Horse Horse Overview Information targets the latest  supported release. For legacy (older) versions and bug fixes, read the changelogs. Introduction Lite horses are Minecraft "re-imagined" equestrian mods. Bigger, tougher and more realistic with moderately expanded functionality. Details Health Points 20-40 10-20    Behavior Passive Height (B) Withers: 2 Ears:  3 Width (B) 1.2 Length (B) 2.7 Obtaining Lite does  not  support converting horses via cantazerite potions!  Horses can be obtained from: Natural Spawning Breeding Spawn Egg Summon Command Natural Spawns Natural spawns for lite  and  vanilla horses is enabled by default in the server config .  Herds of up to 5 horses may spawn in overworld biomes.  Herds use a single "color tag" out of 7 options to spawn "similar" coat types. Naturally spawning horses are wild until tamed by a player. Spawn Eggs Spawn eggs are a creative menu or command only item. It spawns one horse with a random coat variant and gender. Summon Command Lite does  not  support randomization via commands. If you require a random coat, use a spawn egg. Commands can summon an  adult  horse with a specific coat, and gender (optional). For foals, see here . More Information: Summon Commands Permissions Use of summon commands require cheats enabled, and the relevant user permissions in Multiplayer. Basics Commands must use a valid namespace ID like swem: Commands must use a valid coat ID If MALE or FEMALE is not set the gender will be random. Default Coats It is easy to view all coat options included in lite. /swemlite summon swem: Press ↑ or ↓ to scroll the list, and Tab to select the highlighted option. Add MALE or FEMALE to specify gender. EXAMPLES /swemlite summon swem:helios_arishant   Summons the Helios coat with a  random  gender. /swemlite summon swem:helios_arishant FEMALE   Summons the Helios coat as a female  horse. Community Pack (Custom) Coats Community pack file names set the "ID" used in game, so if you have a pack called  my_coats the ID in game is  my_coats: /swemlite summon pack_name: Press ↑ or ↓ to scroll the list, and Tab to select the highlighted option. Add MALE or FEMALE to specify gender. EXAMPLES /swemlite summon custom_coats:arishant_bob   Summons the Bob coat by Arishant with a random  gender. /swemlite summon custom_coats:arishant_bob MALE   Summons the Bob coat by Arishant as a male  horse. The above examples use an  EXAMPLE community pack called  custom_coats with a coat option arishant_bob Troubleshooting Use /swemlite summon  to scroll  all  options. If the list contains only swem: there are NO packs installed correctly OR it there are no valid coats. If you summon a coat and it is completely black. The coat variant is missing a png texture file, or it is wrongly specified in the json data file. If a summoned coat uses the default white (gray) coat. The coat information was modified - the pack or coat was renamed or removed.  Appearance Lite does  not  include any complex coat genetics, breeds or model variants (custom models excluded).  Horses use one of 100+ default adult coats . Custom Coats Community packs do not support foal coats. All foal coats (14) can be replaced using a resource pack . You can add custom coats directly into the game using a community pack .  You can override (replace) the default coats using a resource pack . Gender There are no visual or functional gender differences besides the icon displayed with named Horses.  More Information: "Breeds" Breeds Lite does  NOT  include breeds, or breed-specific models, excluding custom community-made model replacements (overrides). Behavior Idle Horses will idle wander, and occasionally trigger shake, scratch or tail swish idle animations. Sleep Horses lay down to sleep every night between 9PM-6AM, unless equipped with a bridle.  Aggression Horses are passive-neutral and do not "aggro" towards entities or players. They can retaliate by bucking if harmed or ridden when untamed.  Bucking deals  TBC  damage to entities and players in a  TBC  radius.  Fatal "buck offs" can occur if one horse kicks another, who kicks back etc. It's not an "intentional" risk but it can happen! Horse Inventory The horse inventory overviews information on ownership, skills, status and equipment. It is available for all  tamed  horses. Shift +  Right Click the horse with an empty hand, or press  E while riding. Horse Name Tank Controls - Green if enabled Owner (Player Name) Jump Skill Speed Skill Health Skill Affinity Skill Gender and Status Trust Status Bridle Slot Saddle Slot Horse Armor Slot Saddlebag Slot Saddlebag Storage Button Known Issues You can report any mod issues to our bugs forum on Discord - please check for duplicate reports first!   Changelog View Changes This is not a complete list of changes or features. It is a log of wiki-related version information and may be outdated. MC Version Release Notes 1.21.1 1.1.1 Bug Fix: Community packs not cross-compatible with full mod. Discord: Guide for 1.0.0 Packs. 1.20.1 1.1.1 Bug Fix: Community packs not cross-compatible with full mod. Discord: Guide for 1.0.0 Packs. 1.20.1 1.1.1 Page established - Information prior to 1.1.1 is not specifically included but is likely the same. Riding Information targets the latest  supported release. For legacy (older) versions and bug fixes, read the changelogs. Introduction Horses can be tamed, equipped with a range of cosmetics and ridden with expanded functionality. Taming Fatal "buck offs" can occur if one horse kicks another, who kicks back etc. It's not an "intentional" risk but it can happen! It is recommended to tame horses in safely enclosed area, away from other players, pets or animals. Right Click any untamed horse with an empty hand to mount it. Taming attempts will prompt the horse to buck or rear. Horses will dismount the rider and emit gray particles if unsuccessful. Horses may harm nearby entities and players with bucks - back up quickly to avoid taking damage! Every attempt reduces the (random) "temper" variable until it reaches 0. Successful taming is indicated by heart particles and this time the rider remains mounted. Tacking Shift + Right Click a tamed horse with an empty hand to access the horse inventory . There are four item slots:   1.  Bridle   2. Saddle   3. Armor   4. Saddle Bag   The last icon is a button to access the saddlebag storage. Tack can be equipped in  any order  by dropping a compatible item into the slot. If an item is already equipped, it can be removed from the slot in the same menu, or "hot swapped" using Shift + Right Click on the horse while holding a replacement tack item. Riding Keybinds can conflict with other functions or mods. If you experience issues controlling a horse, check your controls. Horses require both bridle and saddle to control direction and speed. There are two control types - standard or tank controls. Standard (Default) W to move forward and mouse controls direction.  A/D keys control lateral left and right movement without affecting camera angle.  S resets the gait to walk. Tank Controls N TO TOGGLE W to move forward, and  A/D to turn smoothly left or right. If held, the horse will make a perfect circle movement - the size depends on the current gait (faster gait, wider circle). Camera angle can be freely controlled using the mouse without affecting horse movement. Tank controls are great for precision riding with dressage or coordinated group routines. Enabling tank controls notifies the player over the hotbar, and highlights a small tank symbol in the horse inventory menu. Gait (Speed) Horse speed is determined by their current "gait" and their speed skill . Use  G to decrease (slower), and H to increase (faster). Walk Trot Canter Extended Canter Gallop Current gait displays next to hotbar if gaitHudEnabled = true in configs . Gait resets to walk if S is used, or  W released. Jumping Horse jump height is determined by jump skill , and the jump "charge".  Hold space to charge the meter, and release it to jump.  Flight Horses must be equipped with a bridle, saddle and amethyst tier armor (any with wings) to allow flight.  Default Key Action Description J Launch Initiate flight and launch horse 7B into the air. Glide Default state with no controls active - slow forward and downward motion towards the ground. W Accelerate Increases speed (up to max) without increasing altitude. A Bank Left Rotates the horse in a gradual left turn - altitude is decreased  unless  moving forward W D Bank Right Rotates the horse in a gradual right turn - altitude is decreased unless  moving forward W Space Elevate Increases the altitude without forward movement. Space + W Rise Increases the altitude while moving forward. LShift Flutter Decreases the altitude without moving forward - useful for precise landings. LShift + W Dive Decreases the altitude while moving forward. S Float Decreases speed to a stop and holds position without losing altitude (hover). Land Landing occurs when a horse touches a block. This includes collision with blocks (terrain). Summary: J Launch  W Move  A/D Steer  Space Up  Shift Down S Hover. Think creative flying but no mouse steering! Combat Commands Horses equipped with Adventure saddle and bridle can use special combat moves if their affinity skill is high enough. Default Key Action Affinity Level Description Area Of Effect Damage  TBC  Bite Affinity VII Horse bites out in front of them  TBC  2 X Kick Affinity VIII Horse kicks out behind them  TBC  4  C Stomp Affinity IX  Horse rears up and stomps with front legs  TBC  1 "You can't do that right now" means wrong or partial equipment, inadequate level or using a gait above halt or walk. Known Issues You can report any mod issues to our bugs forum on Discord - please check for duplicate reports first! Pressing  S accidentally will bring the horse to a sudden stop from any gait. Changelog View Changes This is not a complete list of changes or features. It is a log of wiki-related version information and may be outdated. MC Version Release Notes 1.21.1 1.1.3 Bug Fix : Crash on collision with any blocks in flight.  1.20.1 1.1.1 Page established - Information prior to 1.1.1 is not specifically included but is likely the same. Care Information targets the latest  supported release. For legacy (older) versions and bug fixes, read the changelogs. Introduction Lite Horses are intended to be low maintenance adventure mounts, but they may need a little care to stay healthy! Needs Lite does  not  include any hunger, thirst, pee or poo functions. Health Horse health is default 20 HP 10   and can be increased by leveling the health skill . Damage Sources Falling 9+ blocks Potion of Harming Dragons Breath Fire, Lava & Magma Blocks Cactus, Sweet Berry Bushes &  Wither Roses  Blast damage from TNT, Withers or Creepers Hostile Mobs Bucking horses More Information Pathfinding Horses naturally seek to avoid (while wandering) harmful blocks such as lava, magma, cactus and sweet berry bushes etc.  Hostile Mobs Horses are not a target of most hostile mobs, unless indirectly while ridden by a player (ie shot by a skeleton). They can be direct targets of Zoglins and Withers, and any hostile entities from other mods that use a similar hostility logic. Fall Damage Horses take fall damage from any drop greater than 9 blocks. This limit increases to 11 with  GOLD TIER HORSE ARMOR  9B 13B 17B 21B 25B 29B 31B 33B 35B 37B ++ No Horse Armor 0.5 1.5 2.5 3.0 4.0 5.0 5.5 6.5 7.0 7.0 7.0 Gold Tier Armor 0.0 1.0 1.5 1.5 2.0 3.0 3.5 3.5 3.5 4.0 4.0  TBC  Fall damage was thoroughly tested but the exact formula is non-linear and has not been verified from code. Horses cannot die to fall damage unless their health is below the maximum damage cap of 7.0 , or 4.0 with gold+ horse armor, or they sustain damage from another source shortly after taking a dangerous fall. Dragons Breath Horses may not  avoid Dragon's Breath if left unsupervised or idle wandering in the End dimension. Dragon's Breath is extremely hazardous and can result in a buck and rearing loop that makes it very hard to escape! Damage Health I 10 Health II 11 Health III 13 Health IV 16 Health V 20 No Horse Armor 3.0  3.3s 3.6s 4.3s 5.3s 6.6s Cloth Tier Armor 1.5 6.6s 7.3s 8.6s 10.6s 13.3s Armor + Booster 0.5-1.0 20-40s   + 21-42s + 23-46s + 26-52s + 30-60s + Damage (per second) and approx. seconds this amount of damage can be sustained (by health level) until fatal. The following are recommended before going to the End with a horse (if Dragon is not defeated): Horse Armor of any tier except leather reduces damage per second by half. Horse Armor  of Amethyst tier (flight) reduces dangers of ground-based combat. Health Boosters  increase maximum health to extend time they can sustain damage. Healing supplies such as  Horse Heal Potion to quickly treat low health. Healing Natural Regeneration Splash Potion of Healing Horse Heal Potion Health Booster Command  /swemlite set health # (1-5) Booster Shot Health Boosters fully heal missing hearts and temporarily increase maximum health by a 20 HP 10 . Immunity Horse Armor  significantly reduces or negates damage from various sources, effects stack per tier. Immortality "God Mode" Immortality is a command-only function and prevents further skill gain while active. Horses can receive immunity to  ALL damage using /swemlite horse immortal to toggle "immortality" on or off. Additional Horses use a "sad" animation when their health is low to visually communicate the need for care. Horses may "flee" from or after taking damage, but this is usually very brief and ineffective. Horses can kick or buck when taking damage, this can harm nearby entities and players. Known Issues You can report any mod issues to our bugs forum on Discord - please check for duplicate reports first! 1.0.0 Horse health icons do not show above the hotbar when in creative. 1.0.0 Horses occasionally engage in fatal "kick-offs" when harmed. Changelog View Changes This is not a complete list of changes or features. It is a log of wiki-related version information and may be outdated. MC Version Release Notes 1.20.1 1.1.1 Page established - Information prior to 1.1.1 is not specifically included but is likely the same. Skills Information targets the latest  supported release. For legacy (older) versions and bug fixes, read the changelogs. Introduction Lite Horses can upgrade four skills to unlock increased "perks" for horse and riders.  Overview The horse inventory displays current level for all skills, and progress (experience) towards the next level.  Jump Jump increases the maximum height a horse can reach when their jump bar (space) is fully charged. Jump skill is increased by: Jumping Using Jump or All skill potions Reaching Affinity III (Tolerant) automatically unlocks Jump II Commands  /swemlite set level JUMP # Jump I (1) Jump II (2) Jump III (3) Jump IV (4) Jump V (5) Experience --- 1350 3038 4050 5063 Height (Blocks) 1.75B 2.75B 3.75B 4.75B 5.75B Experience listed shows default values. Requirements may differ on servers or worlds with custom configuration values. More Information Jump Phases Jump is charged by holding space and the amount of charge determines how high they jump. This is not a straight launch into the air, the launch phase (straight after releasing space) has a natural arc where height steadily increases, then declines before they land. Contact with the ground (landing) automatically ends the jump animation. Jump Height Maximum jump height refers to the highest point of the jump arc. This means the rider must correctly judge their approach, charge and release (space) to gain the height necessary to make it over an obstacle. As jump skill increases, it becomes easier to clear lower level jumps with less preparation, but easier to "over jump". Outside of multiplayer server events that score players based on appropriate skill (using a jump height that matches the jump itself), this has no real significance to horse or rider. Jump Distance Jumping without pressing  W plays a jump animation on the spot. It is holding W that gives the jump forward motion, and this is further affected by speed. Jumping in a higher gait (speed) covers more distance the faster you go, and this scales further depending on the gait used and the speed skill. Certain gaits - specifically walk, trot and canter - are fixed speeds and are unaffected by skill level, so a horse with level 1 and another with level 5 will not cover more distance while jumping at canter. At maximum speed and  jump, it is possible to jump over gaps up to 11 blocks wide with good timing. Jump Spacing Jump spacing is important in planned courses - riders need enough time to approach the jump, charge, release and reach the appropriate height to clear an obstacle. The distance required between jumps depends on how tall they are and what speed the rider is expected to use. Read more here (Discord). Jump Refusals Jump refusals are very common in low level horses, but are not influenced by the jump skill or successful vs unsuccessful jumps. Only affinity impacts refusal, so it is easier to begin training jump after increased bonding and training in other skills.  Jump Collisions There is no system in lite to identify jump collision ("faults") and obstacles are not knocked over if contact occurs.   FUN FACT    The most challenging jump is a 5B tall and 5B wide ascending triple bar. It is only possible at a gallop and requires  perfect  timing to clear all bars and cover the entire jump distance without collision. Speed Speed increases the maximum speed (in blocks per second) a horse can move in certain gaits.  Speed skill is increased by: Riding or flying Using Speed or All skill potions Commands  /swemlite set level SPEED # Speed I (1) Speed II (2) Speed III (3) Speed IV (4) Speed V (5) Experience --- 1350 3038 4050 5063 Walk 3bps 3bps 3bps 3bps 3bps Trot 5bps 5bps 5bps 5bps 5bps Canter 11bps 11bps 11bps 11bps 11bps Extended Canter 11bps 13bps 15bps 17bps 19bps Gallop 13bps 15bps 18bps 20bps 22bps Experience listed shows default values. Requirements may differ on servers or worlds with custom configuration values. More Information Universal Speeds Walk, trot and canter use "universal" speeds, which means they are unaffected by speed skill. This was added for the convenience of multiplayer worlds to allow players to ride at a uniform speed in trail riding together or group routines, and engage in competitions where variable speed skill need not be factored in for time-based trials . Experience Experience gain from riding is calculated based on blocks covered (distance). Riding at a higher gait increases skill gain simply because it covers more ground and therefore gains more experience. Affinity Affinity increases tolerance to rider commands, which decreases the rate of jump and gait command refusals. It also unlocks access to special mounted combat moves . Affinity skill is increased by: Riding or flying Brushing Treats Using Affinity or All skill potions Commands  /swemlite set level AFFINITY # Level Level Name Experience Refusal (Jump) Refusal (Gait) Notes 1 Affinity 100  TBC   TBC  Previously: Unwilling 2 Affinity I 850  TBC   TBC  Previously: Reluctant 3 Affinity II 2000  TBC   TBC  Previously: Tolerant 4 Affinity III 3000  TBC   TBC  Previously: Indifferent 5 Affinity IV 4000  TBC   TBC  Previously: Accepting 6 Affinity V 6000  TBC   TBC  Previously: Willing 7 Affinity VI 9000  TBC   TBC  Previously: Committed 8 Affinity VII 11000  TBC   TBC  Previously: Trusted 9 Affinity VIII 14000  TBC   TBC  Previously: Friends 10 Affinity IX 15000  TBC   TBC  Previously: Best Friends 11 Affinity X 16000  TBC   TBC  Previously: Bonded Experience listed shows default values. Requirements may differ on servers or worlds with custom configuration values. More Information: Treats, Skill Loss Treats Horses can be fed a number of food items to increase affinity, including "regular" or "special" kinds. Type Limit (Time) Limit (Amount) Food Item Affinity (Experience) Total     Regular     Daily   TBC   3 Apples 3   26 5 Carrots 2 7 Melon 1     Special     Lifetime 10 Golden Carrot 100 1000 10 Golden Apple 200 2000 1 Enchanted Golden Apple 5000 5000 Lifetime: This treat can be given a limited number of times, once reached no more treats of that type will be accepted. Providing a horse the maximum number of special treats is a good approach to boost to Affinity IV (4)+ and reduce refusals. High value treats may put the horse over the required skill experience. Riding the horse will trigger the level up to occur. Skill Loss Affinity is the only skill that can be decreased without commands. Points are decreased if the horse takes damage. The exact point calculation is unknown, as the deduction seems to vary by source. Hit from a player with an empty hand deducts 5 points ( 0.5 ) Hit from a fully-charged unenchanted bow deducts 30 points ( 4 ) Damage from cactus deducts 20+ points ( 0.5 ) Levels can decrease if the skill points decrease beyond 0. For example, Affinity III becomes Affinity II. If the horse already has the lowest affinity, points remain at 0. The horse will automatically level up again once their points reach the experience threshold for the next level. Other Affinity is not a bond to specific riders, only an indication of it's receptiveness to rider commands.  Affinity is not a trait, it starts at 0 for all, gains at the same rate and every horse can reach max level (Affinity X). Health Health increases the maximum heart or health points a horse has while in good condition (full health). Health skill is increased by: Glistening Melon Using Health or All skill potions Commands  /swemlite set level HEALTH # Health I (1) Level 2 Level 3 Level 4 Level 5 Experience --- 1350 3037.5 4050 5062.5 Health Points 20 22 26 32 40 Hearts 10 11 13 16 20 Experience listed shows default values. Requirements may differ on servers or worlds with custom configuration values. Known Issues You can report any mod issues to our bugs forum on Discord - please check for duplicate reports first!   1.0.0 Skill values are sometimes rounded down, such as  1k/1k instead of  1000/1350 . Changelog View Changes This is not a complete list of changes or features. It is a log of wiki-related version information and may be outdated. MC Version Release Notes 1.20.1 1.1.1 Page established - Information prior to 1.1.1 is not specifically included but is likely the same. Gender Information targets the latest  supported release. For legacy (older) versions and bug fixes, read the changelogs. Introduction Gender is a data value assigned to all horses, even if untamed. It is part of a simple breeding  feature. Identifying Gender Gender is shown as an icon in the horse inventory for all  tamed  horses, and an icon next to any name tagged horse. Gender Potions Lite does not include infertility potions for geldings (or infertile mares).  Gender can be changed at any time using gender potions . Gameplay There are no gender-specific differences in appearance, behavior or functions. Gender is only relevant to breeding . Additional  Gender data can be revealed via command if the player has access. /data get entity @e[type=swem:swem_horse,sort=nearest,limit=1] Behaviors[9].Female Output will show the gender icon of the horse, and the value 1b for female, or 0b for male. Changelog View Changes This is not a complete list of changes or features. It is a log of wiki-related version information and may be outdated. MC Version Release Notes 1.20.1 1.1.1 Page established - Information prior to 1.1.1 is not specifically included but is likely the same. 1.20.1 1.1.0 Bug Fix: All horses spawn male. Breeding Information targets the latest  supported release. For legacy (older) versions and bug fixes, read the changelogs. Introduction Breeding is the process of pairing a male and female horse to produce a foal. Readiness Breeding requires two horses of opposite genders who are "ready", as indicated by the small icon in the horse inventory . Ready to breed. Not ready to breed. Love Mode   Love mode is a vanilla Minecraft feature that makes entities search for a compatible partner to breed with. Love mode lasts for 120 seconds (2 minutes). Horses require a sugar cube  to activate love mode.  Horses emit heart particles when love mode is activated successfully. Horses will seek out opposite genders also in love mode to breed. Successful breeding produces a foal  immediately. Cooldown Horses have a cooldown period of 300 seconds (5 minutes) after breeding, during which they are "unready" to breed. Hover over the gender icon in the horse inventory to see a tooltip for cooldown duration (seconds).  Foals Appearance Adult horses have at least one of seven coat "tags" that apply to their coat texture. Foals inherit  one  tag at random from either of their parents. Foals can use one of  two  coat textures for their color tag. Foals roll for a random coat that uses their tag when growing up. Foal Coat Options Tag Variant Coat Creamy swem:foal_creamy_0_arishant swem:foal_creamy_1_arishant swem:foal_creamy_2_arishant Chestnut swem:foal_chestnut_0_arishant swem:foal_chestnut_1_arishant swem:foal_chestnut_2_arishant Brown swem:foal_brown_0_arishant   swem:foal_brown_1_arishant swem:foal_brown_2_arishant Dark Brown swem:foal_dark_brown_0_arishant   swem:foal_dark_brown_1_arishant   swem:foal_dark_brown_2_arishant Black swem:foal_black_0_arishant   swem:foal_black_1_arishant   swem:foal_black_2_arishant   Gray swem:foal_gray_0_arishant   swem:foal_gray_1_arishant   swem:foal_gray_2_arishant   White swem:foal_white_0_arishant swem:foal_white_1_arishant swem:foal_white_2_arishant Behavior Foals will follow any adult horse, and may idle wander in a small radius. If no adult is around, they will stand or wander. Interaction  TBC  Foals can be led by their owner, this is automatically set to the player who owns the mare (mother).  Foals do not have an accessible inventory menu so cannot be equipped with any tack items.  Growth Foals grow up after 20 minutes, equivalent to 24000 ticks. Growth can be accelerated with sugar cubes . More Information: Age (Foal Growth), Summon Commands Age Lite does not offer any configs for foal growth time. However, this can be set for individual foals in-game using commands. /data modify entity @e[type=swem:swem_horse,sort=nearest,limit=1] Age set value -# Change  # to the number of ticks until age up. 6000 is equal to 5 minutes. Use  -999999999 for "permanent" foals. Summon You can summon foals with specific coats and growth durations using commands. /summon swem:swem_horse ~ ~ ~ {Age: -#, Behaviors: [{Id: "swem:coat", Coat: "swem:foal_TYPE"}]} Change  # as above and add a valid coat entry for  swem:foal_TYPE . See  Foal Coat Options (dropdown) above. Transfer You can transfer ownership of foals using commands. /data modify entity @e[type=swem:swem_horse,sort=nearest,limit=1] Owner set value PLAYERSFULLUUIDHERE Change  PLAYERSFULLUUID to that of a valid player using MCUUID . This does not automatically update the  ownerName value, which is displayed in the horse inventory (adult horses). Owner name gets set automatically when horses are tamed or transferred using  mod  commands, but not with the above option. /data modify entity @e[type=swem:swem_horse,sort=nearest,limit=1] ownerName set value PLAYERNAME Change  PLAYERNAME to that of a player. It should not cause any issues if invalid, but aim to use valid names anyway. Additional Breeding has a very small chance (1/1000) of a twin birth. Known Issues You can report any mod issues to our bugs forum on Discord - please check for duplicate reports first! Foals cannot be summoned using /swemlite summon - shows adult coat with broken foal texture. Foal variant  black_2 is potentially invalid (unable to be obtained). Changelog View Changes This is not a complete list of changes or features. It is a log of wiki-related version information and may be outdated. MC Version Release Notes 1.21.1 1.1.3 Bug Fix: Breeding fails to produce a foal in some cases.  Bug Fix: Breeding does not trigger a cooldown for stallions.  1.20.1 1.1.1 Page established - Information prior to 1.1.1 is not specifically included but is likely the same.