Client Config Information targets the latest  supported release. For legacy (older) versions and bug fixes, read the changelogs. Introduction Client configs are set for the individual player and are not overriden by any server settings. Client configuration files tweak settings that apply ALL worlds created for the current mod pack and any servers joined. MULTIMC Right click pack icon → Config Folder → swem → swem-client.toml CURSEFORGE Right click pack icon → Open Folder → config →  swem → swem-client.toml FORGE (WINDOWS) Open file explorer → [user]/AppData/Roaming/.minecraft/config/swem/swem-client.toml FORGE (MAC) Open finder → ~/Library/Application Support/minecraft/config/swem/swem-client.toml Important Configuration files have a specific format, and allow you to change limited values. Inputting invalid information or adjusting the file format can result in issues such as invalid configuration loading or crashing. It is important to read the file carefully and only change values that are supported. # is a comment to provide information on the feature and valid range or options Range means values must be within a set limit Example: 0-100 Default is the setting used when the file is first generated and may be noted for reference If you suspect a config file is corrupted or invalid, delete it and reload Minecraft to regenerate a default file. Default Configuration This is the default configuration file, containing  five  adjustable settings. # || =========== [Wings Transparency] =========== || [wings_tansparency] # || Set how visible the horse wings should be! 0 = off, 1 = 25%, 2 = 50%, 3 = 75%, 4 = 100% #Range: 0 ~ 4 wingsTransparency = 2 # || =========== [Gait HUD] =========== || [hud] # || Should the gait HUD be enabled? gaitHudEnabled = true # || How much would you like to offset the current X position? (A negative value moves the text up and a positive value down.) #Range: > -2147483648 gaitHudX = 0 # || How much would you like to offset the current Y position? (A negative value moves the text up and a positive value down.) #Range: > -2147483648 gaitHudY = 0 # || What color should the gait HUD be? #Range: > -2147483648 gaitHudColor = 16777215 Adjustable Values Set the transparency for wings on Amethyst Tier Horse Armor . # || Set how visible the horse wings should be! 0 = off, 1 = 25%, 2 = 50%, 3 = 75%, 4 = 100% #Range: 0 ~ 4 wingsTransparency = 2 This accepts whole  numbers from 0-4 . Default is  2 where wings are partially transparent (50%). Enable or disable the gait HUD overlay which displays the currently active gait while riding a horse. # || Should the gait HUD be enabled? gaitHudEnabled = true This accepts  boolean values of true  or  false . Default is  true (enabled).  Set the horizontal position for the gait HUD overlay. # || How much would you like to offset the current X position? (A negative value moves the text up and a positive value down.) #Range: > -2147483648 gaitHudX = 0 This accepts whole  numbers greater than -2147483648 . Default is  0 to the right of the hotbar. Set the vertical position for the gait HUD overlay. # || How much would you like to offset the current Y position? (A negative value moves the text up and a positive value down.) #Range: > -2147483648 gaitHudY = 0 This accepts whole  numbers greater than -2147483648 . Default is  0 at the height of the hotbar. Set the   decimal value of the gait HUD overlay to change the text color. # || What color should the gait HUD be? #Range: > -2147483648 gaitHudColor = 16777215 This accepts whole  numbers greater than -2147483648 . Default is  16777215 (white). Additional Configuration file updates are uncommon and  usually  harmless, but you may need to regenerate files or reapply custom settings. Known Issues You can report any mod issues to our bugs forum on Discord - please check for duplicate reports first!   Changelog View Changes This is not a complete list of changes or features. It is a log of wiki-related version information and may be outdated. MC Version Release Notes 1.20.1 1.1.1 Page established - Information prior to 1.1.1 is not specifically included but is likely the same.