Breeding Information targets the latest  supported release. For legacy (older) versions and bug fixes, read the changelogs. Introduction Breeding is the process of pairing a male and female horse to produce a foal. Readiness Breeding requires two horses of opposite genders who are "ready", as indicated by the small icon in the horse inventory . Ready to breed. Not ready to breed. Love Mode   Love mode is a vanilla Minecraft feature that makes entities search for a compatible partner to breed with. Love mode lasts for 120 seconds (2 minutes). Horses require a sugar cube  to activate love mode.  Horses emit heart particles when love mode is activated successfully. Horses will seek out opposite genders also in love mode to breed. Successful breeding produces a foal  immediately. Cooldown Horses have a cooldown period of 300 seconds (5 minutes) after breeding, during which they are "unready" to breed. Hover over the gender icon in the horse inventory to see a tooltip for cooldown duration (seconds).  Foals Appearance Adult horses have at least one of seven coat "tags" that apply to their coat texture. Foals inherit  one  tag at random from either of their parents. Foals can use one of  two  coat textures for their color tag. Foals roll for a random coat that uses their tag when growing up. Foal Coat Options Tag Variant Coat Creamy swem:foal_creamy_0_arishant  TBC  swem:foal_creamy_1_arishant  TBC  Chestnut swem:foal_chestnut_0_arishant  TBC  swem:foal_chestnut_1_arishant  TBC  Brown swem:foal_brown_0_arishant    TBC  swem:foal_brown_1_arishant  TBC  Dark Brown swem:foal_dark_brown_0_arishant    TBC  swem:foal_dark_brown_1_arishant    TBC  Black swem:foal_black_0_arishant    TBC  swem:foal_black_1_arishant    TBC  Gray swem:foal_gray_0_arishant    TBC  swem:foal_gray_1_arishant    TBC  White swem:foal_white_0_arishant  TBC  swem:foal_white_1_arishant  TBC  Behavior Foals will follow any adult horse, and may idle wander in a small radius. If no adult is around, they will stand or wander. Interaction  TBC  Foals can be led by their owner, this is automatically set to the player who owns the mare (mother).  Foals do not have an accessible inventory menu so cannot be equipped with any tack items.  Growth Foals grow up after 20 minutes, equivalent to 24000 ticks. Growth can be accelerated with sugar cubes . More Information Age Lite does not offer any configs for foal growth time. However, this can be set for individual foals in-game using commands. /data modify entity @e[type=swem:swem_horse,sort=nearest,limit=1] Age set value -# Change  # to the number of ticks until age up. 6000 is equal to 5 minutes. Use  -999999999 for "permanent" foals. Summon You can summon foals with specific coats and growth durations using commands. /summon swem:swem_horse ~ ~ ~ {Age: -#, Behaviors: [{Id: "swem:coat", Coat: "swem:foal_TYPE"}]} Change  # as above and add a valid coat entry for  swem:foal_TYPE . See  Foal Coat Options (dropdown) above. Transfer You can transfer ownership of foals using commands. /data modify entity @e[type=swem:swem_horse,sort=nearest,limit=1] Owner set value PLAYERSFULLUUIDHERE Change  PLAYERSFULLUUID to that of a valid player using MCUUID . This does not automatically update the  ownerName value, which is displayed in the horse inventory (adult horses). Owner name gets set automatically when horses are tamed or transferred using  mod  commands, but not with the above option. /data modify entity @e[type=swem:swem_horse,sort=nearest,limit=1] ownerName set value PLAYERNAME Change  PLAYERNAME to that of a player. It should not cause any issues if invalid, but aim to use valid names anyway. Additional Breeding has a very small chance (1/1000) of a twin birth. Known Issues You can report any mod issues to our bugs forum on Discord - please check for duplicate reports first! Changelog View Changes This is not a complete list of changes or features. It is a log of wiki-related version information and may be outdated. MC Version Release Notes 1.21.1 1.1.3 Bug Fix: Breeding fails to produce a foal in some cases.  Bug Fix: Breeding does not trigger a cooldown for stallions.  1.20.1 1.1.1 Page established - Information prior to 1.1.1 is not specifically included but is likely the same.