7969px;"><td class="align-center" colspan="2" style="width: 100%; height: 29.7969px;"><span style="color: #ffffff;">**Mod Requirements**</span></td></tr><tr style="height: 35.3906px;"><td class="align-right" style="width: 17.715%; height: 35.3906px;">SWEM</td><td style="width: 82.285%; height: 35.3906px;">[5.3.0](https://www.curseforge.com/minecraft/mc-mods/swem/files/4030658)</td></tr><tr style="height: 35.3906px;"><td class="align-right" style="width: 17.715%; height: 35.3906px;">Geckolib</td><td style="width: 82.285%; height: 35.3906px;">[3.0.97](https://www.curseforge.com/minecraft/mc-mods/geckolib/files/4036059) </td></tr><tr style="height: 35.3906px;"><td class="align-right" style="width: 17.715%; height: 35.3906px;">Player Animator</td><td style="width: 82.285%; height: 35.3906px;">[0.3.5+1.16.5](https://www.curseforge.com/minecraft/mc-mods/playeranimator/files/3955873) **ONLY** to avoid known issues. </td></tr></tbody></table>

<p class="callout info">This will NOT resolve the animation desync (jumps) sometimes seen on MP servers. That is an entirely different issue.</p>

</details>---

### **Requirements Explained**

<details data-id="details-1663704007952" id="bkmrk-java-vanilla-can-fin"><summary>Java Requirement</summary>

**What is Java?**

Java is the coding language for Minecraft Java Edition. Your vanilla Minecraft game comes with a version of Java 8 installed, but sometimes modded launchers like Curseforge and MultiMC cannot automatically locate it so you may need to download this yourself. In recent years, newer versions of MC Java need updated Java versions - you can check which version is required and download below!

<table border="1" style="border-collapse: collapse; width: 100%;"><tbody><tr style="background-color: #34055d;"><td class="align-center" style="width: 18.1001%;"><span style="color: #ffffff;">**Minecraft Version**</span></td><td class="align-center" style="width: 16.0462%;"><span style="color: #ffffff;">**Java Version**</span></td><td class="align-center" colspan="2" style="width: 65.982%;"><span style="color: #ffffff;">**Downloads (Select your PC system)**</span>  
</td></tr><tr><td style="width: 18.1001%;">1.16.5 (or older)</td><td style="width: 16.0462%;">Java 8</td><td style="width: 32.991%;">[Download Java 8 for Windows](https://www.java.com/download/ie_manual.jsp)</td><td style="width: 32.991%;">[Download Java 8 for MAC](https://javadl.oracle.com/webapps/download/AutoDL?BundleId=248234_ce59cff5c23f4e2eaf4e778a117d4c5b)</td></tr><tr style="background-color: #bfaecd;"><td style="width: 18.1001%;">1.18.2+</td><td style="width: 16.0462%;">Java 17</td><td style="width: 32.991%;">[Download Java 17 for Windows](https://download.oracle.com/java/17/archive/jdk-17.0.6_windows-x64_bin.exe)</td><td style="width: 32.991%;">[Download Java 17 for MAC](https://download.oracle.com/java/17/archive/jdk-17.0.6_macos-x64_bin.dmg)</td></tr><tr><td colspan="4" style="width: 100.128%;">**Note:** You do not need to remove Java 8 to use Java 17 for 1.18+. You will still need Java 8 to play older versions!</td></tr></tbody></table>

**How to install**

1. Download the file, run it and follow the normal installation procedure for your system.
2. Install it somewhere you can easily locate it again if required!
3. Note the chosen location incase you have to manually select the file in your modded launcher.

You will likely need to go into your modlauncher to locate and specify the version you want to use.

**Troubleshooting** Certain browsers might download the wrong version (x32bit) of Java - which will not work properly. Unfortunately, it is not always obvious if this is the case, or help to resolve it if it is not clear. Here are a few suggestions:

- Use Chrome or Firefox browsers that are most likely to recognize the correct specifications of your system.
- **Window:** Open Command Prompt via the start menu, type **java -version** and press enter.
- **Mac:** Open the Terminal app via finder, type **java -version** and press enter.

[![image-1683969962415.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1683969962415.png)](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/image-1683969962415.png)  
The responding text should specify 64-Bit and the correct version (ie 17 or 8 depending on what you have installed). If it states 32-Bit, you should uninstall Java and try again!

</details><details id="bkmrk-extracting-files-som"><summary>Extracting Files</summary>

**Overview** Some files may come in .ZIP or .RAR format - this is usually to compress the file size so it is easier to send many files at once. Understanding what to do with these files may not seem straightforward, but we are here to give some tips on what to do and when!

**MODPACKS** If you are playing a server that provides a zipped modpack, or a friend sends you a zip of their mods, they will need to be unzipped **directly into the mods folder** to work.

**WORLD FILES** World files that come zipped will need to be unzipped and placed in the save folder as an unzipped folder.

**SHADERS &amp; TEXTUREPACKS** Shaders and TXPs come in zip format and these should NOT be unzipped. Just put them in their respective folders and leave them be unless you're confident in editing files (for TXPs more specifically, you should not ever need to unzip your shaders).

<table border="1" style="border-collapse: collapse; width: 100%;"><tbody><tr style="background-color: #34055d;"><td class="align-center" style="width: 13.3504%;"><span style="color: #ffffff;">**File Type**</span></td><td class="align-center" style="width: 86.6496%;"><span style="color: #ffffff;">**Instructions on Extracting (IF required)**</span></td></tr><tr><td class="align-right" style="width: 13.3504%;">.ZIP</td><td style="width: 86.6496%;">**Windows:** Right click file &gt; 'Extract All' **OR** right click file &gt; 'Extract Here' if you have WinRar installed.

**Mac:** Double click a compressed ZIP file.

</td></tr><tr><td class="align-right" style="width: 13.3504%;">.RAR</td><td style="width: 86.6496%;">**Windows:** Install WinRar &gt; Right click file &gt; Extract here

**Mac:**

</td></tr><tr><td class="align-right" style="width: 13.3504%;">.JAR</td><td style="width: 86.6496%;">Do NOT extract mod JAR files or they will no longer work. Place directly in your mods folder as they are.

</td></tr><tr><td colspan="2" style="width: 100%;"><p class="callout info">WinRar is a free trialware program for Windows that allows you to extract many file types. There are plenty of tutorials online on how to download use this or similar programs. Only use SAFE AND REPUTABLE download sites.</p>

</td></tr></tbody></table>

</details>---

### **Option 1: MultiMC**

We highly recommend using the MultiMC app - which is a popular choice amongst the staff team!

<details id="bkmrk-download-%26-informati"><summary>Download &amp; Information</summary>

- Simple straight-forward design, open source project and no annoying ads!
- No need to do a forge installation via external sites, select the version you want when creating instances.
- Create multiple instances, sort in groups, give instances icons, add and remove mods easily.
- Custom installation settings - default Java and RAM settings OR designate them custom to each installation!
- Import a complete instance from ZIP files
- Create instances with popular modpacks from Modrinth, ATLauncher, FTBAppImport, FTBLegacy and Technic!
- **[Download MultiMC](https://multimc.org/#Download)**

</details>**Installing**

Go to the link above and download the file specific to your **PC type** (Windows, Mac, Linux)  
1\. Once downloaded, extract the file to access the Application files.  
2\. You can move the folder to wherever you want it, and suggest making a shortcut or pin-to-start the MultiMC.exe application.  
3\. Launch the **MultiMC.exe** file to open MultiMC.   
4\. On first launch, you will need to follow the in-app setup process, including locating your Java and Minecraft.  
5\. In the top right corner, drop down to **Manage Accounts** and log into your Minecraft account as instructed!

**Creating A New Instance**

 On the MultiMC App, select **Add Instance** on the top menu bar, which will open a new interface to select your preferences.

![image-1663368837085.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/image-1663368837085.png)

1\. Give your instance a **Name** (such as SWEM V1)  
2\. Choose your preferred setup:  
**\[★\] Vanilla:** Select a Minecraft version to create a vanilla instance. You can add a forge installation in afterwards to play with mods.  
**Import from zip:** Import a copy of a user's or preset instance in ZIP format which easily installs with all the settings and mods.  
**Modrinth | ATLauncher | FTB | Technic:** Browse popular preset modpacks for and install them automatically with ease.

![image-1663368985093.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/image-1663368985093.png)

<p class="callout info">If you import from ZIP or a preset modpack, you should be ready to play once it is setup. Vanilla installations need a few extra steps!</p>

**Install Forge**

To use mods, your new installation will require a forge installation (Forge Modding API).

1\. Right click your instance icon &gt; **Edit Instance** OR click the icon and select **Edit Instance** on the right side of the app.  
2\. Under **Version** select **Install Forge** on the right side of the menu.  
3\. Select the version of Forge to be installed. The starred version indicates the recommended stable release.

![image-1663370157353.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/image-1663370157353.png)

<p class="callout info">Using an incorrect version of Forge will cause loading errors - check which one your version SWEM needs (top of page)!</p>

**Install Mods**

To install new mods, or manage existing mods:

1\. Right click your instance icon &gt; **View Mods** OR click the icon and select **View Mods** on the right side of the app.  
2\. You can do multiple things from the view mods menu:  
**Add:** Browse and add new mods to your instance. Mods **must** be .jar files **Remove:** Permanently remove a mod from your instance. Removing a mod deletes it from the mod folder. **Enable:** Enable a previously disabled (see below) mod. When enabled, a mod will be active when MC is launched.  **Disable:** Disable an installed mod. When disabled, mods will **not** load when MC is launched.   
`You can also check or uncheck the checkbox to enable/disable. Unchecked mods will not load (disabled).`

<p class="callout warning">Disabling mods that your world actively uses (ie SWDM) can alter builds, structures, remove items and entities or even corrupt the world on load if there is no newer version enabled.</p>

![image-1663372754846.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/image-1663372754846.png)

**Other Guides** Click the dropdown to see more information on our other guides for **MultiMC**!

<details id="bkmrk-multimc%3A-allocating-"><summary>MultiMC: Allocating RAM</summary>

Minecraft uses RAM (memory) to load and run the game and its assets. To a point, more RAM means you can load faster and process quicker - though that is also dependent on other elements of your PC. A few notes:

- Vanilla default is 2GB but requirement increases with HD texture packs, shader uses and **mods.**
- It is generally recommended that modded Minecraft requires 3-4GB or more, depending on what you are running.
- Excessive RAM does not guarantee better performance, only allocate what you **NEED.**

1\. On the MultiMC App, select **Settings** on the top menu bar, which will open a new interface.  
2\. Under the **Java** tab you can see current memory (RAM) allocation.  
3\. Set your required amount for minimum and maximum values. PermGen should be left at what it is by default.  
`MultiMC uses megabytes (MiB) over gigabytes (GB) - 1024MB is equal to 1GB.`[![image-1663373304829.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/image-1663373304829.png)](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/image-1663373304829.png)

<p class="callout warning">Your PC has a set amount of RAM built-in (installed) and requires several GB of that to run background apps, etc!</p>

</details><details id="bkmrk-multimc%3A-java-versio"><summary>MultiMC: Java Versions</summary>

MultiMC allows users to setup Java per Instance - which is great for players who play on multiple MC versions which need different Java.

**Default Java** When installing MultiMC the user will have been prompted to select their Java version. This becomes the default of all new instances created. To set or check the default Java version:

1. Select **Settings** on the top menu bar.
2. A pop up menu will open, select **Java** on the left-hand list of options.
3. Clicking **Auto-detect** will search for Java installed on the PC that can be used, displaying it's version etc.
4. Select the desired version and press okay to save it.
5. If your version does not show up, you will need to manually locate it in your files. Once you have found the Java folder, select the version you want, open the **bin** folder and select javaw or javaw.exe ONLY. These should be an application file type.

**Installation-specific Java** Setting an installation specific Java is useful for playing those newer (or older) releases that need a different Java version to your default - for example, wanting to play 1.18 (Java 17) though you usually play 1.16 (Java 8).

1. Right click your instance icon &gt; **Edit Instance**
2. Under **Settings** check the tickbox next to **Java** to override default
3. Follow the same steps (2-5) as above to locate your desired Java version.

</details><details id="bkmrk-multimc%3A-accessing-t"><summary>MultiMC: Accessing the .Minecraft Folder</summary>

Accessing the .Minecraft folder can be useful for finding your mods, shaders, resource packs and save and config folders.

1. Right click your instance icon &gt; **Edit Instance** OR click the icon and select **Edit Instance** on the right side of the app.  
    2. Under **Version** select **Open .Minecraft** on the right side of the menu.

**Folders Explained Config:** Some mods offer tweakable values that can be adjusted, enabled or disabled via txt files.   
**Crash reports:** Logs of crashes, useful when requesting support for a crashing issue.  
**Logs:** Similar to the above, logs provide a record of your client console logs. Latest.log is particularly useful for tech support.  
**Mods:** Stores all mods for your instance - you can add and remove mods from here too if necessary.  
**Resourcepacks:** The folder for your texture pack files.  
**Saves:** The location where all your world files are stored. You can copy world folders from here to backup or move them.  
**Screenshots:** Find all your in-game photos.  
**Shaderpacks:** The folder for your shader files *if you have Optifine (or similar) installed.*   
You might also have other files depending on your installed mods, and several that were not listed due to being defunct.

</details><details id="bkmrk-multimc-features-you"><summary>MultiMC: Features Explained</summary>

You can manage your instance under **Edit Instance** to use:  
**Resource Packs:** Add or remove texture packs (ZIP file)  
**Shader Packs:** Add or remove shaders (ZIP file)  
**Notes:** Make notes on anything you want for planning or future reference!  
**Worlds:** View your worlds - add, rename, copy, remove, use MCEdit (if installed), reset icon and copy seed.  
**Servers:** View, add or remove saved servers.  
**Screenshots:** View screenshots.  
**Settings:** Edit your (instance specific) RAM allocation and java version.  
**Other Logs:** Find your latest crash logs.  
  
You can access other features by right clicking an instance to use:  
**Change Icon:** Select from preset Minecraft themed icons, or upload your own icon.  
**Rename:** Edit the (in-app) instance name.  
**Group:** Assign an instance to custom groups (ie by version, themes) **Minecraft Folder:** View the Minecraft folder, which contains mods, saves, logs, config folders etc.  
**Config Folder:** Open the config folder to view configs of any installed mods.  
**Export:** Export your entire instance (settings, mods, saves, servers) to share with others or transfer to another PC.  
**Delete:** Delete the instance. Deleting the instance will remove all mods, saves and settings.

</details>---

### **Option 2: CurseForge App**

CurseForge is a popular mod launcher and, if MultiMC is not for you, we would recommend using a launcher like CF. CurseForge is **not** the same thing as Forge installation (below), and the app is **not** the same thing as the website.

<details id="bkmrk-download-%26-informati-0"><summary>Download &amp; Information</summary>

- Easy to use and great for first-time mod users.
- No need to do a forge installation via external sites, select the version you want when creating instances.
- Create multiple instances on multiple versions of Minecraft.
- Create instances with popular mods and Modpacks **direct** from CurseForge within the app!
- **[Download CurseForge](https://download.curseforge.com/)**

</details>**Installation**

Go to the link above and download the file specific to your **PC type** (Windows, Mac, Linux)  
1\. Once downloaded, run the file by double clicking the installer.  
2\. Follow the installation instructions.  
3\. On first launch, you will need to follow the in-app setup process, including detecting your Java and Minecraft.  
4\. CurseForge uses the vanilla launcher when loading the game - you may need to log into your Minecraft account.

**Creating A New Instance**

 On the CurseForge App, select **Create Custom Profile** on the top bar to open a preferences menu.

[![image-1663388600693.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/image-1663388600693.png)](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/image-1663388600693.png)

1\. Give your instance (profile) a **Name** (such as SWEM V1)  
2\. Choose your preferred settings:  
**Minecraft Version:** The version of Minecraft your profile will use.  
**Game Type: \[★\]** Forge | Fabric | Vanilla.   
**Modloader Version:** Forge version  
3\. **Create** once you have input your preferences.  
4\. CurseForge will take up to a few minutes to create an instance and install updates.

![image-1663390095136.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/image-1663390095136.png)

<p class="callout info">Using an incorrect version of Forge will cause loading errors - check which one your version SWEM needs (top of page)!</p>

<p class="callout warning">Worlds are saved to the instance they were created with, meaning you **cannot** play on worlds in one instance if the world was created while using another instance without moving the save file manually.</p>

**Install Mods**

---

To install new mods, or manage existing mods:

1\. Click on the Instance (Profile) image to view and edit - pressing 'Play' will launch the instance instead!  
2\. You can add mods two ways:  
**Search CurseForge:** Select **Add More Content** to browse for mods on CurseForge via the app.  
**Add via Mod Folder:** Select **...** next to Play and choose **Open Folder.** Drag or paste any mods into the mod folder.

![image-1663397184743.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/image-1663397184743.png)

**Other Guides** Click the dropdown to see more information on our other guides for **CurseForge**!

<details id="bkmrk-curseforge%3A-allocati"><summary>CurseForge: Allocating RAM</summary>

Minecraft uses RAM (memory) to load and run the game and its assets. To a point, more RAM means you can load faster and process quicker - though that is also dependent on other elements of your PC. A few notes:

- Vanilla default is 2GB but requirement increases with HD texture packs, shader uses and **mods.**
- It is generally recommended that modded Minecraft requires 3-4GB or more, depending on what you are running.
- Excessive RAM does not guarantee better performance, only allocate what you **NEED.**

1. Open the CurseForge app and click the **Settings** icon (gear) in the bottom left corner.
2. Select **Minecraft** under the "Game Specific" section
3. Scroll down to **Java Settings** and edit the value as required.

`CurseForge uses megabytes (MiB) over gigabytes (GB) - 1024MB is equal to 1GB.`

</details><details id="bkmrk-curseforge%3A-access-t"><summary>CurseForge: Access the .Minecraft Folder</summary>

Accessing the .Minecraft folder can be useful for finding your mods, shaders, resource packs and save and config folders.

1. Open the profile of the installation you want to access files for.
2. Click the **...** next to **Play** and select 'Open Folder'
3. Your .Minecraft folder will be opened, from here you can select whichever sub-folder you want.

**Folders Explained Config:** Some mods offer tweakable values that can be adjusted, enabled or disabled via txt files.   
**Crash reports:** Logs of crashes, useful when requesting support for a crashing issue.  
**Logs:** Similar to the above, logs provide a record of your client console logs. Latest.log is particularly useful for tech support.  
**Mods:** Stores all mods for your instance - you can add and remove mods from here too if necessary.  
**Resourcepacks:** The folder for your texture pack files.  
**Saves:** The location where all your world files are stored. You can copy world folders from here to backup or move them.  
**Screenshots:** Find all your in-game photos.  
**Shaderpacks:** The folder for your shader files *if you have Optifine (or similar) installed.*   
You might also have other files depending on your installed mods, and several that were not listed due to being defunct.

</details><details id="bkmrk-curseforge-features-"><summary>CurseForge: Features Explained</summary>

**Profile Options:** Click the **...** next to **Play** to open Profile Options and change name, forge version and RAM etc. **Export Profile:** Export your entire instance (settings, mods, saves, servers) to share with others or transfer to another PC. **Delete Profile:** Delete the instance. Deleting the instance will remove all mods, saves and settings. **Update:** Clicking the downward arrow to the right of an installed mod will update it to the newest release. **Delete:** Clicking the trash can icon to the right of an installed mod will delete the mod. **Active:** Toggling the **Active** button next to **Installed Mods** will enable or disable loading a mod on launch.

</details><p class="callout warning">Disabling mods that your world actively uses (ie SWDM) can alter builds, structures, remove items and entities or even corrupt the world on load if there is no newer version enabled.</p>

---

### **Option 3: Minecraft Launcher + Forge**

We do not encourage the use of a Forge Installation to first-time modders, while simple it also:

<details id="bkmrk-download-%26-informati-1"><summary>Download &amp; Information</summary>

- Directs users to download via an advert site that is not discerning with its advertisements and seems sketchy.
- Forge installation allows for only **one** active modpack - mods must be manually added in and out for different packs.
- Forge installation increases the chance of accidentally loading a save with the wrong/missing mods, corrupting it.
- **[Download the Minecraft Launcher](https://www.minecraft.net/en-us/download)**

</details>**Installing**

Go to the link above and download the file specific to your **PC type** (Windows, Mac, Linux)  
1\. Once downloaded, run the downloaded file **MinecraftInstaller** and follow the installation steps.  
2\. Find and open the newly downloaded application called **Minecraft Launcher**.  
3\. On the first launch, you will need to sign in with your Microsoft account, by clicking the **Microsoft Login** button.

**Installing Forge**

1\. Navigate to the [Minecraft Forge downloads](https://files.minecraftforge.net/net/minecraftforge/forge/index_1.16.5.html) and download either the **latest** or **recommended** installer.

[![image-1663690758382.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/image-1663690758382.png)](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/image-1663690758382.png)

2\. Open the downloaded file, and select **Install Client.**  
3\. If the file path at the bottom is not pointing to your minecraft, click the three **...** and point it to your minecraft installation. *[Default installation paths](https://minecraft.fandom.com/wiki/.minecraft)*  
4\. Click **install**  
5\. Relaunch your **Minecraft Launcher** and if you click **installations** it should now contain a forge installation.  
6\. Click the green **Play** button, to setup the instance.

[![image-1663691117451.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/image-1663691117451.png)](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/image-1663691117451.png)  
  
**Install Mods**

To install mods for the minecraft launcher, you need to open the .minecraft folder.  
*An easy way to do that is clicking the folder icon on hovering one of the installations:*

[![image-1663691219611.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/image-1663691219611.png)](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/image-1663691219611.png)

When the file explorer has been opened, go back one folder so you are standing in the minecraft folder.  
1\. Open the folder named **mods** if that folder is not present, you can create it.  
2\. Open the folder **mods** and make sure it's empty of any files.  
3\. Drag all your downloaded mod files into this folder. (If you downloaded a zipped modpack, you need to unzip it and drag ONLY .jar files in here.

**Other Guides** Click the dropdown to see more information on our other guides for **Forge Installations**!

<details id="bkmrk-minecraft-uses-ram-%28"><summary>Forge Installation: Allocating RAM</summary>

Minecraft uses RAM (memory) to load and run the game and its assets. To a point, more RAM means you can load faster and process quicker - though that is also dependent on other elements of your PC. A few notes:

- Vanilla default is 2GB but requirement increases with HD texture packs, shader uses and **mods.**
- It is generally recommended that modded Minecraft requires 3-4GB or more, depending on what you are running.
- Excessive RAM does not guarantee better performance, only allocate what you **NEED.**

1. On the Minecraft Launcher, select **Installations** on the top menu bar.
2. Click the proper forge installation. (1.16.5 and 36.2.34 or above)
3. Click the **More Options** <span style="text-align: justify;">at the bottom right.</span>
4. In the field JVM Arguments you should see **-Xmx2G** <span style="text-align: justify;">(2 being the amount of GB allocated)</span>
5. Change that number to the required amount.

[![image-1663692444036.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/image-1663692444036.png)](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/image-1663692444036.png)

</details>---

### **Updating Your World**

With the release of 1.18.2, some users may be interested in porting forward their existing SWEM worlds. Please carefully read the information here if you are unfamiliar with porting forward modded instances!

**Important Notes**

- Porting forward can corrupt worlds in some (rare) instances. <span style="color: #ba372a;">**Always take a backup of your valued saves!**</span>
- Porting forward without original mods will result in missing items, blocks or entities at best, and corruption at worst. For that reason, it is not recommended to port forward any worlds that has mods which never updated to 1.18.2+
- Ported worlds will NOT have newer terrain generation in any **explored** chunks - newly generated chunks should be fine.
- Ported worlds will have config files reset to default - make sure to tweak these as required.

<p class="callout warning">SWEM Horses (and many other modded entities) will not be carried over to the new 1.18 version. Read more on [Discord](https://discord.com/channels/715626418893095012/730138920146305075/1106668588347179048).</p>

<p class="callout warning">Optifine H6 or H7 crashes 1.18 unless using outdated Forge. Optifine H9 pre2 or above is recommended for Forge 40.2.0!</p>

**How to Update** It is recommended that you start a **NEW** instance / profile and copy your world file over. It may be possible to update instances / profiles with some launchers, but this is not advisable as you cannot reverse any corruption or issues that might occur - and will not be able to go back to play your old world if you later want to do so.

1. Download and install Java 17 if you do not already have it.
2. Follow the instructions above for your chosen launcher type to setup a new instance / profile / forge installation. 
    1. **MultiMC / Curseforge:** Select the recommended forge version.
    2. **MultiMC / Curseforge:** Allocate sufficient RAM - this may not be carried over between instances.
    3. **MultiMC:** Check you are using the right Java version, or setup your required version if necessary.
    4. **Curseforge:** You do not necessarily need to do anything with Java, provided you have it installed.
3. Download or install ALL essential mods from your original world in 1.18.2 versions.
4. Open the .Minecraft folder of your original world, go to saves and copy the folder with your world(s) name.
5. Paste it into the saves folder for your new 1.18 instance / profile / forge installation.

---

### **Troubleshooting**

Okay... so something has gone wrong and you are stuck, or things are not doing what they ought to do. It is frustrating and it happens often, so here is a brief overview of the most common issues and how to solve them.

**Read First** Most issue that occurs on Minecraft has been noted, asked and resolved many hundreds of times over. Often the answer is a quick google search away, or has a handful of very informative videos available on how to fix it. When you run into trouble, we ask that you first try to seek your own answer rather than defaulting to SWEM's help channels on Discord, doing so for easily resolved issues means there are fewer resources and less time to help those with more complex problems or take away from those who have consciously tried to find their own solutions. Our support for general MC modding is entirely voluntary!

**Types of Issues**

<details id="bkmrk-game-crashing-your-g"><summary>Game Crashing</summary>

Your game crashing can be one of the hardest things to solve for those who are not technically minded. However, here's a few tips:

- If you receive an error number or text - google it first. It is most likely one someone else has had before.
- If you cannot find a solution, find your latest.log file (in the .minecraft &gt; logs folder) and request someone able to interpret logs takes a look at it in our Discord or another modding community.

<p class="callout warning">For crashing help, you must upload your logs or as much error info as possible, otherwise there is nothing to go on.</p>

</details><details id="bkmrk-loading-errors-if-mi"><summary>Loading Errors</summary>

If Minecraft will not load, or spends a long time or even gets stuck loading, it can be due to MANY factors:

- You have the wrong mods for your version, or are missing dependencies (mods that other mods need to function). In this case, read the information MC provides you carefully, and fix the mods it is telling you are wrong. Common issues here are using fabric mods with forge, or using older/newer versions of MC mods on another MC version.
- If you are stuck loading for a long time or endlessly, chances are you do not have enough RAM. Check the guides above for allocating RAM (specific to your mod launcher or method).

<p class="callout warning">If seeking help, you must upload your logs or as much error info as possible, otherwise there is nothing to go on.</p>

</details><details id="bkmrk-lag-if-your-game-is-"><summary>Lag</summary>

If your game is lagging, these are the most common causes:

- You have too many mods for your PC to handle, or you are asking it to do too much (render or graphics too high)
- One or several mods are poorly optimised and are causing your PC or Minecraft to struggle
- Running shaders or HD texturepacks
- Too many entities

What **most** of this boils down to is the RAM you have available or allocated. To a point, more RAM means you can load faster and process quicker - though that is also dependent on other elements of your PC. Allocating RAM should be a bigger consideration than just 'giving it more' though, and here's why:

- Excessive RAM does not always equate to better performance, too high and it can actually make it worse so you should stick to what you NEED.
- **PCs do not have limitless RAM**, in fact many low-end PCs do not have much. Your PC requires an absolute minimum of 1-2GB free at all times to run background processes and essential functions. Since modded MC often needs 3-4GB to itself, if you have a 4GB RAM PC, you might find running even small modpacks a real challenge! So check what you actually have, work out what you can realistically afford to give and evaluate if a modpack is right for your PC.

 Tips for Potato PCs that cannot allocate extra RAM:

- Keep your settings as low as possible to tolerate for render, simulation, graphics ETC.
- Close down background processes that you do not need; Discord and browsers etc are very greedy!
- Avoid shaders and HD Texturepacks if you can even run them at all.
- Avoid having or being near too many entities in game (ie keep that cow herd small!)
- You might get better performance on a server (depending on their modpack or settings), as SP actually requires the player to run both (solo) server + game.
- Use performance optimising mods such as [ferritecore](https://www.curseforge.com/minecraft/mc-mods/ferritecore/files) +/- cut out optional mods (client sides).

</details>

# Configs, Commands & Files

This section outlines the following functions/features:  
  
CONFIGS: How to tweak configurable game settings to your liking.  
COMMANDS: How to run (in-game) commands relating to SWEM Horses, or allocate inbuilt permissions.  
FILES: How to access and interpret files aimed at assisting servers in managing SWEM features.

# Getting Started

##### **Cantazarite**

In order to obtain a [SWEM horse](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse "SWEM Horse"), the player needs [Cantazarite](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/cantazarite "Cantazarite"). Its ore is found underground or in the mountains, and once mined it can be used to brew a [Cantazarite Potion](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/cantazarite-potion "Cantazarite potion"). This potion is then used on vanilla horses by right clicking them, turning them into SWEM horses.

---

##### **Tack**

SWEM horses cannot be ridden without certain tack. A [bridle](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/bridle "Bridle"), [saddle blanket](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/blanket "Blanket"), [saddle](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/saddle "Saddle"), and [girth strap](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/girth-strap "Girth Strap") are necessary to control and stay on the horse, although there are many other pieces of optional tack. Most are crafted with refined leather among other items.

---

##### **Farm structure**

In the plains biome, broken-down farm structures spawn on occasion. These come with a house, a few stalls, and a small barn with barrels containing different SWEM items. These items include [shavings](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/shavings "Shavings"), [bandages](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/bandage "Bandage"), [salve](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/salve "Salve"), [rubber mats](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rubber-mat "Rubber Mat"), [glistening melons](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/glistening-melon "Glistening Melon"), [friendly bars](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/friendly-bars "Friendly Bars"), and [hitching posts](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/hitching-post "Hitching Post"). The structure also includes a well and a small plot growing wheat, oats, timothy grass, and alfalfa. The latter three are used in crafting [quality bales](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/quality-bale "Quality Bale") and [sweet feed](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/sweet-feed "Sweet Feed") for feeding horses.

This structure is especially helpful for a starter home. With a little TLC, it makes a nice house to get started in your journey.

[![image-1639282554109.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-12/scaled-1680-/image-1639282554109.png)](https://wiki.swequestrian.com/uploads/images/gallery/2021-12/image-1639282554109.png)

# Client Config

The SWEM client config adds an installation-specific configurable settings for QOL settings. These are client-side, so you can adjust them to your liking and they will only affect you. These settings will be the same across all your worlds on that instance, including any servers you join.

**MultiMC:** Instance &gt; Config Folder (Right Sidebar) &gt; swem-client.toml  
**CurseForge:** Profile &gt; ... (next to play) &gt; Open Folder &gt; config &gt; swem-client.toml  
**Forge (Windows):** `[user]/AppData/Roaming/.minecraft/config/swem-client.toml`  
**Forge (Mac):** `~/Library/Application Support/minecraft/config/swem-client.toml`

---

#### Configs Explained

**General**  
Config: Short for configuration, which means to change something to your preference.   
Default: Means the one that is preset. If at any time you need to reset, the default config is always okay to return to.  
Lines: Configs are read by the computer in lines, like programming code. The lines staying the way they are is very important.  
\#: Means everything in that line of the config will not be read by the computer. Changes made here will effect nothing.

*Remember the primary rule for configs: Do not change ANY text that is not clearly written as a change like true/false, numbers, and lists. These changeable things will be clearly defined and look like test questions.*

---

#### Wings Transparency

```
[client.wings_tansparency]
# || Set how visible the horse wings should be! 0 = off, 1 = 50%, 2 = 100%
#Range: 0 ~ 2
wingsTransparency = 2
```

**This says:** How visible the Amethyst Horse Armor wings should be by default.  
It must be 0, 1, or 2 (0 = off, 1 = 50%, 2 = 100%). Default is 2.  
*You can always press . (period key) to toggle this in-game to your preference.*

---

#### Gait HUD

```
# || Should the gait HUD be enabled?
gaitHudEnabled = true
```

**This says:** Turn on or off the visibility of the Gait HUD. Must be True or False. Default is True.  
*If enabled (true) you will see text near your inventory hotbar that displays the current gait of any horse you are riding.*

```
# || How much would you like to offset the current X position? (A negative value moves the text up and a positive value down.)
#Range: > -2147483648
gaitHudX = 0
```

**This says:** The left-right position of the Gait HUD. Must be a value greater than -2147483648. Default is 0. *If adjusted, the positioning of your Gait HUD will be altered on the X (left to right) axis.*

```
# || How much would you like to offset the current X position? (A negative value moves the text up and a positive value down.)
#Range: > -2147483648
gaitHudX = 0
```

**This says:** The up-down position of the Gait HUD. Must be a value greater than -2147483648. Default is 0. *If adjusted, the positioning of your Gait HUD will be altered on the Y (up-down) axis.*

```
# || What color should the gait HUD be?
#Range: > -2147483648
gaitHudColor = 16777215
```

**This says:** The color of the Gait HUD in [decimal colors](https://www.mathsisfun.com/hexadecimal-decimal-colors.html). Must be a value greater than -2147483648. Default is 16777215 (white). *If adjusted, the color of the HUD will reflect that value's color in decimal code.*

---

#### Gender <span style="color: rgb(149, 165, 166);">(1.18.2-1.4.0+)</span>

```
	# || Should gender icons be shown before horse names?
	# || Icons only show if the horse is tamed and has a custom name.
	showGenderIcons = true
```

**This says:** If name-tagged horses display a small gender icon before their name. Must be True or False. Default is True.

```
	# || What colour the male icon should appear as.
	# || This is a hex value, format: #A1B2C3. (Default is #18C0ED)
	maleIconColor = "#4CBB17"
```

**This says:** The color of the Stallion gender icon (if enabled). Must be a hex color code. Default is #4CBB17 (Blue). *If adjusted, the color of the hovering name (name-tag) will reflect the set hex color.*

```
	# || What colour the female icon should appear as.
	# || This is a hex value, format: #A1B2C3. (Default is #FF4DAC)
	femaleIconColor = "#6F2DA8"
```

**This says:** The color of the Mare gender icon (if enabled). Must be a hex color code. Default is #6F2DA8 (Pink). *If adjusted, the color of the hovering name (name-tag) will reflect the set hex color.*

```
	# || What colour the icon should appear as, when the horse is infertile.
	# || This is a hex value, format: #A1B2C3. (Default is #444269)
	infertileIconColor = "#444269"
```

**This says:** The color of the Stallion gender icon (if enabled). Must be a hex color code. Default is #444269 (Gray). *If adjusted, the color of the hovering name (name-tag) will reflect the set hex color.*

---

#### Full (Default) Config

<details id="bkmrk-full-default-config-"><summary>1.18.2 \[1.4.0 - Food System\]</summary>

<div><div>  
</div><div>\# || =========== [Wings Transparency] =========== ||</div><div>[wings_tansparency]</div><div>\# || Set how visible the horse wings should be! 0 = off, 1 = 50%, 2 = 100%</div><div>\#Range: 0 ~ 2</div><div>wingsTransparency = 0</div><div>  
</div><div>\# || =========== [Gait HUD] =========== ||</div><div>[hud]</div><div>\# || Should the gait HUD be enabled?</div><div>gaitHudEnabled = true</div><div>\# || How much would you like to offset the current X position? (A negative value moves the text up and a positive value down.)</div><div>\#Range: &gt; -2147483648</div><div>gaitHudX = 0</div><div>\# || How much would you like to offset the current Y position? (A negative value moves the text up and a positive value down.)</div><div>\#Range: &gt; -2147483648</div><div>gaitHudY = 0</div><div>\# || What color should the gait HUD be?</div><div>\#Range: &gt; -2147483648</div><div>gaitHudColor = 16777215</div><div>  
</div><div>\# || =========== [Gender] =========== ||</div><div>[gender]</div><div>\# || Should gender icons be shown before horse names?</div><div>\# || Icons only show if the horse is tamed and has a custom name.</div><div>showGenderIcons = true</div><div>\# || What colour the male icon should appear as.</div><div>\# || This is a hex value, format: #A1B2C3. (Default is #18C0ED)</div><div>maleIconColor = "#4CBB17"</div><div>\# || What colour the female icon should appear as.</div><div>\# || This is a hex value, format: #A1B2C3. (Default is #FF4DAC)</div><div>femaleIconColor = "#6F2DA8"</div><div>\# || What colour the icon should appear as, when the horse is infertile.</div><div>\# || This is a hex value, format: #A1B2C3. (Default is #444269)</div><div>infertileIconColor = "#444269"</div><div>  
</div></div></details>*If you notice changes you don't like but don't know how to undo the changes you made to the Config, shut down the game and replace the config with this default one and the config will be reset. If using an **older release**, delete the config file and relaunch to regenerate it.*

---

#### Changelog

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 121.781px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td style="width: 13.3504%;">  
</td><td style="width: 20.0257%;">1.18.2-1.4.0</td><td style="width: 66.6239%;">Added client configurable </td></tr><tr><td rowspan="2" style="width: 13.3504%;">1.18.2  
</td><td rowspan="2" style="width: 20.0257%;">1.18.2-1.0.0  
</td><td style="width: 66.6239%;">Added client configurable for gait HUD, position and color.</td></tr><tr><td style="width: 66.6239%;">Reorganised config template to be more logical in sections and added helpful explanations for various configurable values.</td></tr></tbody></table>

</details><details id="bkmrk-1.18.2-%5B1.3.0---food"><summary>1.18.2 \[1.3.0 - Food System\]</summary>

<div>  
</div><div>[client]</div><div>  
</div><div>\# || =========== [Wings Transparency] =========== ||</div><div>[client.wings_tansparency]</div><div>\# || Set how visible the horse wings should be! 0 = off, 1 = 50%, 2 = 100%</div><div>\#Range: 0 ~ 2</div><div>wingsTransparency = 2</div><div>  
</div><div>\# || =========== [Gait HUD] =========== ||</div><div>[client.hud]</div><div>\# || Should the gait HUD be enabled?</div><div>gaitHudEnabled = true</div><div>\# || How much would you like to offset the current X position? (A negative value moves the text up and a positive value down.)</div><div>\#Range: &gt; -2147483648</div><div>gaitHudX = 0</div><div>\# || How much would you like to offset the current Y position? (A negative value moves the text up and a positive value down.)</div><div>\#Range: &gt; -2147483648</div><div>gaitHudY = 0</div><div>\# || What color should the gait HUD be?</div><div>\#Range: &gt; -2147483648</div><div>gaitHudColor = 16777215</div><div>  
</div></details><details id="bkmrk-full-default-config--0"><summary>1.16.5</summary>

\["Wings transparency"\]  
 #Set how visible the horse wings should be! 0 = off, 1 = 50%, 2 = 100%  
 #Range: 0 ~ 2  
 WingsTransparency = 2

</details>

# Common Config

The SWEM common config adds an installation-specific configurable settings for world generation (effective on generation of a new world).

**MultiMC:** Instance &gt; Config Folder (Right Sidebar) &gt; swem-common.toml  
**CurseForge:** Profile &gt; ... (next to play) &gt; Open Folder &gt; config &gt; swem-common.toml  
**Forge (Windows):** `[user]/AppData/Roaming/.minecraft/config/swem-common.toml`  
**Forge (Mac):** `~/Library/Application Support/minecraft/config/swem-common.toml`

If the config file is not visible in the config file, try restarting Minecraft to generate it. If that does not work, copy and paste the full default config (drop down menu below) into a .txt file, edit the values as needed and name it `swem-common.toml`. Place it in the config folder to be read upon next start-up.

---

#### Configs Explained

**General**  
Config: Short for configuration, which means to change something to your preference.   
Default: Means the one that is preset. If at any time you need to reset, the default config is always okay to return to.  
Lines: Configs are read by the computer in lines, like programming code. The lines staying the way they are is very important.  
\#: Means everything in that line of the config will not be read by the computer. Changes made here will effect nothing.

*Remember the primary rule for configs: Do not change ANY text that is not clearly written as a change like true/false, numbers, and lists. These changeable things will be clearly defined and look like test questions.*

---

#### SWEM Cobble Generation

```
# || Enable SWEMCobble ore generation?
enableSWEMCobbleOre = true
```

**This says:** Does SWEMCobble spawn at all? Must be True or False. Default is true.   
*It is recommended to turn this to False if you are using both SWLM and SWEM. It will not hurt if they are both on at the same time, but SWEMCobble produces SWEM versions of SWLM items - an unnecessary duplicate.*

```
# || SWEMCobble ore vein size
#Range: > 1
swemCobbleVeinSize = 7
```

**This says:** How many blocks of SWEMCobble can spawn per vein. It must be more than 1. Default is 7.

```
# || SWEMCobble ore vein count per chunk
#Range: > 1
swemCobbleVeinCount = 12
```

**This says:** How many veins of SWEMCobble will spawn per chunk. It must be more than 1. Default is 12.

```
# || SWEMCobble ore minimum height
#Range: > 1
swemCobbleMinHeight = 50
```

**This says:** What minimum Y Level (height) SWEMCobble will spawn at. It must be more than 1. Default is 50.

```
# || SWEMCobble ore maximum height
#Range: > 1
swemCobbleMaxHeight = 128
```

**This says:** What maximum Y Level (height) SWEMCobble will spawn at. It must be more than 1. Default is 128.

---

#### Cantazarite Generation

```
# || Enable cantazarite ore generation?
enableCantazariteOre = true
```

**This says:** Does Cantazarite Ore spawn at all? Must be True or False. Default is true.   
*It is NOT recommended to turn this to False - this will prevent crafting or repairing many important SWEM items.*

```
# || Cantazarite ore vein size
#Range: > 1
cantazariteVeinSize = 4
```

**This says:** How many blocks of Cantazarite Ore can spawn per vein. It must be more than 1. Default is 4.

```
# || Cantazarite ore vein count per chunk
#Range: > 1
cantazariteVeinCount = 6
```

**This says:** How many veins of Cantazarite Ore will spawn per chunk. It must be more than 1. Default is 6.

```
# || Cantazarite ore minimum height
#Range: > 0
cantazariteMinHeight = 0
```

**This says:** What minimum Y Level (height) Cantazarite Ore will spawn at. It must be more than 0. Default is 0.

```
# || Cantazarite ore maximum height
#Range: > 1
cantazariteMaxHeight = 30
```

**This says:** What maximum Y Level (height) Cantazarite Ore will spawn at. It must be more than 1. Default is 30.

---

#### Amethyst Generation

```
# || What is the spawn chance (%) for Shining Amethyst?
#Range: 0 ~ 100
amethystSpawnChance = 25
```

**This says:** How likely Amethyst shards (in geodes) will grow to be Shining Amethyst Shards. It must be between 1-100. Default is 25.   
*Higher values will make it more likely to find Shining Amethyst Shards in Amethyst geodes.*

---

#### Block Of Water

```
		# || Do the hose and the spigot require a Block O Water?
		needBlockOWater = true
```

**This says:** This turns on or off the need for a Block of Water in order to use a [hose](https://wiki.swequestrian.com/books/star-worm-equestrian/page/hose) or [spigot](https://wiki.swequestrian.com/books/star-worm-equestrian/page/spigot).  
*This feature is only for life-like accuracy to require a physical source of water. Disabling it does not effect gameplay.*

---

#### Full (Default) Config

<details id="bkmrk-full-default-config-"><summary>Full Default Config 1.18.2 \[1.0.0 Pre Food System\]</summary>

<div>  
</div><div>\#SWEM Ore Generation Settings</div><div>[oregen]</div><div>  
</div><div>\# || =========== [SWEMCobble] =========== ||</div><div>[oregen.swem_cobble]</div><div>\# || Enable SWEMCobble ore generation?</div><div>enableSWEMCobbleOre = true</div><div>\# || SWEMCobble ore vein size</div><div>\#Range: &gt; 1</div><div>swemCobbleVeinSize = 7</div><div>\# || SWEMCobble ore vein count per chunk</div><div>\#Range: &gt; 1</div><div>swemCobbleVeinCount = 12</div><div>\# || SWEMCobble ore minimum height</div><div>\#Range: &gt; 1</div><div>swemCobbleMinHeight = 50</div><div>\# || SWEMCobble ore maximum height</div><div>\#Range: &gt; 1</div><div>swemCobbleMaxHeight = 128</div><div>  
</div><div>\# || =========== [Cantazarite] =========== ||</div><div>[oregen.cantazarite]</div><div>\# || Enable cantazarite ore generation?</div><div>enableCantazariteOre = true</div><div>\# || Cantazarite ore vein size</div><div>\#Range: &gt; 1</div><div>cantazariteVeinSize = 4</div><div>\# || Cantazarite ore vein count per chunk</div><div>\#Range: &gt; 1</div><div>cantazariteVeinCount = 6</div><div>\# || Cantazarite ore minimum height</div><div>\#Range: &gt; 0</div><div>cantazariteMinHeight = 0</div><div>\# || Cantazarite ore maximum height</div><div>\#Range: &gt; 1</div><div>cantazariteMaxHeight = 30</div><div>  
</div><div>\# || =========== [Shining Amethyst] =========== ||</div><div>[oregen.amethyst]</div><div>\# || What is the spawn chance (%) for Shining Amethyst?</div><div>\#Range: 0 ~ 100</div><div>amethystSpawnChance = 25</div><div>  
</div></details>*If you notice changes you don't like but don't know how to undo the changes you made to the Config, shut down the game and replace the config with this default one and the config will be reset. If using an **older release**, delete the config file and relaunch to regenerate it.*

---

#### Changelog

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 121.781px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td rowspan="2" style="width: 13.3504%;">1.18.2  
</td><td rowspan="2" style="width: 20.0257%;">1.18.2-1.0.0  
</td><td style="width: 66.6239%;">Added ore gen for Shining Amethyst, removing 1.16 Amethyst ore gen.</td></tr><tr><td style="width: 66.6239%;">Reorganised config template to be more logical in sections and added helpful explanations for various configurable values.</td></tr></tbody></table>

</details><details id="bkmrk-full-default-config--0"><summary>1.16.5</summary>

  
\[SWEMOreGen\]  
 #SWEMCobble ore vein count per chunk  
 #Range: &gt; 1  
 SWEMCobbleVeinCount = 12  
 #SWEMCobble ore minimum height  
 #Range: &gt; 1  
 SWEMCobbleBottomHeight = 50  
 #Cantazarite ore minimum height  
 #Range: &gt; 0  
 CantazariteBottomHeight = 0  
 #Amethyst ore maximum height  
 #Range: &gt; 1  
 AmethystMaxHeight = 15  
 #Cantazarite ore maximum height  
 #Range: &gt; 1  
 CantazariteMaxHeight = 30  
 #Enable SWEMCobble ore generation?  
 EnableSWEMCobbleOre = false  
 #Amethyst ore vein count per chunk  
 #Range: &gt; 1  
 AmethystVeinCount = 2  
 #Cantazarite ore vein count per chunk  
 #Range: &gt; 1  
 CantazariteVeinCount = 6  
 #Enable cantazarite ore generation?  
 EnableCantazariteOre = false  
 #Amethyst ore vein size  
 #Range: &gt; 1  
 AmethystVeinSize = 8  
 #Amethyst ore minimum height  
 #Range: &gt; 0  
 AmethystBottomHeight = 0  
 #Cantazarite ore vein size  
 #Range: &gt; 1  
 CantazariteVeinSize = 4  
 #SWEMCobble ore maximum height  
 #Range: &gt; 1  
 SWEMCobbleMaxHeight = 128  
 #Enable amethyst ore generation?  
 EnableAmethystOre = false  
 #SWEMCobble ore vein size  
 #Range: &gt; 1  
 SWEMCobbleVeinSize = 7

</details>

# Server Config

The SWEM server config adds world-specific configurable settings for features like needs, tack, skills etc. It can be opened and edited with a simple text editing program like Notepad.

**Singleplayer**

**MultiMC:** Instance &gt; Minecraft Folder (Right Sidebar) &gt; Saves &gt; \[World Name\] &gt; Serverconfig &gt; swem-server.toml  
**CurseForge:** Profile &gt; ... (next to play) &gt; Open Folder &gt; Saves &gt; \[World Name\] &gt; Serverconfig &gt; swem-server.toml  
**Forge (Windows):** `[user]/AppData/Roaming/.minecraft/saves/[world name]/serverconfig/swem-server.toml`  
**Forge (Mac):** `~/Library/Application Support/minecraft/saves/[world name]/serverconfig/swem-server.toml`

**Multiplayer (Server)**

\[server root\]/\[world name\]/serverconfig/`swem-server.toml`

If the config file is not in the folder, then try running the world again to generate it.  
If its still not there, copy/paste the full default config (below) into a .txt file, edit the config values as you wish, name it 'swem-server.toml', and put the .txt file into the folder. The server should read it upon next start-up.

---

#### Configs Explained

**General**  
Config: Short for configuration, which means to change something to your preference.   
Default: Means the one that is preset. If at any time you need to reset, the default config is always okay to return to.  
Lines: Configs are read by the computer in lines, like programming code. The lines staying the way they are is very important.  
\#: Means everything in that line of the config will not be read by the computer. Changes made here will effect nothing.

*Remember the primary rule for configs: Do not change ANY text that is not clearly written as a change like true/false, numbers, and lists. These changeable things will be clearly defined and look like test questions.*

---

#### Horse Care

```
	# || Do horses need to eat? (Default = True = Yes)
	needFood = true
```

**This says:** Turn on or off the need to eat. Must be True or False. Default is True.  
*Need for food effects horse ability. If the horse isn't fed often enough, it will not be able to gait up when riding and will lose health.  
Turning this off means the horse will no longer be limited by need for food.*

```
	# || Do horses need to drink? (Default = True = Yes)
	needWater = true
```

**This says:** Turn on or off the need to drink. Must be True or False. Default is True.  
*Need for water effects horse ability. If the horse isn't fed often enough, it will not be able to gait up when riding and will lose health.  
Turning this off means the horse will no longer be limited by need for water.*

```
	# || Enable Poop ticking on swem horses? (Default = True = Yes)
	poopTick = true
```

**This says:** Turns on or off the need to poop. Must be True or False. Default is True.  
*This effects nothing but horse care. If you don't want the habit of cleaning stalls, turn this to False.*

```
	# || Specify range (radius) that the horses search for food/water. The larger the  radius, the more lag it can cause per horse.
	# || We recommend "15" (30b diameter) for servers.
	#Range: 5 ~ 40
	intakeSearchRadius = 15
```

**This says:** How far horses will search for food and water. Must be between 5 and 40 (blocks). Default is 15.  
*This effects how easily horses find accessible food, and choose the best food (further) over available food (nearer). Having a greater search radius is ideal for pasture horses that may not have water sources nearby, however an increased radius can cause lag.*

<p class="callout info">*Servers or players who experience significant lag should keep this value at default or lower to maximize their performance.*</p>

```
	# || Specify in seconds the interval between each poop cycle.
	# || We recommend '1800' (30min) for singleplayer, and '2700' (45min) for multiplayer.
	#Range: > 1
	poopInterval = 1800
```

**This says:** How often your horses will poop. It must be more than 1. Default is 1800 (30min).  
*This is in ticks. 20 ticks = 1 second. The higher the number, the less they poop. This time will only pass while the horse is loaded.*

```
	# || Enable Pee ticking on swem horses? (Default = True = Yes)
	peeTick = true
```

**This says:** Turns on or off the need to pee. Must be True or False. Default is True.  
*This effects nothing but horse care. If you don't want the habit of cleaning stalls, turn this to False.*

```
	# || Specify in seconds the interval between each pee cycle.
	# || We recommend '1500' (25min) for singleplayer, and '2700' (45min) for multiplayer.
	#Range: > 1
	peeInterval = 1500
```

**This says:** How often your horses will pee. It must be more than 1. Default is 930.  
*This is in ticks. 20 ticks = 1 second. The higher the number, the less they pee. This time will only pass while the horse is loaded.*

<p class="callout info">*Servers that aim to limit overbreeding or have reproductive 'cycles' should set an extended cooldown period.*</p>

```
	# || Specify how many seconds it takes for the foal to growp up?
	# || We recommend '1800' (30min) for singleplayer, and '28800' (8hr) for multiplayer.
	#Range: > 1
	foalAgeInSeconds = 1800
```

**This says:** How many seconds it takes for a foal to grow up. It must be more than 1. Default is 1800.  
*1800seconds = 30minutes - this time will only pass while the foal is loaded.*

<p class="callout info">*Servers that want an extended period of foal care and growth time should extend this according to their needs.*</p>

```
	# || Specify how many minutes the Health Booster lasts for?
	# || We recommend '600' ~(30mc days) for singleplayer, and '10,000' ~(504mc days / 7irl days) for multiplayer.
	#Range: > 1
	healthBoosterTime = 600
```

**This says:** How many minutes a health booster lasts. It must be more than 1. Default is 600.  
*600 minutes = 10 hours RL or ~30MC days - this time will only pass while the horse is loaded.*

<p class="callout info">*Servers that offer boosters as a veterinary treatment service should increase this value to reflect the ideal duration for the price charged, factoring in that horses loaded very frequently (ie in neighbourhoods) will lose this booster quicker.*</p>

---

#### Horse Breeding

```
	# || Do horses stay in love mode forever? (Default = False = No)
	# || If false, horses will only be in love mode for the amount of seconds specified in stallionLoveTime and mareLoveTime.
	permanentLoveMode = false
```

**This says:** This turns on or off love mode being permanent [love mode](https://wiki.swequestrian.com/books/star-worm-equestrian/page/reproduction-wip#bkmrk-breeding-1) (seeking a partner).  
Must be True or False. Default is True.

```
	# || Specify how many seconds the stallion stays in love mode (Only has an effect if permanentLoveMode is false).
	# || We recommend '1800' (30min) for singleplayer, and '28800' (8hr) for multiplayer.
	#Range: > 1
	stallionLoveTimeInSeconds = 1800
```

**This says: How many seconds a stallion will remain in [love mode](https://wiki.swequestrian.com/books/star-worm-equestrian/page/reproduction-wip#bkmrk-breeding-1) (seeking a partner). It must be more than 1. Default is 1800. *1800seconds = 30minutes - this time will only pass while the horse is loaded. **Overriden if permanent love mode is enabled.***

```
	# || Specify how many seconds the mare stays in love mode (Only has an effect if permanentLoveMode is false).
	# || We recommend '1800' (30min) for singleplayer, and '28800' (8hr) for multiplayer.
	#Range: > 1
	mareLoveTimeInSeconds = 1800
```

**This says:** How many seconds a mare will remain in [love mode](https://wiki.swequestrian.com/books/star-worm-equestrian/page/reproduction-wip#bkmrk-breeding-1) (seeking a partner). It must be more than 1. Default is 1800. *1800seconds = 30minutes - this time will only pass while the horse is loaded.* ***Overriden if permanent love mode is enabled.***

```
	# || Specify how many seconds it takes for the mare to give birth
	# || Set to 1 to disable gestation period, and making the birth instant.
	# || We recommend '1800' (30min) for singleplayer, and '28800' (8hr) for multiplayer.
	#Range: > 1
	mareGestationTimeInSeconds = 1800
```

**This says:** How many seconds a mare's gestation (pregnancy) lasts. It must be more than 1. Default is 1800.  
*900seconds = 15minutes - this time will only pass while the horse is loaded.*

```
	# || Specify how many seconds it takes for the stallion to be able to breed again.
	# || We recommend '900' (15min) for singleplayer, and '14400' (4hr) for multiplayer.
	#Range: > 1
	stallionBreedingCooldownInSeconds = 900
```

**This says: How many seconds it takes before a stallion is fertile after breeding. It must be more than 1. Default is 1800. *1800seconds = 30minutes - this time will only pass while the horse is loaded.*

```
	# || Specify how many seconds it takes for the mare to be able to breed again.
	# || We recommend '1800' (30min) for singleplayer, and '28800' (8hr) for multiplayer.
	#Range: > 1
	mareBreedingCooldownInSeconds = 1800
```

**This says: How many seconds it takes before a mare is fertile after birthing. It must be more than 1. Default is 1800. *1800seconds = 30minutes - this time will only pass while the horse is loaded.*

```
	# || Specify how many times a stallion can breed before it is exhausted.
	# || Disable this option by setting it to '0'.
	#Range: > 0
	maxStallionCovers = 0
```

**This says: How many covers a stallion can have before it becomes 'infertile' (capped). It must be more than 0-1+. Default is 0. *0 = no limit.*

```
	# || Specify how many times a mare can breed before it is exhausted.
	# || Disable this option by setting it to '0'.
	#Range: > 0
	maxMareCovers = 0
```

**This says: How many births a mare can have before it becomes 'infertile' (capped). It must be more than 0-1+. Default is 0. *0 = no limit.*

```
	# || Can the owner geld their own horses? (Default = True = Yes)
	# || If false, only op's and people with the permission node (swem.horse.geld) can geld horses.
	ownerCanGeld = true
```

**This says: If the owner can geld their horse via command or potion.  
Must be True or False. Default is True.

```
	# || Specify the chance of a mare giving birth to twins (Default = 1,000 = 0.1%)
	# || If the value is higher than 1,000 the odds go down, if the value is lower than 1,000 the odds go up.
	#Range: > 1
	twinBirthChance = 1000
```

**This says: The rarity of a twin foal birth, 1 in # births resulting in twins. It must be more 1. Default is 1000. *1000 = 1 in 1000 births result in twins. The percentage is so low as viable twin births are incredibly rare and risky.*

---

#### Tack Dependencies

```
	# || Is the Bridle slot required before equipping a Blanket? (Default = True = Yes)
	needBridle = true
```

**This says:** This turns on or off the need for the Bridle to equip a Saddle Blanket.   
Must be True or False. Default is True.  
*This feature is only for life-like accuracy. Disabling it does not effect gameplay.*

```
	# || Is the Blanket slot required before equipping a Saddle? (Default = True = Yes)
	needBlanket = true
```

**This says:** This turns on or off the need for the Saddle Blanket to be placed first before putting the Saddle on.  
Must be True or False. Default is True.  
*This feature is only for life-like accuracy. Disabling it does not effect gameplay.*

```
	# || Is the Saddle slot required before equipping the Girth Strap,  Breast Collar, and/or Saddlebag? (Default = True = Yes)
	needSaddle = true
```

**This says:** This turns on or off the need for the Saddle to be placed first before putting the Girth Strap, Breastcollar or Saddlebag on.  
Must be True or False. Default is True.  
*This feature is only for life-like accuracy. Disabling it does not effect gameplay.*

```
	# || The Rider and Saddle should fall off if there is no Girth Strap equipped. (Default = True = Yes)
	needGirthStrap = true
```

**This says:** This turns on or off the need for the Girth Strap to keep the Saddle on.  
Must be True or False. Default is True.  
*This feature is only for life-like accuracy. Disabling it does not effect gameplay.*

```
	# || Are all Tack slots required before equipping Horse Armor? (Default = True = Yes)
	needAll = true
```

**This says:** This turns on or off the need for Horse Armor to require a full (Adventure) Tack Set - all 6 pieces.  
Must be True or False. Default is True.  
*This feature is only for life-like accuracy. Disabling it does not effect gameplay.*

```
	# || The Bridle is needed to steer the horse. (If disabled, you would still need a saddle). (Default = True = Yes)
	needBridleToSteer = true
```

**This says:** This turns on or off the need for the Bridle to steer the horse.  
Must be True or False. Default is True.  
*Disabling this **does** effect gameplay. If this is False, you will only need a Saddle to command the horse while riding.*

---

#### Horse Experience Levels

```
	# || Amount of XP required to max a horse's Speed stat.
	# || We recommend '13500' for singleplayer, and '100000' for multiplayer.
	#Range: > 1
	maxSpeedXP = 13500
	# || Amount of XP required to max a horse's Jump stat.
	# || We recommend '13500' for singleplayer, and '100000' for multiplayer.
	#Range: > 1
	maxJumpXP = 13500
	# || Amount of XP required to max a horse's Health  stat.
	# || We recommend '13500' for singleplayer, and '100000' for multiplayer.
	#Range: > 1
	maxHealthXP = 13500
	# || Amount of XP required to max a horse's Affinity stat.
	# || We recommend '17000' for singleplayer, and '50000' for multiplayer.
	#Range: > 1
	maxAffinityXP = 17000
```

**This says:** How much experience points are required to fully level a skill. Must be greater than 1. Default is 13500 for Speed, Jump and Health, or 17000 for Affinity.  
*Decrease these values if you would like to spend less time training horses, or increase one/specific/all to spend longer.*

<p class="callout info">*For multiplayer servers it is highly recommended to increase skills accordingly if the server values commitment to training a horse and/or aims to encourage server competitions being higher prestige the higher a horse's level is.* </p>

<p class="callout warning">Currently the health skill can only be maxed with XP potions - this feature will be implemented in future.</p>

---

#### Server Admin Settings

Settings specifically aimed at Multiplayer servers to help manage or promote survival economies, horse acquisition and population.

```
	# || Enable Coat Cycling (via lapis lazuli and redstone)?
	# || Do not enable if the server is multiplayer and has an economy.
	allowCoatCycling = true
```

**This says:** Turns on or off the ability to Lapis/Redstone flip through coats. Must be True or False. Default is True.  
*When disabled, new coats can only be acquired via converting vanilla ponies (if permitted), breeding horses selectively or summon commands.*

<p class="callout info">*Servers that aim to encourage an economy for horse breeding and sales should disable (set to false) coat cycling.*</p>

```
	# || Can Secret Coats be obtained via Secret Items? (Default = True = Yes)
	# || Do not enable if the server is multiplayer and has an economy.
	allowSecretCoats = true
```

**This says:** Turns on or off the ability to make secret coats using their special items. Must be True or False. Default is True.  
*When disabled, secret coats can only be acquired with summon commands and normal conversion items will not work.*

<p class="callout info">*Servers that intend to restrict all secret coats or for special rewards should disable (set to false) secret coat converting.*</p>

```
	# || Enable Breeding Tokens? This limits breeding of horses and ponies to Tokens while preventing feed from escalating foal growth time.
	# || Enable if the server is multiplayer and has an economy.
	tokensBreeding = false
```

**This says:** Turns on or off the ability to breed and create SWEM horses normally. Must be True or False. Default is false.  
*When enabled, SWEM horses can only be bred with breeding tokens or spawned by summon commands. Cantazarite potions will NOT work on vanilla ponies.*

<p class="callout info">*Servers that aim for all horses to come via sales or rescue (without having to turn off mob spawning to prevent vanilla horses) **or** limit who can breed horses should enable (set to true) breeding tokens. **See also:** Recipe control config for breeding token crafting restrictions [HERE](https://wiki.swequestrian.com/books/star-worm-equestrian/page/recipe-config).*</p>

```
	# || Enable the horse's food/water systems to be based off the 24 hour day?
	# || This is recommended for servers ONLY.
	serverTime = false
```

**This says:** Turns on or off needs resetting on a 24hrs (RL) cycle depending on time. Must be True or False. Default is false.  
*When enabled, needs will reset at 8AM GMT and be calculated at 9PM GMT each server day **provided the horse is loaded.***

<p class="callout info">*Servers that have food/water enabled and enforce care standards should enable this to prevent horses missing many meals or drinks based on MC days while loaded by other players.*</p>

```
	# || Should xp cost for renaming items in an cantazarite anvil be removed?
	removeXpRenameCost = true
```

**This says:** Turns on or off cantazarite anvils allowing item renaming at no XP cost. Must be True or False. Default is true. *When enabled, it will be free (requiring no XP levels) to rename items in the cantazarite anvil, permitting players to do harmless functions like set nametags, name tack items, rename their enchanted tools or armor.*

---

#### Full (Default) Config

<details id="bkmrk-full-default-config-"><summary>Full Default Config 1.18.2 \[1.2.8 Food System\]</summary>

<div><div>  
</div><div>\# || =========== [Horse Care] =========== ||</div><div>[horse_care]</div><div>\# || Do horses need to eat? (Default = True = Yes)</div><div>needFood = true</div><div>\# || Do horses need to drink? (Default = True = Yes)</div><div>needWater = true</div><div>\# || Enable Poop ticking on swem horses? (Default = True = Yes)</div><div>poopTick = true</div><div>\# || Specify range (radius) that the horses search for food/water. The larger the radius, the more lag it can cause per horse.</div><div>\# || We recommend "15" (30b diameter) for servers.</div><div>\#Range: 5 ~ 40</div><div>intakeSearchRadius = 15</div><div>\# || Specify in seconds the interval between each poop cycle.</div><div>\# || We recommend '1800' (30min) for singleplayer, and '2700' (45min) for multiplayer.</div><div>\#Range: &gt; 1</div><div>poopInterval = 1800</div><div>\# || Enable Pee ticking on swem horses? (Default = True = Yes)</div><div>peeTick = true</div><div>\# || Specify in seconds the interval between each pee cycle.</div><div>\# || We recommend '1500' (25min) for singleplayer, and '2700' (45min) for multiplayer.</div><div>\#Range: &gt; 1</div><div>peeInterval = 1500</div><div>\# || Specify how many seconds it takes for the parent to be able to breed again?</div><div>\# || We recommend '1800' (30min) for singleplayer, and '28800' (8hr) for multiplayer.</div><div>\#Range: &gt; 1</div><div>horseInLoveInSeconds = 1800</div><div>\# || Specify how many seconds it takes for the foal to growp up?</div><div>\# || We recommend '1800' (30min) for singleplayer, and '28800' (8hr) for multiplayer.</div><div>\#Range: &gt; 1</div><div>foalAgeInSeconds = 1800</div><div>\# || Specify how many minutes the Health Booster lasts for?</div><div>\# || We recommend '600' ~(30mc days) for singleplayer, and '10,000' ~(504mc days / 7irl days) for multiplayer.</div><div>\#Range: &gt; 1</div><div>healthBoosterTime = 600</div><div>  
</div><div>\# || =========== [Tack Dependencies] =========== ||</div><div>[tack_dependencies]</div><div>\# || Is the Bridle slot required before equipping a Blanket? (Default = True = Yes)</div><div>needBridle = true</div><div>\# || Is the Blanket slot required before equipping a Saddle? (Default = True = Yes)</div><div>needBlanket = true</div><div>\# || Is the Saddle slot required before equipping the Girth Strap, Breast Collar, and/or Saddlebag? (Default = True = Yes)</div><div>needSaddle = true</div><div>\# || The Rider and Saddle should fall off if there is no Girth Strap equipped. (Default = True = Yes)</div><div>needGirthStrap = true</div><div>\# || Are all Tack slots required before equipping Horse Armor? (Default = True = Yes)</div><div>needAll = true</div><div>\# || The Bridle is needed to steer the horse. (If disabled, you would still need a saddle). (Default = True = Yes)</div><div>needBridleToSteer = true</div><div>  
</div><div>\# || =========== [Horse Experience Levels] =========== ||</div><div>[horse_experience_levels]</div><div>\# || Amount of XP required to max a horse's Speed stat.</div><div>\# || We recommend '13500' for singleplayer, and '100000' for multiplayer.</div><div>\#Range: &gt; 1</div><div>maxSpeedXP = 13500</div><div>\# || Amount of XP required to max a horse's Jump stat.</div><div>\# || We recommend '13500' for singleplayer, and '100000' for multiplayer.</div><div>\#Range: &gt; 1</div><div>maxJumpXP = 13500</div><div>\# || Amount of XP required to max a horse's Health stat.</div><div>\# || We recommend '13500' for singleplayer, and '100000' for multiplayer.</div><div>\#Range: &gt; 1</div><div>maxHealthXP = 13500</div><div>\# || Amount of XP required to max a horse's Affinity stat.</div><div>\# || We recommend '17000' for singleplayer, and '50000' for multiplayer.</div><div>\#Range: &gt; 1</div><div>maxAffinityXP = 17000</div><div>  
</div><div>\# || =========== [Server Admin] =========== ||</div><div>[server_admin]</div><div>\# || Enable Coat Cycling (via lapis lazuli and redstone)?</div><div>\# || Do not enable if the server is multiplayer and has an economy.</div><div>allowCoatCycling = true</div><div>\# || Can Secret Coats be obtained via Secret Items? (Default = True = Yes)</div><div>\# || Do not enable if the server is multiplayer and has an economy.</div><div>allowSecretCoats = true</div><div>\# || Enable Breeding Tokens? This limits breeding of horses to Tokens, prevents feed from escalating foal growth time, and limits use of canatazarite potions.</div><div>\# || Enable if the server is multiplayer and has an economy.</div><div>tokensBreeding = false</div><div>\# || Enable the horse's food/water systems to be based off the 24 hour day?</div><div>\# || This is recommended for servers ONLY.</div><div>serverTime = false</div><div>\# || Should xp cost for renaming items in an cantazarite anvil be removed?</div><div>removeXpRenameCost = true</div><div>  
</div></div></details>*If you notice changes you don't like but don't know how to undo the changes you made to the Config, shut down the game and replace the config with this default one and the config will be reset. If using an **older release**, delete the config file and relaunch to regenerate it.*

---

#### Troubleshooting

<details id="bkmrk-%22i-cannot-see-the-op"><summary>"I cannot see the options shown here!"</summary>

Check all of the following:

- You are using the correct version of Minecraft for the config you want (e.g., the food options will not be in the 1.16.5 config).
- You are using the latest release of the mod for your version of Minecraft - these values represent configs for the very latest release!

If you have confirmed the above and still do not have the options listed here you will need to reload your config file.

1. Close your world if you are currently in it
2. Go to your server config file for that **specific** world - how to get there is shown at the top of this page
3. Open the file and make note of any values you have set **if** you have adjusted it before (if not, there is no need)
4. Delete the **swem-server.toml** file
5. Load into your Minecraft world to regenerate the config
6. The newly generated config file should be a fresh default config
7. Adjust and settings you need, save the file and reload into your world again to apply the changes!

</details>---

#### Changelog

<details id="bkmrk-1.18.2-%5B1.4.0---gend"><summary>1.18.2 \[1.4.0 - Gender Update\]</summary>

<div>  
</div><div>\# || =========== [Horse Care] =========== ||</div><div>[horse_care]</div><div>\# || Do horses need to eat? (Default = True = Yes)</div><div>needFood = true</div><div>\# || Do horses need to drink? (Default = True = Yes)</div><div>needWater = true</div><div>\# || Enable Poop ticking on swem horses? (Default = True = Yes)</div><div>poopTick = true</div><div>\# || Specify range (radius) that the horses search for food/water. The larger the radius, the more lag it can cause per horse.</div><div>\# || We recommend "15" (30b diameter) for servers.</div><div>\#Range: 5 ~ 40</div><div>intakeSearchRadius = 15</div><div>\# || Specify in seconds the interval between each poop cycle.</div><div>\# || We recommend '1800' (30min) for singleplayer, and '2700' (45min) for multiplayer.</div><div>\#Range: &gt; 1</div><div>poopInterval = 1800</div><div>\# || Enable Pee ticking on swem horses? (Default = True = Yes)</div><div>peeTick = true</div><div>\# || Specify in seconds the interval between each pee cycle.</div><div>\# || We recommend '1500' (25min) for singleplayer, and '2700' (45min) for multiplayer.</div><div>\#Range: &gt; 1</div><div>peeInterval = 1500</div><div>\# || Specify how many seconds it takes for the foal to growp up?</div><div>\# || We recommend '1800' (30min) for singleplayer, and '28800' (8hr) for multiplayer.</div><div>\#Range: &gt; 1</div><div>foalAgeInSeconds = 1800</div><div>\# || Specify how many minutes the Health Booster lasts for?</div><div>\# || We recommend '600' ~(30mc days) for singleplayer, and '10,000' ~(504mc days / 7irl days) for multiplayer.</div><div>\#Range: &gt; 1</div><div>healthBoosterTime = 600</div><div>  
</div><div>\# || =========== [Horse Breeding] =========== ||</div><div>[horse_breeding]</div><div>\#</div><div>\# || Do horses stay in love mode forever? (Default = False = No)</div><div>\# || If false, horses will only be in love mode for the amount of seconds specified in stallionLoveTime and mareLoveTime.</div><div>permanentLoveMode = false</div><div>\#</div><div>\# || Specify how many seconds the stallion stays in love mode (Only has an effect if permanentLoveMode is false).</div><div>\# || We recommend '1800' (30min) for singleplayer, and '28800' (8hr) for multiplayer.</div><div>\#Range: &gt; 1</div><div>stallionLoveTimeInSeconds = 1800</div><div>\#</div><div>\# || Specify how many seconds the mare stays in love mode (Only has an effect if permanentLoveMode is false).</div><div>\# || We recommend '1800' (30min) for singleplayer, and '28800' (8hr) for multiplayer.</div><div>\#Range: &gt; 1</div><div>mareLoveTimeInSeconds = 1800</div><div>\#</div><div>\# || Specify how many seconds it takes for the mare to give birth</div><div>\# || Set to 1 to disable gestation period, and making the birth instant.</div><div>\# || We recommend '1800' (30min) for singleplayer, and '28800' (8hr) for multiplayer.</div><div>\#Range: &gt; 1</div><div>mareGestationTimeInSeconds = 1800</div><div>\#</div><div>\# || Specify how many seconds it takes for the stallion to be able to breed again.</div><div>\# || We recommend '900' (15min) for singleplayer, and '14400' (4hr) for multiplayer.</div><div>\#Range: &gt; 1</div><div>stallionBreedingCooldownInSeconds = 900</div><div>\#</div><div>\# || Specify how many seconds it takes for the mare to be able to breed again.</div><div>\# || We recommend '1800' (30min) for singleplayer, and '28800' (8hr) for multiplayer.</div><div>\#Range: &gt; 1</div><div>mareBreedingCooldownInSeconds = 1800</div><div>\#</div><div>\# || Specify how many times a stallion can breed before it is exhausted.</div><div>\# || Disable this option by setting it to '0'.</div><div>\#Range: &gt; 0</div><div>maxStallionCovers = 0</div><div>\#</div><div>\# || Specify how many times a mare can breed before it is exhausted.</div><div>\# || Disable this option by setting it to '0'.</div><div>\#Range: &gt; 0</div><div>maxMareCovers = 0</div><div>\#</div><div>\# || Can the owner geld their own horses? (Default = True = Yes)</div><div>\# || If false, only op's and people with the permission node (swem.horse.geld) can geld horses.</div><div>ownerCanGeld = true</div><div>\#</div><div>\# || Specify the chance of a mare giving birth to twins (Default = 1,000 = 0.1%)</div><div>\# || If the value is higher than 1,000 the odds go down, if the value is lower than 1,000 the odds go up.</div><div>\#Range: &gt; 1</div><div>twinBirthChance = 1000</div><div>  
</div><div>\# || =========== [Tack Dependencies] =========== ||</div><div>[tack_dependencies]</div><div>\# || Is the Bridle slot required before equipping a Blanket? (Default = True = Yes)</div><div>needBridle = true</div><div>\# || Is the Blanket slot required before equipping a Saddle? (Default = True = Yes)</div><div>needBlanket = true</div><div>\# || Is the Saddle slot required before equipping the Girth Strap, Breast Collar, and/or Saddlebag? (Default = True = Yes)</div><div>needSaddle = true</div><div>\# || The Rider and Saddle should fall off if there is no Girth Strap equipped. (Default = True = Yes)</div><div>needGirthStrap = true</div><div>\# || Are all Tack slots required before equipping Horse Armor? (Default = True = Yes)</div><div>needAll = true</div><div>\# || The Bridle is needed to steer the horse. (If disabled, you would still need a saddle). (Default = True = Yes)</div><div>needBridleToSteer = true</div><div>  
</div><div>\# || =========== [Horse Experience Levels] =========== ||</div><div>[horse_experience_levels]</div><div>\# || Amount of XP required to max a horse's Speed stat.</div><div>\# || We recommend '13500' for singleplayer, and '100000' for multiplayer.</div><div>\#Range: &gt; 1</div><div>maxSpeedXP = 13500</div><div>\# || Amount of XP required to max a horse's Jump stat.</div><div>\# || We recommend '13500' for singleplayer, and '100000' for multiplayer.</div><div>\#Range: &gt; 1</div><div>maxJumpXP = 13500</div><div>\# || Amount of XP required to max a horse's Health stat.</div><div>\# || We recommend '13500' for singleplayer, and '100000' for multiplayer.</div><div>\#Range: &gt; 1</div><div>maxHealthXP = 13500</div><div>\# || Amount of XP required to max a horse's Affinity stat.</div><div>\# || We recommend '17000' for singleplayer, and '50000' for multiplayer.</div><div>\#Range: &gt; 1</div><div>maxAffinityXP = 17000</div><div>  
</div><div>\# || =========== [Server Admin] =========== ||</div><div>[server_admin]</div><div>\# || Enable Coat Cycling (via lapis lazuli and redstone)?</div><div>\# || Do not enable if the server is multiplayer and has an economy.</div><div>allowCoatCycling = true</div><div>\# || Can Secret Coats be obtained via Secret Items? (Default = True = Yes)</div><div>\# || Do not enable if the server is multiplayer and has an economy.</div><div>allowSecretCoats = true</div><div>\# || Enable Breeding Tokens? This limits breeding of horses to Tokens, prevents feed from escalating foal growth time, and limits use of canatazarite potions.</div><div>\# || Enable if the server is multiplayer and has an economy.</div><div>tokensBreeding = false</div><div>\# || Enable the horse's food/water systems to be based off the 24 hour day?</div><div>\# || This is recommended for servers ONLY.</div><div>serverTime = false</div><div>\# || Should xp cost for renaming items in an cantazarite anvil be removed?</div><div>removeXpRenameCost = true</div><div>\# || Should the perks provided by the Amethyst Armor (excluding Amethyst Riding Boots) be disabled?</div><div>disableAmethystPerks = false</div><div>\# || List of coats ids that should not be obtainable</div><div>\# || Example: [0, 25, 29, 82]</div><div>blacklistedCoatIds = []</div><div>  
</div></details><details id="bkmrk-this-is-not-a-comple"><summary>1.18.2 \[1.3.0 - Food System\]</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 145.984px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td rowspan="9" style="width: 13.3504%;">1.18.2  
</td><td style="width: 20.0257%;">1.18.2-1.3.0-12</td><td style="width: 66.6239%;">Added config for booster shot duration.</td></tr><tr><td style="width: 20.0257%;">1.18.2-1.3.0-x (?)</td><td style="width: 66.6239%;">Added config for 24hr feed system (re-implemented for new food/water system)</td></tr><tr><td style="width: 20.0257%;">1.18.2-1.3.0</td><td style="width: 66.6239%;">Added config for renaming items costing XP in cantazarite anvil.</td></tr><tr><td rowspan="3" style="width: 20.0257%;">1.18.2-1.2.7  
</td><td style="width: 66.6239%;">Added search radius (blocks) configurable value for food and water.</td></tr><tr><td style="width: 66.6239%;">Removed hunger and thirst tick value - now dependent on time of day.</td></tr><tr style="height: 29.7969px;"><td style="width: 66.6239%; height: 29.7969px;">Removed 24hr feed system - not currently possible with new food system.</td></tr><tr style="height: 10px;"><td rowspan="3" style="width: 20.0257%; height: 86.3907px;">1.18.2-5.3.22.2  
</td><td style="width: 66.6239%; height: 10px;">Added server admin configurables for secret coats and breeding tokens.</td></tr><tr style="height: 29.7969px;"><td style="width: 66.6239%; height: 29.7969px;">Added saddlebag and breastcollar to saddle configurable. </td></tr><tr style="height: 46.5938px;"><td style="width: 66.6239%; height: 46.5938px;">Reorganised config template to be more logical in sections and added helpful explanations for various configurable values.</td></tr></tbody></table>

</details><details id="bkmrk-full-default-config--0"><summary>Full Default Config 1.18.2 \[1.0.0 Pre Food System\]</summary>

<div><div>  
</div><div>\# || =========== [Horse Care] =========== ||</div><div>[horse_care]</div><div>\# || Enable Food need ticking on swem horses? (Default = True = Yes)</div><div>foodTick = true</div><div>\# || Enable Water need ticking on swem horses? (Default = True = Yes)</div><div>waterTick = true</div><div>\# || Make hunger thirst system base on IRL days? ONLY recommended for hyper-realistic servers.</div><div>multiPlayerHungerThirst = false</div><div>\# || Enable Poop ticking on swem horses? (Default = True = Yes)</div><div>poopTick = true</div><div>\# || Specify in seconds the interval between each poop cycle.</div><div>\# || We recommend '1800' (30min) for singleplayer, and '2700' (45min) for multiplayer.</div><div>\#Range: &gt; 1</div><div>poopInterval = 960</div><div>\# || Enable Pee ticking on swem horses? (Default = True = Yes)</div><div>peeTick = true</div><div>\# || Specify in seconds the interval between each pee cycle.</div><div>\# || We recommend '1800' (30min) for singleplayer, and '2700' (45min) for multiplayer.</div><div>\#Range: &gt; 1</div><div>peeInterval = 930</div><div>\# || Specify how many seconds it takes for the parent to be able to breed again?</div><div>\# || We recommend '1800' (30min) for singleplayer, and '28800' (8hr) for multiplayer.</div><div>\#Range: &gt; 1</div><div>horseInLoveInSeconds = 1800</div><div>\# || Specify how many seconds it takes for the foal to growp up?</div><div>\# || We recommend '1800' (30min) for singleplayer, and '28800' (8hr) for multiplayer.</div><div>\#Range: &gt; 1</div><div>foalAgeInSeconds = 1800</div><div>  
</div><div>\# || =========== [Tack Dependencies] =========== ||</div><div>[tack_dependencies]</div><div>\# || Is the Bridle slot required before equipping a Blanket? (Default = True = Yes)</div><div>needBridle = true</div><div>\# || Is the Blanket slot required before equipping a Saddle? (Default = True = Yes)</div><div>needBlanket = true</div><div>\# || Is the Saddle slot required before equipping the Girth Strap, Breast Collar, and/or Saddlebag? (Default = True = Yes)</div><div>needSaddle = true</div><div>\# || The Rider and Saddle should fall off if there is no Girth Strap equipped. (Default = True = Yes)</div><div>needGirthStrap = true</div><div>\# || Are all Tack slots required before equipping Horse Armor? (Default = True = Yes)</div><div>needAll = true</div><div>\# || The Bridle is needed to steer the horse. (If disabled, you would still need a saddle). (Default = True = Yes)</div><div>needBridleToSteer = true</div><div>  
</div><div>\# || =========== [Horse Experience Levels] =========== ||</div><div>[horse_experience_levels]</div><div>\# || Amount of XP required to max a horse's Speed stat.</div><div>\# || We recommend '13500' for singleplayer, and '100000' for multiplayer.</div><div>\#Range: &gt; 1</div><div>maxSpeedXP = 13500</div><div>\# || Amount of XP required to max a horse's Jump stat.</div><div>\# || We recommend '13500' for singleplayer, and '100000' for multiplayer.</div><div>\#Range: &gt; 1</div><div>maxJumpXP = 13500</div><div>\# || Amount of XP required to max a horse's Health stat.</div><div>\# || We recommend '13500' for singleplayer, and '100000' for multiplayer.</div><div>\#Range: &gt; 1</div><div>maxHealthXP = 13500</div><div>\# || Amount of XP required to max a horse's Affinity stat.</div><div>\# || We recommend '17000' for singleplayer, and '50000' for multiplayer.</div><div>\#Range: &gt; 1</div><div>maxAffinityXP = 17000</div><div>  
</div><div>\# || =========== [Server Admin] =========== ||</div><div>[server_admin]</div><div>\# || Enable Coat Cycling (via lapis lazuli and redstone)?</div><div>\# || Do not enable if the server is multiplayer and has an economy.</div><div>allowCoatCycling = true</div><div>\# || Can Secret Coats be obtained via Secret Items? (Default = True = Yes)</div><div>\# || Do not enable if the server is multiplayer and has an economy.</div><div>allowSecretCoats = true</div><div>\# || Enable Breeding Tokens? This limits breeding of horses and ponies to Tokens while preventing feed from escalating foal growth time.</div><div>\# || Enable if the server is multiplayer and has an economy.</div><div>tokensBreeding = false</div><div>  
</div></div></details><details id="bkmrk-full-default-config--1"><summary>Full Default Config 1.16.5</summary>

\[Config\]  
 #Enable Lapis Lazuli coat cycling?  
 lapisCycle = true  
 #Specify in seconds the interval between each poop cycle.  
 #Range: &gt; 1  
 poopInterval = 960  
 #Specify in seconds the interval between each pee cycle.  
 #Range: &gt; 1  
 peeInterval = 930  
 #Enable Food need ticking on swem horses?  
 foodTick = true  
 #Enable Pee ticking on swem horses?  
 peeTick = true  
 #Enable Water need ticking on swem horses?  
 waterTick = true  
 #Make hunger thirst system base on IRL days? (Preferred option for servers.)  
 multiPlayerHungerThirst = true  
 #Specify how many seconds it takes for the foal to growp up? (Default is 1800 seconds = 30 minutes)  
 #Range: &gt; 1  
 foalAgeInSeconds = 1800  
 #Specify how many seconds it takes for the parent to be able to breed again? (Default is 1800 seconds = 30 minutes)  
 #Range: &gt; 1  
 horseInLoveInSeconds = 1800  
 #Enable Poop ticking on swem horses?  
 poopTick = true

 \[Config."Tack Dependencies"\]  
 #Enable/Disable the halter, being needed for any other tack.  
 HalterDependency = true  
 #Enable/Disable the need of a blanket, before saddling up.  
 NeedBlanket = true  
 #Enable/Disable the rider falling off the horse, in case there is no girth strap equipped.  
 RiderFallingOff = true  
 #Enable/Disable the need of a bridle in order to steer, the horse. (If disabled, you would still need a saddle.)  
 NeedBridleToSteer = true  
 #Enable/Disable the need of putting the saddle on, before you can put a girth strap on.  
 NeedSaddleForGirthStrap = true

</details>

# SWEM Commands

To use commands listed below, the following crtieria must be met:

- Commands (cheats) enabled
- User holds key(s) for specific commands.

---

#### Basic Commands

These are commands that are accessible to all players by default.

**CHANGE OWNERSHIP**

<p class="callout info">Transfer ownership must be used while riding a horse to have an effect. Only the owner can run this command.</p>

<table border="1" id="bkmrk-command-version-desc" style="border-collapse: collapse; width: 100%; height: 203.641px;"><colgroup><col style="width: 38.1406%;"></col><col style="width: 8.10489%;"></col><col style="width: 53.7545%;"></col></colgroup><tbody><tr style="height: 29.2969px;"><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.2969px;"><span style="color: rgb(255, 255, 255);">**Command**</span></td><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.2969px;"><span style="color: rgb(255, 255, 255);">**Version**</span></td><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.2969px;"><span style="color: rgb(255, 255, 255);">**Description**</span></td></tr><tr style="height: 29.1094px;"><td style="border-style: hidden; height: 29.1094px;">`/swem horse transfer <playername>` </td><td style="border-style: hidden; height: 29.1094px;"><span style="color: rgb(149, 165, 166);">**1.16+**</span></td><td style="border-style: hidden; height: 29.1094px;">Transfer a horse to a player (new owner).</td></tr></tbody></table>

`/swem horse transfer <playername>` Transfer a horse to another player (new owner).

**ADD OR REMOVE TRUSTED PLAYERS** This command 'whitelists' player(s) to ride and interact with a horse that is set to Trusted only.

<p class="callout info">Trusted player commands must be used while riding a horse to have an effect. Only the owner or OP can run this command.</p>

<table border="1" id="bkmrk-command-version-desc-1" style="border-collapse: collapse; width: 100%; height: 203.641px;"><colgroup><col style="width: 38.1406%;"></col><col style="width: 8.10489%;"></col><col style="width: 53.7545%;"></col></colgroup><tbody><tr style="height: 29.2969px;"><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.2969px;"><span style="color: rgb(255, 255, 255);">**Command**</span></td><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.2969px;"><span style="color: rgb(255, 255, 255);">**Version**</span></td><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.2969px;"><span style="color: rgb(255, 255, 255);">**Description**</span></td></tr><tr style="height: 29.1094px;"><td style="border-style: hidden; height: 29.1094px;">`/swem horse addfriend <playername>` </td><td style="border-style: hidden; height: 29.1094px;"><span style="color: rgb(149, 165, 166);">**1.16+**</span></td><td style="border-style: hidden; height: 29.1094px;">Add a player to the horse's trusted list.</td></tr><tr><td style="border-style: hidden; height: 29.1094px;">`/swem horse removefriend <playername>` </td><td style="border-style: hidden; height: 29.1094px;"><span style="color: rgb(149, 165, 166);">**1.16+**</span></td><td style="border-style: hidden; height: 29.1094px;">Remove a player from the horse's trusted list.</td></tr></tbody></table>

**LIST OWNED** This command is intended for servers that enforce a horse ownership limit.

<table border="1" id="bkmrk-command-version-desc-2" style="border-collapse: collapse; width: 100%; height: 87.5157px;"><colgroup><col style="width: 38.1406%;"></col><col style="width: 8.10489%;"></col><col style="width: 53.7545%;"></col></colgroup><tbody><tr style="height: 29.2969px;"><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.2969px;"><span style="color: rgb(255, 255, 255);">**Command**</span></td><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.2969px;"><span style="color: rgb(255, 255, 255);">**Version**</span></td><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.2969px;"><span style="color: rgb(255, 255, 255);">**Description**</span></td></tr><tr style="height: 29.1094px;"><td style="border-style: hidden; height: 29.1094px;">`/swem horse owned list <playername>` </td><td style="border-style: hidden; height: 29.1094px;"><span style="color: rgb(149, 165, 166);">**1.18+**</span></td><td style="border-style: hidden; height: 29.1094px;">Displays the total # and names (if named) of owned horses.</td></tr><tr style="height: 29.1094px;"><td style="border-style: hidden; height: 29.1094px;">`/swem horse owned search <limit>` </td><td style="border-style: hidden; height: 29.1094px;"><span style="color: rgb(149, 165, 166);">**1.18+**</span></td><td style="border-style: hidden; height: 29.1094px;">Displays a list of any players that **exceed** the stated # owned horses.</td></tr></tbody></table>

**TACK RENDERING** This command sets tack to invisible, or re-renders already invisible tack.  
It is used to simulate 'bareback' riding or 'wild' horses (invisible rider). Server-side, so changes can be seen by all players.

<p class="callout info">Tack render commands must be used while riding a horse to have an effect.</p>

<table border="1" id="bkmrk-command-version-desc-3" style="border-collapse: collapse; width: 100%; height: 87.5157px;"><colgroup><col style="width: 38.1406%;"></col><col style="width: 8.10489%;"></col><col style="width: 53.7545%;"></col></colgroup><tbody><tr style="height: 29.2969px;"><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.2969px;"><span style="color: rgb(255, 255, 255);">**Command**</span></td><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.2969px;"><span style="color: rgb(255, 255, 255);">**Version**</span></td><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.2969px;"><span style="color: rgb(255, 255, 255);">**Description**</span></td></tr><tr style="height: 29.1094px;"><td style="border-style: hidden; height: 29.1094px;">`/swem render bridle` </td><td style="border-style: hidden; height: 29.1094px;"><span style="color: rgb(149, 165, 166);">**1.16+**</span></td><td style="border-style: hidden; height: 29.1094px;">Toggle visibility of the bridle tack slot.</td></tr><tr><td style="border-style: hidden;">`/swem render blanket`</td><td style="border-style: hidden;"><span style="color: rgb(149, 165, 166);">**1.16+**</span></td><td style="border-style: hidden;">Toggle visibility of the blanket tack slot.</td></tr><tr><td style="border-style: hidden;">`/swem render saddle`</td><td style="border-style: hidden;"><span style="color: rgb(149, 165, 166);">**1.16+**</span></td><td style="border-style: hidden;">Toggle visibility of the saddle tack slot.</td></tr><tr style="height: 29.1094px;"><td style="border-style: hidden; height: 29.1094px;">`/swem render girth_strap` </td><td style="border-style: hidden; height: 29.1094px;"><span style="color: rgb(149, 165, 166);">**1.16+**</span></td><td style="border-style: hidden; height: 29.1094px;">Toggle visibility of the girth strap tack slot.</td></tr><tr><td style="border-style: hidden;">`/swem render all`</td><td style="border-style: hidden;"><span style="color: rgb(149, 165, 166);">**1.16+**</span></td><td style="border-style: hidden;">Toggle visibility of all core tack slots.</td></tr><tr><td colspan="3" style="border-style: hidden;"><p class="callout info">Additional tack slots such as leg wraps are not included as they are not required to ride a horse (cosmetic only).</p>

</td></tr></tbody></table>

**RRP COMMANDS** These commands trigger a single or looped animation to support photos and videos for players and content creators.   
This occurs server-side, so triggered animations will be seen by all players **unless** it is a [custom animation](https://wiki.swequestrian.com/books/star-worm-equestrian/page/animations-wip) (pack required).  
  
Looped animations (∞) play continuously until the command is repeated, all others will play one time then stop.  
Single animations triggered during a looped animation will play once, then return to the original looped animation.  
Animations are visual only and will not have any effects such as damage from bucking or biting.

<p class="callout info">RRP commands must be used while riding a horse to have an effect.</p>

<table border="1" id="bkmrk-command-version-desc-4" style="border-collapse: collapse; width: 100%; height: 464.86px;"><colgroup><col style="width: 38.1406%;"></col><col style="width: 8.10489%;"></col><col style="width: 53.7545%;"></col></colgroup><tbody><tr style="height: 29.2969px;"><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.2969px;"><span style="color: rgb(255, 255, 255);">**Command**</span></td><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.2969px;"><span style="color: rgb(255, 255, 255);">**Version**</span></td><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.2969px;"><span style="color: rgb(255, 255, 255);">**Description**</span></td></tr><tr style="height: 29.1094px;"><td style="border-style: hidden; height: 29.1094px;">`/swem rrp bite` </td><td style="border-style: hidden; height: 29.1094px;"><span style="color: rgb(149, 165, 166);">**1.18+**</span></td><td style="border-style: hidden; height: 29.1094px;">Horse will lunge forward into a bite once.</td></tr><tr style="height: 29.1094px;"><td style="border-style: hidden; height: 29.1094px;">`/swem rrp buck`</td><td style="border-style: hidden; height: 29.1094px;"><span style="color: rgb(149, 165, 166);">**1.18+**</span></td><td style="border-style: hidden; height: 29.1094px;">Horse will buck once (as with taming).</td></tr><tr style="height: 29.1094px;"><td style="border-style: hidden; height: 29.1094px;">`/swem rrp eat`</td><td style="border-style: hidden; height: 29.1094px;"><span style="color: rgb(149, 165, 166);">**1.16+**</span></td><td style="border-style: hidden; height: 29.1094px;">`∞` Horse will lower their head into a looped grazing animation.</td></tr><tr style="height: 29.1094px;"><td style="border-style: hidden; height: 29.1094px;">`/swem rrp kick` </td><td style="border-style: hidden; height: 29.1094px;"><span style="color: rgb(149, 165, 166);">**1.16+**</span></td><td style="border-style: hidden; height: 29.1094px;">Horse will kick out with one rear leg.</td></tr><tr style="height: 29.1094px;"><td style="border-style: hidden; height: 29.1094px;">`/swem rrp lay` </td><td style="border-style: hidden; height: 29.1094px;"><span style="color: rgb(149, 165, 166);">**1.16+**</span></td><td style="border-style: hidden; height: 29.1094px;">`∞` Horse will lower themselves to the ground (player floats if riding)</td></tr><tr style="height: 29.1094px;"><td style="border-style: hidden; height: 29.1094px;">`/swem rrp rear` </td><td style="border-style: hidden; height: 29.1094px;"><span style="color: rgb(149, 165, 166);">**1.16+**</span></td><td style="border-style: hidden; height: 29.1094px;">Horse will rear once.</td></tr><tr style="height: 29.1094px;"><td style="border-style: hidden; height: 29.1094px;">`/swem rrp sad` </td><td style="border-style: hidden; height: 29.1094px;"><span style="color: rgb(149, 165, 166);">**1.16+**</span></td><td style="border-style: hidden; height: 29.1094px;">Horse will lower it's head (sad or sick) and use sad walk animations.</td></tr><tr style="height: 29.1094px;"><td style="border-style: hidden; height: 29.1094px;">`/swem rrp stomp` </td><td style="border-style: hidden; height: 29.1094px;"><span style="color: rgb(149, 165, 166);">**1.18+**</span></td><td style="border-style: hidden; height: 29.1094px;">Horse will half-rear, lunging forward to stomp their front hooves. </td></tr><tr style="height: 28.7969px;"><td style="border-style: hidden; height: 28.7969px;">`/swem rrp anim StatueBuck`  
</td><td style="border-style: hidden; height: 28.7969px;"><span style="color: rgb(149, 165, 166);">**1.20+**</span></td><td style="border-style: hidden; height: 28.7969px;">Horse will freeze in a bucking statue pose (no idles).</td></tr><tr><td style="border-style: hidden;">`/swem rrp anim StatueCanter`  
</td><td style="border-style: hidden;"><span style="color: rgb(149, 165, 166);">**1.20+**</span></td><td style="border-style: hidden;">Horse will freeze in a canter statue pose (no idles).</td></tr><tr><td style="border-style: hidden;">`/swem rrp anim StatueFloat`</td><td style="border-style: hidden;"><span style="color: rgb(149, 165, 166);">**1.20+**</span></td><td style="border-style: hidden;">Horse will freeze in a flying statue pose (no idles).</td></tr><tr><td style="border-style: hidden;">`/swem rrp anim StatueGallop`</td><td style="border-style: hidden;"><span style="color: rgb(149, 165, 166);">**1.20+**</span></td><td style="border-style: hidden;">Horse will freeze in a gallop statue pose (no idles).</td></tr><tr><td style="border-style: hidden;">`/swem rrp anim StatueGallop 2`</td><td style="border-style: hidden;"><span style="color: rgb(149, 165, 166);">**1.20+**</span></td><td style="border-style: hidden;">Horse will freeze in a gallop (v2) statue pose (no idles).</td></tr><tr><td style="border-style: hidden;">`/swem rrp anim StatueLaunch`</td><td style="border-style: hidden;"><span style="color: rgb(149, 165, 166);">**1.20+**</span></td><td style="border-style: hidden;">Horse will freeze in a leaping into flight statue pose (no idles).</td></tr><tr><td style="border-style: hidden;">`/swem rrp anim StatueLaying Down`</td><td style="border-style: hidden;"><span style="color: rgb(149, 165, 166);">**1.20+**</span></td><td style="border-style: hidden;">Horse will freeze in a lying statue pose (no idles).</td></tr><tr><td style="border-style: hidden;">`/swem rrp anim StatuePiaffe`</td><td style="border-style: hidden;"><span style="color: rgb(149, 165, 166);">**1.20+**</span></td><td style="border-style: hidden;">Horse will freeze in a dressage piaffe statue pose (no idles).</td></tr><tr><td style="border-style: hidden;">`/swem rrp anim StatueRear`</td><td style="border-style: hidden;"><span style="color: rgb(149, 165, 166);">**1.20+**</span></td><td style="border-style: hidden;">Horse will freeze in a rearing statue pose (no idles).</td></tr><tr style="height: 28.7969px;"><td style="border-style: hidden; height: 28.7969px;">`/swem rrp anim StatueSit`</td><td style="border-style: hidden; height: 28.7969px;"><span style="color: rgb(149, 165, 166);">**1.20+**</span></td><td style="border-style: hidden; height: 28.7969px;">Horse will freeze in a sitting statue pose (no idles).</td></tr><tr style="height: 28.7969px;"><td style="border-style: hidden; height: 28.7969px;">`/swem rrp anim StatueStandIdle`</td><td style="border-style: hidden; height: 28.7969px;"><span style="color: rgb(149, 165, 166);">**1.20+**</span></td><td style="border-style: hidden; height: 28.7969px;">Horse will freeze in a standing statue pose (no idles).</td></tr><tr style="height: 28.7969px;"><td style="border-style: hidden; height: 28.7969px;">`/swem rrp anim StatueTrot`  
</td><td style="border-style: hidden; height: 28.7969px;"><span style="color: rgb(149, 165, 166);">**1.20+**</span></td><td style="border-style: hidden; height: 28.7969px;">Horse will freeze in a trotting statue pose (no idles).</td></tr><tr><td style="border-style: hidden;">`/swem rrp anim StatueWalk`</td><td style="border-style: hidden;"><span style="color: rgb(149, 165, 166);">**1.20+**</span></td><td style="border-style: hidden;">Horse will freeze in a walking statue pose (no idles).</td></tr><tr style="height: 29.1094px;"><td style="border-style: hidden; height: 29.1094px;">`/swem rrp anim <animation name>` </td><td style="border-style: hidden; height: 29.1094px;"><span style="color: rgb(149, 165, 166);">**1.20+**</span></td><td style="border-style: hidden; height: 29.1094px;">Horse will play the selected animation on loop.</td></tr><tr style="height: 58.3906px;"><td colspan="3" style="border-style: hidden; height: 58.3906px;"><p class="callout info">This command supports custom animations added via [resource pack](https://wiki.swequestrian.com/books/star-worm-equestrian/page/animations-wip).</p>

</td></tr><tr><td colspan="3" style="border-style: hidden;"><p class="callout info">Triggered anims may not visually work with riders - not all animations have a player animation (lying down etc). </p>

</td></tr></tbody></table>

<details id="bkmrk-%5Bexpand%5D-full-list-o"><summary>\[EXPAND\] Full List Of Default Animations</summary>

Bite  
Buck  
Canter  
Dive  
EatingHalfHeight  
EatingLoop  
ExtendedCanter  
FloatDown  
Flutter  
Gallop  
GettingUp  
GoingUp  
HalfHeightLeanIn  
HalfHeightLeanOut  
JumpLvl1  
JumpLvl2  
JumpLvl3  
JumpLvl4  
JumpLvl5  
Kick  
Launch  
LayingDown  
LayingDownAsleepIdle  
LayingDownLoop  
LeanIn  
LeanOut  
Rear  
SadStandIdle  
SadWalk  
Scratch  
Shake  
SleepingIn  
SleepingOut  
SlowDown  
SpeedUp  
StandIdle  
StatueBuck  
StatueCanter  
StatueFloat  
StatueGallop  
StatueGallop 2  
StatueLaunch  
StatueLaying Down  
StatuePiaffe  
StatueRear  
StatueSit  
StatueStandIdle  
StatueTrot  
StatueWalk  
Stomp  
Swim  
TailSwish  
Trot  
TurnLeft  
TurnLeftCycle  
TurnRight  
TurnRightCycle  
Walk  
WalkingBackwards

</details>**RESOURCES**

<table border="1" id="bkmrk-command-version-desc-5" style="border-collapse: collapse; width: 100%; height: 87.5157px;"><colgroup><col style="width: 38.1406%;"></col><col style="width: 8.10489%;"></col><col style="width: 53.7545%;"></col></colgroup><tbody><tr style="height: 29.2969px;"><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.2969px;"><span style="color: rgb(255, 255, 255);">**Command**</span></td><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.2969px;"><span style="color: rgb(255, 255, 255);">**Version**</span></td><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.2969px;"><span style="color: rgb(255, 255, 255);">**Description**</span></td></tr><tr style="height: 29.1094px;"><td style="border-style: hidden; height: 29.1094px;">`/swem wiki` </td><td style="border-style: hidden; height: 29.1094px;"><span style="color: rgb(149, 165, 166);">**1.20+**</span></td><td style="border-style: hidden; height: 29.1094px;">Provides a link to this Wiki in chat (client side).</td></tr></tbody></table>

---

#### Breeding Commands <span style="color: rgb(149, 165, 166);">(1.18.2-1.4.0+)</span>

If configured on **servers**, these commands will only be usable by OPs or with relevant permissions (if enabled).

<p class="callout info">Breeding commands must be used while riding a horse to have an effect.</p>

<table border="1" id="bkmrk-command-version-desc-6" style="border-collapse: collapse; width: 100%; height: 203.641px;"><colgroup><col style="width: 38.1406%;"></col><col style="width: 8.10489%;"></col><col style="width: 53.7545%;"></col></colgroup><tbody><tr style="height: 29.2969px;"><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.2969px;"><span style="color: rgb(255, 255, 255);">**Command**</span></td><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.2969px;"><span style="color: rgb(255, 255, 255);">**Version**</span></td><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.2969px;"><span style="color: rgb(255, 255, 255);">**Description**</span></td></tr><tr style="height: 29.1094px;"><td style="border-style: hidden; height: 29.1094px;">`/swem horse breeding advance` </td><td style="border-style: hidden; height: 29.1094px;"><span style="color: rgb(149, 165, 166);">**1.18**</span></td><td style="border-style: hidden; height: 29.1094px;">Advance a mare's pregnancy to just before birth is due.</td></tr><tr style="height: 29.1094px;"><td style="border-style: hidden; height: 29.1094px;">`/swem horse breeding change` </td><td style="border-style: hidden; height: 29.1094px;"><span style="color: rgb(149, 165, 166);">**1.18**</span></td><td style="border-style: hidden; height: 29.1094px;">Change a Stallion or Gelding ⇔ Mare</td></tr><tr style="height: 29.1094px;"><td style="border-style: hidden; height: 29.1094px;">  
</td><td style="border-style: hidden; height: 29.1094px;"><span style="color: rgb(149, 165, 166);">**1.20**</span></td><td style="border-style: hidden; height: 29.1094px;">Change a Stallion ⇔ Mare `or` Gelding ⇔ Infertile Mare</td></tr><tr style="height: 29.1094px;"><td style="border-style: hidden; height: 29.1094px;">`/swem horse breeding geld` </td><td style="border-style: hidden; height: 29.1094px;"><span style="color: rgb(149, 165, 166);">**1.18**</span></td><td style="border-style: hidden; height: 29.1094px;">Change a Stallion → Gelding</td></tr><tr style="height: 29.1094px;"><td style="border-style: hidden; height: 29.1094px;">`/swem horse breeding fertile` </td><td style="border-style: hidden; height: 29.1094px;"><span style="color: rgb(149, 165, 166);">**1.20**</span></td><td style="border-style: hidden; height: 29.1094px;">Change a Gelding → Stallion `or` Infertile Mare → Mare (fertile)</td></tr><tr style="height: 28.7969px;"><td style="border-style: hidden; height: 28.7969px;">`/swem horse breeding infertile` </td><td style="border-style: hidden; height: 28.7969px;"><span style="color: rgb(149, 165, 166);">**1.20**</span></td><td style="border-style: hidden; height: 28.7969px;">Change a Stallion → Gelding `or` Mare → Infertile Mare</td></tr><tr><td style="border-style: hidden;">`/swem horse breeding reset cooldown`</td><td style="border-style: hidden;"><span style="color: rgb(149, 165, 166);">**1.18+**</span></td><td style="border-style: hidden;">Reset the breeding cooldown timer to 0.</td></tr><tr><td style="border-style: hidden;">`/swem horse breeding reset pregnancy`</td><td style="border-style: hidden;"><span style="color: rgb(149, 165, 166);">**1.18+**</span></td><td style="border-style: hidden;">Reset a pregnancy (set to not pregnant).</td></tr></tbody></table>

---

#### Summon &amp; Modify Commands

If configured on **servers**, these commands will only be usable by **<span style="color: rgb(255, 255, 255); background-color: rgb(224, 62, 45);"> TBC </span>**.

<p class="callout info">Minecraft /summon command will only summon default (white) horses as of 1.20.1-1.5.0+, use /swem summon instead!</p>

<table border="1" id="bkmrk-command-version-desc-7" style="border-collapse: collapse; width: 100%; height: 703.719px;"><colgroup><col style="width: 38.1406%;"></col><col style="width: 8.10489%;"></col><col style="width: 53.7545%;"></col></colgroup><tbody><tr style="height: 29.2969px;"><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.2969px;"><span style="color: rgb(255, 255, 255);">**Command**</span></td><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.2969px;"><span style="color: rgb(255, 255, 255);">**Version**</span></td><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.2969px;"><span style="color: rgb(255, 255, 255);">**Description**</span></td></tr><tr style="height: 34.3906px;"><td style="border-style: hidden; height: 34.3906px;">`/swem summon LEGACY <id:coat>` </td><td style="border-style: hidden; height: 34.3906px;"><span style="color: rgb(149, 165, 166);">**1.20 1.5**</span></td><td style="border-style: hidden; height: 34.3906px;">Summon a untamed horse with a specific [coat](https://wiki.swequestrian.com/books/star-worm-equestrian/chapter/horse-coats) or [custom coat](https://wiki.swequestrian.com/books/star-worm-equestrian/page/coats-new).</td></tr><tr style="height: 34.3906px;"><td style="border-style: hidden; height: 34.3906px;">`/swem summon random LEGACY` </td><td style="border-style: hidden; height: 34.3906px;"><span style="color: rgb(149, 165, 166);">**1.20 1.5**</span></td><td style="border-style: hidden; height: 34.3906px;">Summon an untamed horse with a random [coat](https://wiki.swequestrian.com/books/star-worm-equestrian/chapter/horse-coats) or [custom coat](https://wiki.swequestrian.com/books/star-worm-equestrian/page/coats-new).

</td></tr><tr style="height: 53.1094px;"><td colspan="3" style="border-style: hidden; height: 53.1094px;"><p class="callout info">Random coats can only select from non-secret, non-blacklisted default coats or custom coats with `lapis_cyclable: true`</p>

</td></tr><tr style="height: 34.3906px;"><td style="border-style: hidden; height: 34.3906px;">`/swem set coat <id:coat>` </td><td style="border-style: hidden; height: 34.3906px;"><span style="color: rgb(149, 165, 166);">**1.20 1.5**</span></td><td style="border-style: hidden; height: 34.3906px;">Set the horse to use a specific [coat](https://wiki.swequestrian.com/books/star-worm-equestrian/chapter/horse-coats) or [custom coat](https://wiki.swequestrian.com/books/star-worm-equestrian/page/coats-new).</td></tr><tr style="height: 29.2969px;"><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.2969px;"><span style="color: rgb(255, 255, 255);">**Minecraft Command**</span></td><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.2969px;"><span style="color: rgb(255, 255, 255);">**Version**</span></td><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.2969px;"><span style="color: rgb(255, 255, 255);">**Description**</span></td></tr><tr style="height: 34.3906px;"><td style="border-style: hidden; height: 34.3906px;">`/summon swem:swem_horse`</td><td style="border-style: hidden; height: 34.3906px;"><span style="color: rgb(149, 165, 166);">**1.16-18**</span></td><td style="border-style: hidden; height: 34.3906px;">Summon an untamed horse with a random [coat](https://wiki.swequestrian.com/books/star-worm-equestrian/chapter/horse-coats).</td></tr><tr><td style="border-style: hidden;">`/summon /summon swem:swem_horse ~ ~ ~ {Age: -#}`</td><td style="border-style: hidden;"><span style="color: rgb(149, 165, 166);">**1.16+**</span></td><td style="border-style: hidden;">Summon a (untamed) foal. # is growth timer (36000 = 30 mins).</td></tr><tr><td colspan="3" style="border-style: hidden;"><p class="callout info"><span style="color: rgb(0, 0, 0);">1.20-1.5.X Foals summoned with this command will look wrong as they use the **adult** white coat unless otherwise set.  
</span></p>

</td></tr><tr style="height: 42.75px;"><td style="border-style: hidden; height: 42.75px;">`/summon swem:swem_horse ~ ~ ~ {HorseVariant:#}`

</td><td style="border-style: hidden; height: 42.75px;"><span style="color: rgb(149, 165, 166);">**1.16-18**</span></td><td style="border-style: hidden; height: 42.75px;">Summon an untamed horse with a specific [coat](https://wiki.swequestrian.com/books/star-worm-equestrian/chapter/horse-coats) variant #.

</td></tr><tr style="height: 28.7969px;"><td style="border-style: hidden; height: 28.7969px;"><span style="color: rgb(255, 255, 255); background-color: rgb(224, 62, 45);"> **TBC** </span>

</td><td style="border-style: hidden; height: 28.7969px;"><span style="color: rgb(149, 165, 166);">**1.20**</span></td><td style="border-style: hidden; height: 28.7969px;">Summon an untamed foal with a specific [coat](https://wiki.swequestrian.com/books/star-worm-equestrian/chapter/horse-coats) variant #.

</td></tr><tr style="height: 29.1094px;"><td style="border-style: hidden; height: 29.1094px;">`/summon swem:swem_horse ~ ~ ~ {NoAI: 1}`</td><td style="border-style: hidden; height: 29.1094px;"><span style="color: rgb(149, 165, 166);">**1.16-18**</span></td><td style="border-style: hidden; height: 29.1094px;">Summon an untamed horse with no AI\*.</td></tr><tr style="height: 29.1094px;"><td style="border-style: hidden; height: 29.1094px;">`/summon swem:wormieboi`</td><td style="border-style: hidden; height: 29.1094px;"><span style="color: rgb(149, 165, 166);">**1.16+**</span></td><td style="border-style: hidden; height: 29.1094px;">Summon a worm on a string.</td></tr><tr style="height: 29.1094px;"><td style="border-style: hidden; height: 29.1094px;">`/summon swem:swem_poop`</td><td style="border-style: hidden; height: 29.1094px;"><span style="color: rgb(149, 165, 166);">**1.16+**</span></td><td style="border-style: hidden; height: 29.1094px;">Summon a horse poop.</td></tr><tr style="height: 63.3281px;"><td style="border-style: hidden; height: 63.3281px;">`/data merge entity @e[type=swem:swem_horse,limit=1,sort=nearest] {HorseVariant:#}`</td><td style="border-style: hidden; height: 63.3281px;"><span style="color: rgb(149, 165, 166);">**1.16-18**</span></td><td style="border-style: hidden; height: 63.3281px;">Set the nearest horse to use a specific [coat](https://wiki.swequestrian.com/books/star-worm-equestrian/chapter/horse-coats) variant #.</td></tr><tr style="height: 63.3281px;"><td style="border-style: hidden; height: 63.3281px;">`/data merge entity @e[type=swem:swem_horse,limit=1,sort=nearest] {NoAI:1}`</td><td style="border-style: hidden; height: 63.3281px;"><span style="color: rgb(149, 165, 166);">**1.16+**</span></td><td style="border-style: hidden; height: 63.3281px;">Modify the nearest horse to have no AI\*.</td></tr><tr style="height: 63.3281px;"><td style="border-style: hidden; height: 63.3281px;">`/data merge entity @e[type=swem:swem_horse,limit=1,sort=nearest] {NoAI:0}`</td><td style="border-style: hidden; height: 63.3281px;"><span style="color: rgb(149, 165, 166);">**1.16+**</span></td><td style="border-style: hidden; height: 63.3281px;">Modify the nearest horse to have AI\*.</td></tr><tr><td colspan="3" style="border-style: hidden;"><p class="callout info">\* No AI Horses still have needs, can be ridden and led but will not move when unmounted except for idle animations.</p>

</td></tr><tr><td colspan="3" style="border-style: hidden;"><p class="callout info"><span style="color: rgb(0, 0, 0);">No AI Horses can be returned to normal using a data merge command without being killed + replaced</span></p>

</td></tr><tr><td style="border-style: hidden;">`/data get entity @e[type=swem:swem_horse,sort=nearest,limit=1] Behaviors[6].Coat`</td><td style="border-style: hidden;"><span style="color: rgb(149, 165, 166);">**1.20**</span></td><td style="border-style: hidden;">Find out the coat ID for the nearest horse.</td></tr></tbody></table>

---

#### Filming Commands

These commands will only be usable to players with the [Film key](https://wiki.swequestrian.com/books/star-worm-equestrian/page/swem-commands#bkmrk-op-commands) unless disabled in serverconfig (1.20+).

<p class="callout info">Wild mode and Max Gallop commands must be used while riding a horse to have an effect.</p>

<p class="callout warning">**MULTIPLAYER** Wild mode is not recommended for SMPs - it sets max affinity, provides free tack and adjusts gallop limit.</p>

**WILD MODE <span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> THIS DOES NOT ACTUALLY MAKE HORSES "WILD" </span>** This command sets horses to a specific skill level and tack setup intended for **quick filming-ready horses.**

- Instantly tames a horse if it is currently untamed
- Instantly tacks a horse with gray western tack
- Set all tack items invisible
- Set Speed level to 1 (easier to keep up with camera)
- Set Jump level to 1
- Set Affinity level to 12 (max) to reduce refusals

<span style="background-color: rgb(224, 62, 45); color: rgb(255, 255, 255);"> **WILD MODE CANNOT BE REVERSED**   
</span>

- Tack visibility is temporary - it will revert to visible on re-log or restart and can be toggled via commands.
- Skills changes are **permanent** unless retrained or adjusted via commands. **Do not use on personal horses!**
- This command has no effect on riders - it will not make them invisible!

<table border="1" id="bkmrk-command-version-desc-8" style="border-collapse: collapse; width: 100%; height: 360.063px;"><colgroup><col style="width: 38.1406%;"></col><col style="width: 8.10489%;"></col><col style="width: 53.7545%;"></col></colgroup><tbody><tr style="height: 29.2969px;"><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.2969px;"><span style="color: rgb(255, 255, 255);">**Command**</span></td><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.2969px;"><span style="color: rgb(255, 255, 255);">**Version**</span></td><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.2969px;"><span style="color: rgb(255, 255, 255);">**Description**</span></td></tr><tr style="height: 29.1094px;"><td style="border-style: hidden; height: 29.1094px;">`/swem rrp wild` </td><td style="border-style: hidden; height: 29.1094px;"><span style="color: rgb(149, 165, 166);">**1.16+**</span></td><td style="border-style: hidden; height: 29.1094px;">Set a horse's tack and skills to filming 'wild' mode.</td></tr><tr style="height: 29.1094px;"><td style="border-style: hidden; height: 29.1094px;">`/swem rrp maxgallop` </td><td style="border-style: hidden; height: 29.1094px;"><span style="color: rgb(149, 165, 166);">**1.18+**</span></td><td style="border-style: hidden; height: 29.1094px;">Reset the gallop cooldown and set max gallop time to 120 seconds.</td></tr></tbody></table>

---

#### Moderator Commands

These commands will only be usable to players with the [Mod key](https://wiki.swequestrian.com/books/star-worm-equestrian/page/swem-commands#bkmrk-op-commands) unless disabled in serverconfig (1.20+).

<p class="callout info">Commands requiring a \[playername\] specified will need to be run while the intended player is online to work.</p>

<table border="1" id="bkmrk-command-version-desc-9" style="border-collapse: collapse; width: 100%; height: 365.344px;"><colgroup><col style="width: 38.1406%;"></col><col style="width: 8.10489%;"></col><col style="width: 53.7545%;"></col></colgroup><tbody><tr style="height: 29.2969px;"><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.2969px;"><span style="color: rgb(255, 255, 255);">**Command**</span></td><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.2969px;"><span style="color: rgb(255, 255, 255);">**Version**</span></td><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.2969px;"><span style="color: rgb(255, 255, 255);">**Description**</span></td></tr><tr style="height: 29.1094px;"><td style="border-style: hidden; height: 29.1094px;">`/swem horse owned list <playername>` </td><td style="border-style: hidden; height: 29.1094px;"><span style="color: rgb(149, 165, 166);">**1.18+**</span></td><td style="border-style: hidden; height: 29.1094px;">Displays the total # and names (if named) of owned horses.</td></tr><tr style="height: 29.1094px;"><td style="border-style: hidden; height: 29.1094px;">`/swem horse owned search <limit>` </td><td style="border-style: hidden; height: 29.1094px;"><span style="color: rgb(149, 165, 166);">**1.18+**</span></td><td style="border-style: hidden; height: 29.1094px;">Displays a list of any players that **exceed** the stated # owned horses.</td></tr><tr style="height: 29.1094px;"><td style="border-style: hidden; height: 29.1094px;">`/swem horse tame`</td><td style="border-style: hidden; height: 29.1094px;"><span style="color: rgb(149, 165, 166);">**1.18+**</span></td><td style="border-style: hidden; height: 29.1094px;">Instantly tame a nearby or ridden (wild) horse.</td></tr><tr style="height: 29.1094px;"><td style="border-style: hidden; height: 29.1094px;">`/swem horse tackup` </td><td style="border-style: hidden; height: 29.1094px;"><span style="color: rgb(149, 165, 166);">**1.18+**</span></td><td style="border-style: hidden; height: 29.1094px;">Instantly tackup a ridden horse with white Western tack.</td></tr><tr style="height: 29.1094px;"><td style="border-style: hidden; height: 29.1094px;">`/swem horse addfriend <playername>` </td><td style="border-style: hidden; height: 29.1094px;"><span style="color: rgb(149, 165, 166);">**1.18+**</span></td><td style="border-style: hidden; height: 29.1094px;">Add a player to a horse's trusted list (even if not the owner).</td></tr><tr style="height: 29.1094px;"><td style="border-style: hidden; height: 29.1094px;">`/swem horse removefriend <playername>` </td><td style="border-style: hidden; height: 29.1094px;"><span style="color: rgb(149, 165, 166);">**1.18+**</span></td><td style="border-style: hidden; height: 29.1094px;">Remove a player from a horse's trusted list (even if not the owner).</td></tr><tr style="height: 29.1094px;"><td style="border-style: hidden; height: 29.1094px;">`/swem horse transfer <playername>`</td><td style="border-style: hidden; height: 29.1094px;"><span style="color: rgb(149, 165, 166);">**1.18+**</span></td><td style="border-style: hidden; height: 29.1094px;">Transfer a horse to another player (even if not the owner).</td></tr><tr style="height: 29.1094px;"><td style="border-style: hidden; height: 29.1094px;">`/swem set allNeeds <1-5>`</td><td style="border-style: hidden; height: 29.1094px;"><span style="color: rgb(149, 165, 166);">**1.18+**</span></td><td style="border-style: hidden; height: 29.1094px;">Set horse needs value (health, hunger, thirst) \[1-5\] `1` Min - `5` Max</td></tr><tr style="height: 34.3906px;"><td style="border-style: hidden; height: 34.3906px;">`/swem set health <1-5>`</td><td style="border-style: hidden; height: 34.3906px;"><span style="color: rgb(149, 165, 166);">**1.18+**</span></td><td style="border-style: hidden; height: 34.3906px;">Set horse health [value](https://wiki.swequestrian.com/books/star-worm-equestrian/page/bonding-and-skills#bkmrk-health) \[1-5\] `HP:` 6 / 10 / 20 / 30 / 40) </td></tr><tr style="height: 34.3906px;"><td style="border-style: hidden; height: 34.3906px;">`/swem set hunger <1-5>`</td><td style="border-style: hidden; height: 34.3906px;"><span style="color: rgb(149, 165, 166);">**1.18+**</span></td><td style="border-style: hidden; height: 34.3906px;">Set horse hunger [state](https://wiki.swequestrian.com/books/star-worm-equestrian/page/feed-system#bkmrk-meals) \[1-5\] `1` Starving - `5` Fully Fed</td></tr><tr style="height: 34.3906px;"><td style="border-style: hidden; height: 34.3906px;">`/swem set thirst <1-5>`</td><td style="border-style: hidden; height: 34.3906px;"><span style="color: rgb(149, 165, 166);">**1.18+**</span></td><td style="border-style: hidden; height: 34.3906px;">Set horse thirst [state](https://wiki.swequestrian.com/books/star-worm-equestrian/page/thirst-system#bkmrk-meals) \[1-5\] `1` Exsiccosis - `5` Quenched</td></tr></tbody></table>

---

#### Admin Commands

These commands will only be usable to players with the [Admin key](https://wiki.swequestrian.com/books/star-worm-equestrian/page/swem-commands#bkmrk-op-commands) unless disabled in serverconfig (1.20+).

<p class="callout info">Set level commands must be used while riding a horse to have an effect.</p>

<table border="1" id="bkmrk-command-version-desc-10" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 38.1406%;"></col><col style="width: 8.10489%;"></col><col style="width: 53.7545%;"></col></colgroup><tbody><tr><td class="align-center" style="background-color: rgb(52, 5, 93);"><span style="color: rgb(255, 255, 255);">**Command**</span></td><td class="align-center" style="background-color: rgb(52, 5, 93);"><span style="color: rgb(255, 255, 255);">**Version**</span></td><td class="align-center" style="background-color: rgb(52, 5, 93);"><span style="color: rgb(255, 255, 255);">**Description**</span></td></tr><tr><td style="border-style: hidden;">`/swem set level affinity <1-12>` </td><td style="border-style: hidden;"><span style="color: rgb(149, 165, 166);">**1.18+**</span></td><td style="border-style: hidden;">Set the affinity skill \[1-12\]</td></tr><tr><td style="border-style: hidden;">`/swem set level health <1-5>` </td><td style="border-style: hidden;"><span style="color: rgb(149, 165, 166);">**1.18+**</span></td><td style="border-style: hidden;">Set the health skill \[1-5\]</td></tr><tr><td style="border-style: hidden;">`/swem set level jump <1-5>`</td><td style="border-style: hidden;"><span style="color: rgb(149, 165, 166);">**1.18+**</span></td><td style="border-style: hidden;">Set the jump skill \[1-5\]</td></tr><tr><td style="border-style: hidden;">`/swem set level speed <1-5>` </td><td style="border-style: hidden;"><span style="color: rgb(149, 165, 166);">**1.18+**</span></td><td style="border-style: hidden;">Set the speed skill \[1-5\]</td></tr><tr><td style="border-style: hidden;">`/swem set level all <1-12>` </td><td style="border-style: hidden;"><span style="color: rgb(149, 165, 166);">**1.18+**</span></td><td style="border-style: hidden;">Set all skills \[1-12\] Choosing 12 will max all skills fully.</td></tr><tr><td style="border-style: hidden;">`/swem set coat <id:coat>` </td><td style="border-style: hidden;"><span style="color: rgb(149, 165, 166);">**1.20+**</span></td><td style="border-style: hidden;">Set the horse to use a specific [coat](https://wiki.swequestrian.com/books/star-worm-equestrian/chapter/horse-coats) or [custom coat](https://wiki.swequestrian.com/books/star-worm-equestrian/page/coats-new).</td></tr></tbody></table>

---

#### Assigning Keys  


<p class="callout info">Keys do NOT stack - you need all the keys relevant to the desired keys (ie Admin does not inherit the commands of Mod).</p>

As shown in the above sections, some SWEM commands are linked to a role 'key' to prevent misuse of some non-survival friendly commands on servers. Please read the below information carefully:

- **Singleplayer (SP):** All keys can be assigned via the `/swem key assign` command.
- **Multiplayer (MP):** Admin keys must be assigned via **console** access only.
- **MP (Essentials):** Admin keys must be assigned **prior** to opening the world to other players.
- Players with the admin key can assign film and mod keys to other users without requiring OP.

<table border="1" id="bkmrk-command-version-desc-11" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 38.1406%;"></col><col style="width: 8.10503%;"></col><col style="width: 53.7543%;"></col></colgroup><tbody><tr><td class="align-center" style="background-color: rgb(52, 5, 93);"><span style="color: rgb(255, 255, 255);">**Command**</span></td><td class="align-center" style="background-color: rgb(52, 5, 93);"><span style="color: rgb(255, 255, 255);">**Version**</span></td><td class="align-center" style="background-color: rgb(52, 5, 93);"><span style="color: rgb(255, 255, 255);">**Description**</span></td></tr><tr><td style="border-style: hidden;">`/swem key assign <playername> swem:film` </td><td style="border-style: hidden;"><span style="color: rgb(149, 165, 166);">**1.18+**</span></td><td style="border-style: hidden;">Give a player the film key.</td></tr><tr><td style="border-style: hidden;">`/swem key assign <playername> swem:mod` </td><td style="border-style: hidden;"><span style="color: rgb(149, 165, 166);">**1.18+**</span></td><td style="border-style: hidden;">Give a player the mod key</td></tr><tr><td style="border-style: hidden;">`/swem key assign <playername> swem:admin` </td><td style="border-style: hidden;"><span style="color: rgb(149, 165, 166);">**1.18+**</span></td><td style="border-style: hidden;">Give a player the admin key. `<strong>MP:</strong>` Must assign via server console.</td></tr><tr><td style="border-style: hidden;">`/swem key revoke <playername> swem:film` </td><td style="border-style: hidden;"><span style="color: rgb(149, 165, 166);">**1.18+**</span></td><td style="border-style: hidden;">Remove the film key from a player. **`MP:`** Requires Admin+ Key</td></tr><tr><td style="border-style: hidden;">`/swem key revoke <playername> swem:mod` </td><td style="border-style: hidden;"><span style="color: rgb(149, 165, 166);">**1.18+**</span></td><td style="border-style: hidden;">Remove the mod key from a player. **`MP:`** Requires Admin+ Key</td></tr><tr><td style="border-style: hidden;">`/swem key revoke <playername> swem:admin` </td><td style="border-style: hidden;"><span style="color: rgb(149, 165, 166);">**1.18+**</span></td><td style="border-style: hidden;">Remove the admin key from a player. </td></tr><tr><td style="border-style: hidden;">`/swem key list` </td><td style="border-style: hidden;"><span style="color: rgb(149, 165, 166);">**1.18+**</span></td><td style="border-style: hidden;">List the currently held keys (current player).</td></tr></tbody></table>

---

#### Other

**Change Ownership** This vanilla command should no longer be needed in 1.18 with OP overrides to horse ownership (when set to none/trusted only) but it is noted in case of any issue with accessing a restricted horse.

`/data modify entity @e[type=swem:swem_horse,sort=nearest,limit=1] Owner set value PLAYERSFULLUUIDHERE`

1. Stand near the target horse - move away any other nearby SWEM horses (to not accidentally edit their data instead)
2. Find the UUID of a (OP) player, you can get it on a website like [MCUUID](https://mcuuid.net/), and edit the command
3. Run the command. You can change the horse to All, mount it and use the normal transfer command

---

#### Known Issues

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

- **\[-\]** Keys override OP access and cannot be circumvented to set custom role permissions via permission plugins.

---

#### Changelog

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 121.781px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td style="width: 13.3504%;">1.20.1  
</td><td style="width: 20.0257%;">1.20.1-1.4.0</td><td style="width: 66.6239%;">Removed geld command for fertile/infertile command (either gender).</td></tr><tr><td rowspan="8" style="width: 13.3504%;">1.18.2  
</td><td style="width: 20.0257%;">1.18.2-1.4.0</td><td style="width: 66.6239%;">Added /swem horse breeding commands for 1.4.0 Gender update.</td></tr><tr><td style="width: 20.0257%;">1.18.2-1.3.0-15</td><td style="width: 66.6239%;">Added /swem horse owner \[player\] command to list owned + named horses.</td></tr><tr><td style="width: 20.0257%;">1.18.2-1.2.2</td><td style="width: 66.6239%;">Added /swem horse set commands for needs (part of new feed/water system)</td></tr><tr><td rowspan="5" style="width: 20.0257%;">1.18.2-1.0.0  
</td><td style="width: 66.6239%;">Added render command for all (render or unrender all tack).</td></tr><tr><td style="width: 66.6239%;">Added RRP commands for shake, scratch, buck, bit and stomp idles/animations.</td></tr><tr><td style="width: 66.6239%;">Merged the /swem horse setgalloptime and /swem horse resetgallop commands</td></tr><tr><td style="width: 66.6239%;">Changed /swem setlevel command to /swem set</td></tr><tr><td style="width: 66.6239%;">Changed /dev tackup and /dev tame to /swem horse category.</td></tr></tbody></table>

</details>

# Recipe Config

The SWEM common config adds an installation-specific configurable settings for recipes of items that servers or players might want to restrict access to.

<div class="pointer-container" id="bkmrk-%C2%A0" style="text-align: justify;"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>**MultiMC:** Instance &gt; Config Folder (Right Sidebar) &gt; swem-recipe-control  
**CurseForge:** Profile &gt; ... (next to play) &gt; Open Folder &gt; config &gt; swem-recipe-control  
**Forge (Windows):** `[user]/AppData/Roaming/.minecraft/config/swem-recipe-control.toml`  
**Forge (Mac):** `~/Library/Application Support/minecraft/config/swem-recipe-control.toml`

If the config file is not visible in the config file, try restarting Minecraft to generate it. If that does not work, copy and paste the full default config (drop down menu below) into a .txt file, edit the values as needed and name it `swem-recipe-control.toml`. Place it in the config folder to be read upon next start-up.

---

#### Configs Explained

**General**  
Config: Short for configuration, which means to change something to your preference.   
Default: Means the one that is preset. If at any time you need to reset, the default config is always okay to return to.  
Lines: Configs are read by the computer in lines, like programming code. The lines staying the way they are is very important.  
\#: Means everything in that line of the config will not be read by the computer. Changes made here will effect nothing.

<div class="pointer-container" id="bkmrk-%C2%A0-0" style="text-align: justify;"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>*Remember the primary rule for configs: Do not change ANY text that is not clearly written as a change like true/false, numbers, and lists. These changeable things will be clearly defined and look like test questions.*

---

#### Obtaining

```
	# || How is Amethyst Weapons and Armor (Player) obtained? 1 = Survival Crafting, 2 = Creative Menu, 3 = /give
	#Range: 1 ~ 3
	obtainAmethystGear = 1
```

**This says:** How can players obtain Amethyst Armor or Weapons? Must be 1, 2 or 3. Default is 1 (crafting).   
*Survival singleplayer users can leave this at 1 if they want to craft Amethyst armor/weapons and will not have access to creative or commands.*

<p class="callout info">*Servers that want to restrict access to Amethyst Armor for approved users or 'remove' it entirely should limit it to 2 or 3 depending on whether they permit non-staff users creative access. Useful for realistic servers where this armor may be OP.* </p>

```
	# || How are Rosettes obtained? 1 = Survival Crafting, 2 = Creative Menu, 3 = /give
	#Range: 1 ~ 3
	obtainRosettes = 1
```

**This says:** How can players obtain **basic tier** Rosettes? Must be 1, 2 or 3. Default is 1 (crafting).   
*Survival singleplayer users can leave this at 1 if they want to craft simple rosettes and will not have access to creative or commands.

<p class="callout info">*Servers that want to restrict access to rosettes for recognized/approved events **only** should limit it to 2 or 3 depending on whether they permit non-staff users creative access.* </p>

```
	# || How are Two Tailed Ribbons obtained? 1 = Survival Crafting, 2 = Creative Menu, 3 = /give
	#Range: 1 ~ 3
	obtainTwoTailedRibbons = 2
```

```
	# || How are Three Tailed Ribbons obtained? 1 = Survival Crafting, 2 = Creative Menu, 3 = /give
	#Range: 1 ~ 3
	obtainThreeTailedRibbons = 2
```

```
	# || How are Champion and Reserve Champion Ribbons obtained? 1 = Survival Crafting, 2 = Creative Menu, 3 = /give
	#Range: 1 ~ 3
	obtainChampionshipRibbons = 2
```

```
	# || How are Plaques obtained? 1 = Survival Crafting, 2 = Creative Menu, 3 = /give
	#Range: 1 ~ 3
	obtainPlaques = 2
```

```
	# || How are Trophies obtained? 1 = Survival Crafting, 2 = Creative Menu, 3 = /give
	#Range: 1 ~ 3
	obtainTrophies = 2
```

**This says:** How can players obtain (various) Rosettes or Awards? Must be 1, 2 or 3. Default is 2 (creative or commands only).   
*Survival singleplayer users can change this to 1 if they want to craft rosettes etc and will not have access to creative or commands.*

<p class="callout info">*Servers that want to restrict access to rosettes for recognized/approved events **only** should limit it to 2 or 3 depending on whether they permit non-staff users creative access. </p>

```
	# || How are Breeding Tokens obtained? 1 = Survival Crafting, 2 = Creative Menu, 3 = /give
	#Range: 1 ~ 3
	obtainTokensBreeding = 3
```

**This says:** How can players obtain breeding tokens? Must be 1, 2 or 3. Default is 3 (commands only).   
*This only needs to be changed if the [Server Config](https://wiki.swequestrian.com/books/star-worm-equestrian/page/server-config) has breeding tokens set to true (enabled). If disabled, horses can be bred normally with sweet feed and do not require breeding tokens.*

<p class="callout info">*Servers that want to restrict breeding to approved players or sell tokens to users as part of an economy should set breeding tokens to true in Server Config - and limit recipe to 2 or 3 depending on whether non-staff users are permitted creative access.*</p>

```
	# || How are Boosters obtained? 1 = Survival Crafting, 2 = Creative Menu, 3 = /give
	#Range: 1 ~ 3
	obtainBoosters = 1
```

 **This says:** How can players obtain booster shots? Must be 1, 2 or 3. Default is 1 (crafting).  *Survival singleplayer users can leave this at 1 if they want to craft booster shots and will not have access to creative or commands.*

<p class="callout info">*Servers that want to offer health boosting or offer veterinary treatment as part of a restricted job role or service should limit it to 2 or 3 depending on whether they permit non-staff users creative access.* </p>

---

#### Full (Default) Config

<details id="bkmrk-full-default-config-"><summary>Full Default Config 1.18.2</summary>

<div><div>  
</div><div>\# || =========== [Obtaining] =========== ||</div><div>[obtaining]</div><div>\# || How is Amethyst Weapons and Armor (Player) obtained? 1 = Survival Crafting, 2 = Creative Menu, 3 = /give</div><div>\#Range: 1 ~ 3</div><div>obtainAmethystGear = 1</div><div>\# || How are Rosettes obtained? 1 = Survival Crafting, 2 = Creative Menu, 3 = /give</div><div>\#Range: 1 ~ 3</div><div>obtainRosettes = 1</div><div>\# || How are Two Tailed Ribbons obtained? 1 = Survival Crafting, 2 = Creative Menu, 3 = /give</div><div>\#Range: 1 ~ 3</div><div>obtainTwoTailedRibbons = 2</div><div>\# || How are Three Tailed Ribbons obtained? 1 = Survival Crafting, 2 = Creative Menu, 3 = /give</div><div>\#Range: 1 ~ 3</div><div>obtainThreeTailedRibbons = 2</div><div>\# || How are Champion and Reserve Champion Ribbons obtained? 1 = Survival Crafting, 2 = Creative Menu, 3 = /give</div><div>\#Range: 1 ~ 3</div><div>obtainChampionshipRibbons = 2</div><div>\# || How are Plaques obtained? 1 = Survival Crafting, 2 = Creative Menu, 3 = /give</div><div>\#Range: 1 ~ 3</div><div>obtainPlaques = 2</div><div>\# || How are Trophies obtained? 1 = Survival Crafting, 2 = Creative Menu, 3 = /give</div><div>\#Range: 1 ~ 3</div><div>obtainTrophies = 2</div><div>\# || How are Breeding Tokens obtained? 1 = Survival Crafting, 2 = Creative Menu, 3 = /give</div><div>\#Range: 1 ~ 3</div><div>obtainTokensBreeding = 3</div><div>\# || How are Boosters obtained? 1 = Survival Crafting, 2 = Creative Menu, 3 = /give</div><div>\#Range: 1 ~ 3</div><div>obtainBoosters = 1</div><div>  
</div></div></details>*If you notice changes you don't like but don't know how to undo the changes you made to the Config, shut down the game and replace the config with this default one and the config will be reset. If using an **older release**, delete the config file and relaunch to regenerate it.*

---

#### Changelog

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 121.781px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td style="width: 13.3504%;">  
</td><td style="width: 20.0257%;">1.18.2-1.3.0-12</td><td style="width: 66.6239%;">Added config to adjust booster shot crafting.</td></tr><tr><td style="width: 13.3504%;">1.18.2  
</td><td style="width: 20.0257%;">1.18.2-1.0.0  
</td><td style="width: 66.6239%;">Implemented recipe enable / disable config for newly added features (awards &amp; tokens).</td></tr></tbody></table>

</details>

# Horse Data

The Horse Data file (1.18.2+) adds information on horses within the world and allows players or servers to reference information that would otherwise be inaccessible outside of code or NBT explorers / editors.

**MultiMC:** Instance &gt; Minecraft Folder (Right Sidebar) &gt; Saves &gt; \[World Name\] &gt; Serverconfig &gt; swem &gt; horsedata.json  
**CurseForge:** Profile &gt; ... (next to play) &gt; Open Folder &gt; Saves &gt; \[World Name\] &gt; Serverconfig &gt; swem &gt; horsedata.json  
**Forge (Windows):** `[user]/AppData/Roaming/.minecraft/saves/[world name]/serverconfig/swem/horsedata.json`  
**Forge (Mac):** `~/Library/Application Support/minecraft/saves/[world name]/serverconfig/swem/horsedata.json`  
**Servers:** World &gt; Serverconfig &gt; swem &gt; horsedata.json

---

#### Horse Data Explained

<p class="callout warning">Horse Data is **only** a reference source and cannot be changed to adjust entity data or remove entities in game!</p>

Horse Data can be opened via a text editor (ie Notepad) and provides the following information:

<table border="1" id="bkmrk-data-definition-hors" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 23.9802%;"></col><col style="width: 76.0198%;"></col></colgroup><tbody><tr><td>**Data**</td><td>**Definition**</td></tr><tr><td>Horse ID </td><td>The horse's unique identifier (UUID)</td></tr><tr><td>Horse name </td><td>Nametagged name or 'SWEM Horse' if N/A</td></tr><tr><td>Owner ID </td><td>The current owner's unique identifier (UUID) </td></tr><tr><td>Owner Name </td><td>The name of the current owner as displayed in the horse GUI</td></tr><tr><td>Dimension</td><td>The dimension they were in (on last info save)</td></tr><tr><td>Position</td><td>The X, Y and Z coordinates they were at (on last info save)</td></tr><tr><td>'Is Dead'</td><td>The status of a horse as either alive (false) or deceased (true)</td></tr><tr><td>Inventory Data </td><td>The data of tack slots (air = no item in slot)</td></tr><tr><td rowspan="4">Progression Data   
</td><td>The data of skill levels and training</td></tr><tr><td>Jump / Speed / Affinity default = 0 (level 1), health = 1 (level 1)</td></tr><tr><td>Days 'swiped' = Uses of desensitization items</td></tr><tr><td>Desensitization items = ??</td></tr><tr><td colspan="2"><p class="callout info">Data is saved routinely and may not reflect changes to information (ie location) post-save. SP worlds require a save / exit to update the data file, whereas servers can usually access info accurate to within a few minutes without a shutdown. </p>

</td></tr></tbody></table>

---

#### Uses

The horse data has many potential uses - even as a reference only source:

- Find information on current horses in the world, search by specifics such as name / owner ID.
- Moderation: Investigate potential misuse of exploits or rule breaking involving SWEM horses.
- Management: Search by owner to ensure adherence to ownership limits. (See below)
- Management: Facilitate resolving issues (bugs etc) by being able to reinstate evidenced stats or data.
- Resurrection: Reference a deceased horse's last known stats to offer 'resurrection'. (See below)
- Relocation: Find the last known location of a horse to find missing entities or narrow search radius. (See below)

---

#### Horse Ownership

World Owners (SP) or Server staff with console access (MP) can of course search (Ctrl+F) for an owner's UUID in horse data and determine currently owned horses - alive or deceased - and information such as location and stats. This may provide useful for servers in moderation where imposed restrictions on number of owned horses exists and there is concern for misuse.

However, horse data and the horse owner data entry offers the most significant feature built into the game; searching by criteria for this specific information. With adequate permissions, the following commands can be run:

`/swem horse owned list <player>` List the number of owned horses (and the names if nametagged) of a **specific** player.

`/swem horse owned search <#>` List the names of players and # of horses owned that **exceeds** the limit of # owned.

---

#### Resurrection

<p class="callout info">Horses Data was implemented with the intention to enable in-game resurrection further into development.</p>

Horse Data does not currently offer a way to resurrect horses in game, or alter the state of a horse via file editing. However, for servers that want to offer a low exploit-risk resurrection service (free or at cost) the horse data file contains most, if not all, the required information to create a new horse and reinstate the last-known skill levels, equipment and owner.

Similarly, SP users can utilise the information in much the same way if they want to recreate a previous horse as accurately as possible.

---

#### Relocation

<p class="callout info">Horse Data does not save constantly, so coordinate locations may reflect the **exact** location of a horse on the move.</p>

Horse Data does not currently offer a way to relocate horses in game, or alter the location of a horse horse via file editing. What it can do is provide a good starting location and dimension to conduct a manual search, or to narrow down search radius for searching via Minecraft commands. This information removes the necessity of using external NBT explorers, spending time searching when location commands fail (or cannot be used due to lack of a name / unknown exact name / many entities with the same name), leaving players hoping someone will find them in the future or even futile searching for a horse that may no longer be alive.

---

#### Other

The Horse Data file should be safe to delete if it become corrupted or remove outdated information on deceased horses. It will regenerate with data of **new** and **existing** horses (provided they are loaded by a player). It will not reinstate the data of deceased horses prior to resetting the file.

---

#### Known Issues

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

- **\[~\]** Saving data might occur too frequently, causing console spam and potentially lag on servers.

---

#### Changelog

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 121.781px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td style="width: 13.3504%;">1.18.2</td><td style="width: 20.0257%;">1.18.2-1.3.0-15</td><td style="width: 66.6239%;">Horses Data logging implemented.</td></tr></tbody></table>

</details>

# Community Packs

Community Packs are our integrated system to dynamically add custom content made by the community without the requirement for additional code.

# General Information [WIP]

<p class="callout info">This feature is available in **1.20.1-1.5+** and will **NOT** be added to outdated versions.</p>

Community Packs is a feature that allows players to add NEW assets to the mod without the use of an add-on mod.

---

#### Important- Update Changes

<p class="callout danger">Existing worlds should be safe to update but always take a backup in case you encounter an issue!</p>

To support community packs, some changes have been made. See additional pages for feature-specific changes.

- Common, Client and Recipe configs now generate in `config/swem`
- Community Pack features will likely break add-on mods.  
    **PLEASE BE PATIENT AND ALLOW CREATOR'S TIME TO UPDATE THEIR MODS**

---

#### Supported Features

<table border="1" id="bkmrk-feature-mod-version-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 15.204%;"></col><col style="width: 17.4289%;"></col><col style="width: 67.3671%;"></col></colgroup><tbody><tr style="background-color: rgb(52, 5, 93);"><td class="align-center"><span style="color: rgb(255, 255, 255);">**Feature**</span></td><td class="align-center"><span style="color: rgb(255, 255, 255);">**Mod Version**</span></td><td class="align-center"><span style="color: rgb(255, 255, 255);">**Notes**</span></td></tr><tr><td class="align-center">Coats</td><td class="align-center">**1.20.1-1.5 Beta +**</td><td>Custom coats that do not override default, and support coat cycling + breeding tags.</td></tr><tr><td class="align-center">Tack</td><td class="align-center" style="height: 29.7969px;">**1.20.1-1.5 Release**</td><td>Custom tack that does not override default tack and can be purchased via EQ Shop.</td></tr><tr><td class="align-center">Animations</td><td class="align-center" style="height: 29.7969px;">**1.20.1-1.5 Release**</td><td>Custom animations that can be triggered via command (loop). </td></tr></tbody></table>

---

#### Frequently Asked Questions

<details id="bkmrk-%5B1%5D-community-pack-%26"><summary>\[1\] Community &amp; Content Packs</summary>

**⮞ WHAT IS A COMMUNITY PACK?** Community Packs are folders that include all the files necessary to add NEW assets such as custom coats to SWEM.

**⮞ WHAT IS A CONTENT PACK?** Content Packs is also a Community Pack, but usually with less content. It will merge into any Community Packs with the same name. This allows:

- Creators to set a consistent pack name and release smaller 'add-ons' to their main pack(s)
- Creators to easily provide updated file (ie fixes or improved) that override their original files
- Players to have fewer individual Community Packs to sort
- Players to have fewer Community Packs listed in game, and easier results by Creator   
    **Example:** `artist_kofi:`  
    **Example:** `artist_fantasy:` or `artist_bays:`

**⮞ HOW DO I KNOW IF A PACK IS READY TO USE (PREMADE)?** This depends on the source, most creators should clearly state if their content is files only or a read to use pack.

- Look at the file contents (unzip the file if it comes zipped)  
      
    ✅ Must be a folder, not a ZIP (or any other)file  
    ✅ Must have a lowercase name with no spaces. ✅`artist_packname` **❌** `Artist Pack Name`  
    ✅ Must have two folders inside it: `json` and `textures`  
    ✅ Must have at least one coats or tack item with all required files.  
     See Creator Corner if you are making a community pack and are unsure what is required.  
      
    **❌** Individual files in a single folder  
    **❌** PNG files in `json > coats` or JSON files in `textures > coats > legacy`   
    **❌** Files or folders with spaces, symbols or capital letters

<p class="callout info">There can still be other errors that prevent a pack working, but this criteria means the pack is structured correctly!</p>

**⮞ WHAT IF PACKS HAVE AN IDENTICAL NAME?**

Community Packs that do not use recommended format could have a duplicate name like `free_coats` or `kofi_coats`.

- Duplicate folders will merge into one with the files of both folders
- Files will not override or replace each other **unless** they have identical names

<span style="background-color: rgb(132, 63, 161); color: rgb(236, 240, 241);"> <span style="color: rgb(255, 255, 255);">**Creators** </span></span>

- Avoid conflicting names with recommended unique format of `coatname_artist` in all files and packs
- Avoid content 'options' with the same name - if you offer variants (ie braids vs roached) give them a unique name
- Avoid creating packs with 'old' files that may override new versions (ie fixed or improved textures)
- Update or remove old packs that may have any such files.

<p class="callout info">Always check that merged files maintain the correct folder structure and file names are valid (ie not coat\_name\_copy)</p>

**⮞ WHAT IF IT ASKS ME TO REPLACE FILES?** There is no correct answer to this:

- Replacing existing files to update a texture error is usually safe.
- Replacing existing files to update coat info for breeding tags, inspiration info is usually fine.
- Replacing existing files with outdated files could revert changes (replace with pre-fix version)  
    If you replace a file with a broken texture or non-functional json, you will need to fix it or re-download the original!

**⮞ CAN I HAVE MULTIPLE COMMUNITY PACKS?** Yes. You can install multiple Community Packs, but you should read **\[4\] Performance** if adding a lot of additional content.

</details><details id="bkmrk-%5B2%5D-modified-packs-%26"><summary>\[2\] Modifying Community Packs</summary>

<p class="callout info">Always read the Creator's Terms Of Use (TOU) as significant non-private alterations or reupload may be prohibited!</p>

**⮞ CAN I REUPLOAD A COMMUNITY PACK +/- MODIFIED?**

**✅**`JSON FILES` You can edit and distribute json files or overrides freely.  
**❌**`PNG FILES` You should not modify, re-upload, distribute or monetize Creator's work without explicit consent.

`PNG FILES` Creators have the right to set and enforce appropriate use of their content.

- You must not modify, re-upload, distribute or monetize Creator's work without explicit consent.

`JSON FILES` Creators can set reasonable requests on json modification, but do not own this asset.

**✅** You can provide **FREE** override files or packs.  
**❌** You must not create and distribute files that violate platform (ie Discord) or Community (ie SWEM) rules.  
**❌** You must not monetize file edits to profit off the original Creator(s) work without consent.  
**❌**You must not provide premade packs that include the content (pngs) of Creator(s) without consent.  
**❌** You must not remove artist credits, or add false credits.  
**❌** You must not remove artist reference, excluding reasonable modification.  
`Esperanza from Spirit` -&gt; ✅ `Palomino (Dreamwork's Spirit: "Esperanza")` **❌** `N/A`

**⮞ CAN I RENAME A PACK (AS A PLAYER / CLIENT)?**

**<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> Multiplayer </span><span style="color: rgb(255, 255, 255);"> </span>**<span style="color: rgb(0, 0, 0);">No. This may prevent you from seeing any custom coats, even if you have all the correct files.</span>

<span style="color: rgb(0, 0, 0);">**<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> Singleplayer </span><span style="color: rgb(255, 255, 255);"> </span>**</span>Yes. This can sometimes help you organize custom content or shorten pack IDs.

- You must use a unique **lowercase** name with **no spaces** or **symbols**
- You should not edit information **in use by an existing save** (will need to change coats / tack affected).

**⮞ CAN I RENAME A COAT / TACK ITEM?**

**<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> Multiplayer </span><span style="color: rgb(255, 255, 255);"> </span>**<span style="color: rgb(0, 0, 0);">No. This may prevent you from seeing any custom coats or tack, even if you have all the correct files.</span>

<span style="color: rgb(0, 0, 0);">**<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> Singleplayer </span><span style="color: rgb(255, 255, 255);"> </span>**</span>Yes, though this is **not recommended**.

- You must use a unique **lowercase** name with **no spaces** or **symbols**
- You must set this for the file names of both `json`, `png`, and the texture path inside the `json` file.
- You should not edit information **in use by an existing save** (will need to change coats / tack affected).

<p class="callout warning">You should use standard naming format `coatname_artist` with **appropriate artist credit** by name!</p>

**⮞ CAN I EDIT CUSTOM CONTENT INFORMATION (JSON)?**

**<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> Multiplayer </span><span style="color: rgb(255, 255, 255);"> </span>**<span style="color: rgb(0, 0, 0);">Yes. Important information:</span>

- <span style="color: rgb(0, 0, 0);">Client-side (player) edits will only apply to your singleplayer worlds.</span>
- <span style="color: rgb(0, 0, 0);">Server-side edits will apply to all players, regardless of their individual pack settings.  
    `Texture Path` Players must use the same path to avoid black horses (missing texture)</span>

<span style="color: rgb(0, 0, 0);">**<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> Singleplayer </span><span style="color: rgb(255, 255, 255);"> </span>**</span>Yes, depending on type:

<table border="1" style="border-collapse: collapse; width: 100%; height: 287.094px;"><colgroup><col style="width: 16.0692%;"></col><col style="width: 25.5842%;"></col><col style="width: 58.3465%;"></col></colgroup><tbody><tr style="height: 29.7969px;"><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.7969px;">**<span style="color: rgb(255, 255, 255);">Content</span>**</td><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.7969px;">**<span style="color: rgb(255, 255, 255);">Variable</span>**</td><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.7969px;">**<span style="color: rgb(255, 255, 255);">Comments</span>**</td></tr><tr style="height: 198.703px;"><td class="align-center" style="height: 198.703px;">Coats</td><td style="height: 198.703px;">✅ Artist Credits \*  
  
✅ Inspiration \*  
  
✅ `lapis_cyclable`  
  
✅ `obtainable_by_breeding`  
  
✅ `base_colors`  
  
**❌** Model  
</td><td style="height: 198.703px;">Can include capital letters, spaces and symbols **inside the "" entry**.

Can include capital letters, spaces and symbols **inside the "" entry**.

Effect will apply to future lapis/redstone changes. **Must be true/false.**

Effect will apply to future breeding. **Must be true/false.**

Effect will apply to future breeding. Must use **valid tags.**

Must use Legacy until additional models are supported.

</td></tr><tr style="height: 28.7969px;"><td class="align-center" style="height: 28.7969px;">Tack</td><td class="align-center" style="height: 28.7969px;">TBC</td><td style="height: 28.7969px;"></td></tr><tr style="height: 29.7969px;"><td class="align-center" style="height: 29.7969px;">Animations</td><td class="align-center" style="height: 29.7969px;">TBC</td><td style="height: 29.7969px;"></td></tr></tbody></table>

<p class="callout warning">You must not remove or (unreasonably) modify Artist credits +/- reference and inspiration comments.</p>

</details><details id="bkmrk-%5B3%5D-multiplayer-use-"><summary>\[3\] Multiplayer Use</summary>

**⮞ HOW TO ADD COMMUNITY PACKS TO A SERVER?**

**<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> Multiplayer </span><span style="color: rgb(255, 255, 255);"> </span>**Paste the community pack(s) into the server's `config > swem > communitypacks` folder as normal.

- Players (clients) must also use the exact same mod version as the server.
- Players (clients) must have a copy of the same community pack folder(s).
- Clients can have additional community packs installed for SP use.

<p class="callout info">See individual pages for troubleshooting common issues for each feature.</p>

**⮞ CAN I USE THE OFFICIAL SWEM COMMUNITY PACK ON A SERVER?** Yes. You can use this on a multiplayer server provided it is free to all players, not re-uploaded externally or monetized.  
You should not modify the contents, except to remove unwanted files or edit obtaining information (tags, breeding etc).

**⮞ CAN I USE CREATOR'S COMMUNITY PACK ON A SERVER?**

<p class="callout info">Always read the Creator's Terms Of Use (TOU) as public multiplayer use, alterations or reupload may be prohibited!  
</p>

</details><details id="bkmrk-%5B4%5D-performance-%E2%AE%9E-wi"><summary>\[4\] Performance</summary>

**⮞ WILL COMMUNITY PACKS MAKE MY GAME LAG?** Performance loss with the community pack features has not been reported, but individual results may vary.

- Community Packs store text and coat files in your config file which will occupy storage space.
- Community Packs require your game to load and register these on load, which may marginally increase load times.
- Community Packs add new content into the game, similar to adding more and more mods it can impact performance.

<p class="callout info">PCs with limited resources or low performance may have a limit on how much custom content it can realistically support.</p>

</details>---

#### Using Community Packs

<p class="callout info">This section explains how to use **PREMADE** Community Packs \[1\] - see [Creators' Corner](https://wiki.swequestrian.com/books/star-worm-equestrian/page/creators-corner-wip) to create your own.</p>

<p class="callout warning">Read **\[2\] Modifying Community Packs** before you edit any Community Pack files.</p>

To install your custom content, you need to download or create a Community Pack or Content Pack.

- You can install multiple packs if they have a unique and valid name such as `artist_packname`.
- Content packs will merge into community packs of the same name, or work as a new pack if one does not exist.

**<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> STEP ONE: </span> GENERATE THE CONFIG FOLDER**

This is only required the first time you add or update the 1.20.1-1.5+ mod file.

1. **\[Optional\]** Backup any existing saves files (recommended)
2. Install the latest 1.20.1-1.5 Beta file
3. Load the game to the menu screen
4. Exit the game

**<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> STEP TWO: </span> INSTALL THE COMMUNITY PACK**

1. Download or Create your Community Pack  
    → Free Official Community Pack can be found [here](https://discord.com/channels/715626418893095012/737144919717707896/1266908931423469609)!  
    → Free and Paid Community Packs can be found on many creators pages [here](https://discord.com/channels/715626418893095012/1198308571130122250)!
2. Check the file is ready to install  
    → See **\[1\] Community &amp; Content Packs** above (FAQ)
3. Copy the Community Pack
4. Go to `config > swem > community-packs`
5. Paste the Community Pack file  
    → It should look like: `config > swem > community-packs > artist_pack_name`

**<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> STEP THREE: </span> VIEW THE CONTENT IN-GAME**

1. Load the game
2. Load into a save or (recommended) a new test world
3. See relevant pages:  
    → [Coats](https://wiki.swequestrian.com/books/star-worm-equestrian/page/coats-new)  
    → [Tack](https://wiki.swequestrian.com/books/star-worm-equestrian/page/tack-wip)  
    → [Animations](https://wiki.swequestrian.com/books/star-worm-equestrian/page/animations-wip)

---


#### Known Issues

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

\- <span style="color: rgb(126, 140, 141);">**1.20.1-1.5.2**</span> Pasture Blankets (equipped) disappear on world reload.

---

#### Changelog

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 129.188px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3498%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0247%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6255%; height: 29.7969px;">**Notes**</td></tr><tr style="height: 29.7969px;"><td class="align-center" rowspan="4" style="height: 29.7969px; width: 13.3498%;">1.20.1  
</td><td style="width: 20.0247%; height: 29.7969px;">1.20.1-1.5.2</td><td style="width: 66.6255%; height: 29.7969px;">Bug Fix: Pasture Blankets not showing up on racks.</td></tr><tr style="height: 10px;"><td style="width: 20.0247%; height: 10px;">1.20.1-1.5.0</td><td style="width: 66.6255%; height: 10px;">Public Release: Added support for custom tack and animations.</td></tr><tr style="height: 29.7969px;"><td style="width: 20.0247%; height: 29.7969px;">1.20.1-1.5-beta-7</td><td style="width: 66.6255%; height: 29.7969px;">Bug Fix: Change JSON file formatting and fixed load errors.</td></tr><tr style="height: 29.7969px;"><td style="width: 20.0247%; height: 29.7969px;">1.20.1-1.5-beta-5</td><td style="width: 66.6255%; height: 29.7969px;">Public Release: Added support for custom coats.</td></tr></tbody></table>

</details>

# Creators' Corner [WIP]

## <span style="color: rgb(255, 255, 255);">**<span style="background-color: rgb(224, 62, 45);"> READ ME </span>**</span>

The Community Pack features are in development. Changes may not reflect newest release immediately.  
This page will be updated when possible, and information may not be correct for outdated versions!

**Please contact [Delphi](https://discord.com/channels/715626418893095012/736460598652567603/1310732774897881170) via SWEM DC with any feedback or to contribute video resources for this guide!**

---

#### Note To Content Creators

This update will support you in sharing your content to a wider audience, with or without coding experience.

- You will no longer need to create resource packs that override a limited number of default options for coat or tack.
- You can add limitless (within reason) options to expand the game without creating a separate mod (add-on).
- You can integrate your content into some existing features of the mod, such as coat cycling and breeding tags.

To properly transition towards community packs, we recommend:

- Read this page carefully to fully understand creating community packs.
- Create **simple, clear and easy to follow / enforce** Terms Of Use (TOU) if you share or sell your content.
- Upload content in a player-friendly format, such as Community Pack, Content Pack or standalone files.

<p class="callout info">You must read and follow the Content Creation Rules (below) to comply with SWEM's license and permitted use of assets.</p>

<details id="bkmrk-content-creation-rul"><summary>Content Creation Rules</summary>

**⮞ YOU <span style="text-decoration: underline;">MUST NOT</span> SELL (OR TRADE FOR PROFIT) ANY ASSETS CREATED AND OWNED BY SWEM**

`EXCEPTIONS MAY BE MADE ON AN INDIVIDUAL BASIS WITH EXPLICIT CONSENT FROM SWEM (ALAHARRANHONOR)`

- Modified versions of the horse model
- Modified versions of any blocks or items
- Modified version of **any** default coats
- Modified textures of any blocks or items
- Freely provided materials:  
    → Shading layers  
    → Rights to use standard techniques (eyes, nose, hoof etc)  
    → Template resource packs  
    → Template community packs  
    → JSON files (not in a working community pack)

**⮞ YOU <span style="text-decoration: underline;">MUST NOT</span> SELL (OR TRADE FOR PROFIT) OR REDISTRIBUTE ASSETS OF OTHER CREATORS**

`EXCEPTIONS MAY BE MADE WITH EXPLICIT CONSENT FROM THE CREATOR OR THEIR T.O.U`

- Modified textures
- Modified .json files that remove or alter credits
- Free resources  
    → Including the **Official Community Pack** (free) and any donated works from community artists

**⮞ YOU CAN PROVIDE** <span style="text-decoration: underline;">**FREE**</span> **CONTENT THAT ACCEPTS AN <span style="text-decoration: underline;">OPTIONAL</span> DONATION**

`COAT MODIFICATIONS ARE ONLY PERMITTED WITH WITH EXPLICIT CONSENT FROM SWEM (ALAHARRANHONOR)`

- Modified horse model and "breed add-ons"
- Modified .json files   
    → Altered breeding tags or coat cycling information

**⮞ YOU CAN SELL CONTENT THAT IS AT LEAST <span style="text-decoration: underline;">90%\*</span> YOUR OWN WORK**

`90% ACCOUNTS FOR THE 10% FAIRLY ACCREDITED TO SIMILAR ARTISTIC STYLE, INSPIRATION, REFERENCE OR COLOR PICKING`

- `You can sell content that is at least <strong>90%*</strong> <strong>your own work</strong>`  
    → Models for entities, blocks or items  
    → Textures for entities, including coats using the freely provided shading layer or standard features (eyes, nose, hoof etc)  
    → Textures for inventory icons of **custom content** using the default **pixel** **outline** (shape) of SWEM tack  
    → Textures for blocks or items  
    → Animations

<p class="callout warning">**Star Worm Equestrian is PG13: appropriate for users of all ages.**  
Any content or creators that modify it to be or appear otherwise do so against the terms of use for this project.</p>

**⮞ YOU <span style="text-decoration: underline;">MUST NOT</span> SELL, PROMOTE OR FEATURE SWEM IN ANY CONTENT <span style="text-decoration: underline;">OR MEDIA</span> THAT INCLUDES:**

- Extreme violence or gore
- Mature (18+) themes  
    → Including realistic gender anatomy or animations

</details><details id="bkmrk-terms-of-use-%28tou%29-y"><summary>Terms Of Use Information</summary>

##### **WARNING**

Creating a complicated or highly restrictive TOU will set you up for frustration when it is inevitably violated or misinterpreted.   
To protect your content within the **very limited legal recourse for TOUs** we encourage creators to share their creations in a similar way to mods; allow public or private use with minimal restrictions, provided the creator receives the download or support.

- If you choose to share your content publicly, it is your responsibility to clearly inform users of appropriate use.
- It is unreasonable to expect users to be remain informed of alterations to TOU **after the time of download.**
- It recommended to:  
    → Post your full TOU in a public source that can be accessed by anyone without membership or sign up/in.  
    → Include your TOU as a text file in any premade community packs.  
    → Include your TOU as a link or summary in any location your files are hosted or downloaded.

##### **RECOMMENDATIONS**

<p class="callout info">Avoid **requiring** credit for use in media; it should be encouraged but **no credits does not equal insult!**  
→ **It is not standard practice to credit every creation (ie mods)** in casual images; nice if you do, but optional!  
→ It should only be "required" to **credit where appropriate** (promotion, inspiration or reference), and **not falsely claim.**  
</p>

<p class="callout info">Avoid **prohibiting** inspiration or reference; **similarity is not proof of plagiarism!**  
→ It is possible for creators to have a similar idea, share the same reference, or take respectful inspiration!  
→ It should be expected that work(s) **clearly and** **directly** referenced or inspired by your creation is fairly credited.</p>

<p class="callout info">Avoid **restrictive** use policies that are difficult to monitor and enforce.  
→ It is an unfortunate reality that players +/- servers will violate agreements, especially if they are restrictive.  
→ There is limited legal recourse to address this; so state what you are **willing and able to action if necessary!**  
</p>

<p class="callout info">Consider providing content in a compact format with **minimal individual downloads**!  
→ Players and servers will be less likely to distribute (or more likely to use) **easily** accessible files.  
→ It is suggested to provide creator pack(s) in bundles such as 'Bays', 'Pintos', '2023 Coats'  
</p>

<p class="callout info">Avoid uploading to **unsecure file hosting sites** or encouraging users to engage in **unsafe internet habits**.  
→ It is recommended to use popular sites such as Kofi, Google Drive.</p>

---

##### **EXAMPLE TERMS OF USE <span style="color: rgb(230, 126, 35);">(NOT A LEGAL CONTRACT OR LICENSE)</span>**

- `OWNERSHIP & AGREEMENT`  
    → The creator (name) retains all rights of ownership to this content  
    → The right to use this content is granted to you (player) in accordance with this agreement
- `USE`  
    → This creation `<span style="color: rgb(45, 194, 107);">can</span>/not` be used in content (images, videos) - credits are optional but appreciated.  
    → This creation `<span style="color: rgb(45, 194, 107);">can</span>/not` be used privately in singleplayer or a small private group.  
    → This creation `<span style="color: rgb(45, 194, 107);">can</span>/not` be used publicly in multiplayer.  
    → This creation `<span style="color: rgb(45, 194, 107);">can</span>/not` be used in reasonable commercial services `with/without` consent.  
     ✅🚫 Offered as part of a service (ie random / selected coat change) requiring real money  
     ✅🚫 Offered as a prize or reward for activity or events requiring real money  
     ✅🚫 Offered as an unlock via crowdfunding or engagement (ie server cost covered -&gt; unlock)  
     **NOTE: Commercial services must abide by Minecraft's EULA**
- `DISTRIBUTION`  
    → This creation `<span style="color: rgb(45, 194, 107);">can</span>/not` be reuploaded `<span style="color: rgb(45, 194, 107);">with</span>/without` consent `<span style="color: rgb(45, 194, 107);">and</span>/or` credits `and/or` payment.  
     ✅🚫 Limited private use by friends or small groups  
     ✅🚫 Custom Community Packs (folder)   
     ✅🚫 Custom Modpacks (zip)  
     ✅🚫 Exceptions: Paid vs Free, Commissions (paid) or Gifts (prizes)  
     ✅🚫 Other: File Hosting Sites, Discord Servers etc
- `ALTERATIONS`  
    → This creation `<span style="color: rgb(45, 194, 107);">can</span>/not` be altered `with/<span style="color: rgb(45, 194, 107);">without</span>` consent and `<span style="color: rgb(45, 194, 107);">with</span>/without` credits for `<span style="color: rgb(45, 194, 107);">public/private</span>` use.  
     ✅🚫 Texture  
     ✅🚫 Information (json: name, description, color tags etc)  
     ✅🚫 Other conditions

</details>---

#### Updating A Community Pack

<p class="callout info">Official Community Pack version is updated to work with SWEM 1.5.2 - please use the Beta 5 pack found [here](https://discord.com/channels/715626418893095012/737144919717707896/1266908931423469609).</p>

If you have a custom coat community pack for 1.20.1-1.5-beta7, you must modify it to stay compatible in newest release.

1. Close Minecraft
2. Locate your community pack(s)
3. Go inside `packname > jsons > coats`
4. Open the first coat file in a text editor
5. Change `"legacy": "default:coats/legacy/coat_artist.png"` to `"legacy": "legacy/coat_artist.png"`
6. Save and close the file
7. Repeat for all coat files +/- all outdated packs

<details id="bkmrk-texture-path-files-%28"><summary>Texture Path Files (Older Versions)</summary>

**Beta 5** `"legacy": "default:coats/legacy/coat_artist.png"`

**Beta 7** `"legacy": "default:legacy/coat_artist.png"`

**1.5.x** `"legacy": "legacy/coat_artist.png"`

</details>---

#### Creating A Community Pack

<p class="callout info">You can skip step 1-3 by downloading a template community pack found on our [Discord](https://discord.com/channels/715626418893095012/748632231257440336/1266941242630209589).</p>

<p class="callout info">You can skip or delete any folder that will not be used for your content (ie tack folders if you will not add any tack).</p>

**<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"><span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> READ ME: </span></span><span style="color: rgb(255, 255, 255);"><span style="color: rgb(0, 0, 0);"> RESOURCES</span></span>**

<details id="bkmrk-%5Bexpand%5D-recommendat"><summary>\[EXPAND\] Recommendations</summary>

**⮞ REMOVE ANY UNUSED FOLDERS**

Consider removing folders that do not contain any content (ie tack folder from a coat only pack). This will not prevent the pack from working, but it will be smaller, tidier and much clearer to users on the content contained within.

**⮞ USE A STANDARD NAMING FORMAT**

This keeps your creations consistent, well organized and easy to identify as your work.  
**<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"><span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> PACKS </span></span>** `artist_packname` Example: `arishant_freecoats`**<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);">  
 COATS </span>** `coatname_artist` **Example:** `maple_arishant`  
**<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> TACK </span>** See naming format resources below.

You might notice some items recommend credits before **or** after the name, this is for a few reasons!  
**<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"><span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> PACKS </span></span>** Sorted alphabetically in folder and in-game, so packs group by artist instead of pack name  
**<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> COATS </span>** Listed alphabetically in game once filtered by pack. **Example:** `apple_artist / banana_artist / coconut_artist`  
**<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> TACK </span>** Listed alphabetically in game, instead of by type. **Example:** `midnight_bridle / midnight_halter / midnight_saddle`

**⮞ USE A UNIQUE NAME FOR PACKS**

Naming a pack `koficoats` will work, but if another pack shares the same name they would merge together.   
If you use `artist_packname` it significantly reduces the chance of name duplication and folder merging.

**⮞ USE A UNIQUE NAME FOR FILES**

Naming a coat `coatname` or tack item `name_type` without artist will work, but it increases the risk of file replacement.  
Pack that use the same name and coats or tack with the same name, will **replace** existing files of the same name.

If you are an artist that offers different variations of content, always use a unique name.  
**Example:** 2 files both named `coatname_artist` but one with braids and one with roached mane will replace the other if a player chooses to use both options. If you named one `coatname_braids_artist` and the other `coatname_roached_artist` the player can choose to have one or both without replacing the other.

**⮞ USE CORE PACKS AND CONTENT PACKS**

If you want to make every pack unique, that's up to you. Example: `artist_pack1` `artist_pack2` `artist_pack3`  
However, if you create a lot of content this is going to be annoying for you to keep track of, and overwhelming to players.

Instead of using many packs with just one of two creations inside, consider using a core pack and offering add-ons via content packs. **This is explained more in a section further down!**

**⮞ REMOVE (OR RENAME) OUTDATED FILES**

If you fix and issue with a pack, file or texture it is recommended to remove the original download. If you want to keep it as a legacy version, consider renaming it (ie `coatname_artist_old`). Old files using the name name may replace newer ones if accidentally downloaded, or included in an outdated pack.

</details><details id="bkmrk-%5Bexpand%5D-how-it-shou"><summary>\[EXPAND\] File Structure Example</summary>

<table border="1" id="bkmrk-%F0%9F%93%82-config-%F0%9F%93%82swem-%F0%9F%93%82comm" style="border-collapse: collapse; width: 100%; height: 112.156px;"><colgroup><col style="width: 10.0124%;"></col><col style="width: 8.89988%;"></col><col style="width: 18.2942%;"></col><col style="width: 16.9345%;"></col><col style="width: 10.6304%;"></col><col style="width: 9.88875%;"></col><col style="width: 25.3399%;"></col></colgroup><tbody><tr style="height: 29.7969px;"><td class="align-left" rowspan="24" style="height: 52.7813px;">📂 config  
</td><td class="align-left" rowspan="24" style="height: 52.7813px;">📂swem  
</td><td class="align-left" rowspan="24" style="height: 52.7813px;">📂community-packs  
</td><td class="align-left" rowspan="24" style="height: 52.7813px;">📂artist\_packname  
</td><td class="align-left" rowspan="11" style="height: 29.7969px;">📂jsons  
</td><td class="align-left" style="height: 29.7969px;">📂coats

</td><td>🗒️`artist_coat.json` files

</td></tr><tr><td rowspan="10">📂tack

</td><td>📂blanket

</td></tr><tr><td>📂breast\_collar

</td></tr><tr><td>📂bridle

</td></tr><tr><td>📂girth\_strap

</td></tr><tr><td>📂halter

</td></tr><tr><td>📂horse\_armor

</td></tr><tr><td>📂leg\_wraps

</td></tr><tr><td>📂pasture\_blanket

</td></tr><tr><td>📂saddle

</td></tr><tr><td>📂saddle\_bag

</td></tr><tr style="height: 22.9844px;"><td rowspan="12" style="height: 22.9844px;">📂textures  
</td><td style="height: 22.9844px;">📂coats</td><td>🗒️`artist_coat.png` files</td></tr><tr><td rowspan="10">📂tack  
</td><td>📂blanket

</td></tr><tr><td>📂breast\_collar

</td></tr><tr><td>📂bridle

</td></tr><tr><td>📂girth\_strap

</td></tr><tr><td>📂halter

</td></tr><tr><td>📂horse\_armor

</td></tr><tr><td>📂leg\_wraps

</td></tr><tr><td>📂pasture\_blanket

</td></tr><tr><td>📂saddle

</td></tr><tr><td>📂saddle\_bag

</td></tr><tr><td>📂tokens</td><td>🗒️`token_name.png` files</td></tr><tr><td colspan="3">🗒️ tokens.json  
</td></tr><tr style="height: 59.375px;"><td colspan="7" style="height: 59.375px;"><p class="callout info">Shown: The file structure for community packs, including correct placement inside `config > swem > community-packs`</p>

</td></tr></tbody></table>

</details>**<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> STEP ONE: </span> CREATE THE PACK FOLDER STRUCTURE**

1. Create a new folder   
    → It can be in `config > swem > community-packs` or somewhere else (move later)
2. Name your community pack  
    → It must be in lowercase letters with no spaces  
    → It is recommended to use `artist_packname` such as `yourname_kofi` or `yourname_bays`
3. Go inside the empty folder
4. Create two new folders here  
    → `jsons` to store the information files  
    → `textures` to store the coat and tack files

**<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> STEP TWO: </span> CREATE THE JSONS FOLDER STRUCTURE**

1. Go inside the empty `jsons` folder
2. Create two new folders here  
    → `coats` to store **.json** information files for coats  
    → `tack` to store **.json** information files for tack
3. Go inside the empty `tack` folder
4. Create 10 new folders here  
    → `blanket`  
    → `breast_collar`  
    → `bridle`  
    → `girth_strap`  
    → `halter`  
    → `horse_armor`  
    → `leg_wraps`  
    → `pasture_blanket`  
    → `saddle`  
    → `saddle_bag`

**<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> STEP THREE: </span> CREATE THE TEXTURES FOLDER STRUCTURE**

1. Go inside the empty `textures` folder
2. Create two new folders here  
    → `coats`   
    → `tack`
3. Go inside the empty `coats` folder
4. Create one new folder here:  
    → `legacy` to store **.png** texture files for coats
5. Go inside the empty `tack` folder
6. Create 10 new folders here  
    → `blanket`  
    → `breast_collar`  
    → `bridle`  
    → `girth_strap`  
    → `halter`  
    → `horse_armor`  
    → `leg_wraps`  
    → `pasture_blanket`  
    → `saddle`  
    → `saddle_bag`

---

#### Creating A Content Pack

<p class="callout info">If you are making a pack for personal use, you can skip this. Content packs are aimed at Creators providing expansion content.</p>

A Content Pack is exactly the same as a community pack, but differs in how and why it is used.

- Content Packs use the same name as a 'core' community pack.
- Content Packs merge into any packs with the same name, or work as a standalone if one does not exist.
- Content Packs usually include less content, or content bundled by theme (ie Black Coats, Bay Coats)

<details id="bkmrk-%5Bexpand%5D-content-pac"><summary>\[EXPAND\] Content Packs Example</summary>

If you create a lot of content, you probably do not want to provide ALL of your coats in a single bundle, or maintain lots of individually named packs. This would quickly get confusing and difficult should any packs require a fix to files or textures.

Let's say you decide that your core pack will be `yourname_koficoats`. Each time you create a new coat, you will provide that coat in its own pack, using that name. You set it up like a normal community pack, and if a player downloads it it will work in-game when pasted into the community pack folder.

If you then create another new coat, you do the same thing; make a community pack named `yourname_koficoats` with just the NEW coat file and texture. If a player downloads that file and pastes it into the community pack folder, **it will merge into any pack folders that share the same name.**

This means you can offer optional content that players can pick and choose which files they want. They don't need to download any requirements, every pack will work on its own, or merge with others if they already exist.

<p class="callout warning">Unfortunately, downloads get renamed if they have the same name, ie `artist_pack [1]` and `artist_pack [2]`  
→ There is no way to avoid this without **downloading packs one at a time**, or manually renaming them to merge files.  
</p>

</details>---

#### Creating Content

If you followed the guide above, you have a basic community pack, but it needs content to work in game.

Community Packs can support custom coats, tack and animations - this can be all in one pack, or split into separate packs.

---

#### Adding Custom Coats

This guide will not cover how to create a coat, for information please read our [resources](https://discord.com/channels/715626418893095012/748632231257440336/1117996750842630194) on Discord.

**<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> STEP ONE: </span> CREATE OR DOWNLOAD A CUSTOM COAT**

1. Save or rename the file as `artist_coatname`  
    → The file type should display as `PNG File`
2. Paste this file into your community pack `artist_packname > textures > coats > legacy > coatname_artist.png`

**<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> STEP TWO: </span> CREATE A JSON FILE**

1. 1. Open a blank text editor file using Notepad (Windows) or TextEdit (Mac)
    2. Paste in the coat template code (below)
    3. Edit the template to your coat  
        → `credits` the name of the coat artist(s) **✅** `"credits": "Arishant",`   
        → `inspiration` optional notes on inspiration or reference **✅** `"inspiration": "Esperanza from Spirit",`   
        → `models` the texture path (location) for **legacy model** **✅** `"legacy": "legacy/esperanza_arishant_legacy.png"`  
        → `lapis_cyclable` if the coat can be cycled using lapis or redstone `true` or `false`  
        → `obtainable_by_breeding` if the coat can appear from a (bred) foal `true` or `false`  
        → `base_colors` which color tags the coat uses **✅** `["black","gray"]` **✅** `"base_colors": ["creamy"]`
    4. Save the file as a .json file by using `save as` and naming the file `artist_coatname.json`  
        → The file type should display as `JSON File`
    5. Paste this file into your community pack `artist_packname > jsons > coats > coatname_artist.json`

<details id="bkmrk-%5Bexpand%5D-coat-templa"><summary>\[EXPAND\] Coat Template</summary>

{  
 "credits": "Artist(s)",  
 "inspiration": "N/A",  
 "models": {  
 "legacy": "legacy/coatname\_artist\_legacy.png"  
 },  
 "lapis\_cyclable": true,  
 "obtainable\_by\_breeding": true,  
 "base\_colors": \["black","gray","white","creamy","brown","dark\_brown","chestnut"\]  
}

</details><details id="bkmrk-%5Bexpand%5D-info-%26-comm"><summary>\[EXPAND\] Info &amp; Common Mistakes</summary>

**⮞ LEGACY MODEL**

Legacy model is the current horse model in game, but more models are planned in future.

- Texture must use the `legacy` model texture path
- Future model types may come pre-listed listed, but do not function in game

**⮞ TEXTURE PATH** Texture path is the location of the coat file placed in `artist_packname > jsons > coats > legacy > coatname_artist.png`

- Texture path must match the exact name of the coat png file  
    → Must be a lowercase name with no spaces or symbols  
    → Can include numbers or underscores   
    → Should use the format `artist_coatname` or `artist_coatname_legacy` to indicate it uses original model  
    → Should share the same or similar name as the json file

**⮞ COAT CYCLING** Coat cycling is the function that allows a player to cycle through coat options by right clicking a horse with redstone or lapis.

- Cycling a coat will only work if:  
    → Set to `"lapis_cyclable": true,` in the json file  
    → Coat cycling is enabled in server config `allowCoatCycling = true`   
    → Coat is not blacklisted in server config `blacklistedCoatIds`  
    → Server config is per-world; enabling settings in one world does not auto-apply it to others!
- Summoning a (random) coat via command will only work if:  
    → Set to `"lapis_cyclable": true,` in the json file  
    → Coat is not blacklisted in server config `blacklistedCoatIds`

**⮞ BREEDING &amp; COLOR TAGS**

- Color tags must use at least one of 7 valid choices:   
    → `["black","gray","white","creamy","brown","dark_brown","chestnut"]`  
    → Separate multiple tags with a comma  
    → There must not be a comma between `"` and `]`
- Coats can appear from converting horses if:  
    → Coat has at least one valid color tag  
    → Coat has the same color tag as the vanilla horse (randomly chooses from coat options)  
    → Set to `"obtainable_by_breeding": true,` in the json file  
    → Converting is enabled in server config file (default) `tokensBreeding = false`  
    → Coat is not blacklisted in server config `blacklistedCoatIds`  
    → Server config is per-world; enabling settings in one world does not auto-apply it to others!
- Coats can appear from breeding if:  
    → Set to `"obtainable_by_breeding": true,` in the json file  
    → Coat is not blacklisted in server config `blacklistedCoatIds`  
    → Foals are assigned one tag from any their parents have and use one of 7 foal coats (one per tag)  
    → Foals choose from a random adult coat with the same tag when they grow up
- Color tags and breeding outcomes are **very basic** and do not support realistic genetics  
    → Setting tags you expect the horse to 'pass on' is more likely to get your coat **from** those tags.  
    → **Example:** Bay coat with "chestnut", "black", "brown" - any chestnut, black or brown foal can grow up to use it.  
    → Setting tags for any color a coat has a small amount of will result in dramatic changes from foal to adult coats.  
    → **Example:** Leopard Appaloosa with "black", "white" - a fully black foal would grow up to a mostly white coat.

<p class="callout info"> **RECOMMENDATION** → Set **one or two** tag(s) for a foal color you would expect to get the coat from **Example:** Black Foal -&gt; Black Horse </p>

</details>**<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> STEP THREE: </span> TEST YOUR COMMUNITY PACK**

1. 1. Paste the community pack file in `config > swem > community-packs`  
        → Read [here](https://wiki.swequestrian.com/books/star-worm-equestrian/page/general-information-wip#bkmrk-community-packs) if this is your first time installing a community pack.
    2. Load the game
    3. Open a test world with cheats enabled
    4. Type `/swem summon LEGACY`  
        → Your pack should be listed in the options  
        → It may be above or below the default `swem:` options  
        → If your pack is not listed, you have made an error
    5. Select your coat and enter the command
    6. Check the coat has the expected texture.

If this worked as expected, you can repeat Step 1 + 2 to add additional coats to the pack.

<details id="bkmrk-%5Bexpand%5D-troubleshoo"><summary>\[EXPAND\] Troubleshooting Errors</summary>

**<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> COMMUNITY PACK TROUBLESHOOTING </span>  
FOLLOW <span style="text-decoration: underline;">EACH STEP</span> CAREFULLY + NOTE ISSUES AS YOU GO. ONLY REQUEST HELP <span style="text-decoration: underline;">AFTER</span> USING THIS!**

**⮞ \[0\] CORRECT INSTALLATION**

- Check your community pack is correctly installed to work:  
    **→** Pasted in config &gt; swem &gt; community-packs folder  
    **→** Unzipped folder and **not** a .zip or .rar file  
    **→** Direct inside your community pack should be folders for `jsons` and `textures`   
    ✅ `config > swem > community-packs > yourpackname > jsons / textures`  
    **❌** `config > swem > community-packs > yourpackname > yourpackname (again) > jsons / textures`

**⮞ \[1\] MOD VERSION**

- **Double check** you are using the latest 1.20.1 Beta version.  
    **→** Even if you feel sure, go and check it. It's the most common error!  
    **→** `Curseforge App` Will not auto-install beta files, go to `mod's page > versions > install`  
    **→** `Multiplayer Servers` Check server is on latest release  
    **→** `Multiplayer Users` Check client + server use same version  
    ⚠️ **Community Packs are for 1.20.1-1.5 and above only.**

⮞ **\[2\] OFFICIAL COMMUNITY PACK VERSION**

- Skip this step if you are not using the official Community Pack.  
    **→** Check you have `swem_community_pack_beta_5` or above.  
    **→** Check this is the latest version posted - it may have a new release!  
    **→** `Multiplayer Servers` Check server has the correct pack  
    **→** `Multiplayer Users` Check clients have the same pack name + contents as server

**⮞ \[3\] COMMUNITY PACK LOADING**

- Open the game and load into a world
- Type `/swem summon LEGACY`  
    **→** Is the pack listed?   
    **→** Is **any** pack listed (excluding `swem:`)  
      
    ✅ Pack(s) are recognized  
    **❌** Pack(s) are not recognized, specific packs are invalid or have no valid files. **Go to solutions \[3\].**

**⮞ \[4\] COAT REGISTERED**

- Type `/swem summon LEGACY packname:`  
    **→** Is the coat(s) you expect to see listed? **Example** `kofi_coats:spirit_arishant_legacy`  
      
    ✅ Coat(s) have registered.  
    **❌** Coats have not registered OR specific coat(s) are invalid. **Go to solutions \[4\].**

**⮞ \[5\] JSON -&gt; TEXTURE PATH**

- Summon coat(s) from the pack  
    **→** Do coat(s) have a texture that is correct for that horse?  
      
    ✅ Coat(s) have the correct texture  
    **❌** `Black Texture` Texture path or file name is invalid or missing. **Go to solutions \[5\].  `Multiplayer` Player is missing the pack or no texture for that coat path. **Go to solutions \[5\]. ❌** `White Texture` Coat information has been changed. **Revert changes OR change coat via lapis/command.**  `Multiplayer` Player (client) pack is different to the server's files. **Update pack to match server.**  
    **❌** `Wrong Coat` Texture path or file name is incorrect. **Go to solutions \[4\]. ❌** `Looks Wrong` Texture or UV map error. **Contact Coat Artist or request help.**

**⮞ \[6\] OTHER**

- `Lapis Cycling`   
    **→** If you cannot cycle **any** coats using lapis or redstone, it is disabled in server config.  
    **→** If you can cycle coats, but some options are missing, it is disabled in the coat **.json** file.
- `White Texture`   
    **→** If a coat is white, the pack or coat .json files were removed or renamed  
    **→** If that is not the case, information in .json may have an error (invalid format) **Go to solutions \[5\].**
- `Texture Error`  
    **→** If a coat appears broken (color in wrong places, missing pixels, marker blocks) it needs a texture or UV fix.  
    **→** If you are not the coat artist, contact the original creator.
- `Error On Load / Crashing`   
    **→** Too many potential causes **→** Paste your **latest.log** file in [Tech Help](https://discord.com/channels/715626418893095012/997404105704210432) in our Discord with a description of the issue(s).
- `All files correct but some do not load`  
    **→** Invalid files prevent subsequent (loaded after them alphabetically A-Z) from being loaded.   
    **→** Note the names of coats you CAN summon or change coats of, then find the first letter you cannot.  
    **→** Sort your community pack folder by ascending name - identify the file(s) AFTER the last one that works in game.  
    **→** Check the JSON for the first coat that does not load in game. **Check solutions \[3\] and \[4\].**  
    **→** Relaunch and check - you may need to fix more than one file!

  
<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> **SOLUTIONS &amp; SUGGESTIONS** </span>**ALWAYS SHUT DOWN THE GAME + RELOAD AFTER MAKING CHANGES**

<p class="callout warning">**It is not recommended to modify packs from a Creator <span style="text-decoration: underline;">unless</span> you intend to customize it and solve any issues.**  
✅ You should follow this troubleshooting guide to identify your likely issue first.  
✅ You should notify Creator's of potential problems with the **default pack** (might need a fix or update).  
**❌** You should NOT expect Creator's to troubleshoot an issue you might have caused by altering files!</p>

**⮞ ISSUE \[3\]**

- Check the community pack:  
    → Pack is directly in `config > swem > community-packs`   
    → Pack is a **folder** and not a zip file! **→** Pack has a valid **lowercase** name with **no spaces or symbols** ✅`artist_kofi` **❌** `Artist Kofi Coats (1)`  
    **→** Pack includes at least one `.json` and `.png` file in the **correct folder**  📁 jsons &gt; 📁 coats &gt; `JSON FILES HERE`  
     📁 textures &gt; 📁 coats &gt; 📁 legacy &gt; `PNG FILES HERE`  
      
    If this is **ALL** correct the issue is not the community pack structure. **Go back to Step \[4\] above.**

**⮞ ISSUE \[4\]**

- Identify a coat that is missing in game
- Check the **.json** file for the coat  
    → File is listed as a `JSON File` type  
    → File is directly in `community-packs > artist_packname > jsons > coats`  
    → File has a valid **lowercase** name with **no spaces** ✅`coatname_artist` **❌** `Coat - Artist`  
    → File texture path uses ✅ `"legacy": "legacy/coatname_artist.png"` **❌** `"legacy": "default:legacy/`  
      
    If this is correct, the most likely issue is formatting (invalid json).  
    → Paste the text [**here**](https://jsonlint.com/) and validate to check it has no errors.  
    → Compare your json to the template and note any missing `"` `,` or `{ }` or different indentation  
    → If unsure, delete and rewrite the .json file using a blank template  
    → Reload the game and repeat **Step \[4\]** above.  
      
    If this is **ALL** correct or changes did not work, paste your **.json** file in [Tech Help](https://discord.com/channels/715626418893095012/997404105704210432) in our Discord

**⮞ ISSUE \[5\]**

- Identify a coat with a black (missing) texture
- Check the **.json** file for the coat  
    → File uses `legacy` model line (not any for future models)  
    → File texture path uses ✅ `"legacy": "legacy/coatname_artist.png"` **❌** `"legacy": "<strong>default:</strong>legacy/`  
    → File texture path has the **exact** name used by the coat texture **.png** file
- Check the .png file for the coat  
    → File is listed as a `PNG File` type  
    → File is directly in `community-packs > artist_packname > textures > coats > legacy`  
    → File has a valid **lowercase** name with **no spaces** ✅`coatname_artist` **❌** `Coat - Artist`
- `MULTIPLAYER SERVERS`  
    → Client (player) has community pack(s) with the same name (ID) as those on the server.   
    → Client (player) has **.png** files with the same names as those in the server pack.  
      
    If you cannot check this due to permissions, you will need to contact server admins.

**⮞ \[6\] OTHER <span style="text-decoration: underline;">OR</span> NOTHING WORKED**

- Create a post in [Tech Help](https://discord.com/channels/715626418893095012/997404105704210432) in our Discord  
    → Describe your issue(s) and **what you have tried** → Upload your latest.log file to provide info that may help others assist you  
     **DO NOT UPLOAD PAID/PRIVATE PACKS WITH TEXTURES FROM CREATORS WITHOUT CONSENT**

</details>
---

#### Adding Custom Tack

This guide will not cover how to create tack, for information please read our <span style="background-color: rgb(224, 62, 45); color: rgb(255, 255, 255);"> \[RESOURCES\] </span> on Discord.

<details id="bkmrk-%5Bexpand%5D-file-naming"><summary>\[EXPAND\] Files &amp; Naming Format</summary>

<p class="callout info">This is the standard format used in the Beta pack. It is recommended to use a consistent naming format as shown here.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 1083.63px;"><colgroup><col style="width: 11.9901%;"></col><col style="width: 33.993%;"></col><col style="width: 54.0168%;"></col></colgroup><tbody><tr style="height: 29.7969px;"><td class="align-center" style="height: 29.7969px; background-color: rgb(52, 5, 93);"><span style="color: rgb(255, 255, 255);">**Type**</span></td><td class="align-center" style="height: 29.7969px; background-color: rgb(52, 5, 93);"><span style="color: rgb(255, 255, 255);">**Texture + Name**</span></td><td class="align-center" style="height: 29.7969px; background-color: rgb(52, 5, 93);"><span style="color: rgb(255, 255, 255);">**Comment**</span></td></tr><tr style="height: 30.1094px;"><td rowspan="4" style="height: 120.438px;">**Bridle**</td><td style="height: 30.1094px;">`name_bridle_icon`  
</td><td style="height: 30.1094px;">Inventory Icon</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`name_bridle_legacy`  
</td><td style="height: 30.1094px;">Horse Texture</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`name_bridle_bit_legacy`</td><td style="height: 30.1094px;">Horse Texture </td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`rack_bridle_name_blanket`  
</td><td style="height: 30.1094px;">Bridle Rack Texture</td></tr><tr style="height: 30.1094px;"><td rowspan="4" style="height: 120.438px;">**Blanket**  
</td><td style="height: 30.1094px;">`name_blanket_icon`  
</td><td style="height: 30.1094px;">Inventory Icon</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`name_blanket_legacy`  
</td><td style="height: 30.1094px;">Horse Texture</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`rack_saddle_name_blanket`  
</td><td style="height: 30.1094px;">Saddle Rack Texture</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`rack_saddle_5_name_blanket`</td><td style="height: 30.1094px;">Blanket Rack (5X) Texture</td></tr><tr style="height: 30.1094px;"><td rowspan="4" style="height: 120.438px;">**Saddle**</td><td style="height: 30.1094px;">`name_saddle_icon`  
</td><td style="height: 30.1094px;">Inventory Icon</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`name_saddle_legacy`</td><td style="height: 30.1094px;">Horse Texture</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`rack_saddle_name_saddle`</td><td style="height: 30.1094px;">Saddle Rack Texture</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`rack_horse_armor_name_saddle`  
</td><td style="height: 30.1094px;">Armor Rack Texture</td></tr><tr style="height: 30.1094px;"><td rowspan="3" style="height: 90.3282px;">**Girth Strap**</td><td style="height: 30.1094px;">`name_girth_strap_icon`  
</td><td style="height: 30.1094px;">Inventory Icon</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`name_girth_strap_legacy`  
</td><td style="height: 30.1094px;">Horse Texture</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`rack_saddle_name_girth_strap`  
</td><td style="height: 30.1094px;">Saddle Rack Texture</td></tr><tr style="height: 30.1094px;"><td rowspan="2" style="height: 60.2188px;">**Breast Collar**  
</td><td style="height: 30.1094px;">`name_breast_collar_icon`  
</td><td style="height: 30.1094px;">Inventory Icon</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`name_breast_collar_legacy`  
</td><td style="height: 30.1094px;">Horse Texture</td></tr><tr style="height: 30.1094px;"><td rowspan="3" style="height: 90.3282px;">**Leg Wraps**  
</td><td style="height: 30.1094px;">`name_leg_wraps_icon`  
</td><td style="height: 30.1094px;">Inventory Icon</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`name_leg_wraps_legacy`  
</td><td style="height: 30.1094px;">Horse Texture</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`name_leg_wraps_hoof_legacy`</td><td style="height: 30.1094px;">Horse Texture (hoof)</td></tr><tr style="height: 30.1094px;"><td rowspan="2" style="height: 60.2188px;">**Saddlebag**  
</td><td style="height: 30.1094px;">`name_saddle_bag_icon`  
</td><td style="height: 30.1094px;">Inventory Icon</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`name_saddle_bag_legacy`  
</td><td style="height: 30.1094px;">Horse Texture</td></tr><tr style="height: 30.1094px;"><td rowspan="4" style="height: 120.438px;">**Horse Armor**</td><td style="height: 30.1094px;">`name_horse_armor_icon`  
</td><td style="height: 30.1094px;">Inventory Icon</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`name_horse_armor_legacy`  
</td><td style="height: 30.1094px;">Horse Texture</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`name_horse_armor_wings_legacy`</td><td style="height: 30.1094px;">Horse Texture **Optional (Default: Amethyst Tier)**</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`rack_horse_armor_name_horse_armor`</td><td style="height: 30.1094px;">Armor Rack Texture</td></tr><tr style="height: 30.1094px;"><td rowspan="3" style="height: 90.3282px;">**Halter**</td><td style="height: 30.1094px;">`name_halter_icon`  
</td><td style="height: 30.1094px;">Inventory Icon</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`name_halter_legacy`  
</td><td style="height: 30.1094px;">Horse Texture</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`rack_halter_lead_name_halter`  
</td><td style="height: 30.1094px;">Lead Rack Texture</td></tr><tr style="height: 30.1094px;"><td rowspan="6" style="height: 180.656px;">**Pasture Blanket**  
</td><td style="height: 30.1094px;">`name_pasture_blanket_icon`</td><td style="height: 30.1094px;">Inventory Icon **Optional (One or Both)**</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`name_pasture_blanket_armored_icon`  
</td><td style="height: 30.1094px;">Inventory Icon **Optional (One or Both)**</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`name_pasture_blanket_legacy`</td><td style="height: 30.1094px;">Horse Texture **Optional (One or Both)**</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`name_pasture_blanket_armored_legacy`  
</td><td style="height: 30.1094px;">Horse Texture **Optional (One or Both)**</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`rack_pasture_blanket_3_short_name`</td><td style="height: 30.1094px;">Pasture Blanket Rack (3X) Texture</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`rack_pasture_blanket_5_long_name`</td><td style="height: 30.1094px;">Pasture Blanket Rack (5X) Texture</td></tr></tbody></table>

</details>**<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> STEP ONE: </span> CREATE OR DOWNLOAD TACK ICONS**

This is the icon that will display in inventory slots of when held in hand. Each tack item needs ONE icon.

1. Save or rename the files as `name_type_icon`  
    → Use the recommended naming in **Files &amp; Naming Format** above.  
    → Name should relate to in-game name **✅** Midnight Saddle → `midnight_saddle_icon`  
       
    → Type should match a valid tack type **✅ `midnight_blanket_icon` `midnight_girth_strap_icon`  
    → The file type should display as `PNG File`  
    → Icons should be default 16 x 16 pixels
2. Paste this file into your community pack `artist_packname > textures > tack > [type] > name_type_icon.png`  
    → Type should use the relevant folder **Example** Midnight Saddle → `textures > tack > saddle`

**<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> STEP TWO: </span> CREATE OR DOWNLOAD TACK TEXTURES**

This is the texture for the tack on the horse. Note, there are a few optional variations:

- Bridles need a texture for both the 2D components **and** the 3D bit.
- Leg wraps require `leg_wraps` **and** `leg_wraps_hoof` for hoof rendered textures.
- Horse armor has `horse_armor` for default tiers up to diamond and `horse_armor_wings` for default amethyst tier  
    → Custom armor can support wings **without** being amethyst tier, **or** non-winged armor at amethyst tier.
- Pasture Blanket has `pasture_blanket` (cosmetic only) and `pasture_blanket_armored` with amethyst tier armor protection.

1. Save or rename the files as `name_type_artist`   
    → Name and Type means the same as in Step One.  
    → Legacy is optional, but recommended to indicate it is for the original horse model.  
    → The file type should display as `PNG File`
2. Paste this file into your community pack `artist_packname > textures > tack > [type] > name_type_artist.png`  
    → Type means the same as in Step One.

**<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> STEP THREE: </span> CREATE OR DOWNLOAD RACK TEXTURES**

This is the texture for the tack on compatible storage racks. Not all tack supports rack storage.

- Bridles and halters can be stored on [Bridle Racks](https://wiki.swequestrian.com/books/star-worm-equestrian/page/bridle-rack) `rack_bridle`
- Halters can be stored on [Halter &amp; Lead Racks](https://wiki.swequestrian.com/books/star-worm-equestrian/page/halter-lead-rack) `rack_halter_lead`
- Blankets (Saddle Pads) can be stored on [Blanket Racks](https://wiki.swequestrian.com/books/star-worm-equestrian/page/blanket-racks) `rack_saddle_5`
- Saddles, Blankets (Saddle Pads) and Girth Straps can be stored on [Saddle Racks](https://wiki.swequestrian.com/books/star-worm-equestrian/page/saddle-rack) `rack_saddle`
- Saddles and Horse Armor can be stored on [Armor Racks](https://wiki.swequestrian.com/books/star-worm-equestrian/page/horse-armor-rack) `rack_horse_armor`
- Pasture Blankets can be stored on [Pasture Blanket Racks](https://wiki.swequestrian.com/books/star-worm-equestrian/page/pasture-blanket-racks) `rack_pasture_blanket_3_short` `rack_pasture_blanket_5_long`
- Breast Collars, Leg Wraps and Saddle bags do not support any tack storage racks.

Rack textures are **default** for blankets (saddle pads), girth straps and pasture blanket.

- They can support a premade grayscale template with a color overlay.
- The texture template can be copied from `assets > swem > textures > block`
- The color code (RGB code) is specified in the tack `.json` file
- You can make a custom texture instead; retexture the template.
- If you create a custom texture, use \[255, 255, 255\] (white) overlay in .json to disable the overlay.
- If you create a custom grayscale texture, use the RGB color overlay as normal.

Rack textures are **custom** for bridles, halters, saddles and horse armor.

- <span style="color: rgb(255, 255, 255); background-color: rgb(224, 62, 45);"> **\[TBC\]** </span> They use a modified version of the horse tack texture.
- <span style="color: rgb(255, 255, 255); background-color: rgb(224, 62, 45);"> **\[TBC\]** </span> This can be found in...

1. Save or rename the files as `racktype_name_type`  
    → Name and Type means the same as in Step One.  
    → Rack Type means the compatible storage type (see list above)  
    → The file type should display as `PNG File`
2. Paste this file into your community pack  
     → `artist_packname > textures > tack > [type] > racktype_name_type_artist.png`  
    → Type means the same as in Step One.

**<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> STEP FOUR: </span> CREATE JSON FILE(S)**

This is the information file that registers custom tack as an item in game, and specifies its properties.

1. Open a blank text editor file using Notepad (Windows) or TextEdit (Mac)
2. Copy the template code for your tack item (below)
3. Edit the template to your coat  
    → You only need to edit the <span style="color: rgb(132, 63, 161);">**BOLDED PURPLE**</span> text - leave the rest unless you know what you're doing!  
    → `credits` the name of the texture artist(s) **✅** `"credits": "Arishant",`   
    → `inspiration` optional notes on inspiration or reference **✅** `"inspiration": "Midnight Tack Set",`   
    → `coin` tier of coin required to purchase at EQ Shop**✅** `"coin": "iron"`  
     **<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> Note: </span>** Valid tiers are `copper` &gt; `iron` &gt; `emerald` &gt; `gold` &gt; `diamond` &gt; `netherite` &gt; `amethyst`  
    → `amount` number of tokens required to purchase at EQ Shop **✅** `"amount": <span style="color: rgb(0, 0, 0);">2</span>`  
    → `name` item name (ID) in **lowercase** letters **✅** `"name": <span style="color: rgb(0, 0, 0);">"midnight</span><span style="color: rgb(132, 63, 161);"><span style="color: rgb(0, 0, 0);">_bridle</span></span>"`  
    → `icon` texture path for the inventory icon **✅** `"icon": "bridle/midnight<span style="color: rgb(0, 0, 0);">_bridle_icon</span>.png"`  
    → `type` the tack type and tack slot it is equipped in **✅** `"type": "bridle"`  
    → `model_type` if it is western or english tack (specific items) - input ONE type **✅** `"model_type": "western"`  
    → `color` RGB color code overlay for rack textures (specific items) **✅** `"color": [0, 51, 102],` &lt;- Dark Blue  
     **<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> Note: </span>** Custom rack textures should use a white overlay \[255, 255, 255\] to not alter colors.   
    → `tier` tier of horse armor (inherits the [benefits](https://wiki.swequestrian.com/books/star-worm-equestrian/page/horse-armor) of all previous tiers) **✅** `"tier": "amethyst"`  
     **<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> Note: </span>** Valid tiers are `cloth` &gt; `iron` &gt; `gold` &gt; `diamond` &gt; `amethyst`   
    → `can_wear_armor` if it supports [armor equipping](https://wiki.swequestrian.com/books/star-worm-equestrian/page/horse-armor#bkmrk-usage-16) (specific items) - set to true or false **✅** `"can_wear_armor": false`→ `textures` texture path for the horse texture **✅** `"bridle": "bridle/midnight<span style="color: rgb(132, 63, 161);"><span style="color: rgb(0, 0, 0);">_bridle<strong>_</strong>bit_legacy</span></span>.png"`  
     **<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> Note: </span>** The path and textures required vary by tack type - only modify the template where shown!   
    → `rack` texture path for tack storage racks (specific items) **✅** `"bridle": "bridle/<span style="color: rgb(132, 63, 161);"><span style="color: rgb(0, 0, 0);">rack_bridle_</span></span>name<span style="color: rgb(132, 63, 161);"><span style="color: rgb(0, 0, 0);">_bridle</span></span>.png"`  
     **<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> Note: </span>** The path and supported storage racks vary by tack type - only modify the template where shown!
4. Save the file as a .json file by using `save as` and naming the file `name_type.json`  
    → Use the **Files &amp; Naming Format** guide (above)  
    → The file type should display as `JSON File`
5. Paste this file into your community pack `artist_packname > jsons > tack > [type] > name_type.json`  
    → Type should use the relevant folder **Example** Midnight Bridle → `textures > tack > bridle`

<details id="bkmrk-%5Bexpand%5D-bridle-temp"><summary>\[EXPAND\] Bridle Template</summary>

{  
 "display": {  
 "name": "**<span style="color: rgb(132, 63, 161);">Name </span>**<span style="color: rgb(0, 0, 0);">Bridle</span>",  
 "credits": "**<span style="color: rgb(132, 63, 161);">Artist(s)</span>**",  
 "inspiration": "**<span style="color: rgb(132, 63, 161);">N/A</span>**"  
 },  
 "cost": {  
 "coin": "<span style="color: rgb(132, 63, 161);">**iron**</span>",  
 "amount": **<span style="color: rgb(132, 63, 161);">2</span>**  
 },  
 "meta": {  
 "name": "**<span style="color: rgb(132, 63, 161);">name</span>**<span style="color: rgb(132, 63, 161);"><span style="color: rgb(0, 0, 0);">\_bridle</span></span>",  
 "icon": "bridle/**<span style="color: rgb(132, 63, 161);">name</span>**<span style="color: rgb(0, 0, 0);">\_bridle\_icon</span>.png",  
 "type": "bridle",  
 "data": {  
 "model\_type": "**<span style="color: rgb(132, 63, 161);">western / english (select one)</span>**",  
 "can\_wear\_armor": **<span style="color: rgb(132, 63, 161);">true</span>**  
 },  
 "textures": {  
 "horse": {  
 "legacy": {  
 "bridle": "bridle/<span style="color: rgb(132, 63, 161);">**name**<span style="color: rgb(0, 0, 0);">\_bridle**\_**bit\_legacy</span></span>.png",  
 "halter": "bridle/<span style="color: rgb(132, 63, 161);">**name**<span style="color: rgb(0, 0, 0);">\_bridle\_legacy</span></span>.png"  
 }  
 },  
 "rack": {  
 "bridle": "bridle/<span style="color: rgb(132, 63, 161);"><span style="color: rgb(0, 0, 0);">rack\_bridle\_</span>**name**<span style="color: rgb(0, 0, 0);">\_bridle</span></span>.png"  
 }  
 }  
 }  
}

</details><details id="bkmrk-%5Bexpand%5D-blanket-tem"><summary>\[EXPAND\] Blanket Template (Saddle Pad)</summary>

{  
 "display": {  
 "name": "**<span style="color: rgb(132, 63, 161);">Name </span>**<span style="color: rgb(0, 0, 0);">Blanket</span>",  
 "credits": "**<span style="color: rgb(132, 63, 161);">Artist(s)</span>**",  
 "inspiration": "**<span style="color: rgb(132, 63, 161);">N/A</span>**"  
 },  
 "cost": {  
 "coin": "<span style="color: rgb(132, 63, 161);">**iron**</span>",  
 "amount": **<span style="color: rgb(132, 63, 161);">2</span>**  
 },  
 "meta": {  
 "name": "**<span style="color: rgb(132, 63, 161);">name</span>**<span style="color: rgb(0, 0, 0);">\_blanket</span>",  
 "icon": "blanket/**<span style="color: rgb(132, 63, 161);">name</span>**<span style="color: rgb(132, 63, 161);"><span style="color: rgb(0, 0, 0);">\_blanket\_icon</span></span>.png",  
 "type": "blanket",  
 "data": {  
 "color": \[**<span style="color: rgb(132, 63, 161);">255, 190, 0</span>**\],  
 "can\_wear\_armor": **<span style="color: rgb(132, 63, 161);">true</span>**  
 },  
 "textures": {  
 "horse": {  
 "legacy": {  
 "blanket": "blanket/<span style="color: rgb(132, 63, 161);">**name**<span style="color: rgb(0, 0, 0);">\_blanket\_legacy</span></span>.png"  
 }  
 },  
 "rack": {  
 "saddle": "blanket/<span style="color: rgb(132, 63, 161);"><span style="color: rgb(0, 0, 0);">rack\_saddle\_</span>**name**<span style="color: rgb(0, 0, 0);">\_blanket</span></span>.png",  
 "blanket\_5": "blanket/<span style="color: rgb(132, 63, 161);"><span style="color: rgb(0, 0, 0);">rack\_blanket\_5\_</span>**name**<span style="color: rgb(0, 0, 0);">\_blanket</span></span>.png"  
 }  
 }  
 }  
}

</details><details id="bkmrk-%5Bexpand%5D-saddle-temp"><summary>\[EXPAND\] Saddle Template</summary>

{  
 "display": {  
 "name": "**<span style="color: rgb(132, 63, 161);">Name </span>**<span style="color: rgb(0, 0, 0);">Saddle</span>",  
 "credits": "**<span style="color: rgb(132, 63, 161);">Artist(s)</span>**",  
 "inspiration": "**<span style="color: rgb(132, 63, 161);">N/A</span>**"  
 },  
 "cost": {  
 "coin": "<span style="color: rgb(132, 63, 161);">**gold**</span>",  
 "amount": **<span style="color: rgb(132, 63, 161);">4</span>**  
 },  
 "meta": {  
 "name": "<span style="color: rgb(132, 63, 161);">**name**</span>\_saddle",  
 "icon": "saddle/<span style="color: rgb(132, 63, 161);">**name**</span>\_saddle\_icon.png",  
 "type": "saddle",  
 "data": {  
 "model\_type": "**<span style="color: rgb(132, 63, 161);">western / english (select one)</span>**",  
 "can\_wear\_armor": **<span style="color: rgb(132, 63, 161);">true</span>**  
 },  
 "textures": {  
 "horse": {  
 "legacy": {  
 "saddle": "saddle/<span style="color: rgb(132, 63, 161);">**name**</span>\_saddle\_legacy.png"  
 }  
 },  
 "rack": {  
 "saddle": "saddle/rack\_saddle\_<span style="color: rgb(132, 63, 161);">**name**</span>\_saddle.png",  
 "horse\_armor": "saddle/rack\_horse\_armor\_<span style="color: rgb(132, 63, 161);">**name**</span>\_saddle.png"  
 }  
 }  
 }  
}

</details><details id="bkmrk-%5Bexpand%5D-girth-templ"><summary>\[EXPAND\] Girth Template</summary>

{  
 "display": {  
 "name": "**<span style="color: rgb(132, 63, 161);">Name</span>** Girth Strap",  
 "credits": "**<span style="color: rgb(132, 63, 161);">Artist(s)</span>**",  
 "inspiration": "**<span style="color: rgb(132, 63, 161);">N/A</span>**"  
 },  
 "cost": {  
 "coin": "<span style="color: rgb(132, 63, 161);">**copper**</span>",  
 "amount": **<span style="color: rgb(132, 63, 161);">3</span>**  
 },  
 "meta": {  
 "name": "<span style="color: rgb(132, 63, 161);">**name**</span>\_girth\_strap",  
 "icon": "girth\_strap/<span style="color: rgb(132, 63, 161);">**name**</span>\_girth\_strap\_icon.png",  
 "type": "girth\_strap",  
 "data": {  
 "color": \[**<span style="color: rgb(132, 63, 161);">255, 190, 0</span>**\],  
 "can\_wear\_armor": **<span style="color: rgb(132, 63, 161);">true</span>**  
 },  
 "textures": {  
 "horse": {  
 "legacy": {  
 "girth\_strap": "girth\_strap/<span style="color: rgb(132, 63, 161);">**name**</span>\_girth\_strap\_legacy.png"  
 }  
 },  
 "rack": {  
 "saddle": "girth\_strap/rack\_saddle\_<span style="color: rgb(132, 63, 161);">**name**</span>\_girth\_strap.png"  
 }  
 }  
 }  
}

</details><details id="bkmrk-%5Bexpand%5D-breast-coll"><summary>\[EXPAND\] Breast Collar Template</summary>

{  
 "display": {  
 "name": "<span style="color: rgb(132, 63, 161);">**Name**</span> Breast Collar",  
 "credits": "**<span style="color: rgb(132, 63, 161);">Artist(s)</span>**",  
 "inspiration": "**<span style="color: rgb(132, 63, 161);">N/A</span>**"  
 },  
 "cost": {  
 "coin": "<span style="color: rgb(132, 63, 161);">**copper**</span>",  
 "amount": **<span style="color: rgb(132, 63, 161);">5</span>**  
 },  
 "meta": {  
 "name": "**<span style="color: rgb(132, 63, 161);">name</span>**\_breast\_collar",  
 "icon": "breast\_collar/**<span style="color: rgb(132, 63, 161);">name</span>**\_breast\_collar\_icon.png",  
 "type": "breast\_collar",  
 "data": {  
 "can\_wear\_armor": true  
 },  
 "textures": {  
 "horse": {  
 "legacy": {  
 "breast\_collar": "breast\_collar/**<span style="color: rgb(132, 63, 161);">name</span>**\_breast\_collar\_legacy.png"  
 }  
 },  
 "rack": {  
 "blanket": ""  
 }  
 }  
 }  
}

</details><details id="bkmrk-%5Bexpand%5D-leg-wraps-t"><summary>\[EXPAND\] Leg Wraps Template</summary>

{  
 "display": {  
 "name": "**<span style="color: rgb(132, 63, 161);">Name</span>** Wraps",  
 "credits": "**<span style="color: rgb(132, 63, 161);">Artist(s)</span>**",  
 "inspiration": "**<span style="color: rgb(132, 63, 161);">N/A</span>**"  
 },  
 "cost": {  
 "coin": "<span style="color: rgb(132, 63, 161);">**iron**</span>",  
 "amount": **<span style="color: rgb(132, 63, 161);">1</span>**  
 },  
 "meta": {  
 "name": "**<span style="color: rgb(132, 63, 161);">name</span>**\_leg\_wraps",  
 "icon": "leg\_wraps/**<span style="color: rgb(132, 63, 161);">name</span>**\_leg\_wraps\_icon.png",  
 "type": "leg\_wraps",  
 "data": {  
 "can\_wear\_armor": **<span style="color: rgb(132, 63, 161);">true</span>**  
 },  
 "textures": {  
 "horse": {  
 "legacy": {  
 "leg\_wraps": "leg\_wraps/**<span style="color: rgb(132, 63, 161);">name</span>**\_leg\_wraps\_legacy.png",  
 "hoof": "leg\_wraps/**<span style="color: rgb(132, 63, 161);">name</span>**\_leg\_wraps\_hoof\_legacy.png"  
 }  
 },  
 "rack": {  
 "blanket": ""  
 }  
 }  
 }  
}

</details><details id="bkmrk-%5Bexpand%5D-saddle-bag-"><summary>\[EXPAND\] Saddle Bag Template</summary>

{  
 "display": {  
 "name": "**<span style="color: rgb(132, 63, 161);">Name</span>** Saddle Bag",  
 "credits": "**<span style="color: rgb(132, 63, 161);">Artist(s)</span>**",  
 "inspiration": "**<span style="color: rgb(132, 63, 161);">N/A</span>**"  
 },  
 "cost": {  
 "coin": "<span style="color: rgb(132, 63, 161);">**gold**</span>",  
 "amount": **<span style="color: rgb(132, 63, 161);">1</span>**  
 },  
 "meta": {  
 "name": "**<span style="color: rgb(132, 63, 161);">name</span>**\_saddle\_bag",  
 "icon": "saddle\_bag/**<span style="color: rgb(132, 63, 161);">name</span>**\_saddle\_bag\_icon.png",  
 "type": "saddle\_bag",  
 "data": {  
 "color": \[**<span style="color: rgb(132, 63, 161);">255, 190, 0</span>**\]  
 },  
 "textures": {  
 "horse": {  
 "legacy": {  
 "saddle\_bag": "saddle\_bag/**<span style="color: rgb(132, 63, 161);">name</span>**\_saddle\_bag\_legacy.png"  
 }  
 },  
 "rack": {

 }  
 }  
 }  
}

</details><details id="bkmrk-%5Bexpand%5D-horse-armor"><summary>\[EXPAND\] Horse Armor Template</summary>

{  
 "display": {  
 "name": "**<span style="color: rgb(132, 63, 161);">Name</span>** Horse Armor",  
 "credits": "**<span style="color: rgb(132, 63, 161);">Artist(s)</span>**",  
 "inspiration": "**<span style="color: rgb(132, 63, 161);">N/A</span>**"  
 },  
 "cost": {  
 "coin": "<span style="color: rgb(132, 63, 161);">**amethyst**</span>",  
 "amount": **<span style="color: rgb(132, 63, 161);">4</span>**  
 },  
 "meta": {  
 "name": "**<span style="color: rgb(132, 63, 161);">name</span>**\_horse\_armor",  
 "icon": "horse\_armor/**<span style="color: rgb(132, 63, 161);">name</span>**\_horse\_armor\_icon.png",  
 "type": "horse\_armor",  
 "data": {  
 "tier": "**<span style="color: rgb(132, 63, 161);">amethyst</span>**"  
 },  
 "textures": {  
 "horse": {  
 "legacy": {  
 "armor": "horse\_armor/**<span style="color: rgb(132, 63, 161);">name</span>**\_horse\_armor\_legacy.png",  
 "wings": "horse\_armor/**<span style="color: rgb(132, 63, 161);">name</span>**\_horse\_armor\_wings\_legacy.png"  
 }  
 },  
 "rack": {  
 "horse\_armor": "horse\_armor/rack\_horse\_armor\_**<span style="color: rgb(132, 63, 161);">name</span>**\_horse\_armor.png"  
 }  
 }  
 }  
}

</details><details id="bkmrk-%5Bexpand%5D-halter-temp"><summary>\[EXPAND\] Halter Template</summary>

{  
 "display": {  
 "name": "**<span style="color: rgb(132, 63, 161);">Name</span>** Halter",  
 "credits": "**<span style="color: rgb(132, 63, 161);">Artist(s)</span>**",  
 "inspiration": "**<span style="color: rgb(132, 63, 161);">N/A</span>**"  
 },  
 "cost": {  
 "coin": "<span style="color: rgb(132, 63, 161);">**emerald**</span>",  
 "amount": **<span style="color: rgb(132, 63, 161);">4</span>**  
 },  
 "meta": {  
 "name": "**<span style="color: rgb(132, 63, 161);">name</span>**\_halter",  
 "icon": "halter/**<span style="color: rgb(132, 63, 161);">name</span>**\_halter\_icon.png",  
 "type": "halter",  
 "data": {  
 "color": \[<span style="color: rgb(132, 63, 161);">**255, 190, 0**</span>\],  
 "can\_wear\_armor": <span style="color: rgb(132, 63, 161);">**true**</span>  
 },  
 "textures": {  
 "horse": {  
 "legacy": {  
 "halter": "halter/**<span style="color: rgb(132, 63, 161);">name</span>**\_halter\_legacy.png"  
 }  
 },  
 "rack": {  
 "halter\_lead": "halter/rack\_halter\_lead\_**<span style="color: rgb(132, 63, 161);">name</span>**\_halter.png"  
 }  
 }  
 }  
}

</details><details id="bkmrk-%5Bexpand%5D-pasture-bla"><summary>\[EXPAND\] Pasture Blanket Template</summary>

{  
 "display": {  
 "name": "**<span style="color: rgb(132, 63, 161);">Name</span>** Pasture Blanket",  
 "credits": "**<span style="color: rgb(132, 63, 161);">Artist(s)</span>**",  
 "inspiration": "**<span style="color: rgb(132, 63, 161);">N/A</span>**"  
 },  
 "cost": {  
 "coin": "<span style="color: rgb(132, 63, 161);">**emerald**</span>",  
 "amount": **<span style="color: rgb(132, 63, 161);">4</span>**  
 },  
 "meta": {  
 "name": "**<span style="color: rgb(132, 63, 161);">name</span>**\_pasture\_blanket",  
 "icon": "pasture\_blanket/**<span style="color: rgb(132, 63, 161);">name</span>**\_pasture\_blanket\_icon.png",  
 "type": "pasture\_blanket",  
 "data": {  
 "color": \[**<span style="color: rgb(132, 63, 161);">255, 190, 0</span>**\]  
 },  
 "textures": {  
 "horse": {  
 "legacy": {  
 "pasture\_blanket": "pasture\_blanket/**<span style="color: rgb(132, 63, 161);">name</span>**\_pasture\_blanket\_legacy.png"  
 }  
 },  
 "rack": {  
 "pasture\_blanket\_long\_5": "pasture\_blanket/rack\_pasture\_blanket\_5\_long\_**<span style="color: rgb(132, 63, 161);">name</span>**.png",  
 "pasture\_blanket\_short\_3": "pasture\_blanket/rack\_pasture\_blanket\_3\_short\_**<span style="color: rgb(132, 63, 161);">name</span>**.png"  
 }  
 }  
 }  
}

</details><details id="bkmrk-%5Bexpand%5D-armored-pas"><summary>\[EXPAND\] Armored Pasture Blanket Template</summary>

{  
 "display": {  
 "name": "Armored **<span style="color: rgb(132, 63, 161);">Name</span>** Pasture Blanket",  
 "credits": "**<span style="color: rgb(132, 63, 161);">Artist(s)</span>**",  
 "inspiration": "**<span style="color: rgb(132, 63, 161);">N/A</span>**"  
 },  
 "cost": {  
 "coin": "<span style="color: rgb(132, 63, 161);">**diamond**</span>",  
 "amount": **<span style="color: rgb(132, 63, 161);">2</span>**  
 },  
 "meta": {  
 "name": "**<span style="color: rgb(132, 63, 161);">name</span>**\_pasture\_blanket\_armored",  
 "icon": "pasture\_blanket/**<span style="color: rgb(132, 63, 161);">name</span>**\_pasture\_blanket\_armored\_icon.png",  
 "type": "pasture\_blanket",  
 "data": {  
 "color": \[**<span style="color: rgb(132, 63, 161);">255, 190, 0</span>**\],  
 "is\_armored": **<span style="color: rgb(132, 63, 161);">true</span>**  
 },  
 "textures": {  
 "horse": {  
 "legacy": {  
 "pasture\_blanket": "pasture\_blanket/**<span style="color: rgb(132, 63, 161);">name</span>**\_pasture\_blanket\_armored\_legacy.png"  
 }  
 },  
 "rack": {  
 "pasture\_blanket\_long\_5": "pasture\_blanket/rack\_pasture\_blanket\_5\_long\_**<span style="color: rgb(132, 63, 161);">name</span>**.png",  
 "pasture\_blanket\_short\_3": "pasture\_blanket/rack\_pasture\_blanket\_3\_short\_**<span style="color: rgb(132, 63, 161);">name</span>**.png"  
 }  
 }  
 }  
}

</details>**<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> STEP FIVE: </span> TEST YOUR COMMUNITY PACK**

It is recommended to check your pack early after doing just one or two items to ensure you have followed instructions correctly.

1. 1. Paste the community pack file in `config > swem > community-packs`  
        → Read [here](https://wiki.swequestrian.com/books/star-worm-equestrian/page/general-information-wip#bkmrk-community-packs) if this is your first time installing a community pack.
    2. Load the game
    3. Open a test world with cheats enabled
    4. Place an EQ Shop Block
    5. Give yourself some tokens   
        → Choose a type that is a valid currency for your tack (as specified in .json)
    6. Place the tokens into the input slot
    7. Check your tack items display and can be purchased
    8. Check the tack item has the correct inventory icon
    9. Check the tack can be equipped and:  
        → The tack has the expected texture  
        → The tack has the expected features (ie supports armor if it should, armor tier, wings etc)
    10. Check the tack can be placed on supported racks (if relevant) and displays the correct texture

<details id="bkmrk-%5Bexpand%5D-troubleshoo-1"><summary>\[EXPAND\] Troubleshooting Errors</summary>

**<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> COMMUNITY PACK TROUBLESHOOTING </span>  
FOLLOW <span style="text-decoration: underline;">EACH STEP</span> CAREFULLY + NOTE ISSUES AS YOU GO. ONLY REQUEST HELP <span style="text-decoration: underline;">AFTER</span> USING THIS!**

**⮞ \[1\] MOD VERSION**

- **Double check** you are using the latest 1.20.1 Beta version.  
    **→** Even if you feel sure, go and check it. It's the most common error!  
    **→** `Curseforge App` Will not auto-install beta files, go to `mod's page > versions > install`  
    **→** `Multiplayer Servers` Check server is on latest release  
    **→** `Multiplayer Users` Check client + server use same version  
    ⚠️ **Community Packs are for 1.20.1-1.5 and above only.**

**⮞ \[2\] COMMUNITY PACK LOADING**

- Open the game and load into a world
- Type `/give @p <id:>` Example `/give @p artist_packname:`  
    **→** Is the command valid? (displays autofill options)  
      
    ✅ Pack is recognized  
    **❌** Pack is not recognized or has failed to register at least one item. **Go to solutions \[2\].**

 **⮞ \[3\] ITEM REGISTERED**

- Type `/give @p <id:>` Example `/give @p artist_packname:`  
    **→** Is every item you expect to see registered listed?  
      
    ✅ Items are registered  
    **❌** Item(s) have invalid or missing files. **Go to solutions \[3\].**

**⮞ \[4\] JSON -&gt; TEXTURE PATH**

- Give yourself an item from the pack  
    **→** Does it have the correct inventory texture?  
    **→** Does it have the correct horse texture (when equipped)?  
    **→** Does it apply to the required parts of the horse or tack model (ie Bridle bit)?  
    **→** Does it have the correct rack texture (if supported)?  
      
    ✅ Item texture paths are correct  
    **❌** `Missing Texture` Texture path or file name is invalid or missing. **Go to solutions \[4\].  `Multiplayer` Player is missing the pack or no texture for that coat path. **Go to solutions \[4\].**  
    **❌** `Wrong Texture` Texture path or file name is incorrect. **Go to solutions \[4\]. ❌** `Looks Wrong` Texture or UV map error. **Contact Coat Artist or request help. ❌** `Wrong Perks / Protection / Features` JSON information is incorrect.

 **⮞ \[5\] OTHER**

- `Texture Error`  
    **→** If a texture appears broken (color in wrong places, missing pixels, marker blocks) it needs a texture or UV fix.  
    **→** If you are not the texture artist, contact the original creator.
- `Error On Load / Crashing`   
    **→** Too many potential causes  
    → Check you have no duplicate JSON files  
    **→** Check no JSON information uses the same item name as another item in the pack (ie midnight\_saddle x 2) **→** Paste your **latest.log** file in [Tech Help](https://discord.com/channels/715626418893095012/997404105704210432) in our Discord with a description of the issue(s).
- `Pasture Blanket Rack Textures (Black or Wrong Texture)`  
    **→** Check the rack texture path uses `5_long` or `3_short` and not `long_5` or `short_3`
- `All Text Appears as ▯ in Minecraft` Potentially caused by invalid packs.

  
<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> **SOLUTIONS &amp; SUGGESTIONS** </span>**ALWAYS SHUT DOWN THE GAME + RELOAD AFTER MAKING CHANGES**

<p class="callout warning">**It is not recommended to modify packs from a Creator <span style="text-decoration: underline;">unless</span> you intend to customize it and solve any issues.**  
✅ You should follow this troubleshooting guide to identify your likely issue first.  
✅ You should notify Creator's of potential problems with the **default pack** (might need a fix or update).  
**❌** You should NOT expect Creator's to troubleshoot an issue you might have caused by altering files!</p>

**⮞ ISSUE \[2\]**

- Check the community pack:  
    → Pack is directly in `config > swem > community-packs`   
    → Pack is a **folder** and not a zip file! **→** Pack has a valid **lowercase** name with **no spaces** ✅`artist_tackpack` **❌** `Artist: Tack Pack!`  
    **→** Pack includes at least one `.json` and `.png` file in the **correct folder**  📁 jsons &gt; 📁 tack &gt; 📁 \[type\] &gt; `JSON FILES HERE`  
     📁 textures &gt; 📁 tack &gt; 📁 \[type\] &gt; `PNG FILES HERE`  
      
    If this is **ALL** correct the issue is not the community pack structure. **Go back to Step \[3\] above.**

**⮞ ISSUE \[3\]**

- Identify an item that is missing in game
- Check the **.json** file for the tack item  
    → File is listed as a `JSON File` type  
    → File is directly in `community-packs > artist_packname > jsons > tack > [type]` &lt;- Correct folder for the tack type  
    → File has a valid **lowercase** name with **no spaces** ✅`name_type` **❌** `Itemname - Type`  
    → File information uses the correct template for the tack type  
    → Folder contains **.json** files only - **no .pngs or any other file type**  
      
    If this is correct, the most likely issue is formatting (invalid json).  
    → Paste the text [**here**](https://jsonlint.com/) and validate to check it has no errors.  
    → Compare your **.json** to the template and note any missing `"` `,` or `{ }` or different indentation  
    → If unsure, delete and repaste the .json file text from a valid template for the specific tack type  
    → Reload the game and repeat **Step \[3\]** above.  
      
    <span style="color: rgb(255, 255, 255);">**<span style="background-color: rgb(224, 62, 45);"> KNOWN ISSUE </span>**</span> Opening or modifying a pack on a Mac creates a .DS\_store file. Should be fixed in 1.5.x.  
    → This is usually invisible to Mac users and prevents the pack from working. [**Discord: Bug Report**](https://discord.com/channels/715626418893095012/1312075496640610325/1312075496640610325)  
      
    If this is **ALL** correct or changes did not work, paste your **.json** file in [Tech Help](https://discord.com/channels/715626418893095012/997404105704210432) in our Discord

**⮞ ISSUE \[4\]**

- Identify an item with a missing or incorrect texture
- Check the **.json** file for the coat  
    → File uses the correct path:  
     `"icon":` for inventory textures  
     `(horse > legacy >) "type":` for horse textures   
     **<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> Note: </span>** Specific items have more than one texture, such as bridles (bit = halter + bridle) and leg wraps (wraps + hoof)  
    → File texture path has the **exact** name used by the coat texture **.png** file
- Check the .png file for the coat  
    → File is listed as a `PNG File` type  
    → File is directly in `community-packs > artist_packname > textures > tack > [type]`  
    → File has a valid **lowercase** name with **no spaces** ✅`name_type` **❌** `Item Name - Tack Type`  
    → File uses the correct naming format (see **Files &amp; Naming Format**)
- `MULTIPLAYER SERVERS`  
    → Client (player) has community pack(s) with the same name (ID) as those on the server.   
    → Client (player) has **.png** files with the same names as those in the server pack.  
      
    If you cannot check this due to permissions, you will need to contact server admins.

**⮞ \[5\] OTHER <span style="text-decoration: underline;">OR</span> NOTHING WORKED**

- Create a post in [Tech Help](https://discord.com/channels/715626418893095012/997404105704210432) in our Discord  
    → Describe your issue(s) and **what you have tried** → Upload your latest.log file to provide info that may help others assist you  
     **DO NOT UPLOAD PAID/PRIVATE PACKS WITH TEXTURES FROM CREATORS WITHOUT CONSENT**

</details><details id="bkmrk-%5Bexpand%5D-checking-js"><summary>\[EXPAND\] Checking JSON Validity</summary>

It is easy to make small errors when creating or editing JSON files. Even a simple missing `{` can make your pack invalid.  
There is a simple way to check if your JSON files have any formatting errors, using an online validator.

1. Open an online validator like [THIS](https://jsonlint.com/)
2. Paste in the contents of your JSON file
3. Click `Validate JSON` to check the file
4. View the output below

[![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2024-12/scaled-1680-/image.png)](https://wiki.swequestrian.com/uploads/images/gallery/2024-12/image.png)

<p class="callout info">This is a valid JSON File with no formatting errors!  
→ Packs can still fail to register or work if the files and folders are incorrect or duplicated.  
→ Packs can still fail to register if other files have format errors, or files have invalid or missing data.  
</p>

[![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2024-12/scaled-1680-/QYdimage.png)](https://wiki.swequestrian.com/uploads/images/gallery/2024-12/QYdimage.png)

<p class="callout info">This is an invalid JSON where the `{` is missing after `"data":` making `"color":` invalid  
→ You may not necessarily understand what it is telling you, but you can use this section to compare to examples.  
→ If you cannot resolve your issue, sharing a screenshot of this output may assist helpers in tech help to find your issue.  
</p>

</details>---

#### Adding Custom Animations

<p class="callout info">It is recommended to provide a command list with Animation Packs, as they will not auto-fill in game.</p>

This guide will not cover how to create animations, for information please read our <span style="background-color: rgb(224, 62, 45); color: rgb(255, 255, 255);"> \[RESOURCES\] </span> on Discord.

1. Create your custom animation(s) in blockbench
2. Create an animation resource pack  
    → Replace `assets > swem > animations > swem_horse.json` with a custom animation file  
    → This must include all the existing animations **and** any new animations
3. Install the resource pack in the `resourcepack` folder
4. Use `/swem rrp anim <Animation Name>` to trigger the animation

Additional information:

- Animations cannot be triggered via keys (like gaits) but must use a command.  
    → Default animations can still be replaced if you want to override gaits
- Animations will loop until the command is re-run to stop it.
- All clients (players) must install the resource pack to view triggered animations
- **<span style="background-color: rgb(224, 62, 45); color: rgb(255, 255, 255);"> TBC </span><span style="color: rgb(255, 255, 255);"> </span>**<span style="color: rgb(0, 0, 0);">Multiplayer Servers</span>

---

#### Resources

<details id="bkmrk-creating-tack-textur"><summary>Creating Tack Textures \[WIP\]</summary>

<p class="callout info">**Credits:** Jenny</p>

<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> **HORSE TACK TEXTURES** </span>

1. Download a copy of the latest SWEM .jar (mod file)
2. Unzip the .jar file to access the SWEM files
3. Download / Open Blockbench
4. File &gt; Open Model  
    → Open Horse Model: `assets > swem > geo > entity > horse > swem_horse`
5. View the blocks menu on the bottom right
6. Toggle all blocks to Off using the eye icon  
    → This is to prevent accidental texturing of the wrong element  
    → Each tack type renders specific blocks - ie painting neck for leg wraps will not show!
7. Toggle on only relevant elements for your chosen tack type  
    → This might include multiple blocks - see chart below
8. **<span style="background-color: rgb(224, 62, 45); color: rgb(255, 255, 255);"> TBC </span><span style="color: rgb(255, 255, 255);"> </span>**Create a new texture that is 512 x 512 pixels (16x)  
    → Alternatively, import a base texture to use as a template  
     **<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> Note: </span>** These are found in `assets > swem > textures > entity > horse > [type]`
9. Switch to the paint tab and texture
10. Right click the completed texture in the texture menu &gt; `save as`
11. Save the file as `name_type` or `name_type_descriptor` **✅** `midnight_blanket` `midnight_blanket_blue`  
    → Using a descriptor is useful for multiple variant sets **✅** `blanket_blue` `blanket_red`

<table border="1" style="border-collapse: collapse; width: 100%; height: 2740.46px;"><colgroup><col style="width: 15.0803%;"></col><col style="width: 58.9617%;"></col><col style="width: 25.958%;"></col></colgroup><tbody><tr style="height: 53.7969px;"><td colspan="3" style="height: 53.7969px;"><p class="callout info">Blockbench has a search function (magnifying glass) in the outliner (blocks) menu to search by name or keyword.</p>

</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="height: 29.7969px; background-color: rgb(52, 5, 93);"><span style="color: rgb(255, 255, 255);">**Tack Type**</span></td><td class="align-center" style="height: 29.7969px; background-color: rgb(52, 5, 93);"><span style="color: rgb(255, 255, 255);">**Group**</span></td><td class="align-center" style="height: 29.7969px; background-color: rgb(52, 5, 93);"><span style="color: rgb(255, 255, 255);">**Element(s)**</span></td></tr><tr style="height: 47.2188px;"><td style="height: 47.2188px;">Bridle (Western)</td><td style="height: 47.2188px;">`Front > Neck > NeckJoint1 > Head > WesternBridle > WesternBridleLeftBit`

</td><td style="height: 47.2188px;">WesternBridleLeftBit (5X)</td></tr><tr style="height: 47.2188px;"><td style="height: 47.2188px;">  
</td><td style="height: 47.2188px;">`Front > Neck > NeckJoint1 > Head > WesternBridle > WesternBridleLeftRein`

</td><td style="height: 47.2188px;">WesternBridleLeftRein</td></tr><tr style="height: 47.2188px;"><td style="height: 47.2188px;">  
</td><td style="height: 47.2188px;">`Front > Neck > NeckJoint1 > Head > WesternBridle > WesternBridleLeftRein1`

</td><td style="height: 47.2188px;">WesternBridleLeftRein1</td></tr><tr style="height: 47.2188px;"><td style="height: 47.2188px;">  
</td><td style="height: 47.2188px;">`Front > Neck > NeckJoint1 > Head > WesternBridle > WesternBridleLeftRein2`

</td><td style="height: 47.2188px;">WesternBridleLeftRein2</td></tr><tr style="height: 47.2188px;"><td style="height: 47.2188px;">  
</td><td style="height: 47.2188px;">`Front > Neck > NeckJoint1 > Head > WesternBridle > WesternBridleRightBit`

</td><td style="height: 47.2188px;">WesternBridleRightBit (5X)</td></tr><tr style="height: 47.2188px;"><td style="height: 47.2188px;">  
</td><td style="height: 47.2188px;">`Front > Neck > NeckJoint1 > Head > WesternBridle > WesternBridleRightRein`

</td><td style="height: 47.2188px;">WesternBridleRightRein</td></tr><tr style="height: 47.2188px;"><td style="height: 47.2188px;">  
</td><td style="height: 47.2188px;">`Front > Neck > NeckJoint1 > Head > WesternBridle > WesternBridleRightRein1`

</td><td style="height: 47.2188px;">WesternBridleRightRein1</td></tr><tr style="height: 47.2188px;"><td style="height: 47.2188px;">  
</td><td style="height: 47.2188px;">`Front > Neck > NeckJoint1 > Head > WesternBridle > WesternBridleRightRein2`

</td><td style="height: 47.2188px;">WesternBridleRightRein2</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">  
</td><td style="height: 29.7969px;">**<span style="background-color: rgb(224, 62, 45); color: rgb(255, 255, 255);"> TBC: HEADPIECE </span>**

</td><td style="height: 29.7969px;">  
</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">Bridle (English)</td><td style="height: 29.7969px;">  
</td><td style="height: 29.7969px;">  
</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">  
</td><td style="height: 29.7969px;">  
</td><td style="height: 29.7969px;">  
</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">  
</td><td style="height: 29.7969px;">  
</td><td style="height: 29.7969px;">  
</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">  
</td><td style="height: 29.7969px;">  
</td><td style="height: 29.7969px;">  
</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">  
</td><td style="height: 29.7969px;">  
</td><td style="height: 29.7969px;">  
</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">  
</td><td style="height: 29.7969px;">  
</td><td style="height: 29.7969px;">  
</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">Bridle (Adv)</td><td style="height: 29.7969px;">  
</td><td style="height: 29.7969px;">  
</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">  
</td><td style="height: 30.1094px;"> </td><td style="height: 30.1094px;"> </td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">  
</td><td style="height: 30.1094px;"> </td><td style="height: 30.1094px;"> </td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">Blanket</td><td style="height: 30.1094px;">`Middle > BlanketMiddle`</td><td style="height: 30.1094px;">Blanket Middle (2X)</td></tr><tr style="height: 30.1094px;"><td rowspan="4" style="height: 120.438px;">Saddle (Western)  
</td><td style="height: 30.1094px;">`Middle > WesternSaddle`</td><td style="height: 30.1094px;">WesternSaddle</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`Middle > WesternSaddle > WesternSaddleMiddle`</td><td style="height: 30.1094px;">WesternSaddleMiddle (10X)</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`Middle > WesternSaddle > WesternSaddleLeftSide`</td><td style="height: 30.1094px;">WesternSaddleLeftSide (3X)</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`Middle > WesternSaddle > WesternSaddleRightSide`</td><td style="height: 30.1094px;">WesternSaddleRightSide (3X)</td></tr><tr style="height: 30.1094px;"><td rowspan="3" style="height: 90.3282px;">Saddle (English)  
</td><td style="height: 30.1094px;">`Middle > EnglishSaddle > EnglishSaddleMiddle`</td><td style="height: 30.1094px;">EnglishSaddleMiddle (3X)</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`Middle > EnglishSaddle > EnglishSaddleRightSide`</td><td style="height: 30.1094px;">EnglishSaddleRightSide (4X)</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`Middle > EnglishSaddle > EnglishSaddleLeftSide`</td><td style="height: 30.1094px;">EnglishSaddleLeftSide (4X)</td></tr><tr style="height: 30.1094px;"><td rowspan="4" style="height: 120.438px;">Saddle (Adv)</td><td style="height: 30.1094px;">`Middle > AdventureSaddle`</td><td style="height: 30.1094px;">AdventureSaddle</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`Middle > AdventureSaddle > AdventureSaddleMiddle`</td><td style="height: 30.1094px;">AdventureSaddleMiddle (6X)</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`Middle > AdventureSaddle > AdventureSaddleLeftSide`</td><td style="height: 30.1094px;">AdventureSaddleLeftSide (3X)</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`Middle > AdventureSaddle > AdventureSaddleRightSide`</td><td style="height: 30.1094px;">AdventureSaddleRightSide (3X)</td></tr><tr style="height: 30.1094px;"><td rowspan="2" style="height: 60.2188px;">Girth Strap  
</td><td style="height: 30.1094px;">`Middle > Belly > GirthStrapBelly`</td><td style="height: 30.1094px;">GirthStrapBelly (2X)</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`Middle > GirthStrapMiddle`</td><td style="height: 30.1094px;">GirthStrapMiddle (2X)</td></tr><tr style="height: 30.1094px;"><td rowspan="7" style="height: 210.766px;">Breast Collar  
</td><td style="height: 30.1094px;">`Front > BaseFront > BreastCollarBase`</td><td style="height: 30.1094px;">BreastCollarBase (2X)</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`Front > BaseFront > BreastRight > BreastCollarBreastRight`</td><td style="height: 30.1094px;">BreastCollarBreastRight</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`Front > BaseFront > BreastLeft > BreastCollarBreastLeft`</td><td style="height: 30.1094px;">BreastCollarBreastLeft</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`Front > BaseFront > FrontLeft > BreastCollarFrontLeft`</td><td style="height: 30.1094px;">BreastCollarFrontLeft (3X)</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`Front > BaseFront > FrontRight > BreastCollarFrontRight`</td><td style="height: 30.1094px;">BreastCollarFrontRight (3X)</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`Middle > BreastCollarBelly`</td><td style="height: 30.1094px;">BreastCollarBelly</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`Middle > BreastCollarMiddle`</td><td style="height: 30.1094px;">BreastCollarMiddle</td></tr><tr style="height: 29.7969px;"><td rowspan="10" style="height: 299.844px;">Leg Wraps  
</td><td style="height: 29.7969px;">Front &gt; FrontLeft &gt; FrontLeftLeg &gt; .. &gt; .. &gt; LegWrapsFrontLeftHoof</td><td style="height: 29.7969px;">LegWrapsFrontLeftHoof</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">Front &gt; FrontLeft &gt; FrontLeftLeg &gt; .. &gt; .. &gt; LegWrapsFrontLeft</td><td style="height: 29.7969px;">LegWrapsFrontLeft</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">Front &gt; FrontRight &gt; FrontRightLeg &gt; .. &gt; .. &gt; LegWrapsFrontRightHoof</td><td style="height: 29.7969px;">LegWrapsFrontRightHoof</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">Front &gt; FrontRight &gt; FrontRightLeg &gt; .. &gt; .. &gt; LegWrapsFrontRight</td><td style="height: 29.7969px;">LegWrapsFrontRight</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`Back > BackLeft > .. > .. > .. > .. > LegWrapsBackLeftHoof`</td><td style="height: 30.1094px;">LegWrapsBackLeftHoof</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`Back > BackLeft > Bone4 > KneeLeft > Bone6 > LegWrapsBackLeft`</td><td style="height: 30.1094px;">LegWrapsBackLeft</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`Back > BackRight > .. > .. > .. > .. > LegWrapsBackRightHoof`  
</td><td style="height: 30.1094px;">LegWrapsBackRightHoof</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`Back > BackRight > Bone7 > KneeRight > .. > LegWrapsBackRight`</td><td style="height: 30.1094px;">LegWrapsBackRight</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`Front > Neck > NeckJoint1 > Head > Skull > LegWrapsSkull`</td><td style="height: 30.1094px;">LegWrapsSkull</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`Front > . > . > . > Skull > BridgeOfNose > LegWrapsBridgeOfNose`</td><td style="height: 30.1094px;">LegWrapsBridgeOfNose</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">Saddle Bag</td><td style="height: 30.1094px;">`Back > Base > SaddleBag > SaddleBagLeft`</td><td style="height: 30.1094px;">SaddleBagLeft</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">  
</td><td style="height: 30.1094px;">`Back > Base > SaddleBag > SaddleBagRight`</td><td style="height: 30.1094px;">SaddleBagRight</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">  
</td><td style="height: 30.1094px;">`Back > Base > BedRoll`</td><td style="height: 30.1094px;">BedRoll (7X)</td></tr><tr style="height: 30.1094px;"><td rowspan="7" style="height: 210.766px;">Horse Armor  
</td><td style="height: 30.1094px;">`Front > FrontLeft > ArmorLeftShoulder`</td><td style="height: 30.1094px;">ArmorLeftShoulder (4X)</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`Front > FrontRight > ArmorRightShoulder`</td><td style="height: 30.1094px;">ArmorRightShoulder (4X)</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`Front > Neck > NeckJoint1> MainNeck1 > ArmorNeck > ArmorNeck1`</td><td style="height: 30.1094px;">ArmorNeck1 (3X)</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`Front > Neck > NeckJoint1 > Head > ArmorHead > ArmorHead1`</td><td style="height: 30.1094px;">ArmorHead1 (8X)</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`Middle > ArmorCloth > ArmorClothLeft`</td><td style="height: 30.1094px;">ArmorClothLeft</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`Middle > ArmorCloth > ArmorClothRight`  
</td><td style="height: 30.1094px;">ArmorClothRight</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`Back > Base > ArmorButt > 10X`</td><td style="height: 30.1094px;">ArmorButt (10X)</td></tr><tr style="height: 47.2188px;"><td rowspan="10" style="height: 472.188px;">Wings  
</td><td style="height: 47.2188px;">`Front > BaseFront > WingsScapular > LeftGROUP > WingsScapularLeft`  
</td><td style="height: 47.2188px;">WingsScapularLeft</td></tr><tr style="height: 47.2188px;"><td style="height: 47.2188px;">`Front > BaseFront > WingsScapular > LeftGROUP > WingsMarginalLeft`  
</td><td style="height: 47.2188px;">WingsMarginalLeft</td></tr><tr style="height: 47.2188px;"><td style="height: 47.2188px;">`Front > BaseFront > WingsScapular > LeftGROUP > WingsMarginalLeft2`  
</td><td style="height: 47.2188px;">WingsMarginalLeft2</td></tr><tr style="height: 47.2188px;"><td style="height: 47.2188px;">`Front > BaseFront > WingsScapular > LeftGROUP > WingsMarginalLeft2 > WingsAlulaLeft`  
</td><td style="height: 47.2188px;">WingsAlulaLeft</td></tr><tr style="height: 47.2188px;"><td style="height: 47.2188px;">`Front > BaseFront > WingsScapular > LeftGROUP > WingsMarginalLeft2 > WingsAlulaLeft > WingsFlightFeathersLeft`  
</td><td style="height: 47.2188px;">WingsFlightFeathersLeft</td></tr><tr style="height: 47.2188px;"><td style="height: 47.2188px;">`Front > BaseFront > WingsScapular > RightGROUP > WingsScapularRight`  
</td><td style="height: 47.2188px;">WingsScapularRight</td></tr><tr style="height: 47.2188px;"><td style="height: 47.2188px;">`Front > BaseFront > WingsScapular > RightGROUP > WingsMarginalRight`  
</td><td style="height: 47.2188px;">WingsMarginalRight</td></tr><tr style="height: 47.2188px;"><td style="height: 47.2188px;">`Front > BaseFront > WingsScapular > RightGROUP > WingsMarginalRight2`  
</td><td style="height: 47.2188px;">WingsMarginalRight2</td></tr><tr style="height: 47.2188px;"><td style="height: 47.2188px;">`Front > BaseFront > WingsScapular > RightGROUP > WingsMarginalRight2 > WingsAlulaRight`  
</td><td style="height: 47.2188px;">WingsAlulaRight</td></tr><tr style="height: 47.2188px;"><td style="height: 47.2188px;">`Front > BaseFront > WingsScapular > RightGROUP > WingsMarginalRight2 > WingsAlulaRight > WingsFlightFeathersRight`</td><td style="height: 47.2188px;">WingsFlightFeathersRight</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">Halter</td><td style="height: 30.1094px;">`Front > Neck > NeckJoint1 > Head > Skull > HalterSkull`  
</td><td style="height: 30.1094px;">HalterSkull</td></tr><tr style="height: 47.2188px;"><td style="height: 47.2188px;">  
</td><td style="height: 47.2188px;">`Front > Neck > NeckJoint1 > Head > Skull > BridgeOfNose > HalterBridgeOfNose`  
</td><td style="height: 47.2188px;">HalterBridgeOfNose</td></tr><tr style="height: 47.2188px;"><td style="height: 47.2188px;">  
</td><td style="height: 47.2188px;">`Front > Neck > NeckJoint1 > Head > Skull > Cheeks > HalterCheeks`  
</td><td style="height: 47.2188px;">HalterCheeks</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">  
</td><td style="height: 30.1094px;">`Front > Neck > NeckJoint1 > Head > Mouth > HalterMouth`</td><td style="height: 30.1094px;">HalterMouth</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">Pasture Blanket</td><td style="height: 30.1094px;">`Front > FrontLeft > PBFrontLeft`  
</td><td style="height: 30.1094px;">PBFrontLeft (4X)</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">  
</td><td style="height: 30.1094px;">`Front > FrontRight > PBFrontRight`  
</td><td style="height: 30.1094px;">PBFrontRight (4X)</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">  
</td><td style="height: 30.1094px;">`Middle > PBMiddle`  
</td><td style="height: 30.1094px;">PBMiddle (5X)</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">  
</td><td style="height: 30.1094px;">`Back > Base > PBBack`</td><td style="height: 30.1094px;">PBBack (6X)</td></tr></tbody></table>

<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> **TACK RACK TEXTURES** </span>

<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> **TACK ICON TEXTURES** </span>

1. Download / Open Blockbench
2. File &gt; New &gt; Image  
    → Set name as `name_type_icon` **✅** `midnight_blanket_icon`  
    → Set resolution as default 16x16 pixels
3. Confirm
4. Create an icon to represent your tack in inventory slots  
    → Alternatively, drag a default icon texture to use as a template  
    → Select `Add Image` from options  
     **<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> Note: </span>** These are found in `assets > swem > textures > item [item_name]`
5. **<span style="background-color: rgb(224, 62, 45); color: rgb(255, 255, 255);"> TBC </span><span style="color: rgb(255, 255, 255);"> </span>**Saving

</details>**<span style="background-color: rgb(224, 62, 45); color: rgb(255, 255, 255);"> COMING SOON </span>**

---

#### Known Issues

---

#### Credits

Special thanks to the following contributors:

- Quarris for feature documentation, example pack and wiki information support
- Jenny for creator resources, testing and documentation
- Neehra for creator resources, testing and Mac information
- Legend for recommending JSON validation resources

# Coats [NEW]

<p class="callout info">This feature is available in **1.20.1-1.5+** and will **NOT** be backported to any outdated versions.</p>

#### Features

Community packs add NEW custom coats in-game without overriding the default variants.

- Supports simple breeding "color tags"
- Supports lapis / redstone cycling (if enabled)
- Supports summon command
- Supports natural spawning **via compatible community datapacks**

---

#### Important - Update Changes

This update has made changes to coat NBT data, summon commands as well as some smaller (less gameplay significant) changes.   
Expand the drop-down to read more about specific changes and how that might impact you as a player or creator.

<details id="bkmrk-changes-to-coat-data"><summary>\[EXPAND\] Changelog</summary>

<table border="1" id="bkmrk-features-changes-sum" style="border-collapse: collapse; width: 100%; height: 591.688px;"><colgroup><col style="width: 16.8155%;"></col><col style="width: 83.1845%;"></col></colgroup><tbody><tr style="background-color: rgb(52, 5, 93); height: 29.7969px;"><td class="align-center" style="height: 29.7969px;"><span style="color: rgb(255, 255, 255);">**Feature**</span></td><td class="align-center" style="height: 29.7969px;"><span style="color: rgb(255, 255, 255);">**Changes**</span></td></tr><tr style="height: 141.891px;"><td class="align-center" style="height: 141.891px;">Summon</td><td style="height: 141.891px;">Minecraft `/summon` spawns white horses only (cannot randomize).

**<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> NEW </span> SWEM SUMMON COMMANDS**

`/swem summon LEGACY swem:coat` Summon a default coat. **EX:** `swem:sweetboi`  
  
`/swem summon LEGACY pack_name:coat_artist` Summon a custom coat. **EX:** `kofi:hidalgo_arishant`  
  
`/swem summon random LEGACY` Summon a random coat

</td></tr><tr style="height: 367.25px;"><td class="align-center" style="height: 367.25px;">Coat Data</td><td style="height: 367.25px;">Removed `Variant: #` NBT and changed to `Behaviors[6].Coat`  
  
Data values for coat must set a value using `<id:coat>` (see below for info)

**<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> NEW </span> SWEM COAT CHANGE COMMANDS**

`/swem set coat` Displays a list of all valid choices

`/swem set coat swem:coat` Change to a default coat. **EX:** `swem:sweetboi`  
  
`/swem set coat pack_name:coat_artist` Change to a custom coat. **EX:** `kofi:hidalgo_arishant`

**MINECRAFT COMMANDS (OP)**

<p class="callout info">*MC Commands are exempt from role keys (ie swem:mod) - which may be useful to servers.*</p>

**Identify a coat (ID)**

<span style="color: rgb(224, 62, 45);"><span style="color: rgb(0, 0, 0);">`/data get entity @e[type=swem:swem_horse,sort=nearest,limit=1] Behaviors[6].Coat` </span></span>

**Change a coat**

`/data modify entity @e[type=swem:swem_horse,limit=1,sort=nearest] Behaviors[6].Coat set value <"id:coat">`  
  
**Note:** ID will be `swem:` for any swem coats. **EX:** `swem:sweetboi`

Foals use `swem:foal_<type>` and include white, gray, black, brown, dark\_brown, chestnut and creamy.  
**EX:** `swem:foal_dark_brown`

</td></tr><tr style="height: 52.75px;"><td class="align-center" style="height: 52.75px;">Model</td><td style="height: 52.75px;">Coats and commands must state a supported model - this will be expanded in future.

`LEGACY` Default model and the only one currently implemented.

</td></tr></tbody></table>

</details>---

#### Frequently Asked Questions

This section has drop-downs for FAQs and expanded information about Community Pack Coats.  
If your question is not answered here, check out [General Information.](https://wiki.swequestrian.com/books/star-worm-equestrian/page/general-information-wip)

<details id="bkmrk-%5B3%5D-multiplayer-use-"><summary>\[EXPAND\] FAQs</summary>

**⮞ CAN COMMUNITY PACKS ADD NEW FOAL VARIANTS?** No. The current system allows for 1 foal per color tag; support for additional foals will require an expanded breeding system.

⮞ **CAN COMMUNITY PACKS MODIFY DEFAULT SWEM COATS?**  
No. Information such as obtainable by breeding, color tags, lapis cycling is hard coded for default coats (included in SWEM).  
You can use a resource pack to override any coat texture if you want to replace it.

**⮞ CAN COMMUNITY PACKS ADD NEW MODELS?** No. It should continue to work with resource packs that override the SWEM model.  
This feature will support the new Destrier model (and any others) when it is released in future.

⮞ **CAN CUSTOM COATS APPEAR NATURALLY ON HORSES?**  
Yes. If the coat information (json) file allows breeding and cycling, it can occur when a horse is summoned or converted.

⮞ **CAN CUSTOM COATS NATURALLY SPAWN?**  
No. Neither default nor custom coats naturally spawn in the wild (replace MC horses) unless you use a custom datapack.

<p class="callout info">This update has been modified to continue support for Ace's Datapack found [**HERE**](https://discord.com/channels/715626418893095012/840972393153691738/1022973584181841981) in our Discord.</p>

⮞ **CAN CUSTOM COATS SUPPORT LAPIS / REDSTONE CYCLING?** Yes. This must be set to true for `lapis_cycling` in the coat json file, and `allowCoatCycling` in the [server config](https://wiki.swequestrian.com/books/star-worm-equestrian/page/server-config) file.

⮞ **CAN CUSTOM COATS APPEAR FROM BREEDING DEFAULT +/- CUSTOM COATS?**  
Yes. This must be set to true for `obtainable_by_breeding` in the coat json file. You must set at least one `base_colors` tag - this will determine which color tags your horse can pass on if bred, as well as which foal color(s) can grow up into this coat.

⮞ **CAN I MAKE A CUSTOM COAT 'SECRET'?** Yes, but not in the same way as special default coats. You can set `lapis_cycling` and `obtainable_by_breeding` to **false** in the coat json file, which will prevent cycling and appearance by breeding or converting. **The coat will only appear if summoned via command.** If you have the right kind of knowledge, you could probably create a custom datapack or redstone system loop to check for and convert horses that meet 'secret coat criteria' (ie height and name), or other crafty ways to achieve this result.

</details><details id="bkmrk-read-more-%E2%AE%9E-what-is-"><summary>\[EXPAND\] Community Pack vs Content Pack</summary>

**⮞ WHAT IS A COMMUNITY PACK?** Community Packs are folders that include all the files necessary to add NEW assets and are ready to play once installed.

**⮞ WHAT IS A CONTENT PACK?** Content Packs is also a Community Pack, but usually with less content. It will merge into any Community Packs with the same name, like an 'expansion' pack or add-on.

</details>---

#### Using A Community Pack

To install a Content Pack or **PREMADE** Community Pack, see [General Information](https://wiki.swequestrian.com/books/star-worm-equestrian/page/general-information-wip).

##### Information

Every custom coat has a "JSON" file which contains all the information on name, texture, obtaining conditions etc.  
If you did not create the community pack yourself, it will include settings decided by the pack creator, or coat artist.

##### Obtaining

If `lapis_cyclable` is **true**, custom coats can occur in cantazarite potion conversion, or coats cycled with redstone/lapis.  
If `obtainable_by_breeding` is **true**, custom coats can occur in bred horses when they grow up to an adult.  
If both of these are **false,** horses can only be obtained via [commands](https://wiki.swequestrian.com/books/star-worm-equestrian/page/swem-commands).

- To summon a specific coat use `/swem summon LEGACY <id:coat>`
- To summon a random coat use `/swem summon random LEGACY` - `lapis_cyclable` must be **true** to enable cusom coat(s).

##### Breeding

Custom coats are supported in the breeding system - your horse has a chance to "pass on" their color to foals.  
Read the drop down to learn more.

<details id="bkmrk-%5Bexpand%5D-about-color"><summary>\[EXPAND\] Color Tags</summary>

**⮞ WHAT IS A COLOR TAG?** Color tags determine which coat a horse receives when it is converted from a vanilla horse, or grows up from a foal.  
There are seven possible tags: `black, gray, white, creamy, brown, dark_brown, chestnut`

**⮞ HOW DOES CONVERTING VANILLA -&gt; SWEM HORSES WORK?**  
Vanilla horses are categorized so you should receive a *similar* coat color, ie a black horse stays black on conversion.

**⮞ HOW DOES BREEDING SWEM HORSES WORK?** The coat your horse has will have one or more color tags assigned in code.   
`Example` If your horse is a black tobiano horse they may (depending on info file) have `black` and `white` color tags.

When breeding two horses together, the foal will be randomly assigned **one** tag from its parents and use that color foal coat.  
`Example` If the mare has `white` and `black` and the stallion has `chestnut`, the foal could be black, white or chestnut only.

When the foal grows up, they will **randomly** roll for ALL adult coats that include their foal color.  
`Example` If the foal is `brown` it will choose from any coat that includes the brown tag.  
  
If you change a horse's coat via lapis/redstone or command, any future breeding will use the **new** coat's tag(s).

**⮞ THESE ARE NOT REAL GENETICS - YOU DON'T GET REALISTIC RESULTS FROM BREEDING!** The color tags are very simple with just seven total tags. You may get coats that make no sense for genetics such as a pure white foal growing up into a leopard appaloosa because the coat tag includes `white`. This system is in no way trying to be accurate to real life genetics as the current breeding code was intended to be "vanilla style" until a more complex genetics system is possible!

**⮞ HOW CAN I EDIT THE COLOR TAGS A HORSE HAS?** You can tweak the information for custom coats in `config > swem > community-packs > [pack_name] > jsons > coats`

- You can add or remove color tags but be sure to use the correct format and only enter valid color values!
- You can edit obtaining conditions such as `lapis_cyclable` or `obtainable_by_breeding` from true / false

<p class="callout warning">It is not recommended to edit community packs that you require on a server - try to keep server / client files the same!  
</p>

<p class="callout danger">Wrongly formatted JSON files can break your pack - use [Creators Corner](https://wiki.swequestrian.com/books/star-worm-equestrian/page/creators-corner-wip#bkmrk-adding-custom-coats) for info if you don't know what you're doing!</p>

</details>---

#### Creating A Community Pack Coat

To create or modify a Content Pack or Community pack, see [Creators' Corner](https://wiki.swequestrian.com/books/star-worm-equestrian/page/creators-corner-wip).

---

#### Troubleshooting

If you experience an issue with content packs in game, please follow this troubleshooting guide.

<details id="bkmrk-%5Bexpand%5D-troubleshoo"><summary>\[EXPAND\] Troubleshooting Errors</summary>

**<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> COMMUNITY PACK TROUBLESHOOTING </span>  
FOLLOW <span style="text-decoration: underline;">EACH STEP</span> CAREFULLY + NOTE ISSUES AS YOU GO. ONLY REQUEST HELP <span style="text-decoration: underline;">AFTER</span> USING THIS!**

**⮞ \[1\] MOD VERSION**

- **Double check** you are using the latest 1.20.1 Beta version.  
    **→** Even if you feel sure, go and check it. It's the most common error!  
    **→** `Curseforge App` Will not auto-install beta files, go to `mod's page > versions > install`  
    **→** `Multiplayer Servers` Check server is on latest release  
    **→** `Multiplayer Users` Check client + server use same version  
    ⚠️ **Community Packs are for 1.20.1-1.5 and above only.**

⮞ **\[2\] OFFICIAL COMMUNITY PACK VERSION**

<p class="callout warning">**FOR VERSION 1.20.1-1.5 OR ABOVE, YOU NEED TO MANUALLY UPDATE THE OFFICIAL PACK. SEE <span style="color: rgb(45, 194, 107);">[HERE](https://discord.com/channels/715626418893095012/997404105704210432/1311507572422869074) </span>(DISCORD)**</p>

- Skip this step if you are not using the official Community Pack.  
    **→** Check you have `swem_community_pack_beta_5` or above.  
    **→** Check this is the latest version posted - it may have a new release!  
    **→** `Multiplayer Servers` Check server has the correct pack  
    **→** `Multiplayer Users` Check clients have the same pack name + contents as server

**⮞ \[3\] COMMUNITY PACK LOADING**

- Open the game and load into a world
- Type `/swem summon LEGACY`  
    **→** Is the pack listed?   
    **→** Is **any** pack listed (excluding `swem:`)  
      
    ✅ Pack(s) are recognized  
    **❌** Pack(s) are not recognized, specific packs are invalid or have no valid files. **Go to solutions \[3\].**

**⮞ \[4\] COAT REGISTERED**

- Type `/swem summon LEGACY packname:`  
    **→** Is the coat(s) you expect to see listed? **Example** `kofi_coats:spirit_arishant_legacy`  
      
    ✅ Coat(s) have registered.  
    **❌** Coats have not registered OR specific coat(s) are invalid. **Go to solutions \[4\].**

**⮞ \[5\] JSON -&gt; TEXTURE PATH**

- Summon coat(s) from the pack  
    **→** Do coat(s) have a texture that is correct for that horse?  
      
    ✅ Coat(s) have the correct texture  
    **❌** `Black Texture` Texture path or file name is invalid or missing. **Go to solutions \[5\].  `Multiplayer` Player is missing the pack or no texture for that coat path. **Go to solutions \[5\].**  
    **❌** `Wrong Coat` Texture path or file name is incorrect. **Go to solutions \[4\]. ❌** `Looks Wrong` Texture or UV map error. **Contact Coat Artist or request help.**

**⮞ \[6\] OTHER**

- `Lapis Cycling`   
    **→** If you cannot cycle **any** coats using lapis or redstone, it is disabled in server config.  
    **→** If you can cycle coats, but some options are missing, it is disabled in the coat **.json** file.
- `White Texture`   
    **→** If a coat is white, the pack or coat .json files were removed or renamed  
    **→** If that is not the case, information in .json may have an error (invalid format) **Go to solutions \[5\].**
- `Texture Error`  
    **→** If a coat appears broken (color in wrong places, missing pixels, marker blocks) it needs a texture or UV fix.  
    **→** If you are not the coat artist, contact the original creator.
- `Error On Load / Crashing`   
    **→** Too many potential causes **→** Paste your **latest.log** file in [Tech Help](https://discord.com/channels/715626418893095012/997404105704210432) in our Discord with a description of the issue(s).

  
<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> **SOLUTIONS &amp; SUGGESTIONS** </span>**ALWAYS SHUT DOWN THE GAME + RELOAD AFTER MAKING CHANGES**

<p class="callout warning">**It is not recommended to modify packs from a Creator <span style="text-decoration: underline;">unless</span> you intend to customize it and solve any issues.**  
✅ You should follow this troubleshooting guide to identify your likely issue first.  
✅ You should notify Creator's of potential problems with the **default pack** (might need a fix or update).  
**❌** You should NOT expect Creator's to investigate issues you might have caused by altering their original files!</p>

**⮞ ISSUE \[3\]**

- Check the community pack:  
    → Pack is directly in `config > swem > community-packs`   
    → Pack is a **folder** and not a zip file! **→** Pack has a valid **lowercase** name with **no spaces** ✅`artist_kofi` **❌** `Artist Kofi Coats`  
    **→** Pack includes at least one `.json` and `.png` file in the **correct folder**  📁 jsons &gt; 📁 coats &gt; `JSON FILES HERE`  
     📁 textures &gt; 📁 coats &gt; 📁 legacy &gt; `PNG FILES HERE`  
      
    If this is **ALL** correct the issue is not the community pack structure. **Go back to Step \[4\] above.**

**⮞ ISSUE \[4\]**

- Identify a coat that is missing in game
- Check the **.json** file for the coat  
    → File is listed as a `JSON File` type  
    → File is directly in `community-packs > artist_packname > jsons > coats`  
    → File has a valid **lowercase** name with **no spaces** ✅`coatname_artist` **❌** `Coat - Artist`  
    → File texture path uses ✅ `"legacy": "legacy/coatname_artist.png"` **❌** `"legacy": "default:legacy/`  
      
    If this is correct, the most likely issue is formatting (invalid json).  
    → Compare your json to the template and note any missing `"` `,` or `{ }` or different indentation  
    → If unsure, delete and rewrite the .json file using a blank template  
    → Reload the game and repeat **Step \[4\]** above.  
      
    If this is **ALL** correct or changes did not work, paste your **.json** file in [Tech Help](https://discord.com/channels/715626418893095012/997404105704210432) in our Discord

**⮞ ISSUE \[5\]**

- Identify a coat with a black (missing) texture
- Check the **.json** file for the coat  
    → File uses `legacy` model line (not any for future models)  
    → File texture path uses ✅ `"legacy": "legacy/coatname_artist.png"` **❌** `"legacy": "<strong>default:</strong>legacy/`  
    → File texture path has the **exact** name used by the coat texture **.png** file
- Check the .png file for the coat  
    → File is listed as a `PNG File` type  
    → File is directly in `community-packs > artist_packname > textures > coats > legacy`  
    → File has a valid **lowercase** name with **no spaces** ✅`coatname_artist` **❌** `Coat - Artist`
- `MULTIPLAYER SERVERS`  
    → Client (player) has community pack(s) with the same name (ID) as those on the server.   
    → Client (player) has **.png** files with the same names as those in the server pack.  
      
    If you cannot check this due to permissions, you will need to contact server admins.

**⮞ \[6\] OTHER <span style="text-decoration: underline;">OR</span> NOTHING WORKED**

- Create a post in [Tech Help](https://discord.com/channels/715626418893095012/997404105704210432) in our Discord  
    → Describe your issue(s) and **what you have tried** → Upload your latest.log file to provide info that may help others assist you  
     **<span style="background-color: rgb(224, 62, 45); color: rgb(255, 255, 255);"> DO NOT UPLOAD PAID/PRIVATE PACKS WITH TEXTURES FROM CREATORS WITHOUT CONSENT </span>**

</details>

# Tack [WIP]

<p class="callout info">This feature is available in **1.20.1-1.5+** and will **NOT** be backported to any outdated versions.</p>

#### Features

Community packs add NEW custom tack in-game without overriding the default variants.

- Supports in-game purchase via tokens at an EQ Shop
- Supports use on storage items such as tack racks (compatible items)
- Supports buffs on armor items, including tier-specific perks and flight

---

#### Important - Update Changes

This update has not made any significant changes to default tack obtaining or use.

Custom tack can be purchased via the <span style="background-color: rgb(224, 62, 45); color: rgb(255, 255, 255);"> **EQ Shop Block** </span><span style="color: rgb(255, 255, 255);"> </span>using craftable <span style="background-color: rgb(224, 62, 45); color: rgb(255, 255, 255);"> **coins** </span>.


---

#### Frequently Asked Questions 


This section has drop-downs for FAQs and expanded information about Community Pack Tack.  
If your question is not answered here, check out [General Information.](https://wiki.swequestrian.com/books/star-worm-equestrian/page/general-information-wip)

<details id="bkmrk-%5B3%5D-multiplayer-use-"><summary>\[EXPAND\] FAQs</summary>

**⮞ CAN COMMUNITY PACKS ADD NEW TACK SLOTS AND TYPES?** No. Creators must use the same default tack types and slots, but with some creative effort they can expand on the limited set to suit almost any need.

⮞ **CAN COMMUNITY PACKS MODIFY OR REMOVE DEFAULT SWEM TACK?**  
No. Default tack sets are hard coded.  
You can use a resource pack to retexture, rename or modify the crafting requirements of core tack items.

⮞ **CAN COMMUNITY PACK TACK SUPPORT REDYING FEATURES?** No. This only works for core tack which has one type per discipline (English, Western) and all 16 color variants.

⮞ **CAN THE EQ SHOP SUPPORT TOKEN PURCHASING OF CORE TACK?** No.

⮞ **CAN THE EQ SHOP EXCHANGE UNWANTED TACK FOR TOKENS (REFUND)?** No.

⮞ **CAN THE EQ SHOP EXCHANGE TOKENS FOR MATERIALS?** No, however 4 tokens can be uncrafted into (most of) the original items in a crafting table or player inventory.

</details>---

#### Using A Community Pack

To install a Content Pack or **PREMADE** Community Pack, see [General Information](https://wiki.swequestrian.com/books/star-worm-equestrian/page/general-information-wip).

<details id="bkmrk-read-more-%E2%AE%9E-what-is-"><summary>\[EXPAND\] Community Pack vs Content Pack</summary>

**⮞ WHAT IS A COMMUNITY PACK?** Community Packs are folders that include all the files necessary to add NEW assets and are ready to play once installed.

**⮞ WHAT IS A CONTENT PACK?** Content Packs is also a Community Pack, but usually with less content. It will merge into any Community Packs with the same name, like an 'expansion' pack or add-on.

</details>---

#### Creating A Community Pack Tack Set

To create or modify a Content Pack or Community pack, see [Creators' Corner](https://wiki.swequestrian.com/books/star-worm-equestrian/page/creators-corner-wip).

---

#### Troubleshooting **<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> COMING SOON </span>**

If you experience an issue with community packs in game, please follow this troubleshooting guide.

<details id="bkmrk-%5Bexpand%5D-troubleshoo"><summary>\[EXPAND\] Troubleshooting Errors</summary>

**<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> COMMUNITY PACK TROUBLESHOOTING </span>  
FOLLOW <span style="text-decoration: underline;">EACH STEP</span> CAREFULLY + NOTE ISSUES AS YOU GO. ONLY REQUEST HELP <span style="text-decoration: underline;">AFTER</span> USING THIS!**

**⮞ COMING SOON  <span style="background-color: rgb(224, 62, 45); color: rgb(255, 255, 255);"> DO NOT UPLOAD PAID/PRIVATE PACKS WITH TEXTURES FROM CREATORS WITHOUT CONSENT </span>**

</details>

# Animations [WIP]

<p class="callout info">This feature is available in **1.20.1-1.5+** and will **NOT** be backported to any outdated versions.</p>

#### Features

This update can support adding custom animations with or without overriding the default variants.  
It was not possible to add animations via community pack, **they require a resource pack.**

- Animations must be triggered via the command `/swem rrp anim <Animation>`
- Animations will loop (repeat) until the command is repeated
- Animations will not auto-fill (list possible options), creators should provide the valid options
- Animations will be seen by any player with the animation pack installed

---

#### Important - Update Changes

This update has not made any significant changes to default animations.


---

#### Frequently Asked Questions 


This section has drop-downs for FAQs and expanded information about Animation Resource Packs.  
If your question is not answered here, check out [General Information.](https://wiki.swequestrian.com/books/star-worm-equestrian/page/general-information-wip)

<details id="bkmrk-%5B3%5D-multiplayer-use-"><summary>\[EXPAND\] FAQs</summary>

**⮞ CAN ANIMATIONS BE TRIGGERED WITHOUT COMMANDS?** No. While this is not ideal for discipline specific commands (ie dressage moves), there is currently no way to support keybind(s) to trigger custom animations.

**⮞ CAN ANIMATION PACKS MODIFY DEFAULT ANIMATIONS?** Yes, this was already possible and several packs exist to override specific default animations.

**⮞ CAN I INSTALL MULTIPLE ANIMATION PACKS AT ONCE?  
<span style="color: rgb(255, 255, 255); background-color: rgb(224, 62, 45);"> \[TBC\] </span>** Yes. Animation packs must include both the default animations **and** any custom animations, so if you install more than one pack, you should load any that override default animations at the top.

**Example** If you have an animation pack that adds new dressage moves **and** modifies default gait or jump animations, you should load this **above** any other packs that only add new animations. Since they include the unaltered default animations, they will override your modified defaults unless lower in the list.

**⮞ WHERE CAN I SEE A LIST OF ANIMATION NAMES FOR THE TRIGGER COMMAND?** Animation names will not auto-fill when using the command. Short of opening up the files, it is recommended to confirm valid options with the creator. Check their content or site(s) for a list of valid commands before contacting them directly.

**⮞ CAN I INSTALL ANIMATION PACKS IN A MULTIPLAYER SERVER? <span style="color: rgb(255, 255, 255); background-color: rgb(224, 62, 45);"> \[TBC\] </span>** Animation packs should work on multiplayer servers, but all players require the resource pack to view the triggered animations. This should all work client-side, servers should not need to make any alterations to support custom animations (ie not required on the server).

**⮞ HOW DO ANIMATION PACKS WORK ON MULTIPLAYER SERVERS WITH KEYS / PERMISSIONS? <span style="color: rgb(255, 255, 255); background-color: rgb(224, 62, 45);"> \[TBC\] </span>**

**⮞ HOW DO ANIMATION PACKS APPEAR IF A PLAYER IS MISSING THE RESOURCE PACK?  
<span style="color: rgb(255, 255, 255); background-color: rgb(224, 62, 45);"> \[TBC\] </span>**

</details>---

#### Using An Animation Resource Pack

To install an animation resource pack, paste it into the `resourcepack` folder.  
If you have multiple animation packs, put any packs that override **default** animations at the top.

---

#### Creating A Community Pack Tack Set

To create an animation resource pack, see [Creators' Corner](https://wiki.swequestrian.com/books/star-worm-equestrian/page/creators-corner-wip#bkmrk-adding-custom-animat).

---

#### Troubleshooting **<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> COMING SOON </span>**

If you experience an issue with animation packs in game, please follow this troubleshooting guide.

<details id="bkmrk-%5Bexpand%5D-troubleshoo"><summary>\[EXPAND\] Troubleshooting Errors</summary>

**<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> ANIMATION PACK TROUBLESHOOTING </span>  
FOLLOW <span style="text-decoration: underline;">EACH STEP</span> CAREFULLY + NOTE ISSUES AS YOU GO. ONLY REQUEST HELP <span style="text-decoration: underline;">AFTER</span> USING THIS!**

**⮞ COMING SOON  <span style="background-color: rgb(224, 62, 45); color: rgb(255, 255, 255);"> DO NOT UPLOAD PAID/PRIVATE PACKS WITH FILES FROM CREATORS WITHOUT CONSENT </span>**

</details>

# Community Packs [OLD]

## <span style="color: rgb(255, 255, 255);">**<span style="background-color: rgb(224, 62, 45);"> READ ME </span>**</span>

This page is **OUTDATED** and information is relevant to 1.20.1-1.5 **Beta 7**.  
For 1.20.1-1.5 Public Release, please see [the community pack category](https://wiki.swequestrian.com/books/star-worm-equestrian/chapter/community-packs) for updated pages.  
It is public to accept feedback and external input from creators prior to final additions and corrections.  
**This page will remain public until the new category is completed.**

---

<p class="callout info">Community Packs are available for SWEM **1.20.1-1.5+**. This feature will not be backported to older releases!</p>

#### Update Changes - Important  


The community pack feature allows users to add NEW coats to the game instead of overriding existing coats (texture pack).   
To support this feature, the following changes were made:

<table border="1" id="bkmrk-change-information-c" style="border-collapse: collapse; width: 100%; height: 199.359px;"><colgroup><col style="width: 32.013%;"></col><col style="width: 67.987%;"></col></colgroup><tbody><tr style="height: 29.7969px; background-color: rgb(236, 240, 241);"><td style="height: 29.7969px;">**Change**</td><td style="height: 29.7969px;">**Information**</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">Coats are named, not numbered</td><td style="height: 29.7969px;">Coats cannot be altered via Variant NBT  
**New Command:** `/swem set coat <id:coat>`

</td></tr><tr style="height: 80.1719px;"><td style="height: 80.1719px;">Coats appear white via /summon</td><td style="height: 80.1719px;">Coats cannot be summoned via Minecraft's /summon.  
**New Command:** `/swem summon LEGACY swem:sweetboi` Default coats  
 `/swem summon LEGACY pack_name:coat_artist` Custom coats  
 `/swem summon random LEGACY` Random coat

</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">Coats apply to a specific model</td><td style="height: 29.7969px;">Continue to use legacy (original) until new models are supported.</td></tr></tbody></table>

---

#### Updating An Existing World

<p class="callout danger">Please read this information carefully and **backup your save** (recommended) **before** updating to 1.20.1-1.5.0+. </p>

- Existing coats should be unaffected.
- Texture packs (swem override) should be unaffected.
- Datapack (fan-made) for [naturally spawning horses](https://discord.com/channels/715626418893095012/840972393153691738/1022973584181841981) is patched to work as normal!
- Config will need to be copied (or edited again) in new folders to keep settings:  
    → Common, Client and Recipe configs now generate in `config/swem`
- **THIS UPDATE WILL PROBABLY BREAK ADD-ONS: PLEASE BE PATIENT AS CREATORS UPDATE THEIR MODS!  
    →** Reported: Tre's Tackshop, Bagek's, Blossom EQ

---

#### Frequently Asked Questions (Dropdown)

<details id="bkmrk-faqs-can-community-p"><summary>FAQs</summary>

<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> **SUPPORT &amp; FEATURES** </span>

**⮞ NEW MODELS?** It is planned to expand on the models as part of development, but breeds will not be added.  
This update will not break texture packs that override the SWEM model.

⮞ **NEW ANIMATIONS?** Support for new animations is planned for a later date.

⮞ **NEW TACK?** Support for new tack is in progress and will be released in the near future.

⮞ **NEW FOALS?** Foals are limited to 7 variants, one per possible color tag inherited from breeding.   
Support for additional foals will require an expanded genetics system - this is planned for future development.

⮞ **MODIFYING DEFAULT COAT INFO?** Information such as obtainable by breeding, color tags, lapis cycling cannot be edited for default coats, only custom coats.

⮞ **NATURALLY SPAWNING HORSES?** Custom coats can appear on converted vanilla or RHG horses, but default **or** custom coats do not naturally spawn in the wild.  
This update supports the community creation [datapack](https://discord.com/channels/715626418893095012/840972393153691738/1022973584181841981) for naturally spawning horses.

⮞ **BREEDING AND LAPIS CYCLING?** Custom coats can be obtained from lapis cycling or breeding if set to enabled in the coat json file.  
Coat cycling must be enabled in serverconfig to allow the use of lapis or redstone cycling coats.

<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> **USE ON SAVES &amp; SERVERS** </span>

**⮞ EXISTING SAVES?** Community packs should be safe to use with existing save files.

**⮞ DIFFERENT SAVE FILES?** Community packs apply to **all** saves for that instance or profile. It is not possible to have save-specific community packs without manually changing switching them each time.

**⮞ MULTIPLAYER SERVERS?** Community packs should work on servers, provided all players have the community pack.  
<span style="color: rgb(132, 63, 161);">Please be mindful of creators and do not distribute or use content in a way that is not explicitly permitted!</span>

**⮞ MULTIPLAYER SERVERS (SERVER SIDE ONLY)?** Community packs on server only may not be possible and would likely<span style="color: rgb(132, 63, 161);"> violate the terms of use for custom content.</span>

**⮞ OVERRIDE MULTIPLAYER SERVER COATS?** Community packs are essentially a resource pack when you are a client. You can replace png(s) with different textures, provided they are named the same. This will only be visible to you.  
  
**⮞ MODIFY THE JSON INFO OF A CUSTOM COAT ON MULTIPLAYER SERVERS?** Community packs use the data of the server or host - client side edits will only apply to your singleplayer saves.

**⮞ PLAY SERVERS (NO CUSTOM COATS) WITH A COMMUNITY PACK INSTALLED?** <span style="color: rgb(224, 62, 45);">TBC. </span>Probably fine.

<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> **MODIFYING A COMMUNITY PACK** </span>

**⮞ ADD NEW COATS (EXISTING SAVE)** You can add a new coat at any time, but need to close and reload the game to apply the new coats.

**⮞ MODIFY COATS (EXISTING SAVE)** You can modify coats at any time, but need to close and reload the game for changes to apply.  
 → If you rename a coat, it will be registered as a NEW coat and any horses using it will turn white.  
 → If you modify the model path, any horses using it will appear fully black unless a valid texture is provided.  
 → If you alter json information, it will only apply to future instances (ie breeding colors to pass on).  
 → <span style="color: rgb(132, 63, 161);">**DO NOT REMOVE CREDITS**</span> (original creator) or falsely claim ownership (plagiarism / art theft).

**⮞ REMOVE COATS (EXISTING SAVE)** You can remove coats at any time, but need to close and reload the game for changes to apply.  
 → If you remove a coat, any horses using retains their coat ID but becomes white unless a new coat is assigned.  
 → If you only remove the PNG, any horses using it will appear fully black unless a texture is provided.

**⮞ FIX ACCIDENTALLY REMOVED COATS (EXISTING SAVE)** You can fix white horses (default coat) by re-adding community packs or coat file(s) to restore them on next reload.

**⮞ REASSIGN REMOVED COATS (EXISTING SAVE)** You can change coats easily with `/swem set coat <id:coat>` or cycle with lapis (if enabled). An alternative command is:  
`/data modify entity @e[type=swem:swem_horse,limit=1,sort=nearest] Behaviors[6].Coat set value <id:coat>`

<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> **OTHER** </span>

**⮞ SEE COAT NAME?** It is not currently possible to find out the name or artist for a coat in-game without using a command:  
<span style="color: rgb(224, 62, 45);"><span style="color: rgb(0, 0, 0);">`/data get entity @e[type=swem:swem_horse,sort=nearest,limit=1] Behaviors[6].Coat`</span></span>

</details>---

#### Using Community Packs

To add a **prepared** (ready to use) community pack:

**STEP ONE: GENERATE THE NEW FOLDERS (FIRST TIME LOAD)**

1. Install the mod update.
2. Load the game to the menu screen.
3. **Exit the game.**

**STEP TWO: DOWNLOAD A COMMUNITY PACK**

1. Download a community pack.  
    → A prepared community pack including FREE coat donations can be found [here](https://discord.com/channels/715626418893095012/737144919717707896/1266908931423469609)!
2. Unzip (if necessary) so the file is a folder.  
    → You should have a folder with `pack_name > json / textures etc`   
    → Check the folder is NOT embedded inside another ie `pack_name <em>> </em>pack_name`
3. Cut or copy the `pack_name` folder.
4. Go to `config > swem > community-packs` and paste it.  
    → It should look like: `config > swem > community-packs > pack_name > json / textures etc`

**OTHER INFORMATION**

- You can have multiple packs but they must have a **unique** name ie `pack_1` and `pack_2`
- You can rename a texture pack, but you should not if it is already **in use**.  
    → Community packs must be in lowercase with underscores for any spaces.  
    → ✅ `kofi_coats` **❌** `Kofi Coats`
- You can add, alter or remove from community packs - see **FAQ** above.
- You can access coats in game by the following methods:  
    → Converting vanilla or RHG horses **if** `breeding tokens` config is **FALSE.** → Cycling coats **if** `cycle coat` in config **and** `lapis_cyclable` in json is **TRUE**.  
    → Breeding **if** `obtainable_by_breeding` in json is **TRUE.**  
    → Summon via `/swem summon LEGACY pack_name:coat_artist`

<p class="callout info">If you have not altered configs already, you probably do not need to do so, these should all be DEFAULT settings.</p>

---

#### Creating &amp; Modifying Custom Community Packs

To create a **new** community pack:

**OPTION A: DOWNLOAD THE TEMPLATES (DISCORD)**

- A downloadable (blank) Community Pack and JSON can be found [HERE](https://discord.com/channels/715626418893095012/748632231257440336/1266941242630209589).

**OPTION B: CREATE A COMMUNITY PACK**

1. Inside `config > swem > community-packs`:  
    → Create a folder with the pack name ✅ `kofi_coats` **❌** `Kofi Coats`
2. Inside `pack_name`:  
    → Create a folder called `jsons`  
    → Create a folder called `textures`
3. Inside `jsons`:  
    → Create a folder called `coats`
4. Inside `textures`:  
    → Create a folder called `coats`
5. Inside `textures > coats`:  
    → Create a folder called `legacy`

To add content to a new or existing community pack:

1. Create or download the coat **.png** file  
    → Name it using `coat_artist_model` format ✅ `hidalgo_arishant_legacy` **❌** `Hidalgo Arishant-legacy`   
    → Put this in `community-packs > pack_name > textures > coats > legacy`
2. Create or download a **.json** file with the coat credits and information  
    → Name it the same as the coat .png!  
    → Put this in `community-packs > pack_name > jsons > coats`

<table border="1" id="bkmrk-%F0%9F%93%82-config-%F0%9F%93%82swem-%F0%9F%93%82comm" style="border-collapse: collapse; width: 100%; height: 249.359px;"><colgroup><col style="width: 9.76514%;"></col><col style="width: 8.89988%;"></col><col style="width: 18.2942%;"></col><col style="width: 10.0124%;"></col><col style="width: 10.6304%;"></col><col style="width: 8.65266%;"></col><col style="width: 16.8109%;"></col><col style="width: 16.9345%;"></col></colgroup><tbody><tr style="height: 35.3906px;"><td class="align-center" rowspan="6" style="height: 189.969px;">📂 config  
</td><td class="align-center" rowspan="6" style="height: 189.969px;">📂swem  
</td><td class="align-left" rowspan="6" style="height: 189.969px;">📂community-packs  
</td><td class="align-left" rowspan="2" style="height: 70.7812px;">📂pack\_1  
</td><td class="align-left" style="height: 35.3906px;">📂jsons</td><td class="align-left" style="height: 35.3906px;">📂coats

</td><td style="height: 35.3906px;">🗒️coat1\_artist.json</td><td class="align-left" style="height: 35.3906px;">  
</td></tr><tr style="height: 35.3906px;"><td style="height: 35.3906px;">📂textures</td><td style="height: 35.3906px;">📂coats</td><td style="height: 35.3906px;">📂legacy

</td><td style="height: 35.3906px;">🖼️coat1\_artist.png

</td></tr><tr style="height: 29.7969px;"><td rowspan="4" style="height: 119.188px;">📂pack\_2  
</td><td class="align-left" rowspan="2" style="height: 59.5938px;">📂jsons  
</td><td rowspan="2" style="height: 59.5938px;">📂coats  
</td><td style="height: 29.7969px;">🗒️coat2\_artist.json</td><td style="height: 29.7969px;"> </td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">🗒️coat3\_artist.json</td><td style="height: 29.7969px;"> </td></tr><tr style="height: 29.7969px;"><td rowspan="2" style="height: 59.5938px;">📂textures  
</td><td rowspan="2" style="height: 59.5938px;">📂coats  
</td><td rowspan="2" style="height: 59.5938px;">📂legacy</td><td style="height: 29.7969px;">🖼️coat2\_artist.png</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">🖼️coat3\_artist.png</td></tr><tr style="height: 59.3906px;"><td colspan="8" style="height: 59.3906px;"><p class="callout info">Shown: The file structure for community packs, this example shows 2 packs (1 + 2) with 3 total coats.</p>

</td></tr></tbody></table>

<table border="1" id="bkmrk-file-type-location-d" style="border-collapse: collapse; width: 100%; height: 149.609px;"><colgroup><col style="width: 9.39431%;"></col><col style="width: 55.3759%;"></col><col style="width: 35.2297%;"></col></colgroup><tbody><tr style="height: 29.7969px;"><td style="height: 29.7969px;">**File Type**</td><td style="height: 29.7969px;">**Location**</td><td style="height: 29.7969px;">**Description**</td></tr><tr><td>🖼️ .png</td><td style="height: 30.1094px;">`config > swem > community-packs > textures > coats > legacy`</td><td style="height: 30.1094px;">Texture to be used for the custom coat.</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">🗒️ .json</td><td style="height: 30.1094px;">`config > swem > community-packs > jsons > coats`</td><td style="height: 30.1094px;">Information on artist(s) and obtaining.</td></tr></tbody></table>

---

#### JSON files  


JSON is a file that contains the important information SWEM needs to integrate a custom asset into the game and systems such as coat cycling or breeding. This is essentially **code** and needs to be filled out carefully to avoid causing errors!

- Type within the quotations `" "` unless directed to do otherwise.
- Keep all formatting including brackets `( ) { } [ ]`
- Separate coat tags by a comma (delete as applicable) **until the final variable.** ✅`["white","chestnut"]` **❌** `["white","chestnut",]`
- `lapis_cyclable` and `obtainable_by_breeding` must be `true` or `false`
- `base_colors` must use valid color tags options  
    ✅ `["black","gray","white","creamy","brown","dark_brown","chestnut"]` **❌** `["buckskin","dun"]`

<table border="1" id="bkmrk-credits-the-artist%28s" style="border-collapse: collapse; width: 100%; height: 178.781px;"><colgroup><col style="width: 21.7548%;"></col><col style="width: 78.2452%;"></col></colgroup><tbody><tr style="height: 29.7969px;"><td style="height: 29.7969px; background-color: rgb(206, 212, 217);">**Credits**</td><td style="height: 29.7969px;">The artist(s) to credit. This can be one, or multiple separated by a comma.</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px; background-color: rgb(206, 212, 217);">**Inspiration**</td><td style="height: 29.7969px;">The inspiration or reference, ie *"Secretariat"* or *"Bay Roan Sabino"*</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px; background-color: rgb(206, 212, 217);">**Models**</td><td style="height: 29.7969px;">The horse model it uses, this should use **legacy model (original)** until Destrier+ is added!</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px; background-color: rgb(206, 212, 217);">**Lapis Cyclable**</td><td style="height: 29.7969px;">Obtainable by cycling with lapis and redstone, if enabled.</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px; background-color: rgb(206, 212, 217);">**Obtainable By Breeding**</td><td style="height: 29.7969px;">Obtained by breeding, using color tags (below).</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px; background-color: rgb(206, 212, 217);">**Base Colors**</td><td style="height: 29.7969px;">Determines 'genetics' to pass on to foal, and selection of adult coats on growing up.</td></tr><tr><td colspan="2"><p class="callout info">Set tags you would expect to **get a coat from** (**IE:** black foal -&gt; black horse) and **NOT** the genetics the horse might **pass on**. Color tags and breeding outcomes are very basic and realism (**IE:** bay = red + black will result in unrealistic breeding and coat selection outcomes such as chestnut foal -&gt; bay horse). </p>

</td></tr></tbody></table>

<details id="bkmrk-default-json-%7B%C2%A0-%22cre"><summary>Default JSON</summary>

{  
 "credits": "Artist(s)",  
 "inspiration": "N/A",  
 "models": {  
 "legacy": "default:coats/legacy/coatname\_artist\_legacy.png",  
 "destrier": "",  
 "heavy\_draft": "",  
 "western\_sport": "",  
 "english\_sport": "",  
 "riding\_pony": ""  
 },  
 "lapis\_cyclable": true,  
 "obtainable\_by\_breeding": true,  
 "base\_colors": \["black","gray","white","creamy","brown","dark\_brown","chestnut"\]  
}

</details><details id="bkmrk-example-json-%7B%C2%A0-%22cre"><summary>Example JSON</summary>

{  
 "credits": "Bob Jones, Jon Bobs",  
 "inspiration": "Inspired by Valegro (Dressage Horse)",  
 "models": {  
 "legacy": "default:coats/legacy/valegro\_bobjones\_legacy.png",  
 "destrier": "",  
 "heavy\_draft": "",  
 "western\_sport": "",  
 "english\_sport": "",  
 "riding\_pony": ""  
 },  
 "lapis\_cyclable": false,  
 "obtainable\_by\_breeding": true,  
 "base\_colors": \["brown","dark\_brown"\]  
}

</details>---

#### PNG files

To create a new coat, or edit and existing one for the SWEM horse model you will need to use a program like Blockbench. The resources for this are pinned in our blockbench channel on [Discord](https://discord.com/channels/715626418893095012/748632231257440336/1117996750842630194).

---

#### Overriding Default Coats

You will still need to use a texture pack to override **default** SWEM coats. This has not changed with this update.

<details id="bkmrk-swem-coat-overrides-"><summary>Texturepack: Coat Overrides</summary>

<table border="1" style="width: 100%; height: 89.3907px;"><colgroup><col style="width: 13.6072%;"></col><col style="width: 16.303%;"></col><col style="width: 10.0128%;"></col><col style="width: 11.5533%;"></col><col style="width: 10.0128%;"></col><col style="width: 9.62773%;"></col><col style="width: 9.62773%;"></col><col style="width: 19.3838%;"></col></colgroup><tbody><tr style="height: 29.7969px;"><td rowspan="3" style="height: 29.7969px;">📂 TXP\_name  
</td><td style="height: 29.7969px;">📂 assets</td><td rowspan="3" style="height: 29.7969px;">📂 swem  
</td><td rowspan="3" style="height: 29.7969px;">📂 textures  
</td><td rowspan="3">📂 entity  
</td><td rowspan="3" style="height: 29.7969px;">📂 horse  
</td><td rowspan="3">📂 coats  
</td><td>🖼️ coat\_name.png</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">🖼️ pack.png</td><td>🖼️ coat\_name.png</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">🗒️ pack.mcmeta</td><td>📂 foal **(optional)**</td></tr><tr><td colspan="8"><p class="callout info">Shown: The file structure for texture packs overriding default horse +/- foal coats.</p>

</td></tr></tbody></table>

<table border="1" id="bkmrk-file-type-descriptio" style="border-collapse: collapse; width: 100%; height: 149.609px;"><colgroup><col style="width: 17.4583%;"></col><col style="width: 44.8%;"></col><col style="width: 37.7417%;"></col></colgroup><tbody><tr style="height: 29.7969px;"><td style="height: 29.7969px;">**File Type**</td><td style="height: 29.7969px;">**Description**</td><td style="height: 29.7969px;">**Note**</td></tr><tr><td>📂 TXP\_name</td><td>A folder with the name of your texture pack</td><td>  
</td></tr><tr><td>🖼️ pack.png</td><td>PNG image for your pack - displayed in game.</td><td>This must remain named `pack.png`</td></tr><tr><td>🗒️ pack.mcmeta</td><td style="height: 30.1094px;">Info on your pack's credits, description and version(s)</td><td style="height: 30.1094px;">This is a text-type document (ie notepad)</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">🖼️ coat\_name.png</td><td style="height: 30.1094px;">PNG for the coat to override.</td><td style="height: 30.1094px;">This must be named as in swem files</td></tr></tbody></table>

<p class="callout info">Coat names in SWEM files might not accurately align to in-game values. Example: `swem:sweetboi` = `13_m_sweetboi`</p>

[![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2024-07/scaled-1680-/image.png)](https://wiki.swequestrian.com/uploads/images/gallery/2024-07/image.png)

<span style="color: rgb(126, 140, 141);">**Shown:**</span> Coat file names for all default SWEM coats in 1.20.1-1.5.0

</details>---

#### Note To Content Creators

This update will support you in sharing your content to a wider audience, as players no longer have to carefully pick and choose for a limited number of coats to override, and your coats can integrated into breeding and coat cycling (if enabled). To transition properly away from texture packs, we recommend:

- Upload your content in an appropriate format, such as a pack or individual json and png files.  
    → Continuing to provide texture packs is up to you!
- Set **simple, clear and easy to follow** terms of use (TOU) **or** fair-use guidelines.

<details id="bkmrk-terms-of-use-%28tou%29-y"><summary>TOU Info + Example</summary>

##### **WARNING**

By sharing your content publicly, you should acknowledge that **there is very limited legal recourse to enforce appropriate use of your content, license or not.** Using a highly restrictive terms of use is setting yourself up for frustration when it is inevitably violated, so for your sake and enjoyment of players we encourage sharing in a similar way to mods; allow anyone to use it for public or private use **provided downloads or support goes directly to the creator** (ie via Kofi).

##### **RECOMMENDATIONS**

<p class="callout warning">Avoid **editing** an agreement or expecting users to remain informed of any minor (or major) alterations.</p>

<p class="callout warning">Post your agreement where it can be **easily referenced** when browsing or downloading your content.  
→ It is ideal to have a public reference (ie Kofi post) and provide it with files or included in descriptions.  
→ It is not recommended to require access to an external source (ie Discord server) **unless you host files there!**  
</p>

<p class="callout info">Avoid **requiring** credit for use in media; it should be encouraged but **no credits does not equal insult!**  
→ **It is not standard practice to credit every creation (ie mods!)** in images you upload; nice if you do, but optional!  
→ It should only be "required" that users **credit where appropriate** (inspiration or reference), and **not falsely claim.**  
</p>

<p class="callout info">Avoid **prohibiting** inspiration or reference; **similarity is not proof of plagiarism!**  
→ It is possible for users to have the same idea, share the same reference, or take respectful inspiration!  
→ It should be expected that any work **clearly and** **directly** referenced or inspired by your creation is credited.</p>

<p class="callout info">Avoid **restrictive** use policies that are difficult to monitor and enforce.  
→ It is an unfortunate reality that players +/- servers will violate agreements, especially if they are restrictive.  
→ There is limited legal recourse to address this; so state what you are **willing and able to action if necessary!**  
</p>

<p class="callout info">Consider providing content in a compact format with **minimal individual downloads**!  
→ It is your choice, but players and servers will be less likely to distribute (or more likely to use) **easily** accessible files.  
→ It is suggested to provide creator pack(s) in bundles such as 'Bays', 'Pintos', '2023 Coats'  
</p>

<p class="callout info">Avoid uploading to **unsafe file hosting sites** or encouraging users to engage in **unsafe internet habits**.  
→ It is recommended to use popular sites such as Kofi, Google Drive.</p>

##### **EXAMPLE TERMS OF USE <span style="color: rgb(230, 126, 35);">(NOT A LEGAL CONTRACT OR LICENSE)</span>**

- `OWNERSHIP & AGREEMENT`  
    → The creator (name) retains all rights of ownership to this content  
    → The right to use this content is granted to you (player) in accordance with this agreement
- `USE`  
    → This creation `<span style="color: rgb(45, 194, 107);">can</span>/not` be used in content (images, videos) - credits are optional but appreciated.  
    → This creation `<span style="color: rgb(45, 194, 107);">can</span>/not` be used privately in singleplayer or a small private group.  
    → This creation `<span style="color: rgb(45, 194, 107);">can</span>/not` be used publicly in multiplayer.  
    → This creation `<span style="color: rgb(45, 194, 107);">can</span>/not` be used in reasonable commercial services `with/without` consent.  
     ✅🚫 Offered as part of a service (ie random / selected coat change) requiring real money  
     ✅🚫 Offered as a prize or reward for activity or events requiring real money  
     ✅🚫 Offered as an unlock via crowdfunding or engagement (ie server cost covered -&gt; unlock)  
     **NOTE: Commercial services must abide by Minecraft's EULA**
- `DISTRIBUTION`  
    → This creation `<span style="color: rgb(45, 194, 107);">can</span>/not` be reuploaded `<span style="color: rgb(45, 194, 107);">with</span>/without` consent `<span style="color: rgb(45, 194, 107);">and</span>/or` credits `and/or` payment.  
     ✅🚫 Limited private use by friends or small groups  
     ✅🚫 Custom Community Packs (folder)   
     ✅🚫 Custom Modpacks (zip)  
     ✅🚫 Exceptions: Paid vs Free, Commissions (paid) or Gifts (prizes)  
     ✅🚫 Other: File Hosting Sites, Discord Servers etc
- `ALTERATIONS`  
    → This creation `<span style="color: rgb(45, 194, 107);">can</span>/not` be altered `with/<span style="color: rgb(45, 194, 107);">without</span>` consent and `<span style="color: rgb(45, 194, 107);">with</span>/without` credits for `<span style="color: rgb(45, 194, 107);">public/private</span>` use.  
     ✅🚫 Texture  
     ✅🚫 Information (json: name, description, color tags etc)  
     ✅🚫 Other conditions

</details>---

#### Known Issues

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

- Community Packs not loading - fixed in swem-1.20.1-1.5-beta-5 **(COMING ASAP)**

---

#### Changelog

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 121.781px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td style="width: 13.3504%;">  
</td><td style="width: 20.0257%;">  
</td><td style="width: 66.6239%;">  
</td></tr></tbody></table>

</details>

# Resource Packs [WIP]

# Resource Packs

<p class="callout info">Resource Packs enable you to modify certain assets of Minecraft or Mods, like SWEM.</p>

#### Purpose

You can use Resource Packs to:

- Modify **default** horse coats
- Modify entity animations
- <span style="color: rgb(149, 165, 166);">**1.20.1-1.5+**</span> Add new animations
- Modify default horse model
- Modify item inventory or block textures

---

#### Limitations

Resource packs are an **override**, meaning the content a resource pack contains will **replace** the default asset.

You cannot\* use Resource Packs to:

- Add new coats\*
- Add new entities or breeds (see section on model overrides)

\* *There are some clever Resource Packs out there with entity variations, but this is not straightforward or simple!*

<details id="bkmrk-%5Bexpand%5D-model-overr"><summary>\[EXPAND\] Model Overrides</summary>

Several talented Creators have created "Add On" Resource Packs with "breed" models, or custom features (ie mane variations).

- Packs may include one option (ie Arabian or Fjord)
- Packs may support multiple breeds +/- features
- Packs may support the default model coats (ideally) or override it entirely

**RELEVANT INFORMATION (USERS / SERVERS)**

<p class="callout info">Model Overrides are used at your own "risk" and support for issues should be sought via the **Pack** **Creator** <span style="text-decoration: underline;">not</span> SWEM.</p>

**How do they work?**

- In simple terms, it works by adding extra blocks to the default model
- If a coat artist leaves the blocks uncolored (invisible) you will see all / some of the default horse
- If a coat artist colors the blocks in, you will see those additional blocks on the default horse  
    `EXAMPLE` If a coat texture color in blocks added around the hoof, a horse would have "feathers"

**Can I use more than one model?**

- If you install multiple model override packs, only the **highest in load order will apply**
- If you want models from different Creators, they would have to merge their packs

**Can I use model overrides with a community pack or coat replacement resource pack?**

- If the model does not modify (only add on to) the default model, custom coats should work fine
- If not, this may 'break' default or custom coats `Example:` Horses with no mane or tail using some models
- It might be rare to get a 'custom model coat' if you are mostly using ones designed for the default model

**Can I use model overrides with an animation pack (ie Dressage animations)?**

- <span style="background-color: rgb(224, 62, 45); color: rgb(255, 255, 255);"> **TBC** </span> It is unlikely custom models will support all animation packs
- If you load a model pack **above** an animation pack, it will override any animations they both share
- If you load a model pack **below** an animation pack, it may not correctly animate the custom model

**Can I use model overrides on a server?**

- `SERVER` You may be able to install a model resource pack server-side
- `CLIENT (PLAYER)` If you install a model override in multiplayer, only you will see it  
    → Read the section about community packs + coat replacements above (may affect what you see in game)  
    → <span style="background-color: rgb(224, 62, 45); color: rgb(255, 255, 255);"> **TBC** </span> Server packs may override client side unless you can opt out of using it

**RELEVANT INFORMATION (CREATORS)**

<p class="callout warning">Model overrides use copyrighted SW assets and must be **FREE USE ONLY**   
→ You can accept **optional** donations  
→ You can sell coat textures that require your add on, provided it is 100% your own work (no SW coat edits)  
</p>

- You should not modify any of the core blocks involved in tack rendering
- You should **add to** (not modify where possible) the model to avoid breaking default + custom coats
- You will need to adjust the default animations for any additional blocks added
- You should be able to (optional) add support for custom animations in animation packs  
    → Consent may be required to include a modified animation from other Creators  
    → <span style="background-color: rgb(224, 62, 45); color: rgb(255, 255, 255);"> **TBC** </span> If add on models can support "new" custom animations via 1.20.1-1.5+ features

</details>---

#### Creating Basic Resource Pack Files

This guide covers how to create a basic resource pack folder. Alternatively, download the premade [**template**](https://discord.com/channels/715626418893095012/748632231257440336/1114586256542801970) on Discord.

<details id="bkmrk-%5Bexpand%5D-instruction"><summary>\[EXPAND\] Instructions</summary>

**<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> STEP ONE: </span> CREATE YOUR RESOURCE PACK FOLDER**

1. Create a new folder   
    → It can be anywhere for now (ie Documents)
2. Name your resource pack  
    → This can include capitals, some symbols and spaces
3. Go inside the folder
4. Create a new folder here
5. Name it `assets`  
    → This must be in lowercase exactly as shown

**<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> STEP TWO: </span> CREATE YOUR PACK.MCMETA FILE**

1. Open a blank text editor file using Notepad (Windows) or TextEdit (Mac)
2. Paste in the pack template (below)
3. Edit the template to your pack  
    → `description` Any information to display **in game** **✅** `"description": "Pack Name V1.0 By Creator Name"`   
     <span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> **Note:** </span> Supports [color + format](https://minecraftitemids.com/color-codes) `&l&9Pack Name V1.0 &0By &dCreator` = `<strong><span style="color: rgb(35, 111, 161);">Pack Name  V1.0</span></strong> By <span style="color: rgb(185, 106, 217);">Creator</span>`  
    → `pack_format` Which [format](https://minecraft.wiki/w/Pack_format) (MC version) is supported **✅** `"pack_format": 15` = `MC 1.20 - 1.20.1`  
     <span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> **Note:** </span> Format gives a harmless warning when a resource pack is used in other versions (even if it works fine)
4. Select `file > save as`
5. Select the resource pack folder (not assets)
6. Name the file `pack.mcmeta` in lowercase
7. Save as the correct file type:  
    → **Windows:** `Save As Type: All Files` (Drop down menu, change from .txt)  
    → **Mac:**
8. Check it displays as a `MCMETA` file type in your folder

<details><summary>\[EXPAND\] pack.mcmeta Template</summary>

{  
 "pack": {  
 "description": "Text Here",  
 "pack\_format": 15  
 }  
}

</details>**<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> STEP THREE: </span> CREATE YOUR PACK ICON**

1. Choose or create an icon for your pack
2. Name it `pack` and save it as a `.png`
3. Paste it in your resource pack folder (not assets)

**<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> STEP FOUR: </span> ADD YOUR CONTENT**

Go to the section(s) below for the content you want to add.

</details>---

#### Custom Coat Overrides

<p class="callout info">This is to **override one or more default coats** - to add **new** coats use a [Community Pack](https://wiki.swequestrian.com/books/star-worm-equestrian/page/creators-corner-wip)!</p>

<p class="callout warning">It is not permitted to modify SW mod assets for sale or re-upload. **Textures must be 100% your own work from scratch!**</p>

This guide will not cover how to create a coat, for information please read our **[resources](https://discord.com/channels/715626418893095012/748632231257440336/1117996750842630194)** on Discord.

<details id="bkmrk-%5Bexpand%5D-instruction-1"><summary>\[EXPAND\] Instructions</summary>

**<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> STEP ONE: </span> CREATE A COAT TEXTURE**

1. Create your coat texture in Blockbench
2. Choose a coat to override from the list of default coats
3. Save the texture as a `.png` file
4. Name the texture to match the coat it will replace

**<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> STEP TWO: </span> CREATE ASSETS SUB-FOLDERS FOR YOUR COAT**

1. Go inside `assets`
2. Create a folder called `swem`
3. Inside that, create a folder called `textures`
4. Inside that, create a folder called `entity`
5. Inside that, create a folder called `horse`
6. Inside that, create a folder called `coats`
7. Paste your texture file here  
    → If you have more than one override you can add them also

**<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> STEP THREE: </span> FINAL STEPS**

1. Your pack is ready and may work unzipped
2. You can zip it so it is easier to share or keep it unzipped to add new files  
    → If your zip does not show up in game, check your files are not too deep  
    → **✅Pack Name (Zip)** &gt; assets / pack.mcmeta / pack  
    → **❌Pack Name (Zip)** &gt; Pack Folder &gt; assets / pack.mcmeta / pack
3. Load into Minecraft
4. Open the Resource Pack menu
5. Open the folder (button)
6. Paste in your Resource Pack
7. Enable the Resource Pack
8. Check it is working in game  
    → Summon the coat you chose to override  
    → Confirm it uses the replacement coat, not original  
    → Check there are no texture errors and it looks correct on the horse

This page will not provide any resources for troubleshooting errors with texture files.   
You can look up a tutorial for texturing entities or ask for assistance with details on your issue in our Tech Help channels.

</details><details id="bkmrk-%5Bexpand%5D-default-coa"><summary>\[EXPAND\] Default Coat Names</summary>

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2024-07/scaled-1680-/image.png)

</details><table border="1" id="bkmrk-%F0%9F%93%82-txp_name-%F0%9F%93%82-assets-" style="width: 100%; height: 143.188px;"><colgroup><col style="width: 13.6072%;"></col><col style="width: 16.303%;"></col><col style="width: 10.0128%;"></col><col style="width: 11.5533%;"></col><col style="width: 10.0128%;"></col><col style="width: 9.62773%;"></col><col style="width: 9.62773%;"></col><col style="width: 19.3838%;"></col></colgroup><tbody><tr style="height: 29.7969px;"><td rowspan="3" style="height: 89.3907px;">📂 TXP\_name  
</td><td style="height: 29.7969px;">📂 assets</td><td rowspan="3" style="height: 89.3907px;">📂 swem  
</td><td rowspan="3" style="height: 89.3907px;">📂 textures  
</td><td rowspan="3" style="height: 89.3907px;">📂 entity  
</td><td rowspan="3" style="height: 89.3907px;">📂 horse  
</td><td rowspan="3" style="height: 89.3907px;">📂 coats  
</td><td style="height: 29.7969px;">🖼️ coat\_name.png</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">🖼️ pack.png</td><td style="height: 29.7969px;">🖼️ coat\_name.png</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">🗒️ pack.mcmeta</td><td style="height: 29.7969px;">📂 foal **(optional)**</td></tr><tr style="height: 53.7969px;"><td colspan="8" style="height: 53.7969px;"><p class="callout info">Shown: The file structure for texture packs overriding default horse +/- foal coats.</p>

</td></tr></tbody></table>

<table border="1" id="bkmrk-file-type-descriptio" style="border-collapse: collapse; width: 100%; height: 149.609px;"><colgroup><col style="width: 17.4017%;"></col><col style="width: 44.8153%;"></col><col style="width: 37.7831%;"></col></colgroup><tbody><tr style="height: 29.7969px;"><td style="height: 29.7969px;">**File Type**</td><td style="height: 29.7969px;">**Description**</td><td style="height: 29.7969px;">**Note**</td></tr><tr><td>📂 Pack Name</td><td>A folder with the name of your resource pack</td><td>  
</td></tr><tr><td>🖼️ pack.png</td><td>PNG image for your pack - displayed in game.</td><td>This must remain named `pack.png`</td></tr><tr><td>🗒️ pack.mcmeta</td><td style="height: 30.1094px;">MCMETA file with your pack's description and version(s)</td><td style="height: 30.1094px;">This must remain named `pack.mcmeta`</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">🖼️ coat\_name.png</td><td style="height: 30.1094px;">PNG for the coat to override.</td><td style="height: 30.1094px;">This must be the name of a valid swem coat</td></tr></tbody></table>

<p class="callout info">Coat names in files might not be identical to in-game names or values. **Example** `swem:sweetboi` = `13_m_sweetboi`  
→ You must use the **file** names, a list of valid names can be found above  
</p>

---

#### Custom Animation Overrides / Additions

<p class="callout warning">It is not permitted to modify SW mod assets for sale or re-upload. **Animations must be 100% your own work from scratch!**</p>

This guide will not cover how to create animations. You can request help from other creators in our [**Tech-Help**](https://discord.com/channels/715626418893095012/997404105704210432) channel (Discord).

<details id="bkmrk-%5Bexpand%5D-instruction-2"><summary>\[EXPAND\] Instructions</summary>

**<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> STEP ONE \[A\]: </span> CREATE A NEW ANIMATION**

1. Create an animation in Blockbench
2. Save the `swem_horse.json` file  
    → This should include your animation(s) **and** all default animations

**<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> STEP ONE \[B\]: </span> MODIFY AN EXISTING ANIMATION**

1. Modify one or more default animation in Blockbench
2. Save the `swem_horse.json` file

**<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> STEP ONE \[B\]: </span> CREATE ASSETS SUB-FOLDERS FOR YOUR COAT**

1. Go inside `assets`
2. Create a folder called `swem`
3. Inside that, create a folder called `animations`
4. Paste your `swem_horse.json` file here

**<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> STEP THREE: </span> FINAL STEPS**

1. Your pack is ready and may work unzipped
2. You can zip it so it is easier to share or keep it unzipped to add new files  
    → If your zip does not show up in game, check your files are not too deep  
    → **✅Pack Name (Zip)** &gt; assets / pack.mcmeta / pack  
    → **❌Pack Name (Zip)** &gt; Pack Folder &gt; assets / pack.mcmeta / pack
3. Load into Minecraft
4. Open the Resource Pack menu
5. Open the folder (button)
6. Paste in your Resource Pack
7. Enable the Resource Pack
8. Check it is working in game  
    → Tame and mount a horse  
    → Use `/swem rrp anim <Animation Name>` to trigger the animation  
    → Confirm the animation works as expected

This page will not provide any resources for troubleshooting errors with animations.   
You can look up a tutorial for animating or ask for assistance with details on your issue in our Tech Help channels.

</details><table border="1" id="bkmrk-%F0%9F%93%82-pack-name-%F0%9F%93%82-assets" style="width: 100%; height: 132.984px;"><colgroup><col style="width: 12.8725%;"></col><col style="width: 14.7795%;"></col><col style="width: 9.89273%;"></col><col style="width: 13.23%;"></col><col style="width: 49.2253%;"></col></colgroup><tbody><tr style="height: 19.5938px;"><td rowspan="3" style="height: 79.1876px;">📂 Pack Name  
</td><td style="height: 19.5938px;">📂 assets</td><td rowspan="3" style="height: 79.1876px;">📂 swem  
</td><td rowspan="3" style="height: 79.1876px;">📂 animations  
</td><td style="height: 19.5938px;">🗒️ swem\_horse.json

</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">🖼️ pack.png</td><td rowspan="2" style="height: 59.5938px;">🗒️ swem\_horse\_foal.json

</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">🗒️ pack.mcmeta</td></tr><tr style="height: 53.7969px;"><td colspan="5" style="height: 53.7969px;"><p class="callout info">Shown: The file structure for animation packs overriding default horse +/- foal coats.</p>

</td></tr></tbody></table>

<table border="1" id="bkmrk-file-type-descriptio-1" style="border-collapse: collapse; width: 100%; height: 149.609px;"><colgroup><col style="width: 17.4017%;"></col><col style="width: 44.8153%;"></col><col style="width: 37.7831%;"></col></colgroup><tbody><tr style="height: 29.7969px;"><td style="height: 29.7969px;">**File Type**</td><td style="height: 29.7969px;">**Description**</td><td style="height: 29.7969px;">**Note**</td></tr><tr><td>📂 Pack Name</td><td>A folder with the name of your resource pack</td><td>  
</td></tr><tr><td>🖼️ pack.png</td><td>PNG image for your pack - displayed in game.</td><td>This must remain named `pack.png`</td></tr><tr><td>🗒️ pack.mcmeta</td><td style="height: 30.1094px;">MCMETA file with your pack's description and version(s)</td><td style="height: 30.1094px;">This must remain named `pack.mcmeta`</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">🗒️ swem\_horse.json</td><td style="height: 30.1094px;">JSON file with your new / modified animations</td><td style="height: 30.1094px;">This must remain named `swem_horse.json`</td></tr></tbody></table>

---

#### Custom Item Texture Overrides

<p class="callout warning">It is not permitted to modify SW mod assets for sale or re-upload. **Textures must be 100% your own work from scratch!**</p>

This guide will not cover how to create icons or how to override models.

<details id="bkmrk-%5Bexpand%5D-instruction-3"><summary>\[EXPAND\] Instructions</summary>

 **<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> STEP ONE \[A\]: </span> EXTRACT THE MOD FILE**

1. Download a copy of whatever version of the swem mod you intend to modify
2. Right click the jar file in your downloads and extract it  
    → This may require a program such as WinRar (Windows)
3. Go inside `assets > swem > textures`
4. Locate the folder for whatever you want to override  
    → `block` Includes any textures for building blocks or items that can be placed. **Example:** Wheelbarrows  
    → `entity` Includes any textures for horse poop, rope knots and the wormieboi entity.  
    → `entity_icon` Includes textures for entity icons named **the same as an existing coat.** → `gui` Includes textures for jump bar and the jump creation tool  
    → `gui > container` Includes textures for various inventory items **Example:** Saddle Bags or Tack Boxes  
    → `item` Includes the textures of virtually every item you can have in your inventory (inventory icon)  
    → `models > armor` Includes the textures of some armor pieces.  
    → `painting` Includes the textures of any paintings added by the mod.  
    → `particle` Includes the textures of any particle effects emitted by horses for various interactions or events.
5. Locate the texture(s) for whatever asset(s) you want to override:  
    → Note the **exact** file names  
    → Note the **exact** types - some assets need multiple textures (ie for different blockstates, sides etc)  
    → Note the **texture size** - for some blocks and items you may be able to scale textures up or down, but not for all!

**<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> STEP TWO \[B\]: </span> CREATE A NEW TEXTURE**

1. Create an texture in your preferred painting program
2. Save the file as a png with the **exact** name for the item/block etc you are overriding (above).

**<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> STEP THREE \[C\]: </span> CREATE ASSETS SUB-FOLDERS FOR YOUR TEXTURE**

1. Go inside `assets`
2. Create a folder called `swem`
3. Inside that, create a folder called `textures`
4. Create a folder that matches your item (step one)  
    → **Example:** If you're replacing `rack_saddle` from `block` then create a `block` folder
5. Paste your `png` (texture) file here
6. Repeat for any addition textures you want to override (correct folders for each item)

**<span style="background-color: rgb(132, 63, 161); color: rgb(255, 255, 255);"> STEP FOUR \[D\]: </span> FINAL STEPS**

1. Your pack is ready and may work unzipped
2. You can zip it so it is easier to share or keep it unzipped to add new files  
    → If your zip does not show up in game, check your files are not too deep  
    → **✅Pack Name (Zip)** &gt; assets / pack.mcmeta / pack  
    → **❌Pack Name (Zip)** &gt; Pack Folder &gt; assets / pack.mcmeta / pack
3. Load into Minecraft
4. Open the Resource Pack menu
5. Open the folder (button)
6. Paste in your Resource Pack
7. Enable the Resource Pack
8. Check it is working in game  
    → Obtain or place your item(s) and check the new texture shows  
    → Check for any texture errors (missed pixels etc)

This page will not provide any resources for troubleshooting errors with textures.   
You can look up a tutorial for animating or ask for assistance with details on your issue in our Tech Help channels.

</details><table border="1" id="bkmrk-%F0%9F%93%82-pack-name-%F0%9F%93%82-assets-1" style="width: 100%; height: 323.766px;"><colgroup><col style="width: 13.7058%;"></col><col style="width: 14.8997%;"></col><col style="width: 9.77354%;"></col><col style="width: 11.2038%;"></col><col style="width: 13.1108%;"></col><col style="width: 37.3063%;"></col></colgroup><tbody><tr style="height: 29.7969px;"><td rowspan="9" style="height: 91.1876px;">📂 Pack Name  
</td><td style="height: 29.7969px;">📂 assets</td><td rowspan="9" style="height: 91.1876px;">📂 swem  
</td><td rowspan="9" style="height: 91.1876px;">📂 textures  
</td><td style="height: 29.7969px;">📂 block

</td><td style="height: 29.7969px;">🖼️ block\_name.png

</td></tr><tr style="height: 31.5938px;"><td style="height: 31.5938px;">🖼️ pack.png</td><td style="height: 31.5938px;">📂 entity

</td><td style="height: 31.5938px;"> </td></tr><tr style="height: 29.7969px;"><td rowspan="7" style="height: 29.7969px;">🗒️ pack.mcmeta  
</td><td style="height: 29.7969px;">📂 entity\_icon

</td><td style="height: 29.7969px;">🖼️ coat\_artist.png

</td></tr><tr style="height: 29.7969px;"><td rowspan="2" style="height: 59.5938px;">📂 gui

</td><td style="height: 29.7969px;">🖼️ gui\_type.png

</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">📂 container -&gt; 🖼️ container\_type.png

</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">📂 item

</td><td style="height: 29.7969px;">🖼️ item\_name.png

</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">📂 models

</td><td style="height: 29.7969px;">📂 armor -&gt; 🖼️ armor\_layer.png

</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">📂painting

</td><td style="height: 29.7969px;">🖼️ painting\_name.png

</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">📂particle

</td><td style="height: 29.7969px;">🖼️ particle\_name.png

</td></tr><tr style="height: 53.7969px;"><td colspan="6" style="height: 53.7969px;"><p class="callout info">Shown: The file structure for animation packs overriding default textures - only use folders you are creating overrides for. </p>

</td></tr></tbody></table>

# Alight (Magic)

All of the magic in the mod!

# Shining Amethyst

**Description:** A Shining Amethyst Shard is an item acquired from Shining Amethyst Clusters, and is used in crafting.

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="width: 40.3704%;"><tbody><tr><td class="align-center" colspan="2" style="width: 100.005%;">**Clusters**  
</td></tr><tr><td class="align-right" style="width: 50.0024%;">**Renewable:**</td><td style="width: 50.0024%;">Yes</td></tr><tr><td class="align-right" style="width: 50.0024%;">**Stackable:**

</td><td style="width: 50.0024%;">N/A</td></tr><tr><td class="align-right" style="width: 50.0024%;">**Tool:**</td><td style="width: 50.0024%;">Pickaxe (Any)  
</td></tr><tr><td class="align-right" style="width: 50.0024%;">**Blast Resistance:**</td><td style="width: 50.0024%;">N/A</td></tr><tr><td class="align-right" style="width: 50.0024%;">**Hardness:**</td><td style="width: 50.0024%;">N/A</td></tr><tr><td class="align-right" style="width: 50.0024%;">**Luminant:**</td><td style="width: 50.0024%;">No</td></tr><tr><td class="align-right" style="width: 50.0024%;">**Transparent:**</td><td style="width: 50.0024%;">No</td></tr><tr><td class="align-right" style="width: 50.0024%;">**Flammable:**</td><td style="width: 50.0024%;">No</td></tr><tr><td class="align-right" style="width: 50.0024%;">**Flammable (Lava):**</td><td style="width: 50.0024%;">No</td></tr></tbody></table>

<table border="1" id="bkmrk-item-rarity-color%3A-c" style="border-collapse: collapse; width: 40.4938%; height: 87px;"><tbody><tr><td class="align-center" colspan="2" style="width: 100.005%;">**Item**</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.8495%;">**Rarity color:**</td><td style="width: 50.1553%;">Common</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.8495%;">**Renewable:**</td><td style="width: 50.1553%;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.8495%;">**Stackable:**</td><td style="width: 50.1553%;">Yes (64)</td></tr><tr><td class="align-right" style="width: 49.8495%;">**Durability:**</td><td style="width: 50.1553%;">None</td></tr></tbody></table>

---

#### **Obtaining**

**Natural Generation** Shining Amethyst Clusters can be found in naturally spawning [Amethyst Geodes](https://minecraft.fandom.com/wiki/Amethyst_geode?so=search) between y-levels -58 and 30. These clusters grow on Budding Amethyst and have a small (25%) chance of becoming a Shining Amethyst variant in the final growth stage. These variants can be distinguished from the more common Amethyst shards by the blue-ish streaks on the clusters. The percentage of Shining Amethyst to Minecraft Amethyst clusters can be adjusted in [common configs](https://wiki.swequestrian.com/books/star-worm-equestrian/page/common-config).

This method of obtaining means they can become a slowly renewable resource over time provided the budding amethyst blocks are not broken. Amethysts, including Shining Amethyst, clusters gradually regrow provided the player is within 128 blocks of the budding amethyst.

<p class="callout info">Budding Amethyst cannot be broken with silk touch, meaning the player must return to a geode to create new clusters.</p>

**Mining** Shining Amethyst Shards can be obtained from clusters by breaking it with any tool. Non-pickaxe tools (including no tool) drop around 2 shards, Pickaxes will drop 4, or more with the Fortune enchantment (Fortune III drops between 4-12 on average).

Shining Amethyst shards does not have a unique growth stage like Minecraft Amethyst crystals and instead becomes a Shining Amethyst cluster in the fourth and final growth stage - therefore they have no small, medium or large bud that can be acquired using silk touch.

![image-1684076647386.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1684076647386.png)

<span style="color: #7e8c8d;">Shown: Shining Amethyst Shards (Left) next to a normal Amethyst Cluster.</span>

---

#### **Usage**

**Crafting ingredient** Shining Amethyst Shards are used in the crafting of:

- Amethyst Weapons: [Amethyst Swords,](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/amethyst-longsword "Amethyst Longsword") [Scythes](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/amethyst-scythe "Amethyst Scythe"), [Shields](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/amethyst-shield "Amethyst Shield"), [Bows](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/amethyst-bow "Amethyst Bow")
- Amethyst Tools:
- Player Armor: [Amethyst Helmet](https://wiki.swequestrian.com/books/star-worm-equestrian/page/helmets), [Amethyst Chestplate](https://wiki.swequestrian.com/books/star-worm-equestrian/page/chestplates), [Amethyst Leggings](https://wiki.swequestrian.com/books/star-worm-equestrian/page/leggings), [Riding Boots (Amethyst tier)](https://wiki.swequestrian.com/books/star-worm-equestrian/page/riding-boots)
- Horse Armor: [Horse Armor](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/horse-armor "Horse Armor")
- Miscellaneous: [Trackers](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/tracker "Tracker"), [Horse Whistles](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/horse-whistle "Horse Whistle")

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

- **\[-\]** Shining Amethyst clusters cannot be obtained creatively (via commands or block picking) or survival using Silk touch.

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 121.781px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td rowspan="3" style="width: 13.3504%;">1.18.2  
</td><td style="width: 20.0257%;">1.18.2-1.3.0</td><td style="width: 66.6239%; text-align: justify;">Shining Amethyst Shards are used in crafting Amethyst-tier Tools.</td></tr><tr><td style="width: 20.0257%;">1.18.2-1.2.5</td><td style="width: 66.6239%; text-align: justify;">Shining Amethysts now drop Amethyst buds when broken with a silk touch pick.</td></tr><tr><td style="width: 20.0257%;">1.18.2-1.0.0</td><td style="width: 66.6239%; text-align: justify;">Amethyst (item) removed and replaced with Shining Amethyst Shards, which spawn as a percentage chance from Budding Amethyst in geodes. </td></tr><tr><td style="width: 13.3504%;">1.16.2</td><td style="width: 20.0257%;">1.16.2-5.3.21</td><td style="width: 66.6239%; text-align: justify;">Amethyst Ore spawns naturally within normal diamond parameters. Amethysts can be obtained by breaking [Amethyst Ore](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/amethyst-ore "Amethyst Ore") with a pickaxe that is iron or higher. Each amethyst ore block drops one amethyst.</td></tr></tbody></table>

</details>---

#### **Data values**

swem:shining\_amethyst\_shard

# Cantazarite

**Description:** Cantazarite is a naturally generating ore - the drops can be used in crafting and smelting.

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="width: 31.9753%;"><tbody><tr><td class="align-center" colspan="2" style="width: 100%;">**Ore (Block)**</td></tr><tr><td class="align-right" style="width: 50%;">**Renewable:**</td><td style="width: 50%;">Yes</td></tr><tr><td class="align-right" style="width: 50%;">**Stackable:**

</td><td style="width: 50%;">Yes (64)</td></tr><tr><td class="align-right" style="width: 50%;">**Tool:**</td><td style="width: 50%;">Pickaxe (Stone+)</td></tr><tr><td class="align-right" style="width: 50%;">**Blast Resistance:**</td><td style="width: 50%;">N/A</td></tr><tr><td class="align-right" style="width: 50%;">**Hardness:**</td><td style="width: 50%;">N/A</td></tr><tr><td class="align-right" style="width: 50%;">**Luminant:**</td><td style="width: 50%;">No</td></tr><tr><td class="align-right" style="width: 50%;">**Transparent:**</td><td style="width: 50%;">No</td></tr><tr><td class="align-right" style="width: 50%;">**Flammable:**</td><td style="width: 50%;">No</td></tr><tr><td class="align-right" style="width: 50%;">**Flammable (Lava):**</td><td style="width: 50%;">No</td></tr></tbody></table>

<table border="1" id="bkmrk-item-rarity-color%3A-c" style="border-collapse: collapse; width: 31.8519%; height: 87px;"><tbody><tr><td class="align-center" colspan="2" style="width: 100.389%;">**Item**</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 50.1946%; height: 29px;">**Rarity color:**</td><td style="width: 50.1946%; height: 29px;">Common</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 50.1946%; height: 29px;">**Renewable:**</td><td style="width: 50.1946%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 50.1946%; height: 29px;">**Stackable:**</td><td style="width: 50.1946%; height: 29px;">Yes (64)</td></tr><tr><td class="align-right" style="width: 50.1946%;">**Durability:**</td><td style="width: 50.1946%;">None</td></tr></tbody></table>

---

#### **Obtaining**

<p class="callout info">Custom SWEM ore generation height is a configurable value in [common configs](https://wiki.swequestrian.com/books/star-worm-equestrian/page/common-config#bkmrk-cantazarite-generati).</p>

<p class="callout warning">Cantazarite Ore cannot be mined by gold pickaxes to remain consistent with Minecraft - gold cannot mine above coal.</p>

**Natural Generation (Ore)**  
Cantazarite Ore spawns naturally throughout the world - by default it can be found around y-levels **0-30**

**Mining** In order to pick up the ore without breaking it, it must be mined using a pickaxe with the silk touch enchantment. Without silk touch, mining a block of Cantazarite Ore with a stone-tier or higher pickaxe will yield Cantazarite - each block will drop up to a maximum of nine 'shard' shaped Cantazarite, usually yielding a minimum of 6. These values are increased with the Fortune enchantment. When mining Cantazarite ore, a small amount of XP orbs are released, similar to mining coal, lapis lazuli, Redstone, diamond, emerald, nether quartz, and nether gold.

![2023-07-07_16.45.10_edited.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-07/scaled-1680-/2023-07-07-16-45-10-edited.png)

<span style="color: rgb(126, 140, 141);">**Shown:** Cantazarite Ore next to Cantazarite (mined item).</span>

---

#### **Usage**

**Smelting** Cantazarite can be smelted in a furnace into [Cantazarite Dye](https://wiki.swequestrian.com/books/star-worm-equestrian/page/cantazarite-dye), a component in [Cantazarite Potions](https://wiki.swequestrian.com/books/star-worm-equestrian/page/cantazarite-potion) or for use as an orange-dye substitute.

**Crafting ingredient** Cantazarite is a component in crafting the [Cantazarite Anvil](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/cantazarite-anvil "Cantazarite Anvil"), [Cantazarite Block](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/cantazarite-block "Cantazarite Block"), or in an alternative recipe for Blaze Rods.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-07/scaled-1680-/RBoimage.png)

**Healing**  
Cantazarite heals damage (durability) in Amethyst tier [armor, tools and weapons](https://wiki.swequestrian.com/books/star-worm-equestrian/chapter/player) when combined together in a [Cantazarite Anvil](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/cantazarite-anvil).

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

- **\[-\]** Cantazarite Ore does not have a deepslate variant in 1.18+

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 121.781px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td class="align-center" style="width: 13.3504%;">`1.21.1`</td><td class="align-center" style="width: 20.0257%;">`1.6.5`</td><td style="width: 66.6239%;">[**Bug Fix:**](https://discord.com/channels/715626418893095012/1472149956390555911) Cantazarite ore does not drop cantazarite (item).</td></tr></tbody></table>

</details>---

#### **Data values**

swem:cantazarite  
swem:cantazarite\_ore

# Cantazarite Block

**Description:** A block of Cantazarite is a compacted ore block equivalent to nine [Cantazarite](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/cantazarite "Cantazarite").

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 242px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 10px;"><td class="align-right" style="width: 20.2469%; height: 10px;">**Stackable:**

</td><td style="width: 20.2469%; height: 10px;">Yes (64)</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Tool:**</td><td style="width: 20.2469%; height: 29px;">Pickaxe (Any)</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Blast Resistance:**</td><td style="width: 20.2469%; height: 29px;">N/A</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Hardness:**</td><td style="width: 20.2469%; height: 29px;">N/A</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Luminant:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Transparent:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable (Lava):**</td><td style="width: 20.2469%; height: 29px;">No</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Cantazarite Blocks come in a single (orange) color.  
A Cantazarite Block can be crafted from 9 [Cantazarite](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/cantazarite "Cantazarite").

![image-1639092632595.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-12/scaled-1680-/image-1639092632595.png)

---

#### **Usage**

**Crafting ingredient** Cantazarite Block can be uncrafted to return 9 [Cantazarite](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/cantazarite "Cantazarite") per block.

![image-1640824419667.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-12/scaled-1680-/image-1640824419667.png)

Cantazarite blocks are required to craft a [Cantazarite Anvil](https://wiki.swequestrian.com/books/star-worm-equestrian/page/cantazarite-anvil).

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-07/scaled-1680-/HHmimage.png)

---

#### **Gallery**

**[![2022-11-18_09.19.23.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-11/scaled-1680-/2022-11-18-09-19-23.png)](https://wiki.swequestrian.com/uploads/images/gallery/2022-11/2022-11-18-09-19-23.png)**

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 121.781px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td style="width: 13.3504%;">1.18.2</td><td style="width: 20.0257%;">1.18.2-1.2.8</td><td style="width: 66.6239%;">[Cantazarite Anvil](https://wiki.swequestrian.com/books/star-worm-equestrian/page/cantazarite-anvil) now requires a cantazarite block - increased cost and value.</td></tr></tbody></table>

</details>---

#### **Data values**

swem:cantazarite\_block

# Cantazarite Dye

**Description:** Cantazarite Dye is an item used in brewing and crafting.

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Rarity color:**</td><td style="width: 20.2469%; height: 29px;">Common</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Stackable:**</td><td style="width: 20.2469%; height: 29px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Smelting** 1 Cantazarite Dye can be obtained by smelting 1 [Cantazarite](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/cantazarite "Cantazarite").

![image-1683963882883.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1683963882883.png)

---

#### **Usage**

**Brewing** Cantazarite Dye and 3 Water Bottles in a brewing stand yields 3 [Cantazarite Potions](https://wiki.swequestrian.com/books/star-worm-equestrian/page/cantazarite-potion).  
  
![cantazarite_potion_1.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/cantazarite-potion-1.png)

**Dyeing** Cantazarite Dye can be used as a substitute for Orange Dye in crafting recipes.

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 89.3907px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr style="height: 29.7969px;"><td style="width: 13.3504%; height: 29.7969px;">1.18.2</td><td style="width: 20.0257%; height: 29.7969px;">1.18.2-1.0.0</td><td style="width: 66.6239%; height: 29.7969px;">Cantazarite can be used as orange dye.</td></tr></tbody></table>

</details>---

#### **Data values**

swem:cantazarite\_dye

# Cantazarite Potion

**Description:** A Cantazarite Potion is an item for spawning [SWEM horses](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse "SWEM Horse").

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.8495%;">**Rarity color:**</td><td style="width: 50.1553%;">Common</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.8495%;">**Renewable:**</td><td style="width: 50.1553%;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.8495%;">**Stackable:**</td><td style="width: 50.1553%;">No</td></tr><tr><td class="align-right" style="width: 49.8495%;">**Durability:**</td><td style="width: 50.1553%;">None</td></tr></tbody></table>

---

#### **Obtaining**

<p class="callout info">Potion brewing uses blaze powder - use [Cantazarite](https://wiki.swequestrian.com/books/star-worm-equestrian/page/cantazarite) (+ other ingredients) to make blaze rods without visiting the nether!</p>

**Brewing** [Cantazarite Dye](https://wiki.swequestrian.com/books/star-worm-equestrian/page/cantazarite-dye) and 3 Water Bottles in a brewing stand yields 3 Cantazarite Potions.

![cantazarite_potion_1.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/cantazarite-potion-1.png)

---

#### **Usage**

<p class="callout info">Cantazarite potions will not work to convert horses into SWEM horses is breeding tokens are enabled in [server configs](https://wiki.swequestrian.com/books/star-worm-equestrian/page/server-config#bkmrk-server-admin-setting).</p>

Right-click one a compatible entity with a [Cantazarite Potion](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/cantazarite-potion) to immediately convert them. This includes:

- Horse (Minecraft)
- Horse or Pony ([Realistic Horse Genetics](https://www.curseforge.com/minecraft/mc-mods/realistic-horse-genetics))

Converted horses will have a coat related to the simplified coat genetics of the vanilla horse. This coat selection can be [cycled](https://wiki.swequestrian.com/books/star-worm-equestrian/page/obtaining) (changed) forward with Lapis or backwards with Redstone **unless** coat cycling is disabled in [server configs](https://wiki.swequestrian.com/books/star-worm-equestrian/page/server-config#bkmrk-server-admin-setting).

Cantazarite potions are single use and the entire bottle will be consumed.

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 121.781px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td style="width: 13.3504%;">1.18.2</td><td style="width: 20.0257%;">1.18.2-1.0.0</td><td style="width: 66.6239%;">Cantazarite potions will not work if [configs](https://wiki.swequestrian.com/books/star-worm-equestrian/page/server-config#bkmrk-server-admin-setting) specify breeding tokens = true</td></tr><tr><td style="width: 13.3504%;">1.16.5</td><td style="width: 20.0257%;">1.16.5-0.5.3.4</td><td style="width: 66.6239%;">Cantazarite potion can convert [RHG](https://www.curseforge.com/minecraft/mc-mods/realistic-horse-genetics) horses to SWEM horses (PR by Sekelsta)</td></tr></tbody></table>

</details>---

#### **Data values**

swem:canatazarite\_potion

# XP Potions

**Description:** Experience (XP) potions improve a horse's points towards the respective skill area / levels of [Horses](https://wiki.swequestrian.com/books/star-worm-equestrian/chapter/horse).

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Rarity color:**</td><td style="width: 20.2469%; height: 29px;">Common</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Stackable:**</td><td style="width: 20.2469%; height: 29px;">Yes (64)</td></tr><tr><td class="align-right" style="width: 20.2469%;">**Durability:**</td><td style="width: 20.2469%;">Yes (1 use)</td></tr></tbody></table>

---

#### **Obtaining**

**Loot** XP Potions appear in loot containers such as in villages or dungeons, but most frequently in naturally generated SWEM structures (abandoned farmhouses).

**Crafting** XP Potions cannot be crafted or brewed in survival.

**Creative** XP Potions can be acquired from the creative menu, or with commands.

<table border="1" id="bkmrk-jump-picture-of-jump" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: hidden;"><tbody><tr><td style="width: 19.9749%; border-width: 0px;">**Jump**

</td><td style="width: 19.9749%; border-width: 0px;">**Speed**

</td><td style="width: 19.9749%; border-width: 0px;">**Health**

</td><td style="width: 19.9749%; border-width: 0px;">**Affinity**

</td><td style="width: 19.9768%; border-width: 0px;">**All**

</td></tr><tr><td class="align-center" style="width: 19.9749%; border-width: 0px;">[![jump_xp_potion.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-07/scaled-1680-/jump-xp-potion.png)](https://wiki.swequestrian.com/uploads/images/gallery/2023-07/jump-xp-potion.png)</td><td class="align-center" style="width: 19.9749%; border-width: 0px;">[![speed_xp_potion.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-07/scaled-1680-/speed-xp-potion.png)](https://wiki.swequestrian.com/uploads/images/gallery/2023-07/speed-xp-potion.png)</td><td class="align-center" style="width: 19.9749%; border-width: 0px;">[![health_xp_potion.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-07/scaled-1680-/health-xp-potion.png)](https://wiki.swequestrian.com/uploads/images/gallery/2023-07/health-xp-potion.png)</td><td class="align-center" style="width: 19.9749%; border-width: 0px;">[![affinity_xp_potion.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-07/scaled-1680-/affinity-xp-potion.png)](https://wiki.swequestrian.com/uploads/images/gallery/2023-07/affinity-xp-potion.png)</td><td class="align-center" style="width: 19.9768%; border-width: 0px;">[![all_xp_potion.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-07/scaled-1680-/all-xp-potion.png)](https://wiki.swequestrian.com/uploads/images/gallery/2023-07/all-xp-potion.png)</td></tr></tbody></table>

---

#### **Usage**

Right-click on a SWEM Horse with an XP Potion to immediately convert them. Each potion will increase a horse's experience points by 750 with each potion in the respective skill.

- If a horse's level is maxed the potion will still be consumed, but have no effect.
- If a horse's level has less points until maxed than the potion offers, it will be consumed and no excess carried over.
- If a horse is untamed, XP potions cannot be used on them (no skills/stats).

XP Potions are single use and the entire bottle will be consumed.

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 73.3907px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td style="width: 13.3504%;">1.20.1</td><td style="width: 20.0257%;">1.20.1-1.3.2</td><td style="width: 66.6239%;">XP potions increase skills by 750XP instead of 250 (rare and valuable).</td></tr><tr style="height: 43.5938px;"><td style="width: 13.3504%; height: 43.5938px;">1.18.2</td><td style="width: 20.0257%; height: 43.5938px;">1.18.2-1.0.0</td><td style="width: 66.6239%; height: 43.5938px;">XP Potions increase skills by 250XP instead of 50 (rare and valuable).</td></tr></tbody></table>

</details>---

#### **Data values**

swem:jump\_xp\_potion  
swem:speed\_xp\_potion  
swem:health\_xp\_potion  
swem:affinity\_xp\_potion  
swem:all\_xp\_potion

# Shrimp

**Description:** The Shrimp is a command-only item of terrible yet awesome power.

<p class="callout warning">Carefully read the information and warnings below before obtaining a Shrimp to avoid accidental damage/death.</p>

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="width: 32.2222%;"><tbody><tr><td class="align-right" style="width: 56.9106%;">**Rarity color:**</td><td style="width: 43.0894%;">Common</td></tr><tr><td class="align-right" style="width: 56.9106%;">**Renewable:**</td><td style="width: 43.0894%;">No</td></tr><tr><td class="align-right" style="width: 56.9106%;">**Stackable:**</td><td style="width: 43.0894%;">Yes (64)</td></tr><tr><td class="align-right" style="width: 56.9106%;">**Durability:**</td><td style="width: 43.0894%;">N/A</td></tr></tbody></table>

---

#### **Obtaining**

**Commands** The SWEM Shrimp is an item that can **only** be acquired via commands. It cannot be found in the world or taken from the creative inventory menu.

![shrimp.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-07/scaled-1680-/shrimp.png)

---

#### **Usage**

The SWEM shrimp summons endless lightning, even if weather is disabled. This lightning will directly target any player possessing a shrimp, but may also strike a small area around them. The Shrimp's effects are active any time the item is in the player's inventory, even if not directly held. Without high-level armor, lightning is incredibly deadly from the first strike. Players' wearing full [Amethyst armor](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/chapter/player) can endure lightning for much longer.

Lightning, when summoned, can be heard by ALL players if playing on co-op or server. The lightning will not cease until dropped from a player's inventory or placed in a container.

<p class="callout warning">SWEM Horses are immune to lightning (try it!) but other players or animals nearby will be susceptible to damage.</p>

<p class="callout danger">If a player dies to lightning, they will lose ALL items in their inventory unless **keepInventory** is enabled.</p>

---

#### **Trivia**

The SWEM Shrimp was added in 2021 Beta-phase after Legend lost a bet (see: Battle of will and intellect) to Delphi. The item was a moderation joke, that when someone makes an 'oopsie' they receive a Shrimp. It's original function was supposed to be that the Shrimp would continuously strike the player with lightning when given, and would be retained on death to strike the player over and over until removed. Delphi (and moderators sooner or later) was supposed to be immune to it's effects... but coding the shrimp was never fully completed, so Legend gets the last laugh on that one.

SWEM Shrimps are very unforgiving and have caused a few accidental casualties. For that reason, as well as the natural occurrence of lightning during thunderstorms that resulted in the loss of several beta horses, SWEM horses were made immune to lightning strikes and have an interesting effect when directly struck by lightning. **Hint:** Turn your volume up.

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

---

#### **Data values**

swem:shrimp

# SECRET #1

## Information Redacted

Shh it's a secret.....

**Description:**

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">Rarity color:</td><td style="width: 20.2469%; height: 29px;">Common</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">Renewable:</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">Stackable:</td><td style="width: 20.2469%; height: 29px;">  
</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting**

Image

---

#### **Usage**

Words

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

---

#### **Data values**

Words

# SECRET #2

## Information Redacted

Shh it's a secret.....

**Description:**

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">Rarity color:</td><td style="width: 20.2469%; height: 29px;">Common</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">Renewable:</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">Stackable:</td><td style="width: 20.2469%; height: 29px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Natural Generation**

Words

**Crafting**

Image

---

#### **Usage**

Words

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

---

#### **Data values**

Words

# Player

Player armor and weaponry!

# Helmets

**Description:** The final tier of Amethyst Helmet offers unlimited water breathing.

<p class="callout info">You cannot wear any SWEM Helmets until they have been fully crafted up to Amethyst tier.</p>

<p class="callout info">Amethyst Armor **cannot** be crafted if the [recipe config](https://wiki.swequestrian.com/books/star-worm-equestrian/page/recipe-config) is set to only creative or commands (disable crafting recipe).</p>

---

#### **Tiers**

<details id="bkmrk-iron-helmet-rarity-c"><summary>Leather Helmet</summary>

<table class="align-center" id="bkmrk-rarity-color%3A-common-0" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting**  
Leather Helmets are crafted with 5 [Refined Leather](https://wiki.swequestrian.com/books/star-worm-economy/page/refined-leather) and 1 (Vanilla) Leather Helmet.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/RBEimage.png)

---

#### **Usage**

This armor piece is purely for crafting and cannot be worn.

</details><details id="bkmrk-copper-helmet-rarity"><summary>Copper Helmet</summary>

<table class="align-center" id="bkmrk-rarity-color%3A-common" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Copper Helmets are crafted with 2 [Copper Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivet "Rivet"), 3 [Copper Plates](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/plate "Plate") and 1 Leather Helmet.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/ULXimage.png)

---

#### **Usage**

This armor piece is purely for crafting and cannot be worn.

</details><details id="bkmrk-iron-helmet-rarity-c-1"><summary>Iron Helmet</summary>

<table class="align-center" id="bkmrk-rarity-color%3A-common-1" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting**  
Iron Helmets are crafted with 2 [Iron Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivet "Rivet"), 3 [Iron Plates](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/plate "Plate") and 1 Copper Helmet.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/61mimage.png)

---

#### **Usage**

This armor piece is purely for crafting and cannot be worn.

</details><details id="bkmrk-gold-helmet-rarity-c"><summary>Gold Helmet</summary>

<table class="align-center" id="bkmrk-rarity-color%3A-common-2" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting**  
Gold Helmets are crafted with 2 [Gold Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivet "Rivet"), 3 [Gold Plates](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/plate "Plate") and 1 Iron Helmet.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/7JDimage.png)

---

#### **Usage**

This armor piece is purely for crafting and cannot be worn.

</details><details id="bkmrk-diamond-rarity-color"><summary>Diamond Helmet</summary>

<table class="align-center" id="bkmrk-rarity-color%3A-common-3" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Diamond Helmets are crafted with 2 [Diamond Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivet "Rivet"), 3 [Diamond Plates](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/plate "Plate") and 1 Gold Helmet.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/1z9image.png)

---

#### **Usage**

This armor piece is purely for crafting and cannot be worn.

</details><details id="bkmrk-netherite-helmet-rar"><summary>Netherite Helmet (1.18+)</summary>

<table class="align-center" id="bkmrk-rarity-color%3A-common-4" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%; height: 29.7969px;">**Armor:**</td><td class="align-left" style="width: 49.866%; height: 29.7969px;">+5</td></tr><tr><td class="align-right" style="width: 49.866%; height: 29.7969px;">**Armor Toughness:**</td><td class="align-left" style="width: 49.866%; height: 29.7969px;">+2</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting 1.20.1** Netherite Helmets are crafted with 5 [Netherite Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivet "Rivet") and 1 Diamond Helmet. **1.18.2** Netherite Helmets are crafted with 2 [Netherite Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivet "Rivet"), 3 [Netherite Plates](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/plate "Plate") and 1 Diamond Helmet.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-11/scaled-1680-/LyOimage.png)

---

#### **Usage**

This armor piece is purely for crafting and cannot be worn.

</details><details id="bkmrk-amethyst-%7B%7B%40amethyst"><summary>Amethyst Helmet</summary>

<table class="align-center" id="bkmrk-rarity-color%3A-common-5" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">671</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">No</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting**  
Amethyst Helmet are crafted with 5 [Shining Amethyst Shards](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/amethyst "Amethyst") and 1 Netherite Helmet.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/d0Pimage.png)

---

#### **Usage**

When this piece is worn by a player, it grants them [Water Breathing](https://minecraft.fandom.com/wiki/Water_Breathing "Water Breathing - MC Wiki").

---

#### **Repair**

The Amethyst Helmet can be repaired with [Cantazarite](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/cantazarite "Cantazarite") using a [Cantazarite Anvil](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/cantazarite-anvil).

</details>---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

- Cannot be enchanted in an enchanting table (no compatible enchantments). **[Bug Report](https://discord.com/channels/715626418893095012/1501015778433044580)**

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 119.188px; border-style: solid;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px; border-style: solid;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px; border-style: solid;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px; border-style: solid;">**Notes**</td></tr><tr><td class="align-center" style="width: 13.3504%; border-style: solid;">`1.21.1`</td><td class="align-center" style="width: 20.0257%; border-style: solid;">`1.6.3-b3`</td><td style="width: 66.6239%; border-style: solid;">**[Bug Fix:](https://discord.com/channels/715626418893095012/1469200102773096498)** Armor does not render correctly.

</td></tr><tr><td class="align-center" rowspan="2" style="width: 13.3504%; border-style: solid;">`1.20.1`  
</td><td class="align-center" rowspan="2" style="width: 20.0257%; border-style: solid;">`1.3.0`  
</td><td style="width: 66.6239%; border-style: solid;">**Bug Fix:** Constantly emits effect particles.

</td></tr><tr><td style="width: 66.6239%; border-style: solid;">**Tweak:** Recipe (Netherite) changed from plates to rivets.

</td></tr><tr><td class="align-center" style="width: 13.3504%; border-style: solid;">  
</td><td class="align-center" style="width: 20.0257%; border-style: solid;">  
</td><td style="width: 66.6239%; border-style: solid;">**Deprecated Recipe:  
![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/jq1image.png)**

</td></tr><tr><td class="align-center" rowspan="3" style="width: 13.3504%; border-style: solid;">`1.18.2`  
</td><td class="align-center" rowspan="2" style="width: 20.0257%; border-style: solid;">`1.3.0`  
</td><td style="width: 66.6239%; border-style: solid;">**Feature:** Added Leather, Copper &amp; Netherite tiers.

</td></tr><tr><td style="width: 66.6239%; border-style: solid;"><p class="callout danger">Existing armor will be lost on update due to change in item naming format.</p>

</td></tr><tr><td class="align-center" style="width: 20.0257%; border-style: solid;">`1.2.0`</td><td style="width: 66.6239%; border-style: solid;">**Deprecated Recipe:**

**![Screenshot_20221203_154538.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/screenshot-20221203-154538.png)**

**![Screenshot_20221203_154346.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/screenshot-20221203-154346.png)**

</td></tr><tr><td class="align-center" style="height: 29.7969px; width: 13.3504%; border-style: solid;">`1.16.5`  
</td><td class="align-center" style="height: 29.7969px; width: 20.0257%; border-style: solid;">`0.5.3.20`  
</td><td style="width: 66.6239%; border-style: solid;">**Deprecated Recipe:**

![image-1628435305993.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-08/scaled-1680-/image-1628435305993.png)

</td></tr></tbody></table>

</details>---

#### **Data Values**

<details id="bkmrk-swem%3Airon_helmetswem"><summary></summary>

swem:helmet\_leather  
swem:helmet\_copper  
swem:helmet\_iron  
swem:helmet\_gold  
swem:helmet\_diamond  
swem:helmet\_netherite  
swem:helmet\_amethyst

</details>

# Chestplates

**Description:** The final tier of Amethyst Chestplate offers full knockback resistance.

<p class="callout info">You cannot wear any SWEM chestplates until they have been fully crafted up to Amethyst tier.</p>

<p class="callout info">Amethyst Armor **cannot** be crafted if the [recipe config](https://wiki.swequestrian.com/books/star-worm-equestrian/page/recipe-config) is set to only creative or commands (disable crafting recipe).</p>

---

### Tiers

<details id="bkmrk-iron-helmet-rarity-c"><summary>Leather Chestplate</summary>

<table class="align-center" id="bkmrk-rarity-color%3A-common-0" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%; height: 29.7969px;">**Armor:**</td><td class="align-left" style="width: 49.866%; height: 29.7969px;">+14</td></tr><tr><td class="align-right" style="width: 49.866%; height: 29.7969px;">**Armor Toughness:**</td><td class="align-left" style="width: 49.866%; height: 29.7969px;">+2</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting**  
Leather Chestplates are crafted with 4 [Refined Leather](https://wiki.swequestrian.com/books/star-worm-economy/page/refined-leather) and 1 (Vanilla) Leather Tunic.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/Rldimage.png)

---

#### **Usage**

This armor piece is purely for crafting and cannot be worn.

</details><details id="bkmrk-copper-chestplate-ra"><summary>Copper Chestplate</summary>

<table class="align-center" id="bkmrk-rarity-color%3A-common" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting**  
Copper Chestplates are crafted with 4 [Copper Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivet "Rivet"), 3 [Copper Plates](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/plate "Plate") and 1 Leather Chestplate.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/4Zwimage.png)

---

#### **Usage**

This armor piece is purely for crafting and cannot be worn.

</details><details id="bkmrk-iron-chestplate-rari"><summary>Iron Chestplate</summary>

<table class="align-center" id="bkmrk-rarity-color%3A-common-1" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting**  
Iron Chestplates are crafted with 4 [Iron Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivet "Rivet"), 3 [Iron Plates](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/plate "Plate") and 1 Copper Chestplate.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/JJOimage.png)

---

#### **Usage**

This armor piece is purely for crafting and cannot be worn.

</details><details id="bkmrk-gold-helmet-rarity-c"><summary>Gold Chestplate</summary>

<table class="align-center" id="bkmrk-rarity-color%3A-common-2" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting**  
Gold Chestplates are crafted with 4 [Gold Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivet "Rivet"), 3 [Gold Plates](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/plate "Plate") and 1 Iron Chestplate.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/Kcqimage.png)

---

#### **Usage**

This armor piece is purely for crafting and cannot be worn.

</details><details id="bkmrk-diamond-rarity-color"><summary>Diamond Chestplate</summary>

<table class="align-center" id="bkmrk-rarity-color%3A-common-3" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Diamond Chestplates are crafted with 4 [Diamond Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivet "Rivet"), 3 [Diamond Plates](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/plate "Plate") and 1 Gold Chestplate.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/Ngzimage.png)

---

#### **Usage**

This armor piece is purely for crafting and cannot be worn.

</details><details id="bkmrk-netherite-chestplate"><summary>Netherite Chestplate (1.18+)</summary>

<table class="align-center" id="bkmrk-rarity-color%3A-common-4" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting 1.20.1** Netherite Chestplates are crafted with 7 [Netherite Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivet "Rivet") and 1 Diamond Chestplate.  
**1.18.2** Netherite Chestplates are crafted with 4 [Netherite Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivet "Rivet"), 3 [Netherite Plates](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/plate "Plate") and 1 Diamond Chestplate.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-11/scaled-1680-/image.png)

---

#### **Usage**

This armor piece is purely for crafting and cannot be worn.

</details><details id="bkmrk-amethyst-%7B%7B%40amethyst"><summary>Amethyst Chestplate</summary>

<table class="align-center" id="bkmrk-rarity-color%3A-common-5" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">915</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">No</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting**  
Amethyst Chestplates are crafted using 7 [Shining Amethyst Shards](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/amethyst "Amethyst") and 1 Netherite Chestplate.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/c0Zimage.png)

---

#### **Usage**

When a player wears this piece they become resistant to any type of knockback.

---

#### **Repair**

The Amethyst Chestplate can be repaired with [Cantazarite](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/cantazarite "Cantazarite") using a [Cantazarite Anvil](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/cantazarite-anvil).

</details>---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

- Cannot be enchanted in an enchanting table (no compatible enchantments). **[Bug Report](https://discord.com/channels/715626418893095012/1501015778433044580)**

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 119.188px; border-style: solid;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3498%; height: 29.7969px; border-style: solid;">**MC Version**</td><td class="align-center" style="width: 20.0247%; height: 29.7969px; border-style: solid;">**Release**</td><td class="align-center" style="width: 66.6255%; height: 29.7969px; border-style: solid;">**Notes**</td></tr><tr><td class="align-center" style="width: 13.3498%; border-style: solid;">`1.21.1`</td><td class="align-center" style="width: 20.0247%; border-style: solid;">`1.6.3-b3`</td><td style="width: 66.6255%; border-style: solid;">**[Bug Fix:](https://discord.com/channels/715626418893095012/1469200102773096498)** Armor does not render correctly.

</td></tr><tr><td rowspan="2" style="width: 13.3498%; border-style: solid;">1.20.1  
</td><td rowspan="2" style="width: 20.0247%; border-style: solid;">1.20.1-1.3.0  
</td><td style="width: 66.6255%; border-style: solid;">**\[Bug Fix\]** Armor no longer emits contact effect particles.

</td></tr><tr><td style="width: 66.6255%; border-style: solid;">Crafting netherite-tier requires cheaper rivets instead of plates.

</td></tr><tr><td style="width: 13.3498%; border-style: solid;">  
</td><td style="width: 20.0247%; border-style: solid;">  
</td><td style="width: 66.6255%; border-style: solid;">**\[Deprecated Recipe\]   
![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/jH3image.png)**

</td></tr><tr><td rowspan="3" style="width: 13.3498%; border-style: solid;">1.18.2  
</td><td rowspan="2" style="width: 20.0247%; border-style: solid;">1.18.2-1.3.0  
</td><td style="width: 66.6255%; border-style: solid;">Added Leather, Copper &amp; Netherite tier chestplate as a crafting component.

</td></tr><tr><td style="width: 66.6255%; border-style: solid;">Updated naming scheme from type\_chestplate to chestplate\_type - existing items of this type will be lost from saves.

</td></tr><tr><td style="width: 20.0247%; border-style: solid;">1.18.2-1.2.0</td><td style="width: 66.6255%; border-style: solid;">**\[Deprecated Recipe\]**

**![image-1669762680839.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-11/scaled-1680-/image-1669762680839.png)**

**![image-1669762743531.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-11/scaled-1680-/image-1669762743531.png)**

</td></tr><tr><td style="height: 29.7969px; width: 13.3498%; border-style: solid;">1.16.5  
</td><td style="height: 29.7969px; width: 20.0247%; border-style: solid;">1.16.5-0.5.3.20  
</td><td style="width: 66.6255%; border-style: solid;">**\[Deprecated Recipe\]**

![image-1658463716538.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-07/scaled-1680-/image-1658463716538.png)

</td></tr></tbody></table>

</details>#### **Data Values**

<details id="bkmrk-swem%3Airon_chestplate"><summary></summary>

swem:chestplate\_leather  
swem:chestplate\_copper  
swem:chestplate\_iron  
swem:chestplate\_gold  
swem:chestplate\_diamond  
swem:chestplate\_netherite  
swem:chestplate\_amethyst

</details>

# Leggings

**Description:** The final tier of Amethyst leggings offers Last Stand (enchantment).

<p class="callout info">You cannot wear any SWEM Leggings until they have been fully crafted up to Amethyst tier.</p>

<p class="callout info">Amethyst Armor **cannot** be crafted if the [recipe config](https://wiki.swequestrian.com/books/star-worm-equestrian/page/recipe-config) is set to only creative or commands (disable crafting recipe).</p>

---

### Tiers

<details id="bkmrk-iron-helmet-rarity-c"><summary>Leather Leggings</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common-0" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting**  
Leather Leggings are crafted with 6 [Refined Leather](https://wiki.swequestrian.com/books/star-worm-economy/page/refined-leather) and 1 (Vanilla) Leather Leggings.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/sZGimage.png)

---

#### **Usage**

This armor piece is purely for crafting and cannot be worn.

</details><details id="bkmrk-copper-leggings-rari"><summary>Copper Leggings</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting**  
Copper Leggings are crafted with 4 [Copper Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivet "Rivet"), 2 [Copper Plates](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/plate "Plate") and 1 Leather Leggings.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/MSYimage.png)

---

#### **Usage**

This armor piece is purely for crafting and cannot be worn.

</details><details id="bkmrk-iron-leggings-rarity"><summary>Iron Leggings</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common-1" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting**  
Iron Leggings are crafted with 4 [Iron Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivet "Rivet"), 2 [Iron Plates](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/plate "Plate") and 1 Copper Leggings.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/pHkimage.png)

---

#### **Usage**

This armor piece is purely for crafting and cannot be worn.

</details><details id="bkmrk-gold-helmet-rarity-c"><summary>Gold Leggings</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common-2" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting**  
Gold Leggings are crafted with 4 [Gold Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivet "Rivet"), 2 [Gold Plates](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/plate "Plate") and 1 Iron Leggings.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/dj6image.png)

---

#### **Usage**

This armor piece is purely for crafting and cannot be worn.

</details><details id="bkmrk-diamond-rarity-color"><summary>Diamond Leggings</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common-3" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting**  
Diamond Leggings are crafted with 4 [Diamond Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivet "Rivet"), 2 [Diamond Plates](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/plate "Plate") and 1 Gold Leggings.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/Wyximage.png)

---

#### **Usage**

This armor piece is purely for crafting and cannot be worn.

</details><details id="bkmrk-netherite-leggings-r"><summary>Netherite Leggings (1.18+)</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common-4" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting**  
**1.20.1** Netherite Leggings are crafted with 6 [Netherite Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivet "Rivet") and 1 Diamond Leggings.  
**1.18.2** Netherite Leggings are crafted with 4 [Netherite Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivet "Rivet"), 2 [Netherite Plates](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/plate "Plate") and 1 Diamond Leggings.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-11/scaled-1680-/SqSimage.png)

---

#### **Usage**

This armor piece is purely for crafting and cannot be worn.

</details><details id="bkmrk-amethyst-%7B%7B%40amethyst"><summary>Amethyst Leggings</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common-5" style="width: 40.4938%; height: 178.781px;"><tbody><tr style="height: 29.7969px;"><td class="align-right" style="width: 49.866%; height: 29.7969px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29.7969px;">Common</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 49.866%; height: 29.7969px;">**Armor:**</td><td class="align-left" style="width: 49.866%; height: 29.7969px;">+8</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 49.866%; height: 29.7969px;">**Armor Toughness:**</td><td class="align-left" style="width: 49.866%; height: 29.7969px;">+2</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 49.866%; height: 29.7969px;">**Durability:**</td><td class="align-left" style="width: 49.866%; height: 29.7969px;">976</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 49.866%; height: 29.7969px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29.7969px;">Yes</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 49.866%; height: 29.7969px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29.7969px;">No</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting**  
Amethyst Leggings are crafted using 6 [Shining Amethyst Shards](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/amethyst "Amethyst") and 1 Netherite Leggings.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/jeTimage.png)

---

#### **Usage**

When this piece is worn by a player, it grants them [Last Stand](https://wiki.swequestrian.com/link/119#bkmrk-last-stand "Last Stand").

<p class="callout info">**Last Stand**: Last Stand is an armor enchantment (automatically effective on Amethyst leggings) that gives the player a second chance at survival by exchanging 40XP points per fatal damage point. With enough experience, players can receive 3 hearts of health after sustaining fatal damage. </p>

---

#### **Repair**

The Amethyst Leggings can be repaired with [Cantazarite](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/cantazarite "Cantazarite") using a [Cantazarite Anvil](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/cantazarite-anvil).

</details>---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

- Cannot be enchanted in an enchanting table (no compatible enchantments). **[Bug Report](https://discord.com/channels/715626418893095012/1501015778433044580)**

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 782.235px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3498%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0247%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6255%; height: 29.7969px;">**Notes**</td></tr><tr><td class="align-center" style="width: 13.3498%; border-style: solid;">`1.21.1`</td><td class="align-center" style="width: 20.0247%; border-style: solid;">`1.6.3-b3`</td><td style="width: 66.6255%; border-style: solid;">**[Bug Fix:](https://discord.com/channels/715626418893095012/1469200102773096498)** Armor does not render correctly.

</td></tr><tr><td rowspan="2" style="width: 13.3498%;">1.20.1  
</td><td rowspan="2" style="width: 20.0247%;">1.20.1-1.3.0  
</td><td style="width: 66.6255%;">**\[Bug Fix\]** Armor no longer emits contact effect particles.

</td></tr><tr><td style="width: 66.6255%;">Crafting netherite-tier requires cheaper rivets instead of plates.

</td></tr><tr><td style="width: 13.3498%;">  
</td><td style="width: 20.0247%;">  
</td><td style="width: 66.6255%;">**\[Deprecated Recipe\]**

**![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/iGOimage.png)**

</td></tr><tr style="height: 35.3906px;"><td rowspan="3" style="width: 13.3498%; height: 505.047px;">1.18.2</td><td rowspan="2" style="width: 20.0247%; height: 93.1718px;">1.18.2-1.3.0  
</td><td style="width: 66.6255%; height: 35.3906px;">Added Leather, Copper &amp; Netherite tier leggings as a crafting component.

</td></tr><tr style="height: 57.7812px;"><td style="width: 66.6255%; height: 57.7812px;">Updated naming scheme from type\_leggings to leggings\_type - existing items of this type will be lost from saves.

</td></tr><tr style="height: 411.875px;"><td style="width: 20.0247%; height: 411.875px;">1.18.2-1.2.0</td><td style="width: 66.6255%; height: 411.875px;">**\[Deprecated Recipe\]**

**![Screenshot_20221203_155027.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/screenshot-20221203-155027.png)**

![Screenshot_20221203_155136.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/screenshot-20221203-155136.png)

</td></tr><tr style="height: 247.391px;"><td style="height: 247.391px; width: 13.3498%;">1.16.5  
</td><td style="height: 247.391px; width: 20.0247%;">1.16.5-0.5.3.20  
</td><td style="width: 66.6255%; height: 247.391px;">**\[Deprecated Recipe\]**

**![Amethyst-Legging.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-07/scaled-1680-/amethyst-legging.png)**

</td></tr></tbody></table>

</details>---

#### **Data Values**

<details id="bkmrk-swem%3Airon_leggingssw"><summary></summary>

swem:leggings\_leather  
swem:leggings\_copper  
swem:leggings\_iron  
swem:leggings\_gold  
swem:leggings\_diamond  
swem:leggings\_netherite  
swem:leggings\_amethyst

</details>

# Riding Boots

**Description:** Riding Boots offer different perks, that increase (and stack!) with each tier from leather up to Amethyst.

<p class="callout info">Amethyst Riding Boots **cannot** be crafted if the [recipe config](https://wiki.swequestrian.com/books/star-worm-equestrian/page/recipe-config) is set to only creative or commands (disable crafting recipe).</p>

---

### Tiers &amp; Perks

<details id="bkmrk-leather-helmet-rarit"><summary>Leather Riding Boots</summary>

<table class="align-center" id="bkmrk-rarity-color%3A-common" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Armor:**</td><td class="align-left" style="width: 49.866%;">+2</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">104</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">No</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Leather Riding Boots are crafted with 1 Dried Kelp and 1 (vanilla) Riding Boots.

![image-1635899647325.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-11/scaled-1680-/image-1635899647325.png)

---

#### **Usage**

When worn this piece grants you **One-Step**.

**COMING SOON:** Vaulting

<p class="callout info">**One-Step**: Makes it so you can walk up any one-block heights without needing to jump!</p>

</details><details id="bkmrk-glow-riding-boots-ra"><summary>Copper Riding Boots</summary>

<table class="align-center" id="bkmrk-rarity-color%3A-common-0" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Armor:**</td><td class="align-left" style="width: 49.866%;">+2</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">156</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">No</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Copper Riding Boots are crafted with 2 Glow Worms and 1 Leather Riding Boots.  
  
![image-1635899873615.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-11/scaled-1680-/image-1635899873615.png)

---

#### **Usage**

When worn this piece grants you the **Power Of Light**.

<p class="callout info">**Power of Light**: Makes it so jumping places a piece of glow string beneath you. This provides an extra bit of light - useful when mining.</p>

---

#### **Repair**

The Copper Riding Boots can be repaired with Copper Ingots using a [Cantazarite Anvil](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/cantazarite-anvil).

</details><details id="bkmrk-iron-helmet-rarity-c"><summary>Iron Riding Boots</summary>

<table class="align-center" id="bkmrk-rarity-color%3A-common-1" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Armor:**</td><td class="align-left" style="width: 49.866%;">+2</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">299</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">No</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Iron Riding Boots are crafted with 2 [Iron Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivets "Rivets"), 2 [Iron Plates](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/plates "Plates"), 2 String and 1 Copper Riding Boots.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/NhXimage.png)

---

#### **Usage**

When worn this piece grants you **Destrier**.

<p class="callout info">**Destrier**: Makes a combined enchantment effect including: <span style="background-color: #c2e0f4;">*Blast Protection II, Projectile Protection II, Protection II, Thorns*</span></p>

---

#### **Repair**

The Iron Riding Boots can be repaired with Iron Ingots using a [Cantazarite Anvil](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/cantazarite-anvil).

</details><details id="bkmrk-gold-helmet-rarity-c"><summary>Gold Riding Boots</summary>

<table class="align-center" id="bkmrk-rarity-color%3A-common-2" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Armor:**</td><td class="align-left" style="width: 49.866%;">+2</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">351</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">No</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Gold Riding Boots are crafted with 4 [Gold Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivets "Rivets"), 2 String and 1 Iron Riding Boots.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/3fIimage.png)

---

#### **Usage**

When worn this piece grants you the **Enhanced Frost Walker**.   
Gold Riding Boots also prevent Piglins from becoming hostile to players (equivalent to wearing gold boots).

<p class="callout info">**Enhanced Frost Walker**: Makes it so water turns to ice around you - even if standing still! Has a small AOE and will destroy waterlogged plants in your path so you never fall through holes. This effect can be toggled with middle-mouse button (default).</p>

---

#### **Repair**

The Gold Riding Boots can be repaired with Gold Ingots using a [Cantazarite Anvil](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/cantazarite-anvil).

</details><details id="bkmrk-diamond-rarity-color"><summary>Diamond Riding Boots</summary>

<table class="align-center" id="bkmrk-rarity-color%3A-common-3" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Armor:**</td><td class="align-left" style="width: 49.866%;">+2</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">494</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">No</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting**   
Diamond Riding Boots are crafted with 2 [Diamond Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivets "Rivets"), 2 [Diamond Plates](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/plates "Plates"), 2 String and 1 Gold Riding Boots.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/Qebimage.png)

---

#### **Usage**

When worn this piece grants you the **Fire Resistance** power.

**COMING SOON:** Under-lava Sight.

<p class="callout info">**Fire Resistance**: Makes it so you can withstand standing in fire or lava without taking damage - at the cost of item durability. </p>

<p class="callout info">**No Crop Trampling:** Farmland cannot be trampled (turned to dirt if jumped on) while wearing Amethyst boots.</p>

---

#### **Repair**

The Diamond Riding Boots can be repaired with Diamonds using a [Cantazarite Anvil](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/cantazarite-anvil).

</details><details id="bkmrk-netherite-riding-boo"><summary>Netherite Riding Boots (1.18+)</summary>

<table class="align-center" id="bkmrk-rarity-color%3A-common-4" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Armor:**</td><td class="align-left" style="width: 49.866%;">+2</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">494</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">No</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting**   
Netherite Riding Boots are crafted with 2 [Netherite Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivets "Rivets"), 2 [Netherite Plates](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/plates "Plates"), 2 String and 1 Diamond Riding Boots.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/bvbimage.png)

---

#### **Usage**

Netherite Riding Boots currently do not have any special abilities (planned for future).

---

#### **Repair**

Netherite Riding Boots cannot currently be repaired.

</details><details id="bkmrk-amethyst-%7B%7B%40amethyst"><summary>Amethyst Riding Boots</summary>

<table class="align-center" id="bkmrk-rarity-color%3A-common-5" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Armor:**</td><td class="align-left" style="width: 49.866%;">+5</td></tr><tr><td class="align-right" style="width: 49.866%;">**Armor:**</td><td class="align-left" style="width: 49.866%;">+2</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">793</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">No</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Amethyst Riding Boots are crafted with 4 [Shining Amethyst Shards](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/amethyst "Amethyst"), 2 String and 1 Netherite Riding Boots.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/efUimage.png)

---

#### **Usage**

When worn, this piece grants you **Slow Falling**.

<p class="callout info">**Slow Falling**: Makes it so you slow fall (gradually drift) down to the ground when jumping or falling. Hold shift to temporarily disable the effect and fall faster - **let go before you hit the ground (or fall damage will occur)!**</p>

---

#### **Repair**

The Amethyst Riding Boots can be repaired with [Cantazarite](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/cantazarite "Cantazarite") using a [Cantazarite Anvil](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/cantazarite-anvil).

</details>---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

- No damage from per immunity sources (does not "exchange" durability for protection). **[Bug Report](https://discord.com/channels/715626418893095012/1501012604301344788)**
- Cannot be enchanted in an enchanting table (no compatible enchantments). **[Bug Report](https://discord.com/channels/715626418893095012/1501015778433044580)**
- Enchantments are lost when upgrading riding boots to the next tier. [**Bug Report**](https://discord.com/channels/715626418893095012/1499948565395673148)
- **\[-\] 1.18.2** Netherite Riding Boots cannot be repaired in the cantazarite anvil with a corresponding ore.
- **\[~\] 1.16.5** SWEM player armor cannot be repaired via Cantazarite Anvil unless replaced.

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 451.328px; border-style: solid;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3498%; height: 29.7969px; border-style: solid;">**MC Version**</td><td class="align-center" style="width: 20.0247%; height: 29.7969px; border-style: solid;">**Release**</td><td class="align-center" style="width: 66.6255%; height: 29.7969px; border-style: solid;">**Notes**</td></tr><tr style="height: 35.3906px;"><td class="align-center" style="width: 13.3498%; height: 35.3906px; border-style: solid;">`1.21.1`</td><td class="align-center" style="width: 20.0247%; height: 35.3906px; border-style: solid;">`1.6.5`</td><td style="width: 66.6255%; height: 35.3906px; border-style: solid;">**[Bug Fix:](https://discord.com/channels/715626418893095012/1473729034293739611)** One Step effect not working.

</td></tr><tr><td class="align-center" style="width: 13.3498%; border-style: solid;">`1.21.1`</td><td class="align-center" style="width: 20.0247%; border-style: solid;">`1.6.3-b3`</td><td style="width: 66.6255%; border-style: solid;">**[Bug Fix:](https://discord.com/channels/715626418893095012/1469200102773096498)** Armor does not render correctly.

</td></tr><tr><td class="align-center" rowspan="2" style="border-style: solid; width: 13.3498%;">`1.20.1`  
</td><td class="align-center" style="width: 20.0247%; border-style: solid;">`1.6.5`</td><td style="width: 66.6255%; border-style: solid;">**[Bug Fix:](https://discord.com/channels/715626418893095012/1442578222662549545)** Amethyst Riding boots cause blocks to disappear at random.

</td></tr><tr style="height: 30.1094px;"><td class="align-center" style="width: 20.0247%; height: 30.1094px; border-style: solid;">`1.3.0`</td><td style="width: 66.6255%; height: 30.1094px; border-style: solid;">**Bug Fix:** Constantly emits effect particles.

</td></tr><tr style="height: 29.7969px;"><td class="align-center" rowspan="4" style="width: 13.3498%; height: 143.188px; border-style: solid;">`1.18.2`  
</td><td class="align-center" rowspan="2" style="width: 20.0247%; height: 83.5938px; border-style: solid;">`1.3.0`  
</td><td style="width: 66.6255%; height: 29.7969px; border-style: solid;">**Tweak:** Added Netherite tier and renamed Glow tier to Copper.

</td></tr><tr style="height: 53.7969px;"><td style="width: 66.6255%; height: 53.7969px; border-style: solid;"><p class="callout danger">Existing armor will be lost on update due to change in item naming format.</p>

</td></tr><tr style="height: 29.7969px;"><td class="align-center" rowspan="2" style="height: 59.5938px; width: 20.0247%; border-style: solid;">`1.0.0`  
</td><td style="width: 66.6255%; height: 29.7969px; border-style: solid;">**Feature:** Riding boots (all tiers) are immune to powdered snow.</td></tr><tr style="height: 29.7969px;"><td style="width: 66.6255%; height: 29.7969px; border-style: solid;">**Bug Fix:** Frost Walk toggle notification inverted (off = on).</td></tr><tr style="height: 16.5938px;"><td class="align-center" rowspan="2" style="height: 16.5938px; border-style: solid; width: 13.3498%;">`1.16.5`  
</td><td class="align-center" rowspan="2" style="height: 16.5938px; border-style: solid; width: 20.0247%;">`0.5.3.21`  
</td><td style="width: 66.6255%; height: 16.5938px; border-style: solid;">**Legacy Recipe**

</td></tr><tr style="height: 196.25px;"><td style="width: 66.6255%; height: 196.25px; border-style: solid;">**![image-1635900513466.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-11/scaled-1680-/image-1635900513466.png)**

</td></tr></tbody></table>

</details>---

#### **Data Values**

<details id="bkmrk-swem%3Aleather_riding_"><summary></summary>

swem:boots\_riding\_leather  
swem:boots\_riding\_copper  
swem:boots\_riding\_iron  
swem:boots\_riding\_gold  
swem:boots\_riding\_diamond  
swem:boots\_riding\_netherite  
swem:boots\_riding\_amethyst

</details>

# Riding Helmet

**Description:** Riding helmet is a wearable item of head protection that offers a small armor perk.

---

#### **Obtaining**

**Crafting** Riding Helmets come in a single (white) color from crafting, but can be infinitely dyed after.  
A riding helmet can be crafted with 1 Iron Ingot, 1 Dried Kelp, 1 Leather, 1 Iron Nugget and 1 String.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-07/scaled-1680-/TSGimage.png)

**Dye Riding Hats** Riding Helmets can be dyed almost any color you can imagine - much the same way leather armor can be dyed. However, riding helmets have a dual color slot, meaning you can dye both the main body of the helmet and the peak (brim) as well.

To dye the primary color (body) of the helmet, place dye in any of the left column slots (slot 1, 4, 7) - you can use multiple dye at any one time. When dyeing, the output item image will reflect the color changes based on combinations of dye. Additional dye can be added in stages, even after recolored the first time.  
  
![2023-07-17_14.56.41.gif](https://wiki.swequestrian.com/uploads/images/gallery/2023-07/2023-07-17-14-56-41.gif)

To dye the secondary color (brim) of the helmet, place dye in any of the left column slots (slot 3, 4, 7) - you can use multiple dye at any one time. When dyeing, the output item image will reflect the color changes based on combinations of dye - for the secondary color this is a much subtler effect on the item outline, it is best seen when placed down. Additional dye can be added in stages, even after recolored the first time.

![2023-07-17_14.56.41-2.gif](https://wiki.swequestrian.com/uploads/images/gallery/2023-07/2023-07-17-14-56-41-2.gif)

---

#### **Usage**

**Armor**  
As well as a functional hat that can be worn by the player, riding helmets add a small armor bonus in line with Minecraft's leather hat values (+1 armor). Like normal helmets, the hat can take damage during combat and will eventually need to be replaced or repaired by combining with a new riding hat in an anvil to keep any enchantments if required.

**Placement** Riding Helmets can be placed into the world in a variety of ways:

- Placed on an armor stand
- Placed on a horizontal block surface (ie on top of a crafting table)
- Placed on a vertical block surface (ie on a wall)

Once placed, helmets can be quickly picked up again with a single left click to break from their placed position, or right click to reclaim from an armor stand. In creative, using the pick block key (scroll button) will select the helmet with all its data.

**Remove Dyes** Helmets can be wiped clean of their dye by right-clicking on a cauldron with water to wash away the current color settings. This will return the helmet to it's default (white) color, ready to be redyed.

**Enchanting** Riding Helmets can be enchanted like any other helmets.

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 119.188px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td style="height: 29.7969px; width: 13.3504%;">1.18.2  
</td><td style="height: 29.7969px; width: 20.0257%;">1.18.2-1.3.0  
</td><td style="width: 66.6239%;">Implemented riding helmets.

</td></tr></tbody></table>

</details>---

#### **Data Values**

<details id="bkmrk-swem%3Airon_helmetswem"><summary></summary>

swem:helmet\_riding

</details>

# Cowboy Hats

**Description:** Cowboy Hat is a wearable head (helmet) item that offers a small armor perk.

---

#### **Obtaining**

**Crafting** Cowboy Hats come in a single (white) color from crafting, but can be infinitely dyed after.  
A cowboy hat can be crafted with 1 Iron Ingot, 1 Dried Kelp, 1 Leather, 1 Iron Nugget and 1 String.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/f35image.png)

**Dye Cowboy Hats** Cowboy Hats can be dyed almost any color you can imagine - much the same way leather armor can be dyed. However, cowboy hats have a dual color slot, meaning you can dye both the main leather body of the hat and the cloth band as well.

To dye the primary color (body) of the hat, place dye in any of the left column slots (slot 1, 4, 7) - you can use multiple dye at any one time. When dyeing, the output item image will reflect the color changes based on combinations of dye. Additional dye can be added in stages, even after recolored the first time.

![2023-08-19_16.09.57.gif](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/2023-08-19-16-09-57.gif)

To dye the secondary color (band) of the helmet, place dye in any of the left column slots (slot 3, 4, 7) - you can use multiple dye at any one time. When dyeing, the output item image will reflect the color changes based on combinations of dye - for the secondary color this is a much subtler effect on the item outline, it is best seen when placed down. Additional dye can be added in stages, even after recolored the first time.

![2023-08-19_16.09.572.gif](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/5oz2023-08-19-16-09-572.gif)

---

#### **Usage**

**Armor**  
As well as a functional hat that can be worn by the player, cowboy hats add a small armor bonus in line with Minecraft's leather hat values (+1 armor). Like normal helmets, the hat can take damage during combat and will eventually need to be replaced or repaired by combining with a new riding hat in an anvil to keep any enchantments if required.

**Placement** Cowboy Hats can be placed into the world in a variety of ways:

- Placed on an armor stand
- Placed on a horizontal block surface (ie on top of a crafting table)
- Placed on a vertical block surface (ie on a wall)

Once placed, hats can be quickly picked up again with a single left click to break from their placed position, or right click to reclaim from an armor stand. In creative, using the pick block key (scroll button) will select the helmet with all its data.

**Remove Dyes** Cowboy hats can be wiped clean of their dye by right-clicking on a cauldron with water to wash away the current color settings. This will return the hat to it's default (white) color, ready to be redyed.

**Enchanting** Cowboy hats can be enchanted like any other helmets.

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 119.188px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td style="height: 29.7969px; width: 13.3504%;">1.18.2  
</td><td style="height: 29.7969px; width: 20.0257%;">1.18.2-1.3.0  
</td><td style="width: 66.6239%;">Implemented cowboy hats.

</td></tr></tbody></table>

</details>---

#### **Data Values**

<details id="bkmrk-swem%3Airon_helmetswem"><summary></summary>

swem:hat\_cowboy

</details>

# Amethyst Shield

**Description:** An amethyst shield is a defensive tool that can protect the player from attacks and if in off-hand, adds an additional health bar that heals on its own.

<p class="callout info">You cannot use SWEM shields until they have been fully crafted up to Amethyst tier.</p>

<p class="callout info">Amethyst Shield **cannot** be crafted if the [recipe config](https://wiki.swequestrian.com/books/star-worm-equestrian/page/recipe-config) is set to only creative or commands (disable crafting recipe).</p>

---

### Tiers

<details id="bkmrk-leather-helmet-rarit"><summary>Leather Shield</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Leather Shields are crafted with 5 [Refined Leather](https://wiki.swequestrian.com/books/star-worm-economy/page/refined-leather) and 1 (Minecraft) Shield.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/1jVimage.png)

---

#### **Usage**

This shield is purely for crafting and cannot be used defensively.

</details><details id="bkmrk-copper-shield-rarity"><summary>Copper Shield</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common-1" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** (Amethyst) Iron Shields are crafted with 2 [Copper Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivets), 3 [Copper Plates](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/plates) and 1 Leather Shield.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/jkiimage.png)

---

#### **Usage**

This shield is purely for crafting and cannot be used defensively.

</details><details id="bkmrk-iron-shield-rarity-c"><summary>Iron Shield</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common-2" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Iron Shields are crafted with 2 [Iron Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivets), 3 [Iron Plates](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/plates) and 1 Copper Shield.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/JZ6image.png)

---

#### **Usage**

This shield is purely for crafting and cannot be used defensively.

</details><details id="bkmrk-amethyst-shield-gold"><summary>Gold Shield</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common-0" style="width: 40.4938%; height: 119.188px;"><tbody><tr style="height: 29.7969px;"><td class="align-right" style="width: 49.866%; height: 29.7969px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29.7969px;">Common</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 49.866%; height: 29.7969px;">**Durability:**</td><td class="align-left" style="width: 49.866%; height: 29.7969px;">None</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 49.866%; height: 29.7969px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29.7969px;">Yes</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 49.866%; height: 29.7969px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29.7969px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Gold Shields are crafted with 2 [Gold Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivets), 3 [Gold Plates](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/plates) and 1 Iron Shield.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/jdmimage.png)

---

#### **Usage**

This shield is purely for crafting and cannot be used defensively.

</details><details id="bkmrk-amethyst-shield-diam"><summary>Diamond Shield</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common-3" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Diamond Shields are crafted with 2 [Diamond Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivets), 3 [Diamond Plates](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/plates) and 1 Gold Shield.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/dG4image.png)

---

#### **Usage**

This shield is purely for crafting and cannot be used defensively.

</details><details id="bkmrk-netherite-shield-rar"><summary>Netherite Shield</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common-4" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Diamond Shields are crafted with 2 [Netherite Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivets), 3 [Netherite Plates](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/plates) and 1 Diamond Shield.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/P9pimage.png)

---

#### **Usage**

This shield is purely for crafting and cannot be used defensively.

</details><details id="bkmrk-amethyst-shield-rari"><summary>Amethyst Shield</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common-5" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">506</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Amethyst Shields are crafted with 6 [Shining Amethyst Shards](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/amethyst) and 1 Netherite Shield.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-07/scaled-1680-/OKBimage.png)

---

#### **Usage**

By holding right click the player can raise the amethyst shield. After five game ticks, or 0.25 seconds, this makes attacks in front of the player deal no damage, as they are blocked. Attacks of three damage or more deal equal durability damage.

When the shield is held in the main or off-hand, it offers **extra health**. Provided the player is not starving, holding an Amethyst shield will gradually increase health up to an extra row of heart (additional 10 hearts - 20 HP). This increase is slow if the player has less than full food-saturation. (When fully fed, 0.5 hearts are gained ~1second).

<p class="callout info">When unequipping the shield, all extra hearts will be instantly lost and cannot be returned until the item is re-equipped (with the normal delay to build up those hearts which varies with food). Unequipping the shield has a visual effect similar to taking damage, but the player does not sustain damage from doing so.</p>

</details>---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

- Cannot be enchanted in an enchanting table (no compatible enchantments). **[Bug Report](https://discord.com/channels/715626418893095012/1501015778433044580)**

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 119.188px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3498%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0247%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6255%; height: 29.7969px;">**Notes**</td></tr><tr><td class="align-center" style="width: 13.3498%;">`1.21.1`</td><td class="align-center" style="width: 20.0247%;">`1.1.3`</td><td style="width: 66.6255%;">[**Bug Report:**](https://discord.com/channels/715626418893095012/1487983582717673473) Missing valid shield enchantments in enchanting table and JEI.</td></tr><tr><td class="align-center" rowspan="4" style="width: 13.3498%;">`1.18.2`  
</td><td class="align-center" rowspan="3" style="width: 20.0247%;">`1.3.0`  
</td><td style="width: 66.6255%;">Added Leather, Copper &amp; Netherite tier shield as a crafting component.

</td></tr><tr><td style="width: 66.6255%;">Updated naming scheme from type\_shield\_amethyst to shield\_type - existing items of this type will be lost from saves.

</td></tr><tr><td style="width: 66.6255%;">Amethyst Shields and crafting components received a (cosmetic) retexture.</td></tr><tr><td class="align-center" style="width: 20.0247%;">`1.2.0`</td><td style="width: 66.6255%;">**\[Deprecated Recipe\]**

**![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-07/scaled-1680-/HGEimage.png)**

</td></tr><tr style="height: 29.7969px;"><td class="align-center" rowspan="3" style="height: 29.7969px; width: 13.3498%;">`1.16.5`  
</td><td class="align-center" rowspan="2" style="height: 29.7969px; width: 20.0247%;">`0.5.3.20`  
</td><td style="width: 66.6255%; height: 29.7969px;">**\[Bug Fix\]** Durability implemented for shields.  
</td></tr><tr><td style="width: 66.6255%;">**\[Bug Fix\]** Additional heart increasing functionality fixed.</td></tr><tr><td class="align-center" style="width: 20.0247%;">  
</td><td style="width: 66.6255%;">**\[Deprecated Recipe\]**  
![image-1640819652978.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-12/scaled-1680-/image-1640819652978.png)  
</td></tr></tbody></table>

</details>---

#### **Data values**

<details id="bkmrk-swem%3Aamethyst_shield"><summary></summary>

swem:shield\_leather  
swem:shield\_copper  
swem:shield\_iron  
swem:shield\_gold  
swem:shield\_diamond  
swem:shield\_netherite  
swem:shield\_amethyst

</details>

# Amethyst Bow

**Description:** An amethyst bow is a ranged defensive weapon that can shoot unlimited arrows.

<p class="callout info">You cannot use SWEM bows until they have been fully crafted up to Amethyst tier.</p>

<p class="callout info">Amethyst Weapons **cannot** be crafted if the [recipe config](https://wiki.swequestrian.com/books/star-worm-equestrian/page/recipe-config) is set to only creative or commands (disable crafting recipe).</p>

---

### Tiers

<details id="bkmrk-iron-bow-rarity-colo"><summary>Leather Bow</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common"><tbody><tr><td class="align-right">**Rarity color:**</td><td class="align-left">Common</td></tr><tr><td class="align-right">**Durability:**</td><td class="align-left">None</td></tr><tr><td class="align-right">**Renewable:**</td><td class="align-left">Yes</td></tr><tr><td class="align-right">**Stackable:**</td><td class="align-left">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Leather Bows are crafted with 4 [Refined Leather](https://wiki.swequestrian.com/books/star-worm-economy/page/refined-leather) and 1 (Vanilla) Bow.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/Jq7image.png)

---

#### **Usage**

This bow is purely for crafting and cannot be used as a weapon.

</details><details id="bkmrk-copper-bow-rarity-co"><summary>Copper Bow</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common-1"><tbody><tr><td class="align-right">**Rarity color:**</td><td class="align-left">Common</td></tr><tr><td class="align-right">**Durability:**</td><td class="align-left">None</td></tr><tr><td class="align-right">**Renewable:**</td><td class="align-left">Yes</td></tr><tr><td class="align-right">**Stackable:**</td><td class="align-left">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Copper Bows are crafted with 2 [Copper Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivets), 2 [Copper Plates](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/plates) and 1 Leather Bow.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/myXimage.png)

---

#### **Usage**

This bow is purely for crafting and cannot be used as a weapon.

</details><details id="bkmrk-iron-bow-rarity-colo-1"><summary>Iron Bow</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common-2"><tbody><tr><td class="align-right">**Rarity color:**</td><td class="align-left">Common</td></tr><tr><td class="align-right">**Durability:**</td><td class="align-left">None</td></tr><tr><td class="align-right">**Renewable:**</td><td class="align-left">Yes</td></tr><tr><td class="align-right">**Stackable:**</td><td class="align-left">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Iron Bows are crafted with 2 [Iron Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivets), 2 [Iron Plates](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/plates) and 1 Copper Bow.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/fGTimage.png)

---

#### **Usage**

This bow is purely for crafting and cannot be used as a weapon.

</details><details id="bkmrk-gold-bow-rarity-colo"><summary>Gold Bow</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common-0"><tbody><tr><td class="align-right">**Rarity color:**</td><td class="align-left">Common</td></tr><tr><td class="align-right">**Durability:**</td><td class="align-left">None</td></tr><tr><td class="align-right">**Renewable:**</td><td class="align-left">Yes</td></tr><tr><td class="align-right">**Stackable:**</td><td class="align-left">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Gold Bows are crafted with 2 [Gold Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivets), 2 [Gold Plates](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/plates) and 1 Iron Bow.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/Phoimage.png)

---

#### **Usage**

This bow is purely for crafting and cannot be used as a weapon.

</details><details id="bkmrk-diamond-bow-rarity-c"><summary>Diamond Bow</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common-3"><tbody><tr><td class="align-right">**Rarity color:**</td><td class="align-left">Common</td></tr><tr><td class="align-right">**Durability:**</td><td class="align-left">None</td></tr><tr><td class="align-right">**Renewable:**</td><td class="align-left">Yes</td></tr><tr><td class="align-right">**Stackable:**</td><td class="align-left">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Diamond Bows are crafted with 2 [Diamond Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivets), 2 [Diamond Plates](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/plates) and 1 Gold Bow.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/Yesimage.png)

---

#### **Usage**

This bow is purely for crafting and cannot be used as a weapon.

</details><details id="bkmrk-netherite-bow-rarity"><summary>Netherite Bow</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common-4"><tbody><tr><td class="align-right">**Rarity color:**</td><td class="align-left">Common</td></tr><tr><td class="align-right">**Durability:**</td><td class="align-left">None</td></tr><tr><td class="align-right">**Renewable:**</td><td class="align-left">Yes</td></tr><tr><td class="align-right">**Stackable:**</td><td class="align-left">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Netherite Bows are crafted with 2 [Netherite Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivets), 2 [Netherite Plates](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/plates) and 1 Diamond Bow.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/gwVimage.png)

---

#### **Usage**

This bow is purely for crafting and cannot be used as a weapon.

</details><details id="bkmrk-amethyst-bow-rarity-"><summary>Amethyst Bow</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common-5"><tbody><tr><td class="align-right">**Rarity color:**</td><td class="align-left">Common</td></tr><tr><td class="align-right">**Durability:**</td><td class="align-left">None</td></tr><tr><td class="align-right">**Renewable:**</td><td class="align-left">Yes</td></tr><tr><td class="align-right">**Stackable:**</td><td class="align-left">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Diamond Bows are crafted with 4 [Shining Amethyst Shard](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/amethyst) and 1 Diamond Bow.

![image-1685743626507.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/image-1685743626507.png)

---

#### **Usage**

Amethyst bows are high-damage ranged weapons that have an effect similar to Minecraft's **Infinity** enchantment - allowing players to shoot endless arrows. However, unlike Infinity the Amethyst bow does not require a player to have at least one arrow in their inventory for the effect to work.

To shoot an arrow, draw the bow back by holding right-click. A fully-charged arrow (drawn back for around 3 seconds) deals more damage than one that is shot quickly (not fully charged).

<p class="callout info">Amethyst bows do not currently use special/potion effect arrows. Having one in the player's inventory will not be used, nor will the arrows shot have any additional effects or damage. </p>

</details>---


#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

---

#### **Changelog**  


<details id="bkmrk-swem-1.16.5-this-is-"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%;"><tbody><tr><td class="align-center" style="width: 13.3504%;">**MC Version**</td><td class="align-center" style="width: 20.0257%;">**Release**</td><td class="align-center" style="width: 66.6239%;">**Notes**</td></tr><tr><td rowspan="3" style="width: 13.3504%;">1.18.2  
</td><td rowspan="2" style="width: 20.0257%;">1.18.2-1.3.0  
</td><td style="width: 66.6239%;">Added Leather, Copper &amp; Netherite tier bow as a crafting component.

</td></tr><tr><td style="width: 66.6239%;">Updated naming scheme from type\_bow to bow\_type - existing items of this type will be lost from saves.

</td></tr><tr><td style="width: 20.0257%;">1.18.2-1.2.0</td><td style="width: 66.6239%;">**\[Deprecated Recipe\]**

![image-1671445935207.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671445935207.png)

</td></tr><tr><td rowspan="2" style="width: 13.3504%;">1.16.5  
</td><td rowspan="2" style="width: 20.0257%;">1.16.5-0.5.3.21  
</td><td style="width: 66.6239%;">**\[Bug\]** Amethyst bows do not have durability.  
</td></tr><tr><td style="width: 66.6239%;">**\[Deprecated recipe\]** Amethyst bows require Amethyst in corners of the crafting grid

**![image-1671446132803.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671446132803.png)**

</td></tr></tbody></table>

</details>---

#### **Data values**

<details id="bkmrk-swem%3Airon_bowswem%3Ago"><summary></summary>

swem:bow\_leather  
swem:bow\_copper  
swem:bow\_iron  
swem:bow\_gold  
swem:bow\_diamond  
swem:bow\_netherite  
swem:bow\_amethyst

</details>

# Amethyst Sword

**Description:** An Amethyst Longsword is a weapon that yields high-damage to entities.

<p class="callout info">You cannot use SWEM swords until they have been fully crafted up to Amethyst tier.</p>

<p class="callout info">Amethyst Weapons **cannot** be crafted if the [recipe config](https://wiki.swequestrian.com/books/star-worm-equestrian/page/recipe-config) is set to only creative or commands (disable crafting recipe).</p>

---

<details id="bkmrk-leather-helmet-rarit"><summary>Leather Sword</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Leather Swords are crafted with 4 [Refined Leather](https://wiki.swequestrian.com/books/star-worm-economy/page/refined-leather) and 1 (Vanilla) Stone Sword.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/QWDimage.png)

---

#### **Usage**

This sword is purely for crafting and cannot be used as a weapon.

</details><details id="bkmrk-copper-sword-rarity-"><summary>Copper Sword</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common-1" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Copper Swords are crafted with 2 [Copper Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivets), 2 [Copper Plates](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/plates) and 1 Leather Sword.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/dGVimage.png)

---

#### **Usage**

This sword is purely for crafting and cannot be used as a weapon.

</details><details id="bkmrk-iron-longsword-rarit"><summary>Iron Longsword</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common-2" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Iron Swords are crafted with 2 [Iron Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivets), 2 [Iron Plates](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/plates) and 1 Copper Sword.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/nqjimage.png)

---

#### **Usage**

This sword is purely for crafting and cannot be used as a weapon.

</details><details id="bkmrk-gold-longsword-rarit"><summary>Gold Longsword</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common-0" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Gold Longswords are crafted with 2 [Gold Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivets), 2 [Gold Plates](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/plates) and 1 Iron Sword.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/Yl1image.png)

---

#### **Usage**

This sword is purely for crafting and cannot be used as a weapon.

</details><details id="bkmrk-diamond-longsword-ra"><summary>Diamond Longsword</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common-3" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Diamond Swords are crafted with 2 [Diamond Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivets), 2 [Diamond Plates](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/plates) and 1 Gold Sword.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/ih3image.png)

---

#### **Usage**

This sword is purely for crafting and cannot be used as a weapon.

</details><details id="bkmrk-netherite-longsword-"><summary>Netherite Longsword</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common-4" style="width: 40.4938%; height: 119.188px;"><tbody><tr style="height: 29.7969px;"><td class="align-right" style="width: 49.866%; height: 29.7969px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29.7969px;">Common</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 49.866%; height: 29.7969px;">**Durability:**</td><td class="align-left" style="width: 49.866%; height: 29.7969px;">None</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 49.866%; height: 29.7969px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29.7969px;">Yes</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 49.866%; height: 29.7969px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29.7969px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Netherite Swords are crafted with 2 [Netherite Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivets), 2 [Netherite Plates](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/plates) and 1 Diamond Longsword.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/3qcimage.png)

---

#### **Usage**

This sword is purely for crafting and cannot be used as a weapon.

</details><details id="bkmrk-amethyst-rarity-colo"><summary>Amethyst</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common-5" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">2,500</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">No</td></tr><tr><td class="align-right" style="width: 49.866%;">**Attack damage:**</td><td class="align-left" style="width: 49.866%;">20</td></tr><tr><td class="align-right" style="width: 49.866%; height: 29px;">**Attack speed:**</td><td class="align-left" style="width: 49.866%; height: 29px;">6</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Amethyst Swords are crafted with 4 [Shining Amethyst Shards](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/amethyst) and 1 Diamond Longsword.

![image-1683953658188.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1683953658188.png)

---

#### **Usage**

Amethyst Longswords (Amethyst Sword) are high-damage weapons that are far superior in stats to Minecraft's expensive netherite sword. While a little over-powered compared to basegame weapons, it is the perfect companion for the novice explorer or those with a challenging PVE survival modpack.

Left-clicking with the sword inflicts damage upon mobs and players. For many mobs the Amethyst Sword is a 1-2 hit kill. Unlike the [Amethyst Scythe](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/amethyst-scythe), Longswords will not break blocks like grass or flowers even if a strike intersects their hitbox.

**Enchanting**  
Amethyst Longswords cannot be used in an enchanting table, but can be combined with enchanting books in an anvil (vanilla or cantazarite).

---

#### **Repair**

Each time the sword damages a player or mob, the sword's durability is decreased by one. The sword can destroy boats and minecarts with one hit, and without lowering the durability.

The Amethyst Longsword can be repaired with [Cantazarite](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/cantazarite "Cantazarite") using a [Cantazarite Anvil](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/cantazarite-anvil).

</details>---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

- **\[-\]** Amethyst swords break blocks (grass etc) in **survival** when a hit intersects with their hitbox. This is supposed to differ from the scythe which does/should break them.

---

#### **Changelog**  


<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 119.188px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td rowspan="6" style="width: 13.3504%;">1.18.2  
</td><td rowspan="4" style="width: 20.0257%;">1.18.2-1.3.0  
</td><td style="width: 66.6239%;">Added Leather, Copper &amp; Netherite tier sword as a crafting component.

</td></tr><tr><td style="width: 66.6239%;">Updated naming scheme from type\_longsword to sword\_type - existing items of this type will be lost from saves.

</td></tr><tr><td style="width: 66.6239%;">Amethyst sword's attack reach doubled while on horseback.</td></tr><tr><td style="width: 66.6239%;">**\[Bug Fix\]** Amethyst Longsword uses cantazarite to repair instead of Amethyst.  
</td></tr><tr><td style="width: 20.0257%;">1.18.2-1.2.0</td><td style="width: 66.6239%;">**\[Deprecated Recipe\]**

**![image-1671447332610.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671447332610.png)**

</td></tr><tr style="height: 29.7969px;"><td style="width: 20.0257%; height: 29.7969px;">1.18.2-1.0.0</td><td style="width: 66.6239%; height: 29.7969px;">Amethyst tool durability decreased from 10,000 to ~2500</td></tr><tr><td style="width: 13.3504%;">1.16.5</td><td style="width: 20.0257%;">1.16.5-0.5.3.21</td><td style="width: 66.6239%;">**\[Deprecated Recipe\]**

**![image-1671447825211.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671447825211.png)**

</td></tr></tbody></table>

</details>---

#### **Data values**

<details id="bkmrk-swem%3Airon_longswords"><summary></summary>

swem:sword\_leather  
swem:sword\_copper  
swem:sword\_iron  
swem:sword\_gold  
swem:sword\_diamond  
swem:sword\_netherite  
swem:sword\_amethyst

</details>

# Amethyst Scythe

**Description:** An Amethyst Scythe is a weapon that yields high-damage to entities.

<p class="callout info">You cannot use SWEM scythes until they have been fully crafted up to Amethyst tier.</p>

<p class="callout info">Amethyst Weapons **cannot** be crafted if the [recipe config](https://wiki.swequestrian.com/books/star-worm-equestrian/page/recipe-config) is set to only creative or commands (disable crafting recipe).</p>

---

<details id="bkmrk-iron-scythe-rarity-c"><summary>Leather Scythe</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Leather Scythes are crafted with 4 [Refined Leather](https://wiki.swequestrian.com/books/star-worm-economy/page/refined-leather) and 1 (Vanilla) Stone Hoe.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/rg0image.png)

---

#### **Usage**

This scythe is purely for crafting and cannot be used as a weapon.

</details><details id="bkmrk-copper-scythe-rarity"><summary>Copper Scythe</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common-1" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Copper Scythes are crafted with 2 [Copper Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivets), 2 [Copper Plates](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/plates) and 1 Leather Scythe.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/oqDimage.png)

---

#### **Usage**

This scythe is purely for crafting and cannot be used as a weapon.

</details><details id="bkmrk-iron-scythe-rarity-c-1"><summary>Iron Scythe</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common-2" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Iron Scythes are crafted with 2 [Iron Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivets), 2 [Iron Plates](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/plates) and 1 Copper Scythe.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/MRfimage.png)

---

#### **Usage**

This scythe is purely for crafting and cannot be used as a weapon.

</details><details id="bkmrk-gold-scythe-rarity-c"><summary>Gold Scythe</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common-0" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Iron Scythes are crafted with 4 [Gold Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivets) and 1 Iron Scythe.

![image-1671448851009.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671448851009.png)

---

#### **Usage**

This scythe is purely for crafting and cannot be used as a weapon.

</details><details id="bkmrk-diamond-scythe-rarit"><summary>Diamond Scythe</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common-3" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Diamond Scythes are crafted with 2 [Diamond Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivets), 2 [Diamond Plates](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/plates) and 1 Gold Scythe.  
  
![image-1640825106926.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-12/scaled-1680-/image-1640825106926.png)

---

#### **Usage**

This scythe is purely for crafting and cannot be used as a weapon.

</details><details id="bkmrk-netherite-scythe-rar"><summary>Netherite Scythe</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common-4" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Netherite Scythes are crafted with 2 [Netherite Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivets), 2 [Netherite Plates](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/plates) and 1 Diamond Scythe.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/jajimage.png)

---

#### **Usage**

This scythe is purely for crafting and cannot be used as a weapon.

</details><details id="bkmrk-amethyst-scythe-rari"><summary>Amethyst Scythe</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common-5" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">2,500</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">No</td></tr><tr><td class="align-right" style="width: 49.866%;">**Attack damage:**</td><td class="align-left" style="width: 49.866%;">17</td></tr><tr><td class="align-right" style="width: 49.866%; height: 29px;">**Attack speed:**</td><td class="align-left" style="width: 49.866%; height: 29px;">6</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Amethyst Scythes are crafted with 4 [Amethyst](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/amethyst) and 1 Diamond Scythe.

![image-1685743728468.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/image-1685743728468.png)

---

#### **Usage**

Amethyst Scythes are high-damage weapons. While a little over-powered, it is the perfect companion for the novice explorer or those with a challenging PVE survival modpack.

Left-clicking with the scythe inflicts damage upon mobs and players. For many mobs the Amethyst Sword is a 1-2 hit kill. Unlike the [Amethyst Longsword](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/amethyst-longsword), Scythes will break blocks like grass or flowers if a strike intersects their hitbox.

Amethyst Scythes cannot be used in an enchanting table, but can be combined with enchanting books in an anvil (vanilla or cantazarite).

---

#### **Repair**

Each time the Scythe damages a player or mob, the item's durability is decreased by one. The sword can destroy boats and minecarts with one hit, and without lowering the durability.

The Amethyst Scythe can be repaired with [Cantazarite](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/cantazarite "Cantazarite") using a [Cantazarite Anvil](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/cantazarite-anvil).

</details>---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

---

#### **Changelog** 

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 119.188px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td rowspan="3" style="width: 13.3504%;">1.18.2  
</td><td rowspan="2" style="width: 20.0257%;">1.18.2-1.3.0  
</td><td style="width: 66.6239%;">Added Leather, Copper &amp; Netherite tier scythe as a crafting component.

</td></tr><tr><td style="width: 66.6239%;">Updated naming scheme from type\_scythe to scythe\_type - existing items of this type will be lost from saves.

</td></tr><tr><td style="width: 20.0257%;">1.18.2-1.2.0</td><td style="width: 66.6239%;">**\[Deprecated Recipe\]**

**![image-1671448758428.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671448758428.png)**

</td></tr><tr style="height: 29.7969px;"><td rowspan="2" style="height: 29.7969px; width: 13.3504%;">1.16.5  
</td><td rowspan="2" style="height: 29.7969px; width: 20.0257%;">1.16.5-0.5.3.20  
</td><td style="width: 66.6239%; height: 29.7969px;">Amethyst tool durability decreased from 10,000 to ~2500</td></tr><tr><td style="width: 66.6239%;">**\[Deprecated Recipe\]**

**![image-1640825160459.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-12/scaled-1680-/image-1640825160459.png)**

</td></tr></tbody></table>

</details>---

#### **Data values**

<details id="bkmrk-swem%3Airon_scytheswem"><summary></summary>

swem:scythe\_leather  
swem:scythe\_copper  
swem:scythe\_iron  
swem:scythe\_gold  
swem:scythe\_diamond  
swem:scythe\_netherite  
swem:scythe\_amethyst

</details>

# Amethyst Pickaxe

**Description:** An Amethyst Pickaxe is a tool that increases durability, efficiency and allows repairing.

<p class="callout info">You cannot use SWEM tools until they have been fully crafted up to Amethyst tier.</p>

<p class="callout info">Amethyst Tools **cannot** be crafted if the [recipe config](https://wiki.swequestrian.com/books/star-worm-equestrian/page/recipe-config) is set to only creative or commands (disable crafting recipe).</p>

---

<details id="bkmrk-leather-helmet-rarit"><summary>Leather Pickaxe (1.18+)</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Leather Pickaxes are crafted with 4 [Refined Leather](https://wiki.swequestrian.com/books/star-worm-economy/page/refined-leather) and 1 (Vanilla) Stone Pickaxe.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-11/scaled-1680-/DAVimage.png)

---

#### **Usage**

This pickaxe is purely for crafting and cannot be used as a tool or weapon.

</details><details id="bkmrk-copper-sword-rarity-"><summary>Copper Axe (1.18+)</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common-1" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Copper Pickaxes are crafted with 4 [Copper Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivets) and 1 Leather Pickaxe.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-11/scaled-1680-/OHkimage.png)

---

#### **Usage**

This pickaxe is purely for crafting and cannot be used as a tool or weapon.

</details><details id="bkmrk-iron-longsword-rarit"><summary>Iron Pickaxe (1.18+)</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common-2" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Iron Pickaxes are crafted with 2 [Iron Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivets), 2 [Iron Plates](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/plates) and 1 Copper Pickaxe.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-11/scaled-1680-/Jzximage.png)

---

#### **Usage**

This pickaxe is purely for crafting and cannot be used as a tool or weapon.

</details><details id="bkmrk-gold-longsword-rarit"><summary>Gold Pickaxe (1.18+)</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common-0" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Gold Pickaxes are crafted with 4 [Gold Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivets) and 1 Iron Pickaxe.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-11/scaled-1680-/v2zimage.png)

---

#### **Usage**

This pickaxe is purely for crafting and cannot be used as a tool or weapon.

</details><details id="bkmrk-diamond-longsword-ra"><summary>Diamond Pickaxe (1.18+)</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common-3" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Diamond Pickaxes are crafted with 2 [Diamond Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivets), 2 [Diamond Plates](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/plates) and 1 Gold Pickaxe.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-11/scaled-1680-/YDpimage.png)

---

#### **Usage**

This pickaxe is purely for crafting and cannot be used as a tool or weapon.

</details><details id="bkmrk-netherite-longsword-"><summary>Netherite Pickaxe (1.18+)</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common-4" style="width: 40.4938%; height: 119.188px;"><tbody><tr style="height: 29.7969px;"><td class="align-right" style="width: 49.866%; height: 29.7969px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29.7969px;">Common</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 49.866%; height: 29.7969px;">**Durability:**</td><td class="align-left" style="width: 49.866%; height: 29.7969px;">None</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 49.866%; height: 29.7969px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29.7969px;">Yes</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 49.866%; height: 29.7969px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29.7969px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Netherite Pickaxes are crafted with 4 [Netherite Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivets) and 1 Diamond Pickaxe.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-11/scaled-1680-/uqoimage.png)

---

#### **Usage**

This pickaxe is purely for crafting and cannot be used as a tool or weapon.

</details><details id="bkmrk-amethyst-rarity-colo"><summary>Amethyst Pickaxe (1.18+)</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common-5" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">2,437</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">No</td></tr><tr><td class="align-right" style="width: 49.866%;">**Attack damage:**</td><td class="align-left" style="width: 49.866%;">18</td></tr><tr><td class="align-right" style="width: 49.866%; height: 29px;">**Attack speed:**</td><td class="align-left" style="width: 49.866%; height: 29px;">6</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Amethyst Pickaxes are crafted with 3 [Shining Amethyst Shards](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/amethyst) and 1 Diamond Pickaxe.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-11/scaled-1680-/xDyimage.png)

---

#### **Benefits**

Amethyst tools have +400 durability over Minecraft Netherite tools (with the added benefit of non-mending repair options). All Amethyst tools have Efficiency 2 as part of their core abilities, though they can be enchanted further.

<p class="callout info">**Efficiency II:** Increased mining speed when used on an appropriate block (ie Axes &gt; Wood or Pickaxes &gt; Stone).</p>

**Enchanting**  
Amethyst Pickaxes can be used in an enchanting table or combined with enchanting books in an anvil (vanilla or cantazarite).

---

#### **Repair**

Durability is decreased with use (mining etc) like with normal tools.

Amethyst Pickaxes can be repaired with [Cantazarite](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/cantazarite "Cantazarite") using a [Cantazarite Anvil](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/cantazarite-anvil).

</details>---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

- **\[-\]** Tools are OP in attack stats, making weapons (like the longsword) defunct.
- **\[-\] 1.18** Tools cannot be repaired in Cantazarite anvil - mending enchantment works. **Fixed in 1.20.1**

---

#### **Changelog**  


<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 119.188px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td style="width: 13.3504%;">1.18.2</td><td style="width: 20.0257%;">1.18.2-1.3.0</td><td style="width: 66.6239%;">Added Amethyst tools.

</td></tr></tbody></table>

</details>---

#### **Data values**

<details id="bkmrk-swem%3Airon_longswords"><summary></summary>

swem:pickaxe\_leather  
swem:pickaxe\_iron  
swem:pickaxe\_gold  
swem:pickaxe\_diamond  
swem:pickaxe\_netherite  
swem:pickaxe\_amethyst

</details>

# Amethyst Axe

**Description:** An Amethyst Axe is a tool that increases durability, efficiency and allows repairing.

<p class="callout info">You cannot use SWEM tools until they have been fully crafted up to Amethyst tier.</p>

<p class="callout info">Amethyst Tools **cannot** be crafted if the [recipe config](https://wiki.swequestrian.com/books/star-worm-equestrian/page/recipe-config) is set to only creative or commands (disable crafting recipe).</p>

---

<details id="bkmrk-leather-helmet-rarit"><summary>Leather Axe (1.18+)</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Leather Axes are crafted with 4 [Refined Leather](https://wiki.swequestrian.com/books/star-worm-economy/page/refined-leather) and 1 (Vanilla) Stone Axe.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-11/scaled-1680-/Q94image.png)

---

#### **Usage**

This axe is purely for crafting and cannot be used as a tool or weapon.

</details><details id="bkmrk-copper-sword-rarity-"><summary>Copper Axe (1.18+)</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common-1" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Copper Axes are crafted with 4 [Copper Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivets) and 1 Leather Axe.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-11/scaled-1680-/nOsimage.png)

---

#### **Usage**

This axe is purely for crafting and cannot be used as a tool or weapon.

</details><details id="bkmrk-iron-longsword-rarit"><summary>Iron Axe (1.18+)</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common-2" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Iron Axes are crafted with 2 [Iron Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivets), 2 [Iron Plates](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/plates) and 1 Copper Axe.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-11/scaled-1680-/vnzimage.png)

---

#### **Usage**

This axe is purely for crafting and cannot be used as a tool or weapon.

</details><details id="bkmrk-gold-longsword-rarit"><summary>Gold Axe (1.18+)</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common-0" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Gold Axes are crafted with 4 [Gold Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivets) and 1 Iron Axe.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-11/scaled-1680-/xPIimage.png)

---

#### **Usage**

This axe is purely for crafting and cannot be used as a tool or weapon.

</details><details id="bkmrk-diamond-longsword-ra"><summary>Diamond Axe (1.18+)</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common-3" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Diamond Axes are crafted with 2 [Diamond Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivets), 2 [Diamond Plates](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/plates) and 1 Gold Axe.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-11/scaled-1680-/R4rimage.png)

---

#### **Usage**

This axe is purely for crafting and cannot be used as a tool or weapon.

</details><details id="bkmrk-netherite-longsword-"><summary>Netherite Axe (1.18+)</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common-4" style="width: 40.4938%; height: 119.188px;"><tbody><tr style="height: 29.7969px;"><td class="align-right" style="width: 49.866%; height: 29.7969px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29.7969px;">Common</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 49.866%; height: 29.7969px;">**Durability:**</td><td class="align-left" style="width: 49.866%; height: 29.7969px;">None</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 49.866%; height: 29.7969px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29.7969px;">Yes</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 49.866%; height: 29.7969px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29.7969px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Netherite Axes are crafted with 4 [Netherite Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivets) and 1 Diamond Axe.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-11/scaled-1680-/BkHimage.png)

---

#### **Usage**

This axe is purely for crafting and cannot be used as a tool or weapon.

</details><details id="bkmrk-amethyst-rarity-colo"><summary>Amethyst Axe (1.18+)</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common-5" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">2,437</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">No</td></tr><tr><td class="align-right" style="width: 49.866%;">**Attack damage:**</td><td class="align-left" style="width: 49.866%;">18</td></tr><tr><td class="align-right" style="width: 49.866%; height: 29px;">**Attack speed:**</td><td class="align-left" style="width: 49.866%; height: 29px;">6</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Amethyst Axes are crafted with 3 [Shining Amethyst Shards](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/amethyst) and 1 Diamond Axe.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-11/scaled-1680-/fRbimage.png)

---


#### **Benefits**

Amethyst tools have +400 durability over Minecraft Netherite tools (with the added benefit of non-mending repair options). All Amethyst tools have Efficiency 2 as part of their core abilities, though they can be enchanted further.

<p class="callout info">**Efficiency II:** Increased mining speed when used on an appropriate block (ie Axes &gt; Wood or Pickaxes &gt; Stone).</p>

**Enchanting**  
Amethyst Axes can be used in an enchanting table or combined with enchanting books in an anvil (vanilla or cantazarite).

---

#### **Repair**

Durability is decreased with use (woodcutting etc) like with normal tools.

Amethyst Axes can be repaired with [Cantazarite](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/cantazarite "Cantazarite") using a [Cantazarite Anvil](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/cantazarite-anvil).

</details>---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

- **\[-\]** Tools are OP in attack stats, making weapons (like the longsword) defunct.
- **\[-\] 1.18** Tools cannot be repaired in Cantazarite anvil - mending enchantment works. **Fixed in 1.20.1**

---

#### **Changelog**  


<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 119.188px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td style="width: 13.3504%;">1.18.2</td><td style="width: 20.0257%;">1.18.2-1.3.0</td><td style="width: 66.6239%;">Added Amethyst tools.

</td></tr></tbody></table>

</details>---

#### **Data values**

<details id="bkmrk-swem%3Airon_longswords"><summary></summary>

swem:axe\_leather  
swem:axe\_iron  
swem:axe\_gold  
swem:axe\_diamond  
swem:axe\_netherite  
swem:axe\_amethyst

</details>

# Amethyst Shovel

**Description:** An Amethyst Shovel is a tool that increases durability, efficiency and allows repairing.

<p class="callout info">You cannot use SWEM tools until they have been fully crafted up to Amethyst tier.</p>

<p class="callout info">Amethyst Tools **cannot** be crafted if the [recipe config](https://wiki.swequestrian.com/books/star-worm-equestrian/page/recipe-config) is set to only creative or commands (disable crafting recipe).</p>

---

<details id="bkmrk-leather-helmet-rarit"><summary>Leather Shovel (1.18+)</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Leather Shovels are crafted with 2 [Refined Leather](https://wiki.swequestrian.com/books/star-worm-economy/page/refined-leather) and 1 (Vanilla) Stone Shovel.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-11/scaled-1680-/HE8image.png)

---

#### **Usage**

This shovel is purely for crafting and cannot be used as a tool or weapon.

</details><details id="bkmrk-copper-sword-rarity-"><summary>Copper Shovel (1.18+)</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common-1" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Copper Shovels are crafted with 2 [Copper Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivets) and 1 Leather Shovel.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-11/scaled-1680-/nKkimage.png)

---

#### **Usage**

This shovel is purely for crafting and cannot be used as a tool or weapon.

</details><details id="bkmrk-iron-longsword-rarit"><summary>Iron Shovel (1.18+)</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common-2" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Iron Shovels are crafted with 1 [Iron Rivet](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivets), 1 [Iron Plate](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/plates) and 1 Copper Shovel.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-11/scaled-1680-/0n4image.png)

---

#### **Usage**

This shovel is purely for crafting and cannot be used as a tool or weapon.

</details><details id="bkmrk-gold-longsword-rarit"><summary>Gold Shovel (1.18+)</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common-0" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Gold Shovels are crafted with 2 [Gold Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivets) and 1 Iron Shovel.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-11/scaled-1680-/kzQimage.png)

---

#### **Usage**

This shovel is purely for crafting and cannot be used as a tool or weapon.

</details><details id="bkmrk-diamond-longsword-ra"><summary>Diamond Shovel (1.18+)</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common-3" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Diamond Shovels are crafted with 1 [Diamond Rivet](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivets), 1 [Diamond Plate](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/plates) and 1 Gold Shovel.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-11/scaled-1680-/9mfimage.png)

---

#### **Usage**

This shovel is purely for crafting and cannot be used as a tool or weapon.

</details><details id="bkmrk-netherite-longsword-"><summary>Netherite Shovel (1.18+)</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common-4" style="width: 40.4938%; height: 119.188px;"><tbody><tr style="height: 29.7969px;"><td class="align-right" style="width: 49.866%; height: 29.7969px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29.7969px;">Common</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 49.866%; height: 29.7969px;">**Durability:**</td><td class="align-left" style="width: 49.866%; height: 29.7969px;">None</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 49.866%; height: 29.7969px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29.7969px;">Yes</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 49.866%; height: 29.7969px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29.7969px;">Yes (64)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Netherite Shovels are crafted with 2 [Netherite Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivets) and 1 Diamond Shovel.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-11/scaled-1680-/zNfimage.png)

---

#### **Usage**

This shovel is purely for crafting and cannot be used as a tool or weapon.

</details><details id="bkmrk-amethyst-rarity-colo"><summary>Amethyst Shovel (1.18+)</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common-5" style="width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 49.866%;">**Durability:**</td><td class="align-left" style="width: 49.866%;">2,437</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.866%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 49.866%; height: 29px;">No</td></tr><tr><td class="align-right" style="width: 49.866%;">**Attack damage:**</td><td class="align-left" style="width: 49.866%;">18</td></tr><tr><td class="align-right" style="width: 49.866%; height: 29px;">**Attack speed:**</td><td class="align-left" style="width: 49.866%; height: 29px;">6</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Amethyst Shovels are crafted with 3 [Shining Amethyst Shards](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/amethyst) and 1 Diamond Shovel.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-11/scaled-1680-/cbmimage.png)

---


#### **Benefits**

Amethyst tools have +400 durability over Minecraft Netherite tools (with the added benefit of non-mending repair options). All Amethyst tools have Efficiency 2 as part of their core abilities, though they can be enchanted further.

<p class="callout info">**Efficiency II:** Increased mining speed when used on an appropriate block (ie Axes &gt; Wood or Pickaxes &gt; Stone).</p>

**Enchanting**  
Amethyst Shovels can be used in an enchanting table or combined with enchanting books in an anvil (vanilla or cantazarite).

---

#### **Repair**

Durability is decreased with use (digging etc) like with normal tools.

Amethyst Shovels can be repaired with [Cantazarite](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/cantazarite "Cantazarite") using a [Cantazarite Anvil](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/cantazarite-anvil).

</details>---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

- **\[-\]** Tools are OP in attack stats, making weapons (like the longsword) defunct.
- **\[-\] 1.18** Tools cannot be repaired in Cantazarite anvil - mending enchantment works. **Fixed in 1.20.1**

---

#### **Changelog**  


<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 119.188px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td style="width: 13.3504%;">1.18.2</td><td style="width: 20.0257%;">1.18.2-1.3.0</td><td style="width: 66.6239%;">Added Amethyst tools.

</td></tr></tbody></table>

</details>---

#### **Data values**

<details id="bkmrk-swem%3Airon_longswords"><summary></summary>

swem:shovel\_leather  
swem:shovel\_iron  
swem:shovel\_gold  
swem:shovel\_diamond  
swem:shovel\_netherite  
swem:shovel\_amethyst

</details>

# Horse

All about the SWEM horse.

# Horse Overview

**Description:** SWEM horses are passive mobs that can be ridden and trained in various skills - a complete rework of Minecraft horses from the ground up. Your horse not only offers you a number of perks in health, jump and speed ability, but can be visually adorned with realistic tack and accessories, bonded with an require a (configurable) amount of care to stay safe, happy and healthy!

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="width: 41.358%;"><tbody><tr><td class="align-right" style="width: 34.1308%;">**Health points:**</td><td style="width: 65.8692%;">20-40 (10-20 Hearts)</td></tr><tr><td class="align-right" style="width: 34.1308%;">**Armor points:**

</td><td style="width: 65.8692%;">--</td></tr><tr><td class="align-right" style="width: 34.1308%;">**Behavior:**</td><td style="width: 65.8692%;">Passive</td></tr><tr><td class="align-right" style="width: 34.1308%;">**Hitbox size:**</td><td style="width: 65.8692%;">Adult:

Baby:

</td></tr><tr><td class="align-right" style="width: 34.1308%;">**Spawn:**</td><td style="width: 65.8692%;">Right-clicking vanilla horse with [Cantazarite Potion](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/cantazarite-potion "Cantazarite potion")</td></tr></tbody></table>

---

#### **Appearance**

**Height:** 2 Blocks (Withers) - 3 Blocks (Ears)  
**Width:** 1.2 Blocks  
**Length:** 2.7 Blocks  
**Coats:** All 100+ coat options can be viewed in the [Coat Directory.](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/coat-directory)

**Coat Variations**

<p class="callout info">Coat cycling can be disabled on singleplayer or multiplayer worlds in the [server config](https://wiki.swequestrian.com/books/swequestrian-mod/page/server-config) - preventing use of lapis/redstone</p>

Converted horses will have a coat related to the simplified coat genetics of the vanilla horse. This coat selection can be cycled (changed) forward with Lapis or backwards with Redstone:

- Must be done on a **tamed** horse
- Must be done by the owner (or a player with the admin key)
- Consumes one ore each use (each coat skipped)

---

#### **Drops**

On death horses only drop tack and items they were equipped with. Unlike vanilla horses, no leather is dropped on death.

---

#### **Behavior**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>**Wandering** Horses engage in idle wandering or standing still and looking around most of the time, occasionally displaying idles such as tail swishing, itching and shaking. Other idle animations like grazing and laying down are accessible only via [RRP commands](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/coming-soon-rrp-commands). Occasionally horses will pee or poop (resulting in pee puddles and poop piles) on the ground or any [shavings](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/shavings) nearby.

**Eating &amp; Drinking** When hungry or thirsty, horses will seek out [food](https://wiki.swequestrian.com/books/swequestrian-mod/page/feed-system) and [water](https://wiki.swequestrian.com/books/swequestrian-mod/page/thirst-system) and can be seen eating or drinking from these sources.

**Sleeping** Horses will lie down to sleep at night, or during thunderstorms.

**Damage** When attacked or taking damage, horses can rear or kick. Kicks deal ![image-1639093887609.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-12/scaled-1680-/image-1639093887609.png)![image-1639093887609.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-12/scaled-1680-/image-1639093887609.png)![image-1639095022531.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-12/scaled-1680-/image-1639095022531.png) damage.

<p class="callout warning">Harmed horses may kick others nearby, who might kick back. This can cause a potentially fatal kick-off if not intercepted.</p>

**Interaction - Particles** When interacting with a SWEM Horse, there are 5 different particles that can appear.

<div class="pointer-container align-center" id="bkmrk-%C2%A0-0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div><table border="1" class="align-center" id="bkmrk-red-bad%2Funhappy-oran" style="width: 99.1358%; height: 67.5781px;"><tbody><tr style="height: 37.7812px; background-color: #34055d;"><td class="align-center" style="width: 21.8204%; height: 37.7812px;"><span style="color: #ffffff;">**Red** *Angry*</span>

</td><td class="align-center" style="width: 20.1995%; height: 37.7812px;"><span style="color: #ffffff;">**Orange**</span>

<span style="color: #ffffff;">*Unhappy*</span>

</td><td class="align-center" style="width: 19.7007%; height: 37.7812px;"><span style="color: #ffffff;">**Grey**</span>

<span style="color: #ffffff;">*Okay*</span>

</td><td class="align-center" style="width: 18.7032%; height: 37.7812px;"><span style="color: #ffffff;">**Green**</span>

<span style="color: #ffffff;">*Happy*</span>

</td><td class="align-center" style="width: 19.5761%; height: 37.7812px;"><span style="color: #ffffff;">**Purple**</span>

<span style="color: #ffffff;">*Love*</span>

</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="width: 21.8204%; height: 29.7969px;">"Bad"</td><td class="align-center" style="width: 20.1995%; height: 29.7969px;">"Ech"</td><td class="align-center" style="width: 19.7007%; height: 29.7969px;">"Meh"</td><td class="align-center" style="width: 18.7032%; height: 29.7969px;">"Yay"</td><td class="align-center" style="width: 19.5761%; height: 29.7969px;">"Woot"</td></tr></tbody></table>

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

---

#### **Other information** 

Continue reading this chapter to learn more about our Horses!

# Obtaining

#### **Spawning**

<p class="callout warning">(SWEM) Horses do not spawn naturally in the world and will not override vanilla horses. Wild horses will be later in V2+</p>

<p class="callout info">Potions will not work if breeding tokens are set to **true** (required) in the [server configs](https://wiki.swequestrian.com/books/star-worm-equestrian/page/server-config) to limit horse breeding/conversion.</p>

Right-click one a compatible entity with a [Cantazarite Potion](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/cantazarite-potion) to immediately convert them. This includes:

- Horse (Minecraft)
- Horse or Pony ([Realistic Horse Genetics](https://www.curseforge.com/minecraft/mc-mods/realistic-horse-genetics))

Converted horses will have a coat related to the simplified coat genetics of the vanilla horse. This coat selection can be cycled (changed) forward with Lapis or backwards with Redstone:

- Must be done on a **tamed** horse
- Must be done by the owner (or a player with the admin key)
- Consumes one ore each use (each coat skipped)
- **If coat cycling is set to false in [server configs](https://wiki.swequestrian.com/books/star-worm-equestrian/page/server-config#bkmrk-server-admin-setting) this will be disabled (no coat cycling)**

---

#### **Summoning**

<p class="callout info">Players must have sufficient permissions (OP or ranks on MP servers) or cheats enabled (SP) to use commands.</p>

Summon a SWEM horse with one of the following commands:

`/summon swem:swem_horse`   
Summons an (untamed) SWEM horse in a random color.

`/summon swem:swem_horse ~ ~ ~ {HorseVariant:##}`   
Summons an (untamed) SWEM horse of a certain coat variant. Replace the `##` with the coat's [data value](https://wiki.swequestrian.com/books/star-worm-equestrian/chapter/horse-coats).

`/summon swem:swem_horse ~ ~ ~ {NoAI: 1}`   
Summons an (untamed) SWEM horse with no AI. The horse will not move besides playing idles. It can still be ridden, but when unmounted or not being led it will just stand still. It will not seek out food, but still requires feed and water to avoid deterioration.

`/data merge entity @e[type=swem:swem_horse,limit=1,sort=nearest] {NoAI:0}`  
Removes the NoAI tag from a horse, making them function as normal horses.  
  
`/data merge entity @e[type=swem:swem_horse,limit=1,sort=nearest] {NoAI:1}`  
Adds the NoAI tag to an **existing** horse, so they will not move besides playing idles.

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

- **\[-\]** Foals cannot be nametagged without swem mod or admin keys (Multiplayer).
- **\[-\]** Converting vanilla horses to SWEM horses will erase the name they currently have.
- **\[-\]** Untamed horses (including foals) cannot be given a nametag. **Fixed (unknown version) - tested in 1.20.1.**
- **\[~\]** Servers experience issues spawning horses via spawn eggs - use a vanilla horse spawn egg and Cantazarite Potion.

---

#### **Other information** 

Continue reading this chapter to learn more about our Horses!

# Genders

#### **Overview**

Horses can be born or generated as Male (Stallion) or Female (Female), and Stallions can be gelded to no longer breed.

<p class="callout info">Genders were added to 1.18.2-1.4.0 / 1.20.1-1.4.0+ and will **NOT** receive a backport to 1.16.5 (unsupported).</p>

---

#### **Genders**

On birth or spawning all horses will be allocated a random gender of either Stallion (M) or Mare (F). This will apply to untamed horses and foals too.

**Mare / Filly  
On birth or spawning, there is 50% chance a horse will be a female. A female foal is a Filly and an adult is a Mare.  
Mares become fertile on reaching adulthood and are able to gestate and give birth to foals if bred to a stallion. Unlike stallions, mares cannot be made infertile (changed in 1.20.1), however a maximum number of births (breedings) can be specified via [configs](https://wiki.swequestrian.com/books/star-worm-equestrian/page/server-config). Once this has been reached, the horse will no longer be able to breed unless the cap is increased or removed.

**Stallion / Colt** On birth or spawning, there is 50% chance a horse will be a male. A male foal is a Colt and an adult is a Stallion.  
Stallions become fertile on reaching adulthood and are able to offer covers to a fertile Mare, or they can be made **permanently** infertile via [commands](https://wiki.swequestrian.com/books/star-worm-equestrian/page/swem-commands) or an <span style="color: rgb(224, 62, 45);">Infertility Potion</span>. Additionally, a maximum number of covers (breedings) can be specified via [configs](https://wiki.swequestrian.com/books/star-worm-equestrian/page/server-config). Once this has been reached, the horse will remain a stallion but will no longer be able to breed unless the cap is increased or removed.

---

#### **Horse Info**

<p class="callout warning">Horses do not (and will never) have any Male or Female features - distinguishing info will be icon or GUI based **only**.</p>

View information about a horse's gender and stats by:

- Right-clicking a horse with a [vet bag](https://wiki.swequestrian.com/books/star-worm-equestrian/page/vet-bag) in hand to display various info, including gender.
- Shift + right-clicking a tamed horse to view the Horse Inventory GUI and gender icon (female / male / gelding).
- Hovering over the GUI gender icon displays both specific gender and breeding information.
- \[Optional - [Client Config](https://wiki.swequestrian.com/books/star-worm-equestrian/page/client-config)\] View gender icons with unique colors for M/F/G when named with a name tag.

<span style="color: rgb(126, 140, 141);">**![Screenshot 2023-10-26 191813.gif](https://wiki.swequestrian.com/uploads/images/gallery/2023-10/IfUscreenshot-2023-10-26-191813.gif)  
Shown:** Icons for Stallion (Male), Mare (Female) and Gelding (Neutered Male)</span>

<span style="color: rgb(126, 140, 141);">![Gender_Info.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-10/scaled-1680-/gender-info.png)</span>

<span style="color: rgb(126, 140, 141);">**Shown:** Information for Gender, Births / Covers / Love Mode (Breeding) status.</span>

<span style="color: rgb(126, 140, 141);">![Gender_Names.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-10/scaled-1680-/gender-names.png)</span>

<span style="color: rgb(126, 140, 141);">**Shown:** Named horses displaying custom color per-gender icons (Stallion / Mare / Gelding).</span>

---

#### **Fertility**

A horse is considered fertile (ready to breed) once they become an adult. The exceptions to this are:

**Gelding** If gelded, a male horse can no longer breed to females.  
If made infertile, a mare can no longer become pregnant. <span style="color: rgb(149, 165, 166);">(1.20.1-1.4.0)</span>

**Pregnancy &amp; Cooldown** A [pregnant](https://wiki.swequestrian.com/books/star-worm-equestrian/page/reproduction#bkmrk-gestation%C2%A01.18.2-tbc) mare, or mare or stallion that has bred/birthed recently must wait for a [cooldown](https://wiki.swequestrian.com/books/star-worm-equestrian/page/reproduction#bkmrk-cooldown) period to become fertile again.

**Breeding** **Cap**  
Maximum breeding limits (per gender) can be set in [configs](https://wiki.swequestrian.com/books/star-worm-equestrian/page/server-config). Once this cap is reached, horses will no longer be able to activate love mode via breeding items unless the cap is increased or removed.

---

#### **Gelding**

<p class="callout info">Only the owner, OP player or role with permissions can geld a horse - this is to prevent accidental or unpermitted gelding.</p>

Geldings cannot be born or spawned - they are only obtained using <span style="color: rgb(224, 62, 45);">commands</span> or an <span style="color: rgb(224, 62, 45);">Infertility Potion</span> on a stallion.  
Geldings are **permanently** infertile and therefore cannot breed with mares. They will accept breeding items like Rose Feed as food, but will not go into 'love mode' to search for a partner. Attempting to use a breeding token on a gelding will be rejected with gray "meh" particles so the item is not wasted.

Mares can be made infertile <span style="color: rgb(149, 165, 166);">(1.20.1-1.4.0+)</span> via command <span style="color: rgb(224, 62, 45);">commands</span> or an <span style="color: rgb(224, 62, 45);">Infertility Potion </span>to prevent accidental or intentional breeding attempts. This is not realistically done for mares, but is added for user convenience or RRP of naturally infertile mares.

`/swem horse breeding geld` **1.18.2** Make a stallion a gelding.

`/swem horse breeding fertile` **1.20.1** Make a gelding a stallion, or an infertile mare fertile mare.

`/swem horse breeding infertile` **1.20.1** Make a stallion a gelding, or a mare an infertile mare.

---

#### **Changing Genders**

<p class="callout info">Only an OP player or role with permissions can change gender - this is to support realism or special services on MP servers.</p>

**Command**  
<span style="color: rgb(149, 165, 166);">**1.18**</span> Changing gender via [<span style="color: rgb(224, 62, 45);">command</span>](https://wiki.swequestrian.com/books/star-worm-equestrian/page/swem-commands) will alter the male/female state, turning Stallion/Gelding &lt;--&gt; Mare. If changed, geldings will become (fertile) Mares and can be changed back to Stallion in the same way (to reverse the otherwise permanent gelding).

<span style="color: rgb(149, 165, 166);">**1.20**</span> Changing gender via [<span style="color: rgb(224, 62, 45);">command</span>](https://wiki.swequestrian.com/books/star-worm-equestrian/page/swem-commands) will alter the male/female **and** the fertile State, turning Stallion &lt;--&gt; Mare **OR** Gelding &lt;--&gt; Infertile Mare. Infertile horses can only be reversed via [<span style="color: rgb(224, 62, 45);">command</span>](https://wiki.swequestrian.com/books/star-worm-equestrian/page/swem-commands).   
  
Changing a horse's gender will not erase their birth/cover stats; a horse that has offered 2 covers as a Stallion will have 2 as a Mare to prevent circumventing the maximum capacity for breeding. However, they will be subject to the configured cap for their current gender, so if they reached maximum as a mare but stallions are permitted more breedings, they would become viable to breed again on gender change. If converting back to the opposite gender, their stats might state above the maximum cap for this reason (ie 5/2 covers).

Changing the gender on a pregnant female will terminate the pregnancy!

`/swem horse breeding change` Change the gender of a horse.

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

- **\[-\]** Visual Only: Decreasing the breeding cap will show horses who have exceeded that as over the limit - ie 5/3 Covers.

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 56.3439px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td rowspan="2" style="width: 13.3504%;">1.20.1  
</td><td rowspan="2" style="width: 20.0257%;">1.20.1-1.4.0  
</td><td style="width: 66.6239%;">Added infertile status for mares.</td></tr><tr><td style="width: 66.6239%;">Removed geld command for fertile/infertile command (either gender).</td></tr><tr><td rowspan="2" style="height: 26.547px; width: 13.3504%;">1.18.2  
</td><td rowspan="2" style="height: 26.547px; width: 20.0257%;">1.18.2-1.4.0</td><td style="width: 66.6239%; height: 26.547px;">Genders update adding Mares, Stallions and Geldings.</td></tr><tr><td style="width: 66.6239%;">Gender commands are not restricted to SWEM keys and have conventional permission nodes, allowing servers to assign custom permissions (ie 'vets' being able to geld horses even if not the owner).</td></tr></tbody></table>

</details>

# Taming & Interaction

#### **Taming**

Horses need to be tamed in order to be interacted with, until that time a player cannot:

- Brush or interact with desensitization items to gain affinity
- Access the inventory of a horse (GUI)
- Equip any accessories or tack
- Ride the horse

To tame a 'wild' horse you must ride it until it no longer refuses the attempts. A horse will either rear or buck when refusing an attempt to tame them; throwing the player off in the process. Rearing is harmless, whereas bucking can cause significant damage to both player and nearby entities if within their damage radius.

If successfully tamed after one or more riding attempts, the horse will emit hearty particles and the horse inventory will become accessible (E) to equip tack.

<p class="callout warning">A frightened and bucking horse can harm nearby entities and players. Horses may kick back if harmed, which can initiate a fatal 'kick-off'. It is recommended you tame wild horses in a controlled area such as an (unoccupied) arena or round-pen.</p>

---

#### **Horse Info &amp; Inventory**

Once tamed, a horse has a unique inventory, needs and skills that were previously not available when untamed - an overview of these can be seen in the Horse Inventory. Access this GUI by shift + right clicking the horse with an empty hand, or press (E) while mounted to see important information on a horse's status and well-being:

- **\[1\]** Name - Set by using a nametag on a horse. If the horse is not named, it will specify 'SWEM Horse'
- **\[2\]** Owner - The name of the player that tamed or currently owns the horse. Changes if [transferred](https://wiki.swequestrian.com/books/star-worm-equestrian/page/swem-commands#bkmrk-basic-commands) to a new owner.
- **\[3\]** [Jump](https://wiki.swequestrian.com/books/star-worm-equestrian/page/bonding-and-skills#bkmrk-jump) Level (I-V) and experience points towards that level
- **\[4\]** [Speed](https://wiki.swequestrian.com/books/star-worm-equestrian/page/bonding-and-skills#bkmrk-speed) Level (I-V) and experience points towards that level
- **\[5\]** [Health](https://wiki.swequestrian.com/books/star-worm-equestrian/page/bonding-and-skills#bkmrk-%C2%A0) Level (I-V) and current / maximum health or hitpoints (HP)
- **\[6\]** [Affinity](https://wiki.swequestrian.com/books/star-worm-equestrian/page/bonding-and-skills#bkmrk-affinity) Level (Unwilling to Bonded) and experience points towards that level
- **\[7\]** [Tack slots](https://wiki.swequestrian.com/books/star-worm-equestrian/page/tacking-up-riding#bkmrk-tacking-up) - Hover over each slot to see what it accepts or equip tack in slots
- **\[8\]** Tracker Status - Red indicator (untracked) or green indicator (connected to a tracker)
- **\[9\]** [Food Status](https://wiki.swequestrian.com/books/star-worm-equestrian/page/feed-system#bkmrk-meals) - An indicator of a horse's feed status from starving (empty) to fully fed (full)
- **\[10\]** [Thirst Status](https://wiki.swequestrian.com/books/star-worm-equestrian/page/thirst-system#bkmrk-meals) - An indicator of a horse's water status from exsiccosis (empty) to quenched (full)
- **\[11\]** Trust Status - An interactive button that changes a horse's trust setting from All &gt; Trust &gt; None

**![GUI info.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-07/scaled-1680-/gui-info.png)**

<span style="color: rgb(126, 140, 141);">**Shown:** Horse Inventory GUI displaying current stats, skills, status and equipment.</span>

---

#### **Trust**

<p class="callout info">On Multiplayer servers, it is strongly recommended to set personal horses to Trust or None.</p>

There are three trust levels for Horses that can be toggled by the owner in the Horse Inventory. Trust is a setting that determines what access other players can have to your horse, from full (relatively) unrestricted access, all the way to not being able to interact with the horse at all.

<table border="1" id="bkmrk-trust-level-restrict" style="border-collapse: collapse; width: 100%; height: 119.188px;"><colgroup><col style="width: 18.5414%;"></col><col style="width: 81.4586%;"></col></colgroup><tbody><tr style="height: 29.7969px;"><td style="height: 29.7969px;">**Trust Level**</td><td style="height: 29.7969px;">**Restrictions**</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">All</td><td style="height: 29.7969px;">Anyone can ride and interact with this horse.</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">Trust</td><td style="height: 29.7969px;">Only rider(s) who were added as trusted via a [command](https://wiki.swequestrian.com/books/star-worm-equestrian/page/swem-commands#bkmrk-basic-commands) can ride and interact with this horse.</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">None</td><td style="height: 29.7969px;">Only the owner can ride and interact with this horse.</td></tr><tr><td colspan="2"><p class="callout warning">Staff with the [Moderator](https://wiki.swequestrian.com/books/star-worm-equestrian/page/swem-commands#bkmrk-moderator-commands) key perm will be able to override Trust or None settings on Multiplayer servers.</p>

</td></tr></tbody></table>

---



#### **Health &amp; Healing**

<p class="callout info">Some healing items listed are now in [SWPM.](https://wiki.swequestrian.com/books/star-worm-plus) This light-weight Quality of Life mod pairs well with SWEM.</p>

Horses may take damage when faced with hostile mobs attacking a player, negative splash potion or magic effects, harmful plants like cactus and sweet berry, attacks from other horses (kicking), falling from a great height etc. When harmed, they will lose [health](https://wiki.swequestrian.com/books/star-worm-equestrian/page/bonding-and-skills#bkmrk-%C2%A0) points and require healing. Health will regenerate slowly over time **unless** the horse is missing any meals or drinks<span style="color: rgb(149, 165, 166);"> (1.18.2-1.2.8+)</span> - during that time they are incredibly vulnerable to damage or even death as their current and maximum health values decrease.

- Bandage ![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-07/scaled-1680-/D7Nimage.png)
- Salve ![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-07/scaled-1680-/D7Nimage.png) ![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-07/scaled-1680-/D7Nimage.png)
- Medicated Bandage ![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-07/scaled-1680-/D7Nimage.png) ![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-07/scaled-1680-/D7Nimage.png) ![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-07/scaled-1680-/D7Nimage.png)
- Glistening Melon ![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-07/scaled-1680-/D7Nimage.png) ![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-07/scaled-1680-/D7Nimage.png) ![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-07/scaled-1680-/D7Nimage.png) ![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-07/scaled-1680-/D7Nimage.png) ![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-07/scaled-1680-/D7Nimage.png)
- Fly Spray: 15 seconds of healing
- Splash Potion of Healing

---

#### **Brushing**

Brush a horse each day to increase the affinity (bond) experience. Brushing is not a requirement and has no negative debuffs for neglecting to brush them regularly. It is a small quality of life feature to help players bond with their horses and undertake highly requested realistic care tasks such as grooming. More expansive grooming mechanics will be implemented in later releases.

---

#### **Sleep** <span style="color: rgb(149, 165, 166);">(1.18.2-1.2.8+)</span>

Horses sleep every night from 9PM-6AM. Sleep is not currently a requirement and has no negative debuffs if they are unable to do so. Sleeping each night gives a horse an opportunity to lie down for realism and to take a break from eating. This is a good time to check the needs and general wellbeing of your horses with the [Vet Bag](https://wiki.swequestrian.com/books/star-worm-equestrian/page/vet-bag) before turning in for the night.

- Horses can sleep with a [halter](https://wiki.swequestrian.com/books/star-worm-equestrian/page/halter) or [pasture blanket](https://wiki.swequestrian.com/books/star-worm-equestrian/page/pasture-blanket)
- Horses will not sleep when wearing a [bridle](https://wiki.swequestrian.com/books/star-worm-equestrian/page/bridle), but will lie down and sleep with other tack
- Horses can be woken up from sleep by equipping a [bridle](https://wiki.swequestrian.com/books/star-worm-equestrian/page/bridle)

---

#### **Other**

<p class="callout info">Horse pee and poo is a [configurable](https://wiki.swequestrian.com/books/star-worm-equestrian/page/server-config) value - if it is **disabled** none of your horses will excrete waste.</p>

**Pee &amp; Poo** Horses [pee](https://wiki.swequestrian.com/books/star-worm-equestrian/page/horse-pee) and [poop](https://wiki.swequestrian.com/books/star-worm-equestrian/page/horse-poop) approximately every 25-30 minutes provided they are not starving or critically dehydrated. This waste will need cleaning from stalls, pastures or around the property. Waste products (currently) have no negative effect on horse health.

**Welfare Standards** The use of [welfare standards](https://wiki.swequestrian.com/books/vip-server/page/horse-welfare-standards) for horses in stall and pasture sizing, doorway and walkway height is encouraged. Currently these standards - or lack of them - do not have any effect on the horse so are optional in singleplayer games or non-SWEM servers. In our official SWE and VIP servers these standards of care and accommodation are considered mandatory for all players.

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

- **\[-\]** Sleeping horses do not react to taking harm
- **\[-\]** Sleeping horses will go to sleep where they stand, even if that means lying down semi-floating, in water etc.
- **\[~\]** Foals cannot be led or name-tagged in multiplayer unless the player holds an enhanced key.

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 312.266px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr style="height: 46.5938px;"><td rowspan="6" style="height: 201.172px; width: 13.3504%;">1.18.2  
</td><td rowspan="3" style="width: 20.0257%; height: 111.781px;">1.18.2-1.3.0 \[Beta\]  
</td><td style="width: 66.6239%; height: 46.5938px;">Must own the horse to use breeding tokens - cannot breed foals from others' horses without the owner present and consenting if tokens are enabled.</td></tr><tr style="height: 35.3906px;"><td style="width: 66.6239%; height: 35.3906px;">[Fly spray](https://wiki.swequestrian.com/books/star-worm-equestrian/page/fly-spray) added as a healing item for horses.</td></tr><tr style="height: 29.7969px;"><td style="width: 66.6239%; height: 29.7969px;">Horses avoid dangers such as cactus, sweet berries, magma and lava. </td></tr><tr style="height: 29.7969px;"><td rowspan="3" style="width: 20.0257%; height: 89.3907px;">1.18.2-1.2.8  
</td><td style="width: 66.6239%; height: 29.7969px;">Must own the horse to add or remove trusted players via commands.</td></tr><tr style="height: 29.7969px;"><td style="width: 66.6239%; height: 29.7969px;">Horses sleep at night between 9PM and 6AM.</td></tr><tr style="height: 29.7969px;"><td style="width: 66.6239%; height: 29.7969px;">**\[Bug Fix\]** Horses should pee on servers + decreased default frequency (config).</td></tr><tr style="height: 81.297px;"><td style="width: 13.3504%; height: 81.297px;">1.16.5</td><td style="width: 20.0257%; height: 81.297px;">1.16.5-0.5.3.20</td><td style="width: 66.6239%; height: 81.297px;">**\[Deprecated Information\]**

Horses pee roughly every 15 minutes when their **chunk is loaded.**

Horses poo roughly every 16 minutes when their **chunk is loaded.**

</td></tr></tbody></table>

</details>

# Tacking-Up & Riding

#### **Tacking Up**

Horses have an inventory (GUI) for equipping tack and viewing their current needs and skills. Access a horse's inventory by shift + right-clicking the horse - ideally with an empty hand as some items have a shift + right click functionality.

The slots allow riders to equip a [Halter](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/halter) or [Bridle](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/bridle), [Blanket](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/blanket "Blanket"), [Saddle](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/saddle "Saddle"), [Girth Strap](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/girth-strap "Girth Strap"), [Breast Collar](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/breast-collar "Breast Collar"), [Leg Wraps](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/leg-wraps "Leg Wraps"), [Horse Armor](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/horse-armor "Horse Armor") or [Pasture Blanket](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/pasture-blanket), and [Saddlebag](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/saddle-bag "Saddle Bag"). Some of these items are required to ride the horse:

- Without a bridle and saddle a rider will not be able to steer (control) the horse
- Without a girth both rider and saddle will fall off the horse within a few seconds

Much like in real life, tack needs to be equipped in a logical order; bridle first, blanket, saddle then girth. Breastcollar and wraps are optional. If the horse is already wearing one of these item types, you can 'hotswap' it out with another version by shift + right-clicking the horse with that item in hand without having to open the GUI.

<p class="callout info">A horse's inventory cannot be accessed while they are sleeping. Right-click with a bridle in hand (or shift + right-click if they are wearing a halter) to equip it; this will wake the horse up if you need to interact with them overnight.</p>

<p class="callout info">Tack dependencies (such as saddles requiring blankets) are a configurable value and can be adjusted in the [server config](https://wiki.swequestrian.com/books/star-worm-equestrian/page/server-config).</p>

![image-1686789432316.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/image-1686789432316.png)

<span style="color: #7e8c8d;">**Shown:** A Horse wearing adventure tack and a saddlebag.</span>

---

#### **Riding**

Right-click a tacked horse to mount it. If properly equipped, you can steer the horse with the standard directional controls (WASD) and mouse, jump with spacebar or dismount by pressing shift.

Horses have a gaits which are patterns of movement that occur at different speeds and rhythms. In SWEM, horses have 5 different gaits; walk, trot, canter, extended canter and gallop. On first mounting the horse, they will always start at a walk. To increase the gait, press H. To decrease once more, press G. Each use will change the current gait by one level up, or one level down.

The gait will reset to Walk when a rider no longer moves the horse forward (pressing W) or following a refusal.

<table border="1" class="align-center" id="bkmrk-gait-speed-universal" style="width: 95.0617%; height: 340.579px;"><tbody><tr style="background-color: #34055d; height: 29.7969px;"><td class="align-center" style="width: 15.475%; height: 29.7969px;"><span style="color: #ffffff;">**Gait**</span></td><td class="align-center" style="width: 11.5737%; height: 29.7969px;"><span style="color: #ffffff;">**Speed**</span></td><td class="align-center" style="width: 11.0535%; height: 29.7969px;"><span style="color: #ffffff;">**Universal**</span></td><td class="align-center" style="width: 61.8998%; height: 29.7969px;"><span style="color: #ffffff;">**Notes**</span></td></tr><tr style="height: 29.7969px;"><td class="align-left" style="width: 15.475%; height: 29.7969px;">Walk</td><td style="width: 11.5737%; height: 29.7969px;">3bps</td><td style="width: 11.0535%; height: 29.7969px;">Yes</td><td class="align-left" style="width: 61.8998%; height: 29.7969px;">A horse that is starving or in exsiccosis can only walk.</td></tr><tr style="height: 29.7969px;"><td class="align-left" style="width: 15.475%; height: 29.7969px;">Trot</td><td style="width: 11.5737%; height: 29.7969px;">5bps</td><td style="width: 11.0535%; height: 29.7969px;">Yes</td><td class="align-left" style="width: 61.8998%; height: 29.7969px;">---</td></tr><tr style="height: 29.7969px;"><td class="align-left" style="width: 15.475%; height: 29.7969px;">Canter</td><td style="width: 11.5737%; height: 29.7969px;">11bps</td><td style="width: 11.0535%; height: 29.7969px;">Yes</td><td class="align-left" style="width: 61.8998%; height: 29.7969px;">A horse that is malnourished or dehydrated can only go up to a canter.</td></tr><tr style="height: 46.5938px;"><td class="align-left" style="width: 15.475%; height: 46.5938px;">Extended Canter</td><td style="width: 11.5737%; height: 46.5938px;">13-17bps</td><td style="width: 11.0535%; height: 46.5938px;">No</td><td class="align-left" style="width: 61.8998%; height: 46.5938px;">A horse that is malnourished or dehydrated (or worse) cannot ext. canter.</td></tr><tr style="height: 57.7812px;"><td class="align-left" style="width: 15.475%; height: 57.7812px;">Gallop</td><td style="width: 11.5737%; height: 57.7812px;">13-27bps</td><td style="width: 11.0535%; height: 57.7812px;">No</td><td class="align-left" style="width: 61.8998%; height: 57.7812px;">Gallop can be used for a set amount of time, dependent on speed level.

It has a cooldown after use, during which time the horse cannot gallop.

</td></tr><tr style="height: 117.016px;"><td class="align-left" style="width: 15.475%; height: 117.016px;">Swimming</td><td style="width: 11.5737%; height: 117.016px;">N/A</td><td style="width: 11.0535%; height: 117.016px;">Yes</td><td class="align-left" style="width: 61.8998%; height: 117.016px;">Horses will swim when the water depth is greater than 1 Block

- Will swim even if dismounted - can be remounted
- Will not change gaits - speed level has no bearing on swimming
- Will not take drowning damage if submersed underwater
- Will require a 1 block step up out of the water

</td></tr><tr><td colspan="4" style="width: 100.002%;"><p class="callout info">Universal speed refers to a gait that is unaffected by the speed level. This is implemented to allow players to ride together (trails, team sports) on servers regardless of their horse's skills. </p>

</td></tr></tbody></table>

**Dual Riding** Two players can ride a horse if the horse settings are set to all or trusted, which requires the player to be set as trusted via commands. When the primary rider dismounts, the secondary rider will take control of the horse.

**Carrying Entities**

<p class="callout info">Ctrl + Right Click is the default keybind, if you set a different key for sprinting you would use \[sprint key\] + right click.</p>

A player can place a **single** passive entity, such as livestock or villagers, on the back of their horse. To place an entity on a horse, the rider must be mounted and looking at the entity - press (default) Ctrl + Right-click to mount the animal on the back of a horse. To dismount an entity from your horse, stand on the ground, hold Ctrl + Right-click the horse (remount) which will remove the entity. Alternatively, use a lead on the mounted entity to remove them. You can safely mount and dismount normally without ejecting the carried entity.

**Frost &amp; Lava Walk**

<p class="callout warning">Lag and chunkloading can delay ice/magma spreading and drop the horse into water/lava. **Moving slower may help.**</p>

Horses can safely be ridden across water and even lava if wearing [horse armor](https://wiki.swequestrian.com/books/star-worm-equestrian/page/horse-armor) of a **specific tier or higher.** For Frost Walker, gold tier horse armor must be used, which creates a layer of ice underneath them at the same y-level they were on if water is present. For Lava Walk, diamond tier horse armor must be used, which creates a layer of magma underneath them at the same y-level they were on if lava is present. Horses wearing diamond tier armor will take no damage from lava even if submerged, and the armor does not deteriorate in condition.

---

#### **Flight** <span style="color: rgb(149, 165, 166);">(1.20.1-1.3.0+)</span>

<p class="callout info">Flight is not steered by mouse direction as with normal riding, the player will need to carefully give WASD commands.</p>

Flight requires a horse to be equipped with [Amethyst-tier armor](https://wiki.swequestrian.com/books/star-worm-equestrian/page/horse-armor) - this includes the special variant armors (anything with wings).   
To initiate flight, mount an armored horse and press **J** to toggle flight.

**Flight Controls** (Default)  
Flight is simpler than it might seem, however different combinations of keys or different movement can result in different flight actions. These display to the right of the hotbar, telling the rider what action and animation the horse is currently doing.

<table border="1" id="bkmrk-key-action-descripti" style="border-collapse: collapse; width: 100%; height: 238.375px;"><colgroup><col style="width: 8.03461%;"></col><col style="width: 14.4623%;"></col><col style="width: 77.5031%;"></col></colgroup><tbody><tr style="height: 29.7969px;"><td class="align-center" style="height: 29.7969px;">**Key**</td><td class="align-center" style="height: 29.7969px;">**Action**</td><td class="align-center" style="height: 29.7969px;">**Description**</td></tr><tr><td>**J**</td><td>Launching</td><td style="height: 29.7969px;">Toggles flight by launching the horse 7B into the air.</td></tr><tr><td>  
</td><td>Glide</td><td style="height: 29.7969px;">**Default** state without any key commands - slowly flys forward and decreases altitude (height). </td></tr><tr><td>**W**</td><td>Accelerate</td><td style="height: 29.7969px;">Increases the speed (up to max) - remains at the same altitude.</td></tr><tr><td>**A**</td><td>Bank Left</td><td style="height: 29.7969px;">Rotates the horse in a gradual left turn - decreases altitude **unless** moving forward (holding W). </td></tr><tr><td>**D**</td><td>Bank Right</td><td style="height: 29.7969px;">Rotates the horse in a gradual right turn - decreases altitude **unless** moving forward (holding W).</td></tr><tr><td>**Space**</td><td>Elevate</td><td>Increases the altitude without moving forward.</td></tr><tr><td>**Space**</td><td>Rise</td><td>Increases the altitude while moving forward (holding W).</td></tr><tr><td>**L Shift**</td><td>Flutter</td><td>Decreases the altitude without moving forward **if** not using W. Shift + S to slow to a flutter.

</td></tr><tr><td>**L Shift**</td><td>Dive</td><td>Decreases the altitude rapidly while moving forward (holding W).</td></tr><tr><td style="height: 29.7969px;">**S**</td><td style="height: 29.7969px;">Float</td><td style="height: 29.7969px;">Decreases the speed to a stop - remains floating (hover) at the same altitude.</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">  
</td><td style="height: 29.7969px;">Landing </td><td style="height: 29.7969px;">The horse will land when they touch a block - this includes on collision with blocks (terrain).</td></tr></tbody></table>

**Simple Summary:**  
**J** to start flying, **W** to move forward, **A/D** to move left and right, **Shift** to decrease height, **Space** to increase height. It's similar to creative flying but without the mouse movement to steer.

---

#### **Leading**

Horses can be led using a lead, or [lead and anchor](https://wiki.swequestrian.com/books/star-worm-equestrian/page/lead-anchor). The leading mechanics are the same as Minecraft - SWEM plans to overhaul leadrope options and leading AI in future.  
  
**Cross Ties** Horses can be cross tied between two hitching posts, fences or ring hitches. Attach the horse to one connection as normal, take a second lead and use on the horse. Connect to the second hitching point and the horse will be pulled into a somewhat central position between both connections. On right clicking either connection, both leads will be disconnected and dropped at the horse's feet.

<p class="callout warning">Horses cannot be lunged - this feature was planned in future. Any marketing or RRP videos appearing to demonstrate feature this will generally have used a horse with unrendered tack and an invisible rider (multiplayer server).</p>

---

#### **Gallery**

**![image-1686789061708.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/image-1686789061708.png)**

**<span style="color: #7e8c8d;">Shown: </span>**<span style="color: #7e8c8d;">A Horse wearing adventure tack and a saddlebag.</span>

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

- `1.21.1` Cross ties are broken pending a future rewrite. **[Bug Report](https://discord.com/channels/715626418893095012/1471538863083098122)**
- `1.18` Horses sink in lava (if magma walk lags), but will not die in diamond+ armor.
- `1.20` Flight has some animation oddities with the player sometimes clipping inside the horse.
- `1.18` Horses get stuck swimming - cannot be led or lifted out. Remove water with sponge to break the animation.
- `1.16-1.18` Horses do not reset to walking and will steps up a gait when next changed (ie start at canter &gt; move to gallop).
- Second rider mounting and unmounting horse slows the current gait to a walk.
- Horses bucking with a mounted entity will damage and potentially kill them.
- Mounted entities occasionally get stuck on the back of a horse and cannot be dismounted.

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 352.547px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3498%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0247%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6255%; height: 29.7969px;">**Notes**</td></tr><tr style="height: 35.3906px;"><td class="align-center" rowspan="3" style="height: 35.3906px; width: 13.3498%;">`1.21.1`  
</td><td class="align-center" style="width: 20.0247%; height: 35.3906px;">`1.6.8`</td><td style="width: 66.6255%; height: 35.3906px;">**[Bug Fix](https://discord.com/channels/715626418893095012/1477690919175196773):** Crash on collision with any blocks in flight. </td></tr><tr><td class="align-center" rowspan="2" style="width: 20.0247%;">`1.6.3`  
</td><td style="width: 66.6255%;">**[Bug Fix:](https://discord.com/channels/715626418893095012/1469208094734287088)** Lead connections disconnect (snap) after a few seconds.</td></tr><tr><td style="width: 66.6255%;">**[Bug Fix:](https://discord.com/channels/715626418893095012/1469208094734287088)** Unable to use ground tie (ring hitch anywhere) function.</td></tr><tr style="height: 35.3906px;"><td class="align-center" rowspan="2" style="height: 35.3906px; width: 13.3498%;">`1.20.1`  
</td><td class="align-center" rowspan="2" style="height: 35.3906px; width: 20.0247%;">`1.6.5`  
</td><td style="width: 66.6255%; height: 35.3906px;">[**Bug Fix:**](https://discord.com/channels/715626418893095012/1392830686901178470) Cannot lead a horse that has a mounted entity.</td></tr><tr><td style="width: 66.6255%;">**[Bug Fix:](https://discord.com/channels/715626418893095012/1390464186802503701)** Cannot increase gait (speed) while in 1b water.</td></tr><tr style="height: 13.5938px;"><td class="align-center" rowspan="7" style="width: 13.3498%; height: 192.375px;">`1.20.1`  
</td><td class="align-center" rowspan="3" style="width: 20.0247%; height: 73.1876px;">`1.4.0`  
</td><td style="width: 66.6255%; height: 13.5938px;">**Tweak:** Flight launch height reduced from 11b to 7b.</td></tr><tr style="height: 29.7969px;"><td style="width: 66.6255%; height: 29.7969px;">**Bug Fix:** Speedy reversing (back up) no longer occurs when pressing S.  
</td></tr><tr style="height: 29.7969px;"><td style="width: 66.6255%; height: 29.7969px;">**Bug Fix:** Cannot dismount mid-air in flight as either primary or second rider.</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="width: 20.0247%; height: 29.7969px;">`1.3.2`</td><td style="width: 66.6255%; height: 29.7969px;">**Bug Fix:** Gait changes cannot be used in flight - no in-air refusal animations.  
</td></tr><tr style="height: 29.7969px;"><td class="align-center" rowspan="3" style="height: 89.3907px; width: 20.0247%;">`1.3.0`  
</td><td style="width: 66.6255%; height: 29.7969px;">**Feature:** Added Flight.</td></tr><tr style="height: 29.7969px;"><td style="width: 66.6255%; height: 29.7969px;">**Feature:** Added swimming when in lava, protection requires Diamond+ armor.</td></tr><tr style="height: 29.7969px;"><td style="width: 66.6255%; height: 29.7969px;">**Bug Fix:** Horses get stuck in swimming animation.  
</td></tr><tr style="height: 29.7969px;"><td class="align-center" rowspan="2" style="height: 59.5938px; width: 13.3498%;">`1.18.2`  
</td><td class="align-center" style="width: 20.0247%; height: 29.7969px;">`1.3.0-15`</td><td style="width: 66.6255%; height: 29.7969px;">**Tweak:** Horses cannot suffocate in blocks. Resolves lag suffocation and foal deaths.

</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="width: 20.0247%; height: 29.7969px;">`1.3.0`</td><td style="width: 66.6255%; height: 29.7969px;">**Bug Fix:** Cross ties do not render both leads.</td></tr></tbody></table>

</details>---

#### **Other Information**  


Continue reading this chapter to learn more about our Horses!

# Bonding and Skills

#### **Skills**

The SWEM horse has the capacity to upgrade 'skills' that increase their stats or abilities in various areas. These skills start at 0 when a horse is tamed and experience points are gained through various training methods, increasing until the horse reaches the next level. It is the increase of levels themselves that result in stat or ability upgrades and not the experience amount of a level.

![image-1686789432316.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/image-1686789432316.png)

**<span style="color: #7e8c8d;">Shown: </span>**<span style="color: #7e8c8d;">Horse Inventory GUI showing current skill levels and experience points accumulated.</span>

---

#### **Speed**

Speed is the skill that dictates how fast your horse can move at certain [gaits](https://wiki.swequestrian.com/books/star-worm-equestrian/page/tacking-up-riding#bkmrk-riding). It is also important to note that Walk, Trot, and Canter are **universal speeds** and are not altered by speed leveling - these universal speeds were added for convenience of multiplayer servers where certain disciplines or leisure activities might require players to ride at a uniform speed.

Speed skill can be increased by:

- Riding the horse (particularly in faster gaits)
- Using [Speed or All XP potions](https://wiki.swequestrian.com/books/star-worm-equestrian/page/xp-potions) found in loot chests or acquired from the creative inventory

<table border="1" id="bkmrk-level-1-level-2-leve" style="border-collapse: collapse; width: 100%;"><tbody><tr style="background-color: #34055d;"><td style="width: 16.6873%;">  
</td><td class="align-center" style="width: 16.6873%;"><span style="color: #ffffff;">**Level 1**</span></td><td class="align-center" style="width: 16.6873%;"><span style="color: #ffffff;">**Level 2**</span></td><td class="align-center" style="width: 16.6873%;"><span style="color: #ffffff;">**Level 3**</span></td><td class="align-center" style="width: 16.6873%;"><span style="color: #ffffff;">**Level 4**</span></td><td class="align-center" style="width: 16.6873%;"><span style="color: #ffffff;">**Level 5**</span></td></tr><tr><td style="width: 16.6873%;">**Experience Req.**</td><td class="align-center" style="width: 16.6873%;">---</td><td class="align-center" style="width: 16.6873%;">1350</td><td class="align-center" style="width: 16.6873%;">3038</td><td class="align-center" style="width: 16.6873%;">4050</td><td class="align-center" style="width: 16.6873%;">5063</td></tr><tr><td style="width: 16.6873%;">**Walk**</td><td class="align-center" style="width: 16.6873%;">3bps</td><td class="align-center" style="width: 16.6873%;">3bps</td><td class="align-center" style="width: 16.6873%;">3bps</td><td class="align-center" style="width: 16.6873%;">3bps</td><td class="align-center" style="width: 16.6873%;">3bps</td></tr><tr><td style="width: 16.6873%;">**Trot**</td><td class="align-center" style="width: 16.6873%;">5bps</td><td class="align-center" style="width: 16.6873%;">5bps</td><td class="align-center" style="width: 16.6873%;">5bps</td><td class="align-center" style="width: 16.6873%;">5bps</td><td class="align-center" style="width: 16.6873%;">5bps</td></tr><tr><td style="width: 16.6873%;">**Canter**</td><td class="align-center" style="width: 16.6873%;">11bps</td><td class="align-center" style="width: 16.6873%;">11bps</td><td class="align-center" style="width: 16.6873%;">11bps</td><td class="align-center" style="width: 16.6873%;">11bps</td><td class="align-center" style="width: 16.6873%;">11bps</td></tr><tr><td style="width: 16.6873%;">**Extended Canter**</td><td class="align-center" style="width: 16.6873%;">11bps</td><td class="align-center" style="width: 16.6873%;">13bps</td><td class="align-center" style="width: 16.6873%;">15bps</td><td class="align-center" style="width: 16.6873%;">17bps</td><td class="align-center" style="width: 16.6873%;">19bps</td></tr><tr><td style="width: 16.6873%;">**Gallop**</td><td class="align-center" style="width: 16.6873%;">13bps</td><td class="align-center" style="width: 16.6873%;">15bps</td><td class="align-center" style="width: 16.6873%;">18bps</td><td class="align-center" style="width: 16.6873%;">20bps</td><td class="align-center" style="width: 16.6873%;">22bps</td></tr><tr><td colspan="6" style="width: 100.124%;"><p class="callout warning">Shows default experience values. Experience requirements will differ on servers / worlds with non-default [configs](https://wiki.swequestrian.com/books/star-worm-equestrian/page/server-config#bkmrk-horse-experience-lev).</p>

</td></tr></tbody></table>

---

#### **Jump**

Jump is the skill that increases the height in blocks that your horse can jump. All horses can jump 1 block initially, and up to 5 blocks (or slightly above for clearance) maximum.

Jump skill can be increased by:

- Jumping during riding
- Using [Jump or All XP potions](https://wiki.swequestrian.com/books/star-worm-equestrian/page/xp-potions) found in loot chests or acquired from the creative inventory
- Leveling up Affinity - reaching level 3 (Tolerant) automatically increases a jump to Level II (2)

<table border="1" id="bkmrk-level-1-level-2-leve-0" style="border-collapse: collapse; width: 100%; height: 89.3907px;"><tbody><tr style="height: 29.7969px; background-color: #34055d;"><td style="width: 16.6873%; height: 29.7969px;">  
</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;"><span style="color: #ffffff;">**Level 1**</span></td><td class="align-center" style="width: 16.6873%; height: 29.7969px;"><span style="color: #ffffff;">**Level 2**</span></td><td class="align-center" style="width: 16.6873%; height: 29.7969px;"><span style="color: #ffffff;">**Level 3**</span></td><td class="align-center" style="width: 16.6873%; height: 29.7969px;"><span style="color: #ffffff;">**Level 4**</span></td><td class="align-center" style="width: 16.6873%; height: 29.7969px;"><span style="color: #ffffff;">**Level 5**</span></td></tr><tr style="height: 29.7969px;"><td style="width: 16.6873%; height: 29.7969px;">**Experience Req.**</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">---</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">1350</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">3038</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">4050</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">5063</td></tr><tr style="height: 29.7969px;"><td style="width: 16.6873%; height: 29.7969px;">**Height**</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">1.75b</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">2.75b</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">3.75b</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">4.75b</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">5.75b</td></tr><tr><td colspan="6" style="width: 100.124%;"><p class="callout warning">Shows default experience values. Experience requirements will differ on servers / worlds with non-default [configs](https://wiki.swequestrian.com/books/star-worm-equestrian/page/server-config#bkmrk-horse-experience-lev).</p>

</td></tr></tbody></table>

A horse's jump has a natural arc that increases after 'launch' and declines before they land, and their jump height refers to the highest point of that arc. This means that SWEM horses need more space between jumps to allow the rider to approach, charge their jump, release to launch and make it over the obstacle at the highest point of the jump.

- Jumping will be on the spot (no movement) unless the rider must press W to initiate forward movement.
- Jump refusals are very common at low level affinity so it is easier to train jump after some bonding has occurred.
- Jumps are either successful (jumps) or they are not (refuses) - there is no acknowledgement of jump collision (faults).
- Jumping has a short couple second cooldown so the best courses are [well-spaced](https://discord.com/channels/715626418893095012/737144919717707896/981460150525239366) to account for this stride.
- Jumps at lower level have a shorter animation (less height and time in the air) so travel a shorter distance over a jump.
- Jumps at higher levels have a longer animation (more height and time in the air) and can achieve either height at their peak jump phase, or distance over a gap. A maxed jump and speed horse could cover up to 11 blocks on a flat jump.
- Jump distance is influenced by speed - a higher gait will increase the distance a horse covers during a jump.

**Fact:** The most difficult jump that a SWEM horse and rider can complete is a 5B tall triple bar jump that spans 5B distance. It is only possible at a gallop and needs to be **perfectly** timed for charge, takeoff and launching phase to make it far enough and over all 3 bars.

---

#### **Affinity**

Affinity is a status that determines a horse's connection with riders and impacts their chances of refusing to jump or increase gaits. Lower level horses regularly refuse commands - especially in gaits above walk and trot or when jumping, whereas higher levels or maximum bonded refuse far less frequently.

Affinity level can be increased by:

- Riding the horse
- Flying with the horse <span style="color: rgb(149, 165, 166);">(1.20.1+)</span>
- [Brushing](https://wiki.swequestrian.com/books/star-worm-equestrian/page/taming-interaction#bkmrk-other) the horse each day
- Using [desensitization items](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/desensitization-items) regularly
- Using [Affinity or All XP potions](https://wiki.swequestrian.com/books/star-worm-equestrian/page/xp-potions) found in loot chests or acquired from the creative inventory

Affinity experience, unlike any other skill, can be **lost** if the horse takes damage! This is a small loss that can be regained but might cause a horse to change levels if loss will decrease them below 0 experience for that affinity level.

<table border="1" class="align-center" id="bkmrk-level-experience-req" style="border-collapse: collapse; width: 770px; height: 381px;"><tbody><tr style="height: 29.7969px; background-color: #34055d;"><td class="align-center" style="width: 69.7969px; height: 29.7969px;"><span style="color: #ffffff;">**Level**</span></td><td class="align-center" style="width: 165.969px; height: 29.7969px;"><span style="color: #ffffff;">**Experience (Level Up)**</span></td><td style="width: 176.219px;"><span style="color: #ffffff;">**Bonding Level (1.20+)**</span></td><td class="align-center" style="width: 194.5px; height: 29.7969px;"><span style="color: #ffffff;">**Bonding Level (1.16-1.18)**</span></td><td style="width: 162.516px;"><span style="color: #ffffff;">**Level (Command)**</span></td></tr><tr style="height: 29.7969px;"><td class="align-center" style="width: 69.7969px; height: 29.7969px;">0</td><td class="align-center" style="width: 165.969px; height: 29.7969px;">---</td><td style="width: 176.219px;">Affinity</td><td style="width: 194.5px; height: 29.7969px;">Unwilling</td><td style="width: 162.516px;">**1**</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="width: 69.7969px; height: 29.7969px;">**1**</td><td class="align-center" style="width: 165.969px; height: 29.7969px;">100</td><td style="width: 176.219px;">Affinity I</td><td style="width: 194.5px; height: 29.7969px;">Reluctant</td><td style="width: 162.516px;">**2**</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="width: 69.7969px; height: 29.7969px;">**2**</td><td class="align-center" style="width: 165.969px; height: 29.7969px;">850</td><td style="width: 176.219px;">Affinity II</td><td style="width: 194.5px; height: 29.7969px;">Tolerant</td><td style="width: 162.516px;">**3**</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="width: 69.7969px; height: 29.7969px;">**3**</td><td class="align-center" style="width: 165.969px; height: 29.7969px;">2000</td><td style="width: 176.219px;">Affinity III</td><td style="width: 194.5px; height: 29.7969px;">Indifferent</td><td style="width: 162.516px;">**4**</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="width: 69.7969px; height: 29.7969px;">**4**</td><td class="align-center" style="width: 165.969px; height: 29.7969px;">3000</td><td style="width: 176.219px;">Affinity IV</td><td style="width: 194.5px; height: 29.7969px;">Accepting</td><td style="width: 162.516px;">**5**</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="width: 69.7969px; height: 29.7969px;">**5**</td><td class="align-center" style="width: 165.969px; height: 29.7969px;">4000</td><td style="width: 176.219px;">Affinity V</td><td style="width: 194.5px; height: 29.7969px;">Willing</td><td style="width: 162.516px;">**6**</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="width: 69.7969px; height: 29.7969px;">**6**</td><td class="align-center" style="width: 165.969px; height: 29.7969px;">6000</td><td style="width: 176.219px;">Affinity VI</td><td style="width: 194.5px; height: 29.7969px;">Committed</td><td style="width: 162.516px;">**7**</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="width: 69.7969px; height: 29.7969px;">**7**</td><td class="align-center" style="width: 165.969px; height: 29.7969px;">9000</td><td style="width: 176.219px;">Affinity VII</td><td style="width: 194.5px; height: 29.7969px;">Trusted</td><td style="width: 162.516px;">**8**</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="width: 69.7969px; height: 29.7969px;">**8**</td><td class="align-center" style="width: 165.969px; height: 29.7969px;">11000</td><td style="width: 176.219px;">Affinity VIII</td><td style="width: 194.5px; height: 29.7969px;">Friends</td><td style="width: 162.516px;">**9**</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="width: 69.7969px; height: 29.7969px;">**9**</td><td class="align-center" style="width: 165.969px; height: 29.7969px;">14000</td><td style="width: 176.219px;">Affinity IX</td><td style="width: 194.5px; height: 29.7969px;">Best Friends</td><td style="width: 162.516px;">**10**</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="width: 69.7969px; height: 29.7969px;">**10**</td><td class="align-center" style="width: 165.969px; height: 29.7969px;">15000</td><td style="width: 176.219px;">Affinity X</td><td style="width: 194.5px; height: 29.7969px;">Inseparable</td><td style="width: 162.516px;">**11**</td></tr><tr><td class="align-center" style="width: 69.7969px; height: 29.7969px;">**11**</td><td class="align-center" style="width: 165.969px; height: 29.7969px;">16000</td><td style="width: 176.219px;">  
</td><td style="width: 194.5px; height: 29.7969px;">Bonded</td><td style="width: 162.516px;">**12**</td></tr><tr><td colspan="5" style="width: 769.001px;"><p class="callout warning">Shows default experience values. Experience requirements will differ on servers / worlds with non-default [configs](https://wiki.swequestrian.com/books/star-worm-equestrian/page/server-config#bkmrk-horse-experience-lev).</p>

</td></tr></tbody></table>

<p class="callout info">**Level (Command)** is the value needed if using `/swem set AFFINITY #` to get that affinity level. </p>

---

#### **Health**

Health is the attribute that increases the hitpoints (hearts) of a SWEM horse. Horses start with 20HP (10 hearts) of health and can increased up to 40HP (20 hearts) maximum by levelling, or up to 60HP (30 hearts) if using a [booster shot](https://wiki.swequestrian.com/books/star-worm-equestrian/page/booster-shot) on a maxed health horse.

Health level can be increased by:

- Daily nutrition via food points
- Using [Health or All XP potions](https://wiki.swequestrian.com/books/star-worm-equestrian/page/xp-potions) found in loot chests or acquired from the creative inventory

Horses meal points contribute points (XP) towards their health stat; feeding your horse sufficient daily points, plus grain, is the best way to maximize a horse's daily health XP gain. Horses that are fed their maximum points daily will progress faster through the levels, by virtue of eating more, than those who miss meals.  
If a horse is not fed, it does not lose XP from the health stat, though their maximum health will decrease until recovered.

**Negative Debuffs**  
When a horse is starving or thirsty, their maximum health value will decrease at 0.5 hearts (1HP) per day they are starving. If they are starving and thirsty at the same time, that results in a combined 1 heart (2HP) loss per day.

<div class="pointer-container" id="bkmrk-%C2%A0-0" style="text-align: justify;"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>- Maximum HP will keep decreasing until a horse is missing 0 meals (fed) and 0 drinks (satisfied)
- Maximum HP will be capped at 3 hearts (6HP) at the lowest
- Actual HP will not decrease unless a horse takes physical damage
- Maximum HP will recover gradually each day the horse is not missing any meals **and** drinks

Horses with low health (5 Hearts | 10HP) will display the sad stand and walk animation - allowing riders to see when their horse needs urgent care - use [fly spray](https://wiki.swequestrian.com/books/star-worm-equestrian/page/fly-spray), [glistening melon](https://wiki.swequestrian.com/books/star-worm-equestrian/page/glistening-melon) or a [healing item](https://wiki.swequestrian.com/books/star-worm-plus/page/healing-items) (SWPM).

<table border="1" id="bkmrk-level-1-level-2-leve-1" style="border-collapse: collapse; width: 100%; height: 89.3907px;"><tbody><tr style="height: 29.7969px; background-color: #34055d;"><td style="width: 16.6873%; height: 29.7969px;">  
</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;"><span style="color: #ffffff;">**Level 1**</span></td><td class="align-center" style="width: 16.6873%; height: 29.7969px;"><span style="color: #ffffff;">**Level 2**</span></td><td class="align-center" style="width: 16.6873%; height: 29.7969px;"><span style="color: #ffffff;">**Level 3**</span></td><td class="align-center" style="width: 16.6873%; height: 29.7969px;"><span style="color: #ffffff;">**Level 4**</span></td><td class="align-center" style="width: 16.6873%; height: 29.7969px;"><span style="color: #ffffff;">**Level 5**</span></td></tr><tr style="height: 29.7969px;"><td style="width: 16.6873%; height: 29.7969px;">**'Experience' Req.**</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">---</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">1350</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">3037.5</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">4050</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">5062.5</td></tr><tr style="height: 29.7969px;"><td style="width: 16.6873%; height: 29.7969px;">**Hearts | HP**</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">10 | 20HP</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">11 | 22HP</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">13 | 26HP</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">16 | 32HP</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">20 | 40HP</td></tr><tr><td colspan="6" style="width: 100.124%;"><p class="callout warning">These are the default experience values. The required experience will differ on servers/games with non-default [configs.](https://wiki.swequestrian.com/books/star-worm-equestrian/page/server-config#bkmrk-horse-experience-lev)</p>

</td></tr></tbody></table>

---

#### **Gallery**

**![image-1665332076583.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-10/scaled-1680-/image-1665332076583.png)**

**<span style="color: #7e8c8d;">Shown: </span>**<span style="color: #7e8c8d;">The most challenging Olympic level jump - a 5 wide triple bar 3/4/5 block increments.</span>

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

- **\[-\] 1.20** Health status can not be seen since health XP is now displayed in the GUI.
- **\[~\]** Horse stats reset to L1 (0XP) - possible factors are significant updates (unlikely unless the update significant overhauls horses and skills) and server related updates or alterations. Very rare and unknown cause/solution.

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 121.781px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td rowspan="5" style="width: 13.3504%;">1.20.1  
</td><td rowspan="5" style="width: 20.0257%;">1.20.1-1.4.0  
</td><td style="width: 66.6239%;">Health now displays experience rather than current/maximum health.</td></tr><tr><td style="width: 66.6239%;">Affinity now uses roman numerals, similar to other skills (I-XI)</td></tr><tr><td style="width: 66.6239%;">Flying increases affinity skill experience (same as normal riding).</td></tr><tr><td style="width: 66.6239%;">**\[Bug Fix\]** Horses not gaining skill stats when ridden/trained.  
</td></tr><tr><td style="width: 66.6239%;">**\[Bug Fix\]** Skill points extending beyond the GUI.</td></tr><tr><td rowspan="3" style="width: 13.3504%;">1.18.2  
</td><td rowspan="2" style="width: 20.0257%;">1.18.2-1.3.0  
</td><td style="width: 66.6239%;">Chat message is displayed when a horse levels up a skill during riding.</td></tr><tr><td style="width: 66.6239%;">Horses with low health stand and walk in the sad animation.</td></tr><tr><td style="width: 20.0257%;">1.18.2-1.2.7</td><td style="width: 66.6239%;">Food system (new) contributes points towards the health system.</td></tr></tbody></table>

</details>---

#### **Other information**

Continue reading this chapter to learn more about our Horses!

# Feed System

<span style="color: #000000;">**Description:** </span><span style="text-align: justify;">Horses require adequate daily nutrition and consistent meals to remain happy and healthy. This system works cooperatively with the [Thirst System](https://wiki.swequestrian.com/books/swequestrian-mod/page/thirst-system-tbc).</span>

<p class="callout warning"><span style="text-align: justify;">The Food and Water systems do not work **prior to** 1.18.2-1.2.8+. This feature will not be fixed for 1.16.5.</span></p>

---

#### **Basics &amp; Finding Food**

<p class="callout info">Food search radius is a configurable value - default is 15 but can be set from 5-40. Increasing this value can cause lag.</p>

Horses become hungry once per day, and need approximately 1 Quality Bale or 112 grass blocks between 7AM-8PM.  
There are many different combinations that a horse can be fed to meet their nutritional requirements.

When food is available, horses can eat:

- From placed [grain feeders](https://wiki.swequestrian.com/books/swequestrian-mod/page/grain-feeder) and [hay feeders](https://wiki.swequestrian.com/books/swequestrian-mod/page/hay-feeders) in a 15 block search radius
- From placed bales or natural food (ie grass) in a 15 block search radius
- Items dropped onto the ground by a player in a 15 block search radius
- Items hand-fed by a player

---

#### **Food Bar**

The food bar is an indicator of a Horse's **overall** food status and **NOT** their daily hunger or how much they have eaten today.  
This indicator can change once per day, depending on the food status calculated at meal times.

Each level indicates a food state ranging from fully fed down (full bar) to starving (empty).

This bar is **NOT** an indicator of daily hunger or food intake, but the Horse's overall food status. It decreases from full to empty as the horse fails to consume enough food on a single day or continuously over several days. Each level decrease indicates a different stage of hunger, from fully fed (full) to starving (empty). Giving your horse extra food on a single day will not increase the value immediately, but will gradually over a day or more. **See below for an explanation of how meals and missed meals work.**

**![Water/Food bar.gif](https://wiki.swequestrian.com/uploads/images/gallery/2023-07/saved-pictures.gif)**

---

#### **Meals**

<p class="callout info"><span style="text-align: justify;">Horse hunger is a [configurable](https://wiki.swequestrian.com/books/swequestrian-mod/page/server-config) value - if it is **disabled** none of your horses will experience hunger.</span></p>

Horses have a meal time at 7AM every day after the horse wakes up.  
*If 24hr food cycle is enabled via [server config](https://wiki.swequestrian.com/books/swequestrian-mod/page/server-config) this will be 8AM GMT every real life day - provided the horse is loaded.*

- The hunger level is decreased by dropping the meal points to 0 so they can eat again.
- Meal times will be **skipped** if the player sleeps through a storm
- Meal times will be **skipped** if the horse is not loaded so you can go exploring (SP)

Meals will be totaled up at 8PM every night before the horse sleeps.  
*If 24hr food cycle is enabled via [server config](https://wiki.swequestrian.com/books/swequestrian-mod/page/server-config) this will be 9PM GMT every real life day - provided the horse is loaded.*

- The meal for that day will be logged as either met or missed.

**Missed Meals** Horse will satisfy a meal requirement if they consume 224+ points of food per day. When satisfied, they can progress between status' of hunger depending on whether they have missed any meals previously. A horse that is missing 0 meals will be considered fed, or fully fed if grain is provided daily.

If a horse fails to consume 224+ points of food in a day, that 'meal' will be missed. Missing meals will deteriorate the hunger status and slowly accumulate debuffs. Health can also be affected. Missed meals must be recovered; each meal your horse satisfies will decrease the missed meals value by 1 meal. **Craft and use the [Vet Bag](https://wiki.swequestrian.com/books/swequestrian-mod/page/vet-bag) to view the status of any missed meals.**

<table border="1" id="bkmrk-food-level-%28gui%29-sta" style="border-collapse: collapse; width: 100%;"><tbody><tr style="background-color: #34055d;"><td class="align-center" style="width: 16.6454%;"><span style="color: #ffffff;">**Food Level (GUI)**</span></td><td class="align-center" style="width: 16.6454%;"><span style="color: #ffffff;">**Status**</span></td><td class="align-center" style="width: 16.6454%;"><span style="color: #ffffff;">**Missed Meals**</span></td><td class="align-center" style="width: 16.6454%;"><span style="color: #ffffff;">**Gaits**</span></td><td class="align-center" style="width: 16.6454%;"><span style="color: #ffffff;">**Speed**</span></td><td class="align-center" style="width: 16.6493%;"><span style="color: #ffffff;">**Obedience**</span></td></tr><tr><td class="align-center" style="width: 16.6454%;">5</td><td class="align-center" style="width: 16.6454%;">Fully Fed</td><td class="align-center" style="width: 16.6454%;">0</td><td class="align-center" style="width: 16.6454%;">---</td><td class="align-center" style="width: 16.6454%;">---</td><td class="align-center" style="width: 16.6493%;">+10%</td></tr><tr><td class="align-center" style="width: 16.6454%;">4</td><td class="align-center" style="width: 16.6454%;">Fed</td><td class="align-center" style="width: 16.6454%;">0</td><td class="align-center" style="width: 16.6454%;">---</td><td class="align-center" style="width: 16.6454%;">---</td><td class="align-center" style="width: 16.6493%;">---</td></tr><tr><td class="align-center" style="width: 16.6454%;">3</td><td class="align-center" style="width: 16.6454%;">Hungry</td><td class="align-center" style="width: 16.6454%;">1</td><td class="align-center" style="width: 16.6454%;">-2s Stamina</td><td class="align-center" style="width: 16.6454%;">-10%</td><td class="align-center" style="width: 16.6493%;">-10%</td></tr><tr><td class="align-center" style="width: 16.6454%;">2</td><td class="align-center" style="width: 16.6454%;">Malnourished</td><td class="align-center" style="width: 16.6454%;">3</td><td class="align-center" style="width: 16.6454%;">Max. Canter</td><td class="align-center" style="width: 16.6454%;">-20%</td><td class="align-center" style="width: 16.6493%;">-20%</td></tr><tr><td class="align-center" style="width: 16.6454%;">1</td><td class="align-center" style="width: 16.6454%;">Starving</td><td class="align-center" style="width: 16.6454%;">7</td><td class="align-center" style="width: 16.6454%;">Max. Walk</td><td class="align-center" style="width: 16.6454%;">--</td><td class="align-center" style="width: 16.6493%;">-30%</td></tr></tbody></table>

---

#### **Points**

Point values for food varies - some foods are more nutritious than others, requiring fewer items/servings to meet the meal points. Each food has a maximum that can be fed before a horse becomes unhappy, and a maximum that can count towards their meal points - feeding in excess of this will not be counted as nutrition and will make your horse angry!

**Saturation** To prevent them from consuming all their daily food in high-point items immediately on wake up, horses have a simple 'saturation' system. Each point they eat gets converted into a time before they can eat again - this also gives horses some time to just wander around, play idles etc.

<details id="bkmrk-saturation-%28calculat"><summary>Saturation (Calculation)</summary>

Each point consumed satisfies the horse for 40 ticks (2 seconds).

Pts x 40ticks = # tick delay  
Delay / 20 = seconds delay  
Seconds / 60 = minutes delay (if necessary)

<p class="callout info">One minecraft hour is 1000 ticks, so each 1000pt delay will be one hour wait to eat again in game time.</p>

**Quality Bale (Example)** Bales give 112pts per slab = 4,480 ticks (3.7 minutes)  
A horse that eats a bale at 7AM (1000 ticks) would not want to consume more food until 11:30AM (5480 ticks)

**Grass (Example)** Grass gives 2pts per block or item consumed = 80 ticks (4 seconds).   
Horses can near continuously eat grass with a few seconds delay until their points are satisfied if they are not saturated from any other food type.

</details><details id="bkmrk-points-%28all-food%29-co"><summary>Points (All Food)</summary>

<table border="1" style="width: 100%;"><tbody><tr><td class="align-right" style="width: 16.6881%;">**Contribution**  
</td><td style="width: 83.3119%; text-align: justify;">The maximum number of points that can be put towards meals each day.

Restricts low-value or unhealthy foods (treats) meeting 100% of the horses's daily nutritional needs.

</td></tr><tr><td class="align-right" style="width: 16.6881%;">**Food**  
</td><td style="width: 83.3119%; text-align: justify;">The specific food item</td></tr><tr><td class="align-right" style="width: 16.6881%;">**Points**  
</td><td style="width: 83.3119%; text-align: justify;">How many points **one** single serving of that food gives towards a meal</td></tr><tr><td class="align-right" style="width: 16.6881%;">**Minimum**  
</td><td style="width: 83.3119%; text-align: justify;">The minimum **servings** to meet or max the points towards **daily** point requirements</td></tr><tr><td class="align-right" style="width: 16.6881%;">**Maximum**  
</td><td style="width: 83.3119%; text-align: justify;">The maximum **servings** before a horse becomes angry (displays red particles)</td></tr><tr><td class="align-right" style="width: 16.6881%;">**Other**  
</td><td style="width: 83.3119%; text-align: justify;">Any buffs or debuffs</td></tr></tbody></table>

<table border="1" style="border-collapse: collapse; width: 100%; height: 744.923px;"><tbody><tr style="background-color: #350977; height: 29.7969px;"><td class="align-center" style="width: 16.6873%; height: 29.7969px;"><span style="color: #ffffff;">**Contribution (1D)**</span></td><td class="align-center" style="width: 16.6873%; height: 29.7969px;"><span style="color: #ffffff;">**Food**</span></td><td class="align-center" style="width: 16.6873%; height: 29.7969px;"><span style="color: #ffffff;">**Points**</span></td><td class="align-center" style="width: 16.6873%; height: 29.7969px;"><span style="color: #ffffff;">**Minimum**</span></td><td class="align-center" style="width: 16.6873%; height: 29.7969px;"><span style="color: #ffffff;">**Maximum**</span></td><td class="align-center" style="width: 16.6873%; height: 29.7969px;"><span style="color: #ffffff;">**Other**</span></td></tr><tr style="height: 29.7969px;"><td class="align-center" colspan="6" style="height: 29.7969px; width: 100.124%;">Treats</td></tr><tr style="height: 29.7969px;"><td class="align-center" data-sheets-value="{"1":2,"2":"Bamboo"}" rowspan="11" style="height: 327.766px; width: 16.6873%;">13pts</td><td data-sheets-value="{"1":2,"2":"Bamboo"}" style="width: 16.6873%; height: 29.7969px;">Bamboo</td><td class="align-center" data-sheets-value="{"1":3,"3":3}" style="width: 16.6873%; height: 29.7969px;">3</td><td class="align-center" data-sheets-value="{"1":3,"3":3}" style="width: 16.6873%;">3</td><td class="align-center" data-sheets-value="{"1":3,"3":7}" style="width: 16.6873%; height: 29.7969px;">7</td><td class="align-center" data-sheets-value="{"1":2,"2":"1pts affinity"}" style="width: 16.6873%; height: 29.7969px;">1pts affinity</td></tr><tr style="height: 29.7969px;"><td data-sheets-value="{"1":2,"2":"Beets"}" style="width: 16.6873%; height: 29.7969px;">Beets</td><td class="align-center" data-sheets-value="{"1":3,"3":3}" style="width: 16.6873%; height: 29.7969px;">3</td><td class="align-center" data-sheets-value="{"1":3,"3":3}" style="width: 16.6873%;">3</td><td class="align-center" data-sheets-value="{"1":3,"3":7}" style="width: 16.6873%; height: 29.7969px;">7</td><td class="align-center" data-sheets-value="{"1":2,"2":"1pts affinity"}" style="width: 16.6873%; height: 29.7969px;">1pts affinity</td></tr><tr style="height: 29.7969px;"><td data-sheets-value="{"1":2,"2":"Carrot"}" style="width: 16.6873%; height: 29.7969px;">Carrot</td><td class="align-center" data-sheets-value="{"1":3,"3":5}" style="width: 16.6873%; height: 29.7969px;">5</td><td class="align-center" data-sheets-value="{"1":3,"3":4}" style="width: 16.6873%;">4</td><td class="align-center" data-sheets-value="{"1":3,"3":5}" style="width: 16.6873%; height: 29.7969px;">5</td><td class="align-center" data-sheets-value="{"1":2,"2":"2pts affinity"}" style="width: 16.6873%; height: 29.7969px;">2pts affinity</td></tr><tr style="height: 29.7969px;"><td data-sheets-value="{"1":2,"2":"Sugar Cube"}" style="width: 16.6873%; height: 29.7969px;">Sugar Cube</td><td class="align-center" data-sheets-value="{"1":3,"3":5}" style="width: 16.6873%; height: 29.7969px;">5</td><td class="align-center" data-sheets-value="{"1":3,"3":1}" style="width: 16.6873%;">1</td><td class="align-center" data-sheets-value="{"1":3,"3":5}" style="width: 16.6873%; height: 29.7969px;">5</td><td class="align-center" data-sheets-value="{"1":2,"2":"2pts affinity"}" style="width: 16.6873%; height: 29.7969px;">2pts affinity</td></tr><tr style="height: 29.7969px;"><td data-sheets-value="{"1":2,"2":"Watermelon Slice"}" style="width: 16.6873%; height: 29.7969px;">Watermelon Slice</td><td class="align-center" data-sheets-value="{"1":3,"3":5}" style="width: 16.6873%; height: 29.7969px;">5</td><td class="align-center" data-sheets-value="{"1":3,"3":4}" style="width: 16.6873%;">4</td><td class="align-center" data-sheets-value="{"1":3,"3":5}" style="width: 16.6873%; height: 29.7969px;">5</td><td class="align-center" data-sheets-value="{"1":2,"2":"2pts affinity"}" style="width: 16.6873%; height: 29.7969px;">2pts affinity</td></tr><tr style="height: 29.7969px;"><td data-sheets-value="{"1":2,"2":"Sweetberries"}" style="width: 16.6873%; height: 29.7969px;">Sweetberries</td><td class="align-center" data-sheets-value="{"1":3,"3":7}" style="width: 16.6873%; height: 29.7969px;">7</td><td class="align-center" data-sheets-value="{"1":3,"3":1}" style="width: 16.6873%;">1</td><td class="align-center" data-sheets-value="{"1":3,"3":3}" style="width: 16.6873%; height: 29.7969px;">3</td><td class="align-center" data-sheets-value="{"1":2,"2":"3pts affinity"}" style="width: 16.6873%; height: 29.7969px;">3pts affinity</td></tr><tr style="height: 29.7969px;"><td data-sheets-value="{"1":2,"2":"Honey"}" style="width: 16.6873%; height: 29.7969px;">Honey</td><td class="align-center" data-sheets-value="{"1":3,"3":7}" style="width: 16.6873%; height: 29.7969px;">7</td><td class="align-center" data-sheets-value="{"1":3,"3":1}" style="width: 16.6873%;">1</td><td class="align-center" data-sheets-value="{"1":3,"3":3}" style="width: 16.6873%; height: 29.7969px;">3</td><td class="align-center" data-sheets-value="{"1":2,"2":"3pts affinity"}" style="width: 16.6873%; height: 29.7969px;">3pts affinity</td></tr><tr style="height: 29.7969px;"><td data-sheets-value="{"1":2,"2":"Apple"}" style="width: 16.6873%; height: 29.7969px;">Apple</td><td class="align-center" data-sheets-value="{"1":3,"3":7}" style="width: 16.6873%; height: 29.7969px;">7</td><td class="align-center" data-sheets-value="{"1":3,"3":2}" style="width: 16.6873%;">2</td><td class="align-center" data-sheets-value="{"1":3,"3":3}" style="width: 16.6873%; height: 29.7969px;">3</td><td class="align-center" data-sheets-value="{"1":2,"2":"3pts affinity"}" style="width: 16.6873%; height: 29.7969px;">3pts affinity</td></tr><tr style="height: 29.7969px;"><td data-sheets-value="{"1":2,"2":"Honeycomb"}" style="width: 16.6873%; height: 29.7969px;">Honeycomb</td><td class="align-center" data-sheets-value="{"1":3,"3":11}" style="width: 16.6873%; height: 29.7969px;">11</td><td class="align-center" data-sheets-value="{"1":3,"3":1}" style="width: 16.6873%;">1</td><td class="align-center" data-sheets-value="{"1":3,"3":2}" style="width: 16.6873%; height: 29.7969px;">2</td><td class="align-center" data-sheets-value="{"1":2,"2":"5pts affinity"}" style="width: 16.6873%; height: 29.7969px;">5pts affinity</td></tr><tr style="height: 29.7969px;"><td data-sheets-value="{"1":2,"2":"Pumpkin"}" style="width: 16.6873%; height: 29.7969px;">Pumpkin</td><td class="align-center" data-sheets-value="{"1":3,"3":11}" style="width: 16.6873%; height: 29.7969px;">11</td><td class="align-center" data-sheets-value="{"1":3,"3":1}" style="width: 16.6873%;">1</td><td class="align-center" data-sheets-value="{"1":3,"3":2}" style="width: 16.6873%; height: 29.7969px;">2</td><td class="align-center" data-sheets-value="{"1":2,"2":"5pts affinity"}" style="width: 16.6873%; height: 29.7969px;">5pts affinity</td></tr><tr style="height: 29.7969px;"><td data-sheets-value="{"1":2,"2":"Melon"}" style="width: 16.6873%; height: 29.7969px;">Melon</td><td class="align-center" data-sheets-value="{"1":3,"3":11}" style="width: 16.6873%; height: 29.7969px;">11</td><td class="align-center" data-sheets-value="{"1":3,"3":1}" style="width: 16.6873%;">1</td><td class="align-center" data-sheets-value="{"1":3,"3":2}" style="width: 16.6873%; height: 29.7969px;">2</td><td class="align-center" data-sheets-value="{"1":2,"2":"5pts affinity"}" style="width: 16.6873%; height: 29.7969px;">5pts affinity</td></tr><tr style="height: 29.7969px;"><td class="align-center" colspan="6" style="width: 100.124%; height: 29.7969px;">Grass Feeds</td></tr><tr style="height: 29.7969px;"><td class="align-center" rowspan="10" style="height: 238.375px; width: 16.6873%;">224pts</td><td data-sheets-value="{"1":2,"2":"Grass/Shrooms"}" style="width: 16.6873%; height: 29.7969px;">Grass/Shrooms</td><td class="align-center" data-sheets-value="{"1":3,"3":1}" style="width: 16.6873%; height: 29.7969px;">2</td><td class="align-center" data-sheets-value="{"1":3,"3":112}" style="width: 16.6873%;">112</td><td class="align-center" data-sheets-value="{"1":2,"2":"none"}" style="width: 16.6873%; height: 29.7969px;">none</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">---</td></tr><tr style="height: 29.7969px;"><td data-sheets-value="{"1":2,"2":"Oat Bushel"}" style="width: 16.6873%; height: 29.7969px;">Oat Bushel</td><td class="align-center" data-sheets-value="{"1":3,"3":10}" style="width: 16.6873%; height: 29.7969px;">10</td><td class="align-center" data-sheets-value="{"1":3,"3":4}" style="width: 16.6873%;">4</td><td class="align-center" data-sheets-value="{"1":3,"3":5}" style="width: 16.6873%; height: 29.7969px;">5</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">---</td></tr><tr style="height: 29.7969px;"><td data-sheets-value="{"1":2,"2":"Timothy Bushel"}" style="width: 16.6873%; height: 29.7969px;">Timothy Bushel</td><td class="align-center" data-sheets-value="{"1":3,"3":14}" style="width: 16.6873%; height: 29.7969px;">14</td><td class="align-center" data-sheets-value="{"1":3,"3":4}" style="width: 16.6873%;">4</td><td class="align-center" data-sheets-value="{"1":3,"3":5}" style="width: 16.6873%; height: 29.7969px;">5</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">---</td></tr><tr style="height: 29.7969px;"><td data-sheets-value="{"1":2,"2":"Alfalfa Bushel"}" style="width: 16.6873%; height: 29.7969px;">Alfalfa Bushel</td><td class="align-center" data-sheets-value="{"1":3,"3":14}" style="width: 16.6873%; height: 29.7969px;">14</td><td class="align-center" data-sheets-value="{"1":3,"3":4}" style="width: 16.6873%;">4</td><td class="align-center" data-sheets-value="{"1":3,"3":5}" style="width: 16.6873%; height: 29.7969px;">5</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">---</td></tr><tr style="height: 29.7969px;"><td data-sheets-value="{"1":2,"2":"Timothy Bale"}" style="width: 16.6873%; height: 29.7969px;">Timothy Bale</td><td class="align-center" data-sheets-value="{"1":3,"3":56}" style="width: 16.6873%; height: 29.7969px;">56</td><td class="align-center" data-sheets-value="{"1":3,"3":2}" style="width: 16.6873%;">2</td><td class="align-center" data-sheets-value="{"1":3,"3":3}" style="width: 16.6873%; height: 29.7969px;">3</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">---</td></tr><tr><td style="width: 16.6873%;">Timothy Slab</td><td class="align-center" style="width: 16.6873%;">28</td><td class="align-center" style="width: 16.6873%;">  
</td><td class="align-center" style="width: 16.6873%;">4</td><td class="align-center" style="width: 16.6873%;">---</td></tr><tr style="height: 29.7969px;"><td data-sheets-value="{"1":2,"2":"Alfalfa Bale"}" style="width: 16.6873%; height: 29.7969px;">Alfalfa Bale</td><td class="align-center" data-sheets-value="{"1":3,"3":56}" style="width: 16.6873%; height: 29.7969px;">56</td><td class="align-center" data-sheets-value="{"1":3,"3":2}" style="width: 16.6873%;">2</td><td class="align-center" data-sheets-value="{"1":3,"3":3}" style="width: 16.6873%; height: 29.7969px;">3</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">---</td></tr><tr><td style="width: 16.6873%;">Alfalfa Slab</td><td class="align-center" style="width: 16.6873%;">28</td><td style="width: 16.6873%;">  
</td><td class="align-center" style="width: 16.6873%;">4</td><td class="align-center" style="width: 16.6873%;">---</td></tr><tr style="height: 29.7969px;"><td data-sheets-value="{"1":2,"2":"Quality Bale"}" style="width: 16.6873%; height: 29.7969px;">Quality Bale</td><td class="align-center" data-sheets-value="{"1":3,"3":224}" style="width: 16.6873%; height: 29.7969px;">224</td><td class="align-center" data-sheets-value="{"1":3,"3":1}" style="width: 16.6873%;">1</td><td class="align-center" data-sheets-value="{"1":3,"3":2}" style="width: 16.6873%; height: 29.7969px;">2</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">---</td></tr><tr style="height: 29.7969px;"><td data-sheets-value="{"1":2,"2":"Quality Slab"}" style="width: 16.6873%; height: 29.7969px;">Quality Slab</td><td class="align-center" data-sheets-value="{"1":3,"3":112}" style="width: 16.6873%; height: 29.7969px;">112</td><td class="align-center" data-sheets-value="{"1":3,"3":2}" style="width: 16.6873%;">2</td><td class="align-center" data-sheets-value="{"1":3,"3":3}" style="width: 16.6873%; height: 29.7969px;">3</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">---</td></tr><tr style="height: 29.7969px;"><td class="align-center" colspan="6" style="width: 100.124%; height: 29.7969px;">Grains</td></tr><tr style="height: 29.7969px;"><td class="align-center" rowspan="2" style="width: 16.6873%; height: 59.5938px;">112pts</td><td data-sheets-value="{"1":2,"2":"Sweet Feed"}" style="width: 16.6873%; height: 29.7969px;">Sweet Feed\*</td><td class="align-center" data-sheets-value="{"1":3,"3":112}" style="width: 16.6873%;">112</td><td class="align-center" data-sheets-value="{"1":3,"3":1}" style="width: 16.6873%;">1</td><td class="align-center" data-sheets-value="{"1":3,"3":2}" style="width: 16.6873%;">2</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">---</td></tr><tr style="height: 29.7969px;"><td data-sheets-value="{"1":2,"2":"Rose Feed"}" style="width: 16.6873%; height: 29.7969px;">Rose Feed\*</td><td class="align-center" data-sheets-value="{"1":3,"3":112}" style="width: 16.6873%;">112</td><td class="align-center" data-sheets-value="{"1":3,"3":1}" style="width: 16.6873%;">1</td><td class="align-center" data-sheets-value="{"1":3,"3":2}" style="width: 16.6873%;">2</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">---</td></tr><tr><td class="align-center" colspan="6" style="width: 100.124%;">One-Off Treats</td></tr><tr><td class="align-center" rowspan="4" style="width: 16.6873%;">0pts

</td><td data-sheets-value="{"1":2,"2":"Golden Apple"}" style="width: 16.6873%;">Golden Apple</td><td class="align-center" data-sheets-value="{"1":3,"3":0}" style="width: 16.6873%;">0</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">---</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">---</td><td class="align-center" data-sheets-value="{"1":2,"2":"2kpts affinity"}" style="width: 16.6873%;">2kpts affinity</td></tr><tr><td data-sheets-value="{"1":2,"2":"GAP"}" style="width: 16.6873%;">GAP</td><td class="align-center" data-sheets-value="{"1":3,"3":0}" style="width: 16.6873%;">0</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">---</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">---</td><td class="align-center" data-sheets-value="{"1":2,"2":"5kpts affinity"}" style="width: 16.6873%;">5kpts affinity</td></tr><tr><td data-sheets-value="{"1":2,"2":"Golden Carrot"}" style="width: 16.6873%;">Golden Carrot</td><td class="align-center" data-sheets-value="{"1":3,"3":0}" style="width: 16.6873%;">0</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">---</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">---</td><td class="align-center" data-sheets-value="{"1":2,"2":"1kpts affinity"}" style="width: 16.6873%;">1kpts affinity</td></tr><tr><td data-sheets-value="{"1":2,"2":"Glistering Melon"}" style="width: 16.6873%;">Glistering Melon</td><td class="align-center" data-sheets-value="{"1":3,"3":0}" style="width: 16.6873%;">0</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">---</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">---</td><td class="align-center" data-sheets-value="{"1":2,"2":"1kpts affinity"}" style="width: 16.6873%;">1kpts affinity</td></tr></tbody></table>

<p class="callout warning">One-off treats heal the horse 100% of all ailments and health but can only be give **ONCE** to get the perks. </p>

<p class="callout info">\* Feeding grain only will change a horse hungry (from fed/fully fed) even with 224pts+ as grain is not filling. </p>

</details>---

#### **Health**

Horses meal points contribute points (XP) towards their [health](https://wiki.swequestrian.com/books/swequestrian-mod/page/bonding-and-skills#bkmrk-%C2%A0) stat. Horses that are fed their maximum points daily will progress faster through the levels, by virtue of eating more, than those who miss meals.   
If a horse is not fed, it does not lose XP from the health stat.

**Negative Debuffs**  
When a horse is starving, their maximum health value will decrease at 0.5 hearts (1HP) per day they are starving.

- Maximum HP will keep decreasing until a horse is missing 0 meals (fed)
- Maximum HP will be capped at 3 hearts (6HP) at the lowest
- Actual HP will not decrease unless a horse takes physical damage
- Maximum HP will recover gradually each day the horse is not missing any meals **and** drinks

---

#### **Additional**

**Tack &amp; Leading** Horses will not eat if they are wearing a bridle or on a lead (including if hitched). This is intentional to reduce the horse going into an eating animation while being ridden, or pathing to food while being led by a player. Leaving a horse tacked or hitched will restrict their ability to satisfy hunger.

**Priority** Horses will always prioritize water over food if both are available, within their search radius and the horse is hungry/thirsty. After water is satisfied, the horse will prioritize food in the order of treats &gt; grain &gt; bales &gt; grass.

**Starvation** Critically starving horses will not [poop](https://wiki.swequestrian.com/books/swequestrian-mod/page/horse-poop) as they are not taking in adequate nutrition to digest or excrete.

**Fatality** Horses will not die directly from critical hunger and fatality will not be implemented as a feature. However, horses can die from taking damage and are much more likely to do so with a decreased max health stat. The implemented system of missed meals encourages players to keep their horses well fed and rehabilitate their horses back to full health with regular care to provide a non-fatal consequence to neglect.

<p class="callout info"><span style="text-align: justify;">[Xaero's Minimap](https://www.curseforge.com/minecraft/mc-mods/xaeros-minimap) has a useful feature to display the in-game time so you never have to miss your mealtimes again!</span></p>

<p class="callout info"><span style="text-align: justify;">[Hourglass](https://www.curseforge.com/minecraft/mc-mods/hourglass) has been tested (1.18) and seems fully compatible with SWEM food cycle if players want an extended MC day!</span></p>

---

#### **Troubleshooting**

<details id="bkmrk-%5Bread-more%5D-my-horse"><summary>\[Read More\] My horse is not eating!</summary>

The most likely reason for a horse not eating is:

- Horses are not loaded during meal times (7:00AM) so their needs were not set to decrease
- The world has the **24hr cycle** enabled in [server config](https://wiki.swequestrian.com/books/swequestrian-mod/page/server-config) so food only resets at 8AM GMT if horses are loaded.
- The world has **/gamerule doDaylightCycle** set to false so time does not pass to allow meal times to take effect
- The world has **/gamerule mobGriefing** set to false so horses cannot eat grass (should not effect feeders/bales)
- Horses cannot eat food - wearing a bridle, attached to a leadrope or hitched.
- Horses cannot access food - obstructed by something else (ie shavings around a slow feeder)
- Horses cannot find food in their search radius - ~15B in any direction to reduce lag for multiple searching horses.
- Horses have already eaten enough to satisfy their meal points and do not need to eat any more.

<p class="callout info">If your horse seems to be hanging around their feeder/trough, try giving them a nudge away incase they are 'stuck'.</p>

</details><details id="bkmrk-%5Bread-more%5D-my-horse-0"><summary>\[Read More\] My horse is missing meals even though I provided food!</summary>

The most likely reason for a horse missing meals is your horses has not loaded for long enough to meet their points requirement. This is most often the case with grazing in which a horse needs to consume 112 blocks per day (which takes time) and if they are not rendered for long enough to do so, or cannot satisfy their dinner meal before they sleep, they will have missed a meal. Try supplementing your horse with bales, or checking on them ahead of the food check at 8PM to make sure they don't need any extra food.

<p class="callout info">Feeding grain only will change a horse hungry (from fed/fully fed) even with 224pts+ as grain is not filling. </p>

</details><details id="bkmrk-%5Bread-more%5D-the-meal"><summary>\[Read More\] The mealtimes are just too much work, but I still want hunger!</summary>

Unfortunately we can only offer immersive realism, or disabling needs entirely at this point. If you are finding the feeding system to occupy too much of your MC day (and you don't like that), you can do one of the following:

- Pause the time for a while if you have access to [commands](https://wiki.swequestrian.com/books/swequestrian-mod/page/swem-commands)
- Ignore needs and reset them as required if you have access to [commands](https://wiki.swequestrian.com/books/swequestrian-mod/page/swem-commands)
- Avoid loading horses (160B+ distance) around hungry time on days you just want to chill
- Turn off one or the other (hunger or thirst) to reduce your daily tasks. Disabling hunger will impact your ability to level health, whereas disabling thirst will have less significance on gameplay.
- Enable 24hr food system via [configs](https://wiki.swequestrian.com/books/swequestrian-mod/page/server-config) if you play ~9PM and 8AM GMT. Only recommended for active servers.
- (MP) Board your horse out to another player to take care of (or who won't render them) for a while.

**Alternatively...**

Try a mod like [Hourglass](https://www.curseforge.com/minecraft/mc-mods/hourglass) to *extend* the MC day +/- night so you have more time between days in order to take care of your horses. For example, you could set a double length day (20 minutes) or even higher so the day passes slower. You can even elect to keep the same, shorter or longer length of night. The horses will still reset their needs at the right times even though the time progression speed is altered!

<p class="callout info">You will still need to have daylight cycle on, and render horses at meal times to enjoy your slower paced horse care!</p>

</details><details id="bkmrk-%5Bread-more%5D-how-to-s"><summary>\[Read More\] How to set hunger related stats or needs?</summary>

<p class="callout info">Players must have sufficient permissions (OP or ranks on MP servers) or cheats enabled (SP) to use commands.</p>

`/time set 999` Change the time to ~7:00 AM - just before the morning meal time

`/swem set allNeeds [1-5]` Set a horse's needs (health, hunger, thirst) to the specified value or level.

`/swem set health [1-5]` Set a horse's health **value** to the specified value (HP: 6 / 10 / 20 / 30 / 40)

 **Note:** Will be capped by the maximum value allowed with the health skill.

`/swem set hunger [1-5]` Set a horse's [hunger status](https://wiki.swequestrian.com/books/swequestrian-mod/page/feed-system-tbc#bkmrk-meals) to the specified level (1 - Starving / 5 - Fully Fed)

`/swem set thirst [1-5]` Set a horse's thirst status to the specified level (1 - Exsiccosis / 5 - Quenched)

</details>---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on **[Discord](https://discord.com/channels/715626418893095012/898242623716855868)**. We ask that you look to see if your issue was reported first!

- Horses will not eat sweet feed if they met their point goal on other foods. **Resolved?**

---

#### **Trivia**

Meal times are fondly referred to as 'hungy' times - which is not a typo. These have been referred to as that ever since the initial concept for a meal and time based food system, and that phrase is accurate even down to the code level.

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 89.3907px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3498%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0247%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6255%; height: 29.7969px;">**Notes**</td></tr><tr><td class="align-center" rowspan="2" style="width: 13.3498%;">`1.20.1`  
</td><td class="align-center" style="width: 20.0247%;">`1.6.2`</td><td style="width: 66.6255%;">**[Bug Fix:](https://discord.com/channels/715626418893095012/1220391133130264688)** Horses unable to graze.  
</td></tr><tr><td class="align-center" style="width: 20.0247%;">`1.3.2`</td><td style="width: 66.6255%;">**Tweak:** Added missing half height lean-out transition animation.</td></tr><tr><td class="align-center" rowspan="3" style="width: 13.3498%;">`1.18.2`  
</td><td class="align-center" style="width: 20.0247%;">`1.3.0`</td><td style="width: 66.6255%;">**Bug Fix:** Needs fail to reset a meal times (999 ticks).  
</td></tr><tr><td class="align-center" style="width: 20.0247%;">`1.2.8`</td><td style="width: 66.6255%;">**Bug Fix:** Wild horses eat constantly.</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="width: 20.0247%; height: 29.7969px;">`1.2.7`</td><td style="width: 66.6255%; height: 29.7969px;">**Feature:** New feed system with meal times, missed meals, points and health de/buff.  
</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3498%; height: 29.7969px;">`1.16.5`</td><td class="align-center" style="width: 20.0247%; height: 29.7969px;">`0.5.3.20`</td><td style="width: 66.6255%; height: 29.7969px;">Feed system is broken in 1.16.5 release and will not be updated.

- Horses do not deteriorate in hunger
- Horses do not seek out and eat or drink but can still be hand-fed

</td></tr></tbody></table>

</details>

# Thirst System

<span style="color: #000000;">**Description:** </span><span style="text-align: justify;">Horses require adequate daily water to remain happy and healthy. This system works cooperatively with the [Hunger System](https://wiki.swequestrian.com/books/star-worm-equestrian/page/feed-system-tbc).</span>

<p class="callout warning"><span style="text-align: justify;">The Food and Water systems do not work **prior to** 1.18.2-1.2.8+. This feature will not be fixed for 1.16.5.</span></p>

---

#### **Basics &amp; Finding Water**

<p class="callout info">Food search radius is a configurable value - default is 15 but can be set from 5-40. Increasing this value can cause lag.</p>

Horses will become thirsty twice per day, and will need 2 buckets of water between 7AM-8PM. When water is available, horses can drink:

- From placed [water troughs](https://wiki.swequestrian.com/books/star-worm-equestrian/page/water-trough) and [half barrels](https://wiki.swequestrian.com/books/star-worm-equestrian/page/half-barrels) in a 15 block search radius
- From ground water (source or waterlogged block) in a 15 block search radius
- Waterbucket hand-given by the player

---

#### **Thirst Bar**

This bar is **NOT** an indicator of daily thirst, but the Horse's overall thirst status. It decreases from full to empty as the horse fails to consume water on a single day or continuously over several days. Each level decrease indicates a different stage of thirst, from quenched (full) to exsiccosis (empty). Giving your horse extra water on a single day will not increase the value. **See below for an explanation of how meals and missed drinks work.**

**![Water/Food bar.gif](https://wiki.swequestrian.com/uploads/images/gallery/2023-07/saved-pictures.gif)**

---

#### **Meals**

<p class="callout info"><span style="text-align: justify;">Horse thirst is a [configurable](https://wiki.swequestrian.com/books/star-worm-equestrian/page/server-config) value - if it is **disabled** none of your horses will experience thirst.</span></p>

Horses have a meal time at 7AM every day after the horse wakes up.  
*If 24hr cycle is enabled via [server config](https://wiki.swequestrian.com/books/star-worm-equestrian/page/server-config) this will be 8AM GMT every real life day - provided the horse is loaded.*

- The thirst level is decreased so they can drink again.
- Meal times will be **skipped** if the player sleeps through a storm
- Meal times will be **skipped** if the horse is not rendered/loaded (so you can go explore or play elsewhere in SP)

Meals will be totaled up at 8PM every night before the horse sleeps.  
*If 24hr cycle is enabled via [server config](https://wiki.swequestrian.com/books/star-worm-equestrian/page/server-config) this will be 8AM GMT every real life day - provided the horse is loaded.*

- The previous drinking period will be logged as either met or missed.

**Missed Drinks** Horse will satisfy their drink requirement if they consume 2 buckets of water per day. When satisfied, they can progress between status' of thirst depending on whether they have missed any drinks previously. A horse that is missing 0 drinks will be considered satisfied and can remain satisfied with 2 bucket each day, or quenched if they get 4 buckets instead.

If a horse fails to consume 2 buckets of water in a day, that will be counted as a missed drink. Missing drinks will deteriorate the thirst status and slowly accumulate debuffs. Health can also be affected. Missed drinks must be recovered; each drink your horse satisfies consecutively will decrease the missed drinks value by 1. **Craft and use the [Vet Bag](https://wiki.swequestrian.com/books/star-worm-equestrian/page/vet-bag) to view the status of any missed drinks.**

<table border="1" id="bkmrk-thirst-level-%28gui%29-s" style="border-collapse: collapse; width: 100%;"><tbody><tr style="background-color: #34055d;"><td class="align-center" style="width: 16.6454%;"><span style="color: #ffffff;">**Thirst Level (GUI)**</span></td><td class="align-center" style="width: 16.6454%;"><span style="color: #ffffff;">**Status**</span></td><td class="align-center" style="width: 16.6454%;"><span style="color: #ffffff;">**Missed Drinks**</span></td><td class="align-center" style="width: 16.6454%;"><span style="color: #ffffff;">**Gaits**</span></td><td class="align-center" style="width: 16.6454%;"><span style="color: #ffffff;">**Jump**</span></td><td class="align-center" style="width: 16.6493%;"><span style="color: #ffffff;">**Obedience**</span></td></tr><tr><td class="align-center" style="width: 16.6454%;">5</td><td class="align-center" style="width: 16.6454%;">Quenched</td><td class="align-center" style="width: 16.6454%;">0</td><td class="align-center" style="width: 16.6454%;">---</td><td class="align-center" style="width: 16.6454%;">---</td><td class="align-center" style="width: 16.6493%;">+10%</td></tr><tr><td class="align-center" style="width: 16.6454%;">4</td><td class="align-center" style="width: 16.6454%;">Satisfied</td><td class="align-center" style="width: 16.6454%;">0</td><td class="align-center" style="width: 16.6454%;">---</td><td class="align-center" style="width: 16.6454%;">---</td><td class="align-center" style="width: 16.6493%;">---</td></tr><tr><td class="align-center" style="width: 16.6454%;">3</td><td class="align-center" style="width: 16.6454%;">Thirsty</td><td class="align-center" style="width: 16.6454%;">1</td><td class="align-center" style="width: 16.6454%;">-2s Stamina</td><td class="align-center" style="width: 16.6454%;">-10%</td><td class="align-center" style="width: 16.6493%;">-10%</td></tr><tr><td class="align-center" style="width: 16.6454%;">2</td><td class="align-center" style="width: 16.6454%;">Dehydrated</td><td class="align-center" style="width: 16.6454%;">3</td><td class="align-center" style="width: 16.6454%;">Max. Canter</td><td class="align-center" style="width: 16.6454%;">-20%</td><td class="align-center" style="width: 16.6493%;">-20%</td></tr><tr><td class="align-center" style="width: 16.6454%;">1</td><td class="align-center" style="width: 16.6454%;"><span data-sheets-userformat="{"2":577,"3":{"1":0},"9":1,"12":0}" data-sheets-value="{"1":2,"2":"Exsiccosis"}">Exsiccosis</span></td><td class="align-center" style="width: 16.6454%;">7</td><td class="align-center" style="width: 16.6454%;">Max. Walk</td><td class="align-center" style="width: 16.6454%;">-30%</td><td class="align-center" style="width: 16.6493%;">-30%</td></tr></tbody></table>

---

#### **Health**

Water does not contribute towards or detract from [health](https://wiki.swequestrian.com/books/star-worm-equestrian/page/bonding-and-skills#bkmrk-%C2%A0) stats in the same way food does. However, missing drinks will prevent a horse from increasing their [capped health](https://wiki.swequestrian.com/books/star-worm-equestrian/page/feed-system-tbc#bkmrk-health) stat.

**Negative Debuffs**  
When a horse is in exsiccosis, their maximum health value will decrease at 0.5 hearts (1HP) per day they are seriously thirsty.

<div class="pointer-container" id="bkmrk-%C2%A0" style="text-align: justify;"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>- Maximum HP will keep decreasing until a horse is missing 0 drinks (satisfied)
- Maximum HP will be capped at 3 hearts (6HP) at the lowest
- Actual HP will not decrease unless a horse takes physical damage
- Maximum HP will recover gradually each day the horse is not missing any meals **and** drinks

---

#### **Additional**

**Tack &amp; Leading** Horses can drink if swimming, ridden or tacked, but not if they are on a lead (including if hitched). This is intentional to prevent the horse pathing to water while being led by a player. Leaving a horse hitched will restrict their ability to satisfy thirst.

**Priority** Horses will always prioritize water over food if both are available, within their search radius and the horse is hungry/thirsty.

**Exsiccosis** Severely dehydrated horses will not [pee](https://wiki.swequestrian.com/books/star-worm-equestrian/page/horse-pee) as their body needs to conserve water to remain alive.

**Fatality** Horses will not die directly from critical thirst needs and fatality will not be implemented as a feature. However, horses can die from taking damage and are much more likely to do so with a decreased max health stat. The implemented system of missed drinks encourages players to keep their horses well watered and rehabilitate their horses back to full health with regular care to provide a non-fatal consequence to neglect.

<p class="callout info"><span style="text-align: justify;">[Xaero's Minimap](https://www.curseforge.com/minecraft/mc-mods/xaeros-minimap) has a useful feature to display the in-game time so you never have to miss your mealtimes again!</span></p>

---

#### **Troubleshooting**

<details id="bkmrk-%5Bread-more%5D-my-horse"><summary>\[Read More\] My horse is not drinking!</summary>

The most likely reason for a horse not drinking is:

- Horses are not loaded during meal times (7:00AM) so their needs were not set to decrease.
- The world has the **24hr cycle** enabled in [server config](https://wiki.swequestrian.com/books/star-worm-equestrian/page/server-config) so food only resets at 8AM GMT if horses are loaded.
- The world has **/gamerule doDaylightCycle** set to false so time does not pass to allow meal times to take effect
- Horses cannot access water - obstructed by something else (ie shavings around a trough)
- Horses cannot find water in their search radius - ~15B in any direction to reduce lag for multiple searching horses.
- Horses have already drunk enough to satisfy their meal points and do not need to drink any more.

</details><details id="bkmrk-%5Bread-more%5D-the-meal"><summary>\[Read More\] The mealtimes are just too much work, but I still want thirst!</summary>

Unfortunately we can only offer immersive realism, or disabling thirst entirely at this point. If you are finding the feeding system to occupy too much of your MC day (and you don't like that), you can do one of the following:

- Pause the time for a while if you have access to commands
- Avoid rendering them around meal times on days you just want to chill
- (MP) Board your horse out to another player to take care of (or who won't render them) for a while.
- Turn off one or the other (hunger or thirst) to reduce your daily tasks. Disabling hunger will impact your ability to level health, whereas disabling thirst will have less significance on gameplay.

**Alternatively...**

Try a mod like [Hourglass](https://www.curseforge.com/minecraft/mc-mods/hourglass) to *extend* the MC day +/- night so you have more time between days in order to take care of your horses. For example, you could set a double length day (20 minutes) or even higher so the day passes slower. You can even elect to keep the same, shorter or longer length of night. The horses will still reset their needs at the right times even though the time progression speed is altered!

<p class="callout info">You will still need to have daylight cycle on, and render horses at meal times to enjoy your slower paced horse care!</p>

</details><details id="bkmrk-%5Bread-more%5D-how-to-s"><summary>\[Read More\] How to set thirst related stats or needs?</summary>

<p class="callout info">Players must have sufficient permissions (OP or ranks on MP servers) or cheats enabled (SP) to use commands.</p>

`/time set 999` Change the time to ~7:00 AM - just before the morning meal time

`/swem set allNeeds [1-5]` Set a horse's needs (health, hunger, thirst) to the specified value or level.

`/swem set health [1-5]` Set a horse's health **value** to the specified value (HP: 6 / 10 / 20 / 30 / 40)

 **Note:** Will be capped by the maximum value allowed with the health skill.

`/swem set hunger [1-5]` Set a horse's [hunger status](https://wiki.swequestrian.com/books/star-worm-equestrian/page/feed-system-tbc#bkmrk-meals) to the specified level (1 - Starving / 5 - Fully Fed)

`/swem set thirst [1-5]` Set a horse's thirst status to the specified level (1 - Exsiccosis / 5 - Quenched)

</details>---

#### **Trivia**

Meal times are fondly referred to as 'hungy' times - which is not a typo. These have been referred to as that ever since the initial concept for a meal and time based food/water system, and that phrase is accurate even down to the code level.

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on **[Discord](https://discord.com/channels/715626418893095012/898242623716855868)**. We ask that you look to see if your issue was reported first!

- **\[-\] 1.18** Missing half-height lean out transition animation (snap out of drinking 1B high water sources). **Fixed in 1.20.1.**

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 89.3907px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td style="width: 13.3504%;">1.20.1</td><td style="width: 20.0257%;">1.18.2-1.3.2</td><td style="width: 66.6239%;">Added missing half height lean-out transition animation.</td></tr><tr><td rowspan="2" style="width: 13.3504%;">1.18.2  
</td><td style="width: 20.0257%;">1.18.2-1.3.0</td><td style="width: 66.6239%;">**\[Bug Fix\]** Water only resets at 7AM for 2 Buckets, instead of 7AM and 8PM.</td></tr><tr style="height: 29.7969px;"><td style="width: 20.0257%; height: 29.7969px;">1.18.2-1.2.7</td><td style="width: 66.6239%; height: 29.7969px;">Implemented new thirst system, uses feed system's 'hungy times'  
</td></tr><tr style="height: 29.7969px;"><td style="width: 13.3504%; height: 29.7969px;">1.16.5</td><td style="width: 20.0257%; height: 29.7969px;">1.16.5-0.5.3.20</td><td style="width: 66.6239%; height: 29.7969px;">Thirst system is broken in 1.16.5 release and will not be updated.

- Horses do not deteriorate in thirst
- Horses do not seek out and eat or drink but can still be given water

</td></tr></tbody></table>

</details>

# Reproduction

#### **Overview**

SWEM horses have a basic vanilla breeding system in place for V1, including custom SWEM foals.

<p class="callout info">Genders were added to 1.18.2-1.4.0 / 1.20.1-1.4.0+ and will **NOT** receive a backport to 1.16.5 (unsupported).</p>

---

#### **Breeding (Love Mode)**

<p class="callout info">Only the owner or OP player can initiate love mode - this is to prevent accidental or unpermitted breeding on MP servers.</p>

<p class="callout info">[Rose Feed](https://wiki.swequestrian.com/books/star-worm-equestrian/page/rose-feed-tbc) will is food only if [breeding tokens](https://wiki.swequestrian.com/books/star-worm-equestrian/page/breeding-token) are enabled via [config](https://wiki.swequestrian.com/books/star-worm-equestrian/page/server-config). Breeding tokens are unobtainable unless [configured](https://wiki.swequestrian.com/books/star-worm-equestrian/page/server-config).</p>

Right-clicking each parent with an open bag of [Rose Feed](https://wiki.swequestrian.com/books/star-worm-equestrian/page/rose-feed-tbc) or a breeding token to enable 'love mode'. Horses must satisfy the following criteria:

- Must be an adult
- Must be fertile male / female - not a gelding/infertile mare **OR** reached / exceeded maximum cap for births / covers.
- Must not be on cooldown or pregnant - readiness is indicated by a small green pixel next to the gender icon.
- Must have or locate a suitable partner that meets the same criteria - opposite <span style="color: rgb(224, 62, 45);">gender</span> **OR** any horse prior to 1.18.2-1.4.0.
- Must be close enough (small search radius) or able to path to a partner that meets the above criteria.

From 1.4.0+ love mode can be set via [config](https://wiki.swequestrian.com/books/star-worm-equestrian/page/server-config) per gender to a set duration **OR** enable permanent love mode. The latter means horses remain ready to breed for as long as it takes to find a suitable partner (as above) - after which they will go into cooldown. **This setting is advised with caution;** it decreases the risk of wasted breeding items (ie [tokens](https://wiki.swequestrian.com/books/star-worm-equestrian/page/breeding-token)) but it also introduces a need for careful separation of stallions or fertile mares to avoid possible accidental breeding.

View a horse's love mode status by hovering over their gender icon in the GUI, or using a vet bag.

---

#### **Gestation** <span style="color: rgb(149, 165, 166);">1.18.2-1.4.0+</span>  


Gestation is the period of delay between breeding and birth (pregnancy). By default, this is 1800 seconds (30 minutes) but can be increased or decreased via [config](https://wiki.swequestrian.com/books/star-worm-equestrian/page/server-config) to extend or shorten the gestation period. These changes will only affect **new** pregnancies.

Following a successful breeding, mares will immediately become pregnant. On reaching **25%** of their total pregnancy duration, a gestation timer appear under the gender icon (GUI). It will increase gradually in increments of 25% until the timer reaches 100%. When full, birth is imminent and a foal will soon appear near the mare, dropping a small amount of XP. There is a very small ([configurable](https://wiki.swequestrian.com/books/star-worm-equestrian/page/server-config)) chance that mares will birth twin foals, by default only 1/1000 births will result in twins.

![Genders_Gestation.gif](https://wiki.swequestrian.com/uploads/images/gallery/2023-10/genders-gestation.gif)

<span style="color: rgb(126, 140, 141);">**Shown:** Gestation timer progressing from 0-25, 25-50, 50-75 and 75-100%.</span>

---

#### **Cooldown**

Both Mares and Stallions experience a [configurable](https://wiki.swequestrian.com/books/star-worm-equestrian/page/server-config) breeding cooldown, during which they cannot enable 'love mode' until time has passed or it is removed via [commands](https://wiki.swequestrian.com/books/star-worm-equestrian/page/swem-commands).

- **Mares:** The default cooldown is 1800 seconds (30 minutes) and occurs after birth.
- **Stallions:** The default cooldown is 900 seconds (15 minutes) and occurs after offering a cover (breeding).

The cooldown status can be seen by the red or green indicator next to the Inventory GUI gender icon.

<table border="1" id="bkmrk-red---cooldown-green" style="border-collapse: collapse; width: 100%; height: 64.5781px;"><colgroup><col style="width: 33.3333%;"></col><col style="width: 33.3333%;"></col><col style="width: 33.3333%;"></col></colgroup><tbody><tr style="height: 29.7969px;"><td class="align-center" style="height: 29.7969px;">**<span style="color: rgb(224, 62, 45);">Red</span> - Cooldown / Pregnant**</td><td class="align-center" style="height: 29.7969px;">**<span style="color: rgb(45, 194, 107);">Green</span> - No Cooldown**</td><td class="align-center" style="height: 29.7969px;">**<span style="color: rgb(52, 73, 94);">Gelding</span> - Infertile**</td></tr><tr style="height: 34.7812px;"><td style="height: 34.7812px;">[![Genders_C.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-10/scaled-1680-/genders-c.png)](https://wiki.swequestrian.com/uploads/images/gallery/2023-10/genders-c.png)</td><td style="height: 34.7812px;">[![Genders_NC.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-10/scaled-1680-/genders-nc.png)](https://wiki.swequestrian.com/uploads/images/gallery/2023-10/genders-nc.png)

</td><td style="height: 34.7812px;">[![Genders_G.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-10/scaled-1680-/genders-g.png)](https://wiki.swequestrian.com/uploads/images/gallery/2023-10/genders-g.png)</td></tr></tbody></table>

---

#### **Foals**

**Appearance** Foals have a smaller build with skinny foal-like proportions; long legs and slim bodies. They are born with one of a limited number of base coats that are selected from based on the general color tags of the parents. On becoming an adult, the foals 'roll' again from all adult [coats](https://wiki.swequestrian.com/books/star-worm-equestrian/page/coat-directory) that correspond to their foal color - excluding any secret coats.

**Behavior** Foals display a small number of idle animations (ie shake) and will follow a random nearby adult horse if one is nearby. They will not wander away unless find or path to an adult horse. They can be led using a lead, and hitched to fences and hitching posts as normal.

**Growth** Foals do not physically grow and remain the same size until they become an adult. By default, foals take 30 minutes to age up; the growth time can be [configured](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/server-config). Sweet feed can be given to speed up the ageing process **unless** breeding tokens are enabled.

**Needs** Foals will not miss meals or drinks if food is unavailable, but will seek to obtain food and drink points like tamed horses. They will not sleep, pee or poop and cannot be ridden or tacked (including halters).

---

#### **Lineage** <span style="color: rgb(149, 165, 166);">1.18.2-1.4.0+</span>

<p class="callout info">This information only displays in the vet bag, it does not update in the lineage tab of the tack box.</p>

There is a **simple** data-based lineage system; foals receive no exact genetics or skills from their parents.   
Right-clicking a horse with a vet bag in hand will display the name(s) of the **direct** parents (SWEM Horse if unnamed). A newly spawned horse with no lineage data would state 'Unknown'. Any advanced tracking of further breeding lines would need to be logged by the player, obtained manually by checking the progressive ancestry of each generation, or via the horsedata.json file. Access to the [horse data file](https://wiki.swequestrian.com/books/star-worm-equestrian/page/horse-data) would require a player to be the owner of a SP world, or have console access on a MP server.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-10/scaled-1680-/image.png)

<span style="color: rgb(126, 140, 141);">**Shown:** Vet bag information displaying gender and simple lineage (parent names).</span>

---

#### **Secret Coats**

Secret coats do not produce secret coat foals if bred. The offspring of secret coats will chosen randomly from all foal coat colors and the foal color will influence adult coat selection as normal.

---

#### **Future Features** 

<p class="callout warning">These features are future plans and are not currently in game!</p>

For V2, a comprehensive system with in-depth genetics is planned, including:

- Coat genetics (base coats and coat-influencing genetics, markings etc)
- Genetic inheritance of skills and affinities
- Traceable lineage via Tack-boxes
- Foal interactions

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

- Horses can get stuck searching for a partner (breeding) inaccessible through walls, fences etc.
- Foals lack a way to identify ownership without advanced commands. <span style="color: rgb(255, 255, 255); background-color: rgb(224, 62, 45);"> **TBC** </span>
- `1.16` Foals (maybe) cannot be led or name-tagged in multiplayer.
- `1.16` Foals can suffocate in blocks when growing up, especially in small stalls.

---


#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 589.344px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3498%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0247%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6255%; height: 29.7969px;">**Notes**</td></tr><tr style="height: 35.3906px;"><td class="align-center" rowspan="6" style="height: 184.375px; width: 13.3498%;">`1.20.1`  
</td><td class="align-center" style="width: 20.0247%; height: 35.3906px;">`1.6.5`</td><td style="width: 66.6255%; height: 35.3906px;">[**Bug Fix:**](https://discord.com/channels/715626418893095012/1376747687088750603) Foals sometimes spawn with (incompatible) adult coats.

</td></tr><tr style="height: 29.7969px;"><td class="align-center" rowspan="5" style="height: 148.984px; width: 20.0247%;">`1.4.0`  
</td><td style="width: 66.6255%; height: 29.7969px;">**Feature:** Added gender icon tooltip (hover for info) with cooldown and gestation.

</td></tr><tr style="height: 29.7969px;"><td style="width: 66.6255%; height: 29.7969px;">**Feature:** Added config. option to reverse infertility if gender is changed.

</td></tr><tr style="height: 29.7969px;"><td style="width: 66.6255%; height: 29.7969px;">**Feature:** Added command to set stallions **and** mares as infertile. <span style="color: rgb(255, 255, 255); background-color: rgb(224, 62, 45);"> **TBC** </span>

</td></tr><tr style="height: 29.7969px;"><td style="width: 66.6255%; height: 29.7969px;">**Feature:** Added tack box support - now displays gender and breeding status.

</td></tr><tr style="height: 29.7969px;"><td style="width: 66.6255%; height: 29.7969px;">**Tweak:** Disabled foals from eating grass or other feed items (exc. sweet feed).

</td></tr><tr style="height: 29.7969px;"><td class="align-center" rowspan="7" style="width: 13.3498%; height: 208.578px;">`1.18.2`  
</td><td class="align-center" rowspan="7" style="height: 208.578px; width: 20.0247%;">`1.4.0`  
</td><td style="width: 66.6255%; height: 29.7969px;">**Feature:** Added genders for male (stallion), female (mare).

</td></tr><tr style="height: 29.7969px;"><td style="width: 66.6255%; height: 29.7969px;">**Feature:** Added sterilization (infertility) option for males (gelding) via potion. <span style="color: rgb(255, 255, 255); background-color: rgb(224, 62, 45);"> **TBC** </span>

</td></tr><tr style="height: 29.7969px;"><td style="width: 66.6255%; height: 29.7969px;">**Feature:** Added gestation (pregnancy period) and configurable duration.

</td></tr><tr style="height: 29.7969px;"><td style="width: 66.6255%; height: 29.7969px;">**Feature:** Added breeding cooldowns for both genders and configurable durations.

</td></tr><tr style="height: 29.7969px;"><td style="width: 66.6255%; height: 29.7969px;">**Feature:** Added breeding limits (# covers or births) and configurable limits.

</td></tr><tr style="height: 29.7969px;"><td style="width: 66.6255%; height: 29.7969px;">**Feature:** Added **simple** lineage (family) and status tracking via vet bag.

</td></tr><tr style="height: 29.7969px;"><td style="width: 66.6255%; height: 29.7969px;">**Feature:** Set foal owner the same as the mare by default.

</td></tr><tr style="height: 53.7969px;"><td colspan="3" style="width: 100%; height: 53.7969px;"><p class="callout info">Thank you to Legend for bringing this feature concept to life, and providing it for 1.18.2 (EOS) players to enjoy!</p>

</td></tr><tr style="height: 30.1094px;"><td class="align-center" rowspan="4" style="width: 13.3498%; height: 112.797px;">`1.18.2`  
</td><td class="align-center" style="width: 20.0247%; height: 30.1094px;">`1.3.0-15`</td><td style="width: 66.6255%; height: 30.1094px;">**Feature:** Horses cannot suffocate in blocks. Resolves lag suffocation and foal deaths.  
</td></tr><tr style="height: 30.1094px;"><td class="align-center" style="width: 20.0247%; height: 30.1094px;">`1.3.0`</td><td style="width: 66.6255%; height: 30.1094px;">**Feature:** Foals can eat to satisfy food points but cannot miss meals or drinks.</td></tr><tr style="height: 22.7812px;"><td class="align-center" rowspan="2" style="width: 20.0247%; height: 52.5781px;">`1.2.3`  
</td><td style="width: 66.6255%; height: 22.7812px;">**Tweak:** Changed breeding item from Sweet Feed to [Rose Feed](https://wiki.swequestrian.com/books/star-worm-equestrian/page/rose-feed).</td></tr><tr style="height: 29.7969px;"><td style="width: 66.6255%; height: 29.7969px;">**Bug Fix:** Foals and horses no longer kick and hurt others when fed.  
</td></tr></tbody></table>

</details>

# Horse Pee

**Description:** Horse pee is spawned near [Horses](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse). It can be used to create [compost](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/compost).

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Rarity color:**</td><td style="width: 20.2469%; height: 29px;">Common</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Stackable:**</td><td style="width: 20.2469%; height: 29px;">N/A</td></tr><tr><td class="align-right" style="width: 20.2469%;">**Durability:**</td><td style="width: 20.2469%;">None</td></tr></tbody></table>

---

#### **Obtaining**

<p class="callout info">Horse pee is a [configurable](https://wiki.swequestrian.com/books/star-worm-equestrian/page/server-config) value - if **disabled** none of your horses will pee. Frequency can also be increased/decreased.</p>

Horses produce pee slowly over time - this frequency is determined by the server config. By default, they pee approximately every 25 minutes of being **loaded.** Horse pee can only occupy a single block at a time, it does not stack or spread. If a horse remains in one place for a long period of time new pee puddles will occupy surrounding blocks in a small radius.   
If a horse pees on shavings it will convert to soiled shavings, if it pees on grass path (partial block) it will turn to dirt.

**Cleaning** Pee can be cleaned (broken) by:

- Right-clicking the puddle with an open bag of shavings
- Right-clicking the puddle with a (connected) hose
- Breaking the block below the puddle, or placing a block on top of the puddle
- Pee will slowly be cleared by rain over time if uncovered

![image-1686082316163.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/image-1686082316163.png)

<span style="color: #7e8c8d;">**Shown:** A single puddle of Horse Pee.</span>

---

#### **Usage**

Right-click a wheelbarrow with [Soiled Shavings](https://wiki.swequestrian.com/books/star-worm-equestrian/page/shavings) (pee) in hand to add it to the wheelbarrow. As more of these are added, the wheelbarrow will visually fill up. Once 8 materials have been placed in the wheelbarrow, the contents will disappear and 1 [Wet Compost Block](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/compost "Compost") will be dropped.

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

- **\[-\]** Horse pee is a very thin overlay layer flashes between pee and the block below (Z fighting) occurs. **Fixed in 1.20.**
- **\[-\]** Cannot clean pee / poo in adventure mode or in protected zones on multiplayer servers.

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 121.781px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td style="width: 13.3504%;">1.20.1</td><td style="width: 20.0257%;">1.20.1-1.3.2</td><td style="width: 66.6239%;">**\[Bug Fix\]** Pee no longer flashes (z-fighting) between the block below.  
</td></tr><tr><td rowspan="2" style="width: 13.3504%;">1.18.2  
</td><td rowspan="2" style="width: 20.0257%;">1.18.2-1.2.8  
</td><td style="width: 66.6239%;">Horse Pee can be cleared by rain.</td></tr><tr><td style="width: 66.6239%;">**\[Bug Fix\]** Horse Pee can affect grass path, turning it to dirt.  
</td></tr></tbody></table>

</details>---

#### **Data values**

swem:horse\_pee

# Horse Poop

**Description:** Horse poop is spawned near [Horses](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse). It can be used to create [compost](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/compost).

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Rarity color:**</td><td style="width: 20.2469%; height: 29px;">Common</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Stackable:**</td><td style="width: 20.2469%; height: 29px;">Yes (64)</td></tr><tr><td class="align-right" style="width: 20.2469%;">**Durability:**</td><td style="width: 20.2469%;">None</td></tr></tbody></table>

---

#### **Obtaining**

<p class="callout info">Horse poop is a [configurable](https://wiki.swequestrian.com/books/star-worm-equestrian/page/server-config) value - if **disabled** none of your horses will poo. Frequency can also be increased/decreased.</p>

Horses produce poo slowly over time - this frequency is determined by the server config. By default, they poo approximately every 30 minutes of being **loaded.** Horse poop can form a small cluster of multiple poops in the same or nearby area if a horse remains in one place for a long period of time.

**Breaking** Left-click a pile of horse poop to break it and drop the item. If the poop has stacked, it may take multiple hits to get all the poop.  
There is also a chance of horses breaking poo when walking over it - if this is not picked up it will despawn after some time.

Once broken the pile of horse poop is just an item, it cannot be placed down again and must be stored or added to the wheelbarrow.

![image-1671518371594.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671518371594.png)<span style="color: #7e8c8d;">**Shown:** A single Horse Poop (entity).</span>

---

#### **Usage**

Right-click a wheelbarrow with [Manure](https://wiki.swequestrian.com/books/star-worm-equestrian/page/horse-poop) (poo) in hand to add it to the wheelbarrow. As more of these are added, the wheelbarrow will visually fill up. Once 8 materials have been placed in the wheelbarrow, the contents will disappear and 1 [Wet Compost Block](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/compost "Compost") will be dropped.

---

#### **Trivia**

Horse poop is an entity rather than an item, which is why it displays with a title on Minimaps! This is actually very useful for finding poop in pastured amidst grass and foliage.

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

- **\[-\]** Cannot clean pee / poo in adventure mode or in protected zones on multiplayer servers.
- **\[-\] 1.20.1** Horse Poop shows a name tag display at all times.

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 218.578px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px; width: 13.3504%;">1.18.2  
</td><td style="height: 29.7969px; width: 20.0257%;">1.18.2-1.2.8  
</td><td style="width: 66.6239%; height: 29.7969px;">Percentage of poop dropping when stepped on (and despawning) decreased.</td></tr></tbody></table>

</details>---

#### **Data values**

swem:horse\_poop (/summon)  
swem:poop

# Tack

Horse tack (equipment the horse wears for riding)!

# Bridle

**Description:** A bridle is an item that can be placed on tamed [SWEM Horses](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse "SWEM Horse") to steer them. It comes in English, Western, and Adventure variants.

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Rarity color:**</td><td style="width: 20.2469%; height: 29px;">Common</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Stackable:**</td><td style="width: 20.2469%; height: 29px;">Yes (16)</td></tr><tr><td class="align-right" style="width: 20.2469%;">**Durability:**</td><td style="width: 20.2469%;">None</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting**

<details id="bkmrk-english-bridle"><summary>English Bridle</summary>

English Bridles come in 2 colors - black and brown.  
An English Bridle is crafted with 1 Tripwire Hook, 1 Iron Nugget, 2 [Refined Leather](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/refined-leather "Refined Leather"), and either 1 Black Dye or 1 Brown Dye.

![image-1639282803370.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-12/scaled-1680-/image-1639282803370.png)

</details><details id="bkmrk-western-bridle"><summary>Western Bridle</summary>

Western Bridles come in 16 Minecraft colors.  
A Western Bridle is crafted with 1 Tripwire Hook, 1 Iron Nugget, 3 [Refined Leather](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/refined-leather "Refined Leather"), and 1 Corresponding Dye.

![image-1639282830714.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-12/scaled-1680-/image-1639282830714.png)

 A Western Bridle can be redyed with 1 Dye of the chosen color.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/FnVimage.png)

</details><details id="bkmrk-adventure-bridle"><summary>Adventure Bridle</summary>

Adventure Bridles come in 1 (brown &amp; gray) color.  
An Adventure Bridle is crafted with 1 Tripwire Hook, 1 Iron Nugget and 4 [Refined Leather](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/refined-leather "Refined Leather").

![image-1639282675008.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-12/scaled-1680-/image-1639282675008.png)

</details>---

#### **Usage**

Bridles are part of a tack set required to control (ride) tamed [SWEM Horses](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse "SWEM Horse"). Using a bridle is the first tack item that can be used prior to any other tack pieces. It is placed in a slot that is also used by the [Halter](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/halter) - both items cannot be used at once.

Right click a tamed [SWEM Horse](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse "SWEM Horse") with a bridle in hand to equip it - or open the horse's GUI menu (shift + right click with an empty hand) to place the item in the designated tack spot. If a horse already has a bridle or [Halter](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/halter) on, you can easily 'hotswap' it for another by shift + right-clicking with the new bridle in hand.

<p class="callout info">Tack-equip order: [Bridle](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/bridle "Bridle") &gt; [Blanket](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/blanket "Blanket") &gt; [Saddle](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/saddle "Saddle") &gt; [Girth Strap](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/girth-strap "Girth Strap"). Optional: [Breast collar](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/breast-collar), [Leg Wraps](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/leg-wraps), [Horse Armor](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/horse-armor), [Saddle Bag](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/saddle-bag)</p>

Bridles do not offer any perks or buffs but are required to steer the horse. You can use any bridle with any other riding tack pieces to mix English, Western &amp; Adventure. The only exception is Adventure Bridles require a full matching set to use [Horse Armor](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/horse-armor), but once the armor is put on the bridle can be 'hotswapped' out for different versions.

**Leading**  
SWEM Bridles have reins that can be used as a normal minecraft lead so never need to worry about forgetting your lead on an adventure. To use the reins as a lead, shift + left click a bridled [SWEM Horse](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse "SWEM Horse") with an empty hand - doing so will instantly put them on lead and remove the reins from their neck. To put the reins back over their neck, right click the horse OR shift + left click them again and they will no longer be on a lead.

**Other** Prior to 1.20, Horses cannot eat while wearing a bridle, but can still drink. Hitched horses can do neither interaction.  
Bridles also prevent the horse from lying down to sleep at night, and wake them up if equipped while they are sleeping.

---

#### **Gallery**

**![Bridles.gif](https://wiki.swequestrian.com/uploads/images/gallery/2023-03/bridles.gif)**

Shown: Adventure (1) &gt; English (2) &gt; Western (16) variant bridles.

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on **[Discord](https://discord.com/channels/715626418893095012/898242623716855868)**. We ask that you look to see if your issue was reported first!

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 121.781px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3498%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0247%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6255%; height: 29.7969px;">**Notes**</td></tr><tr><td class="align-center" rowspan="2" style="width: 13.3498%;">`1.21.1`  
</td><td class="align-center" rowspan="2" style="width: 20.0247%;">`1.6.3`  
</td><td style="width: 66.6255%;">**[Bug Fix:](https://discord.com/channels/715626418893095012/1469208094734287088)** Lead connections disconnect (snap) after a few seconds.</td></tr><tr><td style="width: 66.6255%;">**[Bug Fix:](https://discord.com/channels/715626418893095012/1469208094734287088)** Unable to use ground tie (ring hitch anywhere) function.</td></tr><tr><td class="align-center" style="width: 13.3498%;">`1.20.1`</td><td class="align-center" style="width: 20.0247%;">`Unknown`</td><td style="width: 66.6255%;">Bridles no longer prevent horses from eating food. <span style="color: rgb(255, 255, 255); background-color: rgb(224, 62, 45);"> **TBC** </span></td></tr><tr><td class="align-center" style="width: 13.3498%;">`1.18.2`</td><td class="align-center" style="width: 20.0247%;">`1.2.7`</td><td style="width: 66.6255%;">Bridles prevent horses from eating food, and wake up sleeping horses.</td></tr></tbody></table>

</details>---

#### **Data values**

<details id="bkmrk-swem%3Aenglish_bridle_"><summary></summary>

swem:english\_bridle\_black  
swem:english\_bridle\_brown  
swem:western\_bridle\_white  
swem:western\_bridle\_light\_gray  
swem:western\_bridle\_gray  
swem:western\_bridle\_black  
swem:western\_bridle\_blue  
swem:western\_bridle\_cyan  
swem:western\_bridle\_light\_blue  
swem:western\_bridle\_purple  
swem:western\_bridle\_magenta  
swem:western\_bridle\_pink  
swem:western\_bridle\_red  
swem:western\_bridle\_orange  
swem:western\_bridle\_yellow  
swem:western\_bridle\_brown  
swem:western\_bridle\_green  
swem:western\_bridle\_lime  
swem:adventure\_bridle

</details>

# Blanket

**Description:** A Blanket is an item that can be placed on tamed [SWEM Horses](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse "SWEM Horse"). It comes in English, Western, and Adventure variants.

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Rarity color:**</td><td style="width: 20.2469%; height: 29px;">Common</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Stackable:**</td><td style="width: 20.2469%; height: 29px;">Yes (16)</td></tr><tr><td class="align-right" style="width: 20.2469%;">**Durability:**</td><td style="width: 20.2469%;">None</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting**

<details id="bkmrk-western-blanket"><summary>English Blanket</summary>

English Blankets come in 16 Minecraft colors.  
An English Blanket is crafted with 1 [Refined Leather](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/refined-leather "Refined Leather") and 4 Carpets of the Corresponding Color.  
  
![English-Blanket.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/english-blanket.gif)

An English Blanket can be redyed with 1 Dye of the chosen color.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/nPKimage.png)

</details><details id="bkmrk-english-blanket"><summary>Western Blanket</summary>

Western Blankets come in 16 Minecraft colors.  
A Western Blanket is crafted with 1 [Refined Leather](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/refined-leather "Refined Leather") and 5 Carpets of the Corresponding Color.  
  
![Western-Blanket.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/western-blanket.gif)

A Western Blanket can be redyed with 1 Dye of the chosen color.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/dLKimage.png)

</details><details id="bkmrk-adventure-blanket"><summary>Adventure Blanket</summary>

Adventure Blankets come in 1 (brown &amp; gray) color.  
An Adventure Blanket is crafted with 1 [Refined Leather](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/refined-leather "Refined Leather") and 8 Carpets of the Corresponding Color.  
  
![Adventure-Blanket.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/scaled-1680-/adventure-blanket.png)

</details>---

#### Usage

Blankets are part of a tack set required to control (ride) tamed [SWEM Horses](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse "SWEM Horse"). Using a blanket is the second tack item that can be used following a bridle; by default you cannot place a blanket on unless the horse has a bridle or halter. A blanket is a necessary pre-requisite to using a saddle.  
  
Right click a tamed [SWEM Horse](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse "SWEM Horse") with a blanket in hand to equip it - or open the horse's GUI menu (shift + right click with an empty hand) to place the item in the designated tack spot. If a horse already has a blanket on, you can easily 'hotswap' it for another by shift + right-clicking with the new blanket in hand.

<p class="callout info align-center">Tack-equip order: [Bridle](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/bridle "Bridle") &gt; [Blanket](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/blanket "Blanket") &gt; [Saddle](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/saddle "Saddle") &gt; [Girth Strap](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/girth-strap "Girth Strap"). Optional: [Breast collar](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/breast-collar), [Leg Wraps](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/leg-wraps), [Horse Armor](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/horse-armor), [Saddle Bag](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/saddle-bag)</p>

Blankets do not offer any perks or buffs, and you can use any blankets with any other riding tack pieces to mix English, Western &amp; Adventure. The only exception is Adventure Blankets require a full matching set to use [Horse Armor](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/horse-armor), but once the armor is put on the blanket can be 'hotswapped' out for different versions.

- **English Blanket:** 16 Colors option saddle pads with a rounded shape.
- **Western Blanket:** 16 Color option saddle pads with a square/rectangular shape.
- **Adventure Blanket:** 1 Color variant of saddle pad with a square/rectangular shape.

![Blanket-Slot-Horse.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/scaled-1680-/blanket-slot-horse.png)

---

#### **Gallery**

![Blanket.gif](https://wiki.swequestrian.com/uploads/images/gallery/2023-03/blanket.gif)

Shown: Adventure (1) &gt; English (16) &gt; Western (16) variant saddle blankets.

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on **[Discord](https://discord.com/channels/715626418893095012/898242623716855868)**. We ask that you look to see if your issue was reported first!

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 121.781px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td style="width: 13.3504%;"> </td><td style="width: 20.0257%;"> </td><td style="width: 66.6239%;"> </td></tr></tbody></table>

</details>---

#### **Data values**

<details id="bkmrk-swem%3Aenglish_blanket"><summary></summary>

swem:english\_blanket\_white  
swem:english\_blanket\_light\_gray  
swem:english\_blanket\_gray  
swem:english\_blanket\_black  
swem:english\_blanket\_blue  
swem:english\_blanket\_cyan  
swem:english\_blanket\_light\_blue  
swem:english\_blanket\_purple  
swem:english\_blanket\_magenta  
swem:english\_blanket\_pink  
swem:english\_blanket\_red  
swem:english\_blanket\_orange  
swem:english\_blanket\_yellow  
swem:english\_blanket\_brown  
swem:english\_blanket\_green  
swem:english\_blanket\_lime  
swem:western\_blanket\_white  
swem:western\_blanket\_light\_gray  
swem:western\_blanket\_gray  
swem:western\_blanket\_black  
swem:western\_blanket\_blue  
swem:western\_blanket\_cyan  
swem:western\_blanket\_light\_blue  
swem:western\_blanket\_purple  
swem:western\_blanket\_magenta  
swem:western\_blanket\_pink  
swem:western\_blanket\_red  
swem:western\_blanket\_orange  
swem:western\_blanket\_yellow  
swem:western\_blanket\_brown  
swem:western\_blanket\_green  
swem:western\_blanket\_lime  
swem:adventure\_blanket

</details>

# Saddle

**Description:** A Saddle is an item that can be placed on tamed [SWEM Horses](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse "SWEM Horse"). It comes in English, Western, Adventure, and 4 special variants.

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Rarity color:**</td><td style="width: 20.2469%; height: 29px;">Common</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Stackable:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr><td class="align-right" style="width: 20.2469%;">**Durability:**</td><td style="width: 20.2469%;">None</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting**

<details id="bkmrk-english-saddle-an-en"><summary>English Saddle</summary>

English Saddles come in 2 colors - black and brown.  
An English Saddle is crafted with 1 Tripwire Hook, 5 [Refined Leather](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/refined-leather "Refined Leather"), and either 1 Black Dye or 1 Brown Dye.

![image-1671143682786.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671143682786.png)

</details><details id="bkmrk-western-saddle-a-wes"><summary>Western Saddle</summary>

Western Saddles come in 16 Minecraft colors.  
A Western Saddle is crafted with 1 Iron Nugget, 7 [Refined Leather](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/refined-leather "Refined Leather"), and 1 Corresponding Dye.  
  
![image-1671143587889.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671143587889.png)

 A Western Saddle can be redyed with 1 Dye of the chosen color.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/bifimage.png)

</details><details id="bkmrk-adventure-saddle-an-"><summary>Adventure Saddle</summary>

Adventure Saddles come in 1 (brown) color.  
An Adventure Saddle is crafted with 1 Tripwire Hook and 7 [Refined Leather](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/refined-leather "Refined Leather").

![image-1671143754422.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671143754422.png)

</details><details id="bkmrk-usa-saddle-a-usa-sad"><summary>USA Saddle</summary>

USA Saddles come in one (red, white &amp; blue) color.   
A USA Saddle is crafted with 1 Steak, 1 Crossbow, 1 Paper, 2 Rocket Fireworks, 1 Red Wool, 1 White Wool, 1 Blue Wool and 1 Adventure-type saddle.

![2023-08-19_18.17.55.gif](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/2023-08-19-18-17-55.gif)

---

#### **Usage**

This saddle functions the same as any other saddle, but is textured to match the USA [Horse Armor](https://wiki.swequestrian.com/books/star-worm-equestrian/page/horse-armor).

</details><details id="bkmrk-copper-saddle-a-copp"><summary>Copper Saddle</summary>

Copper Saddles come in one (tan) color.   
A Copper Saddle is crafted with 1 Copper Ingot and 1 Adventure-type saddle.  
  
![CopperSaddle.gif](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/coppersaddle.gif)

---

#### **Usage**

This saddle functions the same as any other saddle, but is textured to match the Copper [Horse Armor](https://wiki.swequestrian.com/books/star-worm-equestrian/page/horse-armor).

</details><details id="bkmrk-emerald-saddle-an-em"><summary>Emerald Saddle</summary>

Emerald Saddles come in one (gold, brown &amp; green) color.   
An Emerald Saddle is crafted with 1 Emerald and 1 Adventure-type saddle.  
  
![EmeraldSaddle.gif](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/emeraldsaddle.gif)

---

#### **Usage**

This saddle functions the same as any other saddle, but is textured to match the Emerald [Horse Armor](https://wiki.swequestrian.com/books/star-worm-equestrian/page/horse-armor).

</details><details id="bkmrk-netherite-saddle-a-n"><summary>Netherite Saddle</summary>

Netherite Saddles come in one (black) color.   
A Netherite Saddle is crafted with 1 Netherite Ingot and 1 Adventure-type saddle.  
  
![NetheriteSaddle.gif](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/netheritesaddle.gif)

---

#### **Usage**

This saddle functions the same as any other saddle, but is textured to match the Netherite [Horse Armor](https://wiki.swequestrian.com/books/star-worm-equestrian/page/horse-armor).

</details>---

#### **Usage**

Saddles are part of a tack set required to ride tamed [SWEM Horses](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse "SWEM Horse"). Using a saddle is the third tack item, and requires a blanket (saddle blanket) to be equipped.

Right click a tamed [SWEM Horse](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse "SWEM Horse") with a saddle in hand to equip it - or open the horse's GUI menu (shift + right click with an empty hand) to place the item in the designated tack spot. If a horse already has a saddle on, you can easily 'hotswap' it for another by shift + right-clicking with the new saddle in hand.

<p class="callout info">Tack-equip order: [Bridle](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/bridle "Bridle") &gt; [Blanket](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/blanket "Blanket") &gt; [Saddle](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/saddle "Saddle") &gt; [Girth Strap](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/girth-strap "Girth Strap"). Optional: [Breast collar](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/breast-collar), [Leg Wraps](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/leg-wraps), [Horse Armor](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/horse-armor), [Saddle Bag](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/saddle-bag)</p>

<div class="pointer-container" id="bkmrk-%C2%A0" style="text-align: justify;"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>Saddles do not offer any perks or buffs. You can use any saddle with any other riding tack pieces to mix English, Western &amp; Adventure. The only exception is Adventure Saddles require a full matching set to use [Horse Armor](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/horse-armor), but once the armor is put on the saddle can be 'hotswapped' out for different versions.

**Girth Strap** A saddle requires a [Girth Strap](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/girth-strap "Girth Strap") to remain equipped - if there is no girth strap the saddle has a 20% chance of falling off every second. When a saddle falls off, the player will be dismounted.   
When untacking, if the saddle is removed before the girth strap it will fall to the ground.

**Breastcollar** When untacking, if the saddle is removed before the [Breast collar](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/breast-collar) it will fall to the ground.

####   
[![Saddle-Slot-Horse.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/scaled-1680-/saddle-slot-horse.png)](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/saddle-slot-horse.png)

---

#### **Gallery**

**![Saddles.gif](https://wiki.swequestrian.com/uploads/images/gallery/2023-03/saddles.gif)**

Shown: Adventure (6) &gt; English (2) &gt; Western (16) variant saddles.

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on **[Discord](https://discord.com/channels/715626418893095012/898242623716855868)**. We ask that you look to see if your issue was reported first!

- **\[-\]** USA Saddle variant is missing a crafting recipe, or recipes for converting into other special-variant saddles.

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 89.3907px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td rowspan="2" style="width: 13.3504%;">1.18.2  
</td><td rowspan="2" style="width: 20.0257%;">1.18.2-1.3.0  
</td><td style="width: 66.6239%;">Removed glow adventure saddle recipe, Adventure saddle now uses glow model but core adventure saddle recipe. Glow functions (glow string) cancelled.

</td></tr><tr style="height: 29.7969px;"><td style="width: 66.6239%; height: 29.7969px;">**\[Deprecated Recipe\]** ![image-1671143813085.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671143813085.png)![image-1671143851497.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671143851497.png)

</td></tr><tr style="height: 29.7969px;"><td style="width: 13.3504%; height: 29.7969px;">1.16.5</td><td style="width: 20.0257%; height: 29.7969px;">  
</td><td style="width: 66.6239%; height: 29.7969px;">**\[Deprecated Recipe\]  
![image-1671144739137.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671144739137.png)**</td></tr></tbody></table>

</details>---

#### **Data values**

<details id="bkmrk-swem%3Aenglish_saddle_"><summary></summary>

swem:english\_saddle\_black  
swem:english\_saddle\_brown  
swem:western\_saddle\_white  
swem:western\_saddle\_light\_gray  
swem:western\_saddle\_gray  
swem:western\_saddle\_black  
swem:western\_saddle\_blue  
swem:western\_saddle\_cyan  
swem:western\_saddle\_light\_blue  
swem:western\_saddle\_purple  
swem:western\_saddle\_magenta  
swem:western\_saddle\_pink  
swem:western\_saddle\_red  
swem:western\_saddle\_orange  
swem:western\_saddle\_yellow  
swem:western\_saddle\_brown  
swem:western\_saddle\_green  
swem:western\_saddle\_lime  
swem:adventure\_saddle

</details>

# Girth Strap

**Description:** A Girth Strap is an item that can be placed on tamed [SWEM Horses](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse "SWEM Horse") to keep the [Saddle](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/saddle "Saddle") from falling off. It comes in English, Western, and Adventure variants.

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Rarity color:**</td><td style="width: 20.2469%; height: 29px;">Common</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Stackable:**</td><td style="width: 20.2469%; height: 29px;">Yes (16)</td></tr><tr><td class="align-right" style="width: 20.2469%;">**Durability:**</td><td style="width: 20.2469%;">None</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting**

<details id="bkmrk-english-girth-strap"><summary>English Girth Strap</summary>

English Girth Straps come in 2 colors - black and brown.  
An English Girth Strap is crafted with 2 Iron Nuggets, 2 [Refined Leather](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/refined-leather "Refined Leather"), and either 1 Black or 1 Brown Carpet.  
  
![English-Girth_Strap.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/english-girth-strap.gif)

</details><details id="bkmrk-western-girth-strap"><summary>Western Girth Strap</summary>

Western Girth Straps come in 16 Minecraft colors.  
A Western Girth Strap is crafted with 2 Iron Nuggets, 1 [Refined Leather](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/refined-leather "Refined Leather"), and 2 Carpets of the corresponding color.  
  
![Western-Girth-Strap.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/western-girth-strap.gif)

A Western Girth Strap can be redyed with 1 Dye of the chosen color.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/gemimage.png)

</details><details id="bkmrk-adventure-girth-stra"><summary>Adventure Girth Strap</summary>

Adventure Girth Straps come in 1 (brown &amp; gray) color.  
An Adventure Girth Strap is crafted with 2 Iron Ingots and 3 [Refined Leather](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/refined-leather "Refined Leather").  
  
![Adventure-Girth.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/scaled-1680-/adventure-girth.png)

</details>---

#### **Usage**

Girth straps are part of a tack set required to ride tamed [SWEM Horses](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse "SWEM Horse"). A girth strap is the forth tack item that can be used following a bridle; by default you cannot place a girth on unless the horse has a saddle on. A girth strap is a requirement prevent a saddle from falling off.  
  
Right click a tamed [SWEM Horse](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse "SWEM Horse") with a girth strap in hand to equip it - or open the horse's GUI menu (shift + right click with an empty hand) to place the item in the designated tack spot. If a horse already has a girth strap on, you can easily 'hotswap' it for another by shift + right-clicking with the new girth strap in hand.

<p class="callout info">Tack-equip order: [Bridle](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/bridle "Bridle") &gt; [Blanket](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/blanket "Blanket") &gt; [Saddle](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/saddle "Saddle") &gt; [Girth Strap](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/girth-strap "Girth Strap"). Optional: [Breast collar](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/breast-collar), [Leg Wraps](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/leg-wraps), [Horse Armor](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/horse-armor), [Saddle Bag](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/saddle-bag)</p>

<div class="pointer-container" id="bkmrk-%C2%A0" style="text-align: justify;"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>Girth straps do not offer any perks or buffs, and you can use any girth strap with any other riding tack pieces to mix English, Western &amp; Adventure. The only exception is Adventure Girth require a full matching set to use [Horse Armor](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/horse-armor), but once the armor is put on the girth strap can be 'hotswapped' out for different versions.

<p class="callout warning">Without a Girth, the [Saddle](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/saddle "Saddle") has a 20% chance of falling off every second. **When it does, the player will be dismounted.**</p>

  
[![Girth-Slot-Horse.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/scaled-1680-/girth-slot-horse.png)](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/girth-slot-horse.png)

---

#### **Gallery**

**![Girth.gif](https://wiki.swequestrian.com/uploads/images/gallery/2023-03/girth.gif)**

Shown: Adventure (1) &gt; English (2) &gt; Western (16) variant girth straps.

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on **[Discord](https://discord.com/channels/715626418893095012/898242623716855868)**. We ask that you look to see if your issue was reported first!

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 121.781px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td style="width: 13.3504%;"> </td><td style="width: 20.0257%;"> </td><td style="width: 66.6239%;"> </td></tr></tbody></table>

</details>---

#### **Data values**

<details id="bkmrk-swem%3Aenglish_girth_s"><summary></summary>

swem:english\_girth\_strap\_black  
swem:english\_girth\_strap\_brown  
swem:western\_girth\_strap\_white  
swem:western\_girth\_strap\_light\_gray  
swem:western\_girth\_strap\_gray  
swem:western\_girth\_strap\_black  
swem:western\_girth\_strap\_blue  
swem:western\_girth\_strap\_cyan  
swem:western\_girth\_strap\_light\_blue  
swem:western\_girth\_strap\_purple  
swem:western\_girth\_strap\_magenta  
swem:western\_girth\_strap\_pink  
swem:western\_girth\_strap\_red  
swem:western\_girth\_strap\_orange  
swem:western\_girth\_strap\_yellow  
swem:western\_girth\_strap\_brown  
swem:western\_girth\_strap\_green  
swem:western\_girth\_strap\_lime  
swem:adventure\_saddle  
swem:adventure\_saddle\_glow  
swem:adventure\_saddle\_usa  
swem:adventure\_saddle\_copper  
swem:adventure\_saddle\_emerald  
swem:adventure\_saddle\_netherite

</details>

# Breast Collar

**Description:** A Breast Collar is an item that can be placed on tamed [SWEM Horses](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse "SWEM Horse"). It comes in English, Western, and Adventure variants.

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Rarity color:**</td><td style="width: 20.2469%; height: 29px;">Common</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Stackable:**</td><td style="width: 20.2469%; height: 29px;">Yes (16)</td></tr><tr><td class="align-right" style="width: 20.2469%;">**Durability:**</td><td style="width: 20.2469%;">None</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting**

<details id="bkmrk-english"><summary>English Breast Collar</summary>

English Breastcollars come in 2 colors - black and brown.  
An English Breastcollar is crafted with 3 [Refined Leather](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/refined-leather "Refined Leather"), and either 1 Black Dye or 1 Brown Dye.

![image-1683768729673.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1683768729673.png)

![image-1683768884187.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1683768884187.png)

</details><details id="bkmrk-western"><summary>Western Breast Collar</summary>

Western Breastcollars come in 16 Minecraft colors.  
A Western Breastcollar is crafted with 3 [Refined Leather](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/refined-leather "Refined Leather") and 1 Carpet of the corresponding color.  
  
![image-1683768282433.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1683768282433.png)  
A Western Breastcollar can be redyed with 1 Dye of the chosen color.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/hCqimage.png)

</details><details id="bkmrk-adventure"><summary>Adventure Breast Collar</summary>

Adventure Breastcollars come in 1 (brown &amp; gray) color.  
An Adventure Breastcollar is crafted with 2 [Refined Leather](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/refined-leather "Refined Leather") and 2 Iron Ingots.

![image-1683769091427.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1683769091427.png)

</details>---

#### **Usage**

Breast collars are an optional part of any tack set. This tack item can only be used following a bridle; by default you cannot place a blanket on unless the horse has a bridle or halter.

Right click a tamed [SWEM Horse](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse "SWEM Horse") with a breast collar in hand to equip it - or open the horse's GUI menu (shift + right click with an empty hand) to place the item in the designated tack spot. If a horse already has a breast collar on, you can easily 'hotswap' it for another by shift + right-clicking with the new breast collar in hand.

<div class="pointer-container" id="bkmrk-%C2%A0-1" style="text-align: justify;"><div class="pointer anim "><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div></div></div><p class="callout info">Tack-equip order: [Bridle](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/bridle "Bridle") &gt; [Blanket](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/blanket "Blanket") &gt; [Saddle](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/saddle "Saddle") &gt; [Girth Strap](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/girth-strap "Girth Strap"). Optional: [Breast collar](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/breast-collar), [Leg Wraps](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/leg-wraps), [Horse Armor](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/horse-armor), [Saddle Bag](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/saddle-bag)</p>

Breast collars do not offer any perks or buffs, and you can use any breast collar with any other riding tack pieces to mix English, Western &amp; Adventure. The only exception is Adventure Breastcollars require a full matching set to use [Horse Armor](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/horse-armor), but once the armor is put on the breastcollar can be 'hotswapped' out for different versions.  
  
[![Breast-Collar-Slot-Horse.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/scaled-1680-/breast-collar-slot-horse.png)](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/breast-collar-slot-horse.png)

---

#### **Gallery**

**![Breast Collar.gif](https://wiki.swequestrian.com/uploads/images/gallery/2023-03/breast-collar.gif)**

Shown: Adventure (1) &gt; English (2) &gt; Western (16) breast collar variants **and** [driving harness](https://wiki.swequestrian.com/books/star-worm-equestrian/page/driving-harness).

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on **[Discord](https://discord.com/channels/715626418893095012/898242623716855868)**. We ask that you look to see if your issue was reported first!

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 778.579px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr style="height: 29.7969px;"><td rowspan="3" style="height: 47.5938px; width: 13.3504%;">1.18.2  
</td><td rowspan="3" style="height: 47.5938px; width: 20.0257%;">1.18.2-1.0.0  
</td><td style="width: 66.6239%; height: 29.7969px;">English Breastcollar recipe changed from 1 Carpet to 1 Dye (Brown or Black)</td></tr><tr style="height: 17.7969px;"><td style="width: 66.6239%; height: 17.7969px;">Western Breastcollar recipe changed from 1 Wool Block to 1 Carpet (16 color)</td></tr><tr style="height: 29.7969px;"><td style="width: 66.6239%; height: 29.7969px;">Adventure Breastcollar recipe changed 1 Refined leather to an additional Ingot.</td></tr><tr style="height: 671.391px;"><td style="width: 13.3504%; height: 671.391px;">1.16.5</td><td style="width: 20.0257%; height: 671.391px;">1.16.5-0.5.3.21</td><td style="width: 66.6239%; height: 671.391px;">**\[Deprecated Recipes\]** Adventure, English &amp; Western Breastcollars

![Adventure Breast Collar.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/scaled-1680-/adventure-breast-collar.png)

**![English-Breast-Collar.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/english-breast-collar.gif)**

**![Western-Breast-Collar.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-07/western-breast-collar.gif)**

</td></tr></tbody></table>

</details>---

#### **Data values**

<details id="bkmrk-swem%3Aenglish_breast_"><summary></summary>

swem:english\_breast\_collar\_black  
swem:english\_breast\_collar\_brown  
swem:western\_breast\_collar\_white  
swem:western\_breast\_collar\_light\_gray  
swem:western\_breast\_collar\_gray  
swem:western\_breast\_collar\_black  
swem:western\_breast\_collar\_blue  
swem:western\_breast\_collar\_cyan  
swem:western\_breast\_collar\_light\_blue  
swem:western\_breast\_collar\_purple  
swem:western\_breast\_collar\_magenta  
swem:western\_breast\_collar\_pink  
swem:western\_breast\_collar\_red  
swem:western\_breast\_collar\_orange  
swem:western\_breast\_collar\_yellow  
swem:western\_breast\_collar\_brown  
swem:western\_breast\_collar\_green  
swem:western\_breast\_collar\_lime  
swem:adventure\_breast\_collar

</details>

# Leg Wraps

**Description:** Leg wraps are an item that can be put on tamed [SWEM Horses](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse "SWEM Horse"). They come in English, Western, and Adventure variants.

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Rarity color:**</td><td style="width: 20.2469%; height: 29px;">Common</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Stackable:**</td><td style="width: 20.2469%; height: 29px;">Yes (64)</td></tr><tr><td class="align-right" style="width: 20.2469%;">**Durability:**</td><td style="width: 20.2469%;">None</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting**

<details id="bkmrk-english-leg-wraps"><summary>English Leg Wraps</summary>

English Legwraps come in 16 Minecraft colors.  
English Legwraps are crafted with 2 Dried Kelp and 4 Carpets of the Corresponding Color.

![image-1639284366505.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-12/scaled-1680-/image-1639284366505.png)

English Legwraps can be redyed with 1 Dye of the chosen color.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/TlHimage.png)

</details><details id="bkmrk-western-leg-wraps"><summary>Western Leg Wraps</summary>

Western Legwraps come in 16 Minecraft colors.  
Western Legwraps are crafted with 1 Dried Kelp and 4 Carpets of the Corresponding Color.

![image-1639284422826.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-12/scaled-1680-/image-1639284422826.png)

Western Legwraps can be redyed with 1 Dye of the chosen color.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/07Vimage.png)

</details><details id="bkmrk-adventure-leg-wraps"><summary>Adventure Leg Wraps</summary>

Adventure Legwraps come in 1 (gray) color.  
Adventure Legwraps are crafted with 2 [Refined Leather](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/refined-leather "Refined Leather") and 2 Iron Nuggets.

![image-1639284468161.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-12/scaled-1680-/image-1639284468161.png)

</details>---

#### **Usage**

Leg wraps are an optional part of any tack set. This tack item can only be used following a bridle or halter (which can be removed after).

Right click a tamed [SWEM Horse](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse "SWEM Horse") with leg wraps in hand to equip it - or open the horse's GUI menu (shift + right click with an empty hand) to place the item in the designated tack spot. If a horse already has leg wraps on, you can easily 'hotswap' it for another by shift + right-clicking with the new leg wraps in hand.

<p class="callout info">Tack-equip order: [Bridle](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/bridle "Bridle") &gt; [Blanket](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/blanket "Blanket") &gt; [Saddle](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/saddle "Saddle") &gt; [Girth Strap](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/girth-strap "Girth Strap"). Optional: [Breast collar](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/breast-collar), [Leg Wraps](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/leg-wraps), [Horse Armor](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/horse-armor), [Saddle Bag](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/saddle-bag)</p>

<div class="pointer-container" id="bkmrk-%C2%A0" style="text-align: justify;"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>Leg wraps do not offer any perks or buffs, and you can use any leg wraps with any other riding tack pieces to mix English, Western &amp; Adventure. The only exception is Adventure Legwraps require a full matching set to use [Horse Armor](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/horse-armor), but once the armor is put on the legwraps can be 'hotswapped' out for different versions.

- **English Leg Wraps:** 16 Color wraps that cover the lower leg, front of hooves and comes with a matching colour earnet.
- **Western Leg Wraps:** 16 Color wraps that cover the lower leg and hock **without** an earnet.
- **Adventure Leg Wraps:** Dark gray wraps that cover the lower leg.

![Leg-Wrap-Slot-Horse.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/scaled-1680-/leg-wrap-slot-horse.png)

---

#### **Gallery**

**![Wraps.gif](https://wiki.swequestrian.com/uploads/images/gallery/2023-03/wraps.gif)**

Shown: Adventure (1) &gt; English (16) &gt; Western (16) variant leg wraps.

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on **[Discord](https://discord.com/channels/715626418893095012/898242623716855868)**. We ask that you look to see if your issue was reported first!

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 778.579px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td style="width: 13.3504%;">  
</td><td style="width: 20.0257%;">  
</td><td style="width: 66.6239%;">  
</td></tr></tbody></table>

</details>---

#### **Data values**

<details id="bkmrk-swem%3Aenglish_leg_wra"><summary></summary>

swem:english\_leg\_wraps\_white  
swem:english\_leg\_wraps\_light\_gray  
swem:english\_leg\_wraps\_gray  
swem:english\_leg\_wraps\_black  
swem:english\_leg\_wraps\_blue  
swem:english\_leg\_wraps\_cyan  
swem:english\_leg\_wraps\_light\_blue  
swem:english\_leg\_wraps\_purple  
swem:english\_leg\_wraps\_magenta  
swem:english\_leg\_wraps\_pink  
swem:english\_leg\_wraps\_red  
swem:english\_leg\_wraps\_orange  
swem:english\_leg\_wraps\_yellow  
swem:english\_leg\_wraps\_brown  
swem:english\_leg\_wraps\_green  
swem:english\_leg\_wraps\_lime  
swem:western\_leg\_wraps\_white  
swem:western\_leg\_wraps\_light\_gray  
swem:western\_leg\_wraps\_gray  
swem:western\_leg\_wraps\_black  
swem:western\_leg\_wraps\_blue  
swem:western\_leg\_wraps\_cyan  
swem:western\_leg\_wraps\_light\_blue  
swem:western\_leg\_wraps\_purple  
swem:western\_leg\_wraps\_magenta  
swem:western\_leg\_wraps\_pink  
swem:western\_leg\_wraps\_red  
swem:western\_leg\_wraps\_orange  
swem:western\_leg\_wraps\_yellow  
swem:western\_leg\_wraps\_brown  
swem:western\_leg\_wraps\_green  
swem:western\_leg\_wraps\_lime  
swem:adventure\_leg\_wraps

</details>

# Driving Harness

**Description:** A Driving Harness is an item that can be placed on tamed [SWEM Horses](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse "SWEM Horse").

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="width: 34.4444%;"><tbody><tr><td class="align-right" style="width: 56.9767%;">**Rarity color:**</td><td style="width: 43.0233%;">Common</td></tr><tr><td class="align-right" style="width: 56.9767%;">**Renewable:**</td><td style="width: 43.0233%;">Yes</td></tr><tr><td class="align-right" style="width: 56.9767%;">**Stackable:**</td><td style="width: 43.0233%;">Yes (16)</td></tr><tr><td class="align-right" style="width: 56.9767%;">**Durability:**</td><td style="width: 43.0233%;">None</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Driving Harnesses comes in 1 (black) color.  
A Driving Harness is crafted with 3 Iron Nuggets and 4 Black Carpet.

![image-1675871480591.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-02/scaled-1680-/image-1675871480591.png)

---

#### **Usage**

A driving harness is an optional part of any tack set. This tack item can only be used following a bridle.

Right click a tamed [SWEM Horse](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse "SWEM Horse") with a driving harness in hand to equip it - or open the horse's GUI menu (shift + right click with an empty hand) to place the item in the designated tack spot. If a horse already has a breastcollar category item on, you can easily 'hotswap' it for another by shift + right-clicking with the new breastcollar in hand.

<p class="callout info">Tack-equip order: [Bridle](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/bridle "Bridle") &gt; [Blanket](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/blanket "Blanket") &gt; [Saddle](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/saddle "Saddle") &gt; [Girth Strap](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/girth-strap "Girth Strap"). Optional: [Breast collar](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/breast-collar) or Driving Harness, [Leg Wraps](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/leg-wraps), [Saddle Bag](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/saddle-bag)</p>

<div class="pointer-container" id="bkmrk-%C2%A0" style="text-align: justify;"><div class="pointer anim "><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div></div></div>Driving harnesses do not offer any perks or buffs, and you can use it with any other riding tack except a breast collar (share the same slot). The driving harness looks best when the tack (excluding bridle) rendering is disabled.  
  
[![Breast-Collar-Slot-Horse.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/scaled-1680-/breast-collar-slot-horse.png)](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/breast-collar-slot-horse.png)

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on **[Discord](https://discord.com/channels/715626418893095012/898242623716855868)**. We ask that you look to see if your issue was reported first!

---

#### **Data values**

swem:driving\_harness

# Horse Armor

**Description:** Horse armor offers different perks that increase (and stack!) with each tier from cloth up to Amethyst. It offers significant protection from damage to [SWEM Horses](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse "SWEM Horse").

<p class="callout info">Amethyst+ Horse Armor **cannot** be crafted if the [recipe config](https://wiki.swequestrian.com/books/star-worm-equestrian/page/recipe-config) is set to only creative or commands (disable crafting recipe).</p>

---

#### **Tiers &amp; Perks**

<details id="bkmrk-cloth-horse-armor"><summary>Cloth Horse Armor</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common" style="border-collapse: collapse; width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 20.2469%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 20.2469%;">**Durability:**</td><td class="align-left" style="width: 20.2469%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 20.2469%; height: 29px;">No</td></tr></tbody></table>

---

#### **Obtaining**  


**Crafting** Cloth Horse Armor is crafted with 6 carpets (any).

![image-1670905746608.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1670905746608.png)

---

#### **Usage**

When equipped this armor grants SWEM horses a faster rate of **healing**.

</details><details id="bkmrk-iron-horse-armor"><summary>Iron Horse Armor</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common-0" style="border-collapse: collapse; width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 20.2469%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 20.2469%;">**Durability:**</td><td class="align-left" style="width: 20.2469%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 20.2469%; height: 29px;">No</td></tr></tbody></table>

---

#### **Obtaining**  


**Crafting** Iron Horse Armor is crafted with 4 [Iron Plates](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/plates), 2 [Iron Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivets) and 1 Cloth Horse Armor.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/7nnimage.png)

---

#### **Usage**

When equipped this armor grants SWEM horses **Magic Protection.** It also offers horses immunity to damage from dangerous plants such as cactus and sweet berries.

<p class="callout info">**Magic Protection:** Protection against various AOE or projectile magic damage.</p>

</details><details id="bkmrk-gold-horse-armor"><summary>Gold Horse Armor</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common-1" style="border-collapse: collapse; width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 20.2469%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 20.2469%;">**Durability:**</td><td class="align-left" style="width: 20.2469%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 20.2469%; height: 29px;">No</td></tr></tbody></table>

---

#### **Obtaining**  


**Crafting** Gold Horse Armor is crafted with 6 [Gold Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivets) and 1 Iron Horse Armor.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/Ivtimage.png)

---

#### **Usage**

When equipped this armor grants SWEM horses **Enhanced Frost Walk.**

<p class="callout info">**Enhanced Frost Walker**: Makes it so water turns to ice around a horse - whether they are moving or not! Has a small AOE and will destroy waterlogged plants in their path so they never fall through holes.</p>

</details><details id="bkmrk-diamond-horse-armor"><summary>Diamond Horse Armor</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common-2" style="border-collapse: collapse; width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 20.2469%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 20.2469%;">**Durability:**</td><td class="align-left" style="width: 20.2469%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 20.2469%; height: 29px;">No</td></tr></tbody></table>

---

#### **Obtaining**  


**Crafting** Diamond Horse Armor is crafted with 4 [Diamond Plates](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/plates), 2 [Diamond Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivets) and 1 Gold Horse Armor.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/meOimage.png)

---

#### **Usage**

When equipped this armor grants SWEM horses **Lava Walk** and **Fire Resistance.**

<p class="callout info">**Lava Walker**: Makes it so lava turns to magma blocks around a horse - whether they are moving or not! Has a small AOE.</p>

<p class="callout info">**Fire Resistance:** Horse is immune to all types of fire damage (including Lava + magma blocks).</p>

</details><details id="bkmrk-amethyst-horse-armor"><summary>Amethyst Horse Armor</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common-3" style="border-collapse: collapse; width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 20.2469%; height: 29px;">Common</td></tr><tr><td class="align-right" style="width: 20.2469%;">**Durability:**</td><td class="align-left" style="width: 20.2469%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 20.2469%; height: 29px;">No</td></tr></tbody></table>

---

#### **Obtaining**  


**Crafting** Diamond Horse Armor is crafted with 8 [Shining Amethyst Shards](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/amethyst) and 1 Diamond Horse Armor. Alternatively, use any other Amethyst tier armor variants with 1 [Shining Amethyst Shards](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/amethyst).

![image-1683955555422.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1683955555422.png)

#### ![image-1683955776942.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1683955776942.png)

---

#### **Usage**

When equipped this armor grants SWEM horses wings, which allow **Flight** (COMING SOON).

<p class="callout warning">**Flight:** Flight is not in a stable state as of V1 release and will be incorporated into the mod at a later date.</p>

</details>**Special Variant Armors**

<details id="bkmrk-usa-horse-armor-rari"><summary>USA Horse Armor</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-specia" style="border-collapse: collapse; width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 20.2469%; height: 29px;">Special</td></tr><tr><td class="align-right" style="width: 20.2469%;">**Durability:**</td><td class="align-left" style="width: 20.2469%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 20.2469%; height: 29px;">No</td></tr></tbody></table>

---

#### **Obtaining**  


**Crafting** USA Horse Armor is crafted with 2 Fireworks, 1 Steak, 1 Crossbow, 1 Paper, 1 Red Wool, 1 White Wool, 1 Blue Wool and 1 Amethyst Horse Armor.  
![image-1670908218228.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1670908218228.png)

---

#### **Usage**

When equipped this armor grants all the same perks as Amethyst Horse Armor.

---

#### **Trivia**  


The USA Horse Armor was added as a patriotic salute to the AlaharranHonor's (Owner) love of all things American and was intended as a cool addition for 4th July.

Can you guess what the recipe parts represent?

</details><details id="bkmrk-copper-horse-armor-r"><summary>Copper Horse Armor</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-specia-0" style="border-collapse: collapse; width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 20.2469%; height: 29px;">Special</td></tr><tr><td class="align-right" style="width: 20.2469%;">**Durability:**</td><td class="align-left" style="width: 20.2469%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 20.2469%; height: 29px;">No</td></tr></tbody></table>

---

#### **Obtaining**  


**Crafting** Copper Horse Armor is crafted with 1 Gold Ingot and 1 of any max-tier Horse Armor (Amethyst, Emerald, Netherite)

![image-1683769489525.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1683769489525.png)

---

#### **Usage**

When equipped this armor grants all the same perks as Amethyst Horse Armor.

---

#### **Trivia**  


3 new armor variants (+ USA, prepared much earlier) were incorporated as a late addition to the mod before V1 release. The concept of multiple armor variants were included in response to community expressed desire for more options, to incorporate other ores and as an added bonus to the Queens Cavalry streams where Lace, Hannah, Riley and Red could have their own variant.

The Gold Armor was designed by Redzeal, complete with complex filigree dragonfly-style wings, and was inspired by their love of the Desert biome.

</details><details id="bkmrk-emerald-horse-armor-"><summary>Emerald Horse Armor</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-specia-1" style="border-collapse: collapse; width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 20.2469%; height: 29px;">Special</td></tr><tr><td class="align-right" style="width: 20.2469%;">**Durability:**</td><td class="align-left" style="width: 20.2469%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 20.2469%; height: 29px;">No</td></tr></tbody></table>

---

#### **Obtaining**  


**Crafting** Emerald Horse Armor is crafted with 1 Emerald and 1 of any max-tier Horse Armor (Amethyst, Copper, Netherite)

![image-1670909754203.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1670909754203.png)

---

#### **Usage**

When equipped this armor grants all the same perks as Amethyst Horse Armor.

---

#### **Trivia**  


3 new armor variants (+ USA, prepared much earlier) were incorporated as a late addition to the mod before V1 release. The concept of multiple armor variants were included in response to community expressed desire for more options, to incorporate other ores and as an added bonus to the Queens Cavalry streams where Lace, Hannah, Riley and Red could have their own variant.

The Emerald horse armor was inspired by Elven-style aesthetics in the deep green and gold, but also with the bright red chest and feathered wings of a Ruby-throated Hummingbird.

</details><details id="bkmrk-netherite-horse-armo"><summary>Netherite Horse Armor</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-specia-2" style="border-collapse: collapse; width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Rarity color:**</td><td class="align-left" style="width: 20.2469%; height: 29px;">Special</td></tr><tr><td class="align-right" style="width: 20.2469%;">**Durability:**</td><td class="align-left" style="width: 20.2469%;">None</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Stackable:**</td><td class="align-left" style="width: 20.2469%; height: 29px;">No</td></tr></tbody></table>

---

#### **Obtaining**  


**Crafting** Netherite Horse Armor is crafted 1 Emerald and 1 of any max-tier Horse Armor (Amethyst, Copper, Emerald)

#### ![image-1670909991574.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1670909991574.png)

---

#### **Usage**

When equipped this armor grants all the same perks as Amethyst Horse Armor.

---

#### **Trivia**  


3 new armor variants (+ USA, prepared much earlier) were incorporated as a late addition to the mod before V1 release. The concept of multiple armor variants were included in response to community expressed desire for more options, to incorporate other ores and as an added bonus to the Queens Cavalry streams where Lace, Hannah, Riley and Red could have their own variant.

The Netherite horse armor was designed with dragon style wings and a dark/gothic palate - in contrast to normal bright variants of tack and items.

</details>---

#### **Usage**

Armors are a final addition to a **full** Adventure Armor tack set (Bridle, Saddle, Blanket, Girth, Breastcollar and Leg Wraps). It is placed in a slot that is also used by [Pasture Blankets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/pasture-blanket) - both items cannot be used at once.

Right click a fully (adventure) tacked horse with armor in-hand to equip it. Alternately, Shift + Right click a tamed [SWEM Horse](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse "SWEM Horse") to open the horse GUI and place the horse armor in the armor slot.

<p class="callout info">Tack-equip order: [Bridle](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/bridle "Bridle") &gt; [Blanket](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/blanket "Blanket") &gt; [Saddle](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/saddle "Saddle") &gt; [Girth Strap](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/girth-strap "Girth Strap"). Optional: [Breast collar](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/breast-collar), [Leg Wraps](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/leg-wraps), [Horse Armor](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/horse-armor), [Saddle Bag](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/saddle-bag)</p>

**Wings**

In [Client Configs](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/client-config), players can alter the opacity at which they view wings when equipped. You can also toggle their visibility in game with full stop / period keybind - which can be remapped if necessary.

<p class="callout warning">In V1, flight will not be enabled on initial release. The feature is unstable and requires more development and testing.</p>

---

#### **Gallery**

**![Armor.gif](https://wiki.swequestrian.com/uploads/images/gallery/2023-03/armor.gif)**

Shown: Cloth, Iron, Gold, Diamond, Amethyst, Emerald, Copper, Netherite and USA variants.

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on **[Discord](https://discord.com/channels/715626418893095012/898242623716855868)**. We ask that you look to see if your issue was reported first!

- `[-]` Horse Armor leather instead of Refined Leather. [**Bug Report**](https://discord.com/channels/715626418893095012/1500252433098477739)
- **\[-\]** Armor cannot be 'hotswapped' like other tack pieces. **No fix planned.**
- **\[-\]** Amethyst tier slow-fall like effect causes floating down height-decreasing terrain. **Fixed in 1.20.**
- **\[~\]** Frost or magma walk with lag or at higher gaits may not keep up to current position, dropping horse/rider in.

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 119.188px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td rowspan="2" style="width: 13.3504%;">1.20.1  
</td><td style="width: 20.0257%;">1.20.1-1.4.0</td><td style="width: 66.6239%;">**\[Bug Fix\]** Right-clicking a horse wearing armor already doesn't consume item.</td></tr><tr><td style="width: 20.0257%;">1.20.1-1.3.0</td><td style="width: 66.6239%;">**\[Bug Fix\]** Horses no longer float (slow fall) down 1B terrain declines.</td></tr><tr><td rowspan="4" style="width: 13.3504%;">1.18.2  
</td><td style="width: 20.0257%;">1.18.2-1.3.0</td><td style="width: 66.6239%;">Updated naming scheme from type\_horse\_armor to horse\_armor\_type - existing items of this type will be lost from saves.</td></tr><tr><td rowspan="3" style="width: 20.0257%;">1.18.2-1.0.0  
</td><td style="width: 66.6239%;">Amethyst Horse Armor uses new [Shining Amethyst Shards](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/amethyst).</td></tr><tr><td style="width: 66.6239%;">Cloth Horse Armor accepts any item with a minecraft:carpet tag (including modded carpets).</td></tr><tr style="height: 29.7969px;"><td style="width: 66.6239%; height: 29.7969px;">Copper Horse Armor recipe changed from 1 Gold Ingot to 1 Copper Ingot.</td></tr><tr><td style="width: 13.3504%;">1.16.5</td><td style="width: 20.0257%;">1.16.5-0.5.3.21</td><td style="width: 66.6239%;">**\[Deprecated Recipes\]**![image-1670907670990.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1670907670990.png)

**![image-1670908589718.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1670908589718.png)**

</td></tr></tbody></table>

</details>---

#### **Data values**

<details id="bkmrk-swem%3Airon_horse_armo"><summary></summary>

swem:horse\_armor\_cloth  
swem:horse\_armor\_iron  
swem:horse\_armor\_gold  
swem:horse\_armor\_diamond  
swem:horse\_armor\_amethyst  
swem:horse\_armor\_amethyst\_copper  
swem:horse\_armor\_amethyst\_emerald  
swem:horse\_armor\_amethyst\_netherite  
swem:horse\_armor\_amethyst\_usa

</details>

# Saddle Bag

**Description:** A saddle bag is an item that can be used for storage on [SWEM Horses](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse "SWEM Horse").

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Rarity color:**</td><td style="width: 20.2469%; height: 29px;">Common</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Stackable:**</td><td style="width: 20.2469%; height: 29px;">Yes (64)</td></tr><tr><td class="align-right" style="width: 20.2469%;">**Durability:**</td><td style="width: 20.2469%;">None</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Saddlebags come in 16 Minecraft colors.  
A Saddlebag is crafted with 2 Chests, 3 [Refined Leather](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/refined-leather "Refined Leather") and 3 Carpet of the corresponding color.

![image-1683770202444.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1683770202444.png)

A Saddlebag can be redyed with 1 Dye of the chosen color.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/1uFimage.png)

---

#### **Usage**

Saddle bags are an optional (functional) accessory addition to any tack set. The [saddle](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/saddle) is a pre-requisite (required) to use it - this can be disabled in [configs](https://wiki.swequestrian.com/books/star-worm-equestrian/page/server-config).

Right click a tamed [SWEM Horse](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse "SWEM Horse") with a saddle bag in hand to equip it - or open the horse's GUI menu (shift + right click with an empty hand) to place the item in the designated tack spot. Saddlebags can be combined with any other riding tack pieces to mix English, Western &amp; Adventure.

<p class="callout info">Tack-equip order: [Bridle](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/bridle "Bridle") &gt; [Blanket](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/blanket "Blanket") &gt; [Saddle](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/saddle "Saddle") &gt; [Girth Strap](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/girth-strap "Girth Strap"). Optional: [Breast collar](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/breast-collar), [Leg Wraps](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/leg-wraps), [Horse Armor](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/horse-armor), [Saddle Bag](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/saddle-bag)</p>

<div class="pointer-container" id="bkmrk-%C2%A0" style="text-align: justify;"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>**Storage**

Saddle bags offer storage for the most useful items needed on any adventure. The 31 slots (excluding 1 miscellaneous) are pre-set and only accept a certain object type within it. To open the inventory, press K (default keybind) while mounted on a [SWEM Horse](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse "SWEM Horse") that is equipped with a saddle bag.

Saddle bags have a retaining inventory (items are stored 'within' the saddle bag even if it is removed) so they can safely be removed and re-equipped between uses - allowing you to have a go-bag ready for those last-minute adventures!

![image-1670913336595.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1670913336595.png)  
**Items (listed left to right)**

**Bedroll:** Bed, Campfire, [Fuel Block](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/fuel-block), Flint &amp; Steel

**Top:** [Halter](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/halter), Lead / Lead &amp; Anchor, [Bale](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/bales) (Hay, [SWEM bales](https://wiki.swequestrian.com/books/star-worm-equestrian/page/bales)), [Sweet Feed](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/sweet-feed), [Brush](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/brush), [Pasture Blanket / Armored Pasture Blanket](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/pasture-blanket), [Half-barrel](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/half-barrels), [Salve / Bandage / Medicated Bandage / Glistening Melon](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/healing-items), [Tracker](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/tracker).

**Middle:** Crafting Table, Wood Blocks (Any), Chest, Ingots (Any), Extra Slot (Any item), Bucket / Bucket of Water etc, Mercy Blade, Food (Any), Torch / Soul Torch

**Bottom:** [Bow](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/bows) (Any), [Sword](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/amethyst-longsword) (Any), Pickaxe (Any), Axe (Any), Shovel (Any), Shield / [Amethyst Shield](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/amethyst-shield), Arrows (Any), [Cantazarite](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/cantazarite), [Cantazarite Anvil](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/cantazarite-anvil)

---

**Gallery**

![Saddlebags.gif](https://wiki.swequestrian.com/uploads/images/gallery/2023-03/saddlebags.gif)

Shown: Saddlebag (16) variants.

---

**Known Issues**

If you find an issue, please report it to our bugs channel on **[Discord](https://discord.com/channels/715626418893095012/898242623716855868)**. We ask that you look to see if your issue was reported first!

- **\[-\]** Saddle bag cannot be 'hotswapped' like other tack pieces.
- **\[-\]** Crashing between Callable Horses + SWEM when K keybind is conflicted. **Fixed in 1.18.2-1.3.0-15**

---

**Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 475.61px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td rowspan="4" style="width: 13.3504%;">1.18.2  
</td><td style="width: 20.0257%;">1.18.2-1.3.0-15</td><td style="width: 66.6239%;">**\[Bug Fix\]** Fix crash between SWEM + Callable horses with K keybind conflict.</td></tr><tr style="height: 29.7969px;"><td rowspan="3" style="height: 29.7969px; width: 20.0257%;">1.18.2-1.0.0  
</td><td style="width: 66.6239%; height: 29.7969px;">**\[Bug Fix\]** Saddlebags now require a saddle to be equipped. This can be disabled via swem-server config file.</td></tr><tr style="height: 29.7969px;"><td style="width: 66.6239%; height: 29.7969px;">**\[Bug Fix\]** Right-click equipping saddlebags no longer wipes existing inv. data.  
</td></tr><tr style="height: 29.7969px;"><td style="width: 66.6239%; height: 29.7969px;">Saddlebag recipe updated.</td></tr><tr style="height: 57.7812px;"><td rowspan="4" style="height: 57.7812px; width: 13.3504%;">1.16.5  
</td><td rowspan="3" style="width: 20.0257%; height: 326.625px;">1.16.5-0.5.3.21  
</td><td style="width: 66.6239%; height: 57.7812px;">**\[Bug\]** Right-click equipping saddlebags wipes existing inventory data (items will be irretrievably lost unless equipped via horse GUI).

</td></tr><tr style="height: 239.047px;"><td style="width: 66.6239%; height: 239.047px;">**\[Deprecated Recipe\]**

**![image-1637187936504.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-11/scaled-1680-/image-1637187936504.png)**

</td></tr><tr style="height: 29.7969px;"><td style="width: 66.6239%; height: 29.7969px;">Fixed a saddlebag inventory duplication bug when equip/re-equipping. </td></tr><tr style="height: 29.7969px;"><td style="width: 20.0257%; height: 29.7969px;">1.16.5-0.5.3.20</td><td style="width: 66.6239%; height: 29.7969px;">Bale slots accept Timothy, Alfalfa and Oat bales.</td></tr></tbody></table>

</details>---

**Data values**

<details id="bkmrk-swem%3Asaddle_bag_whit"><summary></summary>

swem:saddle\_bag\_white  
swem:saddle\_bag\_light\_gray  
swem:saddle\_bag\_gray  
swem:saddle\_bag\_black  
swem:saddle\_bag\_blue  
swem:saddle\_bag\_cyan  
swem:saddle\_bag\_light\_blue  
swem:saddle\_bag\_purple  
swem:saddle\_bag\_magenta  
swem:saddle\_bag\_pink  
swem:saddle\_bag\_red  
swem:saddle\_bag\_orange  
swem:saddle\_bag\_yellow  
swem:saddle\_bag\_brown  
swem:saddle\_bag\_green  
swem:saddle\_bag\_lime

</details>

# Halter

**Description:** A Halter is a cosmetic tack item that can be equipped on a tamed [SWEM Horse](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse "SWEM Horse").

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Rarity color:**</td><td style="width: 20.2469%; height: 29px;">Common</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Stackable:**</td><td style="width: 20.2469%; height: 29px;">Yes (16)</td></tr><tr><td class="align-right" style="width: 20.2469%;">**Durability:**</td><td style="width: 20.2469%;">None</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Halters come in 16 Minecraft colors.  
A Halter is crafted with 1 Iron Nugget and 4 Carpet of the corresponding color.   
  
![image-1683767345374.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1683767345374.png)  
A Halter can be redyed with 1 Dye of the chosen color.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/x02image.png)

---

#### **Usage**

Halters are a cosmetic item for [SWEM Horses](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse "SWEM Horse").

Right click a tamed [SWEM Horse](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse "SWEM Horse") with a halter in hand to equip it - or open the horse's GUI menu (shift + right click with an empty hand) to place the item in the designated tack spot. The halter uses the same tack slot as the bridle, so both cannot be used at the same time.

  
![Bridle-Slot-Horse.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/scaled-1680-/bridle-slot-horse.png)

---

#### **Gallery**

**![Halter.gif](https://wiki.swequestrian.com/uploads/images/gallery/2023-03/halter.gif)**

Shown: Halter (16) variants.

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on **[Discord](https://discord.com/channels/715626418893095012/898242623716855868)**. We ask that you look to see if your issue was reported first!

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 336.782px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr style="height: 29.7969px;"><td rowspan="2" style="height: 29.7969px; width: 13.3504%;">1.18.2  
</td><td rowspan="2" style="height: 29.7969px; width: 20.0257%;">1.18.2-1.0.0  
</td><td style="width: 66.6239%; height: 29.7969px;">Halters can be recolored using any halter and 1 Dye.</td></tr><tr style="height: 29.7969px;"><td style="width: 66.6239%; height: 29.7969px;">Halter crafting recipe changed from 1 Iron Ingot to 1 Nugget.</td></tr><tr style="height: 247.391px;"><td style="width: 13.3504%; height: 247.391px;">1.16.5</td><td style="width: 20.0257%; height: 247.391px;">1.16.5-0.5.3.21</td><td style="width: 66.6239%; height: 247.391px;">**\[Deprecated recipe\]**

**![Halter.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/halter.gif)**

</td></tr></tbody></table>

</details>---

#### **Data values**

<details id="bkmrk-swem%3Ahalter_whiteswe"><summary></summary>

swem:halter\_white  
swem:halter\_light\_gray  
swem:halter\_gray  
swem:halter\_black  
swem:halter\_blue  
swem:halter\_cyan  
swem:halter\_light\_blue  
swem:halter\_purple  
swem:halter\_magenta  
swem:halter\_pink  
swem:halter\_red  
swem:halter\_orange  
swem:halter\_yellow  
swem:halter\_brown  
swem:halter\_green  
swem:halter\_lime

</details>

# Pasture Blanket

**Description:** Pasture Blankets are an item that can be equipped on a tamed [SWEM Horse](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse "SWEM Horse"). It comes in 16 colors of Normal and Armored variants.

---

#### **Obtaining**

<details id="bkmrk-normal-a-pasture-bla"><summary>Normal</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common-2" style="width: 36.7949%;"><tbody><tr><td class="align-right" style="width: 49.6564%;">**Rarity color:**</td><td class="align-left" style="width: 50.3436%;">Common</td></tr><tr><td class="align-right" style="width: 49.6564%;">**Durability:**</td><td class="align-left" style="width: 50.3436%;">None</td></tr><tr><td class="align-right" style="width: 49.6564%;">**Renewable:**</td><td class="align-left" style="width: 50.3436%;">Yes</td></tr><tr><td class="align-right" style="width: 49.6564%;">**Stackable:**</td><td class="align-left" style="width: 50.3436%;">Yes (16)</td></tr></tbody></table>

---

#### **Obtaining**  


**Crafting** Pasture Blankets come in 16 Minecraft colors.  
A Pasture Blanket is crafted with 1 Dried Kelp and 7 Carpets of the corresponding color.

![image-1670915692775.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1670915692775.png)

Pasture Blankets can be redyed with 1 Dye of the chosen color.  
  
![image-1683962399545.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1683962399545.png)

---

#### **Usage**

When equipped the Pasture Blanket is a purely cosmetic accessory unless upgraded to an Armored version.

</details><details id="bkmrk-armored-an-armored-p"><summary>Armored</summary>

<table border="1" class="align-center" id="bkmrk-rarity-color%3A-common" style="width: 36.7949%;"><tbody><tr><td class="align-right" style="width: 49.6564%;">**Rarity color:**</td><td class="align-left" style="width: 50.3436%;">Common</td></tr><tr><td class="align-right" style="width: 49.6564%;">**Durability:**</td><td class="align-left" style="width: 50.3436%;">None</td></tr><tr><td class="align-right" style="width: 49.6564%;">**Renewable:**</td><td class="align-left" style="width: 50.3436%;">Yes</td></tr><tr><td class="align-right" style="width: 49.6564%;">**Stackable:**</td><td class="align-left" style="width: 50.3436%;">No</td></tr></tbody></table>

---

#### **Obtaining**  


**Crafting** Armored Pasture Blankets come in 16 Minecraft colors.  
An Armored Pasture Blanket is crafted with 1 Dried Kelp, 1 Iron Chestplate and 3 Carpet of the corresponding color.  
  
![image-1670915802787.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1670915802787.png)

Armored Pasture Blankets can be redyed with 1 Dye of the chosen color.

![image-1683962219290.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1683962219290.png)

Pasture Blankets (basic) can be upgraded to an Armored Pasture Blanket of the same color with 1 Iron Chestplate.  
  
![image-1670915865937.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1670915865937.png)

---

#### **Usage**

When equipped the Armored Pasture Blanket offers the same protection as [Diamond Horse Armor.](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/horse-armor)

<p class="callout info">**Faster Healing**</p>

<p class="callout info">**Magic Protection:** Protection against various AOE or projectile magic damage.</p>

<p class="callout info">**Enhanced Frost Walker:** Makes it so water turns to ice around a horse - whether they are moving or not! Has a small AOE and will destroy waterlogged plants in their path so they never fall through holes. **Removed in 1.20.1-1.3.2**</p>

<p class="callout info">**Lava Walker**: Makes it so lava turns to magma blocks around a horse - whether they are moving or not! Has a small AOE.</p>

<p class="callout info">**Fire Resistance:** Horse is immune to all types of fire damage (including Lava + magma blocks).</p>

</details>---

#### **Usage**

Pasture Blankets are a cosmetic item for [SWEM Horses](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse "SWEM Horse"). Armored Pasture Blankets are a welfare-driven (comfort) variation of Horse Armor.

Right click a tamed [SWEM Horse](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse "SWEM Horse") with a pasture blanket in hand to equip it - or open the horse's GUI menu (shift + right click with an empty hand) to place the item in the designated tack spot. Pasture blankets use the same tack slot as Horse Armor, so both cannot be used at the same time. Pasture blankets cannot be equipped in addition to tack - and are not intended to be used as quarter sheets or any other kind of riding blanket.

Currently, pasture blankets cannot be displayed like some other tack items (the saddle rack, bridle rack or (more appropriately) the horse armor rack).

#### [![Armor-Slot-Horse.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/armor-slot-horse.png)](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/armor-slot-horse.png)

---


#### **Gallery**

![Pasture Blanket.gif](https://wiki.swequestrian.com/uploads/images/gallery/2023-03/pasture-blanket.gif)

Shown: Pasture blanket (16) variants.

![Armored Pasture Blanket.gif](https://wiki.swequestrian.com/uploads/images/gallery/2023-03/armored-pasture-blanket.gif)

Shown: Armored Pasture blanket (16) variants.

---

#### **Trivia**

Prior to release, pasture blankets were a often asked for but very uncertain feature, based on the complexity of the model and the importance of doing such an important item justice. It was always hoped that artists would be able to design a 3D model instead of a simple texture overlay. Between this and development time limitations, blankets were not planned until V2.

During the SWEM Team's Queen's Cavalry streams it became apparent that pasture blankets were important in survival modpacks - particularly when emphasizing immersion and welfare standards. Complex PVE modpacks with hostile mods proved a huge challenge to vulnerable and precious pets like horses; they would often be caught in the crossfire or sustain critical damage from things that could easily be prevented with armor. Supporting survival and adventure modpacks has always been core to SWEM alongside the focus on realism and welfare, so a flaw where horses had to be constantly left tacked in heavy armor, kept indoors at all time or simply not used was not an option. AlaharranHonor (Owner) got to work designing a concept blanket from scratch that could work with SWEM horses, refining it into a finished product to be textured by Cytris and coded by Legenden.

---


#### **Known Issues**

If you find an issue, please report it to our bugs channel on **[Discord](https://discord.com/channels/715626418893095012/898242623716855868)**. We ask that you look to see if your issue was reported first!

- **\[-\]** Pasture Blankets cannot be 'hotswapped' like other tack pieces. **No fix planned.**
- **\[-\]** Horse withers (shoulder) clip through the blanket in certain animations.

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 121.781px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td style="width: 13.3504%;">1.20.1</td><td style="width: 20.0257%;">1.20.1</td><td style="width: 66.6239%;">**\[Bug Fix\]** Pasture blankets removed frost-walk (freezes natural water sources).</td></tr></tbody></table>

</details>---

#### **Data values**

<details id="bkmrk-swem%3Apasture_blanket"><summary></summary>

swem:pasture\_blanket\_white  
swem:pasture\_blanket\_white\_armored  
swem:pasture\_blanket\_light\_gray  
swem:pasture\_blanket\_light\_gray\_armored  
swem:pasture\_blanket\_gray  
swem:pasture\_blanket\_gray\_armored  
swem:pasture\_blanket\_black  
swem:pasture\_blanket\_black\_armored  
swem:pasture\_blanket\_blue  
swem:pasture\_blanket\_blue\_armored  
swem:pasture\_blanket\_cyan  
swem:pasture\_blanket\_cyan\_armored  
swem:pasture\_blanket\_light\_blue  
swem:pasture\_blanket\_light\_blue\_armored  
swem:pasture\_blanket\_purple  
swem:pasture\_blanket\_purple\_armored  
swem:pasture\_blanket\_magenta  
swem:pasture\_blanket\_magenta\_armored  
swem:pasture\_blanket\_pink  
swem:pasture\_blanket\_pink\_armored  
swem:pasture\_blanket\_red  
swem:pasture\_blanket\_red\_armored  
swem:pasture\_blanket\_orange  
swem:pasture\_blanket\_orange\_armored  
swem:pasture\_blanket\_yellow  
swem:pasture\_blanket\_yellow\_armored  
swem:pasture\_blanket\_brown  
swem:pasture\_blanket\_brown\_armored  
swem:pasture\_blanket\_green  
swem:pasture\_blanket\_green\_armored  
swem:pasture\_blanket\_lime  
swem:pasture\_blanket\_lime\_armored

</details>

# EQ Shop

**Description:** A shop block to exchange [coins](https://wiki.swequestrian.com/books/star-worm-equestrian/page/coins) for custom tack items.

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Rarity color:**</td><td style="width: 20.2469%; height: 29px;">Common</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Stackable:**</td><td style="width: 20.2469%; height: 29px;">Yes (64)</td></tr><tr><td class="align-right" style="width: 20.2469%;">**Durability:**</td><td style="width: 20.2469%;">None</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** EQ Shops come in a single (whitewash) color.  
An EQ Shop is crafted with 4 Stone (any), 4 Emeralds and 1 Chest.

[![2024-12-04_13.48.35.gif](https://wiki.swequestrian.com/uploads/images/gallery/2024-12/2024-12-04-13-48-35.gif)](https://wiki.swequestrian.com/uploads/images/gallery/2024-12/2024-12-04-13-48-35.gif)

---

#### **Usage**

<p class="callout info">EQ Shop does not support purchasing default (core mod) tack at this time, only custom tack added via [community packs](https://wiki.swequestrian.com/books/star-worm-equestrian/page/tack-wip)<span style="color: rgb(68, 68, 68);">.</span></p>

Right click an EQ Shop to open the GUI Menu. Place a valid [coins](https://wiki.swequestrian.com/books/star-worm-equestrian/page/coins) type into the slot to display items that can be purchased.

- Items will display the inventory icon and price (# [coins](https://wiki.swequestrian.com/books/star-worm-equestrian/page/coins)) for any purchases that can be made
- Hover over items to see information including the item name, credits and inspiration
- Select the item to move it to the output slot (pre-purchase)
- Remove the item from the output slot to finalize the purchase
- Purchases will deduct the displayed price from coins in the input slot
- Purchases are **final and cannot be refunded**

![2024-12-04_14.11.20.gif](https://wiki.swequestrian.com/uploads/images/gallery/2024-12/2024-12-04-14-11-20.gif)

If no items are displayed, one of the following has occurred:

- There is insufficient coins to purchase any item (ie input 2 coins but cheapest item is 3 coins)
- There are no items that can be purchased for that coin type
- There are no custom tack items installed via [community pack](https://wiki.swequestrian.com/books/star-worm-equestrian/page/tack-wip)
- Custom tack items set to use that coin type have invalid or missing files (not registered)

---

#### **Client Side Edits**

`Changes to coin amount`  
Clients (players) can change the purchase cost for their singleplayer use, but this will still **visually** display on server EQ shops.  
The price will always be determined by the server files. **See Example below.**

`Changes to coin type`  
Clients (players) can change the coin type for their singleplayer use, **but this will significantly impact their use on MP servers.**  
The coin type will always be determined by the server files. Shops may display item, but cannot purchase it unless the correct coin type is placed in the menu slot. **See Example below.**

<details id="bkmrk-example%3A-price-chang"><summary>Example: Price Changes</summary>

Client JSON: `Saddle Name` costs 2 Iron Coins  
Server JSON: `Saddle Name` costs 5 Iron Coins

On their singleplayer, the client will see that saddle in the shop for 2 Iron Coins. They will pay 2 Iron Coins.  
On a multiplayer server, the client will see that saddle in the shop for 2 Iron Coins. **They will pay 5 Iron Coins.**

</details><details id="bkmrk-example%3A-coin-change"><summary>Example: Coin Changes</summary>

Client JSON: `Saddle Name` costs 2 Iron Coins  
Server JSON: `Saddle Name` costs 20 Copper Coins

On their singleplayer, the client will see that saddle in the shop for 2 Iron Coins. They will pay 2 Iron Coins.  
On a multiplayer server, the client will see that saddle in the shop for 2 Iron Coins. **They cannot buy the item.**

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2025-04/scaled-1680-/image.png)  
Attempting to take the saddle from the right hand slot will be unsuccessful (will reset to how it looked before selecting the item). No money will be taken and no tack is purchased.

</details>---

#### **Gallery**

**![Screenshot 2024-12-04 140959.png](https://wiki.swequestrian.com/uploads/images/gallery/2024-12/scaled-1680-/screenshot-2024-12-04-140959.png)**

Shown: An EQ Shop Block

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on **[Discord](https://discord.com/channels/715626418893095012/898242623716855868)**. We ask that you look to see if your issue was reported first!

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 121.781px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td style="width: 13.3504%;">1.20.1</td><td style="width: 20.0257%;">1.20.1-1.5.0</td><td style="width: 66.6239%;">Public Release: Added custom tack support, EQ shop and coins.</td></tr></tbody></table>

</details>---

#### **Data values**

swem:shop

# Coins

**Description:** Coins are craftable currency that can be exchanged for tack at an [EQ Shop](https://wiki.swequestrian.com/books/star-worm-equestrian/page/eq-shop).

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Rarity color:**</td><td style="width: 20.2469%; height: 29px;">Common</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Stackable:**</td><td style="width: 20.2469%; height: 29px;">Yes (64)</td></tr><tr><td class="align-right" style="width: 20.2469%;">**Durability:**</td><td style="width: 20.2469%;">None</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Coins come in seven color / tier variants: Copper, Iron, Emerald, Gold, Diamond, Netherite and Amethyst.  
  
![2024-12-04_14.23.46.gif](https://wiki.swequestrian.com/uploads/images/gallery/2024-12/2024-12-04-14-23-46.gif)

Excess coins can be uncrafted to return most of the input resources (requires 4).

![2024-12-04_14.35.00.gif](https://wiki.swequestrian.com/uploads/images/gallery/2024-12/2024-12-04-14-35-00.gif)

---

#### **Usage**

Place a valid coin type into the input slot of an [EQ Shop](https://wiki.swequestrian.com/books/star-worm-equestrian/page/eq-shop) to display items that can be purchased.

- The number displayed next to any purchasable items is the cost (# coins to buy)
- Read the EQ Shop page for further information.

![2024-12-04_14.11.20.gif](https://wiki.swequestrian.com/uploads/images/gallery/2024-12/2024-12-04-14-11-20.gif)

If no items are displayed, one of the following has occurred:

- There is insufficient coins to purchase any item (ie input 2 coins but cheapest item is 3 coins)
- There are no items that can be purchased for that coin type
- There are no custom tack items installed via [community pack](https://wiki.swequestrian.com/books/star-worm-equestrian/page/tack-wip)
- Custom tack items set to use that coin type have invalid or missing files (not registered)

`ECONOMY MULTIPLAYER SERVERS`

<details id="bkmrk-multiplayer-servers-"><summary>Multiplayer Servers</summary>

Coins do not currently support the swem recipe config to enable or disable coin crafting.  
If you own or manage an economy driven multiplayer server, you can still adapt this new system to support that.

`Disable Coin Crafting`   
Option 1: Disable the recipe entirely via Datapack.  
Option 2: Replace the recipe to use unobtainable items via Datapack.  
Option 3: Replace the recipe with an exchange from your currency **→** coins via Datapack.  
  
You will need to provide an alternative source of obtaining coins (ie Simple Shops) or sourcing tack items without EQ shop.  
Disabling the coin crafting will still allow players to use any coins already in existence and given or sold to them via the server.

`Disable Coin Uncrafting`  
If you don't allow coin crafting or your chosen method of coin distribution can lead to a resource exploit, you should override it.  
This will still allow players to use any coins at the EQ shop, but not convert them back into resources.

**Example** If you give players 1 free diamond coin per login, when they have 4 they can uncraft it into diamonds.

`Customize Coin Crafting`  
If you need to adjust the value of coins you can:

- Create a datapack to override crafting recipes for coins, with this you can:  
    **→** Change the value / type of any crafting materials  
    **→** Change the crafting exchange to convert your currency (ie swecon coins) to swem coins  
    **→** Change the output to give more or less per crafting
- Modify JSON files for all items in all installed community packs to preferred pricing  
    **→** Change the coin tier to purchase  
    **→** Change the value (# coins) required to purchase

`Customize Coin Uncrafting`  
If you sell coins to players but want them to be able to refund in the same item / currency, use a datapack.  
You can set it to refund in full (100% refund) or at a loss (ie 50% refund).

**Example** Buy 4 gold coins for 40 Thyms (2 swecon gold coin) uncrafting yields back only 20 Thyms (1 swecon gold coin)

`Restrict Purchase`  
If you have tack items that are 'limited edition' or special purchase:

- Create a datapack and make at least one coin type uncraftable
- Set any limited edition or special tack items to require that coin at an EQ shop

This will still allow players to use any coins sold or given to them (or previously crafted) at the EQ shop.

</details>---

#### **Gallery**

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on **[Discord](https://discord.com/channels/715626418893095012/898242623716855868)**. We ask that you look to see if your issue was reported first!

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 121.781px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td style="width: 13.3504%;">1.20.1</td><td style="width: 20.0257%;">1.20.1-1.5.0</td><td style="width: 66.6239%;">Public Release: Added custom tack support, EQ shop and coins.</td></tr></tbody></table>

</details>---

#### **Data values**

<details id="bkmrk-swem%3Acoin_copperswem"><summary></summary>

swem:coin\_copper  
swem:coin\_iron  
swem:coin\_emerald  
swem:coin\_gold  
swem:coin\_diamond  
swem:coin\_netherrite  
swem:coin\_amethyst

</details>

# Equipment

Tools for keeping your barns running smoothly.

# Cantazarite Anvil

**Description:** An anvil that can be used like a normal anvil, but is specially designed for use with SWEM items.

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 242px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 10px;"><td class="align-right" style="width: 20.2469%; height: 10px;">**Stackable:**

</td><td style="width: 20.2469%; height: 10px;">Yes (4)</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Tool:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Blast Resistance:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Hardness:**</td><td style="width: 20.2469%; height: 29px;">N/A</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Luminant:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Transparent:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable (Lava):**</td><td style="width: 20.2469%; height: 29px;">No</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Cantazarite Anvils come in a single (orange) color.  
A Cantazarite Anvil can be crafted with 7 [Cantazarite Blocks](https://wiki.swequestrian.com/books/star-worm-equestrian/page/cantazarite-block). This equates to 63 total pieces of Cantazarite.

![image-1683957012638.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1683957012638.png)

---

#### **Usage** 

Repairing SWEM items (armor and tools) does not require experience points, instead it uses certain ores and cantazarite that can be found in small veins underground. This abundant resource makes repairing your costly armor and tools an investment that can be maintained for a long time with good care, unlike other powerful vanilla armors that cannot be as easily maintained without mending enchantments.

- [Riding Boots](https://wiki.swequestrian.com/books/star-worm-equestrian/page/riding-boots) require ores relative to their material tier - ie Iron ingots to repair iron boots.

The cantazarite anvil can also be used to apply enchantment books to SWEM and vanilla tools or armor and naming items or nametags. The benefit of a cantazarite over a normal anvil, is the cantazarite anvil does not deteriorate with use and offers its benefits easier to beginning-game given its considered 'cheap' to make. Renaming items in the Cantazarite Anvil is always free and requires or consumed no experience levels.

[![sword.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/sword.png)](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/sword.png)  
[![repair.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/repair.png)](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/repair.png)

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

- **\[-\] 1.18** Cantazarite armor can be combined with enchanting books for free using the cantazarite anvil. **Fixed in 1.20.**
- **\[-\] 1.18** Netherite Riding Boots cannot be repaired in the cantazarite anvil with a corresponding ore. **Fixed in 1.20.**
- **\[~\] 1.16** SWEM player armor cannot be repaired via Cantazarite Anvil unless replaced.

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 121.781px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td rowspan="4" style="width: 13.3504%;">1.20.1  
</td><td rowspan="4" style="width: 20.0257%;">1.20.1-1.3.2  
</td><td style="width: 66.6239%;">Amethyst Armor uses Cantazarite again to repair all SWEM armor types.</td></tr><tr><td style="width: 66.6239%;">**\[Bug Fix\]** Combining enchantment with Amethyst armor has normal XP costs.  
</td></tr><tr><td style="width: 66.6239%;">**\[Bug Fix\]** Netherite riding boots can be repaired.</td></tr><tr><td style="width: 66.6239%;">**\[Bug Fix\]** GUI turns bright red/orange in typing slot.</td></tr><tr><td rowspan="3" style="width: 13.3504%;">1.18.2  
</td><td style="width: 20.0257%;">1.18.2-1.3.0</td><td style="width: 66.6239%;">Cantazarite anvils rename items for free (requires no XP).</td></tr><tr><td style="width: 20.0257%;">  
</td><td style="width: 66.6239%;">[Riding Boots](https://wiki.swequestrian.com/books/star-worm-equestrian/page/riding-boots) needs their ore tier - ie Iron ingots repair iron boots.

</td></tr><tr><td style="width: 20.0257%;">1.18.2-1.0.0</td><td style="width: 66.6239%;">Cantazarite Recipe changed tofull Cantazarite Blocks - balances the value of anvils (unbreakable) and the abundance of resources.</td></tr><tr><td style="width: 13.3504%;">1.16.5</td><td style="width: 20.0257%;">1.16.5-5.3.21</td><td style="width: 66.6239%;">**\[Deprecated Recipe\]**

![image-1683957188777.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1683957188777.png)

</td></tr></tbody></table>

</details>---

#### **Data values**

swem:cantazarite\_anvil

# Block O' Water

**Description:** A block that acts as a water source for use with Hoses and Spigots.

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 242px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 10px;"><td class="align-right" style="width: 20.2469%; height: 10px;">**Stackable:**

</td><td style="width: 20.2469%; height: 10px;">Yes (64)</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Tool:**</td><td style="width: 20.2469%; height: 29px;">Pickaxe (Any)</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Blast Resistance:**</td><td style="width: 20.2469%; height: 29px;">N/A</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Luminant:**</td><td style="width: 20.2469%; height: 29px;">N/A</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Transparent:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable (Lava):**</td><td style="width: 20.2469%; height: 29px;">No</td></tr></tbody></table>

---

#### **Obtaining**  


**Crafting** Block O' Water comes in a single (blue textured) color.  
A Block O' Water can be crafted with 4 Gold Rivets, 4 Glass Panes (any) and 1 Enderpearl.

![image-1686426060302.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/image-1686426060302.png)

---

#### **Usage**

<p class="callout info">Hoses/Spigots requiring a Block O' Water is a configurable value in [common configs](https://wiki.swequestrian.com/books/star-worm-economy/page/common-config). It is enabled (true) by default.</p>

The Block O' Water is an infinite water source that works with the [Spigot](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/spigot) and [Hose](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/hose) items. It has a radius of effect for 15 blocks in any direction outwards (including up or down) from the water block. When placed, right clicking a [hose](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/hose) or [spigot](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/spigot) will allow the items to function.

---

#### **Trivia**

The use of an enderpearl in crafting a block of water is to represent the magical element of water transportation to spigots and hoses without the need for physical plumbing. Initially, it was intended that SWEM water sources would require realistic planning to source water to a player's property. However, while realistic it would also challenge the adventure-driven aspect of the mod when players could not use their hoses or spigots rurally or when travelling without additional work. With the Block O' Water you can take your water source with you!

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 121.781px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td style="width: 13.3504%;">  
</td><td style="width: 20.0257%;">1.18.2-1.3.0</td><td style="width: 66.6239%;">**\[Bug Fix\]** Block O' Water drops when using a pickaxe and yields block back.  
</td></tr><tr><td rowspan="2" style="width: 13.3504%;">1.18.2  
</td><td rowspan="2" style="width: 20.0257%;">1.18.2-1.2.8  
</td><td style="width: 66.6239%;">Spigots requiring a block of water can be configured in [common configs](https://wiki.swequestrian.com/books/star-worm-economy/page/common-config).</td></tr><tr><td style="width: 66.6239%;">Hoses will display a small inventory indicator when in range of a Water Block.</td></tr><tr><td style="width: 13.3504%;">1.16.5</td><td style="width: 20.0257%;">1.16.5-0.5.3.20</td><td style="width: 66.6239%;">**\[Deprecated Recipe\]**

**![blockowater.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/blockowater.png)**

</td></tr></tbody></table>

</details>---

#### **Data values**

swem:block\_o\_water

# Brush

**Description:** a Brush is an item used to raise affinity with your horse.

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 242px;"><tbody><tr><td class="align-right" style="width: 49.8662%;">**Rarity color:**</td><td style="width: 49.8662%;">Common</td></tr><tr><td class="align-right" style="width: 49.8662%;">**Renewable:**</td><td style="width: 49.8662%;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.8662%;">**Stackable:**</td><td style="width: 49.8662%;">Yes (64)</td></tr><tr style="height: 10px;"><td class="align-right" style="width: 49.8662%;">**Durability**</td><td style="width: 49.8662%;">None</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Brushes come in a single (brown) color.  
A brush can be crafted by using 1 Plank Block (vanilla - any type) and 1 Dried Kelp.

![image-1686280520721.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/image-1686280520721.png)

---

#### **Usage**

Right clicking a horse with a brush to use it. You can brush your horse up to 7 times per Minecraft day, with varying particles to indicate the horse's enjoyment. Daily brushing is a small way to increase a horse's affinity.

After brushing a horse 7 times in a single day, they will display Red (Bad / Angry) particles, indicating affinity is no longer increasing. Currently there is no negative effect to affinity to keep brushing your horse beyond this point.

<table border="1" class="align-center" id="bkmrk-brushing-particles-a" style="border-collapse: collapse; width: 35.679%; height: 242px;"><tbody><tr style="height: 29px; background-color: #34055d;"><td class="align-center" style="width: 31.9575%; height: 29px;"><span style="color: #ffffff;">**Brushing**</span></td><td class="align-center" style="width: 35.7651%; height: 29px;"><span style="color: #ffffff;">**Particles**</span></td><td class="align-center" style="width: 32.3183%;"><span style="color: #ffffff;">**Affinity**</span></td></tr><tr style="height: 10px;"><td class="align-right" style="width: 31.9575%; height: 10px;">1st

</td><td style="width: 35.7651%; height: 10px;">Purple (Woot)</td><td class="align-center" style="width: 32.3183%;">+9</td></tr><tr><td style="width: 31.9575%;">2nd

</td><td style="width: 35.7651%;">Purple (Woot)</td><td style="width: 32.3183%;">+8</td></tr><tr><td style="width: 31.9575%;">3rd

</td><td style="width: 35.7651%;">Purple (Woot)</td><td style="width: 32.3183%;">+7</td></tr><tr><td style="width: 31.9575%;">4th

</td><td style="width: 35.7651%;">Green (Yay)</td><td style="width: 32.3183%;">+6</td></tr><tr><td style="width: 31.9575%;">5th

</td><td style="width: 35.7651%;">Green (Yay)</td><td style="width: 32.3183%;">+5</td></tr><tr><td style="width: 31.9575%;">6th

</td><td style="width: 35.7651%;">Gray (Meh)</td><td style="width: 32.3183%;">+4</td></tr><tr><td style="width: 31.9575%;">7th

</td><td style="width: 35.7651%;">Gray (Meh)</td><td style="width: 32.3183%;">+3</td></tr><tr><td style="width: 31.9575%;">8th

</td><td style="width: 35.7651%;">Red (Bad)</td><td style="width: 32.3183%;">+/- 0</td></tr></tbody></table>

---

#### **Gallery** 

![2022-08-30_11.13.16.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/2022-08-30-11-13-16.png)

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 121.781px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td class="align-center" style="width: 13.3504%;">`1.21.1`</td><td class="align-center" style="width: 20.0257%;">`1.6.3-b3`</td><td style="width: 66.6239%;">**[Bug Fix:](https://discord.com/channels/715626418893095012/1469364426736926864)** Brush does not work (mounts the horse).</td></tr><tr><td class="align-center" style="width: 13.3504%;">`1.18.2`</td><td class="align-center" style="width: 20.0257%;">`1.2.3`</td><td style="width: 66.6239%;">**Tweak:** Recipe changed from wood planks to wood slab.</td></tr></tbody></table>

</details>---

#### **Data values**

swem:brush

# Desensitization Items

**Description:** Desensitization Items are a group of items that can help raise Affinity with [SWEM Horses](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse "SWEM Horse").

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="width: 29.8765%;"><tbody><tr><td class="align-right" style="width: 57.265%;">**Rarity color:**</td><td style="width: 42.735%;">Common</td></tr><tr><td class="align-right" style="width: 57.265%;">**Renewable:**</td><td style="width: 42.735%;">Yes</td></tr><tr><td class="align-right" style="width: 57.265%;">**Stackable:**</td><td style="width: 42.735%;">Yes (64)</td></tr><tr><td class="align-right" style="width: 57.265%;">**Durability:**</td><td style="width: 42.735%;">None</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting**

<details id="bkmrk-shopping-bag"><summary>Shopping Bag</summary>

Shopping bags come in only one color.  
A shopping bag can be crafted with 3 Dried Kelp.

![image-1627856488796.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-08/scaled-1680-/image-1627856488796.png)

</details><details id="bkmrk-tarp"><summary>Tarp</summary>

Tarps come in only one color.  
A tarp can be crafted with 4 Dried Kelp.

![image-1627856116377.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-08/scaled-1680-/image-1627856116377.png)

</details><details id="bkmrk-hoolahoop"><summary>Hoolahoop</summary>

Hoolahoops come in only one color.  
A hoolahoop can be crafted with 4 Sticks.

![image-1627318237195.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-07/scaled-1680-/image-1627318237195.png)

</details><details id="bkmrk-bells"><summary>Bells</summary>

Bells come in only one color.  
Bells can be crafted with 1 [Refined Leather](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/refined-leather) and 3 Buttons (any vanilla button).  
  
![bells.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/bells.png)

</details><details id="bkmrk-pompom"><summary>Pom pom</summary>

Pom Poms come in only one color.  
A pom pom can be crafted with 3 Sugarcane and 1 Stick.  
  
![image-1627856742746.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-08/scaled-1680-/image-1627856742746.png)

</details>---

#### **Usage**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>Desensitization items are used to make a horse resilient to 'scary' stimulus and improving the trust (connection) with their rider. In game, use of desensitization items increases a horse's [Affinity](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/bonding-and-skills).

To use any of these items, right click a [SWEM Horse](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse "SWEM Horse") while holding the item. Initially they will respond with Red (Angry) particles and could buck or rear, indicating they are frightened. As you continue to right click, eventually they will emit Gray (Meh) particles to show the item is tolerated - you will receive no Affinity.

You can only use **one** desensitization item each (Minecraft) day. The item can be used up to 7 times per day. After 3 days of consecutive use, horses will become accustomed to it and gains a bonus 150XP for affinity experience. On successfully becoming accustomed to an item, the horse will display purple *woot* particles. After this, they cannot receive any further affinity with that **specific** item.

<p class="callout warning">A frightened and bucking horse can harm nearby entities. Nearby horses may kick out if harmed, and can initiate a fatal 'kick-off'. It is recommended you use desensitization items in a controlled area such as an arena or roundpen.</p>

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 121.781px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td style="width: 13.3504%;">1.18.2</td><td style="width: 20.0257%;">1.18.2-1.2.4 \[Beta\]</td><td style="width: 66.6239%;">**\[Bug Fix\]** Desensitization items no longer give huge XP bonus on initial use.  
</td></tr></tbody></table>

</details>---

#### **Data Values**

<details id="bkmrk-swem%3Ashopping_bagswe"><summary></summary>

swem:shopping\_bag  
swem:tarp  
swem:bells  
swem:hoolahoop  
swem:pompom

</details>

# Fence Tool

**Description:** A Fence Tool is an item that can change the appearance of [Fences](https://wiki.swequestrian.com/books/star-worm-equestrian/page/fences-DiT "Fences") and [Separators](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/separator).

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Rarity color:**</td><td style="width: 20.2469%; height: 29px;">Common</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Stackable:**</td><td style="width: 20.2469%; height: 29px;">Yes (64)</td></tr><tr><td class="align-right" style="width: 20.2469%;">**Durability**</td><td style="width: 20.2469%;">None</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Fence tools come in a single (red) color.  
A fence tool can be crafted with 1 Iron Ingot, 2 Iron Nuggets and 1 String.

![image-1683770770166.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1683770770166.png)

---

#### **Usage**

Fence tools can be used by right-clicking a [Fence](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/flat-fence "Fence"), making it shorter or taller. It can also be used on separators to alter their connective edge (allowing rounded edge, or seamless joining with blocks), similar to the effect of debug sticks.

<p class="callout info">The Fence Tool only works on SWEM fences - vanilla fences do not have half-fence versions (models/textures).</p>

![image-1638123181677.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-11/scaled-1680-/image-1638123181677.png)  
A western fence shortened by a fence tool.  
  
![2022-05-04_15.08.23.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-05/scaled-1680-/2022-05-04-15-08-23.png)  
Gray separators set to different edge types using a fence tool.

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 119.188px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr style="height: 29.7969px;"><td style="width: 13.3504%; height: 29.7969px;">1.18.2</td><td style="width: 20.0257%; height: 29.7969px;">1.18.2-1.0.0</td><td style="width: 66.6239%; height: 29.7969px;">Fence Tool crafting recipe changed to use 2 Iron Nuggets instead of Ingots.</td></tr><tr><td style="width: 13.3504%;">1.16.5</td><td style="width: 20.0257%;">1.16.5-0.5.3.21</td><td style="width: 66.6239%;">**\[Deprecated Recipe\]**

**![image-1639286379013.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-12/scaled-1680-/image-1639286379013.png)**

</td></tr></tbody></table>

</details>---

#### **Data values**

swem:fence\_tool

# Fly Spray

**Description:** Fly spray is a healing item with a potion effect to increase healing in a horse.

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td class="align-right">**Rarity color:**</td><td>Common</td></tr><tr><td class="align-right">**Renewable:**</td><td>Yes</td></tr><tr><td class="align-right">**Stackable:**</td><td>No</td></tr><tr><td class="align-right">**Durability:**</td><td>Yes (8 uses)</td></tr></tbody></table>

---

#### **Obtaining**

<p class="callout info">Potion brewing uses blaze powder - use [Cantazarite](https://wiki.swequestrian.com/books/star-worm-equestrian/page/cantazarite) (+ other ingredients) to make blaze rods without visiting the nether!</p>

**Brewing** Nether Wart and 3 Water Bottles in a brewing stand yields 3 Awkward Potions.   
  
![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-07/scaled-1680-/b91image.png)

[Glistening Melon](https://wiki.swequestrian.com/books/star-worm-equestrian/page/glistening-melon) and 3 Awkward Potions in a brewing stand yields 3 Fly Spray bottles.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-07/scaled-1680-/o83image.png)

---

#### **Usage**

**Healing Item** Right-clicking a [Horse](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse "SWEM Horse") with a Fly Spray will apply a healing effect for ~15 seconds - speeding up health recovery from any damage sustained prior to or during its effect. Fly spry does not work on any other entities and does not increase a horse's health level XP in any way. Fly spray has 8 uses per bottle, once depleted the item will be destroyed.

<p class="callout info">You can view a horse's health by shift + right clicking to open the needs / inventory GUI.</p>

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on **[Discord](https://discord.com/channels/715626418893095012/898242623716855868)**. We ask that you look to see if your issue was reported first!

---

<div class="pointer-container" id="bkmrk-%C2%A0-3" style="text-align: justify;"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 121.781px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td style="width: 13.3504%;">1.18.2</td><td style="width: 20.0257%;">1.18.2-1.3.0 \[Beta\]</td><td style="width: 66.6239%;">Implemented fly spray as a new healing item.</td></tr></tbody></table>

</details>---

#### **Data Values**

swem:spray\_fly

# Fuel Block

**Description:** A Fuel Block can be used as a source of fuel for Furnaces.

<p class="callout info">Fuel block was moved to SWPM and removed from SWEM as of the 1.18 version.</p>

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 242px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 10px;"><td class="align-right" style="width: 20.2469%; height: 10px;">**Stackable:**

</td><td style="width: 20.2469%; height: 10px;">Yes (64)</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Tool:**</td><td style="width: 20.2469%; height: 29px;">Pickaxe (Any)</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Blast Resistance:**</td><td style="width: 20.2469%; height: 29px;">N/A</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Hardness:**</td><td style="width: 20.2469%; height: 29px;">N/A</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Luminant:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Transparent:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable:**</td><td style="width: 20.2469%; height: 29px;">No (See Usage)</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable (Lava):**</td><td style="width: 20.2469%; height: 29px;">No</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Fuel Blocks come in a single (purple) color.  
A Fuel Block can be crafted with 8 Flint and 1 Dirt.

![image-1675876592550.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-02/scaled-1680-/image-1675876592550.png)

---

#### **Usage**

Fuel Blocks can sustain a permanent fire, similar to netherack or coal ore, when lit with a flint and steel. They can also be placed in furnaces, blast furnaces or smokers to power them. They are equal to coal or charcoal (80 seconds - up to 8 items per unit). All materials used to craft fuel blocks are nearly infinite and easily found or produced, as well as often being considered a waste or limited use resource, so represent a relatively cheap and easy alternative to coal for smelting.

Additional: Adding SWPM to your modpack allows for the addition of a recipe that smelts quartz into flint. Making an even easier sourcing for Fuel Block to be used as a reliably cheap fuel source. (Quartz is not considered to be cheap, however it rarely is required in high quantities so there's normally many left over and gathering is relatively easy as well as beneficial).  
  
![fuel.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/fuel.png)

---

#### **Data Values**

swem:fuel\_block

# Glistening Melon

**Description:** Glistening Melon is a healing item and crafting ingredient for fly spray.

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td class="align-right">**Rarity color:**</td><td>Common</td></tr><tr><td class="align-right">**Renewable:**</td><td>Yes</td></tr><tr><td class="align-right">**Stackable:**</td><td>Yes (64)</td></tr><tr><td class="align-right">**Durability:**</td><td>Yes (Single Use)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** A glistening melon can be crafted with 1 [Glistering Melon Slice](https://minecraft.fandom.com/wiki/Glistering_Melon_Slice) and 1 Cantazarite Dye.   
  
**![image-1661125107863.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/image-1661125107863.png)**

---

#### **Usage**

**Healing Item** Right-clicking a [SWEM Horse](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse "SWEM Horse") with a Glistening Melon will heal 5 full hearts (10HP). If the horse has full health, or you are not entrusted to interact with it, right-clicking will mount the horse instead.

<p class="callout info">You can view a horse's health by shift + right clicking to open the needs / inventory GUI.</p>

**Crafting Ingredient** Glistening Melon is a crafting ingredient required to make [fly spray](https://wiki.swequestrian.com/books/star-worm-equestrian/page/fly-spray).

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on **[Discord](https://discord.com/channels/715626418893095012/898242623716855868)**. We ask that you look to see if your issue was reported first!

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 121.781px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td rowspan="3" style="width: 13.3504%;">1.18.2  
</td><td style="width: 20.0257%;">1.18.2-1.3.0 \[Beta\]</td><td style="width: 66.6239%;">Glistening Melon can be used as a crafting ingredient in Fly Spray.</td></tr><tr><td rowspan="2" style="width: 20.0257%;">1.18.2-1.0.0  
</td><td style="width: 66.6239%;">Removed ointment, bandages and medicated bandages into [SWPM](https://wiki.swequestrian.com/books/star-worm-plus/page/healing-items).</td></tr><tr><td style="width: 66.6239%;">**\[Deprecated Recipe\]**

**![image-1661125075357.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/image-1661125075357.png)**

**![image-1661125089491.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/image-1661125089491.png)**

**![image-1661125099195.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/image-1661125099195.png)**

</td></tr></tbody></table>

</details>---

#### **Data Values**

<details id="bkmrk-swem%3Asalveswem%3Abanda"><summary></summary>

swem:salve  
swem:bandage  
swem:medicated\_bandage  
swem:glistening\_melon

</details>

# Hose

**Description:** A Hose is an item that can remove [SWEM Horse](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse "SWEM Horse") pee stains from blocks and fill [troughs](https://wiki.swequestrian.com/books/star-worm-equestrian/page/water-trough) and [half barrels](https://wiki.swequestrian.com/books/star-worm-equestrian/page/half-barrels) in range of a [Block O' Water](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/block-o-water).

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Rarity color:**</td><td style="width: 20.2469%; height: 29px;">Common</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Stackable:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr><td class="align-right" style="width: 20.2469%;">**Durability:**</td><td style="width: 20.2469%;">None</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Hoses come in a single (green) color.  
A hose can be crafted with 6 Wool Carpet (any) and 1 Iron Ingot.

![image-1683781109575.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1683781109575.png)

---

#### **Usage**

<p class="callout info">Hoses/Spigots requiring a Block O' Water is a configurable value in [common configs](https://wiki.swequestrian.com/books/star-worm-economy/page/common-config). It is enabled (true) by default.</p>

**Water Source** Hoses within a 15 block radius of a [Block O' Water](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/block-o-water) will display a small inventory texture indicator that they are connected to a water source. When the player is out of range, the indicator will change from blue to transparent.

**Cleaning** Right clicking a puddle of horse Pee while holding a hose will clear it. A hose will clean pee puddles regardless of whether there is a Block O' Water nearby. The hose will be ineffective against [Shavings](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/shavings "Shavings") and should be cleared up with a pitchfork instead.

**Water** Right clicking [troughs](https://wiki.swequestrian.com/books/star-worm-equestrian/page/water-trough) and [half barrels](https://wiki.swequestrian.com/books/star-worm-equestrian/page/half-barrels) will fill one water level per use.

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

- Cannot be used to clean pee in adventure or in protected areas on Multiplayer.

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 373.453px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td style="width: 13.3504%;">1.20.1</td><td style="width: 20.0257%;">1.20.1-1.3.0</td><td style="width: 66.6239%;">**\[Bug Fix\]** Hose could not be crafted due to change in minecraft:carpet tag  
</td></tr><tr style="height: 29.7969px;"><td rowspan="3" style="height: 106.188px; width: 13.3504%;">1.18.2  
</td><td rowspan="2" style="width: 20.0257%; height: 59.5938px;">1.18.2-1.2.8  
</td><td style="width: 66.6239%; height: 29.7969px;">Hose has an inventory texture when connected to a block of water.</td></tr><tr style="height: 29.7969px;"><td style="width: 66.6239%; height: 29.7969px;">Hose no longer places a source of water on the ground if right-clicked.</td></tr><tr style="height: 46.5938px;"><td style="width: 20.0257%; height: 46.5938px;">1.18.2-1.0.0</td><td style="width: 66.6239%; height: 46.5938px;">Hose recipe changed from Wool Blocks to Carpet, accepts any item with a minecraft:carpet tag (including modded carpets).</td></tr><tr style="height: 237.469px;"><td style="width: 13.3504%; height: 237.469px;">1.16.5</td><td style="width: 20.0257%; height: 237.469px;">1.16.5-0.5.3.21</td><td style="width: 66.6239%; height: 237.469px;">**\[Deprecated Recipe\]**

**![image-1641152732131.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-01/scaled-1680-/image-1641152732131.png)**

</td></tr></tbody></table>

</details>---

#### **Data values**

swem:hose

# Horse Whistle

**Description:** An item used to call your horse to you.

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Rarity color:**</td><td style="width: 20.2469%; height: 29px;">Common</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Stackable:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr><td class="align-right" style="width: 20.2469%;">**Durability:**</td><td style="width: 20.2469%;">None</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Horse Whistles come in a single (purple) color.  
A horse whistle can be crafted with 1 [Shining Amethyst Shard](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/amethyst), 1 [Star Worm](https://wiki.swequestrian.com/books/star-worm-lighting/page/star-worms), 1 Enderpearl, and 1 Bone.

![image-1683956740034.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1683956740034.png)

---

#### **Usage**

**Binding** Whistles can be bound to a **single** horse by right-clicking on the horse with the whistle in hand. Once bound, the whistle will display the horse's name when hovering over the item in an inventory - if the horse is not named it will state SWEM Horse instead. Bound whistles can be rebound to a new horse at any time by repeating the normal binding method.  
If lost or destroyed, a new whistle can be made and re-bound.

**Calling A Horse**  
Horse Whistles work similar to bows in that they can be charged by the length of time held triggered (charged). To trigger a whistle quickly, right-click the whistle; this will call the bound horse to the player in a trot. Triggering the whistle for longer by holding right-click will call the horse at a canter instead. This can be changed while in effect by increasing or decreasing the trigger to make a horse approach slower or faster. Each use of the whistle has a 5 second cooldown.

Called horses will path directly to the player's current position - or as close as they can get if the player's current position is not accessible to them. If the player is moving, the horse will continue to follow until they get close enough to the player, allowing both horse and rider to move together without leads if required - particularly useful for getting horses into spaces where leads might be inconvenient (such as through wooded areas, into stalls or around obstacles that would normally break a lead connection).

<p class="callout info">Horse whistles (summon) will not work on horses that are **unloaded** (too far away), sleeping, untamed or have noAI.</p>

<p class="callout warning">Horses that are unable to reach the player will be unable to fulfill any other goals (food etc) until they get close enough.</p>

**Uses**

- Call horses to places where leads may be inconvenient due to obstacles or small, difficult to navigate spaces.
- Call horses in from large pastures, or bring turned-out horses in to food outside their search radius.
- Call horses that have wandered away while the rider is dismounted.

**Note:** Pathing has limitations, and the horse will choose the most direct way of getting closest to the player - which might mean avoiding routes further out that allow them to get directly to the player. For example, a horse can get closer to the player quicker by running directly to them even if they can only get as far as a fence instead of running further out to go through a gate and around to get to the player. In short, they path best in a direct route with line of sight to the player and will not be running any mazes. **Horses will not path through or across dangerous items such as cactus, sweet berries, magma blocks or lava.**

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

- **\[-\]** In higher gaits, the horse often turns erratically. Slower gaits like trot have a more steady approach.
- **\[-\]** Horses may occasionally stop their approach to play idle animations (shake, itch, tail swish) but will resume after.

---

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 121.781px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td rowspan="2" style="width: 13.3504%;">1.18.2  
</td><td style="width: 20.0257%;">1.18.2-1.3.0 \[Beta\]</td><td style="width: 66.6239%;">Added whistle function to summon horses to the player.</td></tr><tr><td style="width: 20.0257%;">1.18.2-1.0.0</td><td style="width: 66.6239%;">Horse Whistle uses new [Shining Amethyst Shards](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/amethyst).</td></tr><tr><td style="width: 13.3504%;">1.16.5</td><td style="width: 20.0257%;">1.16.5-5.3.21</td><td style="width: 66.6239%;">**\[Deprecated Recipe\]**

**![image-1636336951581.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-11/scaled-1680-/image-1636336951581.png)**

</td></tr></tbody></table>

</details>---

#### **Data values**

swem:whistle

# Lead & Anchor

**Description:** A lead and anchor is an improved version of Minecraft's lead that allows players to lead more entities, and hitch (tie up) on any solid surface.

<p class="callout warning">Removed in version 1.18.2-1.3.0+. The lead and anchor function has been incorporated into Minecraft's lead.</p>

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="width: 33.8272%;"><tbody><tr><td class="align-right" style="width: 59.375%;">**Rarity color:**</td><td class="align-left" style="width: 40.625%;">Common</td></tr><tr><td class="align-right" style="width: 59.375%;">**Renewable:**</td><td style="width: 40.625%;">Yes</td></tr><tr><td class="align-right" style="width: 59.375%;">**Stackable:**</td><td style="width: 40.625%;">Yes (64)</td></tr><tr><td class="align-right" style="width: 59.375%;">**Durability:**</td><td style="width: 40.625%;">None</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Leads come in a single (brown) color.  
**Vanilla Recipe:** Two leads can be crafted with 1 Slime and 4 String.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-07/scaled-1680-/NsMimage.png)

Two leads can be crafted with 1 [Star Worm Goop](https://wiki.swequestrian.com/books/star-worm-lighting/page/star-worm-goop) and 4 String.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-07/scaled-1680-/hdFimage.png)

---

#### **Usage**

**Leading** Right-click any passive entity with a lead in hand to lead them. Villagers must be **shift** right-clicked to connect to a lead.

**Anchoring** Right-click a block or surface to attach the anchor - this will create a small, temporary ring hitch on the ground. Anchors can be placed on the ground, on the side of blocks or underneath blocks. Right-click the ring to untether the mob, this will drop a lead.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-07/scaled-1680-/image.png)

**Shown:** SWEM horse hitched to the ground with an anchor connection.

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

---

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 119.188px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td rowspan="3" style="width: 13.3504%;">1.18.2  
</td><td style="width: 20.0257%;">1.18.2-1.3.0 \[Beta\]</td><td style="width: 66.6239%;">Lead &amp; Anchor removed - function combined into (vanilla) lead. Fixed issues:

- Lead duplication
- Unable to lead non-SWEM rideable entities (donkey, llama, pigs)
- Anchor connection left behind when disconnecting lead

</td></tr><tr><td style="width: 20.0257%;">1.18.2-1.2.7</td><td style="width: 66.6239%;">**\[Deprecated Recipe\]**

![image-1685490313957.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1685490313957.png)

</td></tr><tr style="height: 29.7969px;"><td style="width: 20.0257%; height: 29.7969px;">1.18.2-1.0.0</td><td style="width: 66.6239%; height: 29.7969px;">Lead &amp; Anchor recipe changed from 4 Iron Ingots &gt; 1 Ingot. Yields 2.</td></tr><tr><td style="width: 13.3504%;">1.16.5</td><td style="width: 20.0257%;">1.16.5-0.5.3.21</td><td style="width: 66.6239%;">**\[Deprecated Recipe\]**

**![image-1675872090982.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-02/scaled-1680-/image-1675872090982.png)**

</td></tr></tbody></table>

</details>---

#### **Data values**

swem:lead\_anchor

# Measurement Tool

**Description:** A Measurement Tool is an item that can be used to create jumps.

<p class="callout warning">Do not destroy jumps by hand or the jump controller will remain! **Always delete jumps via the Jump Builder GUI.**</p>

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Rarity color:**</td><td style="width: 20.2469%; height: 29px;">Common</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Stackable:**</td><td style="width: 20.2469%; height: 29px;">Yes (64)</td></tr><tr><td class="align-right" style="width: 20.2469%;">**Durability:**</td><td style="width: 20.2469%;">None</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Measurement tools come in a single (gray/black) color.  
A Measurement Tool can be crafted with 1 Iron Ingot, 2 Iron Nuggets and 1 Dried Kelp.

![image-1684081600616.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1684081600616.png)

---

#### **Usage**

<p class="callout info">Error messages can be seen above the inventory hotbar when the Measurement Tool is used incorrectly.</p>

**Creating A Jump** Measurement tool is required to create custom jumps. Follow this step by step method to use the tool.

1. Place **any** block (ie dirt) on the ground
2. Move sideways (straight line) and place a second block exactly 5 blocks away (Block - 5B space - Block)
3. Stand in front of one block (looking at it) and right-click the block with a measurement tool in hand
4. Stand in front of the second block (looking at it) and right-click the block with a measurement tool in hand
5. This should bring up the Jump Builder GUI

**Customizing Jumps** You need to interact with the Jump to customize it's features. The Jump Builder GUI (menu) is automatically opened when a new jump is made, and can be opened again at any time by right-clicking on a jump with a measurement tool.

<table border="1" id="bkmrk-edit-obstacle-type%3A%C2%A0" style="border-collapse: collapse; width: 100%; height: 260.538px;"><tbody><tr style="height: 29.8785px;"><td rowspan="3" style="height: 29.8785px; width: 16.0714%;">Edit Obstacle  
</td><td style="width: 83.9423%; height: 29.8785px; text-align: justify;">**Type:** Left click the **None** button next to Layer to cycle forward through obstacles, right click to go back.  
</td></tr><tr><td style="width: 83.9423%; text-align: justify;">**Color:** Left click the color button next to an obstacle to cycle through colors, right click to go back.

</td></tr><tr style="height: 35.4688px; background-color: #f8cac6;"><td style="width: 83.9423%; height: 35.4688px; text-align: justify;">Some obstacle variants do not have a color option (logs etc)

</td></tr><tr style="height: 29.8785px;"><td rowspan="2" style="height: 29.8785px; width: 16.0714%;">Edit Levels  
</td><td style="width: 83.9423%; height: 29.8785px; text-align: justify;">**Add:** Left click the '**Add Layer**' button in the top left of the GUI to add a new layer (One block higher)  
</td></tr><tr style="height: 29.8785px;"><td style="width: 83.9423%; height: 29.8785px; text-align: justify;">**Delete:** Left click the '**Delete Layer**' button in the top left of the GUI to delete a layer (One block lower)  
</td></tr><tr style="height: 29.8785px;"><td style="width: 16.0714%; height: 29.8785px;">Edit Standards</td><td style="width: 83.9423%; height: 29.8785px; text-align: justify;">**Type:** Left click the button next to '**Standards**' to cycle between jump standards (posts that support poles)  
</td></tr><tr style="height: 29.8785px;"><td rowspan="2" style="height: 29.8785px; width: 16.0714%;">Delete Jump  
</td><td style="width: 83.9423%; height: 29.8785px; text-align: justify;">If you want to get rid of the **entire** jump, left click the 'Destroy' button in the top right of the GUI.</td></tr><tr style="background-color: #f8cac6;"><td style="width: 83.9423%; text-align: justify;">Do not destroy jumps by hand or the invisible jump controls will remain!</td></tr><tr><td style="width: 16.0714%;">Exit GUI</td><td style="width: 83.9423%; text-align: justify;">Press the escape key to exit out of the Jump GUI at any time.</td></tr></tbody></table>

**Other information**

- Even if a layer is set to None (no pole/plank) there will still be an invisible barrier that cannot be passed through
- Each jump has a small, invisible jump control element that is spawned when a new jump is created
- If the jump controller intersects a block it will be removed and no block can be placed there (6B up - top right of jump)
- If the jump controller is destroyed (usually only possible with commands) the jump can no longer be edited)
- If the jump is destroyed by hand instead of the GUI, it will be impossible to remove the controller without commands

<p class="callout info">Indoor arenas should have a minimum of 11B height clearance if intended to support max-level jumps. This height is the peak point at a max level jump where a rider and horse would comfortably avoid collision with the roof.</p>

**![Jump.gif](https://wiki.swequestrian.com/uploads/images/gallery/2023-07/jump.gif)**

<span style="color: rgb(126, 140, 141);">**Shown:** Jump Builder GUI showing a new jump (blank options) and a 2B vertical jump with rails in blue colors.</span>

---

#### **Options**

<details id="bkmrk-view-options-%C2%A0-base-"><summary>View Options</summary>

<table border="1" id="bkmrk-base-elements-%28obsta" style="border-collapse: collapse; width: 100%; height: 603.079px;"><tbody><tr style="height: 31.5938px;"><td class="align-center" style="height: 31.5938px; width: 18.3562%;"> </td><td class="align-center" style="width: 70.604%; height: 31.5938px;">**Base Elements (Obstacles)** - Can be used on Layer 1 Only</td><td style="width: 11.0398%; height: 31.5938px;">  
</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 18.3562%; height: 29.7969px;">Log</td><td style="width: 70.604%; height: 29.7969px;">A solid oak log block (slightly thinner than a normal block) ideal for XC jumps.</td><td style="width: 11.0398%; height: 29.7969px;">None</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 18.3562%; height: 29.7969px;">Pole On Box (Small)</td><td style="width: 70.604%; height: 29.7969px;">A pole on a small X shaped box, ideal for training and cavaletti </td><td style="width: 11.0398%; height: 29.7969px;">16 Colors</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 18.3562%; height: 29.7969px;">Pole On Box (Large)</td><td style="width: 70.604%; height: 29.7969px;">A pole on a slightly higher X shaped box, ideal for training and cavaletti</td><td style="width: 11.0398%; height: 29.7969px;">16 Colors</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 18.3562%; height: 29.7969px;">Brush Box</td><td style="width: 70.604%; height: 29.7969px;">A small bushy plant in a whitewash planter, ideal for Show Jumping </td><td style="width: 11.0398%; height: 29.7969px;">None</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 18.3562%; height: 29.7969px;">Flower Box</td><td style="width: 70.604%; height: 29.7969px;">A small planter of colorful flowers, ideal for Show Jumping</td><td style="width: 11.0398%; height: 29.7969px;">16 Colors</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 18.3562%; height: 29.7969px;">Coop</td><td style="width: 70.604%; height: 29.7969px;">A small triangular fence obstacle, ideal for XC jumps or dressage borders</td><td style="width: 11.0398%; height: 29.7969px;">None</td></tr><tr style="height: 31.5938px;"><td class="align-right" style="width: 18.3562%; height: 31.5938px;">Roll Top</td><td style="width: 70.604%; height: 31.5938px;">A quarter-circle curved obstacle, ideal for XC jumps</td><td style="width: 11.0398%; height: 31.5938px;">16 Colors</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 18.3562%; height: 29.7969px;">Wall Mini</td><td style="width: 70.604%; height: 29.7969px;">A brick-wall slab</td><td style="width: 11.0398%; height: 29.7969px;">None</td></tr><tr style="height: 34.375px;"><td class="align-right" style="width: 18.3562%; height: 34.375px;">Ground Pole</td><td style="width: 70.604%; height: 34.375px;">A simple striped pole that sits directly on the ground, ideal for training and cavaletti</td><td style="width: 11.0398%; height: 34.375px;">16 Colors</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="height: 29.7969px; width: 18.3562%;">  
</td><td class="align-center" style="width: 70.604%; height: 29.7969px;">**Elements (Obstacles)** - Can be used on any Layer (1-5)</td><td style="width: 11.0398%; height: 29.7969px;">  
</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 18.3562%; height: 29.7969px;">None</td><td style="width: 70.604%; height: 29.7969px;">No visible obstacle for that layer (will still have an invisible obstacle)</td><td style="width: 11.0398%; height: 29.7969px;">N/A</td></tr><tr style="height: 20.7969px;"><td class="align-right" style="width: 18.3562%; height: 20.7969px;">Rail</td><td style="width: 70.604%; height: 20.7969px;">A simple striped pole</td><td style="width: 11.0398%; height: 20.7969px;">16 Colors</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 18.3562%; height: 29.7969px;">Plank</td><td class="align-left" style="width: 70.604%; height: 29.7969px;">A striped plank</td><td style="width: 11.0398%; height: 29.7969px;">16 Colors</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 18.3562%; height: 29.7969px;">Plank Fancy</td><td style="width: 70.604%; height: 29.7969px;">A solid-color wavy plank</td><td style="width: 11.0398%; height: 29.7969px;">16 Colors</td></tr><tr style="height: 30.5938px;"><td style="width: 18.3562%; height: 30.5938px;">  
</td><td class="align-center" style="width: 70.604%; height: 30.5938px;">**Standards** (Support Posts on the side of a jump)</td><td style="width: 11.0398%; height: 30.5938px;">  
</td></tr><tr style="height: 31.375px;"><td class="align-right" style="width: 18.3562%; height: 31.375px;">None</td><td style="width: 70.604%; height: 31.375px;">No standards - Jumps with poles or planks may appear to float without standards</td><td style="width: 11.0398%; height: 31.375px;">N/A</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 18.3562%; height: 29.7969px;">Schooling</td><td style="width: 70.604%; height: 29.7969px;">A simple upright post with a small base.</td><td style="width: 11.0398%; height: 29.7969px;">N/A</td></tr><tr style="height: 32.5938px;"><td class="align-right" style="width: 18.3562%; height: 32.5938px;">Radial</td><td style="width: 70.604%; height: 32.5938px;">A wider based standard with a circular pattern (level 3+)</td><td style="width: 11.0398%; height: 32.5938px;">N/A</td></tr><tr style="height: 32.5938px;"><td class="align-right" style="width: 18.3562%; height: 32.5938px;">Vertical Slat</td><td style="width: 70.604%; height: 32.5938px;">A wider based standard with a simple wooden slat design</td><td style="width: 11.0398%; height: 32.5938px;">N/A</td></tr></tbody></table>

</details>---


#### **Troubleshooting** 

<details id="bkmrk-i-do-not-understand-"><summary>I do not understand how to use the measurement tool!</summary>

##### **Still stuck? Check out Brooke's [Video on YT!](https://www.youtube.com/watch?v=Ldvx9r1gOuo&list=PLCooe20GkTbzYxEN63VzP222XEt3mAw2M&index=3)**

**![47DCEDD3-59D1-4500-8EDC-2E436E68BC5C.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-10/scaled-1680-/47dcedd3-59d1-4500-8edc-2e436e68bc5c.png)**

</details><details id="bkmrk-i-keep-getting-an-er"><summary>I keep getting an error message!</summary>

**Error Messages (Incorrect Use)** Text above the inventory hotbar can inform a user that they are using the Measurement Tool incorrectly. There are 4 error messages in total that can appear for any of the most common user-errors when making jumps.

![Distance.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/distance.png)

**Solution:** Check that there is exactly 5 blocks **between** marker blocks. B-S-S-S-S-S-B (B = Block, S = Space/Air) Too many spaces or too few and the jump will not be created.

![Direction.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/direction.png)

**Solution:** Face your first marker block, right click the block. Move **sideways** (do not turn!) until you are in front of the second block, right click it.

![X-Axis.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/x-axis.png)

**Solution:** One of your blocks is not directly opposite the other marker, make sure they are on a straight line and not at an angle.

![Y-Level.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/y-level.png)

**Solution:** One of your blocks is at a different height than the other marker, make sure both blocks are at same Y level (on level ground)

</details>---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

- `1.21.1` Jumps are broken pending a future rewrite. [**Bug Report**](https://discord.com/channels/715626418893095012/1480016708369514569)
- Coops and some other options may render "dark" on top. [**Bug Report**](https://discord.com/channels/715626418893095012/1454178256243921098/1455217093917147218)
- Panel Wave, Stripe and Arrow do not always show as an option for all layers. [**Bug Report (Suggestion)**](https://discord.com/channels/715626418893095012/1454178256243921098/1455217093917147218)
- Stair Drop and Cavaletti only display when standards are set to "none". [**Bug Report (Suggestion)**](https://discord.com/channels/715626418893095012/1454178256243921098/1455217093917147218)
- Tool "soft locks" (stop working). If no messages for incorrect use, try replacing the item entirely.

<p class="callout danger">It is not recommended to include multiblock elements in World Edit actions or schematics. If you do, save and backup!</p>

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 119.188px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3333%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6667%; height: 29.7969px;">**Notes**</td></tr><tr><td class="align-center" rowspan="3" style="width: 13.3333%;">`1.20.1`  
</td><td class="align-center" rowspan="3" style="width: 20%;">`1.6.5`  
</td><td style="width: 66.6667%;">**[Bug Fix:](https://discord.com/channels/715626418893095012/1454178256243921098)** Brush Box and Flower Box are not transparent (background).

</td></tr><tr><td style="width: 66.6667%;">[**Bug Fix:**](https://discord.com/channels/715626418893095012/1454178256243921098) Stair Drop visually bugged (rotated) in all directions.

</td></tr><tr><td style="width: 66.6667%;">[**Bug Fix:**](https://discord.com/channels/715626418893095012/1454178256243921098) Cavaletti visually bugged (rotated) in all directions.

</td></tr><tr style="height: 29.7969px;"><td style="width: 13.3333%; height: 29.7969px;">1.18.2</td><td style="width: 20%; height: 29.7969px;">1.18.2-1.0.0</td><td style="width: 66.6667%; height: 29.7969px;">Measurement Tool crafting recipe changed to remove Amethyst, and require less iron (3 &gt; ~1.2)</td></tr><tr><td style="width: 13.3333%;">1.16.5</td><td style="width: 20%;">1.16.5-0.5.3.21</td><td style="width: 66.6667%;">**\[Deprecated Recipe\]**

**![image-1639873871488.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-12/scaled-1680-/image-1639873871488.png)**

</td></tr></tbody></table>

</details>---

#### **Data values**

swem:measurement\_tool

# Pitchfork

**Description:** A pitchfork is an item used for picking up [Shavings](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/shavings "Shavings").

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Rarity color:**</td><td style="width: 20.2469%; height: 29px;">Common</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Stackable:**</td><td style="width: 20.2469%; height: 29px;">Yes (64)</td></tr><tr><td class="align-right" style="width: 20.2469%;">**Durability:**</td><td style="width: 20.2469%;">None</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Pitchforks come in a single color.  
A pitchfork can be crafted with 3 Iron Nuggets and 2 Sticks.

![image-1683771831392.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1683771831392.png)

---

#### **Usage**

Left click on [Shavings](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/shavings "Shavings") - specifically the darker colored soiled shavings - while holding the pitchfork to quickly break the item, yielding the soiled shavings to be composted in a [wheelbarrow](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/wheelbarrow). Using a pitchfork is a quicker 1-hit break compared to using other/no tools which requires ~3hits. A pitchfork can also be used on Horse Poop but it offers no additional benefits over using any other or lack of a tool.

![soiled.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/soiled.png)<span style="color: rgb(126, 140, 141);">**Shown:** </span><span style="color: rgb(126, 140, 141);">An area of shavings showing soiled (darker) and medium-variety shavings.</span>

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 119.188px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr style="height: 29.7969px;"><td style="width: 13.3504%; height: 29.7969px;">1.18.2</td><td style="width: 20.0257%; height: 29.7969px;">1.18.2-0.5.3.22.2 \[Beta\]</td><td style="width: 66.6239%; height: 29.7969px;">Pitchfork recipe changed from 2 Iron Ingots + Hoe to 3 Nuggets.</td></tr><tr><td style="width: 13.3504%;">1.16.5</td><td style="width: 20.0257%;">1.16.5-0.5.3.21</td><td style="width: 66.6239%;">**\[Deprecated Recipe\]**

![image-1639705304756.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-12/scaled-1680-/image-1639705304756.png)

</td></tr></tbody></table>

</details>---

#### **Data values**

swem:pitchfork

# Spigot

**Description:** Spigot is a placeable item that can be used to fill water troughs, half barrels, and cauldrons when connected to a [Block O' Water](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/coming-soon-blockowater).

---

**Details:**

<table border="1" class="align-left" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 242px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.8662%;">**Renewable:**</td><td style="width: 49.8662%;">Yes</td></tr><tr style="height: 10px;"><td class="align-right" style="width: 49.8662%;">**Stackable:**

</td><td style="width: 49.8662%;">Yes (64)</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.8662%;">**Tool:**</td><td style="width: 49.8662%;">Pickaxe (Any)</td></tr><tr><td class="align-right" style="width: 49.8662%;">**Blast Resistance:**</td><td style="width: 49.8662%;">N/A</td></tr><tr><td class="align-right" style="width: 49.8662%;">**Hardness:**</td><td style="width: 49.8662%;">N/A</td></tr><tr><td class="align-right" style="width: 49.8662%;">**Luminant:**</td><td style="width: 49.8662%;">No</td></tr><tr><td class="align-right" style="width: 49.8662%;">**Transparent:**</td><td style="width: 49.8662%;">No</td></tr><tr><td class="align-right" style="width: 49.8662%;">**Flammable:**</td><td style="width: 49.8662%;">No</td></tr><tr><td class="align-right" style="width: 49.8662%;">**Flammable (Lava):**</td><td style="width: 49.8662%;">No</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Spigots come in a single (gray) color.  
2 spigots can be crafted with 4 Iron Nuggets and 1 Iron Ingots.

![image-1683785211102.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1683785211102.png)

---

#### **Usage**

Place a Spigot on a full block for a wall-mounted faucet variant, or on the ground/fence/wall block for a hand-pump variant.

When within a 15 block radius of a [Block O' Water](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/coming-soon-blockowater), right-clicking a spigot can supply infinite water to [half barrels](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/half-barrels), [water troughs](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/water-trough), cauldrons and empty buckets. Each right-click dispenses 1 bucket worth of water to compatible items.

- [Half barrels](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/half-barrels) and [troughs](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/water-trough) provide water for horses. Requires 3-16 buckets of water depending on item/size.
- Cauldrons can provide water for players (+/- other modded entities). Filled with a single use.
- Water buckets require are filled in a single use.

Spigots will not work with items that are on the same y-level as them - to have a functional spigot it must be on a level directly above the item, and directly in front/behind of or in contact with the item itself. For multi-block water troughs, the spigot will work provided it has proper contact with at least one section of the trough.

The spigot does not directly dispense water if there is not a compatible item to use - to place water directly the player will need to use a [hose](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/hose).

**Crafting** Spigots can be used for some crafting recipe to avoid having to use water buckets in a crafting table, instead just right-click a spigot with the item. Compatible recipes include:

- Paint filler (goop)
- Slimeball (rotten flesh)
- Refined leather (treated leather)

![wall.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/wall.png)

A wall-mounted faucet. Demonstrates proper use with half-barrels, water troughs and cauldrons.

![ground.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/ground.png)

A ground / hand-pump spigot. Demonstrates possible working uses with water troughs and half-barrels.

---

#### **Known Issue**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 119.188px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td rowspan="2" style="width: 13.3504%;">1.18.2  
</td><td style="width: 20.0257%;">1.18.2-1.2.1 \[Beta\]</td><td style="width: 66.6239%;">**\[Bug Fix\]** Standing spigot dispenses water on right-click (Bug in 1.0.0)  
</td></tr><tr style="height: 29.7969px;"><td style="width: 20.0257%; height: 29.7969px;">1.18.2-0.5.3.22.2 \[Beta\]</td><td style="width: 66.6239%; height: 29.7969px;">Spigot recipe change - reducing iron and increasing yield slightly.</td></tr><tr><td style="width: 13.3504%;">1.16.5</td><td style="width: 20.0257%;">1.16.5-0.5.3.21</td><td style="width: 66.6239%;">**\[Deprecated Recipe\]**

**![spigot.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/spigot.png)**

</td></tr></tbody></table>

</details>---

#### **Data values**

swem:spigot

# Tack Box

**Description:** A tack box is a retaining inventory item that holds tack, information, and various items.

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 242px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 10px;"><td class="align-right" style="width: 20.2469%; height: 10px;">**Stackable:**

</td><td style="width: 20.2469%; height: 10px;">Yes (64)</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Tool:**</td><td style="width: 20.2469%; height: 29px;">Axe (Any)</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Blast Resistance:**</td><td style="width: 20.2469%; height: 29px;">N/A</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Hardness:**</td><td style="width: 20.2469%; height: 29px;">N/A</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Luminant:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Transparent:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable (Lava):**</td><td style="width: 20.2469%; height: 29px;">No</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** [Tack](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/chapter/tack) boxes come in all 16 base Minecraft colors.  
A Tack Box can be crafted with 4 Iron Ingots, 2 Star Worms, 1 Iron Ingot, 1 Chest and 1 Dye of the chosen color.

![image-1685750683084.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/image-1685750683084.png)

<p class="callout info">You can shift and right-click a placed tackbox with a dye in hand to recolor it at any time to re-purpose existing boxes.</p>

---

#### **Usage**

Bind a tack box to a horse by right clicking a <span style="text-decoration: underline;">tamed</span> [SWEM Horse](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse "SWEM Horse") with a tack box in hand. Once bound a confirmation message will appear above the inventory hotbar.

![bound.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/bound.png)

![unbound.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/unbound.png)

<p class="callout info">You cannot open and use a placed tack box unless it is bound to a [SWEM Horse](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse "SWEM Horse"). </p>

Tack boxes (whether bound or unbound) can be placed by right-clicking as with a normal chest. Two tack boxes placed side by side will become a double tack box - this is purely for cosmetic purposes and double tack boxes do not offer any extra space or features. To prevent tack boxes becoming double, crouch and right click to place as individual (single) boxes side by side. If double tack boxes are broken in survival, the items will be shifted into the remaining single tackbox.

**Tack Storage**  
Tack boxes are offer storage for your tack, and optional spaces for other items needed - they have a retaining inventory, and will keep their items when broken so you can pick up your tack box and go! The first page is for the physical storage of a Tack Box. Each tack box can hold (shown from left to right of box):

- A Halter, Saddlebag and one of either: Armor, Armored Pasture Blanket or Pasture Blanket
- 3 complete tack sets (bridle, saddle, breastcollar, saddlepad, leg wraps, girth strap)
- Up to 9 items of the players choosing

This page also displays:

- The [tracker](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/tracker) status of a horse (Red = Untracked, Green = Tracked)
- The needs status of a horse (Food and Water)
- The trust status of a horse (All, Trusted or None)

<p class="callout info">When a horse is un-rendered (not close) the needs status bar will be grayed out completely.</p>

![tackgui1.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/tackgui1.png)  
**Birth Certificate**   
The second page is the Birth Certificate screen. Here you can see the name, owner and skill stats for the horse the Tack Box is bound to. This page will have more information in V2 release.  
  
![tackgui2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/tackgui2.png)  
**Lineage &amp; Genetics**   
The third page is the Lineage &amp; Genetics screen. While SWEM has added basic vanilla style reproduction, there is no genetics or lineage tracking of SWEM horses until V2.   
  
![tackgui3.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/tackgui3.png)  
**Progression**  
The fourth page is the Progression screen. Hovering over the points on the image will identify achievements the player has unlocked in game.  
  
![tackgui4.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/tackgui4.png)

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

- **\[-\]** Achievement "tech tree" does not work.
- **\[-\] 1.16.5** Tack boxes become unbound and cannot be accessed when a horse is not nearby. **Fixed in 1.18.2-1.2.8**
- **\[-\] 1.16.5** Information not syncing between horse and tack box (shows critically thirsty or hungry) **Fixed in 1.18.2-1.2.8**

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 218.578px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td style="width: 13.3504%;">  
</td><td style="width: 20.0257%;">  
</td><td style="width: 66.6239%;">[**Tweak:**](https://discord.com/channels/715626418893095012/1376741809887383562) Tack Boxes now accept three sets of **non-discipline specific** tack.

</td></tr><tr style="height: 29.7969px;"><td rowspan="6" style="height: 29.7969px; width: 13.3504%;">1.18.2  
</td><td rowspan="6" style="height: 29.7969px; width: 20.0257%;">1.18.2-1.2.8  
</td><td style="width: 66.6239%; height: 29.7969px;">Tack boxes can be dyed to any other color.</td></tr><tr style="height: 10px;"><td style="width: 66.6239%; height: 10px;">Tack boxes have a retaining inventory (keep items when broken).</td></tr><tr style="height: 29.7969px;"><td style="width: 66.6239%; height: 29.7969px;">**\[Feature\]** Tackbox displays a blank (gray) bar if horse is not nearby (rendered).</td></tr><tr style="height: 29.7969px;"><td style="width: 66.6239%; height: 29.7969px;">**\[Bug Fix\]** Tackbox does not become unbound if the player changes dimensions.</td></tr><tr style="height: 29.7969px;"><td style="width: 66.6239%; height: 29.7969px;">**\[Bug Fix\]** Tackbox can now be opened even if horse is not nearby (rendered).  
</td></tr><tr style="height: 29.7969px;"><td style="width: 66.6239%; height: 29.7969px;">**\[Bug Fix\]** Tackbox does not become unbound if a horse dies. </td></tr><tr style="height: 29.7969px;"><td style="width: 13.3504%; height: 29.7969px;">1.16.5</td><td style="width: 20.0257%; height: 29.7969px;">1.16.5-0.5.3.20</td><td style="width: 66.6239%; height: 29.7969px;">**\[Bugs\]** Various bugs (listed as fixes above)  
</td></tr></tbody></table>

</details>#### **Data values**

<details id="bkmrk-swem%3Atack_box_whites"><summary></summary>

swem:tack\_box\_white  
swem:tack\_box\_light\_gray  
swem:tack\_box\_gray  
swem:tack\_box\_black  
swem:tack\_box\_blue  
swem:tack\_box\_cyan  
swem:tack\_box\_light\_blue  
swem:tack\_box\_purple  
swem:tack\_box\_magenta  
swem:tack\_box\_pink  
swem:tack\_box\_red  
swem:tack\_box\_orange  
swem:tack\_box\_yellow  
swem:tack\_box\_brown  
swem:tack\_box\_green  
swem:tack\_box\_lime

</details>

# Tracker

**Description:** A tracker is an item that tells the location of the player's [SWEM horse](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse "SWEM Horse").

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Rarity color:**</td><td style="width: 20.2469%; height: 29px;">Common</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Stackable:**</td><td style="width: 20.2469%; height: 29px;">Yes (64)</td></tr><tr><td class="align-right" style="width: 20.2469%;">**Durability:**</td><td style="width: 20.2469%;">None</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Trackers come in a single color.  
A tracker can be crafted with 1 [Shining Amethyst Shard](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/amethyst), 2 Iron Bars OR Friendly Bars, 1 Enderpearl and 1 Redstone

![image-1683956681979.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1683956681979.png)

---

#### **Usage**

Right click a tamed [SWEM Horse](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse) with a tracker to begin tracking it. A confirmation message will appear if successful.  
  
![tracker.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/tracker.png)

Trackers are personal to you and your tracked horses, but not specific to each horse. You can have one tracker for several horses - if you were to lose that tracker, crafting another would hold the same data. You can right click the tracker at any time to display the last tracked coordinates of your tracked horse(s). If you have multiple tracked horses, you will see multiple coordinates. If those horses are named, the tracker will specify their name and coordinates so you can distinguish between them.

![tracker.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/tracker.png)  
To remove a horse from your tracker, shift and right click the horse with (any) tracker. A confirmation message will appear if successful. Not holding shift will cause you to mount the horse instead.  
  
![tracker2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/tracker2.png)

---

#### **Known Issue**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

- Tracker cannot be reset and continues to list deceased or transferred horses. [**Bug Report**](https://discord.com/channels/715626418893095012/1133224396769726575)

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 333.312px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr style="height: 29.7969px;"><td class="align-center" rowspan="2" style="width: 13.3504%; height: 65.1875px;">`1.18.2`  
</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">`1.3.0`</td><td style="width: 66.6239%; height: 29.7969px;">**Bug Fix:** Tracker loses horse data on a player's death.  
</td></tr><tr style="height: 35.3906px;"><td class="align-center" style="width: 20.0257%; height: 35.3906px;">`1.0.0`</td><td style="width: 66.6239%; height: 35.3906px;">Recipe now uses [Shining Amethyst Shards](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/amethyst).</td></tr><tr style="height: 238.328px;"><td class="align-center" style="width: 13.3504%; height: 238.328px;">`1.16.5`</td><td class="align-center" style="width: 20.0257%; height: 238.328px;">`5.3.21`</td><td style="width: 66.6239%; height: 238.328px;"><p class="callout info">**Deprecated Recipe (1.16)**</p>

**![image-1639695465101.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-12/scaled-1680-/image-1639695465101.png)**

</td></tr></tbody></table>

</details>---

#### **Data values**

swem:tracker

# Vet Bag

**Description:** The Vet Bag is an item that shows the general wellness of a horse by identifying any missed [meals](https://wiki.swequestrian.com/books/swequestrian-mod/page/feed-system) or [drinks](https://wiki.swequestrian.com/books/swequestrian-mod/page/thirst-system).

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td class="align-right">**Rarity color:**</td><td>Common</td></tr><tr><td class="align-right">**Renewable:**</td><td>Yes</td></tr><tr><td class="align-right">**Stackable:**</td><td>Yes (64)</td></tr><tr><td class="align-right">**Durability:**</td><td>None</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Vet Bags come in a single (gray/red) color.  
A vet bag can be crafted with 3 Black Wool Carpet and 1 Red Dye.

![image-1686580731293.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/image-1686580731293.png)

---

#### **Usage**

Right-click a horse with a vet bag in hand to view the following stats:

- Meal Points (requires 224pts per day)
- Grain Status (if the horse has eaten grain)
- [Missed meals](https://wiki.swequestrian.com/books/swequestrian-mod/page/feed-system#bkmrk-meals)
- [Missed drinks](https://wiki.swequestrian.com/books/swequestrian-mod/page/thirst-system#bkmrk-meals)

The stats will be displayed in the chat (client side). If the horse is named, it will state its name so you can quickly identify and refer back to any horses that need additional care for missing meals. If a horse it not named, it will only state *SWEM Horse*.  
***"This horse, Sweetboi, has gained # points today, has/not eaten grain, has missed # meals and # drinks."  
"This horse, SWEM Horse, has gained # points today, has/not eaten grain, has missed # meals and # drinks."***

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on **[Discord](https://discord.com/channels/715626418893095012/898242623716855868)**. We ask that you look to see if your issue was reported first!

---

<div class="pointer-container" id="bkmrk-%C2%A0-3"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 121.781px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td style="width: 13.3504%;">1.18.2</td><td style="width: 20.0257%;">1.18.2-1.2.7</td><td style="width: 66.6239%;">Vet Bag added with basic features to check missed meals and drinks.</td></tr></tbody></table>

</details>---

#### **Data Values**

<details id="bkmrk-%C2%A0-2"><summary></summary>

swem:vet\_check\_bag

</details>

# Wheelbarrow

**Description:** A wheelbarrow is a block that can make [Compost](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/compost "Compost") from soiled or waste products.

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 242px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 10px;"><td class="align-right" style="width: 20.2469%; height: 10px;">**Stackable:**

</td><td style="width: 20.2469%; height: 10px;">Yes (64)</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Tool:**</td><td style="width: 20.2469%; height: 29px;">Pickaxe</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Blast Resistance:**</td><td style="width: 20.2469%; height: 29px;">N/A</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Hardness:**</td><td style="width: 20.2469%; height: 29px;">N/A</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Luminant:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Transparent:**</td><td style="width: 20.2469%; height: 29px;">Partially</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable (Lava):**</td><td style="width: 20.2469%; height: 29px;">No</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Wheelbarrows come in all 16 base Minecraft colors.  
A wheelbarrow can be crafted with 4 Sticks, 1 Bucket, 1 Kelp and 1 Dye of the chosen color.

![image-1683773590548.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1683773590548.png)

---

#### **Usage**

**Placing** Wheelbarrows occupy a 2x1 space. The block that is right-clicked to place the item will be the back half of the wheelbarrow (facing towards the player), and a further 1 block is required in front of it. Wheelbarrows will still place even if the space in front of it is occupied - meaning it can clip through into other blocks. This looks odd but will not impact the functionality of the object. Wheelbarrows can be placed in all directions (NSEW)  
  
**Composting**  
Right-click a wheelbarrow with soiled [Shavings](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/shavings "Shavings") or [Manure](https://wiki.swequestrian.com/books/star-worm-equestrian/page/horse-poop) (poo) in hand to add it to the wheelbarrow. As more of these are added, the wheelbarrow will visually fill up. Once 8 materials have been placed in the wheelbarrow, the contents will disappear and 1 [Wet Compost Block](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/compost "Compost") will be dropped.

**Breaking &amp; Moving**  
Instead of breaking wheelbarrows with a tool to move them around the barn, they can be quickly picked back up by shift + right-clicking the wheelbarrow. This will return the wheelbarrow as an item to the inventory which can be placed elsewhere. The wheelbarrow item will retain all data on how full it was, so the contents will not be wasted.

![image-1686270665280.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/image-1686270665280.png)

<span style="color: #7e8c8d;">**Shown:** </span><span style="color: #7e8c8d;">A wheelbarrow with several layers of compostable materials.</span>

![image-1686268466833.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/image-1686268466833.png)

<span style="color: #7e8c8d;">**Shown:** </span><span style="color: #7e8c8d;">All 16 color variants of wheelbarrows.</span>

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on **[Discord](https://discord.com/channels/715626418893095012/898242623716855868)**. We ask that you look to see if your issue was reported first!

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 106.188px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td rowspan="4" style="width: 13.3504%;">1.18.2  
</td><td rowspan="3" style="width: 20.0257%;">1.18.2-1.2.8</td><td style="width: 66.6239%;">Wheelbarrows can be picked up with shift + right click</td></tr><tr><td style="width: 66.6239%;">Wheelbarrows retain their inventory (contents) when broken or picked up</td></tr><tr><td style="width: 66.6239%;">Wheelbarrows produce wet compost blocks instead of compost bonemeal</td></tr><tr style="height: 46.5938px;"><td style="width: 20.0257%; height: 46.5938px;">1.18.2-1.0.0</td><td style="width: 66.6239%; height: 46.5938px;">Wheelbarrow recipe changed to replace Cauldron with Bucket and stone with Kelp (plastic substitute)</td></tr><tr style="height: 29.7969px;"><td style="width: 13.3504%; height: 29.7969px;">1.16.5</td><td style="width: 20.0257%; height: 29.7969px;">1.16.5-0.5.3.21</td><td style="width: 66.6239%; height: 29.7969px;">**\[Deprecated Recipe\]**

**![image-1643329644515.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-01/scaled-1680-/image-1643329644515.png)**

</td></tr></tbody></table>

</details>---

#### **Data values**

<details id="bkmrk-swem%3Awheel_barrow_wh"><summary></summary>

swem:wheel\_barrow\_white  
swem:wheel\_barrow\_light\_gray  
swem:wheel\_barrow\_gray  
swem:wheel\_barrow\_black  
swem:wheel\_barrow\_blue  
swem:wheel\_barrow\_cyan  
swem:wheel\_barrow\_light\_blue  
swem:wheel\_barrow\_purple  
swem:wheel\_barrow\_magenta  
swem:wheel\_barrow\_pink  
swem:wheel\_barrow\_red  
swem:wheel\_barrow\_orange  
swem:wheel\_barrow\_yellow  
swem:wheel\_barrow\_brown  
swem:wheel\_barrow\_green  
swem:wheel\_barrow\_lime

</details>

# Booster Shot

**Description:** Booster shots are a single-use item with a potion-like effect to increase maximum health stats in a horse.

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td class="align-right">**Rarity color:**</td><td>Common</td></tr><tr><td class="align-right">**Renewable:**</td><td>Yes</td></tr><tr><td class="align-right">**Stackable:**</td><td>Yes (64)</td></tr><tr><td class="align-right">**Durability:**</td><td>Yes (1 use)</td></tr></tbody></table>

---

#### **Obtaining**

<p class="callout info">Booster shots be crafted in survival by default - this can be configured in the [recipe config](https://wiki.swequestrian.com/books/star-worm-equestrian/page/recipe-config).</p>

<p class="callout info">Potion brewing uses blaze powder - use [Cantazarite](https://wiki.swequestrian.com/books/star-worm-equestrian/page/cantazarite) (+ other ingredients) to make blaze rods without visiting the nether!</p>

**Brewing** Nether Wart and 3 Water Bottles in a brewing stand yields 3 Awkward Potions.   
  
![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-07/scaled-1680-/b91image.png)

[Glistering Melon](https://minecraft.fandom.com/wiki/Glistering_Melon_Slice) (Minecraft) and 3 Awkward Potions in a brewing stand yields 3 Healing Potions.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-11/scaled-1680-/aW3image.png)

[Golden Carrot](https://minecraft.fandom.com/wiki/Golden_Carrot) and 3 Potions of Healing in a brewing stand yields 3 Booster Shots.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-11/scaled-1680-/55Ximage.png)

---

#### **Usage**

**Healing Item** Right-clicking a [Horse](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse "SWEM Horse") with a Booster Shot will apply a +20pts (10 hearts) to their maximum health and set current health to the same (maximum) value. If the horse sustains damage, they will naturally regenerate up to that maximum value over time - this can be sped up with splash healing potions, modded [healing items](https://wiki.swequestrian.com/books/star-worm-plus/page/healing-items), or [fly spray](https://wiki.swequestrian.com/books/star-worm-equestrian/page/fly-spray).

Booster shots are single-use (consumed) and cannot be re-used. Horses can be administered a booster shot while the booster effect is active, but it will only increase their current health (as above) and reset the duration of effect, it will not add any further increase to maximum health.

Booster Shots have a limited duration of effect - by default they last 600 minutes (~30 Minecraft Days). This value can be [configured](https://wiki.swequestrian.com/books/star-worm-equestrian/page/server-config) to shorten or extend the duration for SP or MP use. Giving a booster shot to a wild horse will maintain the effect on taming, provided it has not expired.

<p class="callout info">You can view a horse's health by shift + right clicking to open the needs / inventory GUI.</p>

---

#### **Trivia**

Booster shots were added for the SWE (VIP) server to help survival players keep their horses alive while adventuring. Survival gameplay has always presented a challenging task of keeping horses healthy amidst the many dangers of survival; falling into ravines, hostile mobs, inherent issues such as block suffocation. It was hoped that by giving a non-overpowered, temporary means of making horses more robust for exploration purposes, players might be able to avoid unnecessary losses and servers could create a small 'vet service' feature for administering them if desired.

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on **[Discord](https://discord.com/channels/715626418893095012/898242623716855868)**. We ask that you look to see if your issue was reported first!

---

<div class="pointer-container" id="bkmrk-%C2%A0-3" style="text-align: justify;"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 121.781px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td style="width: 13.3504%;">1.18.2</td><td style="width: 20.0257%;">1.18.2-1.3.0-11</td><td style="width: 66.6239%;">Implemented booster shots as a new healing item.</td></tr></tbody></table>

</details>---

#### **Data Values**

swem:booster\_health

# Feed Systems

Food and everything alike!

# Bales

**Description:** Bales are a block that [SWEM Horses](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse "SWEM Horse") can eat and can also be used to consolidate [Bushels](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/coming-soon-bushels).

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 242px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 10px;"><td class="align-right" style="width: 20.2469%; height: 10px;">**Stackable:**

</td><td style="width: 20.2469%; height: 10px;">Yes (64)</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Tool:**</td><td style="width: 20.2469%; height: 29px;">Any</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Blast Resistance:**</td><td style="width: 20.2469%; height: 29px;">N/A</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Hardness:**</td><td style="width: 20.2469%; height: 29px;">N/A</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Luminant:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Transparent:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable (Lava):**</td><td style="width: 20.2469%; height: 29px;">No</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting**

<details id="bkmrk-quality-bales-crafti"><summary>Quality Bales</summary>

**Crafting** Quality Bales are crafted by combining 4 [Alfalfa Bushels](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/coming-soon-bushels), 4 [Timothy Bushels](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/coming-soon-bushels) and 1 String.

![image-1671146077867.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671146077867.png)  
A Quality Bale can be crafted by combining 1 Alfalfa and 1 Timothy bale into a more nutritious bale.

![image-1671146204867.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671146204867.png)

A Quality Bale can be crafted by combining 2 Quality Bale slabs.  
  
![image-1671146323605.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671146323605.png)

A Quality Bale can be split into 2 Quality Bale slabs.

![image-1671146368737.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671146368737.png)

</details><details id="bkmrk-alfalfa-bales-crafti"><summary>Alfalfa Bales</summary>

**Crafting**  
Alfalfa Bales are crafted by combining 4 [Alfalfa Bushels](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/coming-soon-bushels) and 1 String.

![image-1671146694409.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671146694409.png)

An Alfalfa Bale can be crafted by combining 2 Alfalfa Bale slabs.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/SbKimage.png)

An Alfalfa Bale can be split into 2 Alfalfa Bale slabs.

![image-1671146833510.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671146833510.png)

An Alfalfa Bale Slab can be broken down into 2 [Alfalfa Bushels](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/coming-soon-bushels).   
  
![image-1685832692970.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/image-1685832692970.png)

</details><details id="bkmrk-timothy-bales-crafti"><summary>Timothy Bales</summary>

**Crafting**  
Timothy Bales are crafted by combining 4 [Timothy Bushels](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/coming-soon-bushels) and 1 String.

![image-1671147139999.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671147139999.png)

A Timothy Bale can be crafted by combining 2 Timothy Bale slabs.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/kUeimage.png)  
A Timothy Bale can be split into 2 Timothy Bale slabs.

![image-1671147430853.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671147430853.png)

A Timothy Bale Slab can be broken down into 2 [Timothy Bushels](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/coming-soon-bushels).   
  
![image-1685832780097.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/image-1685832780097.png)

</details><details id="bkmrk-oat-bales-craftingoa"><summary>Oat Bales</summary>

**Crafting**  
Oat bales are crafted by combining 4 [Oat Bushels](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/coming-soon-bushels) and 1 String.

![image-1671147647661.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671147647661.png)

An Oat Bale can be split into 2 Oat Bale slabs.

![image-1671147722658.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671147722658.png)

An Oat Bale Slab can be broken back down into 2 [Oat Bushels](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/coming-soon-bushels).

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/epZimage.png)

</details>---

#### **Usage**

**Quality, Alfalfa &amp; Timothy Bales** [SWEM Horses](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse "SWEM Horse") can eat Quality, Alfalfa and Timothy bales or slabs to satisfy their hunger need. These can be consumed by horses when:

- Right-click placed in [Slow Feeders](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/hay-feeders "Slow Feeder") and [Paddock Feeders](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/hay-feeders "Paddock Feeder")
- Right-click placed on the ground
- Right-clicked with a Bale / Slab in hand on a hungry SWEM Horse

Quality Bales are the most nutritious bale type - combining the values of Timothy and Alfalfa in to one hearty bale. Timothy and Alfalfa are less nutritious.

<table border="1" id="bkmrk-food-points-%28per-ite" style="border-collapse: collapse; width: 100%;"><tbody><tr style="background-color: #34055d;"><td class="align-center" style="width: 19.9749%;"><span style="color: #ffffff;">**Food**</span></td><td class="align-center" style="width: 19.9749%;"><span style="color: #ffffff;">**Points (per item)**</span></td><td class="align-center" style="width: 19.9749%;"><span style="color: #ffffff;">**Minimum Required**</span></td><td class="align-center" style="width: 19.9749%;"><span style="color: #ffffff;">**Maximum (Happy)**</span></td><td class="align-center" style="width: 19.9768%;"><span style="color: #ffffff;">**Other Buffs/Debuffs**</span></td></tr><tr><td class="align-center" style="width: 19.9749%;">Quality Bale</td><td class="align-center" style="width: 19.9749%;">224</td><td class="align-center" style="width: 19.9749%;">1/day</td><td class="align-center" style="width: 19.9749%;">2/day</td><td class="align-center" style="width: 19.9768%;">None</td></tr><tr><td class="align-center" style="width: 19.9749%;">Quality Slab

</td><td class="align-center" style="width: 19.9749%;">112</td><td class="align-center" style="width: 19.9749%;">2/day</td><td class="align-center" style="width: 19.9749%;">3/day</td><td class="align-center" style="width: 19.9768%;">None</td></tr><tr><td class="align-center" style="width: 19.9749%;">Alfalfa Bale</td><td class="align-center" style="width: 19.9749%;">56</td><td class="align-center" style="width: 19.9749%;">2/day</td><td class="align-center" style="width: 19.9749%;">3/day</td><td class="align-center" style="width: 19.9768%;">None</td></tr><tr><td class="align-center" style="width: 19.9749%;">Alfalfa Slab</td><td class="align-center" style="width: 19.9749%;">27</td><td class="align-center" style="width: 19.9749%;">  
</td><td class="align-center" style="width: 19.9749%;">  
</td><td class="align-center" style="width: 19.9768%;">None</td></tr><tr><td class="align-center" style="width: 19.9749%;">Timothy Bale</td><td class="align-center" style="width: 19.9749%;">56</td><td class="align-center" style="width: 19.9749%;">2/day</td><td class="align-center" style="width: 19.9749%;">3/day</td><td class="align-center" style="width: 19.9768%;">None</td></tr><tr><td class="align-center" style="width: 19.9749%;">Timothy Slab</td><td class="align-center" style="width: 19.9749%;">27</td><td class="align-center" style="width: 19.9749%;">  
</td><td class="align-center" style="width: 19.9749%;">  
</td><td class="align-center" style="width: 19.9768%;">None</td></tr></tbody></table>

**Oat Bales** Oat bales and slabs cannot be fed to horses. They are a way to condense your bushels for storage, or used in crafting sweet feed.

**Storage** At the small cost of 1 string per bale, converting bushels into bales is a space efficient (inventory) way of storing dried forage. Alternately, the bales can be placed down as a physical stockpile of food for immersion of requiring space to store food for animal consumption and restocking when supply runs low.

Bales have gravity like gravel and sand. This feature makes it possible to:

- Store a lot of bales vertically in silos or large piles of hay which drop when items are removed from the base
- Avoid 'floating' hay piles when bales are eaten from the base of a stack
- Drop bales from haylofts into the barn, or directly into horse stalls

---

#### **Placement**

Bales can be placed in all three spatial dimensions, like vanilla logs, bone blocks, and hay bales.  
  
![2022-06-03_02.17.10.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/scaled-1680-/2022-06-03-02-17-10.png)

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on **[Discord](https://discord.com/channels/715626418893095012/898242623716855868)**. We ask that you look to see if your issue was reported first!

- Bales will float when stacked if those below it are partially eaten (half slab).

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 694.985px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3498%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0247%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6255%; height: 29.7969px;">**Notes**</td></tr><tr style="height: 26.375px;"><td class="align-center" rowspan="6" style="height: 186.516px; width: 13.3498%;">`1.18.2`  
</td><td class="align-center" rowspan="6" style="height: 186.516px; width: 20.0247%;">`1.2.1`  
</td><td style="width: 66.6255%; height: 26.375px;">**Feature:** Added gravity to bales to enable better bales stacks and silos.

</td></tr><tr style="height: 29.7969px;"><td style="width: 66.6255%; height: 29.7969px;">**Bug Fix:** Bale slabs cannot be used in paddock feeders.

</td></tr><tr style="height: 29.7969px;"><td style="width: 66.6255%; height: 29.7969px;">**Bug Fix:** Cannot hand feed bale slabs to horses.

</td></tr><tr style="height: 35.375px;"><td style="width: 66.6255%; height: 35.375px;">**Bug Fix:** Cannot hand feed Alfalfa and Timothy bales to horses.

</td></tr><tr style="height: 35.375px;"><td style="width: 66.6255%; height: 35.375px;">**Bug Fix:** Missing recipe to convert slabs to bales.

</td></tr><tr style="height: 29.7969px;"><td style="width: 66.6255%; height: 29.7969px;">**Bug Fix:** Missing recipe to convert bale slabs into bushels.

</td></tr><tr style="height: 448.875px;"><td class="align-center" style="width: 13.3498%; height: 448.875px;">`1.18.2`</td><td class="align-center" style="width: 20.0247%; height: 448.875px;">`1.18.2-1.0.0`</td><td style="width: 66.6255%; height: 448.875px;">**Deprecated Recipe**

**![image-1671147271706.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671147271706.png)**

**![image-1671147488871.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671147488871.png)**

</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3498%; height: 29.7969px;">`1.16.5`</td><td class="align-center" style="width: 20.0247%; height: 29.7969px;">  
</td><td style="width: 66.6255%; height: 29.7969px;">**Active Bug** Feed system is not function in 1.16.5.</td></tr></tbody></table>

</details>---

#### **Data values**

<details id="bkmrk-swem%3Aquality_baleswe"><summary></summary>

swem:quality\_bale  
swem:quality\_bale\_slab  
swem:alfalfa\_bale  
swem:alfalfa\_bale\_slab  
swem:timothy\_bale  
swem:timothy\_bale\_slab  
swem:oat\_bale  
swem:oat\_bale\_slab

</details>

# Breeding Token

**Description:** Breeding tokens are optional items that can be fed to [SWEM Horses](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse "SWEM Horse") for breeding.

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Rarity color:**</td><td style="width: 20.2469%; height: 29px;">Common</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Stackable:**</td><td style="width: 20.2469%; height: 29px;">Yes (64)

</td></tr><tr><td class="align-right" style="width: 20.2469%;">**Durability:**</td><td style="width: 20.2469%;">No (single use)

</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Breeding Tokens come in a single variation.  
A breeding token can be crafted with 1 Dried Kelp, 1 Sugar, 1 Iron Nugget, 1 Clay and 1 Rose Feed Scoop.

<p class="callout info">Breeding tokens **cannot** be crafted in survival by default - this can be configured in the [recipe config](https://wiki.swequestrian.com/books/star-worm-equestrian/page/recipe-config).</p>

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-11/scaled-1680-/BSrimage.png)

---

#### **Usage**

**Breeding** Breeding tokens work the same as [Sweet feed](https://wiki.swequestrian.com/books/star-worm-equestrian/page/sweet-feed) to breed horses. Both horses must be right-clicked with a breeding token in hand to go into love mode. Breeding items must be used by the player that owns the horse, regardless of trust status.

**Servers** By default, Breeding tokens will work the same as sweet feed, but cannot be obtained without commands (/give). This can be configured in [recipe configs](https://wiki.swequestrian.com/books/star-worm-equestrian/page/recipe-config). For breeding tokens to disable the use of sweet feed, token breeding must be set to **true** in the [server config](https://wiki.swequestrian.com/books/star-worm-equestrian/page/server-config). When this setting is enabled:

- [Cantazarite potions](https://wiki.swequestrian.com/books/star-worm-equestrian/page/cantazarite-potion) will not work on vanilla ponies.
- [Sweet feed](https://wiki.swequestrian.com/books/star-worm-equestrian/page/sweet-feed) will not work to breed SWEM Horses.
- **Two** breeding tokens will be required (one for each horse to be bred).

With breeding tokens and its configs, servers can now restrict breeding tokens to:

- Approved breeding (application only, role or job restrictions, horse skill requirements)
- Sell breeding tokens (realistic costs of raising horses, economy sink and limiting over-breeding)
- Offer as rewards for events, activity etc

<p class="callout info">Breeding tokens (obtained by commands or given by an OP) can be used as normal, even if token breeding is disabled.</p>

<p class="callout warning">It is not recommended to require breeding tokens ONLY unless the server has sufficient (active) staff to manage their distribution, or they can be purchased without staff management (ie creative shop or sign store mods)</p>

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on **[Discord](https://discord.com/channels/715626418893095012/898242623716855868)**. We ask that you look to see if your issue was reported first!

- **\[-\] 1.18** Survival crafting Recipes missing for Breeding Tokens. **Fixed in 1.20.**

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 121.781px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td style="width: 13.3504%;">1.20.1</td><td style="width: 20.0257%;">1.20.1-1.3.2</td><td style="width: 66.6239%;">Breeding token has survival crafting recipe if enabled via config.</td></tr><tr><td rowspan="4" style="width: 13.3504%;">1.18.2  
</td><td style="width: 20.0257%;">1.18.2-1.3.0</td><td style="width: 66.6239%;">Breeding items must be used by the horse owner to be consumed/breed.</td></tr><tr><td rowspan="3" style="width: 20.0257%;">1.18.2-1.0.0  
</td><td style="width: 66.6239%;">Breeding Tokens require [configurable](https://wiki.swequestrian.com/books/star-worm-equestrian/page/recipe-config) values to be crafted in survival.</td></tr><tr><td style="width: 66.6239%;">Breeding Tokens can be [configured](https://wiki.swequestrian.com/books/star-worm-equestrian/page/server-config) to disable cantazarite potion converting and sweet feed as a breeding item.</td></tr><tr><td style="width: 66.6239%;">Breeding Tokens added.</td></tr></tbody></table>

</details>---

#### **Data values**

<details id="bkmrk-swem%3Asweet_feedswem%3A"><summary></summary>

swem:token\_breeding\_horse

</details>

# Bushels

**Description:** A bushel is an item used for crafting various Bales (including [Quality Bale](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/bales)) and [Sweet Feed](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/sweet-feed "Sweet Feed"). It comes in Timothy, Oat, and Alfalfa.

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Rarity color:**</td><td style="width: 20.2469%; height: 29px;">Common</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Stackable:**</td><td style="width: 20.2469%; height: 29px;">Yes (64)</td></tr><tr><td class="align-right" style="width: 20.2469%;">**Durability:**</td><td style="width: 20.2469%;">None</td></tr></tbody></table>

---

#### **Obtaining**

**Seeds** When broken, grass has a small chance (similar to wheat seeds) of dropping seeds for Timothy, Alfalfa and Oats.

**Crops &amp; Bushels** Timothy, Alfalfa and Oat seeds can be planted on farmland (tilled grass/dirt) just like normal minecraft crops. After some time, they will grow into a 1-block high grass like crop that can be broken to harvest and yields 1 bushel of the corresponding type and a random number of seeds.

![image-1671150237951.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671150237951.png)

**Shown (L-R):** Alfalfa, Timothy and Oats in their fully-grown stage.

**Uncrafting** At the small cost of 1 string per bale, converting bushels into bales is a space efficient (inventory) way of storing dried forage. Alternately, the bales can be placed down as a physical stockpile of food for immersion of requiring space to store food for animal consumption and restocking when supply runs low. If bushels are required, the Alfalfa, Timothy and Oat slabs can be broken back down into their component bushels (4 bushels per bale).

![image-1686246192985.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/image-1686246192985.png)

---

#### **Usage**

**Crafting ingredient** Alfalfa Bushels are an ingredient in Quality Bales and Alfalfa Bales.

<details id="bkmrk-alfalfa-bushel-quali"><summary>Alfalfa Bushel</summary>

[Quality bales](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/bales) can be crafted by combining 4 Alfalfa Bushels, 4 Timothy Bushels and 1 String.

![image-1671146077867.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671146077867.png)

[Alfalfa bales](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/bales) can be crafted by combining 4 Alfalfa Bushels and 1 String.

![image-1671146694409.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671146694409.png)

[Alfalfa bale slabs](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/bales) can be uncrafted into 2 Alfalfa Bushels.  
  
![image-1686246466304.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/image-1686246466304.png)

</details>Timothy Bushels are an ingredient in Quality Bales and Timothy Bales.

<details id="bkmrk-timothy-bushel-quali"><summary>Timothy Bushel</summary>

[Quality bales](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/bales) can be crafted by combining 4 Alfalfa Bushels, 4 Timothy Bushels and 1 String.

![image-1671146077867.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671146077867.png)

[Timothy bales](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/bales) can be crafted by combining 4 Timothy Bushels and 1 String.

![image-1671147139999.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671147139999.png)

[Timothy bales](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/bales) can be uncrafted into 2 Timothy Bushels.

![image-1686246306911.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/image-1686246306911.png)

</details>Oat Bushels are an ingredient in Sweet Feed and Oat Bales.

<details id="bkmrk-oat-bushel-sweet-fee"><summary>Oat Bushel</summary>

[Sweet Feed](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/sweet-feed) can be crafted by combining 1 Egg, 1 Iron Nugget, 1 Sugar and 1 Oat Bushel.  
  
![image-1671151060630.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671151060630.png)

[Oat bales](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/bales) can be crafted by combining 4 Oat Bushels and 1 String.

![image-1671147647661.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671147647661.png)

[Oat bales](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/bales) can be uncrafted into 2 Oat Bushels.  
  
![image-1686255938575.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/image-1686255938575.png)

</details>---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on **[Discord](https://discord.com/channels/715626418893095012/898242623716855868)**. We ask that you look to see if your issue was reported first!

---


#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 121.781px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td style="width: 13.3504%;">1.18.2</td><td style="width: 20.0257%;">1.18.2-1.2.0</td><td style="width: 66.6239%;">**\[Bug Fix\]** Bale slabs yield back bushels for Timothy, Alfalfa and Oats.  
</td></tr></tbody></table>

</details>---

#### **Data values**

<details id="bkmrk-swem%3Aalfalfa_bushels"><summary></summary>

swem:alfalfa\_bushel  
swem:alfalfa\_seeds  
swem:timothy\_bushel  
swem:timothy\_seeds  
swem:oat\_bushel  
swem:oat\_seeds

</details>

# Compost

**Description:** Compost is a derived from waste products, it comes in a wet compost block, dry compost block and compost (bonemeal).

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 242px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 10px;"><td class="align-right" style="width: 20.2469%; height: 10px;">**Stackable:**

</td><td style="width: 20.2469%; height: 10px;">Yes (64)</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Tool:**</td><td style="width: 20.2469%; height: 29px;">N/A</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Blast Resistance:**</td><td style="width: 20.2469%; height: 29px;">N/A</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Hardness:**</td><td style="width: 20.2469%; height: 29px;">N/A</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Luminant:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Transparent:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable (Lava):**</td><td style="width: 20.2469%; height: 29px;">No</td></tr></tbody></table>

---

#### **Obtaining**

**Composting** Wet compost is formed by placing soiled [shavings](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/shavings "Shavings") and [manure](https://wiki.swequestrian.com/books/star-worm-equestrian/page/horse-poop) in [wheelbarrows](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/wheelbarrow "Wheelbarrow"). 8 items produces 1 wet compost block.

**Crafting** A Wet Compost block is crafted by combining 1 Compost (Bonemeal).

![image-1671184692056.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671184692056.png)

Compost (Bonemeal) is crafted by breaking down Wet or Dry Compost.

![image-1686264876451.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/image-1686264876451.png)

**Smelting**  
A Dry Compost block is crafted by smelting wet compost in a furnace.

![image-1686263943881.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/image-1686263943881.png)

**Other**  
Wet Compost Blocks can be dried out to become dry compost. Wet compost will only dry when exposed to sunlight.   
Breaking and replacing the compost will reset the progress.

![image-1686264476570.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/image-1686264476570.png)

<span style="color: #7e8c8d;">**Shown:** Wet compost from Wet (0, 1, 2, 3) to Dry Compost.</span>

---

#### **Usage**

The different forms of compost can be used in different ways.

- Wet and dry compost can be placed to create muck-heaps for RRP or as a storage of compost for use when needed.
- Wet and dry compost can be used in decoration of barns, a satisfying muddy-toned block that looks good in paths
- Compost bonemeal can be used the same as bonemeal to speed up growth on crops or 'naturalize' grass.

When condensing compost bonemeal back into compost blocks, some materials will be wasted (9 in &gt; block &gt; 4 out), however this encourages the storage of compost in blocks via muckheaps, occasionally removing the dried blocks from the surface or uncrafting blocks into bonemeal that can be used to grow crops for the player or horse, as well as bonemeal pastures for grass and flowers.

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on **[Discord](https://discord.com/channels/715626418893095012/898242623716855868)**. We ask that you look to see if your issue was reported first!

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 703.938px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr style="height: 29.7969px;"><td rowspan="4" style="width: 13.3504%; height: 119.188px;">1.18.2  
</td><td rowspan="4" style="width: 20.0257%; height: 119.188px;">1.18.2-1.2.3</td><td style="width: 66.6239%; height: 29.7969px;">Wheelbarrows produce one compost **block** instead of one compost bonemeal.</td></tr><tr style="height: 29.7969px;"><td style="width: 66.6239%; height: 29.7969px;">Wet and dry compost blocks yield fewer compost (9 &gt; 4).</td></tr><tr style="height: 29.7969px;"><td style="width: 66.6239%; height: 29.7969px;">Wet compost blocks dry into compost blocks when exposed to sunlight.</td></tr><tr style="height: 29.7969px;"><td style="width: 66.6239%; height: 29.7969px;">Compost (block) can be placed without a bonemeal effect.</td></tr><tr style="height: 445.734px;"><td rowspan="2" style="width: 13.3504%; height: 554.953px;">1.16.5  
</td><td rowspan="2" style="width: 20.0257%; height: 554.953px;">1.16.5-0.5.3.20</td><td style="width: 66.6239%; height: 445.734px;">**\[Deprecated Recipes\]**

![image-1671184796815.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671184796815.png)

**![image-1671184692056.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671184692056.png)**

</td></tr><tr style="height: 109.219px;"><td style="width: 66.6239%; height: 109.219px;">- 8 soiled [Shavings](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/shavings "Shavings") or manure in a [wheelbarrow](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/wheelbarrow "Wheelbarrow") to get 1 compost
- 9 compost can be combined to make 1 wet compost block
- Wet compost blocks can be smelted into dry compost
- Dry compost can be right-clicked on the ground for a bonemeal effect

</td></tr></tbody></table>

</details>---

#### **Data values**

<details id="bkmrk-swem%3Awet_compstswem%3A"><summary></summary>

swem:wet\_compst  
swem:compost  
swem:bone\_meal\_compost

</details>

# Grain Feeder

**Description:** A Grain Feeder is a block that can hold [Sweet Feed](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/sweet-feed "Sweet Feed") or [Rose Feed](https://wiki.swequestrian.com/books/star-worm-equestrian/page/rose-feed-tbc). It comes in 16 colors.

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 242px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 10px;"><td class="align-right" style="width: 20.2469%; height: 10px;">**Stackable:**

</td><td style="width: 20.2469%; height: 10px;">Yes (64)</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Tool:**</td><td style="width: 20.2469%; height: 29px;">Pickaxe (Any)</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Blast Resistance:**</td><td style="width: 20.2469%; height: 29px;">N/A</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Hardness:**</td><td style="width: 20.2469%; height: 29px;">N/A</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Luminant:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Transparent:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable (Lava):**</td><td style="width: 20.2469%; height: 29px;">No</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Grain feeders come in 16 Minecraft colors.  
A Grain Feeders is crafted with 1 Dried Kelp, 1 Bucket and 1 Dye of a corresponding color.

![image-1683778105089.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1683778105089.png)

---

#### **Usage**

Grain feeders can hold 1 portion of [Sweet Feed](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/sweet-feed "Sweet Feed") or [Rose Feed](https://wiki.swequestrian.com/books/star-worm-equestrian/page/rose-feed-tbc), right-click a feeder with an open bag in hand to provide one serving. When grains are added, the texture will change indicating the the feeder is full. [Horses](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse "SWEM Horse") will eat from accessible grain and [hay-feeders](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/hay-feeders) when hungry.

**Placement**

Right-click a block with a grain feeder in hand to place it against a vertical (wall) block. When a grain feeder is placed at the intersection of two blocks, it connects to the wall on both corners.  
The recommended placement of grain feeders is around one block up from the ground, or two for near full-thickness shavings areas of stalls.

[![image-1686242756785.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/image-1686242756785.png)](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/image-1686242756785.png)

<span style="color: #7e8c8d;">**Shown (L-R):** Corner grain feeder, grain feeder, grain feeder with sweet feed and grain feeder with rose feed.</span>

![image-1671185683006.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671185683006.png)

<span style="color: #7e8c8d;">**Shown (L-R):** All 16 color variants of grain feeders in the normal (non-corner) placement.</span>

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on **[Discord](https://discord.com/channels/715626418893095012/898242623716855868)**. We ask that you look to see if your issue was reported first!

- **\[~\]** Horses may not be able to access feeders (hay or grain) that are surrounded by shavings on all sides. This issue can often be resolved by making sure feeders are clear from surrounding shavings, or raised slightly higher.

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 119.188px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td rowspan="4" style="width: 13.3504%;">1.18.2  
</td><td style="width: 20.0257%;">1.18.2-1.3.0-8</td><td style="width: 66.6239%;">**\[Bug Fix\]** Grain feeders no longer drop a full bag on breaking.  
</td></tr><tr><td rowspan="2" style="width: 20.0257%;">1.18.2-1.2.1  
</td><td style="width: 66.6239%;">Grain feeders accept new [rose feed](https://wiki.swequestrian.com/books/star-worm-equestrian/page/rose-feed-tbc).</td></tr><tr><td style="width: 66.6239%;">**\[Bug Fix\]** Grain feeders display sweet feed.  
</td></tr><tr style="height: 29.7969px;"><td style="width: 20.0257%; height: 29.7969px;">1.18.2-1.0.0</td><td style="width: 66.6239%; height: 29.7969px;">Grain Feeder recipe changed to use dried kelp (plastic substitute).</td></tr><tr><td style="width: 13.3504%;">1.16.5</td><td style="width: 20.0257%;">1.16.5-0.5.3.21</td><td style="width: 66.6239%;">**\[Deprecated Recipe\]**

**![image-1624908191295.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-06/scaled-1680-/image-1624908191295.png)**

</td></tr></tbody></table>

</details>---

#### **Data values**

<details id="bkmrk-swem%3Agrain_feeder_wh"><summary></summary>

swem:grain\_feeder\_white  
swem:grain\_feeder\_light\_gray  
swem:grain\_feeder\_gray  
swem:grain\_feeder\_black  
swem:grain\_feeder\_blue  
swem:grain\_feeder\_cyan  
swem:grain\_feeder\_light\_blue  
swem:grain\_feeder\_purple  
swem:grain\_feeder\_magenta  
swem:grain\_feeder\_pink  
swem:grain\_feeder\_red  
swem:grain\_feeder\_orange  
swem:grain\_feeder\_yellow  
swem:grain\_feeder\_brown  
swem:grain\_feeder\_green  
swem:grain\_feeder\_lime

</details>

# Hay Feeders

**Description:** Hay feeders are blocks including Slow feeders and Paddock feeders which can hold [SWEM Bales](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/bales).

<p class="callout info">These feeders do not work with Minecraft hay bales.</p>

---

#### **Obtaining**

**Crafting**

<details id="bkmrk-slow-feeders-descrip"><summary>Slow Feeders</summary>

<table border="1" class="align-center" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 242px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 10px;"><td class="align-right" style="width: 20.2469%; height: 10px;">**Stackable:**

</td><td class="align-left" style="width: 20.2469%; height: 10px;">Yes (64)</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Tool:**</td><td class="align-left" style="width: 20.2469%; height: 29px;">Pickaxe (Any)</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Blast Resistance:**</td><td class="align-left" style="width: 20.2469%; height: 29px;">N/A</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Hardness:**</td><td class="align-left" style="width: 20.2469%; height: 29px;">N/A</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Luminant:**</td><td class="align-left" style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Transparent:**</td><td class="align-left" style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable:**</td><td class="align-left" style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable (Lava):**</td><td class="align-left" style="width: 20.2469%; height: 29px;">No</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Slow Feeders come in 16 Minecraft colors.  
A Slow Feeder is crafted with 5 Sticks, 3 Dried Kelp and 1 Dye of a corresponding color.  
  
![image-1639286828405.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-12/scaled-1680-/image-1639286828405.png)

</details><details id="bkmrk-paddock-feeders-desc"><summary>Paddock Feeders</summary>

<table border="1" class="align-center" id="bkmrk-renewable%3A-yes-stack" style="border-collapse: collapse; width: 40.4938%; height: 242px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td class="align-left" style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 10px;"><td class="align-right" style="width: 20.2469%; height: 10px;">**Stackable:**

</td><td class="align-left" style="width: 20.2469%; height: 10px;">Yes (64)</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Tool:**</td><td class="align-left" style="width: 20.2469%; height: 29px;">Axe (Any)</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Blast Resistance:**</td><td class="align-left" style="width: 20.2469%; height: 29px;">N/A</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Hardness:**</td><td class="align-left" style="width: 20.2469%; height: 29px;">N/A</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Luminant:**</td><td class="align-left" style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Transparent:**</td><td class="align-left" style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable:**</td><td class="align-left" style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable (Lava):**</td><td class="align-left" style="width: 20.2469%; height: 29px;">No</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Paddock Feeders come in a 1 (whitewash) color.  
A Paddock Feeders is crafted with 2 Planks (any) and either 2 Iron Bars or 2 Friendly Bars (any).  
  
![image-1683780525310.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1683780525310.png)

</details>---

#### **Usage**

**Slow Feeders** Slow feeders can hold one [bale](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/bales) of Quality, Alfalfa or Timothy types. Right-click a slow feeder with a [bale or bale slab](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/bales) to place it inside the feeder. If using a bale slab, the feeder will only appear half-full compared to a full bale which will fill the feeder entirely. [SWEM Horses](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse "SWEM Horse") will eat from accessible [grain](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/grain-feeder) and hay-feeders when hungry. When eating from a slow feeder, the horse will consume 1/2 bale (1 slab) per use.

**Placement** Right-click a block with a slow feeder in hand to place it against a wall or on the ground. When a slow feeder is placed at the intersection of two or more blocks, its appearance is different; it becomes a corner piece that connects to all attached sides.  
The recommended placement of slow feeders is on the ground, or one block up.

If broken, feeders yield back the remaining bales/slabs.

<p class="callout info align-center">Slow feeders are technically over 1 block to prevent them being climbed up on, but nearby shavings may make it possible for horses to get on top of one. For that reason, they should be considered for escape points in stalls.</p>

![image-1671188450178.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671188450178.png)

<span style="color: #7e8c8d;">**Shown (L-R):** A corner slow feeder (solid on two sides) next to a normal slow feeder.</span>

![image-1671188791934.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671188791934.png)

---

**Paddock Feeders** Paddock feeders can hold up to 3 [Bales](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/bales). Right-click a paddock feeder with a [bale](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/bales) to place it inside the feeder. The number of bales placed into the feeder will affect the appearance of the feeder's hay. [SWEM Horses](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse "SWEM Horse") will eat from accessible [grain](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/grain-feeder) and hay-feeders when hungry.

<p class="callout info">All bales appear the same in the paddock feeder - but feeders will not accept a mix of different bale types at one time.</p>

**Placement** Right-click a block with a paddock feeder in hand to place it on the ground. Paddock feeders require 2x1 blocks and cannot be placed unless there is sufficient space. They are 2 blocks tall.

**Breaking** When a paddock feeder is broken, it drops any bales it was holding.

<table border="1" class="align-center" id="bkmrk-a-paddock-feeder-wit" style="border-collapse: collapse; width: 100%;"><tbody><tr><td style="width: 49.9359%;">[![image-1656004109213.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/scaled-1680-/image-1656004109213.png)](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/image-1656004109213.png)</td><td style="width: 49.9359%;">[![image-1656004178986.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/scaled-1680-/image-1656004178986.png)](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/image-1656004178986.png)</td></tr><tr><td style="width: 49.9359%;"><sup>A Paddock Feeder with one bale slab</sup></td><td style="width: 49.9359%;"><sup>A Paddock Feeder with three bale slabs</sup></td></tr></tbody></table>

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on **[Discord](https://discord.com/channels/715626418893095012/898242623716855868)**. We ask that you look to see if your issue was reported first!

- **\[-\] 1.18** Paddock feeders accept significantly fewer bales since accepting slabs (3 &gt; 1.5 bales) **Fixed in 1.20.1-1.4.0**
- **\[-\]** If explosion damage is enabled and a paddock feeder is within the explosion radius they drop 2 items. Additionally, sections can sometimes remain left behind which yield an extra item when broken. Does not drop the hay within the item when explosion damage is sustained.

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 360.813px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr style="height: 29.7969px;"><td style="width: 13.3504%; height: 29.7969px;">1.20.1</td><td style="width: 20.0257%; height: 29.7969px;">1.20.1-1.4.0</td><td style="width: 66.6239%; height: 29.7969px;">**\[Bug Fix\]** Paddock feeders accept 3 bales again instead of 1.5</td></tr><tr style="height: 29.7969px;"><td rowspan="2" style="width: 13.3504%; height: 59.5938px;">1.18.2  
</td><td style="width: 20.0257%; height: 29.7969px;">1.18.2-1.2.1</td><td style="width: 66.6239%; height: 29.7969px;">**\[Bug Fix\]** Bale slabs (Quality, Alfalfa, Timothy) can be put into paddock feeders.</td></tr><tr style="height: 29.7969px;"><td style="width: 20.0257%; height: 29.7969px;">1.18.2-1.0.0</td><td style="width: 66.6239%; height: 29.7969px;">Paddock Feeders recipe changed to use planks instead of stone-type slabs.</td></tr><tr style="height: 241.625px;"><td style="width: 13.3504%; height: 241.625px;">1.16.5</td><td style="width: 20.0257%; height: 241.625px;">1.16.5-0.5.3.21</td><td style="width: 66.6239%; height: 241.625px;">**\[Deprecated Recipe\]**

**![image-1671187268474.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671187268474.png)**

</td></tr></tbody></table>

</details>---

#### **Data values**

<details id="bkmrk-swem%3Aslow_feeder_whi"><summary></summary>

swem:slow\_feeder\_white  
swem:slow\_feeder\_light\_gray  
swem:slow\_feeder\_gray  
swem:slow\_feeder\_black  
swem:slow\_feeder\_blue  
swem:slow\_feeder\_cyan  
swem:slow\_feeder\_light\_blue  
swem:slow\_feeder\_purple  
swem:slow\_feeder\_magenta  
swem:slow\_feeder\_pink  
swem:slow\_feeder\_red  
swem:slow\_feeder\_orange  
swem:slow\_feeder\_yellow  
swem:slow\_feeder\_brown  
swem:slow\_feeder\_green  
swem:slow\_feeder\_lime  
swem:paddock\_feeder

</details>

# Half Barrels

**Description:** A half barrel is a block that can hold water for [Horses](https://wiki.swequestrian.com/books/star-worm-equestrian/chapter/horse "SWEM Horse") to drink.

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 242px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 10px;"><td class="align-right" style="width: 20.2469%; height: 10px;">**Stackable:**

</td><td style="width: 20.2469%; height: 10px;">Yes (64)</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Tool:**</td><td style="width: 20.2469%; height: 29px;">Pickaxe (Any)</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Blast Resistance:**</td><td style="width: 20.2469%; height: 29px;">N/A</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Hardness:**</td><td style="width: 20.2469%; height: 29px;">N/A</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Luminant:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Transparent:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable (Lava):**</td><td style="width: 20.2469%; height: 29px;">No</td></tr></tbody></table>

---

#### **Obtaining**

Half Barrels come in 16 Minecraft colors.  
A Half Barrel is crafted by right-clicking a Barrel or [Western Barrel](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/western-barrel) with Shears.

<table border="1" id="bkmrk-shear-a-western-barr" style="border-collapse: collapse; width: 100%;"><tbody><tr><td style="width: 49.9383%;">![image-1686278996042.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/image-1686278996042.png)</td><td style="width: 49.9383%;">![image-1686279074212.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/image-1686279074212.png)</td></tr><tr><td class="align-center" style="width: 49.9383%;">Shear a Western Barrel (2 x White Half Barrels)</td><td class="align-center" style="width: 49.9383%;">Shear a Barrel (2 x Brown Half Barrels)</td></tr></tbody></table>

A Half Barrel can be redyed with 1 Dye of the chosen color.

![image-1686279410825.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/image-1686279410825.png)

---

#### **Usage**

**Placement** Right-click a block with a half barrel in hand to place it on the ground. Unlike [troughs](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/water-trough), half barrels to not connect to adjacent water items. Half Barrels can hold 3 buckets of water and are ideal for horse stalls. If a larger container is needed for use by multiple horses, [troughs](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/water-trough) can hold up to 4-16 buckets of water.

**Filling &amp; Use**  
Water troughs can hold four buckets of water per individual troughs. When filled the water level will gradually rise until it is near the brim, at which point the barrel contains the maximum amount of water.

- Right-click a half barrel with a water bucket to add it to the trough
- Right-click a [spigot](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/spigot) placed above a half barrel
- Rain will slowly fill an uncovered half barrel over time

<div class="pointer-container" id="bkmrk-%C2%A0" style="text-align: justify;"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>[Horses](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse "SWEM Horse") will drink from accessible half barrels and [troughs](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/water-trough) when thirsty. They consume 1 bucket per use but may take multiple drinks in a short space of time, quickly depleting the contents. As they drink, the water levels will visibly decrease to reflect the current volume.

![image-1686280163188.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/image-1686280163188.png)

<span style="color: #7e8c8d;">**Shown:** All 16 color variants of half barrels.</span>

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on **[Discord](https://discord.com/channels/715626418893095012/898242623716855868)**. We ask that you look to see if your issue was reported first!

- **\[~\]** When there is a block or spigot above the half-barrel, it occasionally does not show the water level. It is still functional, and removing any blocks above usually corrects the render issue.

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 121.781px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td style="width: 13.3504%;">1.18.2  
</td><td style="width: 20.0257%;">1.18.2-1.2.3  
</td><td style="width: 66.6239%;">Half barrels gradually fill up when raining.</td></tr></tbody></table>

</details>---

#### **Data values**

<details id="bkmrk-swem%3Ahalf_barrel_whi"><summary></summary>

swem:half\_barrel\_white  
swem:half\_barrel\_light\_gray  
swem:half\_barrel\_gray  
swem:half\_barrel\_black  
swem:half\_barrel\_blue  
swem:half\_barrel\_cyan  
swem:half\_barrel\_light\_blue  
swem:half\_barrel\_purple  
swem:half\_barrel\_magenta  
swem:half\_barrel\_pink  
swem:half\_barrel\_red  
swem:half\_barrel\_orange  
swem:half\_barrel\_yellow  
swem:half\_barrel\_brown  
swem:half\_barrel\_green  
swem:half\_barrel\_lime

</details>

# Sugar Cube

**Description:** A sugar cube is a treat item that offers a small amount of food points and improves the affinity of [SWEM Horses](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse "SWEM Horse").

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Rarity color:**</td><td style="width: 20.2469%; height: 29px;">Common</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Stackable:**</td><td style="width: 20.2469%; height: 29px;">Yes (64)</td></tr><tr><td class="align-right" style="width: 20.2469%;">**Durability:**</td><td style="width: 20.2469%;">Yes (Single use)</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Sugar Cubes come in 1 (white) color.  
8 Sugar Cubes are crafted with 4 Sugar.

![image-1683771106471.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1683771106471.png)

---

#### **Usage**

Right-click a horse with a sugar cube to hand feed them, or throw one on the ground near a horse. Horses that are hungry (haven't achieved 224 food points) will eat dropped food items within their search radius. A horse can still be right-click fed even if 224+ food pts have been achieved.

Sugar cubes are a sweet treat that can be used to improve the trust between horse and rider, increasing a horse's [Affinity](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/bonding-and-skills) by 2 experience points for each cube, and 5 [food points](https://wiki.swequestrian.com/books/star-worm-equestrian/page/feed-system#bkmrk-points). A horse will benefit from up to 5 sugar cubes a day (MC day unless 24hr cycle is enabled), giving extra offers no benefits but currently has no negative results. Players can determine whether affinity was gained by the particles given out; green ("yay") particles indicate the treat was enjoyed and affinity increased, while orange ("ech") means the horse was indifferent to extra treats or enough time has not elapsed since the last treat was given.

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on **[Discord](https://discord.com/channels/715626418893095012/898242623716855868)**. We ask that you look to see if your issue was reported first!

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 119.188px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td rowspan="3" style="width: 13.3504%;">1.18.2  
</td><td rowspan="2" style="width: 20.0257%;">1.18.2-1.2.0  
</td><td style="width: 66.6239%;">Sugar cubes can be dropped on the ground and horses will eat dropped items.</td></tr><tr><td style="width: 66.6239%;">Sugar cubes now have a limit of 5 to gain perks.</td></tr><tr style="height: 29.7969px;"><td style="width: 20.0257%; height: 29.7969px;">1.18.2-1.0.0</td><td style="width: 66.6239%; height: 29.7969px;">Decreased sugar cube yield on crafting from 16 to 8.</td></tr></tbody></table>

</details>---

#### **Data values**

swem:sugar\_cube

# Rose Feed

**Description:** Rose feed is an item that can be placed in [Grain Feeders](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/grain-feeder "Grain Feeder") for [Horses](https://wiki.swequestrian.com/books/star-worm-equestrian/chapter/horse "SWEM Horse") to eat, or used in breeding.

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Rarity color:**</td><td style="width: 20.2469%; height: 29px;">Common</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Stackable:**</td><td style="width: 20.2469%; height: 29px;">Unopened: Yes (16)

Opened: No

</td></tr><tr><td class="align-right" style="width: 20.2469%;">**Durability:**</td><td style="width: 20.2469%;">Yes (4)

</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Rose Feed comes in 1 (white, green &amp; red) color.  
Rose Feed is be crafted with 1 [Sweet Feed](https://wiki.swequestrian.com/books/star-worm-equestrian/page/sweet-feed) and 1 Rose.

![image-1685840175433.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/image-1685840175433.png)

---

#### **Usage**

A bag of rose feed starts out unopened until right-clicked in hand to open. This gives the item's inventory texture a slightly crumpled appearance. Each bag of rose feed can be used four times before it is used up (disappears). Right-click a [grain feeder](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/grain-feeder) with an open rose feed bag in hand to fill up the feeder. [SWEM Horses](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse "SWEM Horse") will eat from accessible grain and [hay-feeders](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/hay-feeders) when hungry.

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on **[Discord](https://discord.com/channels/715626418893095012/898242623716855868)**. We ask that you look to see if your issue was reported first!

- **\[-\]** Shavings can sometimes obstruct horse pathing to grain feeders (so horses do not eat rose feed).

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 148.984px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr style="height: 29.7969px;"><td style="width: 13.3504%; height: 29.7969px;">1.18.2</td><td style="width: 20.0257%; height: 29.7969px;">1.18.2-1.2.4</td><td style="width: 66.6239%; height: 29.7969px;">Rose Feed implemented to replace sweet feed as a breeding item.</td></tr></tbody></table>

</details>---

#### **Data values**

<details id="bkmrk-swem%3Asweet_feedswem%3A"><summary></summary>

swem:sweet\_feed  
swem:sweet\_feed\_open

</details>

# Shavings

**Description:** Shavings are a block used as bedding for [Horses](https://wiki.swequestrian.com/books/star-worm-equestrian/chapter/horse "SWEM Horse"). They come in the types light, medium and dark, plus a soiled variant when used.

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 242px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 10px;"><td class="align-right" style="width: 20.2469%; height: 10px;">**Stackable:**

</td><td style="width: 20.2469%; height: 10px;">Unopened: Yes (16)

Opened: No

</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Tool:**</td><td style="width: 20.2469%; height: 29px;">Pitchfork</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Blast Resistance:**</td><td style="width: 20.2469%; height: 29px;">N/A</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Hardness:**</td><td style="width: 20.2469%; height: 29px;">N/A</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Luminant:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Transparent:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable (Lava):**</td><td style="width: 20.2469%; height: 29px;">No</td></tr></tbody></table>

---

#### **Obtaining**

<details id="bkmrk-shavings-smeltingsha"><summary>Shavings</summary>

**Smelting** Shavings come in 3 colors - light, medium and dark. Soiled shavings cannot be crafted.  
Light Shavings are crafted by smelting 1 Birch or 1 Jungle leaves in a furnace.

![image-1671530764696.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671530764696.png)

![image-1671530811326.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671530811326.png)

Medium shavings are crafted by smelting 1 Oak or 1 Acacia leaves in a furnace.

![image-1671530917936.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671530917936.png)

![image-1671530956074.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671530956074.png)

Dark shavings are crafted by smelting 1 Dark Oak or 1 Spruce leaves in a furnace.

![image-1671531024907.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671531024907.png)

![image-1671531051432.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671531051432.png)

</details><details id="bkmrk-deluxe-shavings-craf"><summary>Deluxe Shavings</summary>

**Crafting** Deluxe shavings come in 3 colors - light, medium and dark.  
Deluxe Light Shavings are crafted with 8 Light Shavings and 1 Dried Kelp.

![image-1687999753369.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/image-1687999753369.png)

Deluxe Medium Shavings are crafted with 8 Medium Shavings and 1 Dried Kelp.

![image-1687999820514.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/image-1687999820514.png)

Deluxe Dark Shavings are crafted with 8 Dark Shavings and 1 Dried Kelp.

![image-1687999893267.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/image-1687999893267.png)

</details>---

#### **Usage**

A bag of shavings starts out unopened until right-clicked in hand to open. This gives the item's inventory texture a slightly crumpled appearance. Each bag of shavings can be used eight times before it is used up (disappears), or 64 times for deluxe shavings. Right-click a (solid) ground block with a shavings bag in hand to place; shavings work exactly like snow and can be layered up to 8 layers to make a full block. Unlike snow, it will not melt. Shavings are transparent and will allow light from SWLM blocks through even if placed on top.

**Soiled Shavings**  
Shavings are perfect for use in horse stalls and [Horses](https://wiki.swequestrian.com/books/star-worm-equestrian/chapter/horse "SWEM Horse") standing on or near shavings may soil them occasionally. Soiled shavings have a darker appearance than dry shavings. Shavings can also be placed on pee puddles to soak them up, creating soiled shavings, as an alternative to using the [hose](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/hose) which is useful when travelling without a water connection. Soiled shavings drop an amount equivalent to the depth of shavings used, so a 3 layer deep soiled shaving bed would drop 3 soiled shavings.

**Breaking**  
Break shavings with any tool or by using a pitchfork. Shavings will yield back a used bag equivalent to the number of levels of shavings placed, so if destroying a shavings pile that is 3 layers deep, breaking it will return a bag of shavings with 3 uses. These reclaimed shaving bags do not stack, this is the case with all opened shaving bags so destroying large areas of bedding can quickly fill up your inventory in survival. Shavings that come into contact with moving water will be destroyed instantly without dropping any shaving bags or soiled shavings.

<p class="callout info">Breaking shavings that are only 1 layer deep has a 40% chance of 'voiding' the shavings that have been in contact with the ground and would potentially be too contaminated to reuse. </p>

**Storage**  
Shavings bags cannot currently be placed for realistic storage, and must be kept in an inventory or item frame instead. Additionally, placed shavings (layers) cannot realistically be stored in large piles and broken as needed; if breaking a lower level, all shavings above are voided and drop nothing.

**Compost** Soiled shavings can be placed in [Wheelbarrows](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/wheelbarrow "Wheelbarrow") in order to make [Compost](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/compost "Compost"), used as a source of bonemeal or blocks to place in muck heaps.

![image-1671529473842.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671529473842.png)

A pile of light, medium and dark shavings of various levels (depth).

![image-1671530577557.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671530577557.png)

Soiled shavings of various levels (depth).

<p class="callout info">Shavings may make it possible for horses to get over some walls, fences, dividers or hop onto feeders to jump out of stalls or pastures. For that reason, their depth and location as well as wall/fence height should be considered for escape points.</p>

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on **[Discord](https://discord.com/channels/715626418893095012/898242623716855868)**. We ask that you look to see if your issue was reported first!

- **\[-\]** Shavings get deleted in 2-3 blocks behind the hinge of stall doors and gates if opened.
- **\[-\]** Shavings can sometimes obstruct horse pathing to some feed items (slow feeders, grain feeders etc).
- **\[-\]** Open deluxe shavings cannot be taken from creative menu - must take closed bags and open them. **Fixed (1.18).**
- **\[-\]** Shavings do not drop a bag with the correct number of uses, specific to layer depth, when broken. **Fixed (1.18).**

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 148.984px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td rowspan="5" style="width: 13.3504%;">1.18.2  
</td><td rowspan="2" style="width: 20.0257%;">1.18.2-1.3.0  
</td><td style="width: 66.6239%;">Added deluxe shaving bag with 8x uses of normal shaving bags.</td></tr><tr style="height: 29.7969px;"><td style="width: 66.6239%; height: 29.7969px;">Shavings have a 40% chance to drop on breaking if 1 layer deep.</td></tr><tr style="height: 29.7969px;"><td style="width: 20.0257%; height: 29.7969px;">1.18.2-1.2.8 (26 June)</td><td style="width: 66.6239%; height: 29.7969px;">**\[Bug Fix\]** Shavings no longer consumed (full bag) on horse pee / desync.</td></tr><tr style="height: 29.7969px;"><td rowspan="2" style="height: 59.5938px; width: 20.0257%;">1.18.2-1.2.7  
</td><td style="width: 66.6239%; height: 29.7969px;">**\[Bug Fix\]** Soiled shavings drop the correct number of layers when broken.</td></tr><tr style="height: 29.7969px;"><td style="width: 66.6239%; height: 29.7969px;">**\[Bug Fix\]** Shavings can no longer be enchanted (inc. books) in survival.  
</td></tr></tbody></table>

</details>---

#### **Data values**

<details id="bkmrk-swem%3Alight_shavingss"><summary></summary>

swem:light\_shavings  
swem:light\_shavings\_open  
swem:medium\_shavings  
swem:medium\_shavings\_open  
swem:dark\_shavings  
swem:dark\_shavings\_open  
swem:soiled\_shavings

</details>

# Sweet Feed

**Description:** Sweet feed is an item that can be placed in [Grain Feeders](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/grain-feeder "Grain Feeder") for [Horses](https://wiki.swequestrian.com/books/star-worm-equestrian/chapter/horse "SWEM Horse") to eat.

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Rarity color:**</td><td style="width: 20.2469%; height: 29px;">Common</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Stackable:**</td><td style="width: 20.2469%; height: 29px;">Unopened: Yes (16)

Opened: No

</td></tr><tr><td class="align-right" style="width: 20.2469%;">**Durability:**</td><td style="width: 20.2469%;">Yes (4)

</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Sweet Feed comes in 1 (blue, red &amp; white) color.  
Sweet Feed is crafted with 1 Egg. 1 Iron Nugget, 1 Sugar and 1 [Oat Bushel](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/bushels).

![image-1638118116821.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-11/scaled-1680-/image-1638118116821.png)

---

#### **Usage**

A bag of sweet feed starts out unopened until right-clicked in hand to open. This gives the item's inventory texture a slightly crumpled appearance. Each bag of sweet feed can be used four times before it is used up (disappears). Right-click a [grain feeder](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/grain-feeder) with an open sweet feed bag in hand to fill up the feeder. [Horses](https://wiki.swequestrian.com/books/star-worm-equestrian/chapter/horse "SWEM Horse") will eat from accessible grain and [hay-feeders](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/hay-feeders) when hungry.

![image-1671534350405.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671534350405.png)  
<span style="color: #7e8c8d;">A grain feeder full of sweet feed (single serving).</span>

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on **[Discord](https://discord.com/channels/715626418893095012/898242623716855868)**. We ask that you look to see if your issue was reported first!

- Horses will continuously eat sweet feed if available. **<span style="text-decoration: underline; color: rgb(35, 111, 161);">Known Issue</span>**
- Shavings sometimes obstruct access to grain feeders, particularly if multiple layers.

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 161.469px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr style="height: 30.1094px;"><td class="align-center" rowspan="4" style="width: 13.3504%; height: 101.562px;">`1.18.2`  
</td><td class="align-center" style="width: 20.0257%; height: 30.1094px;">`1.3.0-8`</td><td style="width: 66.6239%; height: 30.1094px;">**Bug Fix:** Grain feeders drop a full bag of grain when broken.</td></tr><tr style="height: 11.859px;"><td class="align-center" rowspan="3" style="width: 20.0257%; height: 71.4528px;">`1.2.1`  
</td><td style="width: 66.6239%; height: 11.859px;">**Tweak:** Changed breeding item from Sweet Feed to [Rose Feed](https://wiki.swequestrian.com/books/star-worm-equestrian/page/rose-feed).</td></tr><tr style="height: 29.7969px;"><td style="width: 66.6239%; height: 29.7969px;">**Bug Fix:** Sweet Feed does not render in grain feeders.</td></tr><tr style="height: 29.7969px;"><td style="width: 66.6239%; height: 29.7969px;">**Bug Fix:** Sweet Feed supports enchantments (not intended).</td></tr><tr style="height: 30.1094px;"><td class="align-center" style="width: 13.3504%; height: 30.1094px;">`1.16.5`</td><td class="align-center" style="width: 20.0257%; height: 30.1094px;">`0.5.3.20`</td><td style="width: 66.6239%; height: 30.1094px;">**Tweak:** Sweet Feed servings reduced from 8 to 4.</td></tr></tbody></table>

</details>---

#### **Data values**

<details id="bkmrk-swem%3Asweet_feedswem%3A"><summary></summary>

swem:sweet\_feed  
swem:sweet\_feed\_open

</details>

# Water Trough

**Description:** A Water Trough is a block that can hold water for [Horses](https://wiki.swequestrian.com/books/star-worm-equestrian/chapter/horse "SWEM Horse") to drink.

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 242px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 10px;"><td class="align-right" style="width: 20.2469%; height: 10px;">**Stackable:**

</td><td style="width: 20.2469%; height: 10px;">Yes (64)</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Tool:**</td><td style="width: 20.2469%; height: 29px;">Pickaxe (Any)</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Blast Resistance:**</td><td style="width: 20.2469%; height: 29px;">N/A</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Hardness:**</td><td style="width: 20.2469%; height: 29px;">N/A</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Luminant:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Transparent:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable (Lava):**</td><td style="width: 20.2469%; height: 29px;">No</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Water Troughs come in 1 (silver/gray) color.  
4 Water Troughs are crafted with 5 Dried Kelp and 1 Cauldron.

![image-1624908266310.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-06/scaled-1680-/image-1624908266310.png)

---

#### **Usage**

**Placement** Right-click a block with a water trough in hand to place it on the ground. When a water trough is placed adjacent to another trough it will become a larger trough; connecting on the attached sides. Up to 4 troughs can be connected, allowing up to 16 buckets worth of water - perfect for large multi-horse pastures.

Water troughs will only join other troughs facing the same direction, directly next to them (similar to [Separators](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/separator "Separator")). Face a single direction, placing each trough next to the other while moving sideways rather than turning. Troughs cannot be joined at intersections to make L/U shaped or circular troughs.

**Filling &amp; Use**  
Water troughs can hold four buckets of water per individual troughs. When filled the water level will gradually rise until it is near the brim, at which point the trough contains the maximum amount of water.

- Right-click a water trough with a water bucket to add it to the trough
- Right-click a [spigot](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/spigot) placed above a water trough
- Rain will slowly fill an uncovered trough over time

[Horses](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse "SWEM Horse") will drink from accessible [half barrels](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/half-barrels) and troughs when thirsty. They consume 1 bucket per use but may take multiple drinks in a short space of time. As they drink, the water levels will visibly decrease to reflect the current volume.

<p class="callout info">Water troughs' hitboxes are over 1 block to prevent them being climbed up on, but nearby shavings may make it possible for horses to get on top of one. For that reason, they should be considered for escape points in stalls.</p>

![image-1671537087270.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671537087270.png)

![image-1671537213468.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671537213468.png)

<span style="color: #7e8c8d;">One, Two, Three, and Four wide troughs.</span>

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on **[Discord](https://discord.com/channels/715626418893095012/898242623716855868)**. We ask that you look to see if your issue was reported first!

- Troughs render incorrectly if placed on a mismatched axis. [**Bug Report**](https://discord.com/channels/715626418893095012/1393769692497182760)
- Troughs may display ground texture at connection point with other troughs.
- Crash might occur if horses drink from a rotated (World Edit) middle section. [**Bug Report**](https://discord.com/channels/715626418893095012/1220129582716551208/1392852782494777394)

<p class="callout danger">It is not recommended to include multiblock elements in World Edit actions or schematics. If you do, save and backup!</p>

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 121.781px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td class="align-center" rowspan="2" style="width: 13.3504%;">`1.18.2`  
</td><td class="align-center" rowspan="2" style="width: 20.0257%;">`1.2.3`  
</td><td style="width: 66.6239%;">**Feature:** Water level can increase when raining.</td></tr><tr><td style="width: 66.6239%;">**Bug Fix:** Water level does not update when size is expanded.  
</td></tr></tbody></table>

</details>---

#### **Data values**

swem:water\_trough

# Grain Bin

**Description:** Grain bin provides a place to break up and store grain (sweet feed and rose feed).

<p class="callout info">Grain bin textures are a **placeholder** and will receive future improvements. This item is a proof of concept addition to the 1.2 Food Update and is function was a priority over visual refinement.</p>

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td class="align-right">**Renewable:**</td><td>Yes</td></tr><tr><td class="align-right">**Stackable:**

</td><td>Yes (64)</td></tr><tr><td class="align-right">**Tool:**</td><td>Any</td></tr><tr><td class="align-right">**Blast Resistance:**</td><td>No</td></tr><tr><td class="align-right">**Hardness:**</td><td>N/A</td></tr><tr><td class="align-right">**Luminant:**</td><td>No</td></tr><tr><td class="align-right">**Transparent:**</td><td>Partial</td></tr><tr><td class="align-right">**Flammable:**</td><td>No</td></tr><tr><td class="align-right">**Flammable (Lava):**</td><td>No</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Grain Bins come in 16 Minecraft colors and 8 wood tones.  
A Grain Bin is crafted with 1 Chest, 2 Trapdoors (any) and 1 Dye of a corresponding color.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/4LHimage.png)

A Grain Bin is crafted with 1 Chest, 2 Trapdoors (any) and 1 Plank of a corresponding wood type.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/g2simage.png)

---

#### **Usage**

Right-click the ground with a grain bin in hand to place it. On placement the grain bin will be closed, but can be opened by shift right-clicking the grain bin. Repeating this will close the bin once more.

![image-1686588842856.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/image-1686588842856.png)

<span style="color: #7e8c8d;">**Shown:** Grain bins in a closed versus open state.</span>

**Adding Grain** The bin will appear empty until grain is added; it can hold either [Sweet Feed](https://wiki.swequestrian.com/books/star-worm-equestrian/page/sweet-feed) OR [Rose feed](https://wiki.swequestrian.com/books/star-worm-equestrian/page/rose-feed), but cannot mix feed types.   
Right-click a grain bin with an **open** bag of grain to empty servings into the bin. Each bag has 4 servings, and the grain bin can hold 12 total servings (3 full bags). Every 4 servings added increases the visible grain level.

**Scoops** To withdraw a serving of grain, right click the grain bin to receive a single scoop of the feed stored within it per click. This scoop can be directly fed to a horse, or put into a [grain feeder](https://wiki.swequestrian.com/books/star-worm-equestrian/page/grain-feeder). You can withdraw up to 4 scoops per stack (the same servings as a bag). Right-clicking a grain bin with a scoop will also deposit the servings back into the container.

![image-1686589081173.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/image-1686589081173.png)

<span style="color: #7e8c8d;">**Shown (L-R):** All 16 color and 8 wood variants of grain bins.</span>

---

#### **Trivia**

It is intentional that grain scoops only stack up to 4 - so carrying around 'loose' scoops is not an alternative to bags (making sweet feed bags somewhat defunct). Realistically bags are much better contained to move around with, and can stack in higher numbers when not opened.

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on **[Discord](https://discord.com/channels/715626418893095012/898242623716855868)**. We ask that you look to see if your issue was reported first!

- **\[-\]** Grain bins accept more than their max. capacity of 12 servings via grain feed bags. **Fixed in 1.20.1.**
- **\[-\]** Shift clicking with a placeable block (ie planks, chest) against a grain bin deletes the item instead of placing it. **Fixed.**

---

<div class="pointer-container" id="bkmrk-%C2%A0" style="text-align: justify;"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 121.781px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td style="width: 13.3504%;">1.20.1</td><td style="width: 20.0257%;">1.20.1-1.3.0</td><td style="width: 66.6239%;">**\[Bug Fix\]** Grain feeders accept no more than 12 servings from feed bags.  
</td></tr><tr><td style="width: 13.3504%;">1.18.2</td><td style="width: 20.0257%;">1.18.2-1.2.8</td><td style="width: 66.6239%;">Added grain bins as a proof of concept addition with placeholder textures.</td></tr></tbody></table>

</details>---

#### **Data Values**

<details id="bkmrk-%C2%A0-1"><summary></summary>

swem:bin\_grain\_white  
swem:bin\_grain\_light\_gray  
swem:bin\_grain\_gray  
swem:bin\_grain\_black  
swem:bin\_grain\_blue  
swem:bin\_grain\_cyan  
swem:bin\_grain\_light\_blue  
swem:bin\_grain\_purple  
swem:bin\_grain\_magenta  
swem:bin\_grain\_pink  
swem:bin\_grain\_red  
swem:bin\_grain\_orange  
swem:bin\_grain\_yellow  
swem:bin\_grain\_brown  
swem:bin\_grain\_green  
swem:bin\_grain\_lime  
swem:bin\_grain\_birch  
swem:bin\_grain\_oak  
swem:bin\_grain\_spruce  
swem:bin\_grain\_dark\_oak  
swem:bin\_grain\_acacia  
swem:bin\_grain\_jungle  
swem:bin\_grain\_crimson  
swem:bin\_grain\_warped

</details>

# Quality of Life

Quality of Life, or QoL for short, are items that make life just a little happier and/or easier.

# Awards

**Description:** Awards are items that can be placed into the world to indicate a rider's victories in competitions or events.

<p class="callout info">Not all awards can be crafted or acquired from the creative menu by default - read the information below!</p>

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td class="align-right">**Renewable:**</td><td>Yes</td></tr><tr><td class="align-right">**Stackable:**

</td><td>Yes (64)</td></tr><tr><td class="align-right">**Tool:**</td><td>Any</td></tr><tr><td class="align-right">**Blast Resistance:**</td><td>N/A</td></tr><tr><td class="align-right">**Hardness:**</td><td>N/A</td></tr><tr><td class="align-right">**Luminant:**</td><td>No</td></tr><tr><td class="align-right">**Transparent:**</td><td>Yes</td></tr><tr><td class="align-right">**Flammable:**</td><td>No</td></tr><tr><td class="align-right">**Flammable (Lava):**</td><td>No</td></tr></tbody></table>

---

#### **Obtaining**

<details id="bkmrk-stair-%23-borderless-s"><summary>Rosettes</summary>

**Crafting** Rosettes come in all 16 base Minecraft colors.  
1 Rosette can be crafted with 1 Carpet (any) and 1 Dye of the chosen color.

<p class="callout info">Basic tier Rosettes can be crafted in survival by default - this can be configured in the [recipe config](https://wiki.swequestrian.com/books/star-worm-equestrian/page/recipe-config).</p>

![image-1684147762888.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1684147762888.png)

</details><details id="bkmrk-slab-%23-borderless-sm"><summary>Ribbons</summary>

<p class="callout info">Ribbons **cannot** be crafted in survival by default - this can be configured in the [recipe config](https://wiki.swequestrian.com/books/star-worm-equestrian/page/recipe-config).  
*Ribbons are automatically set to creative or command obtaining only - this is intended for servers who want to restrict awards to be purchased or from approved / server hosted events. In this way, having ribbons holds genuine prestige.*  
</p>

**Crafting** Two-tailed Ribbons come in all 16 base Minecraft colors.  
1 Two-tailed Ribbon can be crafted with 2 Carpet (any) and 1 Dye of the chosen color.

![image-1684148733685.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1684148733685.png)

Three-tailed Ribbons come in all 16 base Minecraft colors.  
1 Three-tailed Ribbon can be crafted with 3 Carpet (any) and 1 Dye of the chosen color.

![image-1684148996887.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1684148996887.png)

Reserve Champion Ribbons come in a single (Red, White &amp; Yellow) color.  
1 Reserve Champion Ribbon can be crafted with 1 Red Dye and 1 Yellow, Red and White Carpet.

![image-1684149353716.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1684149353716.png)

Champion Ribbons come in a single (Blue, Red &amp; Yellow) color.  
1 Champion Ribbon can be crafted with 1 Blue Dye and 1 Red, Blue and Yellow Carpet.

![image-1686604058431.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/image-1686604058431.png)

</details><details id="bkmrk-wall-%23-borderless-sm"><summary>Plaques</summary>

<p class="callout info">Plaques **cannot** be crafted in survival by default - this can be configured in the [recipe config](https://wiki.swequestrian.com/books/star-worm-equestrian/page/recipe-config).  
*Plaques are automatically set to creative or command obtaining only - this is intended for servers who want to restrict awards to be purchased or from approved / server hosted events. In this way, having a plaque holds genuine prestige.*</p>

**Crafting** Plagues come in Bronze, Silver and Gold variants.  
A bronze plaque can be crafted with 2 Wood Slabs (any) and 1 Copper Ingot.

![Screenshot 2023-06-10 192708.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/screenshot-2023-06-10-192708.png)

A iron plaque can be crafted with 2 Wood Slabs (any) and 1 Iron Ingot.

![Screenshot 2023-06-10 192808.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/screenshot-2023-06-10-192808.png)

A gold plaque can be crafted with 2 Wood Slabs (any) and 1 Gold Ingot.

![Screenshot 2023-06-10 192847.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/screenshot-2023-06-10-192847.png)

</details><details id="bkmrk-trapdoor-%23-borderles"><summary>Trophies</summary>

<p class="callout info">Trophies **cannot** be crafted in survival by default - this can be configured in the [recipe config](https://wiki.swequestrian.com/books/star-worm-equestrian/page/recipe-config).  
*Trophies are automatically set to creative or command obtaining only - this is intended for servers who want to restrict awards to be purchased or from approved / server hosted events. In this way, having a trophy holds genuine prestige.*</p>

**Crafting** Trophies come in Bronze, Silver and Gold variants.  
A bronze trophy can be crafted with 2 Copper Ingots and 1 Stone-type Slab (any).

![Screenshot 2023-06-10 192018.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/screenshot-2023-06-10-192018.png)

A silver trophy can be crafted with 2 Iron Ingots and 1 Stone-type Slab (any).

![Screenshot 2023-06-10 192145.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/screenshot-2023-06-10-192145.png)

A gold trophy can be crafted with 2 Gold Ingots and 1 Stone-type Slab (any).

![Screenshot 2023-06-10 192235.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/screenshot-2023-06-10-192235.png)

</details>---

#### **Usage**

<p class="callout info">Currently all Rosettes &amp; Ribbons are non-functional decor items - they cannot be displayed on a horse for now.</p>

Right-click a vertical block surface with a Rosette, Ribbon or Plaque in hand to place it, or a horizontal block surface for Trophies. Awards can be used for many stable decoration and RRP purposes, we suggest:

- To create awards display cases for your RRP or earned victories
- Decorate stable walls or achievement / memory nooks
- Decorate the front of a successful horse's stall

**Naming**  
You can rename Rosettes, Ribbons, Plaques and Trophies as with any other item in an anvil to denote the event name or placing etc, however this will be **reset** on placing the item unless it is in an **item frame.**

**Giftbags** When configured to allow specific items, such as Ribbons, the Star Worm Economy Mod can be used to bundle goodies into an award. This is useful for event hosts to package up prizes within an award - on right clicking the winner will receive all items contained within. **Read more about giftbags in the [SWEconM wiki](https://wiki.swequestrian.com/books/star-worm-economy/page/giftbags).**

<table border="1" id="bkmrk-toy-placement-descri" style="border-collapse: collapse; width: 100%; height: 225.375px;"><tbody><tr style="background-color: #34055d; height: 29.7969px;"><td class="align-center" style="width: 16.6862%; height: 29.7969px;"><span style="color: #ffffff;">**Award**</span></td><td class="align-center" style="width: 12.2384%; height: 29.7969px;"><span style="color: #ffffff;">**Placement**</span></td><td class="align-center" style="width: 71.0754%; height: 29.7969px;"><span style="color: #ffffff;">**Description**</span></td></tr><tr style="height: 29.7969px;"><td style="width: 16.6862%; height: 29.7969px;">Rosette</td><td style="width: 12.2384%; height: 29.7969px;">Wall</td><td style="width: 71.0754%; height: 29.7969px;">A wall-mounted rosette without ribbons (streamers) in 16 solid colors variations.</td></tr><tr style="height: 29.7969px;"><td style="width: 16.6862%; height: 29.7969px;">Two-tail Ribbon</td><td style="width: 12.2384%; height: 29.7969px;">Wall</td><td style="width: 71.0754%; height: 29.7969px;">A wall-mounted rosette with two ribbons (streamers) in 16 solid colors variations.</td></tr><tr style="height: 29.7969px;"><td style="width: 16.6862%; height: 29.7969px;">Three-tail Ribbon</td><td style="width: 12.2384%; height: 29.7969px;">Wall</td><td style="width: 71.0754%; height: 29.7969px;">A wall-mounted rosette with three ribbons (streamers) in 16 solid colors variations.</td></tr><tr style="height: 46.5938px;"><td style="width: 16.6862%; height: 46.5938px;">Champion Ribbons</td><td style="width: 12.2384%; height: 46.5938px;">Wall</td><td style="width: 71.0754%; height: 46.5938px;">A wall-mounted rosette with three ribbons (streamers) in popular champion/reserve champion tri-color variations.</td></tr><tr style="height: 29.7969px;"><td style="width: 16.6862%; height: 29.7969px;">Plaques</td><td style="width: 12.2384%; height: 29.7969px;">Wall</td><td style="width: 71.0754%; height: 29.7969px;">A wall-mounted metal on wood base plate plaque in bronze, silver and gold variations.</td></tr><tr style="height: 29.7969px;"><td style="width: 16.6862%; height: 29.7969px;">Trophies</td><td style="width: 12.2384%; height: 29.7969px;">Surface</td><td style="width: 71.0754%; height: 29.7969px;">A large standing trophy with a black base in bronze, silver and gold variations.</td></tr></tbody></table>

---

#### **Gallery**

![image-1684153165654.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1684153165654.png)

<span style="color: #7e8c8d;">Shown: Reserve &amp; Champion Ribbons, Plaques and Trophies.</span>

---

#### **Trivia**

Ribbons vary a lot, and there seems to be no concrete standards for coloring or features across all countries, events or disciplines. There was some evidence to suggest a basic color theme (see below) for placing 1-8, though this could be customized by the event hosting organisation, the discipline or even the country it was hosted in (such as USA western events popularly using Red, White and Blue, often with stars). For SWEM, the logical decision for inclusive representation of various sports and specialties was to provide all 16 Minecraft colors as standard for basic tiered Rosettes and Ribbons. It would be impossible to do the same for tri-color champion variants, so two very popular color combinations were selected for these.

![image-1684154791079.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1684154791079.png)

<span style="color: #7e8c8d;">Shown: Standard US placing colors. Credit: <span style="text-decoration: underline;">[Learning Horses](https://learninghorses.com/award-ribbons-color-meaning/)</span></span>

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on **[Discord](https://discord.com/channels/715626418893095012/898242623716855868)**. We ask that you look to see if your issue was reported first!

- **\[-\]** Config does not enable crafting recipe for Plaques and Trophies.

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 94.9844px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td class="align-center" style="width: 13.3504%;">`1.21.1`</td><td class="align-center" style="width: 20.0257%;">`1.6.8`</td><td style="width: 66.6239%;">**[Bug Fix:](https://discord.com/channels/715626418893095012/1486487309976342638)** Crash when breaking Championship Ribbons. </td></tr><tr><td class="align-center" style="width: 13.3504%;">`1.20.1`</td><td class="align-center" style="width: 20.0257%;">`1.5.0`</td><td style="width: 66.6239%;">**Bug Fix:** Awards lose custom name and lore when placed as a block.</td></tr><tr style="height: 35.3906px;"><td class="align-center" rowspan="2" style="width: 13.3504%; height: 65.1875px;">`1.18.2`  
</td><td class="align-center" rowspan="2" style="width: 20.0257%; height: 65.1875px;">`1.0.0`  
</td><td style="width: 66.6239%; height: 35.3906px;">Awards require [configurable](https://wiki.swequestrian.com/books/star-worm-equestrian/page/recipe-config) values to be crafted in survival.</td></tr><tr style="height: 29.7969px;"><td style="width: 66.6239%; height: 29.7969px;">Rosettes, Ribbons, Plaques and Trophies added.</td></tr></tbody></table>

</details>---

#### **Data Values**

<details id="bkmrk-%C2%A0-1"><summary></summary>

swem:ribbon\_two\_white  
swem:ribbon\_two\_light\_gray  
swem:ribbon\_two\_gray  
swem:ribbon\_two\_black  
swem:ribbon\_two\_blue  
swem:ribbon\_two\_cyan  
swem:ribbon\_two\_light\_blue  
swem:ribbon\_two\_purple  
swem:ribbon\_two\_magenta  
swem:ribbon\_two\_pink  
swem:ribbon\_two\_red  
swem:ribbon\_two\_orange  
swem:ribbon\_two\_yellow  
swem:ribbon\_two\_brown  
swem:ribbon\_two\_green  
swem:ribbon\_two\_lime  
swem:ribbon\_three\_white  
swem:ribbon\_three\_light\_gray  
swem:ribbon\_three\_gray  
swem:ribbon\_three\_black  
swem:ribbon\_three\_blue  
swem:ribbon\_three\_cyan  
swem:ribbon\_three\_light\_blue  
swem:ribbon\_three\_purple  
swem:ribbon\_three\_magenta  
swem:ribbon\_three\_pink  
swem:ribbon\_three\_red  
swem:ribbon\_three\_orange  
swem:ribbon\_three\_yellow  
swem:ribbon\_three\_brown  
swem:ribbon\_three\_green  
swem:ribbon\_three\_lime  
swem:ribbon\_rchampion  
swem:ribbon\_champion  
swem:plaque\_bronze  
swem:plaque\_silver  
swem:plaque\_gold  
swem:trophy\_bronze  
swem:trophy\_silver  
swem:trophy\_gold

</details>

# Bleacher

**Description:** A bleacher is a block that can be used for decoration.

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 242px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 10px;"><td class="align-right" style="width: 20.2469%; height: 10px;">**Stackable:**

</td><td style="width: 20.2469%; height: 10px;">Yes (64)</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Tool:**</td><td style="width: 20.2469%; height: 29px;">Pickaxe (Any)</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Blast Resistance:**</td><td style="width: 20.2469%; height: 29px;">N/A</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Hardness:**</td><td style="width: 20.2469%; height: 29px;">N/A</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Luminant:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Transparent:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable (Lava):**</td><td style="width: 20.2469%; height: 29px;">No</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Bleachers come in a single (silver/gray) color.  
16 bleachers can be crafted with 2 Iron Bars (or any SWEM Friendly Bars) and 2 Heavy Weighted Pressure Plates.

![image-1671543018567.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671543018567.png)

---

#### **Usage**

**Placement** Right-click with a bleacher in hand to place. Bleachers function like tiling slabs; on first use will place a slab height block and placing a second on top of that slab will increase it to a full height block. The seat/walkway of the bleacher will always display at the top-most section and any sections underneath will appear as structural supports.

![image-1671543298906.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671543298906.png)

<span style="color: #7e8c8d;">Tiered bleachers at 0.5, 1 and 1.5 block heights.</span>

<p class="callout info">Bleachers are not currently functional, although it is planned to integrate a way to sit on them in a future SW mod.</p>

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on **[Discord](https://discord.com/channels/715626418893095012/898242623716855868)**. We ask that you look to see if your issue was reported first!

---

#### **Data values**

swem:bleacher

# Bridle Rack

**Description:** A bridle rack is a block that can be used to hold [Bridles](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/bridle "Bridle") and [Halters](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/halter "Halter").

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 242px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 10px;"><td class="align-right" style="width: 20.2469%; height: 10px;">**Stackable:**

</td><td style="width: 20.2469%; height: 10px;">Yes (64)</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Tool:**</td><td style="width: 20.2469%; height: 29px;">Pickaxe (Any)</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Blast Resistance:**</td><td style="width: 20.2469%; height: 29px;">N/A</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Hardness:**</td><td style="width: 20.2469%; height: 29px;">N/A</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Luminant:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Transparent:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable (Lava):**</td><td style="width: 20.2469%; height: 29px;">No</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Bridle Racks come in a single (gray/black) color.  
A bridle rack can be crafted with 1 Stone block and 1 Stone slab.

![image-1624907604795.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-06/scaled-1680-/image-1624907604795.png)

---

#### **Usage**

Right-click a vertical block with a bridle rack in hand to place. Bridle racks can be mounted on blocks, slabs, fences and wall but look best on full blocks and upside down stairs or top slabs.  
  
A bridle rack can hold one [Bridle](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/bridle "Bridle") or [Halter](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/halter "Halter") at a time. Right-clicking an empty bridle rack with a bridle or halter will place the item, and right-clicking again with an empty hand will remove it.

![image-1671544134444.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671544134444.png)

<span style="color: rgb(126, 140, 141);">**Shown:** Bridle rack with all Bridle variants (Western - Adventure - English) and unused version.</span>

![image-1671544357236.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-12/scaled-1680-/image-1671544357236.png)

<span style="color: rgb(126, 140, 141);">**Shown:** Bridle rack with all Halter variants.</span>

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on **[Discord](https://discord.com/channels/715626418893095012/898242623716855868)**. We ask that you look to see if your issue was reported first!

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 119.188px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td style="width: 13.3504%;">1.16.5</td><td style="width: 20.0257%;">1.16.5-5.3.20</td><td style="width: 66.6239%;">Right-clicking bridle racks will drop the bridle even if in creative mode.

</td></tr></tbody></table>

</details>---

#### **Data values**

swem:bridle\_rack

# Cone

**Description:** A cone is a decorative block and wearable item.

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 242px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 10px;"><td class="align-right" style="width: 20.2469%; height: 10px;">**Stackable:**

</td><td style="width: 20.2469%; height: 10px;">Yes (64)</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Tool:**</td><td style="width: 20.2469%; height: 29px;">Pickaxe (Any)</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Blast Resistance:**</td><td style="width: 20.2469%; height: 29px;">N/A</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Hardness:**</td><td style="width: 20.2469%; height: 29px;">N/A</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Luminant:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Transparent:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable (Lava):**</td><td style="width: 20.2469%; height: 29px;">No</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Cones come in all 16 base Minecraft colors.  
Four cones can be crafted with 3 Dried Kelp and 1 Dye of the chosen color.

![image-1627317091790.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-07/scaled-1680-/image-1627317091790.png)

---

#### **Usage**

Cones are primarily for decoration. Right-click the ground with a cone in hand to place it. Cones are only 1 block wide but 2 blocks tall. Cones can be used for many stable decoration and RRP purposes, we suggest:

- To create obstacles in your arenas or couses (weave or pass-through elements)
- To indicate essential obstacles in a course (must go around cone, or must complete element)
- To indicate difficulty in obstacles, or different routes
- To indicate areas of access (ie red cone = no access to a pasture)

Additionally, a cone can be worn upon the player's head when placed in the helmet spot.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-07/scaled-1680-/MZSimage.png)

**Shown:** All 16 color variants of cones.

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on **[Discord](https://discord.com/channels/715626418893095012/898242623716855868)**. We ask that you look to see if your issue was reported first!

---

#### **Data values**

<details id="bkmrk-swem%3Awhite_coneswem%3A"><summary></summary>

swem:white\_cone  
swem:light\_gray\_cone  
swem:gray\_cone  
swem:black\_cone  
swem:blue\_cone  
swem:cyan\_cone  
swem:light\_blue\_cone  
swem:purple\_cone  
swem:magenta\_cone  
swem:pink\_cone  
swem:red\_cone  
swem:orange\_cone  
swem:yellow\_cone  
swem:brown\_cone  
swem:green\_cone  
swem:lime\_cone

</details>

# Fences

**Description:** SWEM fences come in 3 variants; English, Western &amp; Pasture. These fences can be customised with the fence tool.

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="width: 36.0494%;"><tbody><tr><td class="align-right" style="width: 58.457%;">**Renewable:**</td><td style="width: 41.5483%;">Yes</td></tr><tr><td class="align-right" style="width: 58.457%;">**Stackable:**

</td><td style="width: 41.5483%;">Yes (64)</td></tr><tr><td class="align-right" style="width: 58.457%;">**Tool:**</td><td style="width: 41.5483%;">Axe (Any)</td></tr><tr><td class="align-right" style="width: 58.457%;">**Blast Resistance:**</td><td style="width: 41.5483%;">N/A</td></tr><tr><td class="align-right" style="width: 58.457%;">**Hardness:**</td><td style="width: 41.5483%;">N/A</td></tr><tr><td class="align-right" style="width: 58.457%;">**Luminant:**</td><td style="width: 41.5483%;">N/A</td></tr><tr><td class="align-right" style="width: 58.457%;">**Transparent:**</td><td style="width: 41.5483%;">Yes</td></tr><tr><td class="align-right" style="width: 58.457%;">**Flammable:**</td><td style="width: 41.5483%;">No</td></tr><tr><td class="align-right" style="width: 58.457%;">**Flammable (Lava):**</td><td style="width: 41.5483%;">No</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting**

<details id="bkmrk-block-borderless-smo"><summary>English</summary>

English fences come in a single (black &amp; white) color.  
4 English fences can be crafted with 3 Planks (any), 2 Sticks and 1 Black Dye.

![image-1683773361890.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1683773361890.png)

</details><details id="bkmrk-stair-%23-borderless-s"><summary>Western</summary>

Western fences come in 6 Minecraft wood types, plus Whitewash.  
8 western fences can be crafted with 6 Planks (chosen wood type), 1 Slab and 1 Stick.

![image-1675872934668.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-02/scaled-1680-/image-1675872934668.png)

</details><details id="bkmrk-slab-%23-borderless-sm"><summary>Pasture</summary>

Pasture fences come in 6 Minecraft wood types, plus Whitewash.  
8 pasture fences can be crafted with 6 Planks (chosen wood type) and 2 Sticks.  
  
![image-1675873052116.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-02/scaled-1680-/image-1675873052116.png)

</details>---

#### **Usage**

SWEM fences are similar to (vanilla) Minecraft fences in all but one way. Just like Minecraft fences, they are technically 1.5b tall, meaning entities cannot step or jump over them. They are recognized as a barrier, so cannot be pathed through and will contain entities within it. Unlike Minecraft fences, SWEM fences can be altered between a full-fence and a half-fence (cut down) state. This cutting down of fences can be achieved using a [Fence Tool](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/fence-tool). This can be used in many ways:

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>- Short dressage or competition arena borders
- 1.5 Height pasture fences (1 high fences look really short compared to SWEM horses)
- A variety of decorative ideas including hooks and light posts
- \[English\] Framing stall windows, dividers and overhang support

**Western Fence** Western fences have a full-height straight panel across the top of it, with two thinner support panels lower on the fence. When a corner is created, western fences have an interesting diagonal post design. Right-click a western fence with a [fence tool](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/fence-tool) in hand to cut down.

**Pasture Fence** Pasture fences are visually very similar to Minecraft fences, but with slightly sturdier (thicker) panels and a half-fence version. Right-click a pasture fence with a [fence tool](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/fence-tool) in hand to cut down.

**English Fence** English fences are unlike any other SWEM or Minecraft fence. They have a white-framed panel design with black painted wood bars. They come in edge or connector pieces (no corner) and often require use of the fence tool. English fences are sensitive to direction, so you may need to move around to place the corners in the right direction **or** use the fence tool:

- **Shift + Right-click:** Rotate a corner section to a different direction
- **Right-click:** Toggle between corner and connector designs

English fences cannot connect around a corner like normal fences, so a post made from blocks would be recommended for pastures using English fences.

<div class="pointer-container" id="bkmrk-%C2%A0-1"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div><p class="callout info">English fences are not 1.5b like other fences, and can be jumped unless designed to be double height.</p>

---

#### **Gallery**

![image-1675873583939.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-02/scaled-1680-/image-1675873583939.png)

Pasture fences showing (L-R) single height, 1.5 height and double height combinations.

![image-1675873723487.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-02/scaled-1680-/image-1675873723487.png)

Western fences showing (L-R) single height, including corner variant, 1.5 height and double height combinations.

![image-1675873847094.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-02/scaled-1680-/image-1675873847094.png)

English fences showing both corner and horizontal bar variations between log posts.

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on **[Discord](https://discord.com/channels/715626418893095012/898242623716855868)**. We ask that you look to see if your issue was reported first!

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 119.188px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td rowspan="2" style="width: 13.3504%;">1.18.2  
</td><td style="width: 20.0257%;">1.18.2-1.2.8</td><td style="width: 66.6239%;">**\[Bug Fix\]** All SWEM fences yield 8 fences instead of 1  
</td></tr><tr style="height: 29.7969px;"><td style="width: 20.0257%; height: 29.7969px;">1.18.2-1.0.0</td><td style="width: 66.6239%; height: 29.7969px;">English Fence recipe changed to use Black Dye instead of Coal</td></tr><tr><td style="width: 13.3504%;">1.16.5</td><td style="width: 20.0257%;">1.16.5-0.5.2.21</td><td style="width: 66.6239%;">**\[Deprecated Recipe\]**

**![image-1675872835706.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-02/scaled-1680-/image-1675872835706.png)**

</td></tr></tbody></table>

</details>---

#### **Data values** 

<details id="bkmrk-westernswem%3Awestern_"><summary></summary>

**Western** swem:western\_fence\_oak  
swem:western\_fence\_acacia  
swem:western\_fence\_dark\_oak  
swem:western\_fence\_spruce  
swem:western\_fence\_birch  
swem:western\_fence\_jungle  
swem:western\_fence\_whitewash

**Pasture** swem:pasture\_fence\_oak  
swem:pasture\_fence\_acacia  
swem:pasture\_fence\_dark\_oak  
swem:pasture\_fence\_spruce  
swem:pasture\_fence\_birch  
swem:pasture\_fence\_jungle  
swem:pasture\_fence\_whitewash

**English** swem:english\_fence

</details>

# Friendly Bars

**Description:** Friendly Bars are a block that can be used for decoration, similar to vanilla iron bars.

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 242px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 10px;"><td class="align-right" style="width: 20.2469%; height: 10px;">**Stackable:**

</td><td style="width: 20.2469%; height: 10px;">Yes (64)</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Tool:**</td><td style="width: 20.2469%; height: 29px;">Pickaxe (Any)</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Blast Resistance:**</td><td style="width: 20.2469%; height: 29px;">N/A</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Hardness:**</td><td style="width: 20.2469%; height: 29px;">N/A</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Luminant:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Transparent:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable (Lava):**</td><td style="width: 20.2469%; height: 29px;">No</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting**

Friendly bars come in 3 colors; light (light gray), medium (gray) and dark (black).  
32 friendly bars can be crafted with 4 Iron Ingots, 4 Iron Nuggets and 1 Dye of the chosen color, as shown below. Light friendly bars can use either white or light gray dye.

<table border="1" id="bkmrk-light-medium-dark" style="border-collapse: collapse; width: 100%; height: 170.266px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 33.2909%; height: 29.7969px;">**Light**</td><td class="align-center" style="width: 33.2909%; height: 29.7969px;">**Medium**</td><td class="align-center" style="width: 33.2948%; height: 29.7969px;">**Dark**</td></tr><tr style="height: 140.469px;"><td style="width: 33.2909%; height: 140.469px;">![image-1683766670863.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1683766670863.png)

</td><td style="width: 33.2909%; height: 140.469px;">![image-1683766711886.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1683766711886.png)

</td><td style="width: 33.2948%; height: 140.469px;">![image-1683766742980.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1683766742980.png)

</td></tr></tbody></table>

---

#### **Usage**

Friendly bars are primarily for decoration and provide a fun and less prison-y look to bars compared to vanilla versions. They can be used in many ways to decorate your stable or other types of builds. We suggest:

- As safe alternatives to glass for allowing light and ventilation into your stalls
- Combined with walls or blocks to make unique fence variations for your property, pastures or arenas

**Placement** Like vanilla bars, the shape of friendly bars depends on the blocks surrounding them. If no blocks are adjacent to them, they will have a slender appearance as there is nothing for them to connect to. Friendly bars will connect to full blocks and wall blocks, but do not connect to fences or partial blocks (stairs, slabs) without the use of a debug stick in creative.

![2023-01-14_13.58.59.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-01/scaled-1680-/2023-01-14-13-58-59.png)

<span style="color: #7e8c8d;">**Shown:** Combined friendly bars versus single friendly bars.</span>

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on **[Discord](https://discord.com/channels/715626418893095012/898242623716855868)**. We ask that you look to see if your issue was reported first!

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 119.188px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr style="height: 29.7969px;"><td style="width: 13.3504%; height: 29.7969px;">1.18.2</td><td style="width: 20.0257%; height: 29.7969px;">1.18.2-1.0.0</td><td style="width: 66.6239%; height: 29.7969px;">Friendly bars now yield 32 instead of 16 items.</td></tr></tbody></table>

</details>#### **Data values**

<details id="bkmrk-swem%3Alight_friendly_"><summary></summary>

swem:light\_friendly\_bars  
swem:medium\_friendly\_bars  
swem:dark\_friendly\_bars

</details>

# Hitching Posts

**Description:** A hitching post is a block similar to fences that leads can be used on to tether a led animal or entity. It comes in English, western and pasture variants, with mini versions of each.

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 47.284%; height: 290.563px;"><tbody><tr style="height: 29.7969px;"><td class="align-right" style="width: 42.6565%; height: 29.7969px;">**Renewable:**</td><td style="width: 57.3435%; height: 29.7969px;">Yes</td></tr><tr style="height: 35.3906px;"><td class="align-right" style="width: 42.6565%; height: 35.3906px;">**Stackable:**

</td><td style="width: 57.3435%; height: 35.3906px;">Yes (64)</td></tr><tr style="height: 46.5938px;"><td class="align-right" style="width: 42.6565%; height: 46.5938px;">**Tool:**</td><td style="width: 57.3435%; height: 46.5938px;">Pickaxe (Any) - Western/English  
Axe (Any) - Pasture Fence</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 42.6565%; height: 29.7969px;">**Blast Resistance:**</td><td style="width: 57.3435%; height: 29.7969px;">N/A</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 42.6565%; height: 29.7969px;">**Hardness:**</td><td style="width: 57.3435%; height: 29.7969px;">N/A</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 42.6565%; height: 29.7969px;">**Luminant:**</td><td style="width: 57.3435%; height: 29.7969px;">No</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 42.6565%; height: 29.7969px;">**Transparent:**</td><td style="width: 57.3435%; height: 29.7969px;">Partially</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 42.6565%; height: 29.7969px;">**Flammable:**</td><td style="width: 57.3435%; height: 29.7969px;">No</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 42.6565%; height: 29.7969px;">**Flammable (Lava):**</td><td style="width: 57.3435%; height: 29.7969px;">No</td></tr></tbody></table>

---

**Obtaining**

**Crafting**

<details id="bkmrk-english-hitching-pos"><summary>English Hitching Post</summary>

English Hitching Posts come in 1 (black &amp; white) color.  
An English Hitching Post is crafted with 1 Iron Ingot and 2 Planks (any).

![image-1683779530822.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1683779530822.png)

---

**English Hitching Post Mini** English Hitching Post (Mini) does not have a crafting recipe. Right click an English Hitching Post with shears to yield 2 mini versions - the tall hitching post will be consumed on use.

</details><details id="bkmrk-western-hitching-pos"><summary>Western Hitching Post</summary>

Western Hitching Posts come in a 1 (black &amp; white) color.  
A Western Hitching Post is crafted with 1 Iron Nugget and 2 Logs (any).  
  
![image-1639287142550.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-12/scaled-1680-/image-1639287142550.png)

---

**Western Hitching Post Mini** Western Hitching Post (Mini) does not have a crafting recipe. Right click a Western Hitching Post with shears to yield 2 mini versions - the tall hitching post will be consumed on use.

</details><details id="bkmrk-pasture-hitching-pos"><summary>Pasture Hitching Post</summary>

Pasture Hitching Posts come in 1 (whitewash) color.  
A Pasture Hitching Post is crafted with 1 Plank (any) and 2 Logs (any).  
  
![image-1673708299753.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-01/scaled-1680-/image-1673708299753.png)

---

**Pasture Hitching Post Mini** Pasture Hitching Post (Mini) does not have a crafting recipe. Right click a Pasture Hitching Post with shears to yield 2 mini versions - the tall hitching post will be consumed on use.

</details>---

#### **Usage**

Hitching posts function like fences when right clicked with a lead, and have an equestrian-style designs for various purposes. Mini versions are shorter and ideal for placing on the ground and atop fences or walls.

Right click a hitching post while holding an attached lead to connect the entity's lead to the hitch. Multiple entities can be connected to a single hitching post if enough leads are owned. Right click the hitching post again to disconnect - the lead(s) will drop on the ground nearby. SWEM hitching posts have a custom connection added, so the loops of custom hitching does not show the vanilla rope knot texture.

Cross ties ([SWEM Horse](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/swem-horse) only) can connect to two hitching posts - disconnecting will drop 2 leads.  
Learn more about cross ties **[here](https://wiki.swequestrian.com/books/star-worm-equestrian/page/tacking-up-riding#bkmrk-leading).**

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on **[Discord](https://discord.com/channels/715626418893095012/898242623716855868)**. We ask that you look to see if your issue was reported first!

- `1.21.1` Cross ties are broken pending a future rewrite. **[Bug Report](https://discord.com/channels/715626418893095012/1471538863083098122)**
- Hitching post does not lose the connected (rope) texture when not in use, or when right-clicked.

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 502.61px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3498%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0247%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6255%; height: 29.7969px;">**Notes**</td></tr><tr style="height: 35.3906px;"><td class="align-center" style="width: 13.3498%; height: 35.3906px;">`1.21.1`</td><td class="align-center" style="width: 20.0247%; height: 35.3906px;">`1.6.3`</td><td style="width: 66.6255%; height: 35.3906px;">**[Bug Fix:](https://discord.com/channels/715626418893095012/1469208094734287088)** Lead connections disconnect (snap) after a few seconds.</td></tr><tr style="height: 29.7969px;"><td class="align-center" rowspan="7" style="height: 377.203px; width: 13.3498%;">`1.18.2`  
</td><td class="align-center" rowspan="4" style="height: 119.188px; width: 20.0247%;">`1.3.0`  
</td><td style="width: 66.6255%; height: 29.7969px;">**Bug Fix:** Cross ties do not render both leads.</td></tr><tr style="height: 29.7969px;"><td style="width: 66.6255%; height: 29.7969px;">**Bug Fix:** Hitching posts drop normal **and** mini version if sheared.</td></tr><tr style="height: 29.7969px;"><td style="width: 66.6255%; height: 29.7969px;">**Bug Fix:** Hitching post (mini) does not display connected texture when in use.</td></tr><tr style="height: 29.7969px;"><td style="width: 66.6255%; height: 29.7969px;">**Bug Fix:** Hitching post top and bottom section no longer do not connect.</td></tr><tr style="height: 24.5938px;"><td class="align-center" rowspan="3" style="height: 258.016px; width: 20.0247%;">`1.0.0`  
</td><td style="width: 66.6255%; height: 24.5938px;">**Tweak:** New design and removal of mini post base for seamless use on walls/fences.

</td></tr><tr><td style="width: 66.6255%;">**Tweak:** English Hitching Post recipe changed from logs to planks.

</td></tr><tr style="height: 233.422px;"><td style="width: 66.6255%; height: 233.422px;">**Deprecated Recipe**

![image-1639287090846.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-12/scaled-1680-/image-1639287090846.png)

</td></tr><tr style="height: 30.1094px;"><td class="align-center" rowspan="2" style="height: 60.2188px; width: 13.3498%;">`1.16.5`  
</td><td class="align-center" style="width: 20.0247%; height: 30.1094px;">`0.5.3.20`</td><td style="width: 66.6255%; height: 30.1094px;">**Bug Fix:** Mini Pasture Hitching do not match whitewash texture of full-size ones.</td></tr><tr style="height: 30.1094px;"><td class="align-center" style="width: 20.0247%; height: 30.1094px;">`0.5.2.7`</td><td style="width: 66.6255%; height: 30.1094px;">**Bug Fix:** Hitching posts do not drop when mined or destroyed by TNT.  
</td></tr></tbody></table>

</details>---

#### **Data values**

<details id="bkmrk-swem%3Aenglish_hitchin"><summary></summary>

swem:english\_hitching\_post  
swem:english\_hitching\_post\_mini  
swem:western\_hitching\_post  
swem:western\_hitching\_post\_mini  
swem:pasture\_hitching\_post  
swem:pasture\_hitching\_post\_mini

</details>

# Horse Armor Rack

**Description:** A Horse Armor Rack is a block that [Horse Armor](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/horse-armor "Horse Armor") can be placed and displayed on.

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 242px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 10px;"><td class="align-right" style="width: 20.2469%; height: 10px;">**Stackable:**

</td><td style="width: 20.2469%; height: 10px;">Yes (64)</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Tool:**</td><td style="width: 20.2469%; height: 29px;">Pickaxe (Any)</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Blast Resistance:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Hardness:**</td><td style="width: 20.2469%; height: 29px;">N/A</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Luminant:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Transparent:**</td><td style="width: 20.2469%; height: 29px;">Partially</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable (Lava):**</td><td style="width: 20.2469%; height: 29px;">No</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Horse Armor Racks come in a single (silver) color.  
A horse armor rack can be crafted with 3 Iron Ingot, 3 Stone Blocks and 3 Stone Slabs.

![image-1639706953173.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-12/scaled-1680-/image-1639706953173.png)

---

#### **Usage**

Right-click a horizontal (ground) block with an armor rack in hand to place. The armor stand will always place with the neck section facing towards the player, and the block clicked will be where the middle of the rack sits. The rack is 2x1, but occupies a 3x1 space - the front block is not solid and can be passed through, or items placed under it.

A [horse armor](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/horse-armor) rack can hold one armor set at a time. Right-clicking an empty armor rack with any level horse armor will place the item, and right-clicking again with an empty hand will remove it.

<p class="callout info">The armor rack only accepts **SWEM** [Horse Armor](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/horse-armor). Pasture blankets cannot be placed on the armor rack. </p>

![image-1673716303773.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-01/scaled-1680-/image-1673716303773.png)

Armor rack (left) with amethyst horse armor, and empty armor rack (right) showing usable space under front section.

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on **[Discord](https://discord.com/channels/715626418893095012/898242623716855868)**. We ask that you look to see if your issue was reported first!

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 160.484px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3498%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0247%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6255%; height: 29.7969px;">**Notes**</td></tr><tr style="height: 35.3906px;"><td class="align-center" rowspan="2" style="height: 35.3906px; width: 13.3498%;">`1.20.1`  
</td><td class="align-center" style="width: 20.0247%; height: 35.3906px;">`1.6.5`</td><td style="width: 66.6255%; height: 35.3906px;">**[Bug Fix:](https://discord.com/channels/715626418893095012/1469199378261479588)** Horse armor on racks are invisible.</td></tr><tr style="height: 35.3906px;"><td class="align-center" style="width: 20.0247%; height: 35.3906px;">`1.6.5`</td><td style="width: 66.6255%; height: 35.3906px;">**[Bug Fix:](https://discord.com/channels/715626418893095012/1469199378261479588)** Horse armor missing rack textures for newer or renamed variants.</td></tr><tr style="height: 30.1094px;"><td class="align-center" rowspan="2" style="width: 13.3498%; height: 59.9063px;">`1.18.2`  
</td><td class="align-center" style="width: 20.0247%; height: 30.1094px;">`1.3.0`</td><td style="width: 66.6255%; height: 30.1094px;">**Bug Fix:** Horse floats above the armor rack.  
</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="width: 20.0247%; height: 29.7969px;">  
</td><td style="width: 66.6255%; height: 29.7969px;">**Bug Fix:** Horse armor does not drop when right-clicked in creative.</td></tr></tbody></table>

</details>#### **Data values**

swem:horse\_armor\_rack

# Horse Toys

**Description:** Horse Toys are non-functional decor blocks.

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 273.766px;"><tbody><tr style="height: 29.7969px;"><td class="align-right" style="width: 20.2469%; height: 29.7969px;">**Renewable:**</td><td style="width: 20.2469%; height: 29.7969px;">  
</td></tr><tr style="height: 35.3906px;"><td class="align-right" style="width: 20.2469%; height: 35.3906px;">**Stackable:**

</td><td style="width: 20.2469%; height: 35.3906px;">  
</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 20.2469%; height: 29.7969px;">**Tool:**</td><td style="width: 20.2469%; height: 29.7969px;">  
</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 20.2469%; height: 29.7969px;">**Blast Resistance:**</td><td style="width: 20.2469%; height: 29.7969px;">  
</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 20.2469%; height: 29.7969px;">**Hardness:**</td><td style="width: 20.2469%; height: 29.7969px;">  
</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 20.2469%; height: 29.7969px;">**Luminant:**</td><td style="width: 20.2469%; height: 29.7969px;">  
</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 20.2469%; height: 29.7969px;">**Transparent:**</td><td style="width: 20.2469%; height: 29.7969px;">  
</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 20.2469%; height: 29.7969px;">**Flammable:**</td><td style="width: 20.2469%; height: 29.7969px;">  
</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 20.2469%; height: 29.7969px;">**Flammable (Lava):**</td><td style="width: 20.2469%; height: 29.7969px;">  
</td></tr></tbody></table>

---

#### **Obtaining**

<details id="bkmrk-block-borderless-smo"><summary>Scratchy Pole</summary>

**Crafting** Scratchy Poles comes in 1 (black and yellow) color.   
1 Scratchy Pole can be crafted with 6 [Brushes](https://wiki.swequestrian.com/books/star-worm-equestrian/page/brush) and 3 Sticks.  
  
![image-1684143035851.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1684143035851.png)

</details><details id="bkmrk-salt-lick-craftingsa"><summary>Salt Lick</summary>

**Crafting** Salt Licks come in 1 (black and white) color.  
1 Salt Lick can be crafted with 4 Diorite and 2 Dried Kelp.   
  
![image-1684143135328.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1684143135328.png)

</details><details id="bkmrk-jolly-balls-crafting"><summary>Jolly Balls</summary>

**Crafting** Jolly Balls come in 1 (blue) color.  
1 Jolly Ball can be crafted with 4 Dried Kelp and **any** Dye.

![image-1684143457969.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1684143457969.png)

Jolly Balls (Hay) come in 1 (purple) color.  
1 Jolly Ball (Hay) can be crafted with 4 Dried Kelp, 1 Carrot, 1 [Alfalfa Bushel](https://wiki.swequestrian.com/books/star-worm-equestrian/page/bushels) and **any** Dye.  
  
![image-1684143573592.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1684143573592.png)

</details><details id="bkmrk-jolly-apple-snack-%C2%A0c"><summary>Jolly Apple Snack</summary>

 **Crafting** Jolly Apple Snacks come in 1 color variant.  
1 Jolly Apple Snack can be crafted with 1 String, 1 Apple and 1 Dried Kelp.  
  
![image-1684143859232.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1684143859232.png)

</details><details id="bkmrk-slow-feeder-ball-cra"><summary>Slow-feeder Ball</summary>

**Crafting** Slow-feeder Balls (Hay) come in 1 (pink) color.  
1 Slow-feeder Ball (Hay) can be crafted with 7 Dried Kelp, 1 Bale (any SWEM bale) and **any** Dye.  
  
![image-1684143746435.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1684143746435.png)

</details><details id="bkmrk-treats-on-a-string-c"><summary>Treats On A String</summary>

**Crafting** Treats on a string come in 1 color variant.  
1 Treats on a string can be crafted with 2 String, 1 Apple, 1 Carrot and 1 Beet.  
  
![image-1684144007823.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1684144007823.png)

</details>---

#### **Usage**

<p class="callout info">Currently all Horse Toys are non-functional decor blocks - but plan to have features implemented in future!</p>

Horse toys are primarily for decoration. Right-click the ground with a toy in hand to place it, or against a wall or suspended block for hanging items. Toys can be used for many stable decoration and RRP purposes, we suggest:

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>- Add enrichment to a stable with hanging treats or salt licks.
- Add enrichment to pastures with jolly balls, slow feeders and brushes - the latter is great for cow paddocks too!
- Clutter for your shelves, storage cupboards or equine stores.

<table border="1" id="bkmrk-toy-placement-descri" style="border-collapse: collapse; width: 100%;"><tbody><tr style="background-color: #34055d;"><td class="align-center" style="width: 15.8238%;"><span style="color: #ffffff;">**Toy**</span></td><td class="align-center" style="width: 12.3591%;"><span style="color: #ffffff;">**Placement**</span></td><td class="align-center" style="width: 71.8171%;"><span style="color: #ffffff;">**Description**</span></td></tr><tr><td style="width: 15.8238%;">Scratchy Pole</td><td style="width: 12.3591%;">Ground</td><td style="width: 71.8171%;">A 2 block high bristled brush for animals to scratch up against.</td></tr><tr><td style="width: 15.8238%;">Jolly Ball</td><td style="width: 12.3591%;">Ground</td><td style="width: 71.8171%;">A rubber or plastic ball with a handle for horses to pick up and carry or throw around.</td></tr><tr><td style="width: 15.8238%;">Jolly Ball (Hay)</td><td style="width: 12.3591%;">Hanging</td><td style="width: 71.8171%;">A jolly ball with cutouts to stuff with hay or treats for horses to slowly work out to eat.</td></tr><tr><td style="width: 15.8238%;">Jolly Apple Snack</td><td style="width: 12.3591%;">Hanging</td><td style="width: 71.8171%;">A hanging apple-shaped toy with a lick block and ball to engage horses.</td></tr><tr><td style="width: 15.8238%;">Slow Feeder Ball</td><td style="width: 12.3591%;">Ground</td><td style="width: 71.8171%;">A 1 block ball with cutouts to stuff with hay or treats.</td></tr><tr><td style="width: 15.8238%;">Treats on a string</td><td style="width: 12.3591%;">Hanging</td><td style="width: 71.8171%;">A hanging string with treats threaded onto it.</td></tr></tbody></table>

---

#### **Gallery**

![image-1684146382593.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1684146382593.png)

<span style="color: #7e8c8d;">Shown (L-R): Treats on a string (2 ways), Slow feeder ball, Scratchy pole and Jolly Ball with Hay, Jolly Ball, Jolly Apple Snack (2 ways).</span>

---

#### **Trivia**

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on **[Discord](https://discord.com/channels/715626418893095012/898242623716855868)**. We ask that you look to see if your issue was reported first!

- Scratchy Post does not render top half on some MP servers - add [Connectivity](https://www.curseforge.com/minecraft/mc-mods/connectivity) to fix. This is not a SWEM issue.

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>PRE 1.18.2</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 121.781px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td style="width: 13.3504%;">1.18.2</td><td style="width: 20.0257%;">1.18.2-1.0.0</td><td style="width: 66.6239%;">Added non-functional toys (6) for decor.</td></tr></tbody></table>

</details>---

#### **Data values**

<details id="bkmrk-swem%3Atoy_scratchy_po"><summary></summary>

swem:toy\_scratchy\_pole  
swem:toy\_lick\_salt  
swem:toy\_jolly\_ball  
swem:toy\_jolly\_ball\_hay  
swem:toy\_ball\_slow\_feed\_hay  
swem:toy\_jolly\_apple\_snack  
swem:toy\_string\_treats

</details>

# Locker

**Description:** A locker is an inventory item that can hold up to 36 item, split between 2 locker sides.

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 242px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 10px;"><td class="align-right" style="width: 20.2469%; height: 10px;">**Stackable:**

</td><td style="width: 20.2469%; height: 10px;">Yes (64)</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Tool:**</td><td style="width: 20.2469%; height: 29px;">Pickaxe (Any)</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Blast Resistance:**</td><td style="width: 20.2469%; height: 29px;">N/A</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Hardness:**</td><td style="width: 20.2469%; height: 29px;">N/A</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Luminant:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Transparent:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable (Lava):**</td><td style="width: 20.2469%; height: 29px;">No</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Lockers come in a single (silver) color.  
2 lockers can be crafted with 4 Iron Nuggets and 2 Chests.

![image-1683782330151.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1683782330151.png)

---

#### **Usage**

<p class="callout info">Lockers do not have retaining inventories. If broken, all items within will drop (like a vanilla chest).</p>

Place a locker by right clicking against another block - lockers can be placed on the ground, on the wall or on top of other blocks. Lockers take up a single block in height and are 0.5B in depth.

Lockers have **two** separate sides. Right clicking the left and right sides will open a different inventory. The GUI states 'Left Locker' or 'Right Locker' at the top to indicate which side is being viewed. Each side offers 2 rows (18 slots) to store items in.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-07/scaled-1680-/K3Uimage.png)

**Lock (Restricted Access)** Lockers can be locked to a single player each side by the locker owner.

- Lockers are owned by the player who places it; only the owner can break, lock or unlock the locker.
- Lockers are accessible to **all** by default - unless protected by a lock or a landclaim (mods like FTBChunks).
- Lockers can have two unique locks (two different players) between the left and right sides, or have one locked, one open.
- Lockers can be opened by the owner, even if locked to a player.
- Lockers can be opened by OPs and those with the mod perm key, even if locked to a player.
- **Lockers can have their locks changed at any time by the owner, even if there are items stored within.**

To lock a locker, rename a nametag in an anvil to the desired player's **exact** name and place it into the nametag slot in the top right corner of the locker GUI. This name must be correct to capitals and symbols, and the side the nametag is placed into with determine which locker side is locked to the chosen player. To restrict the locker to the owner, follow the same steps, specifying the owner's name instead.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-07/scaled-1680-/5Q5image.png)

<p class="callout warning">Landclaim mods restrict access to inventories and will (default) prevent players accessing lockers, even if unlocked/locked.</p>

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on **[Discord](https://discord.com/channels/715626418893095012/898242623716855868)**. We ask that you look to see if your issue was reported first!

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 329.422px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr style="height: 29.7969px;"><td rowspan="2" style="width: 13.3504%; height: 59.5938px;">1.18.2  
</td><td style="width: 20.0257%; height: 29.7969px;">1.18.2-1.3.0</td><td style="width: 66.6239%; height: 29.7969px;">Lockers can be locked to a single player by side (left and right).</td></tr><tr style="height: 29.7969px;"><td style="width: 20.0257%; height: 29.7969px;">1.18.2-1.0.0</td><td style="width: 66.6239%; height: 29.7969px;">Locker recipe changed to require less resources, but yield fewer lockers.</td></tr><tr style="height: 240.031px;"><td style="width: 13.3504%; height: 240.031px;">1.16.5</td><td style="width: 20.0257%; height: 240.031px;">1.16.50-0.5.3.21</td><td style="width: 66.6239%; height: 240.031px;">**\[Deprecated Recipe\]**

**![image-1673717332116.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-01/scaled-1680-/image-1673717332116.png)**

</td></tr></tbody></table>

</details>---

#### **Data values**

swem:locker

# Pasture Gates

**Description:** A pasture gate is a block that most mobs cannot jump over. It comes in the types Care and Horse.

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 242px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 10px;"><td class="align-right" style="width: 20.2469%; height: 10px;">**Stackable:**

</td><td style="width: 20.2469%; height: 10px;">Yes (64)</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Tool:**</td><td style="width: 20.2469%; height: 29px;">Pickaxe (Any)</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Blast Resistance:**</td><td style="width: 20.2469%; height: 29px;">N/A</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Hardness:**</td><td style="width: 20.2469%; height: 29px;">N/A</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Luminant:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Transparent:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable (Lava):**</td><td style="width: 20.2469%; height: 29px;">No</td></tr></tbody></table>

---

#### **Obtaining**

<p class="callout info">Pasture Gate (Horse) is a 2 block wide version, and Pasture Gate (Care) is a 3 block wide version of the pasture gate.</p>

**Crafting** Pasture Gates (Horse) come in all 16 base Minecraft colors.  
2 pasture gates can be crafted with 2 Iron Ingots, 2 Wood Planks (any vanilla) and 1 Dye of the chosen color.

![image-1639286666421.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-12/scaled-1680-/image-1639286666421.png)

Pasture Gates (Care) come in all 16 base Minecraft colors.  
2 pasture gates can be crafted with 2 Iron Ingots, 3 Wood Planks (any vanilla) and 1 Dye of the chosen color.

![image-1639286626646.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-12/scaled-1680-/image-1639286626646.png)

---

#### **Usage**

The player and most mobs are unable to jump over gates. However, they can be opened like doors. They can be placed by clicking on the corner of a block where you want the door hinge to be.

![image-1658692492142.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-07/scaled-1680-/image-1658692492142.png)

<span style="color: #ced4d9;">\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_</span>

#### **Known Issue**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

- Pasture Gates may not render properly on (some) servers. Install [Connectivity](https://www.curseforge.com/minecraft/mc-mods/connectivity) to fix "ghost block" issues.
- Pasture Gates may fail to place in "clear" space - fill the area with blocks, mine (remove) them and retry.

<p class="callout danger">It is not recommended to include multiblock elements in World Edit actions or schematics. If you do, save and backup!</p>

---

#### **Changelog**

<details id="bkmrk-view-changes-this-is"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 59.5938px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3498%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0247%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6255%; height: 29.7969px;">**Notes**</td></tr><tr><td class="align-center" style="width: 13.3498%;">`1.21.1`  
</td><td class="align-center" style="width: 20.0247%;">`1.6.3-b3`</td><td style="width: 66.6255%;">**[Bug Fix:](https://discord.com/channels/715626418893095012/1469198720934482037)** Pasture Gates do not open when right-clicked.

</td></tr></tbody></table>

</details>---

#### **Data values**

<details id="bkmrk-swem%3Apasture_white_h"><summary></summary>

swem:pasture\_white\_horse  
swem:pasture\_white\_care  
swem:pasture\_light\_gray\_horse  
swem:pasture\_light\_gray\_care  
swem:pasture\_gray\_horse  
swem:pasture\_gray\_care  
swem:pasture\_black\_horse  
swem:pasture\_black\_care  
swem:pasture\_blue\_horse  
swem:pasture\_blue\_care  
swem:pasture\_cyan\_horse  
swem:pasture\_cyan\_care  
swem:pasture\_light\_blue\_horse  
swem:pasture\_light\_blue\_care  
swem:pasture\_purple\_horse  
swem:pasture\_purple\_care  
swem:pasture\_magenta\_horse  
swem:pasture\_magenta\_care  
swem:pasture\_pink\_horse  
swem:pasture\_pink\_care  
swem:pasture\_red\_horse  
swem:pasture\_red\_care  
swem:pasture\_orange\_horse  
swem:pasture\_orange\_care  
swem:pasture\_yellow\_horse  
swem:pasture\_yellow\_care  
swem:pasture\_brown\_horse  
swem:pasture\_brown\_care  
swem:pasture\_green\_horse  
swem:pasture\_green\_care  
swem:pasture\_lime\_horse  
swem:pasture\_lime\_care

</details>

# Rubber Mats

**Description:** A Rubber Mat is a decorative block. It comes in Light, Medium, and Dark.

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 242px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 10px;"><td class="align-right" style="width: 20.2469%; height: 10px;">**Stackable:**

</td><td style="width: 20.2469%; height: 10px;">Yes (64)</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Tool:**</td><td style="width: 20.2469%; height: 29px;">Pickaxe</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Blast Resistance:**</td><td style="width: 20.2469%; height: 29px;">N/A</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Hardness:**</td><td style="width: 20.2469%; height: 29px;">N/A</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Luminant:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Transparent:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable (Lava):**</td><td style="width: 20.2469%; height: 29px;">No</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Rubber Mats come in 3 colors; light (light gray), medium (gray) and dark (black).  
16 rubber mats can be crafted with 1 Cobblestone, 1 Dried Kelp and 1 Dye of the chosen color (Light Gray, Gray or Black)

<table border="1" id="bkmrk-light-medium-dark" style="border-collapse: collapse; width: 100%; height: 170.266px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 33.2909%; height: 29.7969px;">**Light**</td><td class="align-center" style="width: 33.2909%; height: 29.7969px;">**Medium**</td><td class="align-center" style="width: 33.2948%; height: 29.7969px;">**Dark**</td></tr><tr style="height: 140.469px;"><td style="width: 33.2909%; height: 140.469px;">[![image-1683778823096.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1683778823096.png)](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/image-1683778823096.png)

</td><td style="width: 33.2909%; height: 140.469px;">[![image-1683778844051.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1683778844051.png)](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/image-1683778844051.png)

</td><td style="width: 33.2948%; height: 140.469px;">[![image-1683778865137.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1683778865137.png)](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/image-1683778865137.png)

</td></tr></tbody></table>

---

#### **Usage**

Rubber matting is primarily for decoration and provides comfortable and realistic footing to SWEM horses and other entities. At present it is purely cosmetic and has no function or benefit to the SWEM horse outside of RRP. They can be used in many ways to decorate your stable or other types of builds. We suggest:

<div class="pointer-container" id="bkmrk-%C2%A0" style="text-align: justify;"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>- Realistic and welfare conscious footing for horse stalls
- Non-slip flooring for wash stalls and tackup areas

![image-1673800376705.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-01/scaled-1680-/image-1673800376705.png)

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 119.188px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td rowspan="2" style="height: 29.7969px; width: 13.3504%;">1.18.2  
</td><td rowspan="2" style="height: 29.7969px; width: 20.0257%;">1.18.2-0.5.3.22.2 \[Beta\]  
</td><td style="width: 66.6239%;">Rubber Mats crafting recipe now yields 16 instead of 4.</td></tr><tr style="height: 29.7969px;"><td style="width: 66.6239%; height: 29.7969px;">Rubber Mats recipe changed to use Dye instead of Carpets.</td></tr><tr><td style="width: 13.3504%; height: 29.7969px;">1.16.5</td><td style="width: 20.0257%; height: 29.7969px;">1.16.5-0.5.3.21</td><td style="width: 66.6239%;">**\[Deprecated Recipes\]**

**![image-1624907921410.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-06/scaled-1680-/image-1624907921410.png)**

**![image-1624907940004.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-06/scaled-1680-/image-1624907940004.png)**

**[![image-1624907965576.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-06/scaled-1680-/image-1624907965576.png)](https://wiki.swequestrian.com/uploads/images/gallery/2021-06/image-1624907965576.png)**

</td></tr></tbody></table>

</details>---

#### **Data values**

<details id="bkmrk-swem%3Alight_rubber_ma"><summary></summary>

swem:light\_rubber\_mat  
swem:medium\_rubber\_mat  
swem:dark\_rubber\_mat

</details>

# Saddle Rack

**Description:** A Saddle Rack is a block that can hold and display a [Saddle](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/saddle "Saddle").

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 242px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 10px;"><td class="align-right" style="width: 20.2469%; height: 10px;">**Stackable:**

</td><td style="width: 20.2469%; height: 10px;">Yes (64)</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Tool:**</td><td style="width: 20.2469%; height: 29px;">Pickaxe (Any)</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Blast Resistance:**</td><td style="width: 20.2469%; height: 29px;">N/A</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Hardness:**</td><td style="width: 20.2469%; height: 29px;">N/A</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Luminant:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Transparent:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable (Lava):**</td><td style="width: 20.2469%; height: 29px;">No</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Saddle Racks come in a single (white) color.  
A saddle rack can be crafted with 1 Stick, 1 Stone Block and 1 Stone Slab.

![image-1624907646726.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-06/scaled-1680-/image-1624907646726.png)

---

#### **Usage**

<div id="bkmrk-saddle-racks-are-use"><div>Right-click a ground block with a saddle rack in hand to place a ground variant, or a vertical block to place a wall variant - placing a saddle rack above any item will display the ground variant unless the item below is removed first.  
  
A saddle rack can hold one saddle at a time. Right-clicking an empty saddle rack with a saddle will place the item, and right-clicking again with an empty hand will remove it.  
  
<span style="color: rgb(126, 140, 141);">**1.20**</span> Saddle racks support placement of one saddle blanket and one girth per rack. Items can be placed and removed dynamically from each slot, depending on the target position (ie can remove a blanket without having to take the saddle too).   
</div><div>  
</div></div><div id="bkmrk--3"></div>![image-1673803152909.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-01/scaled-1680-/image-1673803152909.png)

**<span style="color: rgb(126, 140, 141);">Shown: </span>**<span style="color: rgb(126, 140, 141);">Wall mounted saddle racks displaying all SWEM saddle types and colors.</span>

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2024-07/scaled-1680-/wpBimage.png)

**<span style="color: rgb(126, 140, 141);">Shown: </span>**<span style="color: rgb(126, 140, 141);">Wall mounted saddle racks (1.20-1.5+) displaying saddles, saddle blankets and girths.</span>

<p class="callout info">The saddle rack stores SWEM saddles, blankets and girths - they do not accept pasture blankets or vanilla saddles!</p>

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 119.188px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3498%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0247%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6255%; height: 29.7969px;">**Notes**</td></tr><tr><td class="align-center" style="width: 13.3498%;">`1.20.1`</td><td class="align-center" style="width: 20.0247%;">`1.6.5`</td><td style="width: 66.6255%;">**[Bug Fix:](https://discord.com/channels/715626418893095012/1394790411939221635)** Horse armor missing rack textures for newer or renamed variants.</td></tr><tr><td class="align-center" style="width: 13.3498%;">`1.20.1`</td><td class="align-center" style="width: 20.0247%;">`1.5.0`</td><td style="width: 66.6255%;">**Feature:** Added slots for saddle blankets and girths on saddle racks.

</td></tr><tr><td class="align-center" style="width: 13.3498%;">`1.16.5`</td><td class="align-center" style="width: 20.0247%;">`5.3.20`</td><td style="width: 66.6255%;">**Bug Fix:** Saddles do not drop when right-clicked in creative.

</td></tr></tbody></table>

</details>---

#### **Data values**

swem:saddle\_rack

# Separators

**Description:** A separator is a block that can be used for decoration. It comes in 16 colors.

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 273.766px;"><tbody><tr style="height: 29.7969px;"><td class="align-right" style="width: 20.2469%; height: 29.7969px;">**Renewable:**</td><td style="width: 20.2469%; height: 29.7969px;">Yes</td></tr><tr style="height: 35.3906px;"><td class="align-right" style="width: 20.2469%; height: 35.3906px;">**Stackable:**

</td><td style="width: 20.2469%; height: 35.3906px;">Yes (64)</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 20.2469%; height: 29.7969px;">**Tool:**</td><td style="width: 20.2469%; height: 29.7969px;">Any  
</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 20.2469%; height: 29.7969px;">**Blast Resistance:**</td><td style="width: 20.2469%; height: 29.7969px;">N/A  
</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 20.2469%; height: 29.7969px;">**Hardness:**</td><td style="width: 20.2469%; height: 29.7969px;">N/A  
</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 20.2469%; height: 29.7969px;">**Luminant:**</td><td style="width: 20.2469%; height: 29.7969px;">No</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 20.2469%; height: 29.7969px;">**Transparent:**</td><td style="width: 20.2469%; height: 29.7969px;">Yes</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 20.2469%; height: 29.7969px;">**Flammable:**</td><td style="width: 20.2469%; height: 29.7969px;">No</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 20.2469%; height: 29.7969px;">**Flammable (Lava):**</td><td style="width: 20.2469%; height: 29.7969px;">No</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Separators can be crafted in all 16 base minecraft colors.  
8 Separators requires 4 Iron Nuggets, 1 Dye of the corresponding color and 1 Stick.

![image-1683776302533.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1683776302533.png)

---

#### **Usage**

Separators can be used for decoration, especially as a stall dividers.

**Placement**

Separators only join together going in one direction and they do not merge at intersections like fences so they are best used between block or wall posts. Separators do not automatically connect to any adjacent blocks **except** for other separators of the same color.

![image-1683774894273.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1683774894273.png)

<span style="color: rgb(126, 140, 141);">**Shown:** Separators do not join at L intersections (no corner connections like bars).</span>

**Connecting edges**

Separators have 4 different block states; rounded edges (both), left edge, right edge and middle section. These can all be toggled with the [Fence Tool](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/fence-tool) (right click). This also allows players to 'connect' different color separators together.

![image-1683775092761.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1683775092761.png)

<span style="color: rgb(126, 140, 141);">**Shown (L-R):** Normal separator and separators with edge-changes from a fence tool.</span>

![image-1658505266381.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-07/scaled-1680-/image-1658505266381.png)

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 119.188px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr style="height: 29.7969px;"><td style="width: 13.3504%; height: 29.7969px;">1.18.2</td><td style="width: 20.0257%; height: 29.7969px;">1.18.2-1.0.0</td><td style="width: 66.6239%; height: 29.7969px;">Separator recipe changed from Iron Ingots to Nuggets.</td></tr><tr><td style="width: 13.3504%;">1.16.5</td><td style="width: 20.0257%;">1.16.5-0.5.3.21</td><td style="width: 66.6239%;">**\[Deprecated Recipe\]**

**![image-1639285701959.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-12/scaled-1680-/image-1639285701959.png)**

</td></tr></tbody></table>

</details>---

#### **Data values**

# Stall Doors

**Description:** Stall doors are multiblock barriers intended for building horse stalls - they are appropriately sized for SWEM's larger horses. They come in 2-wide (Horse) and 3-wide (Care) in 7 different wood types; acacia, birch, dark oak, jungle, oak, spruce, and whitewash.

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 242px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 10px;"><td class="align-right" style="width: 20.2469%; height: 10px;">**Stackable:**

</td><td style="width: 20.2469%; height: 10px;">Yes (64)</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Tool:**</td><td style="width: 20.2469%; height: 29px;">Axe (Any)  
</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Blast Resistance:**</td><td style="width: 20.2469%; height: 29px;">N/A  
</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Hardness:**</td><td style="width: 20.2469%; height: 29px;">N/A  
</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Luminant:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Transparent:**</td><td style="width: 20.2469%; height: 29px;">Semi</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable (Lava):**</td><td style="width: 20.2469%; height: 29px;">No</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Stall Doors come in 7 vanilla wood types, and 2 size variants.  
2 Stall Doors (Horse) can be crafted with 2 Bars (vanilla or [friendly bars](https://wiki.swequestrian.com/books/star-worm-equestrian/page/friendly-bars)) and 4 Wood Planks of the chosen color.

![image-1639286130334.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-12/scaled-1680-/image-1639286130334.png)

Stall Doors come in 7 vanilla wood types, and 2 size variants.  
2 Stall Doors (Care) can be crafted with 3 Bars (vanilla or [friendly bars](https://wiki.swequestrian.com/books/star-worm-equestrian/page/friendly-bars)) and 6 Wood Planks of the chosen color.

![image-1639286185733.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-12/scaled-1680-/image-1639286185733.png)

---

#### **Usage**

These doors can be opened and closed by right-clicking.

**Placement** Stall Doors can be placed by right-clicking with a Stall Door in hand on the ground or against a vertical block face. The placement will alter the hinge side - hinge side will always be on the right-clicked position.

Stall doors are **front facing** so will always sit on the edge of a block space and do not seamlessly connect to fences, walls, chains, bars or separators. They are best placed between solid block pillars. The stall door will place on the front-edge of a block closest to you:

- To get a stall door that opens **in** to a stall you will need to place it from the front of the stall.
- To get a stall door that opens **out** from a stall you will need to place it from inside the stall.

<p class="callout info">Stall doors will not open if obstructed by items or blocks placed 2-3 blocks (depending on door size) behind the hinge corner. The exception to this is shavings - the door will **delete** any shavings in its open position. </p>

<p class="callout warning">Stall Doors are not redstone sensitive and cannot be opened by a redstone signal (including buttons and levers).</p>

[![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-07/scaled-1680-/u0pimage.png)](https://wiki.swequestrian.com/uploads/images/gallery/2023-07/u0pimage.png)

<span style="color: #7e8c8d;">**Shown:** All variants of 2-wide (Horse) Stall Doors (top) and 3-wide (Care) Stall Doors (bottom).</span>

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

- Stall Doors may not render properly on (some) servers. Install [Connectivity](https://www.curseforge.com/minecraft/mc-mods/connectivity) to fix "ghost block" issues.
- Stall Doors may fail to place in "clear" space - fill the area with blocks, mine (remove) them and retry.

<p class="callout danger">It is not recommended to include multiblock elements in World Edit actions or schematics. If you do, save and backup!</p>

---


#### **Changelog**

<details id="bkmrk-view-changes-this-is"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 59.5938px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3498%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0247%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6255%; height: 29.7969px;">**Notes**</td></tr><tr><td class="align-center" style="width: 13.3498%;">`1.21.1`  
</td><td class="align-center" style="width: 20.0247%;">`1.6.3-b3`</td><td style="width: 66.6255%;">**[Bug Fix:](https://discord.com/channels/715626418893095012/1469198720934482037)** Stall Doors do not open when right-clicked.

</td></tr></tbody></table>

</details>---

#### **Data values**

<details id="bkmrk-swem%3Aacacia_stall_ho"><summary></summary>

swem:acacia\_stall\_horse  
swem:birch\_stall\_horse  
swem:dark\_oak\_stall\_horse  
swem:jungle\_stall\_horse  
swem:oak\_stall\_horse  
swem:spruce\_stall\_horse  
swem:acacia\_stall\_care  
swem:birch\_stall\_care  
swem:dark\_oak\_stall\_care  
swem:jungle\_stall\_care  
swem:oak\_stall\_care  
swem:spruce\_stall\_care

</details>

# Web Guards

#####  **Web Guards received a major update in 1.21.1-1.6.8.** This page is <span style="text-decoration: underline;">currently</span> outdated.

**Description:** Web Guards are multiblock barriers intended for building horse stalls - they are appropriately sized for SWEM's larger horses. They come in 1-wide (Rider) 2-wide (Horse) and 3-wide (Care) in all 16 Minecraft colors.

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 273.766px;"><tbody><tr style="height: 29.7969px;"><td class="align-right" style="width: 46.1909%; height: 29.7969px;">**Renewable:**</td><td style="width: 53.8138%; height: 29.7969px;">Yes</td></tr><tr style="height: 35.3906px;"><td class="align-right" style="width: 46.1909%; height: 35.3906px;">**Stackable:**

</td><td style="width: 53.8138%; height: 35.3906px;">Yes (64)</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 46.1909%; height: 29.7969px;">**Tool:**</td><td style="width: 53.8138%; height: 29.7969px;">Any</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 46.1909%; height: 29.7969px;">**Blast Resistance:**</td><td style="width: 53.8138%; height: 29.7969px;">No</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 46.1909%; height: 29.7969px;">**Hardness:**</td><td style="width: 53.8138%; height: 29.7969px;">N/A</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 46.1909%; height: 29.7969px;">**Luminant:**</td><td style="width: 53.8138%; height: 29.7969px;">No</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 46.1909%; height: 29.7969px;">**Transparent:**</td><td style="width: 53.8138%; height: 29.7969px;">Partially</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 46.1909%; height: 29.7969px;">**Flammable:**</td><td style="width: 53.8138%; height: 29.7969px;">No</td></tr><tr style="height: 29.7969px;"><td class="align-right" style="width: 46.1909%; height: 29.7969px;">**Flammable (Lava):**</td><td style="width: 53.8138%; height: 29.7969px;">No</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Stall Doors come in all 16 Minecraft colors, and 3 size variants.  
1 Web Guard (Rider) can be crafted with 2 Iron Nuggets, 1 Dried Kelp and 1 Dye of the chosen color.  
  
![image-1686595265289.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/image-1686595265289.png)

1 Web Guard (Horse) can be crafted with 2 Iron Nuggets, 2 Dried Kelp and 1 Dye of the chosen color.

![image-1686595164808.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/image-1686595164808.png)

1 Web Guard (Care) can be crafted with 2 Iron Nuggets, 2 Dried Kelp and 1 Dye of the chosen color.

![image-1686594958858.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/image-1686594958858.png)

---

#### **Usage**

These 'doors' can be opened and closed by right-clicking.

**Placement** Web Guards can be placed by right-clicking with a web guard in hand on the ground or against a vertical block face. The placement will alter the hinge side - hinge side will always be on the right-clicked position.   
These 'doors' are also only 1 block high. If placed at ground level horses and other entities can step over them. To function as a barrier to all but the smallest 1 block tall entities, they must be placed one block up.

Web guards are **front facing** so will always sit on the edge of a block space and do not seamlessly connect to fences, walls, chains, bars or separators. They are best placed between solid block pillars. The stall door will place on the front-edge of a block closest to you:

- To get a web guard that opens **in** to a stall you will need to place it from the front of the stall.
- To get a web guard that opens **out** from a stall you will need to place it from inside the stall.

<p class="callout info">Web Guards will not open if obstructed by items or blocks placed 2-3 blocks (depending on door size) behind the hinge corner. The exception to this is shavings - the web guard will **delete** any shavings in its open position. </p>

<p class="callout warning">Web Guards are not redstone sensitive and cannot be opened by a redstone signal (including buttons and levers).</p>

![image-1686597300871.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/image-1686597300871.png)

<span style="color: #7e8c8d;">**Shown:** All 16 variants of 3-wide (Care) Web Guards.</span>

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

- Web Guards may not render properly on (some) servers. Install [Connectivity](https://www.curseforge.com/minecraft/mc-mods/connectivity) to fix "ghost block" issues.
- Web Guards may fail to place in "clear" space - fill the area with blocks, mine (remove) them and retry.

<p class="callout danger">It is not recommended to include multiblock elements in World Edit actions or schematics. If you do, save and backup!</p>

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 755.375px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3498%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0247%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6255%; height: 29.7969px;">**Notes**</td></tr><tr style="height: 10.3906px;"><td class="align-center" rowspan="3" style="height: 10.3906px; width: 13.3498%;">`1.21.1`  
</td><td class="align-center" style="width: 20.0247%; height: 10.3906px;">`1.6.9`</td><td style="width: 66.6255%; height: 10.3906px;">[**Bug Fix:**](https://discord.com/channels/715626418893095012/1500313347432775700) Crash when clicking on the ground with a web guard.

</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="width: 20.0247%; height: 29.7969px;">`1.6.8`</td><td style="width: 66.6255%; height: 29.7969px;">**Feature:** Web Guards place as a **single** block ("closed") and can stretch up to 9b.

</td></tr><tr style="height: 35.3906px;"><td class="align-center" style="width: 20.0247%; height: 35.3906px;">`1.6.3-b3`</td><td style="width: 66.6255%; height: 35.3906px;">**[Bug Fix:](https://discord.com/channels/715626418893095012/1469198720934482037)** Web Guards do not open when right-clicked.

</td></tr><tr style="height: 29.7969px;"><td class="align-center" rowspan="2" style="width: 13.3498%; height: 59.5938px;">`1.18.2`  
</td><td class="align-center" style="width: 20.0247%; height: 29.7969px;">`1.2.8`</td><td style="width: 66.6255%; height: 29.7969px;">**Bug Fix:** Open Web Guard displays incorrect texture (wrong connecting edge).

</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="width: 20.0247%; height: 29.7969px;">`1.0.0`</td><td style="width: 66.6255%; height: 29.7969px;">**Tweak:** Recipe uses less iron and yields a single item.

</td></tr><tr style="height: 590.406px;"><td class="align-center" style="width: 13.3498%; height: 590.406px;">`1.16.5`</td><td class="align-center" style="width: 20.0247%; height: 590.406px;">`0.5.3.20`</td><td style="width: 66.6255%; height: 590.406px;">**Deprecated Recipes:**

**![image-1639285938321.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-12/scaled-1680-/image-1639285938321.png)**

**![image-1639285963938.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-12/scaled-1680-/image-1639285963938.png)**

**![image-1639286000864.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-12/scaled-1680-/image-1639286000864.png)**

</td></tr></tbody></table>

</details>---

#### **Data values**

<details data-id="details-1686595533492" id="bkmrk-swem%3Aweb_guard_white"><summary></summary>

swem:web\_guard\_white\_rider  
swem:web\_guard\_light\_gray\_rider  
swem:web\_guard\_gray\_rider  
swem:web\_guard\_black\_rider  
swem:web\_guard\_blue\_rider  
swem:web\_guard\_cyan\_rider  
swem:web\_guard\_light\_blue\_rider  
swem:web\_guard\_purple\_rider  
swem:web\_guard\_magenta\_rider  
swem:web\_guard\_pink\_rider  
swem:web\_guard\_red\_rider  
swem:web\_guard\_orange\_rider  
swem:web\_guard\_yellow\_rider  
swem:web\_guard\_brown\_rider  
swem:web\_guard\_green\_rider  
swem:web\_guard\_lime\_rider  
  
swem:web\_guard\_white\_horse  
swem:web\_guard\_light\_gray\_horse  
swem:web\_guard\_gray\_horse  
swem:web\_guard\_black\_horse  
swem:web\_guard\_blue\_horse  
swem:web\_guard\_cyan\_horse  
swem:web\_guard\_light\_blue\_horse  
swem:web\_guard\_purple\_horse  
swem:web\_guard\_magenta\_horse  
swem:web\_guard\_pink\_horse  
swem:web\_guard\_red\_horse  
swem:web\_guard\_orange\_horse  
swem:web\_guard\_yellow\_horse  
swem:web\_guard\_brown\_horse  
swem:web\_guard\_green\_horse  
swem:web\_guard\_lime\_horse

swem:web\_guard\_white\_care  
swem:web\_guard\_light\_gray\_care  
swem:web\_guard\_gray\_care  
swem:web\_guard\_black\_care  
swem:web\_guard\_blue\_care  
swem:web\_guard\_cyan\_care  
swem:web\_guard\_light\_blue\_care  
swem:web\_guard\_purple\_care  
swem:web\_guard\_magenta\_care  
swem:web\_guard\_pink\_care  
swem:web\_guard\_red\_care  
swem:web\_guard\_orange\_care  
swem:web\_guard\_yellow\_care  
swem:web\_guard\_brown\_care  
swem:web\_guard\_green\_care  
swem:web\_guard\_lime\_care

</details>

# Western Barrel

**Description:** A Western Barrel is a block that can be used for decoration.

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 242px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 10px;"><td class="align-right" style="width: 20.2469%; height: 10px;">**Stackable:**

</td><td style="width: 20.2469%; height: 10px;">Yes (64)</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Tool:**</td><td style="width: 20.2469%; height: 29px;">Pickaxe (Any), Axe (Any)  
</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Blast Resistance:**</td><td style="width: 20.2469%; height: 29px;">N/A  
</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Hardness:**</td><td style="width: 20.2469%; height: 29px;">N/A  
</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Luminant:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Transparent:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable:**</td><td style="width: 20.2469%; height: 29px;">No  
</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable (Lava):**</td><td style="width: 20.2469%; height: 29px;">No  
</td></tr></tbody></table>

---

#### **Obtaining**

**Currently Unavailable: Bug#159 (1.16.5 ONLY)**  
A Western Barrel can be obtained by stacking two [Half Barrels](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/half-barrel "Half Barrel") on top of each other, or by using 3 Dried Kelp.  
  
**Crafting**

[![westernbarrel.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/westernbarrel.png)](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/westernbarrel.png)

---

#### **Usage**

Western Barrels can be used to decorate; especially in riding areas.

[![image-1658504567322.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-07/scaled-1680-/image-1658504567322.png)](https://wiki.swequestrian.com/uploads/images/gallery/2022-07/image-1658504567322.png)

<sup>A western barrel compared to a blue [Half Barrel](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/half-barrel "Half Barrel").</sup>

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

---

#### **Data values**

<details id="bkmrk-swem%3Awestern_barrel"><summary></summary>

swem:western\_barrel

</details>

# Western Pole

**Description:** A Western Pole is a solid block that can be used for decoration.

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 242px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">Renewable:</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 10px;"><td class="align-right" style="width: 20.2469%; height: 10px;">Stackable:

</td><td style="width: 20.2469%; height: 10px;">Yes (64)</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">Tool:</td><td style="width: 20.2469%; height: 29px;">Pickaxe (Any), Axe (Any)  
</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">Blast Resistance:</td><td style="width: 20.2469%; height: 29px;">N/A  
</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">Hardness:</td><td style="width: 20.2469%; height: 29px;">N/A  
</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">Luminant:</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">Transparent:</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">Flammable:</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">Flammable (Lava):</td><td style="width: 20.2469%; height: 29px;">No</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting**

A Western Pole can be crafted with 2 Sticks and 1 Half Stone Slab.

[![image-1639286723848.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-12/scaled-1680-/image-1639286723848.png)](https://wiki.swequestrian.com/uploads/images/gallery/2021-12/image-1639286723848.png)

---

#### **Usage**

Western poles can be used for decoration, especially in riding areas.

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

---

#### **Data values**

<details id="bkmrk-swem%3Awestern_pole"><summary></summary>

swem:western\_pole

</details>

# Whitewash

**Description:** Whitewash is a collection of wooden building blocks with a white finish. The base whitewash block can be crafted into many block variants.

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td class="align-right">**Renewable:**</td><td>Yes</td></tr><tr><td class="align-right">**Stackable:**

</td><td>Yes (64)</td></tr><tr><td class="align-right">**Tool:**</td><td>Axe (Any)</td></tr><tr><td class="align-right">**Blast Resistance:**</td><td>N/A</td></tr><tr><td class="align-right">**Hardness:**</td><td>N/A</td></tr><tr><td class="align-right">**Luminant:**</td><td>No</td></tr><tr><td class="align-right">**Transparent:**</td><td>Yes</td></tr><tr><td class="align-right">**Flammable:**</td><td>No</td></tr><tr><td class="align-right">**Flammable (Lava):**</td><td>No</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Whitewash finish can be combined with a number of blocks to create whitewash variants.  
  
1 Whitewash plank can be crafted by combining 1 [Whitewash Finish](https://wiki.swequestrian.com/books/swequestrian-mod/page/whitewash-finish) with 1 Wood Plank (any).

![image-1675589453109.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-02/scaled-1680-/image-1675589453109.png)  
1 Whitewash log can be crafted by combining 1 [Whitewash Finish](https://wiki.swequestrian.com/books/swequestrian-mod/page/whitewash-finish) with 1 Log (Any)

![image-1675589753087.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-02/scaled-1680-/image-1675589753087.png)

1 Whitewash trapdoor can be crafted by combining 1 [Whitewash Finish](https://wiki.swequestrian.com/books/swequestrian-mod/page/whitewash-finish) with 1 Trapdoor (Any)

![image-1675589986815.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-02/scaled-1680-/image-1675589986815.png)

1 Whitewash stall door can be crafted by combining 1 [Whitewash Finish](https://wiki.swequestrian.com/books/swequestrian-mod/page/whitewash-finish) with 1 Stall Door (Any)

![image-1675590058581.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-02/scaled-1680-/image-1675590058581.png)

1 Whitewash sign can be crafted by combining 1 [Whitewash Finish](https://wiki.swequestrian.com/books/swequestrian-mod/page/whitewash-finish) with 1 Sign (Any)

![image-1675590418968.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-02/scaled-1680-/image-1675590418968.png)

---

#### **Usage** 

**Crafting** Whitewash planks can be further crafted into other blocks, much the same as normal vanilla wood planks.

<details id="bkmrk-whitewash-stairs-whi"><summary></summary>

Whitewash stairs  
![image-1675590171972.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-02/scaled-1680-/image-1675590171972.png)

Whitewash slab  
![image-1675590200090.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-02/scaled-1680-/image-1675590200090.png)

Whitewash Trapdoor  
![image-1675590238030.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-02/scaled-1680-/image-1675590238030.png)

Whitewash Button  
![image-1675590256229.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-02/scaled-1680-/image-1675590256229.png)

Whitewash Fence  
![image-1675590284675.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-02/scaled-1680-/image-1675590284675.png)

Whitewash Pasture Fence  
![image-1675590305068.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-02/scaled-1680-/image-1675590305068.png)

Whitewash Western Fence  
![image-1675590326039.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-02/scaled-1680-/image-1675590326039.png)

Whitewash Gate  
![image-1675590349824.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-02/scaled-1680-/image-1675590349824.png)

Whitewash Door  
![image-1675590371802.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-02/scaled-1680-/image-1675590371802.png)

</details>---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

---

#### **Data Values** 

# Grate

**Description:** Grates are a block that can be used for decoration, similar to vanilla trapdoors but in a semi-transparent black (metal) version.

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td class="align-right">**Renewable:**</td><td>Yes</td></tr><tr><td class="align-right">**Stackable:**

</td><td>Yes (64)</td></tr><tr><td class="align-right">**Tool:**</td><td>Pickaxe (Any)</td></tr><tr><td class="align-right">**Blast Resistance:**</td><td>N/A</td></tr><tr><td class="align-right">**Hardness:**</td><td>N/A</td></tr><tr><td class="align-right">**Luminant:**</td><td>N/A</td></tr><tr><td class="align-right">**Transparent:**</td><td>Yes</td></tr><tr><td class="align-right">**Flammable:**</td><td>No</td></tr><tr><td class="align-right">**Flammable (Lava):**</td><td>No</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Grates comes in one (black) color.  
16 Grates can be crafted with 5 Iron Ingots and 4 bars (vanilla or [friendly](https://wiki.swequestrian.com/books/star-worm-equestrian/page/friendly-bars)).

![image-1686012186622.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/image-1686012186622.png)

---

#### **Usage**

Grates function the same as a vanilla trapdoor, they can be right-click placed at the top or bottom of a block space, opened or closed and waterlogged. Grates can be used for many stable decoration and RRP purposes, we suggest:

- Drains in wash stalls and stalls
- Concealed access to hidden water sources

![image-1686013535534.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/image-1686013535534.png)

**<span style="color: #7e8c8d;">Shown: </span>**<span style="color: #7e8c8d;">A half-barrel and spigot over a row of drain grates.</span>

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

---

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 121.781px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td style="width: 13.3504%;">1.20.1</td><td style="width: 20.0257%;">1.20.1-1.3.2</td><td style="width: 66.6239%;">**\[Bug Fix\]** Grates flip like trapdoors (1.20.1 port issue).  
</td></tr><tr><td style="width: 13.3504%;">1.18.2</td><td style="width: 20.0257%;">1.18.2-1.2.1</td><td style="width: 66.6239%;">Grates now yield 16 instead of 8.</td></tr></tbody></table>

</details>---

#### **Data Values**

<details id="bkmrk-%C2%A0-1"><summary></summary>

swem:metal\_grate

</details>

# Flight Feather

**Description:** Flight feather is a magical item obtained from [Amethyst Horse Armor](https://wiki.swequestrian.com/books/star-worm-equestrian/page/horse-armor#bkmrk-obtaining-12).

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td class="align-right">**Rarity color:**</td><td>Common</td></tr><tr><td class="align-right">**Renewable:**</td><td>Yes</td></tr><tr><td class="align-right">**Stackable:**</td><td>No</td></tr><tr><td class="align-right">**Durability:**</td><td>40 Uses</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Flight Feathers come in a single (purple and white) color.  
A flight feather can be crafted with (any) [Amethyst-tier Horse Armor](https://wiki.swequestrian.com/books/star-worm-equestrian/page/horse-armor#bkmrk-obtaining-12) and Shears.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-07/scaled-1680-/WDBimage.png)

<p class="callout info">This recipe returns the armor and shears as well as yielding a single feather. Horse armor can only be sheared **once**.</p>

<p class="callout info">Flight Feathers **cannot** be crafted if the [recipe config](https://wiki.swequestrian.com/books/star-worm-equestrian/page/recipe-config) is set to permit only creative or commands (disable crafting recipe).</p>

---

#### **Usage**

Right-clicking with a flight feather in hand launches the holder 11 blocks up into the air. Each use has ~15 second cooldown. This cooldown effect is applied across **all** feathers the player has or picks up.

The flight feather is intended to be combined with [Amethyst Riding Boots](https://wiki.swequestrian.com/books/star-worm-equestrian/page/riding-boots#bkmrk-obtaining-4) (slow fall) or Elytra, which will prevent taking fall damage on descent. This quick upwards propulsion could be used to escape from holes, climb sheer terrain faces or scale obstacles as well as make speedy vertical escape from an attack by hostile mob(s) in a survival situation.

Flight feathers have a limited number (40) of uses. The lifespan of feathers can be extended with [Unbreaking](https://minecraft.fandom.com/wiki/Unbreaking) and [Mending](https://minecraft.fandom.com/wiki/Mending) enchantments.

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

- **\[-\]** Flight Feathers are intended to be repairable via the cantazarite anvil using shining amethyst shards.

---

<div class="pointer-container" id="bkmrk-%C2%A0-3"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 121.781px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td style="width: 13.3504%;">1.18.2</td><td style="width: 20.0257%;">1.18.2-1.3.0</td><td style="width: 66.6239%;">Implemented the flight feather.</td></tr></tbody></table>

</details>---

#### **Data Values**

swem:feather\_flight

# Halter & Lead Rack

**Description:** A halter and rack is a block that can be used to store one [Bridle](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/bridle "Bridle") or [Halter](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/halter "Halter") and one leadrope.

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 242px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 10px;"><td class="align-right" style="width: 20.2469%; height: 10px;">**Stackable:**

</td><td style="width: 20.2469%; height: 10px;">Yes (64)</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Tool:**</td><td style="width: 20.2469%; height: 29px;">Pickaxe (Any)</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Blast Resistance:**</td><td style="width: 20.2469%; height: 29px;">N/A</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Hardness:**</td><td style="width: 20.2469%; height: 29px;">N/A</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Luminant:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Transparent:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable (Lava):**</td><td style="width: 20.2469%; height: 29px;">No</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Halter and Lead Racks come in a single (gray/black) color.  
A halter and lead rack can be crafted with 1 [Bridle Rack](https://wiki.swequestrian.com/books/star-worm-equestrian/page/bridle-rack), 1 Stone Button and 1 Stick.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2024-07/scaled-1680-/Midimage.png)

---

#### **Usage**

Right-click a vertical block with a halter and lead rack in hand to place. Halter and lead rack can be mounted on blocks, slabs, fences and wall but look best on full blocks, upside down stairs or top slabs.  
  
A halter and lead rack can hold one [Bridle](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/bridle "Bridle") or [Halter](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/halter "Halter") and one leadrope at a time. Right-clicking an empty halter and lead rack with a valid item will place it, and right-clicking again with an empty hand will remove it.

<span style="color: rgb(132, 63, 161);">**IMAGE COMING SOON**</span>

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on **[Discord](https://discord.com/channels/715626418893095012/898242623716855868)**. We ask that you look to see if your issue was reported first!

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 119.188px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td style="width: 13.3504%;">1.20.1</td><td style="width: 20.0257%;">1.20.1-1.5.0</td><td style="width: 66.6239%;">Implemented the halter and lead rack.

</td></tr></tbody></table>

</details>---

#### **Data values**

swem:rack\_halter\_lead

# Lead Rack

**Description:** A lead rack is a block that can be used to up to three leadropes.

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 242px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 10px;"><td class="align-right" style="width: 20.2469%; height: 10px;">**Stackable:**

</td><td style="width: 20.2469%; height: 10px;">Yes (64)</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Tool:**</td><td style="width: 20.2469%; height: 29px;">Pickaxe (Any)</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Blast Resistance:**</td><td style="width: 20.2469%; height: 29px;">N/A</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Hardness:**</td><td style="width: 20.2469%; height: 29px;">N/A</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Luminant:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Transparent:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable (Lava):**</td><td style="width: 20.2469%; height: 29px;">No</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Lead Racks come in a single (gray/black) color.  
A lead rack can be crafted with 3 Stone Slabs and 3 Stone Buttons.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2024-07/scaled-1680-/MH7image.png)

---

#### **Usage**

Right-click a vertical block with a lead rack in hand to place. Lead racks can be mounted on blocks, slabs, fences and wall but look best on full blocks, upside down stairs or top slabs.  
  
A lead rack can hold one, two or three leadrope at a time and supports dynamic placement on any peg depending on where the item is clicked. Right-clicking an empty lead rack with a lead rope will place, or remove the current item if occupied. Right-clicking a stored item to remove it from that slot.

<span style="color: rgb(132, 63, 161);">**IMAGE COMING SOON**</span>

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on **[Discord](https://discord.com/channels/715626418893095012/898242623716855868)**. We ask that you look to see if your issue was reported first!

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 119.188px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td style="width: 13.3504%;">1.20.1</td><td style="width: 20.0257%;">1.20.1-1.5.0</td><td style="width: 66.6239%;">Implemented the lead rack.

</td></tr></tbody></table>

</details>---

#### **Data values**

swem:rack\_lead\_3

# Pasture Blanket Racks

**Description:** A pasture blanket rack is a block that can be used to store [pasture blankets](https://wiki.swequestrian.com/books/star-worm-equestrian/page/pasture-blanket). It comes in two sizes.

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 242px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 10px;"><td class="align-right" style="width: 20.2469%; height: 10px;">**Stackable:**

</td><td style="width: 20.2469%; height: 10px;">Yes (64)</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Tool:**</td><td style="width: 20.2469%; height: 29px;">Pickaxe (Any)</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Blast Resistance:**</td><td style="width: 20.2469%; height: 29px;">N/A</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Hardness:**</td><td style="width: 20.2469%; height: 29px;">N/A</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Luminant:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Transparent:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable (Lava):**</td><td style="width: 20.2469%; height: 29px;">No</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Pasture Blanket Racks come in a single (silver/gray) color and long or short variants.  
A short pasture blanket rack can be crafted with 3 Sticks, 3 Stone Buttons and 1 Stones Slab.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2024-07/scaled-1680-/le5image.png)

A long pasture blanket rack can be crafted with 2 Sticks, 2 Stone Buttons and 1 Short Pasture Blanket Rack.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2024-07/scaled-1680-/pZmimage.png)

---

#### **Usage**

Right-click a vertical or horizontal block with a pasture blanket rack in hand to place. Pasture blanket racks can be mounted on blocks, slabs, fences and wall but look best wall mounted. If placed on a horizontal surface, **short** pasture blanket racks will have a different model, whereas long pasture blanket racks will not as they are too long to be mounted on a surface (allows it but will clip through the block below!).

A short pasture blanket rack can store one, two or three blankets at a time - which appears folded over to occupy 1B height. A long pasture blanket rack can store up to five blankets and hang full length to occupy 2B height.

Pasture blanket racks supports dynamic placement (including correct color) on any slot depending on where the item is clicked. Right-clicking an empty pasture blanket rack with a blanket will place it, or remove the current item if occupied. Right-click an item to remove it from the slot.

<span style="color: rgb(132, 63, 161);">**IMAGE COMING SOON**</span>

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on **[Discord](https://discord.com/channels/715626418893095012/898242623716855868)**. We ask that you look to see if your issue was reported first!

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 119.188px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td style="width: 13.3504%;">1.20.1</td><td style="width: 20.0257%;">1.20.1-1.5.0</td><td style="width: 66.6239%;">Implemented the short and long pasture blanket racks.

</td></tr></tbody></table>

</details>---

#### **Data values**

swem:rack\_pasture\_blanket\_3\_short  
swem:rack\_pasture\_blanket\_5\_long

# Blanket Racks

**Description:** A blanket rack is a block that can be used to store [blankets](https://wiki.swequestrian.com/books/star-worm-equestrian/page/blanket).

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 242px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 10px;"><td class="align-right" style="width: 20.2469%; height: 10px;">**Stackable:**

</td><td style="width: 20.2469%; height: 10px;">Yes (64)</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Tool:**</td><td style="width: 20.2469%; height: 29px;">Pickaxe (Any)</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Blast Resistance:**</td><td style="width: 20.2469%; height: 29px;">N/A</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Hardness:**</td><td style="width: 20.2469%; height: 29px;">N/A</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Luminant:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Transparent:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable:**</td><td style="width: 20.2469%; height: 29px;">No</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Flammable (Lava):**</td><td style="width: 20.2469%; height: 29px;">No</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Blanket Racks come in a single (silver/gray) color.  
A blanket rack can be crafted with 3 Sticks, 3 Stone Buttons and 1 Stone Block.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2024-07/scaled-1680-/N0Wimage.png)

---

#### **Usage**

Right-click a vertical or horizontal block with a blanket rack in hand to place. Blanket racks can be mounted on blocks, slabs, fences and wall but look best wall mounted. If placed on a horizontal surface, they will connect to that surface using a different model.

Blanket rack can store up to five blankets and supports dynamic placement (including correct color) on any slot depending on where the item is clicked. Right-clicking an empty blanket rack with a blanket will place it, or remove the current item if occupied. Right-click an item to remove it from the slot.

<span style="color: rgb(132, 63, 161);">**IMAGE COMING SOON**</span>

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on **[Discord](https://discord.com/channels/715626418893095012/898242623716855868)**. We ask that you look to see if your issue was reported first!

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 119.188px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td style="width: 13.3504%;">1.20.1</td><td style="width: 20.0257%;">1.20.1-1.5.0</td><td style="width: 66.6239%;">Implemented blanket racks.

</td></tr></tbody></table>

</details>---

#### **Data values**

swem:rack\_blanket\_5

# Crafting Items

These items have no purpose except to craft with. Don't fret! They aren't an unnecessary step, they actually help us reduce the cost of in-game items!

# Paint Filler

**Description:** Paint Filler is an item that can be used to craft greater amounts of dye.

<p class="callout info">Paint Filler was moved to SWPM and removed from SWEM as of the 1.18 version.</p>

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Rarity color:**</td><td style="width: 20.2469%; height: 29px;">Common</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Stackable:**</td><td style="width: 20.2469%; height: 29px;">Yes (64)</td></tr><tr><td class="align-right" style="width: 20.2469%;">**Durability:**</td><td style="width: 20.2469%;">None</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Paint Filler can be crafted with 1 Bucket of Water and 1 Star Worm Goop  
Paint Filler can be crafted with Slime in SWPM (1.18.2)

![image-1675876818552.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-02/scaled-1680-/image-1675876818552.png)

---

#### **Usage**

**Crafting ingredient** Paint Filler can be crafted with any dye to make four of the item.

![Paint Filler Dyes.gif](https://wiki.swequestrian.com/uploads/images/gallery/2026-05/paint-filler-dyes.gif)

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

---

#### **Data values**

swem:paint\_filler

# Plates

**Description:** A plate is an item that can be used in crafting.

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Rarity color:**</td><td style="width: 20.2469%; height: 29px;">Common</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Stackable:**</td><td style="width: 20.2469%; height: 29px;">Yes (64)</td></tr><tr><td class="align-right" style="width: 20.2469%;">**Durability:**</td><td style="width: 20.2469%;">None</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting**

<details id="bkmrk-iron-plate"><summary>Copper Plate</summary>

4 Copper Plates can be crafted with 4 Iron Ingots.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/8Szimage.png)

Copper Plates can be broken down into 1 Copper Ingot.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/wNlimage.png)

</details><details id="bkmrk-iron-plate-4-iron-pl"><summary>Iron Plate</summary>

4 Iron Plates can be crafted with 4 Iron Ingots.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/avvimage.png)

Iron Plates can be broken down into 1 Iron Ingot.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/bitimage.png)

</details><details id="bkmrk-gold-plate"><summary>Gold Plate</summary>

4 Gold Plates can be crafted with 4 Gold Ingots.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/3hGimage.png)

Gold Plates can be broken down into 1 Gold Ingot.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/dAGimage.png)

</details><details id="bkmrk-diamond-plate"><summary>Diamond Plate</summary>

4 Diamond Plates can be crafted with 4 Diamond Ingots.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/sUjimage.png)

Diamond Plates can be broken down into 1 Diamond.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/tWTimage.png)

</details><details id="bkmrk-diamond-plate-4-neth"><summary>Netherite Plate</summary>

4 Netherite Plates can be crafted with 4 Netherite Ingots.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/JLnimage.png)

Netherite Plates can be broken down into 1 Netherite Ingot.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/36timage.png)

</details>---

#### **Usage**

**Crafting ingredient** Rivets are used in the crafting of:

- Amethyst Weapons: [Amethyst Swords,](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/amethyst-longsword "Amethyst Longsword") [Scythes](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/amethyst-scythe "Amethyst Scythe"), [Shields](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/amethyst-shield "Amethyst Shield"), [Bows](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/amethyst-bow "Amethyst Bow")
- Amethyst Tools:
- Player Armor: [Amethyst Helmet](https://wiki.swequestrian.com/books/star-worm-equestrian/page/helmets), [Amethyst Chestplate](https://wiki.swequestrian.com/books/star-worm-equestrian/page/chestplates), [Amethyst Leggings](https://wiki.swequestrian.com/books/star-worm-equestrian/page/leggings), [Riding Boots (Amethyst tier)](https://wiki.swequestrian.com/books/star-worm-equestrian/page/riding-boots)
- Horse Armor: [Horse Armor](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/horse-armor "Horse Armor")
- Miscellaneous:

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

- Copper, Gold and Netherite tier plates have no in-game use. [**Bug Report**](https://discord.com/channels/715626418893095012/1500285297626189994)

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 119.188px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td rowspan="2" style="width: 13.3504%;">1.18.2  
</td><td rowspan="2" style="width: 20.0257%;">1.18.2-1.3.0  
</td><td style="width: 66.6239%;">Added Netherite tier plates as a crafting component.

</td></tr><tr><td style="width: 66.6239%;">Updated naming scheme from type\_plate to plate\_type - existing items of this type will be lost from saves.

</td></tr></tbody></table>

</details>---

#### **Data values**

<details id="bkmrk-swem%3Airon_plateswem%3A"><summary></summary>

swem:plate\_iron  
swem:plate\_gold  
swem:plate\_diamond  
swem:plate\_netherite

</details>

# Refined Leather

**Description:** Refined leather is an item used in crafting.

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Rarity color:**</td><td style="width: 20.2469%; height: 29px;">Common</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Stackable:**</td><td style="width: 20.2469%; height: 29px;">Yes (64)

</td></tr><tr><td class="align-right" style="width: 20.2469%;">**Durability:**</td><td style="width: 20.2469%;">None

</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Refined leather comes in a single color variant.  
3 refined leather can be crafted with 1 Leather, 1 Bucket of Water and 1 Dried Kelp

![image-1639276963905.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-12/scaled-1680-/image-1639276963905.png)

8 refined leather can be crafted with 8 Treated Leather and 1 Bucket of Water. Alternatively, right click a [Spigot](https://wiki.swequestrian.com/books/star-worm-equestrian/page/spigot) (with a [water supply](https://wiki.swequestrian.com/books/star-worm-equestrian/page/block-o-water)) to instantly convert the Treated Leather in to Refined Leather.   
  
![image-1683959070205.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1683959070205.png)

---

#### **Usage**

**Crafting ingredient** Refined leather is used in the crafting of [Bridles](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/bridle "Bridle"), [Blankets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/blanket "Blanket"), [Saddles](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/saddle "Saddle"), [Girth Straps](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/girth-strap "Girth Strap"), [Breast Collars](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/breast-collar "Breast Collar"), Adventure [Leg Wraps](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/leg-wraps "Leg Wraps"), [Saddle Bags](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/saddle-bag "Saddle Bag"), [Rivets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivet "Rivet"), [Plates](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/plate "Plate"), [Helmets](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/helmets "Helmets"), [Chestplates](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/chestplates "Chestplates"), [Leggings](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/leggings "Leggings"), [Riding Boots](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/riding-boots "Riding Boots"), [Amethyst Bows](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/amethyst-bow "Amethyst Bow"), [Amethyst Longswords](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/amethyst-longsword "Amethyst Longsword"), and [Amethyst Scythes](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/amethyst-scythe "Amethyst Scythe").

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

- `[-]` Horse Armor leather instead of Refined Leather. [**Bug Report**](https://discord.com/channels/715626418893095012/1500252433098477739)

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 121.781px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td style="width: 13.3504%;">1.18.2</td><td style="width: 20.0257%;">1.18.2-1.0.0</td><td style="width: 66.6239%;">Refined Leather can be crafted via Treated Leather; a less labor intensive process for bulk leather crafting.</td></tr></tbody></table>

</details>---

#### **Data values**

swem:refined\_leather

# Rivets

**Description:** A rivet is an item that can be used in crafting. It comes in the types leather, iron, gold, and diamond.

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Rarity color:**</td><td style="width: 20.2469%; height: 29px;">Common</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Stackable:**</td><td style="width: 20.2469%; height: 29px;">Yes (64)</td></tr><tr><td class="align-right" style="width: 20.2469%;">**Durability:**</td><td style="width: 20.2469%;">None</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting**

<details id="bkmrk-iron-rivet"><summary>Copper Rivet</summary>

16 Copper Rivets can be crafted with 2 Copper Ingots.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/LEOimage.png)

 9 Copper Rivets can be broken down into 1 Copper Ingot.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/Aqaimage.png)

</details><details id="bkmrk-iron-rivet-16-iron-r"><summary>Iron Rivet</summary>

16 Iron Rivets can be crafted with 2 Iron Ingots.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/D7himage.png)

9 Iron Rivets can be broken down into 1 Iron Ingot.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/gEUimage.png)

</details><details id="bkmrk-gold-rivet"><summary>Gold Rivet</summary>

 16 Gold Rivets can be crafted with 2 Gold Ingots.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/bAtimage.png)

 9 Gold Rivets can be broken down into 1 Gold Ingot.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/0Kvimage.png)

</details><details id="bkmrk-diamond-rivet"><summary>Diamond Rivet</summary>

 16 Diamond Rivets can be crafted with 2 Diamonds.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/rFWimage.png)

 9 Diamond Rivets can be broken down into 1 Diamond.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/baHimage.png)

</details><details id="bkmrk-diamond-rivet-%C2%A016-ne"><summary>Netherite Rivet</summary>

 16 Netherite Rivets can be crafted with 2 Netherite.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/EN4image.png)

9 Netherite Rivets can be broken down into 1 Netherite Ingot.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/T3Wimage.png)

</details>---

#### **Usage**

**Crafting ingredient** Rivets are used in the crafting of:

- Amethyst Weapons: [Amethyst Swords,](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/amethyst-longsword "Amethyst Longsword") [Scythes](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/amethyst-scythe "Amethyst Scythe"), [Shields](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/amethyst-shield "Amethyst Shield"), [Bows](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/amethyst-bow "Amethyst Bow")
- Amethyst Tools:
- Player Armor: [Amethyst Helmet](https://wiki.swequestrian.com/books/star-worm-equestrian/page/helmets), [Amethyst Chestplate](https://wiki.swequestrian.com/books/star-worm-equestrian/page/chestplates), [Amethyst Leggings](https://wiki.swequestrian.com/books/star-worm-equestrian/page/leggings), [Riding Boots (Amethyst tier)](https://wiki.swequestrian.com/books/star-worm-equestrian/page/riding-boots)
- Horse Armor: [Horse Armor](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/horse-armor "Horse Armor")
- Miscellaneous: [Block O' Water](https://wiki.swequestrian.com/books/star-worm-equestrian/page/block-o-water)

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

- **\[-\]** Netherite rivets are excessively expensive and will be made cheaper eventually.

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 119.188px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr><td rowspan="2" style="width: 13.3504%;">1.18.2  
</td><td rowspan="2" style="width: 20.0257%;">1.18.2-1.3.0  
</td><td style="width: 66.6239%;">Added Netherite tier rivets as a crafting component.

</td></tr><tr><td style="width: 66.6239%;">Updated naming scheme from type\_rivets to rivet\_type - existing items of this type will be lost from saves.

</td></tr></tbody></table>

</details>---

#### **Data values**

<details id="bkmrk-swem%3Airon_rivetsswem"><summary></summary>

swem:rivet\_copper  
swem:rivet\_iron  
swem:rivet\_gold  
swem:rivet\_diamond  
swem:rivet\_netherite

</details>

# Treated Leather

**Description:** Treated leather is an item used in crafting.

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Rarity color:**</td><td style="width: 20.2469%; height: 29px;">Common</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Renewable:**</td><td style="width: 20.2469%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">**Stackable:**</td><td style="width: 20.2469%; height: 29px;">Yes (64)

</td></tr><tr><td class="align-right" style="width: 20.2469%;">**Durability:**</td><td style="width: 20.2469%;">None

</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Treated leather comes in a single color variant.  
1 treated leather can be crafted with 1 Leather and 1 Dried Kelp

![image-1683957694022.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1683957694022.png)

---

#### **Usage**

**Crafting ingredient** Treated Leather is a processed leather type added to make the process of acquiring [Refined Leather](https://wiki.swequestrian.com/books/star-worm-equestrian/page/refined-leather) easier. SWEM tack and other items requires a lot of leather that previously needed to be crafted in a multi-step process that demanded a lot of water via water buckets. Treated leather can be created in bulk at a crafting table by combining dried kelp and leather, then combined in bulk with a water bucket to create 8 Refined Leather. Alternatively, right click a [Spigot](https://wiki.swequestrian.com/books/star-worm-equestrian/page/spigot) (with a [water supply](https://wiki.swequestrian.com/books/star-worm-equestrian/page/block-o-water)) to instantly convert the Treated Leather in to Refined Leather.

![image-1683957972326.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-05/scaled-1680-/image-1683957972326.png)

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

---

#### **Changelog**

<details id="bkmrk-this-is-not-a-comple"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of version changes / fixes. It is a changelog of relevant wiki-related version information.</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 59.5938px;"><tbody><tr style="height: 29.7969px;"><td class="align-center" style="width: 13.3504%; height: 29.7969px;">**MC Version**</td><td class="align-center" style="width: 20.0257%; height: 29.7969px;">**Release**</td><td class="align-center" style="width: 66.6239%; height: 29.7969px;">**Notes**</td></tr><tr style="height: 29.7969px;"><td style="width: 13.3504%; height: 29.7969px;">1.18.2</td><td style="width: 20.0257%; height: 29.7969px;">1.18.2-1.0.0</td><td style="width: 66.6239%; height: 29.7969px;">Added Treated Leather as a new item.</td></tr></tbody></table>

</details>---

#### **Data values**

swem:treated\_leather

# Whitewash Finish

**Description:** Whitewash finish is a wood stain that turns any wood blocks to [whitewashed](https://wiki.swequestrian.com/books/swequestrian-mod/page/whitewash) wood.

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 34.321%; height: 87px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 49.7476%; height: 29px;">**Rarity color:**</td><td style="width: 50.2604%; height: 29px;">Common</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.7476%; height: 29px;">**Renewable:**</td><td style="width: 50.2604%; height: 29px;">Yes</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 49.7476%; height: 29px;">**Stackable:**</td><td style="width: 50.2604%; height: 29px;">Yes (64)</td></tr><tr><td class="align-right" style="width: 49.7476%;">**Durability:**</td><td style="width: 50.2604%;">None</td></tr></tbody></table>

---

#### **Obtaining**

**Crafting** Whitewash finish can be crafted with 1 White Dye and 1 Star Worm Goop.

![image-1640822326637.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-12/scaled-1680-/image-1640822326637.png)

---

#### **Usage**

**Crafting ingredient** Combine whitewash finish with any wood blocks to create [whitewash](https://wiki.swequestrian.com/books/swequestrian-mod/page/whitewash), which can be further crafted into various whitewash decorative blocks.

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

---

#### **Data Values** 

swem:whitewash\_finish

# Mobs

# Worm on String

**Description:** A Worm On String is a passive mob that does not spawn naturally. It was added as a birthday present for SWEM's head animator, Eric.

---

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="border-collapse: collapse; width: 40.4938%; height: 252px;"><tbody><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">Health points:</td><td style="width: 20.2469%; height: 29px;">4</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">Behavior:</td><td style="width: 20.2469%; height: 29px;">Passive</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">Hitbox size:</td><td style="width: 20.2469%; height: 29px;">TBC  
</td></tr><tr style="height: 29px;"><td class="align-right" style="width: 20.2469%; height: 29px;">Spawn:</td><td style="width: 20.2469%; height: 29px;">Summoned or spawned with spawn egg</td></tr></tbody></table>

---

#### **Spawning**

Worms do not spawn naturally, so they cannot be accessed outside of creative mode or without cheats. They may be summoned or spawned with their spawn egg.

---

#### **Appearance**

Worms have the appearance of a large worm on string. All the worms are orange.

[![image-1639095670191.png](https://wiki.swequestrian.com/uploads/images/gallery/2021-12/scaled-1680-/image-1639095670191.png)](https://wiki.swequestrian.com/uploads/images/gallery/2021-12/image-1639095670191.png)

<sup>A worm.</sup>

---

#### **Behavior**

Worms wander aimlessly, slithering from side to side, and sometimes pausing to flick their tails.

Their behaviour is based on the code of Minecraft sheep, which is why it's not uncommon to hear your worm 'bah'... Not a bug. (Well, kind of in that it's an oversight, but not one that we are in a rush to fix. Worms 'bah' - get used to it.)

---

#### **Known Issues**

If you find an issue, please report it to our bugs channel on [Discord](https://discord.com/channels/715626418893095012/898242623716855868). We ask that you look to see if your issue was reported first!

---

#### **Data values**

swem:wormieboi

# Horse Coats

Information about all the obtainable coats.

# Coat Directory

Search for the perfect coat by color base, genetics or other miscellaneous factors!  
Alternately, try [searching by tags!](https://wiki.swequestrian.com/tags)

---

**BASE COLORS** *The 3 base horse colors are black, bay and chestnut. Horses may express various tones of those base colors, and some colors are affected in more dramatic ways by other genetics. For some, that occurs gradually over time (gray, roan) and others express less common coloration from birth or as they mature (dilutions). The presence of many unique genetic markings that a horse can express makes for a huge variety of potential combinations that can occur on top of a base coat.*

<details id="bkmrk-black-obsidian---bla"><summary>Black</summary>

<table border="1" style="border-collapse: collapse; width: 100%; height: 696.625px;"><tbody><tr style="height: 29.7969px; background-color: #34055d;"><td class="align-center" style="width: 17.2015%; height: 29.7969px;">**<span style="color: #ffffff;">Coat Name</span>**</td><td class="align-center" style="width: 23.2349%; height: 29.7969px;">**<span style="color: #ffffff;">Coat Color</span>**</td><td class="align-center" style="width: 19.2555%; height: 29.7969px;">**<span style="color: #ffffff;">Eye Color</span>**</td><td class="align-center" style="width: 40.3081%; height: 29.7969px;">**<span style="color: #ffffff;">Significant Markings</span>**</td></tr><tr style="height: 35.3906px;"><td class="align-left" style="width: 17.2015%; height: 35.3906px;">[Obsidian](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/obsidian)</td><td class="align-left" style="width: 23.2349%; height: 35.3906px;">Black</td><td style="width: 19.2555%; height: 35.3906px;">Purple</td><td style="width: 40.3081%; height: 35.3906px;">Star</td></tr><tr style="height: 35.3906px;"><td style="width: 17.2015%; height: 35.3906px;">[Jessie](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/jessie)</td><td style="width: 23.2349%; height: 35.3906px;">Black</td><td style="width: 19.2555%; height: 35.3906px;">Orange</td><td style="width: 40.3081%; height: 35.3906px;">Broken Snip | Sunbleaching | Sock &amp; Coronet</td></tr><tr style="height: 35.3906px;"><td style="width: 17.2015%; height: 35.3906px;">[Polaris](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/polaris)</td><td style="width: 23.2349%; height: 35.3906px;">Black Birdcatcher</td><td style="width: 19.2555%; height: 35.3906px;">Olive Green</td><td style="width: 40.3081%; height: 35.3906px;">Snip | Stocking &amp; Coronet</td></tr><tr style="height: 35.3906px;"><td style="width: 17.2015%; height: 35.3906px;">[Burrito](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/burrito)</td><td style="width: 23.2349%; height: 35.3906px;">Black Leopard Appaloosa</td><td style="width: 19.2555%; height: 35.3906px;">Light Blue</td><td style="width: 40.3081%; height: 35.3906px;">Striped hooves</td></tr><tr style="height: 35.3906px;"><td style="width: 17.2015%; height: 35.3906px;">[Asteria](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/asteria)</td><td style="width: 23.2349%; height: 35.3906px;">Black Leopard Appaloosa</td><td style="width: 19.2555%; height: 35.3906px;">Blue</td><td style="width: 40.3081%; height: 35.3906px;">Streaked Mane | Widespread Leopard Spotting</td></tr><tr style="height: 35.3906px;"><td style="width: 17.2015%; height: 35.3906px;">[Domino](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/domino)</td><td style="width: 23.2349%; height: 35.3906px;">Black Snowcap Appaloosa</td><td style="width: 19.2555%; height: 35.3906px;">Dark Blue</td><td style="width: 40.3081%; height: 35.3906px;">Blaze &amp; Snip | Stockings &amp; Striped Hooves</td></tr><tr style="height: 35.3906px;"><td style="width: 17.2015%; height: 35.3906px;">[Lunar](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/lunar)</td><td style="width: 23.2349%; height: 35.3906px;">Black Silver Rabicano</td><td style="width: 19.2555%; height: 35.3906px;">Silver Gray</td><td style="width: 40.3081%; height: 35.3906px;">Stripe &amp; Snip</td></tr><tr style="height: 35.3906px;"><td style="width: 17.2015%; height: 35.3906px;">[Masquerade](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/masquerade)</td><td style="width: 23.2349%; height: 35.3906px;">Black Tovero</td><td style="width: 19.2555%; height: 35.3906px;">Blue</td><td style="width: 40.3081%; height: 35.3906px;">Medicine Hat </td></tr><tr style="height: 35.3906px;"><td style="width: 17.2015%; height: 35.3906px;">[Phantom](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/phantom)</td><td style="width: 23.2349%; height: 35.3906px;">Black Sabino</td><td style="width: 19.2555%; height: 35.3906px;">Blue</td><td style="width: 40.3081%; height: 35.3906px;">Blaze | Stockings</td></tr><tr style="height: 35.3906px;"><td style="width: 17.2015%; height: 35.3906px;">[Schwoompl](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/schwoompl)</td><td style="width: 23.2349%; height: 35.3906px;">Blue Roan</td><td style="width: 19.2555%; height: 35.3906px;">Dark Brown</td><td style="width: 40.3081%; height: 35.3906px;">Star &amp; Stripe | Snip</td></tr><tr style="height: 35.3906px;"><td style="width: 17.2015%; height: 35.3906px;">[Fortune](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/fortune)</td><td style="width: 23.2349%; height: 35.3906px;">Blue Roan</td><td style="width: 19.2555%; height: 35.3906px;">Blue</td><td style="width: 40.3081%; height: 35.3906px;">Bald Face | Stocking | Socks</td></tr><tr style="height: 35.3906px;"><td style="width: 17.2015%; height: 35.3906px;">[Sweetboi](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/sweetboi)</td><td style="width: 23.2349%; height: 35.3906px;">Blue Roan Tobiano</td><td style="width: 19.2555%; height: 35.3906px;">Aqua</td><td style="width: 40.3081%; height: 35.3906px;">Heart Shaped Muzzle | Striped Hoof</td></tr><tr style="height: 35.3906px;"><td style="width: 17.2015%; height: 35.3906px;">[Gooseberry](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/gooseberry)</td><td style="width: 23.2349%; height: 35.3906px;">Grullo</td><td style="width: 19.2555%; height: 35.3906px;">Olive Green</td><td style="width: 40.3081%; height: 35.3906px;">Dark Dorsal Stripe</td></tr><tr style="height: 35.3906px;"><td style="width: 17.2015%; height: 35.3906px;">[Hurricane](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/hurricane-tbc)</td><td style="width: 23.2349%; height: 35.3906px;">Grullo</td><td style="width: 19.2555%; height: 35.3906px;">Gray</td><td style="width: 40.3081%; height: 35.3906px;">Primitive Markings</td></tr><tr style="height: 35.3906px;"><td style="width: 17.2015%; height: 35.3906px;">[Toothbrush](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/toothbrush)</td><td style="width: 23.2349%; height: 35.3906px;">Grullo Tobiano</td><td style="width: 19.2555%; height: 35.3906px;">Dark Cyan</td><td style="width: 40.3081%; height: 35.3906px;">Stocking &amp; Sock | Dorsal Stripe | Leg Barring</td></tr><tr style="height: 35.3906px;"><td style="width: 17.2015%; height: 35.3906px;">[Panama](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/panama)</td><td style="width: 23.2349%; height: 35.3906px;">Silver Dapple Splash</td><td style="width: 19.2555%; height: 35.3906px;">Light Blue</td><td style="width: 40.3081%; height: 35.3906px;">Widespread Splash</td></tr><tr style="height: 35.3906px;"><td style="width: 17.2015%; height: 35.3906px;">[Mystic](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/mystic-tbc)</td><td style="width: 23.2349%; height: 35.3906px;">Splashed White Black</td><td style="width: 19.2555%; height: 35.3906px;">Cyan</td><td style="width: 40.3081%; height: 35.3906px;">Bald Face</td></tr><tr style="height: 35.3906px;"><td style="width: 17.2015%; height: 35.3906px;">[Carousel](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/carousel-tbc)</td><td style="width: 23.2349%; height: 35.3906px;">Classic Champagne</td><td style="width: 19.2555%; height: 35.3906px;">Brown</td><td style="width: 40.3081%; height: 35.3906px;">N/A</td></tr><tr style="height: 29.7969px;"><td style="width: 17.2015%; height: 29.7969px;">[Lady Guinevere](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/lady-guinevere)</td><td style="width: 23.2349%; height: 29.7969px;">Black Dapple</td><td style="width: 19.2555%; height: 29.7969px;">Light Cyan</td><td style="width: 40.3081%; height: 29.7969px;">Irregular Stripe | Snip | Birdcatcher Spots | Silver Dapples</td></tr></tbody></table>

</details><details id="bkmrk-bay-%28brown%29-marshall"><summary>Bay (Brown)</summary>

<table border="1" style="border-collapse: collapse; width: 100%; height: 990.4px;"><tbody><tr style="height: 29.8px; background-color: #34055d;"><td class="align-center" style="width: 17.2015%; height: 29.8px;">**<span style="color: #ffffff;">Coat Name</span>**</td><td class="align-center" style="width: 23.2349%; height: 29.8px;">**<span style="color: #ffffff;">Coat Color</span>**</td><td class="align-center" style="width: 19.2555%; height: 29.8px;">**<span style="color: #ffffff;">Eye Color</span>**</td><td class="align-center" style="width: 40.3081%; height: 29.8px;">**<span style="color: #ffffff;">Significant Markings</span>**</td></tr><tr style="height: 35.4px;"><td style="width: 17.2015%; height: 35.4px;">[Carnelian](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/carnelian)</td><td style="width: 23.2349%; height: 35.4px;">Bay</td><td style="width: 19.2555%; height: 35.4px;">Brown **&amp;** Blue</td><td style="width: 40.3081%; height: 35.4px;">Stockings | Bald face</td></tr><tr style="height: 35.4px;"><td style="width: 17.2015%; height: 35.4px;">[Marshall](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/marshall)</td><td style="width: 23.2349%; height: 35.4px;">Dark Bay</td><td style="width: 19.2555%; height: 35.4px;">Light Brown</td><td style="width: 40.3081%; height: 35.4px;">N/A</td></tr><tr><td style="width: 17.2015%;">[Syracuse](https://wiki.swequestrian.com/books/star-worm-equestrian/page/syracuse)</td><td style="width: 23.2349%;">Dark Bay</td><td style="width: 19.2555%;">Black</td><td style="width: 40.3081%;">Coronet | Striped Hoof | Blaze &amp; Snip</td></tr><tr style="height: 35.4px;"><td style="width: 17.2015%; height: 35.4px;">[Valegro](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/valegro-tbc) </td><td style="width: 23.2349%; height: 35.4px;">Dark Bay</td><td style="width: 19.2555%; height: 35.4px;">Dark Brown</td><td style="width: 40.3081%; height: 35.4px;">Socks | Blaze &amp; Snip</td></tr><tr style="height: 35.4px;"><td style="width: 17.2015%; height: 35.4px;">[Charlotte](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/wild-free)</td><td style="width: 23.2349%; height: 35.4px;">Blood Bay</td><td style="width: 19.2555%; height: 35.4px;">Yellow</td><td style="width: 40.3081%; height: 35.4px;">Star</td></tr><tr style="height: 35.4px;"><td style="width: 17.2015%; height: 35.4px;">[Helios](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/helios-tbc)</td><td style="width: 23.2349%; height: 35.4px;">Copper Bay</td><td style="width: 19.2555%; height: 35.4px;">Light Brown</td><td style="width: 40.3081%; height: 35.4px;">Socks | Blaze</td></tr><tr style="height: 35.4px;"><td style="width: 17.2015%; height: 35.4px;">[Poppy](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/poppy-tbc)</td><td style="width: 23.2349%; height: 35.4px;">Bright Bay</td><td style="width: 19.2555%; height: 35.4px;">Yellow</td><td style="width: 40.3081%; height: 35.4px;">Snip</td></tr><tr style="height: 35.4px;"><td style="width: 17.2015%; height: 35.4px;">[Vulcan](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/vulcan-tbc)</td><td style="width: 23.2349%; height: 35.4px;">Sooty Bay</td><td style="width: 19.2555%; height: 35.4px;">Amber</td><td style="width: 40.3081%; height: 35.4px;">Coronet | Socks | Stripe &amp; Snip</td></tr><tr style="height: 35.4px;"><td style="width: 17.2015%; height: 35.4px;">[Mika](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/mika)</td><td style="width: 23.2349%; height: 35.4px;">Silver Bay</td><td style="width: 19.2555%; height: 35.4px;">Dark Brown</td><td style="width: 40.3081%; height: 35.4px;">Pastern</td></tr><tr style="height: 35.4px;"><td style="width: 17.2015%; height: 35.4px;">[Freighter](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/freighter)</td><td style="width: 23.2349%; height: 35.4px;">Silver Bay (Dark Bay)</td><td style="width: 19.2555%; height: 35.4px;">Brown</td><td style="width: 40.3081%; height: 35.4px;">Star | Primitive Markings | Striped Back</td></tr><tr style="height: 35.4px;"><td style="width: 17.2015%; height: 35.4px;">[Birdie](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/birdie)</td><td style="width: 23.2349%; height: 35.4px;">Bay Birdcatcher</td><td style="width: 19.2555%; height: 35.4px;">Dark Gray</td><td style="width: 40.3081%; height: 35.4px;">Socks | Irregular blaze | Birdcatcher Spots</td></tr><tr style="height: 35.4px;"><td style="width: 17.2015%; height: 35.4px;">[Monty](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/monty-tbc)</td><td style="width: 23.2349%; height: 35.4px;">Bay Roan</td><td style="width: 19.2555%; height: 35.4px;">Brown</td><td style="width: 40.3081%; height: 35.4px;">Star</td></tr><tr><td style="width: 17.2015%;">[Rumble](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rumble)

</td><td style="width: 23.2349%;">Bay Sabino</td><td style="width: 19.2555%;">Purple</td><td style="width: 40.3081%;">Blaze / Bald Face | Stockings</td></tr><tr><td style="width: 17.2015%;">[Rivera](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivera-tbc)</td><td style="width: 23.2349%;">Bay Sabino</td><td style="width: 19.2555%;">TBC</td><td style="width: 40.3081%;">TBC</td></tr><tr style="height: 35.4px;"><td style="width: 17.2015%; height: 35.4px;">[Rain](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rain)</td><td style="width: 23.2349%; height: 35.4px;">Bay Tobiano</td><td style="width: 19.2555%; height: 35.4px;">Cyan</td><td style="width: 40.3081%; height: 35.4px;">Stockings | Bald face</td></tr><tr style="height: 35.4px;"><td style="width: 17.2015%; height: 35.4px;">[Joergen](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/joergen)</td><td style="width: 23.2349%; height: 35.4px;">Bay Tobiano (Dark Bay)</td><td style="width: 19.2555%; height: 35.4px;">Brown</td><td style="width: 40.3081%; height: 35.4px;">N/A</td></tr><tr style="height: 35.4px;"><td style="width: 17.2015%; height: 35.4px;">[Frank](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/frank)</td><td style="width: 23.2349%; height: 35.4px;">Bay Skewbald (Tricolor)</td><td style="width: 19.2555%; height: 35.4px;">Dark Gray</td><td style="width: 40.3081%; height: 35.4px;">Stockings</td></tr><tr style="height: 35.4px;"><td style="width: 17.2015%; height: 35.4px;">[Romeo](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/romeo-tbc)</td><td style="width: 23.2349%; height: 35.4px;">Graying Bay Skewbald</td><td style="width: 19.2555%; height: 35.4px;">Dark Blue</td><td style="width: 40.3081%; height: 35.4px;">Blaze | Graying</td></tr><tr style="height: 35.4px;"><td style="width: 17.2015%; height: 35.4px;">[Marzapa](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/marzapa-tbc)</td><td style="width: 23.2349%; height: 35.4px;">Splashed White Bay</td><td style="width: 19.2555%; height: 35.4px;">Light Blue</td><td style="width: 40.3081%; height: 35.4px;">Extensive Splash</td></tr><tr style="height: 35.4px;"><td style="width: 17.2015%; height: 35.4px;">[Mazie](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/mazie)</td><td style="width: 23.2349%; height: 35.4px;">Bay Blanket Appaloosa</td><td style="width: 19.2555%; height: 35.4px;">Pink</td><td style="width: 40.3081%; height: 35.4px;">Blanket</td></tr><tr style="height: 35.4px;"><td style="width: 17.2015%; height: 35.4px;">[Symphony](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/symphony)</td><td style="width: 23.2349%; height: 35.4px;">Bay Dun</td><td style="width: 19.2555%; height: 35.4px;">Dark Brown</td><td style="width: 40.3081%; height: 35.4px;">Star &amp; Snip | Primitive markings</td></tr><tr style="height: 35.4px;"><td style="width: 17.2015%; height: 35.4px;">[Freyja](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/freyja)</td><td style="width: 23.2349%; height: 35.4px;">Brown Dun</td><td style="width: 19.2555%; height: 35.4px;">Dark Brown</td><td style="width: 40.3081%; height: 35.4px;">Star &amp; Snip | Primitive markings | Frosting</td></tr><tr style="height: 35.4px;"><td style="width: 17.2015%; height: 35.4px;">[Spirit](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/spirit)</td><td style="width: 23.2349%; height: 35.4px;">Buckskin</td><td style="width: 19.2555%; height: 35.4px;">Light Gray</td><td style="width: 40.3081%; height: 35.4px;">N/A</td></tr><tr style="height: 35.4px;"><td style="width: 17.2015%; height: 35.4px;">[Kodiak](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/kodiak)</td><td style="width: 23.2349%; height: 35.4px;">Buckskin</td><td style="width: 19.2555%; height: 35.4px;">Cyan</td><td style="width: 40.3081%; height: 35.4px;">Dapples</td></tr><tr style="height: 49px;"><td style="width: 17.2015%; height: 49px;">[Aphrodite](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/aphrodite)</td><td style="width: 23.2349%; height: 49px;">Sooty Buckskin Tobiano</td><td style="width: 19.2555%; height: 49px;">Light Brown</td><td style="width: 40.3081%; height: 49px;">Bald face</td></tr><tr style="height: 49px;"><td style="width: 17.2015%; height: 49px;">[Titus](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/titus-tbc)</td><td style="width: 23.2349%; height: 49px;">Sooty Buckskin Skewbald</td><td style="width: 19.2555%; height: 49px;">Dark Brown</td><td style="width: 40.3081%; height: 49px;">N/A</td></tr><tr style="height: 29.8px;"><td style="width: 17.2015%; height: 29.8px;">[Dustar](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/dustar) </td><td style="width: 23.2349%; height: 29.8px;">Buckskin Overo</td><td style="width: 19.2555%; height: 29.8px;">Amber / Brown</td><td style="width: 40.3081%; height: 29.8px;">Facial Marking | Socks &amp; stockings</td></tr><tr style="height: 29.8px;"><td style="width: 17.2015%; height: 29.8px;">[Champion](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/champion)</td><td style="width: 23.2349%; height: 29.8px;">Buckskin Appaloosa</td><td style="width: 19.2555%; height: 29.8px;">Gray</td><td style="width: 40.3081%; height: 29.8px;">Socks | Star | Blanket</td></tr><tr style="height: 29.8px;"><td style="width: 17.2015%; height: 29.8px;">[Wren](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/wren-tbc)</td><td style="width: 23.2349%; height: 29.8px;">Sable Champagne</td><td style="width: 19.2555%; height: 29.8px;">Light Brown</td><td style="width: 40.3081%; height: 29.8px;">N/A</td></tr><tr><td style="width: 17.2015%;">[Antique](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/antique-tbc)</td><td style="width: 23.2349%;">Amber Champagne</td><td style="width: 19.2555%;">Brown</td><td style="width: 40.3081%;">N/A</td></tr><tr style="height: 29.8px;"><td style="width: 17.2015%; height: 29.8px;">[Sonata](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/sonata) </td><td style="width: 23.2349%; height: 29.8px;">Amber Champagne Dun</td><td style="width: 19.2555%; height: 29.8px;">Dark Brown</td><td style="width: 40.3081%; height: 29.8px;">Blaze &amp; Snip | Sock &amp; Coronets</td></tr><tr><td style="width: 17.2015%;">[Kharema](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/kharema)</td><td style="width: 23.2349%;">Light Bay</td><td style="width: 19.2555%;">Brown</td><td style="width: 40.3081%;">Star &amp; Socks</td></tr><tr><td style="width: 17.2015%;">[Pharaoh](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/pharaoh-tbc)</td><td style="width: 23.2349%;">Red Bay</td><td style="width: 19.2555%;">Brown</td><td style="width: 40.3081%;">Star</td></tr><tr><td style="width: 17.2015%;">[Tyra](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/tyra)</td><td style="width: 23.2349%;">Pangrare Bay</td><td style="width: 19.2555%;">Amber</td><td style="width: 40.3081%;">Pangrare</td></tr><tr><td style="width: 17.2015%;">[Lucy](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/lucy)</td><td style="width: 23.2349%;">Seal Bay</td><td style="width: 19.2555%;">Dark Brown</td><td style="width: 40.3081%;">Star</td></tr></tbody></table>

</details><details id="bkmrk-chestnut-%28red%29-zippy"><summary>Chestnut (Red)</summary>

<table border="1" style="border-collapse: collapse; width: 100%; height: 709.64px;"><tbody><tr style="background-color: #3f0879; height: 29.7969px;"><td class="align-center" style="width: 17.2015%; height: 29.7969px;">**<span style="color: #ffffff;">Coat Name</span>**  
</td><td class="align-center" style="width: 23.4917%; height: 29.7969px;">**<span style="color: #ffffff;">Coat Color</span>**</td><td class="align-center" style="width: 18.8703%; height: 29.7969px;">**<span style="color: #ffffff;">Eye Color</span>**  
</td><td class="align-center" style="width: 40.4365%; height: 29.7969px;">**<span style="color: #ffffff;">Significant Markings</span>**  
</td></tr><tr style="height: 35.3906px;"><td style="width: 17.2015%; height: 35.3906px;">[Zippy](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/zippy)</td><td style="width: 23.4917%; height: 35.3906px;">Chestnut</td><td style="width: 18.8703%; height: 35.3906px;">Gray</td><td style="width: 40.4365%; height: 35.3906px;">Blaze | Snip | Coronet &amp; Sock</td></tr><tr style="height: 35.3906px;"><td style="width: 17.2015%; height: 35.3906px;">[Man O War](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/man-o-war)</td><td style="width: 23.4917%; height: 35.3906px;">Chestnut</td><td style="width: 18.8703%; height: 35.3906px;">Brown</td><td style="width: 40.4365%; height: 35.3906px;">Star &amp; Stripe</td></tr><tr style="height: 35.3906px;"><td style="width: 17.2015%; height: 35.3906px;">[Secretariat](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/secretariat-tbc)</td><td style="width: 23.4917%; height: 35.3906px;">Chestnut</td><td style="width: 18.8703%; height: 35.3906px;">Brown</td><td style="width: 40.4365%; height: 35.3906px;">Socks</td></tr><tr style="height: 35.3906px;"><td style="width: 17.2015%; height: 35.3906px;">[Sergeant Reckless](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/sergeant-reckless-tbc)</td><td style="width: 23.4917%; height: 35.3906px;">Chestnut</td><td style="width: 18.8703%; height: 35.3906px;">Light Gray</td><td style="width: 40.4365%; height: 35.3906px;">Blaze &amp; Socks</td></tr><tr style="height: 35.3906px;"><td style="width: 17.2015%; height: 35.3906px;">[Bandit ](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/bandit-tbc)</td><td style="width: 23.4917%; height: 35.3906px;">Chestnut</td><td style="width: 18.8703%; height: 35.3906px;">Light Blue</td><td style="width: 40.4365%; height: 35.3906px;">Badger Face &amp; Socks</td></tr><tr style="height: 35.3906px;"><td style="width: 17.2015%; height: 35.3906px;">[Blazie](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/blazie)</td><td style="width: 23.4917%; height: 35.3906px;">Chestnut (Red) Roan</td><td style="width: 18.8703%; height: 35.3906px;">Brown</td><td style="width: 40.4365%; height: 35.3906px;">Blaze | Sock | Coronet | Stocking</td></tr><tr><td style="width: 17.2015%;">[Delta](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/delta)</td><td style="width: 23.4917%;">Chestnut Roan</td><td style="width: 18.8703%;">Muted Brown</td><td style="width: 40.4365%;">Widespread Roaning</td></tr><tr style="height: 35.3906px;"><td style="width: 17.2015%; height: 35.3906px;">[Annie](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/annie)</td><td style="width: 23.4917%; height: 35.3906px;">Chestnut Tovero</td><td style="width: 18.8703%; height: 35.3906px;">Light Blue</td><td style="width: 40.4365%; height: 35.3906px;">Medicine Hat </td></tr><tr><td style="width: 17.2015%;">[Maple](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/maple)</td><td style="width: 23.4917%;">Chestnut Sabino</td><td style="width: 18.8703%;">Green</td><td style="width: 40.4365%;">Chestnut-flecked Blaze | Stockings</td></tr><tr style="height: 35.3906px;"><td style="width: 17.2015%; height: 35.3906px;">[Calihan](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/calihan)</td><td style="width: 23.4917%; height: 35.3906px;">Flaxen Liver Chestnut</td><td style="width: 18.8703%; height: 35.3906px;">Gray</td><td style="width: 40.4365%; height: 35.3906px;">Blaze &amp; Face Mask | Socks | Stocking</td></tr><tr style="height: 35.3906px;"><td style="width: 17.2015%; height: 35.3906px;">[El Cazador](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/el-cazador)</td><td style="width: 23.4917%; height: 35.3906px;">Liver Chestnut Pintaloosa</td><td style="width: 18.8703%; height: 35.3906px;">Light Gray</td><td style="width: 40.4365%; height: 35.3906px;">Blaze &amp; Snip</td></tr><tr style="height: 35.3906px;"><td style="width: 17.2015%; height: 35.3906px;">[Dollor](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/dollor-tbc)</td><td style="width: 23.4917%; height: 35.3906px;">Dark Chestnut</td><td style="width: 18.8703%; height: 35.3906px;">Brown</td><td style="width: 40.4365%; height: 35.3906px;">Blaze | Snip | Sock | Stockings</td></tr><tr style="height: 35.3906px;"><td style="width: 17.2015%; height: 35.3906px;">[Primrose](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/primrose-tbc)</td><td style="width: 23.4917%; height: 35.3906px;">Chestnut Skewbald</td><td style="width: 18.8703%; height: 35.3906px;">Dark Brown</td><td style="width: 40.4365%; height: 35.3906px;">Blaze | Snip | Sock | Stockings</td></tr><tr style="height: 35.3906px;"><td style="width: 17.2015%; height: 35.3906px;">[Star](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/star)</td><td style="width: 23.4917%; height: 35.3906px;">Palomino</td><td style="width: 18.8703%; height: 35.3906px;">Light Green</td><td style="width: 40.4365%; height: 35.3906px;">Snip</td></tr><tr style="height: 35.3906px;"><td style="width: 17.2015%; height: 35.3906px;">[Esperanza](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/esperanza)</td><td style="width: 23.4917%; height: 35.3906px;">Golden Palomino</td><td style="width: 18.8703%; height: 35.3906px;">Light Blue (L) Light Green (R)</td><td style="width: 40.4365%; height: 35.3906px;">Bald Face | Sock | Stockings</td></tr><tr style="height: 35.3906px;"><td style="width: 17.2015%; height: 35.3906px;">[Hibiscus](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/hibiscus-tbc)</td><td style="width: 23.4917%; height: 35.3906px;">Palomino Roan</td><td style="width: 18.8703%; height: 35.3906px;">Brown</td><td style="width: 40.4365%; height: 35.3906px;">Coronet</td></tr><tr style="height: 35.3906px;"><td style="width: 17.2015%; height: 35.3906px;">[Dahlia](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/dahlia-tbc)</td><td style="width: 23.4917%; height: 35.3906px;">Palomino Tobiano</td><td style="width: 18.8703%; height: 35.3906px;">Yellow</td><td style="width: 40.4365%; height: 35.3906px;">Stripe | Snip | Stockings | Socks</td></tr><tr style="height: 29.7969px;"><td style="width: 17.2015%; height: 29.7969px;">[Heartbreaker](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/heartbreaker)</td><td style="width: 23.4917%; height: 29.7969px;">Red Dun</td><td style="width: 18.8703%; height: 29.7969px;">Dark Brown</td><td style="width: 40.4365%; height: 29.7969px;">Snip | Sock | Stockings | Coronet</td></tr><tr style="height: 29.7969px;"><td style="width: 17.2015%; height: 29.7969px;">[Nero](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/nero)</td><td style="width: 23.4917%; height: 29.7969px;">Cremello Overo</td><td style="width: 18.8703%; height: 29.7969px;">Pale</td><td style="width: 40.4365%; height: 29.7969px;">N/A</td></tr><tr style="height: 29.7969px;"><td style="width: 17.2015%; height: 29.7969px;">[Inferno](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/inferno-tbc)</td><td style="width: 23.4917%; height: 29.7969px;">Splashed White Chestnut</td><td style="width: 18.8703%; height: 29.7969px;">Cyan</td><td style="width: 40.4365%; height: 29.7969px;">N/A</td></tr><tr style="height: 29.7969px;"><td style="width: 17.2015%; height: 29.7969px;">[Citrine](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/citrine-tbc)</td><td style="width: 23.4917%; height: 29.7969px;">Gold Champagne</td><td style="width: 18.8703%; height: 29.7969px;">Light Blue</td><td style="width: 40.4365%; height: 29.7969px;">N/A</td></tr></tbody></table>

</details><details id="bkmrk-other-%2F-unknown-ghos"><summary>Other / Unknown</summary>

<table border="1" style="border-collapse: collapse; width: 100%; height: 454.484px;"><tbody><tr style="background-color: #3f0879; height: 29.7969px;"><td class="align-center" style="width: 17.9718%; height: 29.7969px;"><span style="color: #ffffff;">**Coat Name**</span></td><td class="align-center" style="width: 23.3633%; height: 29.7969px;"><span style="color: #ffffff;">**Coat Color**</span></td><td class="align-center" style="width: 19.0176%; height: 29.7969px;"><span style="color: #ffffff;">**Eye Color**</span></td><td class="align-center" style="width: 39.7757%; height: 29.7969px;"><span style="color: #ffffff;">**Significant Markings**</span></td></tr><tr style="height: 35.3906px;"><td style="width: 17.9718%; height: 35.3906px;">[Avalanche](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/avalanche)</td><td style="width: 23.3633%; height: 35.3906px;">Pure White</td><td style="width: 19.0176%; height: 35.3906px;">Light Blue</td><td style="width: 39.7757%; height: 35.3906px;">N/A</td></tr><tr style="height: 35.3906px;"><td style="width: 17.9718%; height: 35.3906px;">[Ghost](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/ghost)</td><td style="width: 23.3633%; height: 35.3906px;">White Gray</td><td style="width: 19.0176%; height: 35.3906px;">Ice Blue</td><td style="width: 39.7757%; height: 35.3906px;">N/A</td></tr><tr style="height: 35.3906px;"><td style="width: 17.9718%; height: 35.3906px;">[Paris](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/paris-tbc)</td><td style="width: 23.3633%; height: 35.3906px;">Gray</td><td style="width: 19.0176%; height: 35.3906px;">Dark Brown</td><td style="width: 39.7757%; height: 35.3906px;">Blood Marks</td></tr><tr style="height: 35.3906px;"><td style="width: 17.9718%; height: 35.3906px;">[Ibis](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/ibis)</td><td style="width: 23.3633%; height: 35.3906px;">Gray</td><td style="width: 19.0176%; height: 35.3906px;">Teal/Blue</td><td style="width: 39.7757%; height: 35.3906px;">Blaze | Stockings</td></tr><tr style="height: 35.3906px;"><td style="width: 17.9718%; height: 35.3906px;">[Finbar Foaley](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/finbar-foaley-tbc)</td><td style="width: 23.3633%; height: 35.3906px;">Gray</td><td style="width: 19.0176%; height: 35.3906px;">Green</td><td style="width: 39.7757%; height: 35.3906px;">Socks</td></tr><tr style="height: 35.3906px;"><td style="width: 17.9718%; height: 35.3906px;">[Hickory](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/hickory)</td><td style="width: 23.3633%; height: 35.3906px;">Dapple Gray</td><td style="width: 19.0176%; height: 35.3906px;">Light Green</td><td style="width: 39.7757%; height: 35.3906px;">N/A</td></tr><tr style="height: 35.3906px;"><td style="width: 17.9718%; height: 35.3906px;">[Joey](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/joey)</td><td style="width: 23.3633%; height: 35.3906px;">Dapple Gray</td><td style="width: 19.0176%; height: 35.3906px;">Dark Brown</td><td style="width: 39.7757%; height: 35.3906px;">N/A</td></tr><tr style="height: 35.3906px;"><td style="width: 17.9718%; height: 35.3906px;">[Arial](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/arials)</td><td style="width: 23.3633%; height: 35.3906px;">Fleabitten Gray</td><td style="width: 19.0176%; height: 35.3906px;">Light Gray</td><td style="width: 39.7757%; height: 35.3906px;">N/A</td></tr><tr style="height: 35.3906px;"><td style="width: 17.9718%; height: 35.3906px;">[Orion](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/orion)</td><td style="width: 23.3633%; height: 35.3906px;">Snowy Gray</td><td style="width: 19.0176%; height: 35.3906px;">Black</td><td style="width: 39.7757%; height: 35.3906px;">Coronet</td></tr><tr style="height: 35.3906px;"><td style="width: 17.9718%; height: 35.3906px;">[Rosita](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rosita)</td><td style="width: 23.3633%; height: 35.3906px;">Rose Gray</td><td style="width: 19.0176%; height: 35.3906px;">Dark Brown</td><td style="width: 39.7757%; height: 35.3906px;">Coronet | Pastern</td></tr><tr style="height: 35.3906px;"><td style="width: 17.9718%; height: 35.3906px;">[No Buckle](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/no-buckle)</td><td style="width: 23.3633%; height: 35.3906px;">Rose Gray Splash</td><td style="width: 19.0176%; height: 35.3906px;">Yellow</td><td style="width: 39.7757%; height: 35.3906px;">Broken Blaze | Snip</td></tr><tr style="height: 35.3906px;"><td style="width: 17.9718%; height: 35.3906px;">[Romeo](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/romeo-tbc)</td><td style="width: 23.3633%; height: 35.3906px;">Graying Bay Skewbald</td><td style="width: 19.0176%; height: 35.3906px;">Dark Blue</td><td style="width: 39.7757%; height: 35.3906px;">Blaze | Snip | Stockings</td></tr><tr><td style="width: 17.9718%;">[Mia](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/mia-tbc)</td><td style="width: 23.3633%;">Okapi</td><td style="width: 19.0176%;">Light Blue</td><td style="width: 39.7757%;">Okapi Markings | Orange Feather Mane</td></tr></tbody></table>

</details>---

**DILUTIONS** *Dilution genes add a layer of genes that quite literally dilute the base coat, and occasionally the eyes or skin too.*

<details id="bkmrk-champagne-%C2%A0"><summary>Champagne</summary>

<table border="1" style="border-collapse: collapse; width: 100%; height: 206.75px;"><tbody><tr style="background-color: #3f0879; height: 29.7969px;"><td class="align-center" style="width: 17.9718%; height: 29.7969px;"><span style="color: #ffffff;">**Coat Name**</span>  
</td><td class="align-center" style="width: 22.7214%; height: 29.7969px;">**<span style="color: #ffffff;">Coat Color</span>**  
</td><td class="align-center" style="width: 20.4287%; height: 29.7969px;">**<span style="color: #ffffff;">Eye Color</span>**  
</td><td class="align-center" style="width: 39.0065%; height: 29.7969px;">**<span style="color: #ffffff;">Significant Markings</span>**  
</td></tr><tr style="height: 35.3906px;"><td style="width: 17.9718%; height: 35.3906px;">[Carousel](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/carousel-tbc)</td><td style="width: 22.7214%; height: 35.3906px;">Classic Champagne</td><td style="width: 20.4287%; height: 35.3906px;">Brown</td><td style="width: 39.0065%; height: 35.3906px;">Brown Points</td></tr><tr style="height: 35.3906px;"><td style="width: 17.9718%; height: 35.3906px;">[Antique](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/antique-tbc)</td><td style="width: 22.7214%; height: 35.3906px;">Amber Champagne</td><td style="width: 20.4287%; height: 35.3906px;">Brown</td><td style="width: 39.0065%; height: 35.3906px;">Red/Brown Mane &amp; Tail</td></tr><tr style="height: 35.3906px;"><td style="width: 17.9718%; height: 35.3906px;">[Wren](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/wren-tbc)</td><td style="width: 22.7214%; height: 35.3906px;">Sable Champagne</td><td style="width: 20.4287%; height: 35.3906px;">Light Brown</td><td style="width: 39.0065%; height: 35.3906px;">Dark Brown Points</td></tr><tr style="height: 35.3906px;"><td style="width: 17.9718%; height: 35.3906px;">[Citrine](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/citrine-tbc)</td><td style="width: 22.7214%; height: 35.3906px;">Gold Champagne</td><td style="width: 20.4287%; height: 35.3906px;">Light Blue</td><td style="width: 39.0065%; height: 35.3906px;">Pink Muzzle</td></tr><tr style="height: 35.3906px;"><td style="width: 17.9718%; height: 35.3906px;">[Sonata](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/sonata)</td><td style="width: 22.7214%; height: 35.3906px;">Amber Champagne</td><td style="width: 20.4287%; height: 35.3906px;">Dark Brown</td><td style="width: 39.0065%; height: 35.3906px;">Irregular Blaze | Snip | Sock | Coronet | Pastern | Dorsal Stripe</td></tr></tbody></table>

</details><details id="bkmrk-cream-single-dilutes"><summary>Cream</summary>

**SINGLE** **DILUTES:**

<table border="1" style="border-collapse: collapse; width: 100%;"><tbody><tr style="background-color: #3f0879;"><td class="align-center" style="width: 17.4583%;"><span style="color: #ffffff;">**Coat Name**</span>  
</td><td class="align-center" style="width: 22.7214%;"><span style="color: #ffffff;">**Coat Color**</span>  
</td><td class="align-center" style="width: 20.3012%;">**<span style="color: #ffffff;">Eye Color</span>**  
</td><td class="align-center" style="width: 39.6475%;">**<span style="color: #ffffff;">Significant Markings</span>**  
</td></tr><tr><td style="width: 17.4583%;">[Spirit ](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/spirit)</td><td style="width: 22.7214%;">Buckskin</td><td style="width: 20.3012%;">Light Gray</td><td style="width: 39.6475%;">N/A</td></tr><tr><td style="width: 17.4583%;">[Kodiak](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/kodiak)</td><td style="width: 22.7214%;">Buckskin</td><td style="width: 20.3012%;">Dark Cyan</td><td style="width: 39.6475%;">White "Clipper Dapples"</td></tr><tr><td style="width: 17.4583%;">[Dustar](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/dustar)</td><td style="width: 22.7214%;">Buckskin Overo</td><td style="width: 20.3012%;">Brown</td><td style="width: 39.6475%;">Stockings</td></tr><tr><td style="width: 17.4583%;">[Champion](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/champion)</td><td style="width: 22.7214%;">Buckskin Appaloosa</td><td style="width: 20.3012%;">Gray</td><td style="width: 39.6475%;">Star &amp; Socks</td></tr><tr><td style="width: 17.4583%;">[Aphrodite](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/aphrodite)</td><td style="width: 22.7214%;">Sooty Buckskin Tobiano</td><td style="width: 20.3012%;">Light Brown</td><td style="width: 39.6475%;">Bald Face</td></tr><tr><td style="width: 17.4583%;">[Titus](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/titus-tbc)</td><td style="width: 22.7214%;">Sooty Buckskin Skewbald</td><td style="width: 20.3012%;">Dark Brown</td><td style="width: 39.6475%;">Stockings</td></tr><tr><td style="width: 17.4583%;">[Star](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/star)</td><td style="width: 22.7214%;">Palomino</td><td style="width: 20.3012%;">Light Green</td><td style="width: 39.6475%;">Snip</td></tr><tr><td style="width: 17.4583%;">[Mr Ed](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/mr-ed-tbc)</td><td style="width: 22.7214%;">Palomino</td><td style="width: 20.3012%;">Gray</td><td style="width: 39.6475%;">Star | Stripe | Snip | Socks</td></tr><tr><td style="width: 17.4583%;">[Esperanza](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/esperanza)</td><td style="width: 22.7214%;">Golden Palomino</td><td style="width: 20.3012%;">Light Blue (L) Light Green (R)</td><td style="width: 39.6475%;">Bald Face | Socks | Stockings</td></tr><tr><td style="width: 17.4583%;">[Trigger](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/trigger-tbc)</td><td style="width: 22.7214%;">Golden Palomino</td><td style="width: 20.3012%;">Amber</td><td style="width: 39.6475%;">Blaze | Snip | Socks</td></tr><tr><td style="width: 17.4583%;">[Hibiscus](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/hibiscus-tbc)</td><td style="width: 22.7214%;">Palomino Roan</td><td style="width: 20.3012%;">Brown</td><td style="width: 39.6475%;">Coronet | Widespread Roaning</td></tr><tr><td style="width: 17.4583%;">[Dahlia](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/dahlia-tbc)</td><td style="width: 22.7214%;">Palomino Tobiano</td><td style="width: 20.3012%;">Yellow</td><td style="width: 39.6475%;">Stripe | Snip | Socks | Stockings</td></tr></tbody></table>

**DOUBLE DILUTES:**

<table border="1" style="border-collapse: collapse; width: 100%;"><tbody><tr style="background-color: #3f0879;"><td class="align-center" style="width: 17.715%;"><span style="color: #ffffff;">**Coat Name**</span>  
</td><td class="align-center" style="width: 23.1065%;"><span style="color: #ffffff;">**Coat Color**</span>  
</td><td class="align-center" style="width: 20.1721%;">**<span style="color: #ffffff;">Eye Color</span>**  
</td><td class="align-center" style="width: 39.1347%;">**<span style="color: #ffffff;">Significant Markings</span>**  
</td></tr><tr><td style="width: 17.715%;">[Nero](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/nero)</td><td style="width: 23.1065%;">Cremello Overo</td><td style="width: 20.1721%;">Pale</td><td style="width: 39.1347%;">Pink Muzzle</td></tr></tbody></table>

</details><details id="bkmrk-dun-%C2%A0"><summary>Dun</summary>

<table border="1" style="border-collapse: collapse; width: 100%;"><tbody><tr style="background-color: #3f0879;"><td class="align-center" style="width: 17.715%;"><span style="color: #ffffff;">**Coat Name**</span>  
</td><td class="align-center" style="width: 23.1065%;"><span style="color: #ffffff;">**Coat Color**</span>  
</td><td class="align-center" style="width: 20.1721%;">**<span style="color: #ffffff;">Eye Color</span>**  
</td><td class="align-center" style="width: 39.1347%;">**<span style="color: #ffffff;">Significant Markings</span>**  
</td></tr><tr><td style="width: 24.9679%;">[Gooseberry](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/gooseberry)</td><td style="width: 24.9679%;">Grullo</td><td style="width: 24.9679%;">Olive Green</td><td style="width: 24.9679%;">Dark Dorsal Stripe</td></tr><tr><td style="width: 24.9679%;">[Hurricane](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/hurricane-tbc)</td><td style="width: 24.9679%;">Grullo</td><td style="width: 24.9679%;">Gray</td><td style="width: 24.9679%;">Primitive Markings | Dorsal Stripe</td></tr><tr><td style="width: 24.9679%;">[Toothbrush](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/toothbrush)</td><td style="width: 24.9679%;">Grullo Tobiano</td><td style="width: 24.9679%;">Dark Cyan</td><td style="width: 24.9679%;">Stocking | Socks | Dorsal Stripe | Leg Barring</td></tr><tr><td style="width: 24.9679%;">[Freyja](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/freyja)</td><td style="width: 24.9679%;">Brown Dun</td><td style="width: 24.9679%;">Dark Brown</td><td style="width: 24.9679%;">Star | Snip | Leg Barring | Dorsal Stripe | Frosted Guard Hairs</td></tr><tr><td style="width: 24.9679%;">[Symphony](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/symphony)</td><td style="width: 24.9679%;">Bay Dun</td><td style="width: 24.9679%;">Dark Brown</td><td style="width: 24.9679%;">Star | Snip | Leg Barring | Dorsal Stripe</td></tr><tr><td style="width: 24.9679%;">[Sonata](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/sonata)</td><td style="width: 24.9679%;">Amber Champagne</td><td style="width: 24.9679%;">Dark Brown</td><td style="width: 24.9679%;">Irregular Blaze | Snip | Sock | Coronet | Dorsal Stripe | Leg Barring</td></tr><tr><td style="width: 24.9679%;">[Heartbreaker](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/heartbreaker)</td><td style="width: 24.9679%;">Red Dun</td><td style="width: 24.9679%;">Dark Brown</td><td style="width: 24.9679%;">Snip | Dorsal Stripe | Leg Barring | Sock | Coronet</td></tr></tbody></table>

**ND1:**

<table border="1" style="border-collapse: collapse; width: 100%;"><tbody><tr style="background-color: #3f0879;"><td class="align-center" style="width: 17.715%;"><span style="color: #ffffff;">**Coat Name**</span>  
</td><td class="align-center" style="width: 23.1065%;"><span style="color: #ffffff;">**Coat Color**</span>  
</td><td class="align-center" style="width: 20.1721%;">**<span style="color: #ffffff;">Eye Color</span>**  
</td><td class="align-center" style="width: 39.1347%;">**<span style="color: #ffffff;">Significant Markings</span>**  
</td></tr><tr><td style="width: 24.9679%;">[Freighter](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/freighter)</td><td style="width: 24.9679%;">Silver Bay</td><td style="width: 24.9679%;">Muted Brown</td><td style="width: 24.9679%;">Star | Stripe | Dorsal Stripe | Leg Barring</td></tr></tbody></table>

</details><details id="bkmrk-silver-%C2%A0"><summary>Silver</summary>

<table border="1" style="border-collapse: collapse; width: 100%; height: 171.359px;"><tbody><tr style="background-color: #3f0879; height: 29.7969px;"><td class="align-center" style="width: 17.715%; height: 29.7969px;"><span style="color: #ffffff;">**Coat Name**</span>  
</td><td class="align-center" style="width: 23.1065%; height: 29.7969px;"><span style="color: #ffffff;">**Coat Color**</span>  
</td><td class="align-center" style="width: 20.1721%; height: 29.7969px;">**<span style="color: #ffffff;">Eye Color</span>**  
</td><td class="align-center" style="width: 39.1347%; height: 29.7969px;">**<span style="color: #ffffff;">Significant Markings</span>**  
</td></tr><tr style="height: 35.3906px;"><td style="width: 24.9679%; height: 35.3906px;">[Lunar](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/lunar)</td><td style="width: 24.9679%; height: 35.3906px;">Black Silver Rabicano</td><td style="width: 24.9679%; height: 35.3906px;">Silver Gray</td><td style="width: 24.9679%; height: 35.3906px;">Stripe &amp; Snip</td></tr><tr style="height: 35.3906px;"><td style="width: 24.9679%; height: 35.3906px;">[Mika](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/mika)</td><td style="width: 24.9679%; height: 35.3906px;">Silver Bay</td><td style="width: 24.9679%; height: 35.3906px;">Dark Brown</td><td style="width: 24.9679%; height: 35.3906px;">Pastern</td></tr><tr style="height: 35.3906px;"><td style="width: 24.9679%; height: 35.3906px;">[Panama](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/panama)</td><td style="width: 24.9679%; height: 35.3906px;">Silver Dapple Splash</td><td style="width: 24.9679%; height: 35.3906px;">Light Blue</td><td style="width: 24.9679%; height: 35.3906px;">Widespread Splash</td></tr><tr style="height: 35.3906px;"><td style="width: 24.9679%; height: 35.3906px;">[Freighter](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/freighter)</td><td style="width: 24.9679%; height: 35.3906px;">Silver Bay</td><td style="width: 24.9679%; height: 35.3906px;">Muted Brown</td><td style="width: 24.9679%; height: 35.3906px;">Star | Stripe | Dorsal Stripe | Leg Barring</td></tr></tbody></table>

</details>---

**WHITE MARKINGS**  
*White markings (excluding roan, rabicano and leopard complex) can also be referred to as Pinto - and the term can apply to horses expressing one or more of certain markings in the presence of different genetic influences. These markings create minimal, medium or extensive areas of white on a horse.*

<details id="bkmrk-dominant-white-%C2%A0"><summary>Dominant White</summary>

<table border="1" style="border-collapse: collapse; width: 100%;"><tbody><tr style="background-color: #3f0879;"><td class="align-center" style="width: 17.715%;"><span style="color: #ffffff;">**Coat Name**</span>  
</td><td class="align-center" style="width: 23.1065%;"><span style="color: #ffffff;">**Coat Color**</span>  
</td><td class="align-center" style="width: 20.1721%;">**<span style="color: #ffffff;">Eye Color</span>**  
</td><td class="align-center" style="width: 39.1347%;">**<span style="color: #ffffff;">Significant Markings</span>**  
</td></tr><tr><td style="width: 24.9679%;">[Avalanche](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/avalanche)</td><td style="width: 24.9679%;">Pure White (Dominant)</td><td style="width: 24.9679%;">Light Blue</td><td style="width: 24.9679%;">Pink Muzzle</td></tr></tbody></table>

</details><details id="bkmrk-frame-overo-%C2%A0"><summary>Frame Overo</summary>

<table border="1" style="border-collapse: collapse; width: 100%;"><tbody><tr style="background-color: #3f0879;"><td class="align-center" style="width: 17.715%;"><span style="color: #ffffff;">**Coat Name**</span>  
</td><td class="align-center" style="width: 23.1065%;"><span style="color: #ffffff;">**Coat Color**</span>  
</td><td class="align-center" style="width: 20.1721%;">**<span style="color: #ffffff;">Eye Color</span>**  
</td><td class="align-center" style="width: 39.1347%;">**<span style="color: #ffffff;">Significant Markings</span>**  
</td></tr><tr><td style="width: 24.9679%;">[Dustar](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/dustar)</td><td style="width: 24.9679%;">Buckskin Overo</td><td style="width: 24.9679%;">Brown</td><td style="width: 24.9679%;">Stockings </td></tr><tr><td style="width: 24.9679%;">[Nero](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/nero)</td><td style="width: 24.9679%;">Cremello Overo</td><td style="width: 24.9679%;">Pale</td><td style="width: 24.9679%;">Pink Muzzle</td></tr><tr><td style="width: 24.9679%;">[Masquerade](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/masquerade)</td><td style="width: 24.9679%;">Black Tovero</td><td style="width: 24.9679%;">Blue</td><td style="width: 24.9679%;">Medicine Hat</td></tr><tr><td style="width: 24.9679%;">[Annie](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/annie)</td><td style="width: 24.9679%;">Chestnut Tovero</td><td style="width: 24.9679%;">Light Blue</td><td style="width: 24.9679%;">Medicine Hat </td></tr></tbody></table>

</details><details id="bkmrk-leopard-complex-%C2%A0"><summary>Leopard Complex</summary>

<table border="1" style="border-collapse: collapse; width: 100%;"><tbody><tr style="background-color: #3f0879;"><td class="align-center" style="width: 17.715%;"><span style="color: #ffffff;">**Coat Name**</span>  
</td><td class="align-center" style="width: 23.1065%;"><span style="color: #ffffff;">**Coat Color**</span>  
</td><td class="align-center" style="width: 20.1721%;">**<span style="color: #ffffff;">Eye Color</span>**  
</td><td class="align-center" style="width: 39.1347%;">**<span style="color: #ffffff;">Significant Markings</span>**  
</td></tr><tr><td style="width: 24.9679%;">[Mazie ](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/mazie)</td><td style="width: 24.9679%;">Bay Blanket Appaloosa</td><td style="width: 24.9679%;">Pink</td><td style="width: 24.9679%;">Blanket Appaloosa</td></tr><tr><td style="width: 24.9679%;">[Burrito](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/burrito)</td><td style="width: 24.9679%;">Black Leopard Appaloosa</td><td style="width: 24.9679%;">Light Blue</td><td style="width: 24.9679%;">Striped Hooves</td></tr><tr><td style="width: 24.9679%;">[Asteria](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/asteria)</td><td style="width: 24.9679%;">Leopard Appaloosa</td><td style="width: 24.9679%;">Blue</td><td style="width: 24.9679%;">Widespread Leopard Spotting</td></tr><tr><td style="width: 24.9679%;">[Domino](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/domino)</td><td style="width: 24.9679%;">Black Snowcap</td><td style="width: 24.9679%;">Dark Blue</td><td style="width: 24.9679%;">Blaze | Snip | Stockings | Snowcap Appaloosa</td></tr><tr><td style="width: 24.9679%;">[Champion](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/champion)</td><td style="width: 24.9679%;">Buckskin Appaloosa</td><td style="width: 24.9679%;">Gray</td><td style="width: 24.9679%;">Star &amp; Socks</td></tr><tr><td style="width: 24.9679%;">[El Cazador](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/el-cazador)</td><td style="width: 24.9679%;">Liver Chestnut Pintaloosa</td><td style="width: 24.9679%;">Light Gray</td><td style="width: 24.9679%;">Irregular Blaze &amp; Snip </td></tr></tbody></table>

</details><details id="bkmrk-roan-blazie---chestn"><summary>Roan</summary>

<table border="1" style="border-collapse: collapse; width: 100%;"><tbody><tr style="background-color: #3f0879;"><td class="align-center" style="width: 17.715%;"><span style="color: #ffffff;">**Coat Name**</span>  
</td><td class="align-center" style="width: 23.1065%;"><span style="color: #ffffff;">**Coat Color**</span>  
</td><td class="align-center" style="width: 20.1721%;">**<span style="color: #ffffff;">Eye Color</span>**  
</td><td class="align-center" style="width: 39.1347%;">**<span style="color: #ffffff;">Significant Markings</span>**  
</td></tr><tr><td style="width: 24.9679%;">[Blazie](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/blazie)</td><td style="width: 24.9679%;">Chestnut (Red) Roan</td><td style="width: 24.9679%;">Brown</td><td style="width: 24.9679%;">Blaze | Sock | Coronet | Stocking</td></tr><tr><td style="width: 24.9679%;">[Delta](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/delta)</td><td style="width: 24.9679%;">Chestnut Roan</td><td style="width: 24.9679%;">Muted Brown</td><td style="width: 24.9679%;">Widespread Roaning</td></tr><tr><td style="width: 24.9679%;">[Schwoompl](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/schwoompl)</td><td style="width: 24.9679%;">Blue Roan </td><td style="width: 24.9679%;">Dark Brown</td><td style="width: 24.9679%;">Star | Stripe | Snip</td></tr><tr><td style="width: 24.9679%;">[Fortune](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/fortune)</td><td style="width: 24.9679%;">Blue Roan</td><td style="width: 24.9679%;">Blue</td><td style="width: 24.9679%;">Bald Face | Socks | Stocking</td></tr><tr><td style="width: 24.9679%;">[Sweetboi](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/sweetboi)</td><td style="width: 24.9679%;">Blue Roan Tobiano</td><td style="width: 24.9679%;">Aqua</td><td style="width: 24.9679%;">Heart Shaped Muzzle | Striped Hooves</td></tr><tr><td style="width: 24.9679%;">[Monty](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/monty-tbc)</td><td style="width: 24.9679%;">Bay Roan</td><td style="width: 24.9679%;">Brown</td><td style="width: 24.9679%;">Star | Widespread Roaning</td></tr><tr><td style="width: 24.9679%;">[Hibiscus](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/hibiscus-tbc)</td><td style="width: 24.9679%;">Palomino Roan</td><td style="width: 24.9679%;">Brown</td><td style="width: 24.9679%;">Coronet | Widespread Roaning</td></tr></tbody></table>

</details><details id="bkmrk-sabino-%C2%A0"><summary>Sabino</summary>

<table border="1" style="border-collapse: collapse; width: 100%;"><tbody><tr style="background-color: #3f0879;"><td class="align-center" style="width: 17.715%;"><span style="color: #ffffff;">**Coat Name**</span>  
</td><td class="align-center" style="width: 23.1065%;"><span style="color: #ffffff;">**Coat Color**</span>  
</td><td class="align-center" style="width: 20.1721%;">**<span style="color: #ffffff;">Eye Color</span>**  
</td><td class="align-center" style="width: 39.1347%;">**<span style="color: #ffffff;">Significant Markings</span>**  
</td></tr><tr><td style="width: 24.9679%;">[Phantom](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/phantom)</td><td style="width: 24.9679%;">Black Sabino</td><td style="width: 24.9679%;">Blue</td><td style="width: 24.9679%;">Blaze | Stockings</td></tr><tr><td style="width: 24.9679%;">[Rumble](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rumble)

</td><td style="width: 24.9679%;">Bay Sabino</td><td style="width: 24.9679%;">Purple</td><td style="width: 24.9679%;">Blaze / Bald Face | Stockings</td></tr><tr><td style="width: 24.9679%;">[Rivera](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivera-tbc)</td><td style="width: 24.9679%;">Bay Sabino</td><td style="width: 24.9679%;">Blue</td><td style="width: 24.9679%;">Widespread Sabino | Stockings  
</td></tr><tr><td style="width: 24.9679%;">[Maple](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/maple)</td><td style="width: 24.9679%;">Chestnut Sabino</td><td style="width: 24.9679%;">Green</td><td style="width: 24.9679%;">Chestnut-flecked Blaze | Stockings</td></tr></tbody></table>

</details><details id="bkmrk-splashed-white-%C2%A0"><summary>Splashed White</summary>

<table border="1" style="border-collapse: collapse; width: 100%; height: 249.36px;"><tbody><tr style="background-color: #3f0879; height: 29.7969px;"><td class="align-center" style="width: 17.715%; height: 29.7969px;"><span style="color: #ffffff;">**Coat Name**</span>  
</td><td class="align-center" style="width: 23.1065%; height: 29.7969px;"><span style="color: #ffffff;">**Coat Color**</span>  
</td><td class="align-center" style="width: 20.1721%; height: 29.7969px;">**<span style="color: #ffffff;">Eye Color</span>**  
</td><td class="align-center" style="width: 39.1347%; height: 29.7969px;">**<span style="color: #ffffff;">Significant Markings</span>**  
</td></tr><tr style="height: 35.3906px;"><td style="width: 24.9679%; height: 35.3906px;">[No Buckle](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/no-buckle)</td><td style="width: 24.9679%; height: 35.3906px;">Rose Gray Splash</td><td style="width: 24.9679%; height: 35.3906px;">Yellow</td><td style="width: 24.9679%; height: 35.3906px;">Broken Blaze &amp; Snip</td></tr><tr style="height: 35.3906px;"><td style="width: 24.9679%; height: 35.3906px;">[Panama](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/panama)</td><td style="width: 24.9679%; height: 35.3906px;">Silver Dapple Splash</td><td style="width: 24.9679%; height: 35.3906px;">Light Blue</td><td style="width: 24.9679%; height: 35.3906px;">Widespread Roaning</td></tr><tr style="height: 49.5938px;"><td style="width: 24.9679%; height: 49.5938px;">[Mystic](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/mystic-tbc)</td><td style="width: 24.9679%; height: 49.5938px;">Splashed White Black (Minimal)</td><td style="width: 24.9679%; height: 49.5938px;">Cyan</td><td style="width: 24.9679%; height: 49.5938px;">Bald Face, Pink Muzzle</td></tr><tr style="height: 49.5938px;"><td style="width: 24.9679%; height: 49.5938px;">[Inferno](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/inferno-tbc)</td><td style="width: 24.9679%; height: 49.5938px;">Splashed White Chestnut (Medium)</td><td style="width: 24.9679%; height: 49.5938px;">Cyan</td><td style="width: 24.9679%; height: 49.5938px;">Pink Muzzle</td></tr><tr style="height: 49.5938px;"><td style="width: 24.9679%; height: 49.5938px;">[Marzapa](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/marzapa-tbc)</td><td style="width: 24.9679%; height: 49.5938px;">Splashed White Bay (Extensive)</td><td style="width: 24.9679%; height: 49.5938px;">Light Blue</td><td style="width: 24.9679%; height: 49.5938px;">Pink Muzzle</td></tr></tbody></table>

</details><details id="bkmrk-tobiano-%C2%A0"><summary>Tobiano</summary>

<table border="1" style="border-collapse: collapse; width: 100%; height: 397.906px;"><tbody><tr style="background-color: #3f0879; height: 29.7969px;"><td class="align-center" style="width: 17.715%; height: 29.7969px;"><span style="color: #ffffff;">**Coat Name**</span>  
</td><td class="align-center" style="width: 23.1065%; height: 29.7969px;"><span style="color: #ffffff;">**Coat Color**</span>  
</td><td class="align-center" style="width: 20.1721%; height: 29.7969px;">**<span style="color: #ffffff;">Eye Color</span>**  
</td><td class="align-center" style="width: 39.1347%; height: 29.7969px;">**<span style="color: #ffffff;">Significant Markings</span>**  
</td></tr><tr style="height: 35.3906px;"><td style="width: 24.9679%; height: 35.3906px;">[Rain](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rain)</td><td style="width: 24.9679%; height: 35.3906px;">Bay Tobiano</td><td style="width: 24.9679%; height: 35.3906px;">Cyan</td><td style="width: 24.9679%; height: 35.3906px;">Bald Face | Stockings</td></tr><tr style="height: 49.5938px;"><td style="width: 24.9679%; height: 49.5938px;">[Frank ](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/frank)</td><td style="width: 24.9679%; height: 49.5938px;">Tricolor Skewbald (Bay Tobiano)</td><td style="width: 24.9679%; height: 49.5938px;">Dark Gray</td><td style="width: 24.9679%; height: 49.5938px;">Pink Muzzle</td></tr><tr style="height: 35.3906px;"><td style="width: 24.9679%; height: 35.3906px;">[Primrose](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/primrose-tbc)</td><td style="width: 24.9679%; height: 35.3906px;">Chestnut Skewbald</td><td style="width: 24.9679%; height: 35.3906px;">Dark Brown</td><td style="width: 24.9679%; height: 35.3906px;">Blaze | Snip | Sock | Stocking</td></tr><tr style="height: 35.3906px;"><td style="width: 24.9679%; height: 35.3906px;">[Sweetboi](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/sweetboi)</td><td style="width: 24.9679%; height: 35.3906px;">Blue Roan Tobiano</td><td style="width: 24.9679%; height: 35.3906px;">Aqua</td><td style="width: 24.9679%; height: 35.3906px;">Heart Shaped Muzzle | Striped Hoof</td></tr><tr style="height: 35.3906px;"><td style="width: 24.9679%; height: 35.3906px;">[Joergen](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/joergen)</td><td style="width: 24.9679%; height: 35.3906px;">Dark Bay Tobiano</td><td style="width: 24.9679%; height: 35.3906px;">Brown</td><td style="width: 24.9679%; height: 35.3906px;">N/A</td></tr><tr style="height: 35.3906px;"><td style="width: 24.9679%; height: 35.3906px;">[Masquerade](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/masquerade)</td><td style="width: 24.9679%; height: 35.3906px;">Black Tovero</td><td style="width: 24.9679%; height: 35.3906px;">Blue</td><td style="width: 24.9679%; height: 35.3906px;">Black Medicine Hat</td></tr><tr style="height: 35.3906px;"><td style="width: 24.9679%; height: 35.3906px;">[Annie](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/annie)</td><td style="width: 24.9679%; height: 35.3906px;">Chestnut Tovero</td><td style="width: 24.9679%; height: 35.3906px;">Light Blue</td><td style="width: 24.9679%; height: 35.3906px;">Medicine Hat</td></tr><tr style="height: 35.3906px;"><td style="width: 24.9679%; height: 35.3906px;">[Aphrodite](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/aphrodite)</td><td style="width: 24.9679%; height: 35.3906px;">Sooty Buckskin Tobiano</td><td style="width: 24.9679%; height: 35.3906px;">Light Brown</td><td style="width: 24.9679%; height: 35.3906px;">Bald Face</td></tr><tr style="height: 35.3906px;"><td style="width: 24.9679%; height: 35.3906px;">[Toothbrush](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/toothbrush)</td><td style="width: 24.9679%; height: 35.3906px;">Grullo Tobiano</td><td style="width: 24.9679%; height: 35.3906px;">Dark Cyan</td><td style="width: 24.9679%; height: 35.3906px;">Stocking | Sock | Stripe | Leg Barring</td></tr><tr style="height: 35.3906px;"><td style="width: 24.9679%; height: 35.3906px;">[Dahlia](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/dahlia-tbc)</td><td style="width: 24.9679%; height: 35.3906px;">Palomino Tobiano</td><td style="width: 24.9679%; height: 35.3906px;">Yellow</td><td style="width: 24.9679%; height: 35.3906px;">Stripe | Snip | Stocking | Sock</td></tr></tbody></table>

</details><details id="bkmrk-rabicano-%C2%A0"><summary>Rabicano</summary>

<table border="1" style="border-collapse: collapse; width: 100%;"><tbody><tr style="background-color: #3f0879;"><td class="align-center" style="width: 17.715%;"><span style="color: #ffffff;">**Coat Name**</span>  
</td><td class="align-center" style="width: 23.1065%;"><span style="color: #ffffff;">**Coat Color**</span>  
</td><td class="align-center" style="width: 20.1721%;">**<span style="color: #ffffff;">Eye Color</span>**  
</td><td class="align-center" style="width: 39.1347%;">**<span style="color: #ffffff;">Significant Markings</span>**  
</td></tr><tr><td style="width: 24.9679%;">[Lunar](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/lunar)</td><td style="width: 24.9679%;">Black Silver Rabicano</td><td style="width: 24.9679%;">Silver Gray</td><td style="width: 24.9679%;">Stripe &amp; Snip</td></tr></tbody></table>

</details><details id="bkmrk-non-specific-pinto-t"><summary>Non-specific Pinto</summary>

<table border="1" style="border-collapse: collapse; width: 100%;"><tbody><tr style="background-color: #3f0879;"><td class="align-center" style="width: 17.715%;"><span style="color: #ffffff;">**Coat Name**</span>  
</td><td class="align-center" style="width: 23.1065%;"><span style="color: #ffffff;">**Coat Color**</span>  
</td><td class="align-center" style="width: 20.1721%;">**<span style="color: #ffffff;">Eye Color</span>**  
</td><td class="align-center" style="width: 39.1347%;">**<span style="color: #ffffff;">Significant Markings</span>**  
</td></tr><tr><td style="width: 24.9679%;">[Titus](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/titus-tbc)</td><td style="width: 24.9679%;">Sooty Buckskin Skewbald</td><td style="width: 24.9679%;">Dark Brown</td><td style="width: 24.9679%;">Stockings</td></tr><tr><td style="width: 24.9679%;">[Romeo](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/romeo-tbc)</td><td style="width: 24.9679%;">Graying Bay Skewbald</td><td style="width: 24.9679%;">Dark Blue</td><td style="width: 24.9679%;">Blaze | Snip | Stockings</td></tr><tr><td style="width: 24.9679%;">[Primrose](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/primrose-tbc)</td><td style="width: 24.9679%;">Chesnut Skewbald</td><td style="width: 24.9679%;">Dark Brown</td><td style="width: 24.9679%;">Blaze | Snip | Sock | Stocking</td></tr></tbody></table>

</details>**NOTE:**

- Certain combinations of Pinto markings often have their own terms:  
    
    - Tobiano + Overo = Tovero
    - Any pinto markings + Appaloosa = Pintaloosa
- Horses with white markings are often mistakenly be referred to indiscriminately as *Paint*, however Paint horses are a breed that heavily feature Pinto markings, the term is not specific to the markings themselves.
- In the UK, horses are commonly referred to as Piebald (Black &amp; White) or Skewbald (Brown &amp; White) when describing Pinto markings.

---

**SPECIAL FEATURES** *Features by type that give a specific appearance - includes both genetics (sooty, flaxen, dapples) or more cosmetic/markings (bald faced, dapples).*

<details id="bkmrk-sooty-aphrodite---so"><summary>Sooty</summary>

<table border="1" style="border-collapse: collapse; width: 100%; height: 119.188px;"><tbody><tr style="background-color: #3f0879; height: 29.7969px;"><td class="align-center" style="width: 17.715%; height: 29.7969px;"><span style="color: #ffffff;">**Coat Name**</span>  
</td><td class="align-center" style="width: 23.1065%; height: 29.7969px;"><span style="color: #ffffff;">**Coat Color**</span>  
</td><td class="align-center" style="width: 20.1721%; height: 29.7969px;">**<span style="color: #ffffff;">Eye Color</span>**  
</td><td class="align-center" style="width: 39.1347%; height: 29.7969px;">**<span style="color: #ffffff;">Significant Markings</span>**  
</td></tr><tr style="height: 29.7969px;"><td style="width: 24.9679%; height: 29.7969px;">[Aphrodite](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/aphrodite)</td><td style="width: 24.9679%; height: 29.7969px;">Sooty Buckskin Tobiano</td><td style="width: 24.9679%; height: 29.7969px;">Light Brown</td><td style="width: 24.9679%; height: 29.7969px;">Bald Face</td></tr><tr style="height: 29.7969px;"><td style="width: 24.9679%; height: 29.7969px;">[Titus](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/titus-tbc)</td><td style="width: 24.9679%; height: 29.7969px;">Sooty Buckskin Skewbald</td><td style="width: 24.9679%; height: 29.7969px;">Dark Brown</td><td style="width: 24.9679%; height: 29.7969px;">Stockings</td></tr><tr style="height: 29.7969px;"><td style="width: 24.9679%; height: 29.7969px;">[Vulcan](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/vulcan-tbc)</td><td style="width: 24.9679%; height: 29.7969px;">Sooty Bay</td><td style="width: 24.9679%; height: 29.7969px;">Amber</td><td style="width: 24.9679%; height: 29.7969px;">Stripe | Snip | Coronet | Sock</td></tr></tbody></table>

</details><details id="bkmrk-dapples-hickory---da"><summary>Dapples</summary>

<table border="1" style="border-collapse: collapse; width: 100%;"><tbody><tr style="background-color: #3f0879;"><td class="align-center" style="width: 17.715%;"><span style="color: #ffffff;">**Coat Name**</span>  
</td><td class="align-center" style="width: 23.1065%;"><span style="color: #ffffff;">**Coat Color**</span>  
</td><td class="align-center" style="width: 20.1721%;">**<span style="color: #ffffff;">Eye Color</span>**  
</td><td class="align-center" style="width: 39.1347%;">**<span style="color: #ffffff;">Significant Markings</span>**  
</td></tr><tr><td style="width: 24.9679%;">[Hickory](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/hickory)</td><td style="width: 24.9679%;">Dapple Gray</td><td style="width: 24.9679%;">Light Green</td><td style="width: 24.9679%;">N/A</td></tr><tr><td style="width: 24.9679%;">[Joey](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/joey)</td><td style="width: 24.9679%;">Dapple Gray</td><td style="width: 24.9679%;">Dark Brown</td><td style="width: 24.9679%;">N/A</td></tr><tr><td style="width: 24.9679%;">[Kodiak](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/kodiak)</td><td style="width: 24.9679%;">Buckskin</td><td style="width: 24.9679%;">Dark Cyan</td><td style="width: 24.9679%;">White "Clipper Dapples"</td></tr><tr><td style="width: 24.9679%;">[Dahlia](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/dahlia-tbc)</td><td style="width: 24.9679%;">Palomino Tobiano</td><td style="width: 24.9679%;">Yellow</td><td style="width: 24.9679%;">Stripe | Snip | Stocking | Socks</td></tr><tr><td style="width: 24.9679%;">[Lady Guinevere](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/lady-guinevere)</td><td style="width: 24.9679%;">Black Dapple</td><td style="width: 24.9679%;">Light Cyan</td><td style="width: 24.9679%;">Irregular Stripe | Snip | Birdcatcher Spots | Silver Dapples</td></tr></tbody></table>

</details><details id="bkmrk-birdcatcher-spots-po"><summary>Birdcatcher Spots</summary>

<table border="1" style="border-collapse: collapse; width: 100%;"><tbody><tr style="background-color: #3f0879;"><td class="align-center" style="width: 17.715%;"><span style="color: #ffffff;">**Coat Name**</span>  
</td><td class="align-center" style="width: 23.1065%;"><span style="color: #ffffff;">**Coat Color**</span>  
</td><td class="align-center" style="width: 20.1721%;">**<span style="color: #ffffff;">Eye Color</span>**  
</td><td class="align-center" style="width: 39.1347%;">**<span style="color: #ffffff;">Significant Markings</span>**  
</td></tr><tr><td style="width: 24.9679%;">[Polaris](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/polaris)</td><td style="width: 24.9679%;">Black Birdcatcher</td><td style="width: 24.9679%;">Olive Green</td><td style="width: 24.9679%;">Snip | Stocking | Coronet | Birdcatcher</td></tr><tr><td style="width: 24.9679%;">[Birdie](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/birdie)</td><td style="width: 24.9679%;">Dark Bay Birdcatcher</td><td style="width: 24.9679%;">Dark Gray</td><td style="width: 24.9679%;">Irregular Blaze | Socks | Coronet | Birdcatcher</td></tr><tr><td style="width: 24.9679%;">[Lady Guinevere](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/lady-guinevere)</td><td style="width: 24.9679%;">Black Dapple</td><td style="width: 24.9679%;">Light Cyan</td><td style="width: 24.9679%;">Irregular Stripe | Snip | Birdcatcher Spots | Silver Dapples</td></tr></tbody></table>

</details><details id="bkmrk-blood-marks-paris---"><summary>Blood Marks</summary>

<table border="1" style="border-collapse: collapse; width: 100%;"><tbody><tr style="background-color: #3f0879;"><td class="align-center" style="width: 17.715%;"><span style="color: #ffffff;">**Coat Name**</span>  
</td><td class="align-center" style="width: 23.1065%;"><span style="color: #ffffff;">**Coat Color**</span>  
</td><td class="align-center" style="width: 20.1721%;">**<span style="color: #ffffff;">Eye Color</span>**  
</td><td class="align-center" style="width: 39.1347%;">**<span style="color: #ffffff;">Significant Markings</span>**  
</td></tr><tr><td style="width: 24.9679%;">[Paris](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/paris-tbc)</td><td style="width: 24.9679%;">Gray</td><td style="width: 24.9679%;">Dark Brown</td><td style="width: 24.9679%;">Blood Marks</td></tr></tbody></table>

</details><details id="bkmrk-fleabitten-arials---"><summary>Fleabitten</summary>

<table border="1" style="border-collapse: collapse; width: 100%;"><tbody><tr style="background-color: #3f0879;"><td class="align-center" style="width: 17.715%;"><span style="color: #ffffff;">**Coat Name**</span>  
</td><td class="align-center" style="width: 23.1065%;"><span style="color: #ffffff;">**Coat Color**</span>  
</td><td class="align-center" style="width: 20.1721%;">**<span style="color: #ffffff;">Eye Color</span>**  
</td><td class="align-center" style="width: 39.1347%;">**<span style="color: #ffffff;">Significant Markings</span>**  
</td></tr><tr><td style="width: 24.9679%;">[Arials ](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/arials)</td><td style="width: 24.9679%;">Fleabitten Gray</td><td style="width: 24.9679%;">Light Gray</td><td style="width: 24.9679%;">N/A</td></tr></tbody></table>

</details><details id="bkmrk-pangare-primrose---c"><summary>Pangare</summary>

<table border="1" style="border-collapse: collapse; width: 100%; height: 59.5938px;"><tbody><tr style="background-color: #3f0879; height: 29.7969px;"><td class="align-center" style="width: 17.715%; height: 29.7969px;"><span style="color: #ffffff;">**Coat Name**</span>  
</td><td class="align-center" style="width: 23.1065%; height: 29.7969px;"><span style="color: #ffffff;">**Coat Color**</span>  
</td><td class="align-center" style="width: 20.1721%; height: 29.7969px;">**<span style="color: #ffffff;">Eye Color</span>**  
</td><td class="align-center" style="width: 39.1347%; height: 29.7969px;">**<span style="color: #ffffff;">Significant Markings</span>**  
</td></tr><tr style="height: 29.7969px;"><td style="width: 24.9679%; height: 29.7969px;">[Primrose](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/primrose-tbc)</td><td style="width: 24.9679%; height: 29.7969px;">Chestnut Skewbald</td><td style="width: 24.9679%; height: 29.7969px;">Dark Brown</td><td style="width: 24.9679%; height: 29.7969px;">Blaze | Snip | Sock | Stocking</td></tr></tbody></table>

</details><details id="bkmrk-flaxen-calihan---fla"><summary>Flaxen</summary>

<table border="1" style="border-collapse: collapse; width: 100%;"><tbody><tr style="background-color: #3f0879;"><td class="align-center" style="width: 17.715%;"><span style="color: #ffffff;">**Coat Name**</span>  
</td><td class="align-center" style="width: 23.1065%;"><span style="color: #ffffff;">**Coat Color**</span>  
</td><td class="align-center" style="width: 20.1721%;">**<span style="color: #ffffff;">Eye Color</span>**  
</td><td class="align-center" style="width: 39.1347%;">**<span style="color: #ffffff;">Significant Markings</span>**  
</td></tr><tr><td style="width: 24.9679%;">[Calihan](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/calihan)</td><td style="width: 24.9679%;">Flaxen Liver Chestnut</td><td style="width: 24.9679%;">Gray</td><td style="width: 24.9679%;">Blaze &amp; Face Mask | Socks | Stocking</td></tr></tbody></table>

</details><details id="bkmrk-%27bald%27-facial-markin"><summary>'Bald' Facial Markings</summary>

<table border="1" style="border-collapse: collapse; width: 100%; height: 362.516px;"><tbody><tr style="background-color: #3f0879; height: 29.7969px;"><td class="align-center" style="width: 17.715%; height: 29.7969px;"><span style="color: #ffffff;">**Coat Name**</span>  
</td><td class="align-center" style="width: 23.1065%; height: 29.7969px;"><span style="color: #ffffff;">**Coat Color**</span>  
</td><td class="align-center" style="width: 20.154%; height: 29.7969px;">**<span style="color: #ffffff;">Eye Color</span>**  
</td><td class="align-center" style="width: 39.0244%; height: 29.7969px;">**<span style="color: #ffffff;">Significant Markings</span>**  
</td></tr><tr style="height: 35.3906px;"><td style="width: 17.715%; height: 35.3906px;">[Fortune](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/fortune)</td><td style="width: 23.1065%; height: 35.3906px;">Blue Roan</td><td style="width: 20.154%; height: 35.3906px;">Blue</td><td style="width: 39.0244%; height: 35.3906px;">Bald Face | Socks | Stocking</td></tr><tr style="height: 35.3906px;"><td style="width: 17.715%; height: 35.3906px;">[Carnelian](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/carnelian)</td><td style="width: 23.1065%; height: 35.3906px;">Bay</td><td style="width: 20.154%; height: 35.3906px;">Brown &amp; Blue</td><td style="width: 39.0244%; height: 35.3906px;">Bald Face | Stockings</td></tr><tr><td style="width: 17.715%;">[Rumble](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rumble)

</td><td style="width: 23.1065%;">Bay Sabino</td><td style="width: 20.154%;">Purple</td><td style="width: 39.0244%;">Blaze / Bald Face | Stockings</td></tr><tr><td style="width: 17.715%;">[Rivera](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rivera-tbc)</td><td style="width: 23.1065%;">Bay Sabino</td><td style="width: 20.154%;">Blue</td><td style="width: 39.0244%;">Widespread Sabino | Stockings  
</td></tr><tr style="height: 49.5938px;"><td style="width: 17.715%; height: 49.5938px;">[Esperanza](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/esperanza)</td><td style="width: 23.1065%; height: 49.5938px;">Golden Palomino</td><td style="width: 20.154%; height: 49.5938px;">Light Blue &amp; Light Green</td><td style="width: 39.0244%; height: 49.5938px;">Bald Face | Socks | Stockings</td></tr><tr style="height: 35.3906px;"><td style="width: 17.715%; height: 35.3906px;">[Rain](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rain)</td><td style="width: 23.1065%; height: 35.3906px;">Bay Tobiano</td><td style="width: 20.154%; height: 35.3906px;">Cyan</td><td style="width: 39.0244%; height: 35.3906px;">Bald Face | Stockings</td></tr><tr style="height: 35.3906px;"><td style="width: 17.715%; height: 35.3906px;">[Frank](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/frank)</td><td style="width: 23.1065%; height: 35.3906px;">Tri- Color Skewbald</td><td style="width: 20.154%; height: 35.3906px;">Dark Gray</td><td style="width: 39.0244%; height: 35.3906px;">Bald | Face Pink Muzzle</td></tr><tr style="height: 35.3906px;"><td style="width: 17.715%; height: 35.3906px;">[Aphrodite](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/aphrodite)</td><td style="width: 23.1065%; height: 35.3906px;">Sooty Buckskin Tobiano</td><td style="width: 20.154%; height: 35.3906px;">Light Brown</td><td style="width: 39.0244%; height: 35.3906px;">Bald Face | Pink Muzzle</td></tr><tr style="height: 35.3906px;"><td style="width: 17.715%; height: 35.3906px;">[Inferno](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/inferno-tbc)</td><td style="width: 23.1065%; height: 35.3906px;">Splashed White Chestnut</td><td style="width: 20.154%; height: 35.3906px;">Cyan</td><td style="width: 39.0244%; height: 35.3906px;">Bald Face | Pink Muzzle</td></tr><tr style="height: 35.3906px;"><td style="width: 17.715%; height: 35.3906px;">[Mystic](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/mystic-tbc)</td><td style="width: 23.1065%; height: 35.3906px;">Splashed White Black</td><td style="width: 20.154%; height: 35.3906px;">Cyan</td><td style="width: 39.0244%; height: 35.3906px;">Bald Face | Pink Muzzle</td></tr><tr style="height: 35.3906px;"><td style="width: 17.715%; height: 35.3906px;">[Marzapa](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/marzapa-tbc)</td><td style="width: 23.1065%; height: 35.3906px;">Splashed White Bay</td><td style="width: 20.154%; height: 35.3906px;">Light Blue </td><td style="width: 39.0244%; height: 35.3906px;">Bald Face | Pink Muzzle</td></tr></tbody></table>

</details><details id="bkmrk-badger-face-bandit--"><summary>Badger Face</summary>

<table border="1" style="border-collapse: collapse; width: 100%;"><tbody><tr style="background-color: #3f0879;"><td class="align-center" style="width: 17.715%;"><span style="color: #ffffff;">**Coat Name**</span>  
</td><td class="align-center" style="width: 23.1065%;"><span style="color: #ffffff;">**Coat Color**</span>  
</td><td class="align-center" style="width: 20.1721%;">**<span style="color: #ffffff;">Eye Color</span>**  
</td><td class="align-center" style="width: 39.1347%;">**<span style="color: #ffffff;">Significant Markings</span>**  
</td></tr><tr><td style="width: 24.9679%;">[Bandit ](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/bandit-tbc)</td><td style="width: 24.9679%;">Chestnut</td><td style="width: 24.9679%;">Light Blue</td><td style="width: 24.9679%;">Badger Face | Socks</td></tr></tbody></table>

</details>---

**DON'T SEE YOUR FAVORITE COAT HERE?**  
Originally, SWEM planned to include only 16 coats + 2 secret coats. That number was greatly surpassed to bring over 100 coats ahead of V1's release. With so much to do and so many potential genetics or coat variations to consider, some coats inevitably did not make it in. ***Look out for them in the genetics update in V2!***

# Salamarty

<div id="bkmrk-"></div>![00_Salamarty.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/00-salamarty.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td class="align-center" colspan="2">![0_salamarty_arishant_cytris.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-03/scaled-1680-/0-salamarty-arishant-cytris.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Salamarty</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Seal Brown Varnish Roan</td></tr><tr><td class="align-right">**Markings:**</td><td>White Wide Blaze  
Pink Snip / Muzzle  
White Socks (LF, RF, LH, RH)  
Striped Hooves (LF, RF, LH, RH)  
Roaning (Varnish - Widespread)  
White Blanket</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Brown</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#00</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>N/A</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Cytris</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim "><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div></div></div>Salamarty is coat 0 and is a 'code buffer' as a 0 must exist. They were also one of the absolute last coats to be added into the mod ahead of V1 release - so close they almost did not make it in.

Those who watch the SWEM team's *Queen's Cavalry* stream will know Salamarty as a cantankerous Platypus of Hannah's who is always escaping in search of water or a new home - often being found in places you would not expect or where he shouldn't be (like Delphi's kitchen...)

---

#### **Images**

<details id="bkmrk-reference-%28left%29-%C2%A0"><summary>Reference (Left)</summary>

![00_Salamarty.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/00-salamarty.png)

</details><details id="bkmrk-reference-%28right%29-%C2%A0"><summary>Reference (Right)</summary>

![00_Salamarty2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/00-salamarty2.png)

</details>

# Ghost

![01_Ghost.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/01-ghost.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td class="align-right" colspan="2">![v_white.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/v-white.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Ghost</td></tr><tr><td class="align-right">**Coat Color:**</td><td>White Gray</td></tr><tr><td class="align-right">**Markings:**</td><td>None</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Ice Blue</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>1</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Base Coats (18)</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Alpha)</td></tr><tr><td class="align-right">**Artist:**</td><td>Stardust</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0-0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>None right now - Ghost's story is yet unwritten!

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![01_Ghost.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-07/scaled-1680-/01-ghost.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![01_Ghost2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/01-ghost2.png)

</details>

# Hickory

<div id="bkmrk-">  
</div>![02_Hickory.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/02-hickory.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td class="align-center" colspan="2">![v_gray.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/v-gray.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Hickory</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Gray (Dapple)</td></tr><tr><td class="align-right">**Markings:**</td><td>None</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Light Green</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>2</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Base Coats (18)</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Alpha)</td></tr><tr><td class="align-right">**Artist:**</td><td>Eric (EC: Stardust)</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>None right now - Hickory's story is yet unwritten!

---

#### **Images**

<details data-id="details-1659454637280" id="bkmrk-reference-%28left%29-%C2%A0"><summary>Reference (Left)</summary>

 ![02_Hickory.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/02-hickory.png)</details><details data-id="details-1659454637280" id="bkmrk-reference-%28right%29-%C2%A0"><summary>Reference (Right)</summary>

 ![02_Hickory2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/02-hickory2.png)</details>

# Obsidian

<div id="bkmrk-">  
</div>![03_Obsidian.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/03-obsidian.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="width: 29.2593%;"><tbody><tr><td class="align-center" colspan="2" style="width: 100%;">[![v_black.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/v-black.png)](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/v-black.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2" style="width: 100%;"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td style="width: 50%;">**Type:**

</td><td style="width: 50%;">Horse</td></tr><tr><td class="align-right" style="width: 50%;">**Coat Name:**

</td><td style="width: 50%;">Obsidian</td></tr><tr><td class="align-right" style="width: 50%;">**Coat Color:**</td><td style="width: 50%;">Black</td></tr><tr><td class="align-right" style="width: 50%;">**Markings:**</td><td style="width: 50%;">White star</td></tr><tr><td class="align-right" style="width: 50%;">**Eye Color:**</td><td style="width: 50%;">Purple</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2" style="width: 100%;"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right" style="width: 50%;">**Data Value:**

</td><td style="width: 50%;">3</td></tr><tr><td style="width: 50%;">**Obtainable:**

</td><td style="width: 50%;">Lapis / Redstone</td></tr><tr><td style="width: 50%;">**Category:**

</td><td style="width: 50%;">Base Coats (18)</td></tr><tr><td class="align-right" style="width: 50%;">**Version Added:**</td><td style="width: 50%;">V1 (Alpha)</td></tr><tr><td class="align-right" style="width: 50%;">**Artist:**</td><td style="width: 50%;">Stardust</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>Obsidian received a 'glow up' addition of a small white star on their forehead during pre-release (Beta), having previously been a solid black with no markings.

---

#### **Images**

<details data-id="details-1659454637280" id="bkmrk-reference-%28left%29-%C2%A0"><summary>Reference (Left)</summary>

 ![03_Obsidian.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/03-obsidian.png)</details><details data-id="details-1659454637280" id="bkmrk-reference-%28right%29-%C2%A0"><summary>Reference (Right)</summary>

 ![03_Obsidian2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/03-obsidian2.png)</details>

# Zippy

<div id="bkmrk-">  
</div>![04_Zippy.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/04-zippy.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td class="align-center" colspan="2">![v_chestnut.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/v-chestnut.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Zippy</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Chestnut</td></tr><tr><td class="align-right">**Markings:**</td><td>Black Muzzle

White Blaze &amp; Snip

White Coronet (RH)

White Sock (LH)

</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Gray</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>4</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Base Coats (18)</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Alpha)</td></tr><tr><td class="align-right">**Artist:**</td><td>Stardust</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>Zippy is the real horse of previous head admin Rhea (Chestnut\_Mum).   
  
Zippy Facts:

- He was orphaned as a baby
- His favourite treat is bananas
- He loves to swim
- He is a kleptomaniac; stealing things within his reach and storing them at the back of his stall.

---

#### **Images**

<details data-id="details-1659454637280" id="bkmrk-reference-%28left%29-%C2%A0"><summary>Reference (Left)</summary>

 ![04_Zippy.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/04-zippy.png)</details><details data-id="details-1659454637280" id="bkmrk-reference-%28right%29-%C2%A0"><summary>Reference (Right)</summary>

 ![04_Zippy2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/04-zippy2.png)</details>

# Marshall

<div id="bkmrk-">  
</div>![05_Marshall.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/05-marshall.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="width: 29.2593%;"><tbody><tr><td colspan="2" style="width: 100%;">![v_brown.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/v-brown.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2" style="width: 100%;"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td style="width: 50%;">**Type:**

</td><td style="width: 50%;">Horse</td></tr><tr><td class="align-right" style="width: 50%;">**Coat Name:**

</td><td style="width: 50%;">Marshall</td></tr><tr><td class="align-right" style="width: 50%;">**Coat Color:**</td><td style="width: 50%;">Bay (Dark)</td></tr><tr><td class="align-right" style="width: 50%;">**Markings:**</td><td style="width: 50%;">Black points</td></tr><tr><td class="align-right" style="width: 50%;">**Eye Color:**</td><td style="width: 50%;">Light brown</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2" style="width: 100%;"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right" style="width: 50%;">**Data Value:**

</td><td style="width: 50%;">5</td></tr><tr><td style="width: 50%;">**Obtainable:**

</td><td style="width: 50%;">Lapis / Redstone</td></tr><tr><td style="width: 50%;">**Category:**

</td><td style="width: 50%;">Base Coats (18)</td></tr><tr><td class="align-right" style="width: 50%;">**Version Added:**</td><td style="width: 50%;">V1 (Alpha)</td></tr><tr><td class="align-right" style="width: 50%;">**Artist:**</td><td style="width: 50%;">Stardust</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>*"In a way... aren't we all Marshalls?"*

\- (TBC)

---

#### **Images**

<details data-id="details-1659454637280" id="bkmrk-reference-%28left%29-%C2%A0"><summary>Reference (Left)</summary>

 ![05_Marshall.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/05-marshall.png)</details><details data-id="details-1659454637280" id="bkmrk-reference-%28right%29-%C2%A0"><summary>Reference (Right)</summary>

 ![05_Marshall2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/05-marshall2.png)</details>

# Blazie

![06_Blazie.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/06-blazie.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![v_roan.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/v-roan.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Blazie</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Chestnut (Red) Roan</td></tr><tr><td class="align-right">**Markings:**</td><td>White Blaze

White Sock (LF)

White Coronet (RF, RH)

White Stocking (LH)

</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Brown</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>6</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Base Coats (18)</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Alpha)</td></tr><tr><td class="align-right">**Artist:**</td><td>Hauket (AC Credits: Stardust)</td></tr></tbody></table>

---

#### **Trivia**

Blazie was the real horse of Hannah's (AlaharranHonor) mom. Blazie has only one eye, having lost the other to cancer, a detail which is represented in the SWEM Blazie coat.   
  
Getting Blazie as accurate to reality was such an important task that multiple artists had a go at getting her just right - as such she was one of the latest additions to Base Coats in Alpha development!

---

#### **Images**

<details data-id="details-1659454637280" id="bkmrk-reference-%28left%29-%C2%A0"><summary>Reference (Left)</summary>

 ![06_Blazie.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/06-blazie.png)</details><details data-id="details-1659454637280" id="bkmrk-reference-%28right%29-%C2%A0"><summary>Reference (Right)</summary>

 ![06_Blazie2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/06-blazie2.png)</details>

# Spirit

![07_Spirit.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/07-spirit.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![v_buckskin.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/v-buckskin.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Spirit</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Buckskin</td></tr><tr><td class="align-right">**Markings:**</td><td>Black Points

Brown tinged mane and tail

</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Light Gray</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>7</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Base Coats (18)</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Alpha)</td></tr><tr><td class="align-right">**Artist:**</td><td>Stardust</td></tr></tbody></table>

---

#### **Trivia**

Spirit, along with companions [Rain](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/draft/130) and [Esperanza](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/esperanza) are inspired by and named after characters from the hugely popular 2002 DreamWorks Animation film *Spirit: Stallion of the Cimarron.* In the movie, Spirit is actually a Dun horse, more accurately a 'Dunskin' for his buckskin coat and the presence of primitive markings such as a dorsal stripe. In SWEM, Spirit not being a dun was an error made very early into development due to lack of knowledge on genetics and coat colours. Though genetically incorrect to it's true reference, the original has remained in game. Hannah awaits the angry hoard of avid movie-inaccuracy fiends showing up on her door to this day.

---

#### **Images**

<details data-id="details-1659454637280" id="bkmrk-reference-%28left%29-%C2%A0"><summary>Reference (Left)</summary>

 ![07_Spirit.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/07-spirit.png)</details><details data-id="details-1659454637280" id="bkmrk-reference-%28right%29-%C2%A0"><summary>Reference (Right)</summary>

 ![07_Spirit2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/07-spirit2.png)</details>

# Rain

![08_Rain.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/08-rain.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![v_paint.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/v-paint.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Rain</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Bay Tobiano</td></tr><tr><td class="align-right">**Markings:**</td><td>White Bald Face

White Stockings (LF, RF, LH, RH)

White Streaked Mane &amp; Tail

</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Cyan</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>8</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Base Coats (18)</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Alpha)</td></tr><tr><td class="align-right">**Artist:**</td><td>Eric</td></tr></tbody></table>

---

#### **Trivia**

Rain, along with companions [Spirit](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/spirit) and [Esperanza](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/esperanza), are inspired by and named after characters from the hugely popular 2002 DreamWorks Animation film *Spirit: Stallion of the Cimarron.*

SWEM's Rain is designed to resemble Rain as a tribute to the beloved movie character, but not match exactly on all her markings or features. Early into development, the limited knowledge of law surrounding the use of such movie characters was a concern for legal action, so the coat was intentionally made as it's own inspired but not directly replicated version of Rain!

---

#### **Images**

<details data-id="details-1659454637280" id="bkmrk-reference-%28left%29-%C2%A0"><summary>Reference (Left)</summary>

 ![08_Rain.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/08-rain.png)

</details><details data-id="details-1659454637280" id="bkmrk-reference-%28right%29-%C2%A0"><summary>Reference (Right)</summary>

 ![08_Rain2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/08-rain2.png)

</details>

# Star

![09_Star.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/09-star.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![v_palomino.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/v-palomino.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Star</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Palomino</td></tr><tr><td class="align-right">**Markings:**</td><td>White snip (small)

</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Light Green (Mint)</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>9</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Base Coats (18)</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Alpha)</td></tr><tr><td class="align-right">**Artist:**</td><td>Stardust</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>None right now - Star's story is yet unwritten!

---

#### **Images**

<details data-id="details-1659454637280" id="bkmrk-reference-%28left%29-%C2%A0"><summary>Reference (Left)</summary>

 ![09_Star.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/09-star.png)</details><details data-id="details-1659454637280" id="bkmrk-reference-%28right%29-%C2%A0"><summary>Reference (Right)</summary>

 ![09_Star2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/09-star2.png)</details>

# No Buckle

![10_NoBuckle.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/10-nobuckle.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![m_nobuckle.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/m-nobuckle.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2">**<span style="color: #ffffff;">Horse Information</span>**

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>No Buckle</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Rose Gray Splash</td></tr><tr><td class="align-right">**Markings:**</td><td>White Broken Blaze &amp; Snip</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Amber/Yellow</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>10</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Base Coats (18)</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Alpha)</td></tr><tr><td class="align-right">**Artist:**</td><td>Stardust</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>None right now - No Buckle's story is yet unwritten!

---

#### **Images**

<details data-id="details-1659454637280" id="bkmrk-reference-%28left%29-%C2%A0"><summary>Reference (Left)</summary>

 ![10_NoBuckle.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/10-nobuckle.png)</details><details data-id="details-1659454637280" id="bkmrk-reference-%28right%29-%C2%A0"><summary>Reference (Right)</summary>

 ![10_NoBuckle2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/10-nobuckle2.png)</details>

# Charlotte

![11_WildAndFree.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/11-wildandfree.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![m_wildandfree.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/m-wildandfree.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Charlotte</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Blood Bay</td></tr><tr><td class="align-right">**Markings:**</td><td>White Star

White Marking (R Neck)

Light Hoof (RF, RH)

White Sock (RF, RH)

</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Yellow</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>11</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Base Coats (18)</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Alpha)</td></tr><tr><td class="align-right">**Artist:**</td><td>Stardust</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>Charlotte may also be referred to as Wild And Free (*11\_m\_wildandfree*), as many of the original coats were created and their files named long before they received official names.

Charlotte has a small white neck marking that would not likely be attributed to more significant markings, even in their minimal forms, like Tobiano or Sabino. So instead she flaunts her creative liberties, and we love her for it!

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![11_Charlotte.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/11-charlotte.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![11_Charlotte2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/11-charlotte2.png)

</details>

# Jessie

![12_TallDarkAndHandsome.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/12-talldarkandhandsome.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![m_talldarkhandsome.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/m-talldarkhandsome.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2">**<span style="color: #ffffff;">Horse Information</span>**

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Jessie</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Black</td></tr><tr><td class="align-right">**Markings:**</td><td>White Broken Stripe/Blaze &amp; Snip

Sun Bleaching

Light Hooves (LF, RF, LH, RH)

White Sock (RF, LH, RH)  
White Coronet (LF)

</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Orange</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>12</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Base Coats (18)</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Alpha)</td></tr><tr><td class="align-right">**Artist:**</td><td>Stardust</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>Jesse is named after a horse owned by Hannah's (AlaharranHonor) mom, although the coat was not originally intended to be modelled on him, in fact the original file name for the coat was *12\_m\_talldarkhandsome.*  
  
Initially, the coat was supposed to be a Silver Grulla, but it turned out the reference was actually a clipped Friesian! The breed is very well known for becoming bleached through sun and the effect of sweat on a black coat, often resulting in widespread or localising fading to a dark bay colour, partially (see below) explaining the Jessie coat's striking rusty-tinged areas.  
  
Jessie may be referred to as a Rusted Black by those familiar with SWEM's development, which is not a technical term but one Hannah coined due to the high content of iron in the water on their property that resulted in people and animals (Jessie included) developing an orange tinge to their hair!

The TD&amp;H coat has been a popular recurring mount of SWEM owner Hannah ("*Valley"*) and staff member / content creator Redzeal ("*Bo"*)

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![12_Jessie.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/12-jessie.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![12_Jessie2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/12-jessie2.png)

</details>

# Sweetboi

![13_Sweetboi.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/13-sweetboi.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![m_sweetboi.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/m-sweetboi.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Sweetboi</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Blue Roan Tobiano</td></tr><tr><td class="align-right">**Markings:**</td><td>Pink Marking - Heart Shaped (Muzzle)

Pale Inner Ears

Striped Hoof (LH)

</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Aqua</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>13</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Base Coats (18)</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Alpha)</td></tr><tr><td class="align-right">**Artist:**</td><td>AlaharranHonor</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>> *Sweetboi is our beloved boi. Due to code issues, he was the only coat we got in the game for a long time, having to redo his texture over and over. Given his loyal dependability of being our good boi in code and out, he has become the collective favorite of the community.*

\- SWEM Official FAQ

<span style="color: #843fa1;">**Sweetboi's story to be added!**</span>

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![13_Sweetboi.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/13-sweetboi.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![13_Sweetboi2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/13-sweetboi2.png)

</details>

# Mazie

<div id="bkmrk-"></div>![14_Mazie.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/14-mazie.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![m_appy.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/m-appy.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Mazie</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Bay Blanket Appaloosa</td></tr><tr><td class="align-right">**Markings:**</td><td>None</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Pink</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#14</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Base Coats (18)</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Alpha)</td></tr><tr><td class="align-right">**Artist:**</td><td>Stardust</td></tr></tbody></table>

---

#### **Trivia**

None right now - Mazie's story is yet unwritten!

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![14_Mazie.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/14-mazie.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![14_Mazie2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/14-mazie2.png)

</details>

# Esperanza

![15_Esperanza.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/15-esperanza.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![m_golden.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/m-golden.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Esperanza</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Golden Palomino

</td></tr><tr><td class="align-right">**Markings:**</td><td>White Bald Face

White socks (LF, RF)

White Stockings (LH, RH)

</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Light Blue (Left)  
Light Green (Right)</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#15</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Base Coats (18)</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Alpha)</td></tr><tr><td class="align-right">**Artist:**</td><td>Stardust</td></tr></tbody></table>

---

#### **Trivia**

Esperanza, along with companions [Spirit](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/spirit) and [Rain](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/rain), are inspired by and named after characters from the hugely popular 2002 DreamWorks Animation film *Spirit: Stallion of the Cimarron.*

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![15_Esperanza.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/15-esperanza.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![15_Esperanza2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/15-esperanza2.png)

</details>

# Burrito

![16_Burrito.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/16-burrito.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![m_leopard.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/m-leopard.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Burrito</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Black Leopard Appaloosa</td></tr><tr><td class="align-right">**Markings:**</td><td>Striped Hooves</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Light Blue</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#16</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Base Coats (18)</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Alpha)</td></tr><tr><td class="align-right">**Artist:**</td><td>Stardust</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>Burrito is often known as Freckles, or Freckles the Destroyer.

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![16_Burrito.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/16-burrito.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![16_Burrito2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/16-burrito2.png)

</details>

# Galaxy

<div id="bkmrk-"></div>![17_Galaxy57fps.gif](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/17-galaxy57fps.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td class="align-center" colspan="2">![m_galaxy.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-03/scaled-1680-/m-galaxy.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Galaxy</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Galaxy (Fantasy)</td></tr><tr><td class="align-right">**Markings:**</td><td>N/A</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Purple</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#17</td></tr><tr><td>**Obtainable:**

</td><td>Secret</td></tr><tr><td>**Category:**

</td><td>Originals (Secret)</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Alpha)</td></tr><tr><td class="align-right">**Artist:**</td><td>Eric</td></tr></tbody></table>

---

#### **Obtaining**

<p class="callout info">Secret coats can be configured via the [server config](https://wiki.swequestrian.com/books/star-worm-equestrian/page/server-config). If **disabled** secret coats can only be acquired via summon commands.</p>

Galaxy is a secret coat and can only be acquired via a specific item obtained from a multi-step process.

<details id="bkmrk-offeringsstep-one-of"><summary>\[SPOILER\] Solution</summary>

**Offerings** Step One of obtaining a galaxy coat requires crafting the five elemental offerings.

**Earth:** Stone, Sand, Podzol and Diorite.  
![image-1678372777060.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-03/scaled-1680-/image-1678372777060.png)

 **Life:** Pink Tulip, Dark Oak Sapling, Birch Sapling, Blue Orchid  
[![image-1678372862603.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-03/scaled-1680-/image-1678372862603.png)](https://wiki.swequestrian.com/uploads/images/gallery/2023-03/image-1678372862603.png)

**Nova:** Redstone, Gold, Lapis Lazuli, Emerald![image-1678372958825.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-03/scaled-1680-/image-1678372958825.png)

**Vibrant:** Red, Blue, Black and Yellow Stained Glass.![image-1678373048285.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-03/scaled-1680-/image-1678373048285.png)

**Ocean:** Pufferfish, Bubble Coral Block, Ink Sac, Kelp.![image-1678373149193.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-03/scaled-1680-/image-1678373149193.png)

---

**Gallaxorium Offering**  
Step Two is to combine all the crafted offerings into a Gallaxorium Offering.

**Gallaxorium Offering:** Vibrant, Life, Ocean, Earth and Nova offerings.![image-1678373296956.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-03/scaled-1680-/image-1678373296956.png)

---

**Enchant**  
The Galloxorium offering must be enchanted with the Galaxy Coat Enchantment - this will become Gallaxium once removed from the enchanting table.

<p class="callout info">**Bug Fix:** Gallaxium can be acquired via enchanting as of the latest 1.18 SWEM release. </p>

---

**Gallaxium Offering** The Gallaxium offering must be taken to a level above y250 to turn it into a **Gallaxia Offering**. Right clicking a horse with this offering will turn them into the Galaxy coat.

</details>---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim "><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div></div></div>The Galaxy coat was one of only two original secret coats created and implemented into the mod during late alpha / early beta testing. For much of beta testing, these coats were unobtainable to preserve the secret of their appearance and existence so the wider SWEM community could share in the experience of finding and creating them (protecting secrets until release).

To date they remain the only coats with a complex multi-step process to acquire, rewarding the player with a stunning magical galaxy horse coat.

---

#### **Images**

<details id="bkmrk-reference-%28left%29-%C2%A0"><summary>Reference (Left)</summary>

![17_Galaxy.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-03/scaled-1680-/17-galaxy.png)

</details><details id="bkmrk-reference-%28right%29-%C2%A0"><summary>Reference (Right)</summary>

![17_Galaxy2.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-03/scaled-1680-/17-galaxy2.png)

</details>

# Solitaire

<div id="bkmrk-"></div>![18_Solitaire57fps.gif](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/18-solitaire57fps.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td class="align-center" colspan="2">![18_m_rainbow.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/18-m-rainbow.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Solitaire</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Rainbow (Fantasy)</td></tr><tr><td class="align-right">**Markings:**</td><td>N/A</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Aqua</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#18</td></tr><tr><td>**Obtainable:**

</td><td>Secret</td></tr><tr><td>**Category:**

</td><td>Originals (Secret)</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Alpha)</td></tr><tr><td class="align-right">**Artist:**</td><td>Hauket</td></tr></tbody></table>

---

#### **Obtaining**

<p class="callout info">Secret coats can be configured via the [server config](https://wiki.swequestrian.com/books/swequestrian-mod/page/server-config). If **disabled** secret coats can only be acquired via summon commands.</p>

Solitaire is a secret coat and can only be acquired via a specific item obtained from a multi-step process.

<details id="bkmrk-%5Bspoiler%5D-solution-w"><summary>\[SPOILER\] Solution</summary>

**Warmer &amp; Cooler Eggs** Craft a Warmer Egg with 1 Egg, 1 White, Light Gray, Brown, Yellow, Orange, Red, Pink and Magenta wool block.  
This is a shapeless crafting recipe so it can be placed in any order.  
  
![image-1686335096117.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/image-1686335096117.png)

Craft a Cooler Egg with 1 Egg, 1 Gray, Black, Blue, Cyan, Light Blue, Green, Lime and Purple Wool.  
This is a shapeless crafting recipe so it can be placed in any order.

![image-1686335174133.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/image-1686335174133.png)

---

**Rainbow Egg** Craft a Rainbow Egg by combining the Warmer and Cooler Eggs. ![image-1686335229453.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/image-1686335229453.png)

**Rainbow Chic** Place a Rainbow Egg in a brewing stand powered with blaze powder and equipped with 3 Water Bottles. This will produce 3 bottles of Rainbow Chic.

![Screenshot 2023-06-09 192914.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/screenshot-2023-06-09-192914.png)

**Dehydrated Rainbow** Smelt a Rainbow Chic bottle in a furnace to produce 1 Dehydrated Rainbow.  
  
![image-1686335841033.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/image-1686335841033.png)

**Rainbow Sweet Feed** Combine Sugar and Dehydrated Rainbow to craft Rainbow Sweet Feed.

![image-1686336062220.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/image-1686336062220.png)

**Rainbow Heavy Feed** Combine Wheat and Rainbow Sweet Feed to craft Rainbow Heavy Feed.

![image-1686336122406.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/image-1686336122406.png)

**Rainbow Dry Feed**  
Combine a Bucket and Rainbow Heavy Feed to make Rainbow Dry Feed.

![image-1686336167988.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/image-1686336167988.png)

**Final Step**  
The last step in obtaining the Solitaire coat is to acquire Rainbow Din Din. This can only be achieved by holding Rainbow Dry Feed in hand while it is raining, which will convert it to the Din Din. Right clicking a horse with this Rainbow Din Din will turn them into the Solitaire coat.

</details>---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim "><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div></div></div>The Solitaire coat was one of only two original secret coats created and implemented into the mod during late alpha / early beta testing. For much of beta testing, these coats were unobtainable to preserve the secret of their appearance and existence so the wider SWEM community could share in the experience of finding and creating them (protecting secrets until release).

<div class="pointer-container" id="bkmrk-%C2%A0-0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>To date they remain the only coats with a complex multi-step process to acquire, rewarding the player with a stunning magical rainbow splashed horse coat.

---

#### **Images**

<details id="bkmrk-reference-%28left%29-%C2%A0"><summary>Reference (Left)</summary>

![18_Rainbow.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/18-rainbow.png)

</details><details id="bkmrk-reference-%28right%29-%C2%A0"><summary>Reference (Right)</summary>

![18_Rainbow2.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/18-rainbow2.png)

</details>

# Man O War

![19_ManOWar.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/19-manowar.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![man_o_war.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/man-o-war.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Man O War</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Chestnut</td></tr><tr><td class="align-right">**Markings:**</td><td>White Star &amp; Stripe</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Brown</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#19</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Historical Horses</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Malli</td></tr></tbody></table>

---

#### **Trivia**

Man O War is commonly referred to as the greatest racehorse in history. He was born in 1917 and, in the span of his two-year long racing career, he was a nearly undefeated champion of 20 races (out of 21!). His successes were further amplified by the number of track and world records he established, the margins by which he won his races, and the additional weight of jockeys he carried to the finish line in an effort to level the playing field against other horses.

After his short but profoundly successful racing career, Man O War was retired to stud, a decision made by his owner to prevent increasing weight (handicap) with his successes, until he was either lost or injured. His recognition and adoration continued well into his stud-era and retirement, with an estimated 1,000,000-1,500,000 visitors travelling to see the legendary racehorse during his lifetime.

\- Man O War was purchased as a yearling by Samuel Riddle.

\- Man O War was most frequently accompanied in travel during both racing and stud by his close friend 'Major Treat', a retired from injury Show Hunter. The two were stalled beside one another, and remained together well into his stud retirement.

\- Will Harbut was Man O War's most well known groom (1930-1947)

\- Just one month after the death of Will Harbut, Man O War passed at age 30. He was honoured for his life of achievements in a radio broadcasted funeral, attended by 7,500 people at Churchhill Downs.

In tribute,  
***Man O War (1917-1947)***

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![19_ManOWar.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/19-manowar.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![16_ManOWar2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/16-manowar2.png)

</details>

# Secretariat

![20_Secretariat.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/20-secretariat.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![secretariat.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/secretariat.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Secretariat</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Chestnut</td></tr><tr><td class="align-right">**Markings:**</td><td>Black Hoof (LF)   
White Socks (RF, RH, LH)</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Brown</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#20</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Historical Horses</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Stardust</td></tr></tbody></table>

---

#### **Trivia**

Secretariat (March 30, 1970 – October 4, 1989), also known as Big Red, was a champion American thoroughbred racehorse who is the ninth winner of the American Triple Crown, setting and still holding the fastest time record in all three races. He is regarded as one of the greatest racehorses of all time. He became the first Triple Crown winner in 25 years and his record-breaking victory in the Belmont Stakes, which he won by 31 lengths, is widely regarded as one of the greatest races in history. During his racing career, he won five Eclipse Awards, including Horse of the Year honors at ages two and three. He was nominated to the National Museum of Racing and Hall of Fame in 1974. In the List of the Top 100 U.S. Racehorses of the 20th Century, Secretariat is second only to Man o' War.

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![20_Secretariat.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/20-secretariat.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![20_Secretariat2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/20-secretariat2.png)

</details>

# Sergeant Reckless

![21_SergeantReckless.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/21-sergeantreckless.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![srgtreckless.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/srgtreckless.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Sergeant Reckless</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Chestnut</td></tr><tr><td class="align-right">**Markings:**</td><td>Black Muzzle

White Blaze

Black Hoof (RF)

White Socks (LF, LH, RH)

</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Light Gray</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#21</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Historical Horses</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Stardust</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div><div class="backgroundFlash-1X5jVs groupStart-3Mlgv1" id="bkmrk-sergeant-reckless-wa"><div aria-labelledby="message-username-1004086885792104489 uid_1 message-content-1004086885792104489 uid_2 message-timestamp-1004086885792104489" aria-roledescription="Message" aria-setsize="-1" class="message-2CShn3 cozyMessage-1DWF9U groupStart-3Mlgv1 wrapper-30-Nkg cozy-VmLDNB zalgo-26OfGz" data-list-item-id="chat-messages___chat-messages-1004086885792104489" role="article" tabindex="-1"><div class="contents-2MsGLg"><div class="markup-eYLPri messageContent-2t3eCI" id="bkmrk-sergeant-reckless-wa-0">Sergeant Reckless was a mare of Mongolian Horse breeding. Out of a racehorse dam, she was purchased by the United States Military in October 1952 from a Korean stableboy at the Seoul racetrack who needed money to buy an artificial leg for his sister. She was trained as a pack horse for the 5th Marine Regiment, 1st Marine Division.   
  
She quickly became part of the unit and was allowed to roam freely through camp, entering the Marines' tents, where she would sleep on cold nights, and was known for her willingness to eat nearly anything, including scrambled eggs, beer, Coca-Cola and, once, about $30 worth of poker chips.  
  
Sgt. Reckless was a remarkably intelligent and charismatic animal who was known for her ability to learn supply routes - on which she carried up to 9 24lb shells - after only a few trips. She served a career of 9 months and was highly decorated with a rank of corporal and later Sergeant, earning two Purple Hearts and a Marine Corps Good Conduct Medal amongst other honors for her service. She was highlighted for her incredible achievement in the Battle for Outpost Vegas where she completed 51 unsupervised resupply trips to multiple frontline units. On completing her service, she was retired to the United States after the war.  
</div></div><div class="buttonContainer-1502pf"><div aria-label="Message Actions" class="buttons-3dF5Kd container-2gUZhU isHeader-2bbX-L" role="group">  
</div></div></div></div>---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![21_SergeantReckless.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/21-sergeantreckless.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![21_SergeantReckless2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/21-sergeantreckless2.png)

</details>

# Valegro

![22_Valegro.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/22-valegro.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![valegro.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/valegro.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Valegro</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Bay</td></tr><tr><td class="align-right">**Markings:**</td><td>Pink Muzzle

White Star &amp; Stripe

Light Hooves (LF, RF, LH, RH)

White Pastern (LF)

White Socks (RF, LH, RH)

</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Dark Brown</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#22</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Historical Horses</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Stardust</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>Valegro (born 5 July 2002) is a gelding ridden by the British equestrian Charlotte Dujardin in the sport of dressage. He stands 16.2 hands (66 inches, 168 cm) and has the stable name of Blueberry.

Valegro remained unbeaten since CDI Kapellen in January 2012. The combination became part of the team which won gold in a European Dressage Championships event in Rotterdam. They then won the FEI World Cup grand prix at London Olympia in 2011, setting a world record for the Olympic grand prix special discipline scoring 88.022%, in April 2012. Selected to represent Great Britain in the 2012 Summer Olympics, in the first round they set a new Olympic record of 83.784%. At the 2013 European Championships in Herning, Charlotte and Valegro won both the Grand Prix and the Grand Prix Special with 85.94% and 85.69%. At Olympia 2013 he beat the Grand Prix Freestyle world record (by around 2%) he set the new record to 93.975%. At Olympia 2014 he improved his own Grand Prix Freestyle world record (94.3%) and his own Grand Prix world record (87.46%). Valegro also achieved a gold medal in the individual dressage at the Rio 2016 Olympic Games with a score of 93.857%, and was an integral part of the Silver medal winning Team for Great Britain, at the same event.

In 2016 Breyer released a model of Valegro. On 14 December 2016, Valegro and Charlotte Dujardin marked his retirement from competition with a performance given at the London International Horse Show 2016 and televised live by the BBC. It was followed by a farewell ceremony with Valegro's owners, and companions Charlotte Dujardin, Carl Hester and Alan Davies

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![22_Valegro.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/22-valegro.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![22_Valegro2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/22-valegro2.png)

</details>

# Dollor

![23_Dollor.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/23-dollor.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![dollar_john_wayne.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/dollar-john-wayne.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Dollor</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Dark Chestnut</td></tr><tr><td class="align-right">**Markings:**</td><td>White Blaze &amp; Snip  
Black Hoof (LF)

White Sock (LH)

White Stockings (RF, RH)

</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Brown</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#23</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Historical Horses</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Malli</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>What’s a cowboy without his horse? Screen legend John Wayne had a favorite horse that he starred alongside in several of his films. During his later career, Wayne appeared alongside the horse Dollor in some of his most classic westerns. The actor had an affinity for the chestnut quarter horse that appeared in his films, so much so Wayne often requested him by name.

Dick Webb Movie Productions owned the show horse. Wayne even went so far as to strike a contract with the production so that he was the only one allowed to ride Dollor on film. "'Dollor is a movie legend just as much as John Wayne was,' owner Debra Keffeler told the Chicago Tribune in 1985. 'A cowboy is not a cowboy without his horse. They're both my heroes.'"

Wayne made alterations to the script to give his equestrian friend proper screen time. He incorporated several mentions of Dollor’s name into the film. Howard and Debra Keffeler bought the horse, aware of its star-studded past. They gave Dollor a peaceful retirement on their Texas ranch, occasionally bringing him out for appearances. Reportedly, Dollor ended up living to the grand age of 27-years-old. He passed away sometime in 1995, joining Wayne off into the great beyond.

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![23_Dollor.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/23-dollor.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![23_Dollor2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/23-dollor2.png)

</details>

# Trigger

![24_Trigger.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/24-trigger.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![trigger_roy_rodgers.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/trigger-roy-rodgers.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Trigger</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Golden Palomino</td></tr><tr><td class="align-right">**Markings:**</td><td>White Blaze &amp; Snip

Black Muzzle

White Socks (LF, RF, LH, RH)

</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Amber</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#24</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Historical Horses</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Stardust</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div><div aria-labelledby="message-username-1012159847673892905 uid_1 message-content-1012161186495746080 uid_2 message-timestamp-1012161186495746080" aria-roledescription="Message" aria-setsize="-1" class="message-2CShn3 cozyMessage-1DWF9U wrapper-30-Nkg cozy-VmLDNB zalgo-26OfGz" data-list-item-id="chat-messages___chat-messages-1012161186495746080" id="bkmrk-the-original-trigger" role="article" tabindex="-1"><div class="contents-2MsGLg"><div class="markup-eYLPri messageContent-2t3eCI" id="bkmrk-the-original-trigger-0">The original Trigger, named Golden Cloud, was born in San Diego, California. Though often mistaken for a Tennessee Walking Horse, his sire was a Thoroughbred and his dam a grade (unregistered) mare that, like Trigger, was a palomino. Golden Cloud made an early appearance as the mount of Maid Marian, played by Olivia de Havilland in The Adventures of Robin Hood (1938).</div><div class="markup-eYLPri messageContent-2t3eCI">  
</div><div class="markup-eYLPri messageContent-2t3eCI">A short while later, when Roy Rogers was preparing to make his first movie in a starring role, he was offered a choice of five rented "movie" horses to ride and chose Golden Cloud. Rogers bought him eventually in 1943 and renamed him Trigger for his quickness of both foot and mind. Trigger learned 150 trick cues and could walk 50 ft (15 m) on his hind legs (according to sources close to Rogers). They were said to have run out of places to cue Trigger. Trigger became such a ham that as soon as he heard applause, he would start bowing and ruin that trick. Roger's most carefully guarded trade secret was to get Trigger housebroken.</div><div class="markup-eYLPri messageContent-2t3eCI">  
</div><div class="markup-eYLPri messageContent-2t3eCI">Roy Rogers made many personal appearances with Trigger in tow. More than once, he escorted him up three or four flights of stairs at hospitals to visit with sick children. His horse was so important to Rogers that when he purchased a "Best Wishes for the New Year" advertisement in Variety, he signed it "Roy Rogers and Trigger". Trigger was ridden by Rogers in many of his motion pictures, becoming much loved by the youthful audience that saw him on film and in Rogers' 1950s.</div></div></div>---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![24_Trigger.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/24-trigger.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![24_Trigger2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/24-trigger2.png)

</details>

# Mr Ed

![25_MrEd.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/25-mred.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![mr_ed.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/mr-ed.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Mr Ed</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Palomino</td></tr><tr><td class="align-right">**Markings:**</td><td>White Star &amp; Stripe  
Pink Muzzle Snip

Black Hooves (LF, RF)

White Socks (LH, RH)

</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Gray</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#25</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Historical Horses</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Stardust</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>Mister Ed is an American television sitcom produced by Filmways that aired from January 5 to July 2, 1961 to February 6, 1966. The show's title character is a talking horse. All 143 episodes were filmed in black and white. The show in effect had two leads operating as a comedy team.

The title role of Mister Ed, a talking palomino, was played by gelding Bamboo Harvester and voiced by former Western film actor Allan Lane. The role of Ed's owner, a genial but somewhat klutzy architect named Wilbur Post, was played by Alan Young. The Posts resided at 17230 Valley Spring Road in the San Fernando Valley of Los Angeles. Many of the program's gags follow from Mister Ed's tendency to talk only to Wilbur, his mysteriously well cultured essence, his rapscallion tendencies, and his precociously human-like behavior that far exceeds anything those around Wilbur expect of a horse. Mister Ed's ability to talk was never explained and rarely contemplated on the show. In the first episode, when Wilbur expresses an inability to understand the situation, Mister Ed offers the show's only remark on the subject: "Don't try. It's bigger than both of us!" The gelding won four PATSY (Performing Animal Top Star Of The Year) for his role as Mister Ed. Wilbur Post, recalled how the crew put peanut butter in the horse's mouth to get him to move his lips.

Mister Ed was said to be a bit of a diva. Filming typically wrapped for the day when Bamboo Harvester would reportedly walk off the set and "call it quits." Though Mister Ed was a bit of a diva, he could often get scenes done in one shot. He had a rather unique diet, as he ate 20 pounds of hay a day and drank sweet tea by the gallon. The show is often most recognized for its catchy theme song! [https://www.youtube.com/watch?v=tkksL5KYC\_c](https://www.youtube.com/watch?v=tkksL5KYC_c "https://www.youtube.com/watch?v=tkksL5KYC_c")

Mr. Ed is the horse used in SWEM's Spirit: Stallion of the Cimarron tribute to represent Esperanza (Spirit's mother) instead of the actual Esperanza coat!

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![25_MrEd.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/25-mred.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![25_MrEd2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/25-mred2.png)

</details>

# Joergen

![26_Joergen.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/26-joergen.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![joergen_pewdiepie.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/joergen-pewdiepie.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Joergen</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Dark Bay Tobiano</td></tr><tr><td class="align-right">**Markings:**</td><td>White Facial &amp; Body Markings (Vanilla Style)</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Brown</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#26</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>YouTube Horses</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Arishant</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>Joergen is a vanilla horse tamed by YouTuber *Pewdiepie* in his Minecraft gameplay series. Joergen met an unfortunate end after 5 episodes, but inspired a number of successors to his name in later episodes and series.

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![26_Joergen.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/26-joergen.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![26_Joergen2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/26-joergen2.png)

</details>

# Schwoompl

![27_Shwoompl.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/27-shwoompl.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="width: 39.0123%; height: 456.6px;"><tbody><tr style="height: 48.6px;"><td colspan="2" style="width: 100.004%; height: 48.6px;">![shwoompl_markiplier.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/shwoompl-markiplier.png)</td></tr><tr style="height: 35.4px; background-color: #34055d;"><td colspan="2" style="width: 100.004%; height: 35.4px;"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr style="height: 35.4px;"><td style="width: 49.8435%; height: 35.4px;">**Type:**

</td><td style="width: 50.1609%; height: 35.4px;">Horse</td></tr><tr style="height: 35.4px;"><td class="align-right" style="width: 49.8435%; height: 35.4px;">**Coat Name:**

</td><td style="width: 50.1609%; height: 35.4px;">Schwoompl</td></tr><tr style="height: 29.8px;"><td class="align-right" style="width: 49.8435%; height: 29.8px;">**Coat Color:**</td><td style="width: 50.1609%; height: 29.8px;">Blue Roan</td></tr><tr style="height: 29.8px;"><td class="align-right" style="width: 49.8435%; height: 29.8px;">**Markings:**</td><td style="width: 50.1609%; height: 29.8px;">White Star &amp; Stripe  
Pink Snip  
Black Face &amp; Neck  
Black Points

Chestnut Mane &amp; Tail

</td></tr><tr style="height: 29.8px;"><td class="align-right" style="width: 49.8435%; height: 29.8px;">**Eye Color:**</td><td style="width: 50.1609%; height: 29.8px;">Dark Brown</td></tr><tr style="height: 29.8px; background-color: #34055d;"><td class="align-center" colspan="2" style="width: 100.004%; height: 29.8px;"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr style="height: 35.4px;"><td class="align-right" style="width: 49.8435%; height: 35.4px;">**Data Value:**

</td><td style="width: 50.1609%; height: 35.4px;">\#27</td></tr><tr style="height: 35.4px;"><td style="width: 49.8435%; height: 35.4px;">**Obtainable:**

</td><td style="width: 50.1609%; height: 35.4px;">Lapis / Redstone</td></tr><tr style="height: 35.4px;"><td style="width: 49.8435%; height: 35.4px;">**Category:**

</td><td style="width: 50.1609%; height: 35.4px;">YouTube Horses</td></tr><tr style="height: 46.6px;"><td class="align-right" style="width: 49.8435%; height: 46.6px;">**Version Added:**</td><td style="width: 50.1609%; height: 46.6px;">V1 (Beta)</td></tr><tr style="height: 29.8px;"><td class="align-right" style="width: 49.8435%; height: 29.8px;">**Artist:**</td><td style="width: 50.1609%; height: 29.8px;">Stardust</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>Schwoompl (SCHWOOMPL / Shwoompy) was the horse of YouTuber *Markiplier* on the game Red Dead Redemption 2 (RDR2).

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![27_Shwoompl.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/27-shwoompl.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![27_Shwoompl2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/27-shwoompl2.png)

</details>

# Finbar Foaley

![28_FinbarFoaley.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/28-finbarfoaley.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![finbar_foaley_jacksepticeye.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/finbar-foaley-jacksepticeye.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Finbar Foaley</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Gray</td></tr><tr><td class="align-right">**Markings:**</td><td>Black Points

White Socks (LF, LH, RH)

White Pastern (RF)

</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Green</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#28</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>YouTube Horses</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Stardust</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>Finbar Foaley was the horse of YouTuber *Jacksepticeye* on the game Minecraft.

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![28_FinbarFoaley.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/28-finbarfoaley.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![28_FinbarFoaley2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/28-finbarfoaley2.png)

</details>

# Joey

![29_Joey.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/29-joey.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![joey_this_esme.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/joey-this-esme.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Joey</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Dapple Gray</td></tr><tr><td class="align-right">**Markings:**</td><td>Pale Gray Face</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Dark Brown</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#29</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>YouTube Horses</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Stardust</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>Joey is the (real) horse of equine YouTuber *This Esme*. He is a Thoroughbred x Warmblood cross, 16.1hh tall.

[![image-1656364936942.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/scaled-1680-/image-1656364936942.png)](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/image-1656364936942.png)

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![29_Joey.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/29-joey.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![29_Joey2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/29-joey2.png)

</details>

# Gooseberry

![30_Gooseberry.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/30-gooseberry.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![gooseberry_justpeachy.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/gooseberry-justpeachy.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Gooseberry</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Grullo</td></tr><tr><td class="align-right">**Markings:**</td><td>Dark Dorsal Stripe

Dark Gray Points

</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Olive Green</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#30</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>YouTube Horses</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Malli</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>Gooseberry is the horse of YouTuber *Just Peachy*. Gooseberry (often referred to as Miss Gooseberry) is a Grullo horse of the Breton breed on Red Dead Redemption 2. Peachy states that Gooseberry holds a special place for her with the effort it required to acquire the horse, and the bravery she shows in the face of danger.

[![image-1656365944953.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/scaled-1680-/image-1656365944953.png)](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/image-1656365944953.png)

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![30_Gooseberry.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/30-gooseberry.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![30_Gooseberry2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/30-gooseberry2.png)

</details>

# Epona

<div id="bkmrk-"></div>![31_Epona.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/31-epona.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![epona_zelda.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/epona-zelda.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Epona</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Flaxen Chestnut-Bay (Fantasy)  
</td></tr><tr><td class="align-right">**Markings:**</td><td>N/A</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Dark Blue</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#31</td></tr><tr><td>**Obtainable:**

</td><td>Secret Item</td></tr><tr><td>**Category:**

</td><td>Fantasy Horses</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Hauket</td></tr></tbody></table>

---

#### **Obtaining**

<p class="callout info">Secret coats can be configured via the [server config](https://wiki.swequestrian.com/books/star-worm-equestrian/page/server-config). If **disabled** secret coats can only be acquired via summon commands.</p>

Epona is a secret coat and can only be acquired via a specific item.

<details id="bkmrk-%5Bspoiler%5D-solution-n"><summary>\[SPOILER\] Solution</summary>

Name a horse whistle "Ocarina" and right click a horse. The item will be consumed and the horse converted into an Epona coat.

</details>---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim "><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div></div></div>Epona is a recurring equine character in The Legend of Zelda series.

These users are credited for being the first to find this secret coat:  
**\[BETA\]** RileyCasper  
**\[VIPs\]** AshyWashyMashy

---

#### **Images**

<details id="bkmrk-reference-%28left%29-%C2%A0"><summary>Reference (Left)</summary>

![31_Epona.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/31-epona.png)

</details><details id="bkmrk-reference-%28right%29-%C2%A0"><summary>Reference (Right)</summary>

![31_Epona2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/31-epona2.png)

</details>

# Roach

<div id="bkmrk-"></div>![32_Roach.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/yI532-roach.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![roach_witcher.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/roach-witcher.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Roach</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Liver Chestnut</td></tr><tr><td class="align-right">**Markings:**</td><td>Irregular Blaze  
Cream Snip  
Dark Muzzle</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Dark Brown</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#32</td></tr><tr><td>**Obtainable:**

</td><td>Secret Item</td></tr><tr><td>**Category:**

</td><td>Fantasy Horses</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Hauket</td></tr></tbody></table>

---

#### **Obtaining**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div><p class="callout info">Secret coats can be configured via the [server config](https://wiki.swequestrian.com/books/swequestrian-mod/page/server-config). If **disabled** secret coats can only be acquired via summon commands.</p>

Roach is a secret coat and can only be acquired via a specific item.

<details id="bkmrk-name-an-iron-nugget-"><summary>\[SPOILER\] Solution</summary>

Name an iron nugget "Coin" and right click a horse. The item will be consumed and the horse converted into a Roach coat.

</details>---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0-0"><div class="pointer anim "><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div></div></div>Roach is the name given to all horses of Geralt of Rivia in *The* *Witcher*.

These users are credited for being the first to find this secret coat:  
**\[BETA\]** RileyCasper  
**\[VIPs\]** Shr1mp\_\_

---

#### **Images**

<details id="bkmrk-reference-%28left%29-%C2%A0"><summary>Reference (Left)</summary>

![32_Roach.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/32-roach.png)

</details><details id="bkmrk-reference-%28right%29-%C2%A0"><summary>Reference (Right)</summary>

![32_Roach2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/32-roach2.png)

</details>

# Agro

<div id="bkmrk-"></div>![33_Agro.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/33-agro.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![agro_soc.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/agro-soc.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Agro</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Green</td></tr><tr><td class="align-right">**Markings:**</td><td>White Star</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Black</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#33</td></tr><tr><td>**Obtainable:**

</td><td>Secret Item</td></tr><tr><td>**Category:**

</td><td>Fantasy Horses</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Hauket</td></tr></tbody></table>

---

#### **Obtaining**

<p class="callout info">Secret coats can be configured via the [server config](https://wiki.swequestrian.com/books/swequestrian-mod/page/server-config). If **disabled** secret coats can only be acquired via summon commands.</p>

Agro is a secret coat and can only be acquired via a specific item.

<details id="bkmrk-%5Bspoiler%5D-solution-n"><summary>\[SPOILER\] Solution</summary>

Name a Lily of the Valley "Mono" and right click a horse. The item will be consumed and the horse converted into an Agro coat.

</details>---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim "><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div></div></div>Agro is Wander's horse and sole companion through the Forbidden Lands in *Shadow of the Colossus.*

These users are credited for being the first to find this secret coat:  
**\[BETA\]** Althea  
**\[VIPs\]** --

---

#### **Images**

<details id="bkmrk-reference-%28left%29-%C2%A0"><summary>Reference (Left)</summary>

![33_Agro.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/33-agro.png)

</details><details id="bkmrk-reference-%28right%29-%C2%A0"><summary>Reference (Right)</summary>

![33_Agro2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/33-agro2.png)

</details>

# Shadowmere

<div id="bkmrk-"></div>![34_Shadowmere.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/34-shadowmere.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![shadowmere_oblivion.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/shadowmere-oblivion.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Shadowmere</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Purple</td></tr><tr><td class="align-right">**Markings:**</td><td>None</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Orange</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#34</td></tr><tr><td>**Obtainable:**

</td><td>Secret Item</td></tr><tr><td>**Category:**

</td><td>Fantasy Horses</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Hauket</td></tr></tbody></table>

---

#### **Obtaining**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div><p class="callout info">Secret coats can be configured via the [server config](https://wiki.swequestrian.com/books/swequestrian-mod/page/server-config). If **disabled** secret coats can only be acquired via summon commands.</p>

Shadowmere is a secret coat and can only be acquired via a specific item.

<details id="bkmrk-%5Bspoiler%5D-solution-n"><summary>\[SPOILER\] Solution</summary>

Name an Iron Sword "Sithis" and right click a horse. The item will be consumed and the horse converted into a Shadowmere coat.

</details>---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0-0"><div class="pointer anim "><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div></div></div>Shadowmere is a horse in *The Elder Scrolls V: Skyrim*, originally owned by Lucien Lachance.

These users are credited for being the first to find this secret coat:  
**\[BETA\]** RileyCasper  
**\[VIPs\]** Shr1mp\_\_, CodeSage, Cringelet2020, M1lkyMuu &amp; AshyWashyMashy

---

#### **Images**

<details id="bkmrk-reference-%28left%29-%C2%A0"><summary>Reference (Left)</summary>

![34_Shadowmere.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/34-shadowmere.png)

</details><details id="bkmrk-reference-%28right%29-%C2%A0"><summary>Reference (Right)</summary>

![34_Shadowmere2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/34-shadowmere2.png)

</details>

# Rapidash

<div id="bkmrk-"></div>![35_Rapidash.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/35-rapidash.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![rapidash_pokemon.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/rapidash-pokemon.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Rapidash</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Cream (Fantasy)</td></tr><tr><td class="align-right">**Markings:**</td><td>N/A</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Orange</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#35</td></tr><tr><td>**Obtainable:**

</td><td>Secret Item</td></tr><tr><td>**Category:**

</td><td>Fantasy Horses</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Hauket</td></tr></tbody></table>

---

#### **Obtaining**

<p class="callout info">Secret coats can be configured via the [server config](https://wiki.swequestrian.com/books/swequestrian-mod/page/server-config). If **disabled** secret coats can only be acquired via summon commands.</p>

Rapidash is a secret coat and can only be acquired via a specific item.

<details id="bkmrk-%5Bspoiler%5D-solution-n"><summary>\[SPOILER\] Solution</summary>

Name a blaze rod "Ponyta" and right click a horse. The item will be consumed and the horse converted into a Rapidash coat.

</details>---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim "><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div></div></div>Rapidash is a cream-colored, equine *Pokémon.* Its mane and tail are comprised of red and yellow flames, while smaller embers trail from its fetlocks.

These users are credited for being the first to find this secret coat:  
**\[BETA\]** Space  
**\[VIPs\]** Shr1mp &amp; AshyWashyMashy

---

#### **Images**

<details id="bkmrk-reference-%28left%29-%C2%A0"><summary>Reference (Left)</summary>

![35_Rapidash.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/35-rapidash.png)

</details><details id="bkmrk-reference-%28right%29-%C2%A0"><summary>Reference (Right)</summary>

![35_Rapidash2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/35-rapidash2.png)

</details>

# Swift Wind (TBC)

<div id="bkmrk-"></div>![36_Swiftwind.gif](https://wiki.swequestrian.com/uploads/images/gallery/2023-02/36-swiftwind.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td class="align-center" colspan="2">![swift_wind_shera.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/swift-wind-shera.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Pegasus (Horse)</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Swift Wind</td></tr><tr><td class="align-right">**Coat Color:**</td><td>White (Fantasy)</td></tr><tr><td class="align-right">**Markings:**</td><td>N/A</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Reddish Brown</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#36</td></tr><tr><td>**Obtainable:**

</td><td>Secret Item</td></tr><tr><td>**Category:**

</td><td>Fantasy Horses</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Hauket</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim "><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div></div></div>*A wild SWEM secret coat has appeared!*   
  
There is no information on this secret coat - you'll have to wait for it to reveal itself.

These users are credited for being the first to find this secret coat:  
**\[BETA\]** 2by2withnoah  
**\[VIPs\]** AshyWashyMashy

---

#### **Images**

<details id="bkmrk-reference-%28left%29-%C2%A0"><summary>Reference (Left)</summary>

![00_Secret.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/00-secret.png)

</details><details id="bkmrk-reference-%28right%29-%C2%A0"><summary>Reference (Right)</summary>

![00_Secret2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/00-secret2.png)

</details>

# Bob

<div id="bkmrk-"></div>![37_Bob.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/37-bob.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![bob_free_rein.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/bob-free-rein.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Bob</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Black Tobiano (Piebald)</td></tr><tr><td class="align-right">**Markings:**</td><td>White Blaze  
Pink Muzzle  
White Markings (Widespread)  
</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Brown</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#37</td></tr><tr><td>**Obtainable:**

</td><td>Secret Item</td></tr><tr><td>**Category:**

</td><td>Fantasy Horses</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Hauket</td></tr></tbody></table>

---

#### **Obtaining**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div><p class="callout info">Secret coats can be configured via the [server config](https://wiki.swequestrian.com/books/swequestrian-mod/page/server-config). If **disabled** secret coats can only be acquired via summon commands.</p>

Bob is a secret coat and can only be acquired via a specific item.

<details id="bkmrk-name-a-black-english"><summary>\[SPOILER\] Solution</summary>

Name a black English bridle "Becky" and right click a horse. The item will be consumed and the horse converted into a Bob coat.

</details>---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0-0"><div class="pointer anim "><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div></div></div>Bob is a black and white mini Gypsy Vanner gelding. He is Becky's and Ben's mount in the TV series *Free Rein.*  
  
These users are credited for being the first to find this secret coat!  
**\[BETA\]** 2by2withnoah  
**\[VIPs\]** AshyWashyMashy

---

#### **Images**

<details id="bkmrk-reference-%28left%29-%C2%A0"><summary>Reference (Left)</summary>

![37_Bob.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/37-bob.png)

</details><details id="bkmrk-reference-%28right%29-%C2%A0"><summary>Reference (Right)</summary>

![37_Bob2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/37-bob2.png)

</details>

# Farcah

<div id="bkmrk-"></div>![38_Farcah60fps.gif](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/38-farcah60fps.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td class="align-center" colspan="2">![farcah_zorse_tan_hauket.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/farcah-zorse-tan-hauket.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Farcah</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Zorse (Tan)</td></tr><tr><td class="align-right">**Markings:**</td><td>N/A</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Cyan</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#38</td></tr><tr><td>**Obtainable:**

</td><td>Secret</td></tr><tr><td>**Category:**

</td><td>Rare Horses</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Hauket</td></tr></tbody></table>

---

#### **Obtaining**

<p class="callout info">Secret coats can be configured via the [server config](https://wiki.swequestrian.com/books/swequestrian-mod/page/server-config). If **disabled** secret coats can only be acquired via summon commands.</p>

Farcah is a secret coat and can only be acquired via a specific item.

<details id="bkmrk-%5Bspoiler%5D-solution-n"><summary>\[SPOILER\] Solution</summary>

Name an orange dye "Zebra" and right click a horse. The item will be consumed and the horse converted into a Farcah coat.

</details>---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim "><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div></div></div>None right now - Farcah's story is yet unwritten!

---

#### **Images**

<details id="bkmrk-reference-%28left%29-%C2%A0"><summary>Reference (Left)</summary>

![38_Farcah.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/38-farcah.png)

</details><details id="bkmrk-reference-%28right%29-%C2%A0"><summary>Reference (Right)</summary>

![38_Farcah2.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-06/scaled-1680-/38-farcah2.png)

</details>

# Sarine

<div id="bkmrk-"></div>![39_Sarine.gif](https://wiki.swequestrian.com/uploads/images/gallery/2023-02/39-sarine.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td class="align-center" colspan="2">![sarine_zorse_paint_hauket.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-02/scaled-1680-/sarine-zorse-paint-hauket.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Zorse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Sarine</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Tobiano</td></tr><tr><td class="align-right">**Markings:**</td><td>White Blaze  
Pink Muzzle  
White Markings (Widespread)</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Light Blue</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#39</td></tr><tr><td>**Obtainable:**

</td><td>Secret Item</td></tr><tr><td>**Category:**

</td><td>Rare Horses</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Hauket</td></tr></tbody></table>

---

#### **Obtaining**

<p class="callout info">Secret coats can be configured via the [server config](https://wiki.swequestrian.com/books/swequestrian-mod/page/server-config). If **disabled** secret coats can only be acquired via summon commands.</p>

Sarine is a secret coat and can only be acquired via a specific item.

<details id="bkmrk-%5Bspoiler%5D-solution-n"><summary>\[SPOILER\] Solution</summary>

Name a white dye "Zebra" and right click a horse. The item will be consumed and the horse converted into a Sarine coat.

</details>---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim "><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div></div></div>None right now - Sarine's story is yet unwritten!

---

#### **Images**

<details id="bkmrk-reference-%28left%29-%C2%A0"><summary>Reference (Left)</summary>

![39_Sarine.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-02/scaled-1680-/39-sarine.png)

</details><details id="bkmrk-reference-%28right%29-%C2%A0"><summary>Reference (Right)</summary>

![39_Sarine2.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-02/scaled-1680-/39-sarine2.png)

</details>

# Calihope

<div id="bkmrk-"></div>[![00_Secret.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/00-secret.gif)](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/00-secret.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td class="align-center" colspan="2"> [![40_calihope_zorse_dark_hauket.png](https://wiki.swequestrian.com/uploads/images/gallery/2025-03/scaled-1680-/6eh40-calihope-zorse-dark-hauket.png)](https://wiki.swequestrian.com/uploads/images/gallery/2025-03/6eh40-calihope-zorse-dark-hauket.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Calihope</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Zorse (Chestnut)</td></tr><tr><td class="align-right">**Markings:**</td><td>N/A</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Cyan</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#40</td></tr><tr><td>**Obtainable:**

</td><td>Secret</td></tr><tr><td>**Category:**

</td><td>Rare Horses</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Hauket</td></tr></tbody></table>

---

#### **Trivia**

Calihope is a secret coat and can only be acquired via a specific item.

<details id="bkmrk-%5Bspoiler%5D-solution-n"><summary>\[SPOILER\] Solution</summary>

Name a brown dye "Zebra" and right click a horse. The item will be consumed and the horse converted into a Calihope coat.

</details>---

#### **Images**

<details id="bkmrk-reference-%28left%29-%C2%A0"><summary>Reference (Left)</summary>

![00_Secret.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/00-secret.png)

</details><details id="bkmrk-reference-%28right%29-%C2%A0"><summary>Reference (Right)</summary>

![00_Secret2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/00-secret2.png)

</details>

# Courier

<div id="bkmrk-"></div>![41_Courier.gif](https://wiki.swequestrian.com/uploads/images/gallery/2023-02/41-courier.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td class="align-center" colspan="2">![courier_calico_hauket.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-02/scaled-1680-/courier-calico-hauket.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Courier</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Bay Chimera</td></tr><tr><td class="align-right">**Markings:**</td><td>White Blaze  
Pink Snip/Muzzle  
White Sock (LF, LH)  
White Stocking (RF)

</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Light Blue</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#41</td></tr><tr><td>**Obtainable:**

</td><td>Secret Item</td></tr><tr><td>**Category:**

</td><td>Rare Horses</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Hauket</td></tr></tbody></table>

---

#### **Obtaining**

<p class="callout info">Secret coats can be configured via the [server config](https://wiki.swequestrian.com/books/swequestrian-mod/page/server-config). If **disabled** secret coats can only be acquired via summon commands.</p>

Courier is a secret coat and can only be acquired via a specific item.

<details id="bkmrk-name-a-feather-%22hera"><summary></summary>

Name a feather "Herald" and right click a horse. The item will be consumed and the horse converted into a Courier coat.

</details>---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim "><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div></div></div>None right now - Courier's story is yet unwritten!

---

#### **Images**

<details id="bkmrk-reference-%28left%29-%C2%A0"><summary>Reference (Left)</summary>

![41_Courier.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-02/scaled-1680-/41-courier.png)

</details><details id="bkmrk-reference-%28right%29-%C2%A0"><summary>Reference (Right)</summary>

![41_Courier2.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-02/scaled-1680-/41-courier2.png)

</details>

# Guardian

<div id="bkmrk-"></div>![42_Guardian.gif](https://wiki.swequestrian.com/uploads/images/gallery/2023-02/42-guardian.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td class="align-center" colspan="2">![guardian_bay_gray_hauket.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-02/scaled-1680-/guardian-bay-gray-hauket.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Guardian</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Gray (Bay) Chimera</td></tr><tr><td class="align-right">**Markings:**</td><td>Black Points  
Gray Markings</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Gray</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#42</td></tr><tr><td>**Obtainable:**

</td><td>Secret Item</td></tr><tr><td>**Category:**

</td><td>Rare Horses</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Hauket</td></tr></tbody></table>

---

#### **Obtaining**

<p class="callout info">Secret coats can be configured via the [server config](https://wiki.swequestrian.com/books/swequestrian-mod/page/server-config). If **disabled** secret coats can only be acquired via summon commands.</p>

Guardian is a secret coat and can only be acquired via a specific item.

<details id="bkmrk-%5Bspoiler%5D-solution-n"><summary>\[SPOILER\] Solution</summary>

Name a shield "Duty" and right click a horse. The item will be consumed and the horse converted into a Guardian coat.

</details>---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim "><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div></div></div>None right now - Guardian's story is yet unwritten!

---

#### **Images**

<details id="bkmrk-reference-%28left%29-%C2%A0"><summary>Reference (Left)</summary>

![42_Guardian.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-02/scaled-1680-/42-guardian.png)

</details><details id="bkmrk-reference-%28right%29-%C2%A0"><summary>Reference (Right)</summary>

![42_Guardian2.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-02/scaled-1680-/42-guardian2.png)

</details>

# Royal

<div id="bkmrk-"></div>![43_Royal.gif](https://wiki.swequestrian.com/uploads/images/gallery/2023-02/43-royal.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td class="align-center" colspan="2">![royal_brindle_hauket.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-02/scaled-1680-/royal-brindle-hauket.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Royal</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Brindle Chimera</td></tr><tr><td class="align-right">**Markings:**</td><td>White 'Brindling'</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Brown</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#43</td></tr><tr><td>**Obtainable:**

</td><td>Secret Item</td></tr><tr><td>**Category:**

</td><td>Rare Horses</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Hauket</td></tr></tbody></table>

---

#### **Obtaining**

<p class="callout info">Secret coats can be configured via the [server config](https://wiki.swequestrian.com/books/swequestrian-mod/page/server-config). If **disabled** secret coats can only be acquired via summon commands.</p>

Royal is a secret coat and can only be acquired via a specific item.

<details id="bkmrk-%5Bspoiler%5D-solution-n"><summary>\[SPOILER\] Solution</summary>

Name a Gold Ingot "Reign" and right click a horse. The item will be consumed and the horse converted into a Royal coat.</details>---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim "><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div></div></div>None right now - Royal's story is yet unwritten!

---

#### **Images**

<details id="bkmrk-reference-%28left%29-%C2%A0"><summary>Reference (Left)</summary>

![43_Royal.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-02/scaled-1680-/43-royal.png)

</details><details id="bkmrk-reference-%28right%29-%C2%A0"><summary>Reference (Right)</summary>

![43_Royal2.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-02/scaled-1680-/43-royal2.png)

</details>

# Riptide

<div id="bkmrk-"></div>![44_Riptide.gif](https://wiki.swequestrian.com/uploads/images/gallery/2023-02/44-riptide.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td class="align-center" colspan="2">![riptide_peacock_hauket.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-02/scaled-1680-/riptide-peacock-hauket.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Riptide</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Peacock Appaloosa</td></tr><tr><td class="align-right">**Markings:**</td><td>White Blaze  
Peacock Markings</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Blue</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#44</td></tr><tr><td>**Obtainable:**

</td><td>Secret Item</td></tr><tr><td>**Category:**

</td><td>Rare Horses</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Hauket</td></tr></tbody></table>

---

#### **Obtaining**

<p class="callout info">Secret coats can be configured via the [server config](https://wiki.swequestrian.com/books/swequestrian-mod/page/server-config). If **disabled** secret coats can only be acquired via summon commands.</p>

Riptide is a secret coat and can only be acquired via a specific item.

<details id="bkmrk-%5Bspoiler%5D-solution-n"><summary>\[SPOILER\] Solution</summary>

Name a prismarine shard "13 Horses" and right click a horse. The item will be consumed and the horse converted into a Riptide coat.

</details>---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim "><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div></div></div>None right now - Riptide's story is yet unwritten!

---

#### **Images**

<details id="bkmrk-reference-%28left%29-%C2%A0"><summary>Reference (Left)</summary>

![44_Riptide.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-02/scaled-1680-/44-riptide.png)

</details><details id="bkmrk-reference-%28right%29-%C2%A0"><summary>Reference (Right)</summary>

![44_Riptide2.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-02/scaled-1680-/44-riptide2.png)

</details>

# Arials

![45_Arials.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/45-arials.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![arials_malli.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/arials-malli.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Arials</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Fleabitten Gray</td></tr><tr><td class="align-right">**Markings:**</td><td>Gray Inner Ears

Pale Hooves (LF, RF, LH, RH)

</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Light Gray</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#45</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Users Choice</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Malli</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>None right now - Arial's story is yet unwritten!

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![45_Arials.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/45-arials.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![45_Arials2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/45-arials2.png)

</details>

# El Cazador

![46_ElCazador.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/46-elcazador.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![el_cazador_malli.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/el-cazador-malli.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>El Cazador</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Liver Chestnut Pintaloosa</td></tr><tr><td class="align-right">**Markings:**</td><td>White Irregular Blaze

Pink Snip &amp; Lower Lip

Pale Hooves (LF, RF, LH, RH)

White Tail Frosting

</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Light Gray</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#46</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Users Choice</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Malli</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>None right now - El Cazador's story is yet unwritten!

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![46_ElCazador.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/46-elcazador.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![46_ElCazador2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/46-elcazador2.png)</details>

# Polaris

![47_Polaris.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/47-polaris.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![polaris_malli.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/polaris-malli.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Polaris</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Black Birdcatcher</td></tr><tr><td class="align-right">**Markings:**</td><td>Pink Snip

Black Hoof (LF)

White Coronet (RF)

White Stocking (LH)

</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Olive Green</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#47</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Users Choice</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Malli</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>None right now - Polaris' story is yet unwritten!

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![47_Polaris.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/47-polaris.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![47_Polaris2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/47-polaris2.png)

</details>

# Dustar

![48_Dustar.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/48-dustar.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![dustar_malli.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/dustar-malli.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Dustar</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Buckskin Overo</td></tr><tr><td class="align-right">**Markings:**</td><td>White Facial Marking

Striped Hoof (LF)

Black Hoof (RH)

Black &amp; White Stocking (LF, RF)

Black Stocking (RH)

White Stocking (LH)

</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Amber / Brown</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#48</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Users Choice</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Malli</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>None right now - Dustar's story is yet unwritten!

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![48_Dustar.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/48-dustar.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![48_Dustar2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/48-dustar2.png)

</details>

# Calihan

![49_Calihan.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/49-calihan.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![calihan_malli.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/calihan-malli.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Calihan</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Flaxen Liver Chestnut</td></tr><tr><td class="align-right">**Markings:**</td><td>White Blaze &amp; Face Mask

Pale Muzzle

White Socks (LF, LH, RH)

White Stocking (RF)

</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Gray</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#49</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Users Choice</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Malli</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>None right now - Calihan's story is yet unwritten!

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![49_Calihan.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/jzM49-calihan.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![49_Calihan2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/VIw49-calihan2.png)

</details>

# Vulcan

![50_Vulcan.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/50-vulcan.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![vulcan_arishant.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/vulcan-arishant.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Vulcan</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Sooty Bay</td></tr><tr><td class="align-right">**Markings:**</td><td><span style="color: #000000;">White Stripe  
Pink Snip  
Black Points  
White Coronet (LF, RF, LH, RH)</span></td></tr><tr><td class="align-right">**Eye Color:**</td><td>Amber</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#50</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Users Choice</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Arishant</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>None right now - Vulcan's story is yet unwritten!

---

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![50_Vulcan.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/50-vulcan.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![50_Vulcan2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/50-vulcan2.png)

</details>

# Avalanche

![51_Avalanche.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-07/51-avalanche.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="width: 29.2593%;"><tbody><tr><td colspan="2" style="width: 100%;">![avalanche_arishant.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/avalanche-arishant.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2" style="width: 100%;"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td style="width: 50%;">**Type:**

</td><td style="width: 50%;">Horse</td></tr><tr><td class="align-right" style="width: 50%;">**Coat Name:**

</td><td style="width: 50%;">Avalanche</td></tr><tr><td class="align-right" style="width: 50%;">**Coat Color:**</td><td style="width: 50%;">Pure White</td></tr><tr><td class="align-right" style="width: 50%;">**Markings:**</td><td style="width: 50%;"><span style="color: #000000;">Pink Muzzle</span>

<span style="color: #000000;">Pale Hooves</span>

</td></tr><tr><td class="align-right" style="width: 50%;">**Eye Color:**</td><td style="width: 50%;"><span style="color: #000000;">Light Blue</span></td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2" style="width: 100%;"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right" style="width: 50%;">**Data Value:**

</td><td style="width: 50%;">\#51</td></tr><tr><td style="width: 50%;">**Obtainable:**

</td><td style="width: 50%;">Lapis / Redstone</td></tr><tr><td style="width: 50%;">**Category:**

</td><td style="width: 50%;">Users Choice</td></tr><tr><td class="align-right" style="width: 50%;">**Version Added:**</td><td style="width: 50%;">V1 (Beta)</td></tr><tr><td class="align-right" style="width: 50%;">**Artist:**</td><td style="width: 50%;">Arishant</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim "><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div></div></div>None right now - Avalanche's story is yet unwritten!

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![51_Avalanche.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/51-avalanche.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![51_Avalanche2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/51-avalanche2.png)

</details>

# Orion

![52_Orion.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-07/52-orion.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![orion_arishant.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/orion-arishant.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Orion</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Snowy Gray</td></tr><tr><td class="align-right">**Markings:**</td><td>White Coronet (LH)

Pale Hoof (LH)

Black Points

</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Black</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#52</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Users Choice</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Arishant</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim "><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div></div></div>Orion, based on the very pale (near white or 'grayed out') color of his coat but dramatically darker black points may be an example of the less common gray that never becomes completely white, instead keeping color to areas of the mane, tail, and points such as the muzzle and legs.

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![52_Orion.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/52-orion.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![52_Orion2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/52-orion2.png)

</details>

# Paris

![53_Paris.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/53-paris.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![paris_arishant.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/paris-arishant.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Paris</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Gray </td></tr><tr><td class="align-right">**Markings:**</td><td>Blood Marks</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Dark Brown  
</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#53</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Users Choice</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Arishant</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>None right now - Paris' story is yet unwritten!

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

[![53_Paris.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/53-paris.png)](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/53-paris.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![53_Paris2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/53-paris2.png)

</details>

# Rosita

![54_Rosita.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-07/54-rosita.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![rosita_arishant.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/rosita-arishant.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Rosita</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Rose Gray</td></tr><tr><td class="align-right">**Markings:**</td><td>Black Muzzle

Black Points

White Coronet/Pastern (LF, RH)

Pale Hooves (LF, RH)

</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Dark Brown</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#54</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Users Choice</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Arishant</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>Rosita could be either a chestnut (red) base or a light bay, which early in the process of 'graying' can result in a red toned or tint to the gray coat.

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![54_Rosita.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/54-rosita.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![54_Rosita2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/54-rosita2.png)

</details>

# Ibis

![55_Ibis.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-07/55-ibis.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![ibis_arishant.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/ibis-arishant.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Ibis</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Gray</td></tr><tr><td class="align-right">**Markings:**</td><td>White Wide Blaze

Pink &amp; Black Muzzle

Black Points

Light Dapples (Widespread)

White Stockings (LF, RF, LH, RH)

Pale Hooves (LF, RF, LH, RH)

'Yellowed' Mane &amp; Tail

</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Teal / Blue</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#55</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Users Choice</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Arishant</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>Ibis is most likely just a Gray horse whose mane and tail, like pale hairs are prone to doing, has taken on a significant yellow tinge making the horse appear to be 'blonde'. The term 'yellow gray' used to refer to the Ibis coat is used colloquially for this coat.

This coat also appears quite far along the process of 'graying out' on the body and the mane/tail but retaining some significant dark points on the legs and muzzle which is less common but not unheard of to remain their original coloring.

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![55_Ibis.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/55-ibis.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![55_Ibis2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/55-ibis2.png)

</details>

# Monty

![56_Monty.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/56-monty.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![monty_arishant.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/monty-arishant.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Monty</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Bay Roan</td></tr><tr><td class="align-right">**Markings:**</td><td>White Star  
Black Points

Roaning (Widespread)

</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Brown</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#56</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Users Choice</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Arishant</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>None right now - Monty's story is yet unwritten!

---

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![56_Monty.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/56-monty.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![56_Monty2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/56-monty2.png)

</details>

# Helios

![57_Helios.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/57-helios.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![helios_arishant.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/helios-arishant.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Helios</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Copper Bay</td></tr><tr><td class="align-right">**Markings:**</td><td>White Short Blaze  
White Coronet (RF, RH, LH)  
Black Points  
Pale Hooves (RF, RH)</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Light Brown</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#57</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Users Choice</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Arishant</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>None right now - Helios's story is yet unwritten!

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![57_Helios.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/57-helios.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![57_Helios2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/57-helios2.png)

</details>

# Tyra

![58_Tyra.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/58-tyra.gif)

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![tyra_cytris.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/tyra-cytris.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Tyra</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Pangrare Bay</td></tr><tr><td class="align-right">**Markings:**</td><td>Pangare

Darker Brown Neck

Black Points

</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Amber</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#58</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Users Choice</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 Beta</td></tr><tr><td class="align-right">**Artist:**</td><td>Cytris</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>Tyra is listed as and clearly visible as a pangare; a coat trait that can result in pale hair on the underside of the body, legs and around the muzzle. It can occasionally extend to the flanks, chest, in front of the stifle and behind the elbows. They are one of two in-game coats showcasing the stunning marking, alongside the far more subtle Chestnut Skewald Pangare ([Primrose](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/primrose-tbc)).

Originally in planning and on the official SWEM coat document, Tyra was noted as an 'early bay'. This term was coloquially used to reference the similarities in appearance to primitive wild equine sub-species such as Przewalski's horses, which have striking dun coats with pangare features.

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![58_Tyra.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/58-tyra.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![58_Tyra2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/58-tyra2.png)

</details>

# Pharaoh

![59_Pharaoh.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/59-pharaoh.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab" style="width: 29.2593%;"><tbody><tr><td class="align-center" colspan="2" style="width: 100%;">![59_pharoah_arishant.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-03/scaled-1680-/59-pharoah-arishant.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2" style="width: 100%;"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td style="width: 50%;">**Type:**

</td><td style="width: 50%;">Horse</td></tr><tr><td class="align-right" style="width: 50%;">**Coat Name:**

</td><td style="width: 50%;">Pharaoh</td></tr><tr><td class="align-right" style="width: 50%;">**Coat Color:**</td><td style="width: 50%;">Red Bay</td></tr><tr><td class="align-right" style="width: 50%;">**Markings:**</td><td style="width: 50%;">White Star  
Black Points</td></tr><tr><td class="align-right" style="width: 50%;">**Eye Color:**</td><td style="width: 50%;">Brown</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2" style="width: 100%;"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right" style="width: 50%;">**Data Value:**

</td><td style="width: 50%;">59</td></tr><tr><td style="width: 50%;">**Obtainable:**

</td><td style="width: 50%;">Lapis / Redstone</td></tr><tr><td style="width: 50%;">**Category:**

</td><td style="width: 50%;">Users Choice</td></tr><tr><td class="align-right" style="width: 50%;">**Version Added:**</td><td style="width: 50%;">V1 Beta</td></tr><tr><td class="align-right" style="width: 50%;">**Artist:**</td><td style="width: 50%;">Arishant</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>None right now - Pharaoh's story is yet unwritten!

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![59_Pharaoh.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/59-pharaoh.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![59_Pharaoh2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/59-pharaoh2.png)

</details>

# Poppy

![60_Poppy.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/60-poppy.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![poppy_arishant.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/poppy-arishant.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Poppy</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Bright Bay</td></tr><tr><td class="align-right">**Markings:**</td><td>Pink Snip  
Black Points</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Yellow</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#60</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Users Choice</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Arishant</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>None right now - Poppy's story is yet unwritten!

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![60_Poppy.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/60-poppy.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![60_Poppy2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/60-poppy2.png)

</details>

# Paramount

![61_Paramount.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/61-paramount.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![paramount_cytris.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/paramount-cytris.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Paramount</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Sooty Bay</td></tr><tr><td class="align-right">**Markings:**</td><td>White Star, Stripe &amp; Snip  
Gray Muzzle  
Sooty Dapples  
Black Points  
White Socks (LF, RF, LH, RH)  
Striped Hooves (LF, RF, LH, RH)</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Green</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#61</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Users Choice</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Cytris</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>None right now - Paramount's story is yet unwritten!

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![61_Paramount.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/61-paramount.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![61_Paramount2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/61-paramount2.png)

</details>

# Syracuse

![62_Syracuse.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/62-syracuse.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td class="align-center" colspan="2">![62_syracuse_arishant.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-03/scaled-1680-/62-syracuse-arishant.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Syracuse</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Dark Bay</td></tr><tr><td class="align-right">**Markings:**</td><td>White Short Blaze &amp; Snip  
White Coronet (LH, RH)  
Striped Hoof (LH)  
Pale Hoof (RH)</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Black</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#62</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Users Choice</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 Beta</td></tr><tr><td class="align-right">**Artist:**</td><td>Arishant</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>Trivia COMING SOON

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![62_Syracuse.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/62-syracuse.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![62_Syracuse2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/62-syracuse2.png)

</details>

# Abyss

![63_Abyss.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/63-abyss.gif)

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td class="align-center" colspan="2">![63_abyss_arishant.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-03/scaled-1680-/63-abyss-arishant.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Abyss</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Seal Brown Bay</td></tr><tr><td class="align-right">**Markings:**</td><td>Pale Face Mask</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Brown</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#63</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Users Choice</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 Beta</td></tr><tr><td class="align-right">**Artist:**</td><td>Arishant</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>None right now - Abyss' story is yet unwritten!

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![63_Abyss.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/63-abyss.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![63_Abyss2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/63-abyss2.png)

</details>

# Domino

![66_Domino.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-07/66-domino.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![domino_arishant.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/domino-arishant.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Domino</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Black Snowcap</td></tr><tr><td class="align-right">**Markings:**</td><td>White Blaze &amp; Pink Snip

Snowcap Appaloosa Markings

White Stockings (LF, RF)

Striped Hooves (LF, RF, LH, RH)

Black Mane &amp; Tail

</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Dark Blue</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#64</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Users Choice</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Arishant</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>Domino may be referred to as a Gray Snowcap (and is listed as such on SWEM coat documents) as he was added with a number of gray and gray-inspired coats. He is most likely a black base, with snowcap appaloosa markings - but perhaps there's some 'graying' going on too!   
  
Domino was once #66, but since Hannah loves him and he has the cursed value, he was changed to 64.

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![66_Domino.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/66-domino.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![66_Domino2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/66-domino2.png)

</details>

# Dahlia

![65_Dahlia.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/65-dahlia.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![dahlia_arishant.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/dahlia-arishant.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Dahlia</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Palomino Tobiano</td></tr><tr><td class="align-right">**Markings:**</td><td>White Stripe  
Pink Snip  
White Stockings (LF, RF)  
White Socks (LH, RH)</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Yellow</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#65</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Users Choice</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Arishant</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>On the official SWEM coat document, Dahlia is listed as a dapple palomino tobiano.

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![65_Dahlia.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/65-dahlia.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![65_Dahlia2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/65-dahlia2.png)

</details>

# Hibiscus

![66_Hibiscus.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/66-hibiscus.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![hibiscus_arishant.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/hibiscus-arishant.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Hibiscus</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Palomino Roan</td></tr><tr><td class="align-right">**Markings:**</td><td>White Coronet (LF)  
Pale Hoof (LF)

Roan (Widespread)

</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Brown</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#66</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Users Choice</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Arishant</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>None right now - Hibiscus' story is yet unwritten!

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![66_Hibiscus.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/66-hibiscus.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![66_Hibiscus2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/66-hibiscus2.png)

</details>

# Titus

![67_Titus.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/67-titus.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![titus_arishant.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/titus-arishant.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Titus</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Sooty Buckskin Skewbald</td></tr><tr><td class="align-right">**Markings:**</td><td>Black Points  
White Stockings (LF, RF, LH, RH)  
Pale Hooves (LF, RF, LH, RH)</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Dark Brown</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#67</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Users Choice</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Arishant</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>Titus is a Skewbald, which is a common term in the UK for any brown and white horse with any Pinto markings (Tobiano, Overo, Splash or Sabino).

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![67_Titus.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/67-titus.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![67_Titus2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/67-titus2.png)

</details>

# Romeo

![68_Romeo.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/68-romeo.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![romeo_arishant.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/romeo-arishant.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Romeo</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Graying Bay Skewbald</td></tr><tr><td class="align-right">**Markings:**</td><td>White Blaze  
Pink Snip  
White Stockings (LF, RF, LH, RH)  
Pale Hooves (LF, RF, LH, RH)</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Dark Blue</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#68</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Users Choice</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Text</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>Romeo is a Skewbald, which is a common term in the UK for any brown and white horse with any Pinto markings (Tobiano, Overo, Splash or Sabino). Some of the bay has begun 'graying' out, an effect of the gray gene as a horse ages.

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![68_Romeo.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/68-romeo.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![68_Romeo2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/68-romeo2.png)

</details>

# Primrose

![69_Primrose.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/69-primrose.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![primrose_arishant.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/primrose-arishant.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Primrose</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Chestnut Skewbald</td></tr><tr><td class="align-right">**Markings:**</td><td>White Blaze  
Pink Snip  
White Sock (LF)  
White Stocking (RF, LH, RH)  
'Mealy' Underside &amp; Legs</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Dark Brown</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#69</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Users Choice</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Arishant</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>On the official SWEM coat document, Primrose is listed as a 'faded' chestnut skewbald. The 'faded' colouration is likely caused by Pangare; a coat trait that can result in pale hair on the underside of the body, legs and around the muzzle. It can occasionally extend to the flanks, chest, in front of the stifle and behind the elbows.  
  
Skewbald is a term commonly used in the UK to identify brown and white Pinto horses with indeterminate white marking genetics (Tobiano, Overo, Splash, Sabino). Primrose appears to be a Tobiano, but could have other underlying white markings.

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![69_Primrose.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/69-primrose.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![69_Primrose2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/69-primrose2.png)

</details>

# Lunar

![70_Lunar.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-07/70-lunar.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![lunar_arishant.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/lunar-arishant.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Lunar</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Black Silver Rabicano</td></tr><tr><td class="align-right">**Markings:**</td><td>White Stripe &amp; Snip

Silver Mane &amp; Tail

</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Silver Gray</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#70</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Staff Choice</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Arishant</td></tr></tbody></table>

---

#### **Trivia**

Lunar was the first coat created by coat artist *Arishant*. Lunar was set as a silver rabicano as there was no silver nor rabicano representation in SWEM's coat selection at the time. There was no solid reference to use as a concept for the coat, so Arishant did a quick sketch of the proposed coat.![rabicanoexample.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/rabicanoexample.png)

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![70_Lunar.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/70-lunar.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![70_Lunar2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/70-lunar2.png)

</details>

# Nero

![71_Nero.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-07/71-nero.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![nero_stardust.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/nero-stardust.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Nero</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Cremello Overo</td></tr><tr><td class="align-right">**Markings:**</td><td>Pink Muzzle</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Pale</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#71</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Staff Choice</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Stardust</td></tr></tbody></table>

---

#### **Trivia**

None right now - Nero's story is yet unwritten!

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![71_Nero.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/71-nero.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![71_Nero2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/71-nero2.png)

</details>

# Fortune

![72_Fortune.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-07/72-fortune.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![fortune_stardust.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/fortune-stardust.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Fortune</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Blue Roan</td></tr><tr><td class="align-right">**Markings:**</td><td>White Bald Face

Black Points

White Socks (LF, RF, LH)

White Stocking (RH)

</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Blue</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#72</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Staff Choice</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Stardust</td></tr></tbody></table>

---

#### **Trivia**

None right now - Fortune's story is yet unwritten!

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![72_Fortune.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/72-fortune.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![72_Fortune2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/72-fortune2.png)

</details>

# Masquerade

![73_Masquerade.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-07/73-masquerade.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![masquerade_arishant.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/masquerade-arishant.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Masquerade</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Black Tovero</td></tr><tr><td class="align-right">**Markings:**</td><td>Black Medicine Hat (Ears)

Black Markings (Muzzle)

Black Markings (R Shoulder, L Stomach)

Black Streaked Mane &amp; Tail

</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Blue</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#73</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Staff Choice</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Arishant</td></tr></tbody></table>

---

#### **Trivia**

Masquerade is a medicine hat horse, which occurs when genetics that introduce expansive white markings leave distinct markings on the ears/head known as a medicine hat. The genetics generally involved in creating a medicine hat is Tovero; a combination of Frame Overo and Tobiano.

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![73_Masquerade.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/73-masquerade.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![73_Masquerade2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/73-masquerade2.png)

</details>

# Mika

![74_Mika.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-07/74-mika.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![mika_stardust.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/mika-stardust.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Mika</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Silver Bay</td></tr><tr><td class="align-right">**Markings:**</td><td>Black Points

Pale Hoof (LH)

White Pastern (LH)

Silver Mane &amp; Tail

</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Dark Brown</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#74</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Staff Choice</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Stardust</td></tr></tbody></table>

---

#### **Trivia**

None right now - Mika's story is yet unwritten!

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![74_Mika.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/74-mika.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![74_Mika2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/74-mika2.png)

</details>

# Panama

![75_Panama.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-07/75-panama.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![panama_malli.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/panama-malli.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Panama</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Silver Dapple Splash</td></tr><tr><td class="align-right">**Markings:**</td><td>White Splash (Widespread)</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Light Blue</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#75</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Staff Choice</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Malli</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>None right now - Panama's story is yet unwritten!

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![75_Panama.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/75-panama.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![75_Panama2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/75-panama2.png)

</details>

# Asteria

![76_Asteria.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-07/76-asteria.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![asteria_arishant.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/asteria-arishant.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Asteria</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Leopard Appaloosa</td></tr><tr><td class="align-right">**Markings:**</td><td>Leopard Spotting (Widespread)

Black Streaked Mane

</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Blue</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#76</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Staff Choice</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Arishant</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>Asteria is referred to in SWEM as a smudged Leopard Appaloosa - a very apt name for the coat though not a recognised one for Appaloosa markings. Based on the mane colouring, Asteria is either a black or bay base. The spotting would also suggest either a black or a dark bay base.  
  
When designing the coat, Arishant used a reference of a horse (*Buchiko*) with an entirely different set of genetics known as W14. W14 is a deletion mutation noted as a rare occurrence in Thoroughbreds, often producing totally or near completely white horses with occasional spotting in the base coat colour.

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![76_Asteria.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/76-asteria.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![76_Asteria2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/76-asteria2.png)

</details>

# Freyja

![77_Freyja.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-07/77-freyja.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![freyja_arishant.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/freyja-arishant.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Freyja</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Brown Dun</td></tr><tr><td class="align-right">**Markings:**</td><td>White Star and Snip

Black Muzzle

Pale Hooves (LF, RH)

Black Hooves (RF, LH)

Dorsal Stripe

Leg Barring

Frosted Guard Hairs

</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Dark Brown</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#77</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Staff Choice</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Arishant</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>While the V1 model cannot represent the characteristics of one, the Freyja coat is based on/textured as a Fjord horse, with a light dun coat, primitive markings (leg barring, dorsal stripe) and frosted guard hairs on the mane/tail. It is the only coat in the V1 release specifically intended to represent a specific and identifiable breed.

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![77_Freja.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/77-freja.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![77_Freja2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/77-freja2.png)

</details>

# Symphony

![78_Symphony.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-07/78-symphony.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![symphony_arishant.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/symphony-arishant.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Symphony</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Bay Dun</td></tr><tr><td class="align-right">**Markings:**</td><td>White Star

Pink Snip

Pale Hoof (RF)

Black Points

Dorsal Stripe

Leg Barring

</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Dark Brown</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#78</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Staff Choice</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Arishant</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>None right now - Symphony's story is yet unwritten!

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![78_Symphony.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/78-symphony.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![78_Symphony2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/78-symphony2.png)

</details>

# Sonata

![79_Sonata.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-07/79-sonata.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![sonata_arishant.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/sonata-arishant.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Sonata</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Amber Champagne Dun</td></tr><tr><td class="align-right">**Markings:**</td><td>White Irregular Blaze &amp; Snip

Brown Muzzle

Brown Points

White Sock (LF)

White Coronet (RF, LH)

White Pastern (RH)

Dorsal Stripe

Leg Barring

</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Dark Brown</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#79</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Staff Choice</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Arishant</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim "><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div></div></div>From a coloring standpoint, Sonata best suits an Amber Champagne horse, with Dun shown as primitive markings (dorsal stripe and leg barring). More realistically, it is likely that a champagne horse with dun (two dilution genes) would need to be lighter to better express the dun characteristics.

Sonata was the first champagne horse to be represented in SWEM!

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![79_Sonata.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/79-sonata.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![79_Sonata2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/79-sonata2.png)

</details>

# Heartbreaker

![80_Heartbreaker.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-07/80-heartbreaker.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![heartbreaker_arishant.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/heartbreaker-arishant.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Heartbreaker</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Red Dun</td></tr><tr><td class="align-right">**Markings:**</td><td>White Snip

Black Muzzle

White Coronet (RF, LH)

White Pastern (LF)

White Sock (RH)

Dorsal Stripe

Leg Barring (Faint)

</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Dark Brown</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#80</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Staff Choice</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Arishant</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim "><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div></div></div>None right now - Heartbreaker's story is yet unwritten!

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![80_Heartbreaker.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/80-heartbreaker.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![80_Heartbreaker2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/80-heartbreaker2.png)

</details>

# Freighter

![81_Freighter.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-07/81-freighter.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![freighter_malli.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/freighter-malli.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Freighter</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Silver Bay</td></tr><tr><td class="align-right">**Markings:**</td><td>White Star

Black Points

Dorsal Stripe

Leg Barring

Silver Mane &amp; Tail

</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Muted Brown</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#81</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Staff Choice</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Malli</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim "><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div></div></div>Freighter is not specified as a dun, though they possess primitive markings of a dorsal stripe and faint leg barring suggesting they have nd1: Non-dun 1 which may express primitive markings but does not dilute the coat in the same manner Dun would.

Freighter also has very light 'striping' across their back/sides and are noted as a 'Silver Bay Striped' in SWEM coat documents.

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![81_Freighter.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/81-freighter.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![81_Freighter2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/81-freighter2.png)

</details>

# Delta

![82_Delta.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-07/82-delta.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![freighter_malli.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/freighter-malli.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Delta</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Chestnut Roan</td></tr><tr><td class="align-right">**Markings:**</td><td>Dark Chestnut Face

Roaning (Widespread)

Dark Hooves (LF, RF, LH, RH)

Pale Mane &amp; Tail

</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Muted Brown</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#82</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Staff Choices</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Malli</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>None right now - Delta's story is yet unwritten!

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![82_Delta.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/82-delta.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![82_Delta2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/82-delta2.png)

</details>

# Birdie

![83_Birdie.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-07/83-birdie.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![birdie_arishant.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/birdie-arishant.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Birdie</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Dark Bay Birdcatcher</td></tr><tr><td class="align-right">**Markings:**</td><td>White Irregular Blaze

Pink Muzzle

White Facial Markings

White Birdcatcher Spots

White Sock (LF, RH)

White Coronet (LH)

Black Hoof (RF)

</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Dark Gray</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#83</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Staff Choice</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Arishant</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>None right now - Birdie's story is yet unwritten!

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![83_Birdie.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/83-birdie.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![83_Birdie2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/83-birdie2.png)

</details>

# Carnelian

![84_Carnelian.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-07/84-carnelian.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![carnelian_arishant.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/carnelian-arishant.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Carnelian</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Bay</td></tr><tr><td class="align-right">**Markings:**</td><td>White Bald Face

Pink Muzzle

Black Points

White Stockings (LF, RF, LH, RH)

</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Brown &amp; Blue (Heterochromia)</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#84</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Staff Choice</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Arishant</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>None right now - Carnelian's story is yet unwritten!

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![84_Carnelian.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/84-carnelian.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![84_Carnelian2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/84-carnelian2.png)

</details>

# Champion

![85_Champion.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-07/85-champion.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![champion_arishant.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/champion-arishant.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Champion</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Buckskin Appaloosa</td></tr><tr><td class="align-right">**Markings:**</td><td>White Star

Black Points

Pale/Black Striped Hooves

White Socks (LH, RH)

</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Gray</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#85</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Staff Choice</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Arishant</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>None right now - Champion's story is yet unwritten!

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![85_Champion.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/85-champion.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![85_Champion2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/85-champion2.png)

</details>

# Aphrodite

![86_Aphrodite.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-07/86-aphrodite.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![aphrodite_arishant.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/aphrodite-arishant.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Aphrodite</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Sooty Buckskin Tobiano</td></tr><tr><td class="align-right">**Markings:**</td><td>White Bald Face  
Pink Muzzle

Pale Hooves

White Markings (Widespread)

Brown Streaked Mane

</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Light Brown

</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#86</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Staff Choice</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Arishant</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>None right now - Aphrodite's story is yet unwritten!

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![86_Aphrodite.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/86-aphrodite.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![86_Aphrodite2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/86-aphrodite2.png)

</details>

# Inferno

![87_Inferno.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/87-inferno.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![inferno_arishant.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/inferno-arishant.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Inferno</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Splashed White Chestnut</td></tr><tr><td class="align-right">**Markings:**</td><td>Pink Muzzle  
White Hooves</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Cyan</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#87</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Staff Choice</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Arishant</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>Inferno is a medium splashed white horse on a chestnut base. They were added as coat candidates very late into beta as a bundle of 3 splashed white coats with 3 different expressions; [Mystic](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/mystic-tbc) (Minimal - Black), [Inferno](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/inferno-tbc) (Medium - Chestnut), [Marzapa](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/marzapa-tbc) (Extensive - Bay).

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![87_Inferno.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/87-inferno.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![87_Inferno2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/87-inferno2.png)

</details>

# Mystic

![88_Mystic.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/88-mystic.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![mystic_arishant.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/mystic-arishant.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Mystic</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Splashed White Black</td></tr><tr><td class="align-right">**Markings:**</td><td>White Bald Face  
Pink Muzzle  
Pale Hooves</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Cyan</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#88</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Staff Choice</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Arishant</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>Mystic is a minimal splashed white horse on a black base. They were added as coat candidates very late into beta as a bundle of 3 splashed white coats with 3 different expressions; [Mystic](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/mystic-tbc) (Minimal - Black), [Inferno](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/inferno-tbc) (Medium - Chestnut), [Marzapa](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/marzapa-tbc) (Extensive - Bay).

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![88_Mystic.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/88-mystic.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![88_Mystic2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/88-mystic2.png)

</details>

# Marzapa

![89_Marzapa.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/89-marzapa.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![marzapa_arishant.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/marzapa-arishant.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Marzapa</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Splashed White Bay</td></tr><tr><td class="align-right">**Markings:**</td><td>Pink Muzzle  
Pale Hooves  
Black &amp; White Mane  
Black Tail</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Light Blue</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#89</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Staff Choice</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Arishant</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>Marzapa is an extensive splashed white horse on a bay base. They were added as coat candidates very late into beta as a bundle of 3 splashed white coats with 3 different expressions; [Mystic](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/mystic-tbc) (Minimal - Black), [Inferno](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/inferno-tbc) (Medium - Chestnut), [Marzapa](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/marzapa-tbc) (Extensive - Bay).

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![89_Marzapa.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/89-marzapa.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![89_Marzapa2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/89-marzapa2.png)

</details>

# Bandit

![90_Bandit.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/90-bandit.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td class="align-center" colspan="2">![bandit_arishant.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/bandit-arishant.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Bandit</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Chestnut</td></tr><tr><td class="align-right">**Markings:**</td><td>White Badger Face  
Black Muzzle  
White Socks (LF, RF, LH, RH)  
Pale Hooves</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Light Blue</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#90</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Staff Choice</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Arishant</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>Bandit is also known as a 'Chestnut Badger' due to the badger face marking on their base chestnut coat. Badger face markings are also called reverse blazes, where a streak of the horse's base coat interrupts the white area of a blaze, leaving a wraparound white marking around the face.

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![90_Bandit.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/90-bandit.png)

</details><details id="bkmrk-reference-%28right%29-%C2%A0"><summary>Reference (Right)</summary>

![90_Bandit2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/90-bandit2.png)

</details>

# Carousel

![91_Carousel.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/91-carousel.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![carousel_arishant.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/carousel-arishant.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Carousel</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Classic Champagne</td></tr><tr><td class="align-right">**Markings:**</td><td>Brown Points</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Brown</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#91</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Staff Choice</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Arishant</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>SWEM approved 4 champagne coats (a complete set) very late into beta development. The full set included; [Carousel](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/carousel-tbc/edit) (Classic Champagne - Black), [Antique](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/antique-tbc) (Amber Champagne - Bay), [Wren](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/wren-tbc) (Sable Champagne - Seal Bay), [Citrine](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/citrine-tbc) (Gold Champagne - Chestnut).

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![91_Carousel.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/91-carousel.png)

</details><details id="bkmrk-reference-%28right%29-%C2%A0"><summary>Reference (Right)</summary>

![91_Carousel2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/91-carousel2.png)

</details>

# Antique

![92_Antique.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/92-antique.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![antique_arishant.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/antique-arishant.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Antique</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Amber Champagne</td></tr><tr><td class="align-right">**Markings:**</td><td>Brown Points  
Red-brown Mane &amp; Tail</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Brown</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#92</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Staff Choice</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Arishant</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>SWEM approved 4 champagne coats (a complete set) very late into beta development. The full set included; [Carousel](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/carousel-tbc/edit) (Classic Champagne - Black), [Antique](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/antique-tbc) (Amber Champagne - Bay), [Wren](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/wren-tbc) (Sable Champagne - Seal Bay), [Citrine](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/citrine-tbc) (Gold Champagne - Chestnut).

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![92_Antique.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/92-antique.png)

</details><details id="bkmrk-reference-%28right%29-%C2%A0"><summary>Reference (Right)</summary>

![92_Antique2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/92-antique2.png)

</details>

# Wren

![93_Wren.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/93-wren.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![wren_arishant.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/wren-arishant.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Wren</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Sable Champagne</td></tr><tr><td class="align-right">**Markings:**</td><td>Light Brown Muzzle  
Dark Brown Points</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Light Brown</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#93</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Staff Choice</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Arishant</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>SWEM approved 4 champagne coats (a complete set) very late into beta development. The full set included; [Carousel](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/carousel-tbc/edit) (Classic Champagne - Black), [Antique](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/antique-tbc) (Amber Champagne - Bay), [Wren](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/wren-tbc) (Sable Champagne - Seal Bay), [Citrine](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/citrine-tbc) (Gold Champagne - Chestnut).

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![93_Wren.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/93-wren.png)

</details><details id="bkmrk-reference-%28right%29-%C2%A0"><summary>Reference (Right)</summary>

![93_Wren2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/93-wren2.png)

</details>

# Citrine

![94_Citrine.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/94-citrine.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![citrine_champagne.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/citrine-champagne.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Citrine</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Gold Champagne</td></tr><tr><td class="align-right">**Markings:**</td><td>Pink Muzzle</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Light Blue</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#94</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Staff Choice</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Arishant</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>SWEM approved 4 champagne coats (a complete set) very late into beta development. The full set included; [Carousel](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/carousel-tbc/edit) (Classic Champagne - Black), [Antique](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/antique-tbc) (Amber Champagne - Bay), [Wren](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/wren-tbc) (Sable Champagne - Seal Bay), [Citrine](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/citrine-tbc) (Gold Champagne - Chestnut).

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![94_Citrine.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/94-citrine.png)

</details><details id="bkmrk-reference-%28right%29-%C2%A0"><summary>Reference (Right)</summary>

![94_Citrine2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/94-citrine2.png)

</details>

# Hurricane

![95_Hurricane.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/95-hurricane.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![hurricane_arishant.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/hurricane-arishant.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Hurricane</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Grullo</td></tr><tr><td class="align-right">**Markings:**</td><td>Black Face &amp; Muzzle  
Primitive Markings  
Black Mane &amp; Tail</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Gray</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#95</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Staff Choice</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Arishant</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>On the official SWEM coat document, Hurricane is listed as a smoky grulla based on the smokiness of the coat, however the phenotype (observable genetic characteristics) of smoky grulla refers to a smoky black horse (black base + heterozygous cream) with dun, which would generally be a darker tone with a smoky taupe colour.

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![95_Hurricane.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/95-hurricane.png)

</details><details id="bkmrk-reference-%28right%29-%C2%A0"><summary>Reference (Right)</summary>

![95_Hurricane2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/95-hurricane2.png)

</details>

# Phantom

![96_Phantom.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/96-phantom.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![phantom_arishant.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/phantom-arishant.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Phantom</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Black Sabino</td></tr><tr><td class="align-right">**Markings:**</td><td>White Blaze  
Pink Muzzle  
White Stockings  
Sabino (Widespread)  
Streaked Mane &amp; Tail</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Blue</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#96</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Staff Choice</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 Beta</td></tr><tr><td class="align-right">**Artist:**</td><td>Arishant</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>Phantom is a Black Sabino. Alongside other Sabino coats [Rumble](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/tbc-97), [Maple](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/tbc-98) &amp; [Rivera](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/tbc-99), Phantom was added in-game very late in beta development (less than a week before release). The group represents the last additions of the 'Staff Choice' group, comprising of entries 96-99.

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![96_Phantom.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/96-phantom.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![96_Phantom2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/96-phantom2.png)

</details>

# Rumble

![97_Rumble.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/97-rumble.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![rumble_arishant.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/rumble-arishant.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Rumble</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Bay Sabino</td></tr><tr><td class="align-right">**Markings:**</td><td>White Blaze / Bald Face  
Pink Muzzle  
White Stockings  
Pale Hooves  
Sabino (Widespread)  
Streaked Mane  
Streaked Tail (Base)

</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Light Purple / Blue</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#97</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Users Choice</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 Beta</td></tr><tr><td class="align-right">**Artist:**</td><td>Arishant</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>Rumble is a Bay Sabino. Alongside other Sabino coats [Phantom](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/tbc-96/edit), [Maple](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/tbc-98) &amp; [Rivera](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/tbc-99), Rumble was added in-game very late in beta development (less than a week before release). The group represents the last additions of the 'Staff Choice' group, comprising of entries 96-99.

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![97_Rumble.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/97-rumble.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![97_Rumble2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/97-rumble2.png)

</details>

# Maple

![98_Maple.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/98-maple.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![maple_arishant.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/maple-arishant.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Maple</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Chestnut Sabino</td></tr><tr><td class="align-right">**Markings:**</td><td>Chestnut-flecked Face  
Pink Muzzle  
White Stockings  
Pale Hooves  
Sabino (Widespread)  
Streaked Mane &amp; Tail</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Green</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#98</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Staff Choice</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 Beta</td></tr><tr><td class="align-right">**Artist:**</td><td>Arishant</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>Maple is a Chestnut Sabino. Alongside other Sabino coats [Phantom](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/tbc-96/edit), [Rumble](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/tbc-97) &amp; [Rivera](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/tbc-99), Maple was added in-game very late in beta development (less than a week before release). The group represents the last additions of the 'Staff Choice' group, comprising of entries 96-99.

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![98_Maple.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/98-maple.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![98_Maple2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/98-maple2.png)

</details>

# Rivera

![99_Rivera.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/99-rivera.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td class="align-center" colspan="2">![99_rivera_arishant.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-03/scaled-1680-/99-rivera-arishant.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Rivera</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Bay Sabino</td></tr><tr><td class="align-right">**Markings:**</td><td>White Bald Face  
White Stockings (LF, RF, LH, RH)  
Black Points  
Sabino (Widespread)</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Cyan</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#99</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Staff Choice</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 Beta</td></tr><tr><td class="align-right">**Artist:**</td><td>Arishant</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>Rivera is a Bay Sabino. Alongside other Sabino coats [Phantom](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/tbc-96/edit), [Rumble](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/tbc-97) &amp; [Maple](https://wiki.swequestrian.com/books/star-worm-equestrian-mod/page/tbc-98), Rivera was added in-game very late in beta development (less than a week before release). The group represents the last additions of the 'Staff Choice' group, comprising of entries 96-99.

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![99_Rivera.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/99-rivera.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![99_Rivera2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/99-rivera2.png)

</details>

# US Marshall

<div id="bkmrk-"></div><div id="bkmrk--0"></div><div id="bkmrk--1"></div>![100_USMarshall.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/100-usmarshall.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![(5) Marshall [Bay].png](https://wiki.swequestrian.com/uploads/images/gallery/2022-06/scaled-1680-/5-marshall-bay.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>US Marshall</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Dark Bay</td></tr><tr><td class="align-right">**Markings:**</td><td>Black Points</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Light Brown</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#100</td></tr><tr><td>**Obtainable:**

</td><td><span style="color: #000000;">Lapis / Redstone</span></td></tr><tr><td>**Category:**

</td><td>Staff Appreciation</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Stardust  
\[US Edits: AlaharranHonor\]</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim "><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div></div></div>US Marshall is a special-edition version of the base (16) coat; Marshall. Marshall was used a lot to represent the military horses during filming of *Spirit: Stallion of the Cimarron SWEM Tribute* and is much loved for the fun memories of those filming sessions by all those who were involved. On SWE, a US Marshall will only be given to all beta testers involved in spirit filming for their contributions.

---

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![100_USMarshall.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/100-usmarshall.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![100_USMarshall2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/100-usmarshall2.png)

</details>

# Frank

<div id="bkmrk-"></div>![101_Frank.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-07/101-frank.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![frank_stevecv.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/frank-stevecv.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Frank</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Tri-color Skewbald\*</td></tr><tr><td class="align-right">**Markings:**</td><td>Pink Muzzle

Black Striped Mane

White Markings (Widespread)

</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Dark Gray</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#101</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Staff Appreciation</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Hauket</td></tr></tbody></table>

---

**Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim "><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div></div></div>Frank is a real horse associated with *Stevecv*, owner of EquisCraft, who has always been close with the SWEM team. Frank is fondly known and loved for his adorable appearance and personality.

Frank's coat, known as 'tri-colour skewbald' may be known by other names, such as Pinto. Skewbald is a term frequently used in the UK to identify a brown or chestnut horse with white markings, as opposed to a Piebald which is white and black. The term 'tri-colour' is a somewhat colloquial phrase to differentiate a bay Skewbald that retains some expression of a black mane and tail (meaning 3 colours are present; brown, black, white). The most common genetics or markings seen in skewbald horses is that of Tobiano, but skewbald-type markings can be caused by other genetic factors such as Frame Overo, Splash and Sabino. It is possible that several of those could be present on a horse at one time.

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![101_Frank.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/101-frank.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![101_Frank2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/101-frank2.png)

</details>

# Toothbrush

<div id="bkmrk-"></div>![102_Toothbrush.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-07/102-toothbrush.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![toothbrush_boaty.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/toothbrush-boaty.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Toothbrush</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Grullo Tobiano</td></tr><tr><td class="align-right">**Markings:**</td><td>Pink Muzzle

Black Points

White Stocking (LF)

White Sock (RF)

Dorsal Stripe

Leg Barring (Faint)

Mane &amp; Tail Frosting

</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Dark Cyan</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#102</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Staff Appreciation</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>AlaharranHonor</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim "><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div></div></div>Toothbrush is the appreciation coat of staff member and moderator Aali (Boatyboatman / Boat). Boat is best known for two things on the beta server:  
  
1\) Their animal names are always unusual and Toothbrush makes a regular appearance.  
2\) Toothbrush used to change coats regularly, as Boat could not settle on any single one.   
  
Boat, partly out of staff constant confusion around whether Toothbrush was Toothbrush or not and partly for the many late nights and hours put into SWEM, was offered a staff appreciation coat to choose something they could use for a more permanent Toothbrush appearance.

Hannah made the Toothbrush coat personally for Boat.

Toothbrush bears similarities to Sweetboi, who was also primarily created by AlaharranHonor, though his coat is markedly less blue, lacks a dark face mask, and he is a Grulla (Black-base Dun) rather than a Blue Roan (Black-base Roan). Both coats have extensive Tobiano markings.

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![102_Toothbrush.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/102-toothbrush.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![102_Toothbrush2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/102-toothbrush2.png)

</details>

# Kodiak

<div id="bkmrk-"></div>![103_Kodiak.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-07/103-kodiak.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![kodiak_delphi.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/kodiak-delphi.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Kodiak</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Buckskin</td></tr><tr><td class="align-right">**Markings:**</td><td>Gray Muzzle  
Black Points  
White 'Clipper Dapples'</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Dark Cyan</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#103</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Staff Appreciation</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Hauket</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim "><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div></div></div>Kodiak is the staff appreciation coat of SWEM admin Delphi.

Kodiak is one of the few coats in game whose coat appearance is 'enhanced' by cosmetic grooming, such as clipping. Lighter toned horses, especially with single dilute cream present such as Buckskin and Palominos, may have striking dapple markings largely hidden under their coat that only fully reveal themselves when clipped (hence the term clipper dapples).

When Kodiak was first added to game, his hooves had a VERY blue tint to them, so much so that they were dubbed his 'blue suede shoes'. While his updated gleaming black hooves, true to the stunning reference used to create the coat, certainly make one adorable buckskin, Delphi secretly misses catching a glimpse of those blue hooves and smiling at their silly name.

Kodiak is commonly mistaken as a dun given his coloring, but is definitely buckskin based on the absence of a dorsal stripe and any other primitive/dun markers such as leg barring. The reference horse for Kodiak was a confirmed buckskin with clipper dapples.

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![103_Kodiak.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/103-kodiak.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![103_Kodiak2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/103-kodiak2.png)

</details>

# Annie

<div id="bkmrk-"></div>![104_Annie.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-07/104-annie.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![annie_lace.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/annie-lace.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Annie</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Chestnut Tovero</td></tr><tr><td class="align-right">**Markings:**</td><td>Pink Muzzle

Chestnut Medicine Hat

Chest marking (Small - R)

Chestnut Markings

Pale Hooves (LF, RF, LH, RH)

</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Light Blue</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#104</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Staff Appreciation</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Lace</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim "><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div></div></div>Annie is the staff appreciation of SWEM admin Lace.

Annie is (at the time of writing) the only coat to be created by a staff member who is not *generally* considered a coat artist (though Lace's skillset is incredibly versatile and she has done both texture art and animations alongside her other roles in research, as a senior builder and an admin).

In Red Dead Online (RDO), Annie is a chestnut 'Tovero' mustang favoured by Lace for her speed, stamina and loyalty in the face of danger. Or as Lace put it; *"She's the only horse that doesn't dump me off at every scary thing she sees. She's a great horse for offroading trails, she's kind of just my dependable girl!"* As a Tovero, Annie has combined markings of both Frame Overo and Tobiano, which results in an extensively white horse. This type of horse, where colour is removed from most areas except the head and occasionally small patches elsewhere, may be referred to as a medicine hat. Annie, like many medicine hat horses (Tovero), has blue eyes!

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![104_Annie.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/104-annie.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![104_Annie2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/104-annie2.png)

</details>

# Lady Guinevere

<div id="bkmrk-"></div>![105_LadyGuinevere.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/105-ladyguinevere.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![lady_guinevere_arishant.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/lady-guinevere-arishant.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Lady Guinevere</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Black Dapple</td></tr><tr><td class="align-right">**Markings:**</td><td>White Irregular Stripe  
Pink Snip  
White Birdcatcher Spots  
Silver Dapples (Widespread)  
White Socks (LF, RF, LH, RH)  
Striped Hooves (LF, RF, LH, RH)  
Silver Mane &amp; Tail</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Light Cyan</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#105</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Staff Appreciation</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 Beta</td></tr><tr><td class="align-right">**Artist:**</td><td>Arishant</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>Lady Guinevere is the appreciation coat of Senior Coat Artist, Arishant. To date, Arishant is the artist with the greatest number of in-game coat contributions (over 45!), and is well known for their super speedy output and willingness to take on all kinds of challenging coats.

On the official SWEM coat document, Lady Guinevere is listed as a dappled black. However, their appearance and underlying genetics looks to suggest a rather fantastical combination of Silver (Silver Dapple) as well as Birdcatcher spot markings.  
  
Lady Guinevere was based off of the dapple black thoroughbred in Red Dead Redemption and was named in honor of child Jack Marston who was quite fond of stories of knights of the round table and Arthurian tales. As a mount, Lady Guinevere could be describe as almost fearless, often helping to escape dangerous obstacles in the wild west such as wolf packs or cougars. Her SWEM coat was changed somewhat from the Lady Guinevere in RDR2, to include some of Arishant's favorite coat traits, such as birdcatcher spots and a faded blanket appaloosa on the top of her rear.

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![105_LadyGuinevere.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/105-ladyguinevere.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![105_LadyGuinevere2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/105-ladyguinevere2.png)

</details>

# Ripple

![106_Ripple.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/106-ripple.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td class="align-center" colspan="2">![106_ripple_brooke.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-03/scaled-1680-/106-ripple-brooke.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Ripple</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Silver Dapple Pinto</td></tr><tr><td class="align-right">**Markings:**</td><td>Text</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Light Blue</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#106</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Staff Appreciation</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 Beta</td></tr><tr><td class="align-right">**Artist:**</td><td>Arishant / Cytris</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>Ripple is the appreciation coat of SWEM moderator Brooke (Brook with an E). During their time as staff, Brooke has worn many hats; admin assist helping planning in game systems, NPC quest writer, marketing and animation and rightly earned their appreciation coat.

Not much is known about the backstory of Ripple, but a snippet of trivia is Brooke once mentioned they view the theme tune of their appreciation coat was "Ripple" by the Grateful Dead.  
  
Ripple, alongside Mia, was unintentionally left out from the first release of the mod in 1.16.5 and added in later.

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![106_Ripple.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/106-ripple.png)

</details><details id="bkmrk-reference-%28right%29"><summary>Reference (Right)</summary>

![106_Ripple2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/106-ripple2.png)

</details>

# Mia

![107_Mia.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/107-mia.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td class="align-center" colspan="2">![107_mia_eric.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-03/scaled-1680-/107-mia-eric.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Okapi </td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Mia</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Okapi</td></tr><tr><td class="align-right">**Markings:**</td><td>Okapi Markings  
Orange Feather (Mane)</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Light Blue</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#107</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Staff Appreciation</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 Beta</td></tr><tr><td class="align-right">**Artist:**</td><td>Eric</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>Mia is the appreciation coat of Senior Animator and SWEM Admin, Eric. As one of the oldest (long-term) members of the team, and an accomplished self-taught animator, Eric has earned their appreciation coat 100 times over. The many gait, jump, idle, refusal, flight and player animations they have animated (then animated again, and re-animated once more) are integral to the beauty of everything SWEM offers to Minecraft equestrians.

To date, Mia is the only Lapis / Redstone coat that is not only inspired by but directly references a non-equine species. The deep brown-black, white cheeks and striped legs of this unusual and naturally shy forest-dweller is sure to turn the heads of anyone nearby! Mia also has an orange feather in her mane, making her (to date) the only coat to have an 'accessory' added.  
  
Mia was named after Eric's 'heart dog' who unfortunately passed away.

Despite being added very late into development, Mia was conceptually and artistically created well ahead of many other coats, and was refined and completed in time to be added for V1's release.

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![107_Mia.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/107-mia.png)

</details><details id="bkmrk-reference-%28right%29-%C2%A0"><summary>Reference (Right)</summary>

![107_Mia2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/107-mia2.png)

</details>

# COMING SOON 108

Coat Gif Here

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td class="align-center" colspan="2">HORSE ICON</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Text</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Text</td></tr><tr><td class="align-right">**Markings:**</td><td>Text</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Text</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Staff Appreciation</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 Beta</td></tr><tr><td class="align-right">**Artist:**</td><td>Text</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>None right now - \[???\]'s story is yet unwritten!

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

</details><details id="bkmrk-reference-%28right%29-%C2%A0"><summary>Reference (Right)</summary>

</details>

# Kharema

![109_Kharema.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/109-kharema.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![kharema_cytris.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/kharema-cytris.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Kharema</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Light Bay</td></tr><tr><td class="align-right">**Markings:**</td><td>White Star  
Black Points  
White Socks (LH, RH)  
Pale Hooves (LH, RH)  
Striped Hoof (RH)</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Brown</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#109</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Staff Appreciation</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 Beta</td></tr><tr><td class="align-right">**Artist:**</td><td>Cytris</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim is-page-editable"><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div><svg class="svg-icon" data-icon="edit" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>Kharema is the appreciation coat of Texture &amp; Coat Artist, Cytris, who has created many of the SWEM textures players will see in-game, and is always the one to call when something needs to be done quickly and well. Cytris contributes a great deal to SWEM and SWDM and has recently progressed to working on Coat art - so what better than one of their earliest coats to be a personal appreciation coat!

> Kharema or "Kitsa" was my horse growing up. She was a short but feisty Arabian mare who loved to go go go. She had a sister who shared a mirror version of her facial marking. We called them crescent sisters. The design went very smooth as I have tons of photos of her. I managed to get every detail of hers into cube form!
> 
> \- Cytris

---

#### **Images**

<details id="bkmrk-reference-%28left%29"><summary>Reference (Left)</summary>

![109_Kharema.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/109-kharema.png)

</details><details id="bkmrk-reference-%28right%29-%C2%A0"><summary>Reference (Right)</summary>

![109_Kharema2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/109-kharema2.png)

</details>

# Angel

<div id="bkmrk-"></div>![110_Angeldust.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/NuM110-angeldust.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![angel_riley.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/angel-riley.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Angel</td></tr><tr><td class="align-right">**Coat Color:**</td><td>White (Gray)</td></tr><tr><td class="align-right">**Markings:**</td><td>Pink Muzzle  
Pink Hearts (LH)</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Light + Dark Pink  
(Heterochromia)</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>\#110</td></tr><tr><td>**Obtainable:**

</td><td>Lapis / Redstone</td></tr><tr><td>**Category:**

</td><td>Staff Appreciation</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>AlaharranHonor</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim "><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div></div></div>Angel (Angel Dust) is the appreciation coat of SWEM Cavalier (Moderator) RileyCasper who initially joined SWEM to help with various administrative tasks and quickly became a core source of support and assistance in Queens Cavalry streams, VIP server management and Wiki-Website resources.

Angel as a pixel horse is a routine presence wherever Riley goes; on the Beta server, the VIP server and now the QC streams. For all their work and contributions, the addition of an appreciation coat more tailored to their vision was well deserved. Angel is one of only a few coats boasting heterochromia and (to date) the only coat with a cosmetic enhancement that would not be explainable due to genetics (pink hearts).

---

#### **Images**

<details id="bkmrk-reference-%28left%29-%C2%A0"><summary>Reference (Left)</summary>

![110_Angeldust.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/nfh110-angeldust.png)

</details><details id="bkmrk-reference-%28right%29-%C2%A0"><summary>Reference (Right)</summary>

![110_Angeldust2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/FCz110-angeldust2.png)

</details>

# Lucy

<div id="bkmrk-"></div>![00_Lucy.gif](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/00-lucy.gif)

**Details:**

<table border="1" id="bkmrk-renewable%3A-%C2%A0-stackab"><tbody><tr><td colspan="2">![lucy_hannah.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-09/scaled-1680-/lucy-hannah.png)</td></tr><tr style="background-color: #34055d;"><td colspan="2"><span style="color: #ffffff;">**Horse Information**</span>

</td></tr><tr><td>**Type:**

</td><td>Horse</td></tr><tr><td class="align-right">**Coat Name:**

</td><td>Lucy</td></tr><tr><td class="align-right">**Coat Color:**</td><td>Seal Bay</td></tr><tr><td class="align-right">**Markings:**</td><td>White Star  
Black Points</td></tr><tr><td class="align-right">**Eye Color:**</td><td>Dark Brown</td></tr><tr style="background-color: #34055d;"><td class="align-center" colspan="2"><span style="color: #ffffff;">**Coat Information**</span></td></tr><tr><td class="align-right">**Data Value:**

</td><td>N/A</td></tr><tr><td>**Obtainable:**

</td><td>N/A</td></tr><tr><td>**Category:**

</td><td>Staff Appreciation</td></tr><tr><td class="align-right">**Version Added:**</td><td>V1 (Beta)</td></tr><tr><td class="align-right">**Artist:**</td><td>Hauket &amp; Malli</td></tr></tbody></table>

---

#### **Trivia**

<div class="pointer-container" id="bkmrk-%C2%A0"><div class="pointer anim "><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg><div class="input-group inline block"> <button class="button outline icon" data-clipboard-target="#pointer-url" title="Copy Link" type="button"><svg class="svg-icon" data-icon="copy" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></button></div></div></div>Lucy is a staff appreciation coat for Hannah. She was also the well-known and much loved real horse of Hannah and the inspiration for much of SWEM when vanilla Minecraft lacked the true joys of owning and riding horses.

> SWEM started because of a stubborn, green, beautiful horse named Lucy. When family troubles meant I couldn't afford to be with her anymore, all of my love had to go somewhere. I started pouring it into work and games with horses. After crying to my roommate a few too many times about needing to reset the backups because 'Lucy' was blown up by a creeper for the 10th time, I decided to make a mod to make destriers out of Minecraft horses.
> 
> \- AlaharranHonor (Hannah)

Lucy was made as a surprise addition for Hannah's birthday, created by Hauket and finished up by Malli. The coat was designed to closely represent the real-life inspiration. Lucy was presented to Hannah, alongside custom painted Sweetboi and Lucy Breyer models, on a world made for the reveal where Hannah was taken on a trail to read personalised well-wishes from staff and betas. Upon reaching a small ranch with a house and a barn, Hannah met up with her favourite horses; Sweetboi, Jessie, Valley, Novick and Blazie, all grazing in their pasture. After exploring the property, she was shown around back to a roundpen with the extra special gift.

Lucy is not intended to be an acquirable coat, and was added specifically for Hannah as her heart-horse.

---

#### **Images**

<details id="bkmrk-reference-%28left%29-%C2%A0"><summary>Reference (Left)</summary>

![00_Lucy.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/00-lucy.png)

</details><details id="bkmrk-reference-%28right%29-%C2%A0"><summary>Reference (Right)</summary>

![00_Lucy2.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-08/scaled-1680-/00-lucy2.png)

</details>