# Horse

# Horse Overview

<p class="callout success">Information targets the latest **supported** release. For legacy (older) versions and bug fixes, read the changelogs.</p>

#### **Introduction**

Lite horses are Minecraft "re-imagined" equestrian mods. Bigger, tougher and more realistic with moderately expanded functionality.

---

<table border="1" id="bkmrk-details-health-point" style="font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Oxygen, Ubuntu, Roboto, Cantarell, 'Fira Sans', 'Droid Sans', 'Helvetica Neue', sans-serif; font-size: 14px; width: 50.119%; height: 119.188px;"><colgroup><col style="width: 28.0963%;"></col><col style="width: 71.9074%;"></col></colgroup><tbody><tr style="height: 29.7969px;"><td class="align-center" colspan="2" style="background-color: rgb(52, 5, 93); height: 29.7969px;"><span style="color: rgb(255, 255, 255);">**Details**</span></td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">**Health Points**</td><td style="height: 29.7969px;">20-40 `10-20 <img alt="D7Nimage.png" src="https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/GRod7nimage.png"></img>` </td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">**Behavior**</td><td style="height: 29.7969px;">Passive</td></tr><tr style="height: 29.7969px;"><td rowspan="2" style="height: 29.7969px;">**Height (B)**  
  
</td><td style="height: 29.7969px;">**Withers:** 2

</td></tr><tr><td>**Ears:** 3

</td></tr><tr><td>**Width (B)**</td><td>1.2</td></tr><tr><td>**Length (B)**</td><td>2.7</td></tr></tbody></table>

---

#### **Obtaining**

<p class="callout info">Lite does **not** support converting horses via cantazerite potions! </p>

Horses can be obtained from:

- [Natural Spawning](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/server-config#bkmrk-spawning)
- [Breeding](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/breeding)
- [Spawn Egg](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/horse-overview#bkmrk-spawn-eggs)
- [Summon Command](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/horse-overview#bkmrk-summon-command)

##### Natural Spawns

<p class="callout info">Natural spawns for lite **and** vanilla horses is enabled by default in the [server config](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/server-config). </p>

- Herds of up to 5 horses may spawn in overworld biomes.
- Herds use a single "color tag" out of 7 options to spawn "similar" coat types.
- Naturally spawning horses are wild until tamed by a player.

##### Spawn Eggs

Spawn eggs are a creative menu or command only item. It spawns one horse with a random coat variant and gender.

##### Summon Command  


<p class="callout info">Lite does **not** support randomization via commands. If you require a random coat, use a spawn egg.</p>

Commands can summon an **adult** horse with a specific coat, and gender (optional). For foals, see [here](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/breeding#bkmrk-summon).

<details id="bkmrk-more-information%3A-su"><summary>More Information: Summon Commands</summary>

##### Permissions

Use of summon commands require cheats enabled, and the relevant user permissions in Multiplayer.

---

##### Basics

- Commands must use a valid namespace ID like `swem:`
- Commands must use a valid coat ID
- If `MALE` or `FEMALE` is not set the gender will be random.

---

##### Default Coats

It is easy to view all coat options included in lite.

`/swemlite summon swem:`

<p class="callout info">Press `↑` or `↓` to scroll the list, and `Tab` to select the highlighted option. Add `MALE` or `FEMALE` to specify gender.</p>

<table border="1" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 44.8702%;"></col><col style="width: 55.1298%;"></col></colgroup><tbody><tr><td class="align-center" colspan="2" style="background-color: rgb(52, 5, 93);"><span style="color: rgb(255, 255, 255);">**EXAMPLES**</span>  
</td></tr><tr><td>`/swemlite summon swem:helios_arishant` </td><td>Summons the Helios coat with a **random** gender.</td></tr><tr><td>`/swemlite summon swem:helios_arishant FEMALE` </td><td>Summons the Helios coat as a **female** horse.</td></tr></tbody></table>

---

##### Community Pack (Custom) Coats

[Community pack](https://wiki.swequestrian.com/books/star-worm-equestrian/chapter/community-packs) file names set the "ID" used in game, so if you have a pack called `my_coats` the ID in game is `my_coats:`

`/swemlite summon pack_name:`

<p class="callout info">Press `↑` or `↓` to scroll the list, and `Tab` to select the highlighted option. Add `MALE` or `FEMALE` to specify gender.</p>

<table border="1" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 45.1174%;"></col><col style="width: 54.8826%;"></col></colgroup><tbody><tr><td class="align-center" colspan="2" style="background-color: rgb(52, 5, 93);"><span style="color: rgb(255, 255, 255);">**EXAMPLES**</span></td></tr><tr><td>`/swemlite summon custom_coats:arishant_bob` </td><td>Summons the `Bob` coat by `Arishant` with a **random** gender.</td></tr><tr><td>`/swemlite summon custom_coats:arishant_bob MALE` </td><td>Summons the `Bob` coat by `Arishant` as a **male** horse.</td></tr><tr><td colspan="2"><p class="callout warning">The above examples use an <span style="text-decoration: underline;">**EXAMPLE**</span> community pack called `custom_coats` with a coat option `arishant_bob`</p>

</td></tr></tbody></table>

##### Troubleshooting

<table border="1" style="border-collapse: collapse; width: 100%; border-width: 1px; border-style: hidden;"><colgroup><col style="width: 5.67901%;"></col><col style="width: 94.321%;"></col></colgroup><tbody><tr><td colspan="2" style="border-style: hidden;">Use `/swemlite summon ` to scroll **all** options.</td></tr><tr><td style="border-style: hidden;">  
</td><td style="border-style: hidden;">If the list contains only `swem:` there are **NO** packs installed correctly **OR** it there are no valid coats.</td></tr><tr><td colspan="2" style="border-style: hidden;">If you summon a coat and it is completely black.</td></tr><tr><td style="border-style: hidden;">  
</td><td style="border-style: hidden;">The coat variant is missing a `png` texture file, or it is wrongly specified in the `json` data file.</td></tr><tr><td colspan="2" style="border-style: hidden;">If a summoned coat uses the default white (gray) coat.</td></tr><tr><td style="border-style: hidden;">  
</td><td style="border-style: hidden;">The coat information was modified - the pack or coat was renamed or removed. </td></tr></tbody></table>

</details>---

#### **Appearance**

<p class="callout info">Lite does **not** include any complex coat genetics, breeds or model variants (custom models excluded). </p>

Horses use one of 100+ default [adult coats](https://wiki.swequestrian.com/books/star-worm-equestrian/chapter/horse-coats).

##### Custom Coats

<p class="callout info">Community packs do not support foal coats. All foal coats (14) can be replaced using a [resource pack](https://wiki.swequestrian.com/books/star-worm-equestrian/page/resource-packs-wip).</p>

- You can add custom coats directly into the game using a [community pack](https://wiki.swequestrian.com/books/star-worm-equestrian/chapter/community-packs).
- You can override (replace) the default coats using a [resource pack](https://wiki.swequestrian.com/books/star-worm-equestrian/page/resource-packs-wip).

##### Gender

There are no visual or functional [gender](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/gender) differences aside for the icon displayed on named Horses.

<details id="bkmrk-more-information%3A-%22b"><summary>More Information: "Breeds"</summary>

##### Breeds

Lite does **NOT** include breeds, or breed-specific models, excluding custom **community-made** model replacements (overrides).

</details>---

#### **Behavior**

##### Idle

Horses will idle wander, and occasionally trigger shake, scratch or tail swish idle animations.

##### Aggression

Horses are passive-neutral and do not "aggro" towards entities or players.

- They can retaliate by bucking if harmed or ridden when untamed.
- Bucking deals <span style="color: rgb(255, 255, 255); background-color: rgb(224, 62, 45);"> **TBC** </span> damage to entities and players in a <span style="color: rgb(255, 255, 255); background-color: rgb(224, 62, 45);"> **TBC** </span> radius.

<p class="callout danger">Fatal "buck offs" can occur if one horse kicks another, who kicks back etc. It's not an "intentional" risk but it can happen!</p>

---

#### **Horse Inventory**

The horse inventory overviews information on ownership, skills, status and equipment. It is available for all **tamed** horses.  
`Shift` + `Right Click` the horse with an empty hand, or press `E` while riding.

<table border="1" id="bkmrk-%C2%A0-%C2%A0-horse-name-tank-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td style="border-style: hidden;">![Inventory.png](https://wiki.swequestrian.com/uploads/images/gallery/2026-03/scaled-1680-/inventory.png)</td><td style="border-style: hidden;">1. Horse Name
2. [Tank Controls](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/riding#bkmrk-tank-controls%C2%A0-press) - Green if enabled
3. Owner (Player Name)
4. [Jump Skill](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/skills#bkmrk-known-issues)
5. [Speed Skill](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/skills#bkmrk-speed)
6. [Health Skill](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/skills#bkmrk-health-1)
7. [Affinity Skill](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/skills#bkmrk-affinity)
8. [Gender](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/gender) and [Status](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/breeding#bkmrk-readiness)
9. Trust Status
10. [Bridle Slot](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/bridles)
11. [Saddle Slot](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/saddles)
12. [Horse Armor Slot](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/horse-armor)
13. [Saddlebag Slot](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/saddle-bags)
14. [Saddlebag Storage Button](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/saddle-bags#bkmrk-lead-function)

</td></tr></tbody></table>

---

#### **Known Issues**

You can report any mod issues to our bugs forum on **[Discord](https://discord.com/channels/715626418893095012/1123695058496000240)** - please check for duplicate reports first!

---

#### **Changelog**

<details id="bkmrk-view-changes-this-is"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of changes or features. It is a log of wiki-related version information and may be outdated.</p>

<table border="1" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 11.7429%;"></col><col style="width: 10.8801%;"></col><col style="width: 77.377%;"></col></colgroup><tbody><tr><td class="align-center" style="background-color: rgb(52, 5, 93);"><span style="color: rgb(255, 255, 255);">**MC Version**</span></td><td class="align-center" style="background-color: rgb(52, 5, 93);"><span style="color: rgb(255, 255, 255);">**Release**</span></td><td class="align-center" style="background-color: rgb(52, 5, 93);"><span style="color: rgb(255, 255, 255);">**Notes**</span></td></tr><tr><td class="align-center">`1.21.1`</td><td class="align-center">`1.1.1`</td><td>**[Bug Fix:](https://discord.com/channels/715626418893095012/1420091574565601322)** Community packs not cross-compatible with full mod. **[Discord: Guide](https://discord.com/channels/715626418893095012/748632231257440336/1474093734940643380) for 1.0.0 Packs.**</td></tr><tr><td class="align-center">`1.20.1`</td><td class="align-center">`1.1.1`</td><td>**[Bug Fix:](https://discord.com/channels/715626418893095012/1420091574565601322)** Community packs not cross-compatible with full mod. **[Discord: Guide](https://discord.com/channels/715626418893095012/748632231257440336/1474093734940643380) for 1.0.0 Packs.**</td></tr><tr><td class="align-center">`1.20.1`</td><td class="align-center">`1.1.1`</td><td>Page established - Information prior to `1.1.1` is not specifically included but is likely the same.</td></tr></tbody></table>

</details>

# Riding

<p class="callout success">Information targets the latest **supported** release. For legacy (older) versions and bug fixes, read the changelogs.</p>

#### **Introduction**

Horses can be tamed, equipped with a range of cosmetics and ridden with expanded functionality.

---

#### **Taming**

<p class="callout danger">Fatal "buck offs" can occur if one horse kicks another, who kicks back etc. It's not an "intentional" risk but it can happen!</p>

<p class="callout info">It is recommended to tame horses in safely enclosed area, away from other players, pets or animals.</p>

`Right Click` any untamed horse with an empty hand to mount it.

- Taming attempts will prompt the horse to buck or rear.
- Horses will dismount the rider and emit gray particles if unsuccessful.
- Horses may harm nearby entities and players with bucks - back up quickly to avoid taking damage!
- Every attempt reduces the (random) "temper" variable until it reaches 0.

Successful taming is indicated by heart particles and this time the rider remains mounted.

---

#### **Tacking**

`Shift` + `Right Click` a **tamed** horse with an empty hand to access the [horse inventory](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/horse-overview#bkmrk-horse-inventory).

<table border="1" id="bkmrk-there-are-four-item-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td style="border-style: hidden;">![Tack Slots.gif](https://wiki.swequestrian.com/uploads/images/gallery/2026-03/tack-slots.gif)

</td><td style="border-style: hidden;">There are four item slots:

**1.** [Bridle](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/bridles)

**2.** [Saddle](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/saddles)

**3.** [Armor](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/horse-armor)

**4.** [Saddle Bag](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/saddle-bags)

<p class="callout info">The last icon is a button to access the saddlebag storage.</p>

</td></tr></tbody></table>

Tack can be equipped in **any order** by dropping a compatible item into the slot. If an item is already equipped, it can be removed from the slot in the same menu, or "hot swapped" using `Shift` + `Right Click` on the horse while holding a replacement tack item.

---

#### **Riding**

<p class="callout info">Keybinds can conflict with other functions or mods. If you experience issues controlling a horse, check your controls.</p>

Horses require both bridle and saddle to control direction and speed. There are two control types - standard or tank controls.

##### Standard (Default)

`W` to move forward and mouse controls direction. `A/D` keys control lateral left and right movement without affecting camera angle.   
`S` resets the gait to walk.

##### Tank Controls `<span style="text-decoration: underline;">N</span> TO TOGGLE`  


`W` to move forward, and `A/D` to turn smoothly left or right. If held, the horse will make a perfect circle movement - the size depends on the current gait (faster gait, wider circle). Camera angle can be freely controlled using the mouse without affecting horse movement. Tank controls are great for precision riding with dressage or coordinated group routines.

<p class="callout info">Enabling tank controls notifies the player over the hotbar, and highlights a small tank symbol in the [horse inventory](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/horse-overview#bkmrk-horse-inventory) menu.</p>

##### Gait (Speed)

Horse speed is determined by their current "gait" and their [speed skill](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/skills#bkmrk-speed). Use `G` to decrease (slower), and `H` to increase (faster).

- Walk
- Trot
- Canter
- Extended Canter
- Gallop

<p class="callout info">Current gait displays next to hotbar if `gaitHudEnabled = true` in [configs](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/client-config#bkmrk-adjustable-values). Gait resets to walk if `S` is used, or `W` released.</p>

---

#### **Jumping**

Horse [jump height](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/skills#bkmrk-jump-height) is determined by [jump skill](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/skills#bkmrk-known-issues), and the jump "charge". Hold `space` to charge the meter, and release it to jump.

---

#### **Flight**

Horses must be equipped with a bridle, saddle and amethyst tier armor (any with wings) to allow flight.

<table border="1" id="bkmrk-key-action-descripti" style="border-collapse: collapse; width: 100%; height: 359.438px;"><colgroup><col style="width: 12.3957%;"></col><col style="width: 12.3957%;"></col><col style="width: 75.2086%;"></col></colgroup><tbody><tr style="height: 29.7969px;"><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.7969px;">**<span style="color: rgb(255, 255, 255);">Default Key</span>**</td><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.7969px;">**<span style="color: rgb(255, 255, 255);">Action</span>**</td><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.7969px;">**<span style="color: rgb(255, 255, 255);">Description</span>**</td></tr><tr style="height: 30.1094px;"><td class="align-center" style="height: 30.1094px;">`J`</td><td class="align-center" style="height: 30.1094px;">Launch</td><td style="height: 30.1094px;">Initiate flight and launch horse `7B` into the air.</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="height: 29.7969px;">  
</td><td class="align-center" style="height: 29.7969px;">Glide</td><td style="height: 29.7969px;">Default state with no controls active - slow forward and downward motion towards the ground.</td></tr><tr style="height: 30.1094px;"><td class="align-center" style="height: 30.1094px;">`W`</td><td class="align-center" style="height: 30.1094px;">Accelerate</td><td style="height: 30.1094px;">Increases speed (up to max) without increasing altitude.</td></tr><tr style="height: 30.1094px;"><td class="align-center" style="height: 30.1094px;">`A`</td><td class="align-center" style="height: 30.1094px;">Bank Left</td><td style="height: 30.1094px;">Rotates the horse in a gradual left turn - altitude is decreased **unless** moving forward `W`</td></tr><tr style="height: 30.1094px;"><td class="align-center" style="height: 30.1094px;">`D`</td><td class="align-center" style="height: 30.1094px;">Bank Right</td><td style="height: 30.1094px;">Rotates the horse in a gradual right turn - altitude is decreased **unless** moving forward `W`</td></tr><tr style="height: 30.1094px;"><td class="align-center" style="height: 30.1094px;">`Space`</td><td class="align-center" style="height: 30.1094px;">Elevate</td><td style="height: 30.1094px;">Increases the altitude without forward movement.</td></tr><tr style="height: 30.1094px;"><td class="align-center" style="height: 30.1094px;">`Space + W`</td><td class="align-center" style="height: 30.1094px;">Rise</td><td style="height: 30.1094px;">Increases the altitude while moving forward.</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="height: 29.7969px;">`LShift`</td><td class="align-center" style="height: 29.7969px;">Flutter</td><td style="height: 29.7969px;">Decreases the altitude without moving forward - useful for precise landings.</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="height: 29.7969px;">`LShift + W`</td><td class="align-center" style="height: 29.7969px;">Dive</td><td style="height: 29.7969px;">Decreases the altitude while moving forward.</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="height: 29.7969px;">`S`</td><td class="align-center" style="height: 29.7969px;">Float</td><td style="height: 29.7969px;">Decreases speed to a stop and holds position without losing altitude (hover).</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="height: 29.7969px;">  
</td><td class="align-center" style="height: 29.7969px;">Land</td><td style="height: 29.7969px;">Landing occurs when a horse touches a block. **This includes collision with blocks (terrain).**</td></tr><tr><td colspan="3"><p class="callout info">**Summary:** `J` Launch `W` Move `A/D` Steer `Space` Up `Shift` Down `S` Hover. *Think creative flying but no mouse steering!*</p>

</td></tr></tbody></table>

---

#### **Combat Commands**

Horses equipped with Adventure saddle **and** bridle can use special combat moves if their affinity skill is high enough.

<table border="1" id="bkmrk-default-key-action-a" style="border-collapse: collapse; width: 100%; height: 89.7032px;"><colgroup><col style="width: 13.5822%;"></col><col style="width: 11.4376%;"></col><col style="width: 14.6545%;"></col><col style="width: 33.4789%;"></col><col style="width: 13.3439%;"></col><col style="width: 13.4631%;"></col></colgroup><tbody><tr style="height: 29.7969px;"><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.7969px;">**<span style="color: rgb(255, 255, 255);">Default Key</span>**</td><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.7969px;">**<span style="color: rgb(255, 255, 255);">Action</span>**</td><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.7969px;">**<span style="color: rgb(255, 255, 255);">Affinity Level</span>**</td><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.7969px;">**<span style="color: rgb(255, 255, 255);">Description</span>**</td><td class="align-center" style="background-color: rgb(52, 5, 93);">**<span style="color: rgb(255, 255, 255);">Area Of Effect</span>**</td><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.7969px;">**<span style="color: rgb(255, 255, 255);">Damage</span>**</td></tr><tr><td class="align-center"><span style="color: rgb(255, 255, 255); background-color: rgb(224, 62, 45);"> **TBC** </span></td><td class="align-center">Bite</td><td class="align-center">Affinity VII</td><td>Horse bites out in front of them</td><td class="align-center"><span style="color: rgb(255, 255, 255); background-color: rgb(224, 62, 45);"> **TBC** </span></td><td class="align-center" style="height: 30.1094px;">2 **![D7Nimage.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/GRod7nimage.png)**</td></tr><tr style="height: 30.1094px;"><td class="align-center" style="height: 30.1094px;">`X`  
</td><td class="align-center" style="height: 30.1094px;">Kick</td><td class="align-center" style="height: 30.1094px;">Affinity VIII</td><td style="height: 30.1094px;">Horse kicks out behind them</td><td class="align-center"><span style="color: rgb(255, 255, 255); background-color: rgb(224, 62, 45);"> **TBC** </span></td><td class="align-center" style="height: 30.1094px;">4 **![D7Nimage.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/GRod7nimage.png)**</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="height: 29.7969px;">`C`  
</td><td class="align-center" style="height: 29.7969px;">Stomp</td><td class="align-center" style="height: 29.7969px;">Affinity IX </td><td style="height: 29.7969px;">Horse rears up and stomps with front legs</td><td class="align-center"><span style="color: rgb(255, 255, 255); background-color: rgb(224, 62, 45);"> **TBC** </span></td><td class="align-center" style="height: 29.7969px;">1 ![D7Nimage.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/GRod7nimage.png)</td></tr><tr><td colspan="6"><p class="callout info">`"You can't do that right now"` means wrong or partial equipment, inadequate level or using a gait above halt or walk.</p>

</td></tr></tbody></table>

---

#### **Known Issues**

You can report any mod issues to our bugs forum on **[Discord](https://discord.com/channels/715626418893095012/1123695058496000240)** - please check for duplicate reports first!

- Pressing `S` accidentally will bring the horse to a sudden stop from any gait.

---

#### **Changelog**

<details id="bkmrk-view-changes-this-is"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of changes or features. It is a log of wiki-related version information and may be outdated.</p>

<table border="1" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 11.7429%;"></col><col style="width: 10.8801%;"></col><col style="width: 77.377%;"></col></colgroup><tbody><tr><td class="align-center" style="background-color: rgb(52, 5, 93);"><span style="color: rgb(255, 255, 255);">**MC Version**</span></td><td class="align-center" style="background-color: rgb(52, 5, 93);"><span style="color: rgb(255, 255, 255);">**Release**</span></td><td class="align-center" style="background-color: rgb(52, 5, 93);"><span style="color: rgb(255, 255, 255);">**Notes**</span></td></tr><tr><td class="align-center">`1.21.1`</td><td class="align-center">`1.1.3`</td><td>**[Bug Fix](https://discord.com/channels/715626418893095012/1477690919175196773)**: Crash on collision with any blocks in flight. </td></tr><tr><td class="align-center">`1.20.1`</td><td class="align-center">`1.1.1`</td><td>Page established - Information prior to `1.1.1` is not specifically included but is likely the same.</td></tr></tbody></table>

</details>

# Care

<p class="callout success">Information targets the latest **supported** release. For legacy (older) versions and bug fixes, read the changelogs.</p>

#### **Introduction**

Lite Horses are intended to be low maintenance adventure mounts, but they may need a little care to stay healthy!

---

#### **Needs**

<p class="callout info">Lite does **not** include any hunger, thirst, pee or poo functions.</p>

---

#### **Health**

Horse health is default 20 HP `10 <img alt="D7Nimage.png" src="https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/GRod7nimage.png"></img>` and can be increased by leveling the [health skill](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/skills#bkmrk-health-1).

##### Damage Sources

- Falling 9+ blocks
- Potion of Harming
- Dragons Breath
- Fire, Lava &amp; Magma Blocks
- Cactus, Sweet Berry Bushes &amp; **<span style="color: rgb(255, 255, 255); background-color: rgb(224, 62, 45);"> Wither Roses </span>**
- Blast damage from TNT, Withers or Creepers
- Hostile Mobs
- Bucking horses

<details id="bkmrk-pathfinding-horses-n"><summary>More Information</summary>

##### Pathfinding

Horses naturally seek to avoid (while wandering) harmful blocks such as lava, magma, cactus and sweet berry bushes etc.

##### Hostile Mobs

Horses are not a target of most hostile mobs, unless indirectly while ridden by a player (ie shot by a skeleton). They can be direct targets of Zoglins and Withers, and any hostile entities from other mods that use a similar hostility logic.

##### Fall Damage

Horses take fall damage from any drop greater than 9 blocks. This limit increases to 11 with **<span style="color: rgb(255, 255, 255); background-color: rgb(224, 62, 45);"> GOLD TIER HORSE ARMOR </span>**

<table border="1" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 17.5525%;"></col><col style="width: 9%;"></col><col style="width: 9%;"></col><col style="width: 9%;"></col><col style="width: 9%;"></col><col style="width: 9%;"></col><col style="width: 9%;"></col><col style="width: 9%;"></col><col style="width: 9%;"></col><col style="width: 9%;"></col><col style="width: 9%;"></col><col style="width: 9%;"></col></colgroup><tbody><tr><td style="background-color: rgb(52, 5, 93);">  
</td><td class="align-center" style="background-color: rgb(52, 5, 93);">**<span style="color: rgb(255, 255, 255);">9B</span>**</td><td class="align-center" style="background-color: rgb(52, 5, 93);">**<span style="color: rgb(255, 255, 255);">13B</span>**</td><td class="align-center" style="background-color: rgb(52, 5, 93);">**<span style="color: rgb(255, 255, 255);">17B</span>**</td><td class="align-center" style="background-color: rgb(52, 5, 93);">**<span style="color: rgb(255, 255, 255);">21B</span>**</td><td class="align-center" style="background-color: rgb(52, 5, 93);">**<span style="color: rgb(255, 255, 255);">25B</span>**</td><td class="align-center" style="background-color: rgb(52, 5, 93);">**<span style="color: rgb(255, 255, 255);">29B</span>**</td><td class="align-center" style="background-color: rgb(52, 5, 93);">**<span style="color: rgb(255, 255, 255);">31B</span>**</td><td class="align-center" style="background-color: rgb(52, 5, 93);">**<span style="color: rgb(255, 255, 255);">33B</span>**</td><td class="align-center" style="background-color: rgb(52, 5, 93);">**<span style="color: rgb(255, 255, 255);">35B</span>**</td><td class="align-center" style="background-color: rgb(52, 5, 93);">**<span style="color: rgb(255, 255, 255);">37B</span>**</td><td class="align-center" style="background-color: rgb(52, 5, 93);">**<span style="color: rgb(255, 255, 255);">++</span>**</td></tr><tr><td>No Horse Armor</td><td class="align-center">`0.5 <img alt="D7Nimage.png" src="https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/GRod7nimage.png"></img>`</td><td class="align-center">`1.5 <img alt="D7Nimage.png" src="https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/GRod7nimage.png"></img>`</td><td class="align-center">`2.5 <img alt="D7Nimage.png" src="https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/GRod7nimage.png"></img>`</td><td class="align-center">`3.0 <img alt="D7Nimage.png" src="https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/GRod7nimage.png"></img>`</td><td class="align-center">`4.0 <img alt="D7Nimage.png" src="https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/GRod7nimage.png"></img>`</td><td class="align-center">`5.0 <img alt="D7Nimage.png" src="https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/GRod7nimage.png"></img>`</td><td class="align-center">`5.5 <img alt="D7Nimage.png" src="https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/GRod7nimage.png"></img>`</td><td class="align-center">`6.5 <img alt="D7Nimage.png" src="https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/GRod7nimage.png"></img>`</td><td class="align-center">`7.0 <img alt="D7Nimage.png" src="https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/GRod7nimage.png"></img>`</td><td class="align-center">`7.0 <img alt="D7Nimage.png" src="https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/GRod7nimage.png"></img>`</td><td class="align-center">`7.0 <img alt="D7Nimage.png" src="https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/GRod7nimage.png"></img>`</td></tr><tr><td>Gold Tier Armor</td><td class="align-center">`0.0 <img alt="D7Nimage.png" src="https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/GRod7nimage.png"></img>`</td><td class="align-center">`1.0 <img alt="D7Nimage.png" src="https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/GRod7nimage.png"></img>`</td><td class="align-center">`1.5 <img alt="D7Nimage.png" src="https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/GRod7nimage.png"></img>`</td><td class="align-center">`1.5 <img alt="D7Nimage.png" src="https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/GRod7nimage.png"></img>`</td><td class="align-center">`2.0 <img alt="D7Nimage.png" src="https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/GRod7nimage.png"></img>`</td><td class="align-center">`3.0 <img alt="D7Nimage.png" src="https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/GRod7nimage.png"></img>`</td><td class="align-center">`3.5 <img alt="D7Nimage.png" src="https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/GRod7nimage.png"></img>`</td><td class="align-center">`3.5 <img alt="D7Nimage.png" src="https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/GRod7nimage.png"></img>`</td><td class="align-center">`3.5 <img alt="D7Nimage.png" src="https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/GRod7nimage.png"></img>`</td><td class="align-center">`4.0 <img alt="D7Nimage.png" src="https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/GRod7nimage.png"></img>`</td><td class="align-center">`4.0 <img alt="D7Nimage.png" src="https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/GRod7nimage.png"></img>`</td></tr><tr><td colspan="12"><p class="callout info">**<span style="color: rgb(255, 255, 255); background-color: rgb(224, 62, 45);"> TBC </span>** Fall damage was thoroughly tested but the exact formula is non-linear and has not been verified from code.</p>

</td></tr></tbody></table>

Horses cannot die to fall damage unless their health is below the maximum damage cap of 7.0 ![D7Nimage.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/GRod7nimage.png), or 4.0 ![D7Nimage.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/GRod7nimage.png) with gold+ horse armor, or they sustain damage from another source shortly after taking a dangerous fall.

---

##### Dragons Breath

<p class="callout warning">Horses may **not** avoid Dragon's Breath if left unsupervised or idle wandering in the End dimension.</p>

<p class="callout danger">Dragon's Breath is extremely hazardous and can result in a buck and rearing loop that makes it very hard to escape!</p>

<table border="1" style="border-collapse: collapse; width: 100%; height: 173.609px;"><colgroup><col style="width: 13%;"></col><col style="width: 10.0124%;"></col><col style="width: 12.8%;"></col><col style="width: 12.8%;"></col><col style="width: 12.8%;"></col><col style="width: 12.8%;"></col><col style="width: 12.8%;"></col></colgroup><tbody><tr style="height: 30.1094px;"><td style="height: 30.1094px;">  
</td><td class="align-center" style="height: 30.1094px;">Damage</td><td class="align-center" style="height: 30.1094px;">Health I `10 <img alt="D7Nimage.png" src="https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/GRod7nimage.png"></img>`</td><td class="align-center" style="height: 30.1094px;">Health II `11 <img alt="D7Nimage.png" src="https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/GRod7nimage.png"></img>`</td><td class="align-center" style="height: 30.1094px;">Health III `13 <img alt="D7Nimage.png" src="https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/GRod7nimage.png"></img>`</td><td class="align-center" style="height: 30.1094px;">Health IV `16 <img alt="D7Nimage.png" src="https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/GRod7nimage.png"></img>`</td><td class="align-center" style="height: 30.1094px;">Health V `20 <img alt="D7Nimage.png" src="https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/GRod7nimage.png"></img>`</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">No Horse Armor</td><td class="align-center" style="height: 29.7969px;">`3.0 <img alt="D7Nimage.png" src="https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/GRod7nimage.png"></img>`</td><td class="align-center" style="height: 29.7969px;">3.3s</td><td class="align-center" style="height: 29.7969px;">3.6s</td><td class="align-center" style="height: 29.7969px;">4.3s</td><td class="align-center" style="height: 29.7969px;">5.3s</td><td class="align-center" style="height: 29.7969px;">6.6s</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">Cloth Tier Armor</td><td class="align-center" style="height: 29.7969px;">`1.5 <img alt="D7Nimage.png" src="https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/GRod7nimage.png"></img>`</td><td class="align-center" style="height: 29.7969px;">6.6s</td><td class="align-center" style="height: 29.7969px;">7.3s</td><td class="align-center" style="height: 29.7969px;">8.6s</td><td class="align-center" style="height: 29.7969px;">10.6s</td><td class="align-center" style="height: 29.7969px;">13.3s</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">Armor + Booster</td><td class="align-center" style="height: 30.1094px;">`0.5-1.0 <img alt="D7Nimage.png" src="https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/GRod7nimage.png"></img>`</td><td class="align-center" style="height: 30.1094px;">*20-40s* `+`</td><td class="align-center" style="height: 30.1094px;">*21-42s* `+`</td><td class="align-center" style="height: 30.1094px;">*23-46s* `+`</td><td class="align-center" style="height: 30.1094px;">*26-52s* `+`</td><td class="align-center" style="height: 30.1094px;">*30-60s* `+`</td></tr><tr style="height: 53.7969px;"><td colspan="7" style="height: 53.7969px;"><p class="callout info">Damage (per second) and **approx.** seconds this amount of damage can be sustained (by health level) until fatal.</p>

</td></tr></tbody></table>

The following are recommended before going to the End with a horse (if Dragon is not defeated):

- [Horse Armor](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/horse-armor) of any tier except leather reduces damage per second by half.
- [Horse Armor](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/horse-armor) of Amethyst tier (flight) reduces dangers of ground-based combat.
- [Health Boosters](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/health-booster) increase maximum health to extend time they can sustain damage.
- Healing supplies such as [Horse Heal Potion](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/horse-heal-potion) to quickly treat low health.

</details>##### Healing

- Natural Regeneration
- [Splash Potion of Healing](https://minecraft.wiki/w/Potion_of_Healing)
- [Horse Heal Potion](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/horse-heal-potion)
- [Health Booster](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/health-booster)
- Command `/swemlite set health #` (1-5)

##### Booster Shot

[Health Boosters](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/health-booster) fully heal missing hearts and **temporarily** increase maximum health by a 20 HP `10 <img alt="D7Nimage.png" src="https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/GRod7nimage.png"></img>` .

##### Immunity

[Horse Armor](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/horse-armor) significantly reduces or negates damage from various sources, effects stack per tier.

##### Immortality "God Mode"

<p class="callout info">Immortality is a command-only function and prevents further skill gain while active.</p>

Horses can receive immunity to **ALL** damage using `/swemlite horse immortal` to toggle "immortality" on or off.

---

#### **Additional**

- Horses use a "sad" animation when their health is low to visually communicate the need for care.
- Horses may "flee" from or after taking damage, but this is usually very brief and ineffective.
- Horses can kick or buck when taking damage, this can harm nearby entities and players.

---

#### **Known Issues**

You can report any mod issues to our bugs forum on **[Discord](https://discord.com/channels/715626418893095012/1123695058496000240)** - please check for duplicate reports first!

- `1.0.0` Horse health icons do not show above the hotbar when in creative.
- `1.0.0` Horses occasionally engage in fatal "kick-offs" when harmed.

---

#### **Changelog**

<details id="bkmrk-view-changes-this-is"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of changes or features. It is a log of wiki-related version information and may be outdated.</p>

<table border="1" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 11.7429%;"></col><col style="width: 10.8801%;"></col><col style="width: 77.377%;"></col></colgroup><tbody><tr><td class="align-center" style="background-color: rgb(52, 5, 93);"><span style="color: rgb(255, 255, 255);">**MC Version**</span></td><td class="align-center" style="background-color: rgb(52, 5, 93);"><span style="color: rgb(255, 255, 255);">**Release**</span></td><td class="align-center" style="background-color: rgb(52, 5, 93);"><span style="color: rgb(255, 255, 255);">**Notes**</span></td></tr><tr><td class="align-center">`1.20.1`</td><td class="align-center">`1.1.1`</td><td>Page established - Information prior to `1.1.1` is not specifically included but is likely the same.</td></tr></tbody></table>

</details>

# Skills

<p class="callout success">Information targets the latest **supported** release. For legacy (older) versions and bug fixes, read the changelogs.</p>

#### **Introduction**

Lite Horses can upgrade four skills to unlock increased "perks" for horse and riders.

---

#### **Overview**

The [horse inventory](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/horse-overview#bkmrk-horse-inventory) displays current level for all skills, and progress (experience) towards the next level.

![Skills.png](https://wiki.swequestrian.com/uploads/images/gallery/2026-03/scaled-1680-/skills.png)

---

#### **Jump**

Jump increases the maximum height a horse can reach when their jump bar (space) is fully charged.

Jump skill is increased by:

- [Jumping](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/riding#bkmrk-jumping)
- Using Jump or All [skill potions](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/skill-potions)
- Reaching Affinity III (Tolerant) automatically unlocks Jump II
- Commands `/swemlite set level JUMP #`

<table border="1" id="bkmrk-level-1-level-2-leve-0" style="border-collapse: collapse; width: 100%; height: 89.3907px;"><tbody><tr style="height: 29.7969px; background-color: #34055d;"><td style="width: 16.6873%; height: 29.7969px;">  
</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;"><span style="color: #ffffff;">**Jump I (1)**</span></td><td class="align-center" style="width: 16.6873%; height: 29.7969px;"><span style="color: #ffffff;">**Jump II (2)**</span></td><td class="align-center" style="width: 16.6873%; height: 29.7969px;"><span style="color: #ffffff;">**Jump III (3)**</span></td><td class="align-center" style="width: 16.6873%; height: 29.7969px;"><span style="color: #ffffff;">**Jump IV (4)**</span></td><td class="align-center" style="width: 16.6873%; height: 29.7969px;"><span style="color: #ffffff;">**Jump V (5)**</span></td></tr><tr style="height: 29.7969px;"><td style="width: 16.6873%; height: 29.7969px;">**Experience**</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">---</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">1350</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">3038</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">4050</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">5063</td></tr><tr style="height: 29.7969px;"><td style="width: 16.6873%; height: 29.7969px;">**Height (Blocks)**</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">1.75B</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">2.75B</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">3.75B</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">4.75B</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">5.75B</td></tr><tr><td colspan="6" style="width: 100.124%;"><p class="callout info">Experience listed shows **default** values. Requirements may differ on servers or worlds with custom [configuration](https://wiki.swequestrian.com/books/star-worm-equestrian/page/server-config#bkmrk-horse-experience-lev) values.</p>

</td></tr></tbody></table>

<details id="bkmrk-more-information-jum"><summary>More Information</summary>

##### **Jump Phases**

Jump is charged by holding `space` and the amount of charge determines how high they jump. This is not a straight launch into the air, the launch phase (straight after releasing space) has a natural arc where height steadily increases, then declines before they land. Contact with the ground (landing) automatically ends the jump animation.

##### **Jump Height**

Maximum jump height refers to the highest point of the jump arc. This means the rider must correctly judge their approach, charge and release (space) to gain the height necessary to make it over an obstacle. As jump skill increases, it becomes easier to clear lower level jumps with less preparation, but easier to "over jump". Outside of multiplayer server events that score players based on appropriate skill (using a jump height that matches the jump itself), this has no real significance to horse or rider.

##### **Jump Distance**

Jumping without pressing `W` plays a jump animation on the spot. It is holding `W` that gives the jump forward motion, and this is further affected by speed. Jumping in a higher gait (speed) covers more distance the faster you go, and this scales further depending on the gait used and the speed skill. Certain gaits - specifically walk, trot and canter - are fixed speeds and are unaffected by skill level, so a horse with level 1 and another with level 5 will not cover more distance while jumping at canter. At maximum speed **and** jump, it is possible to jump over gaps up to 11 blocks wide with good timing.

##### **Jump Spacing**

Jump spacing is important in planned courses - riders need enough time to approach the jump, charge, release and reach the appropriate height to clear an obstacle. The distance required between jumps depends on how tall they are and what speed the rider is expected to use. Read more [here](https://discord.com/channels/715626418893095012/737144919717707896/981460150525239366) (Discord).

##### **Jump Refusals**

Jump refusals are very common in low level horses, but are not influenced by the jump skill or successful vs unsuccessful jumps.   
Only affinity impacts refusal, so it is easier to begin training jump after increased bonding and training in other skills.

##### **Jump Collisions**

There is no system in lite to identify jump collision ("faults") and obstacles are not knocked over if contact occurs.

##### <span style="color: rgb(255, 255, 255); background-color: rgb(132, 63, 161);"> </span>**<span style="color: rgb(255, 255, 255); background-color: rgb(132, 63, 161);">FUN FACT </span>** 

The most challenging jump is a 5B tall and 5B wide ascending triple bar.

**![image-1665332076583.png](https://wiki.swequestrian.com/uploads/images/gallery/2022-10/scaled-1680-/image-1665332076583.png)**

It is only possible at a gallop and requires **perfect** timing to clear all bars and cover the entire jump distance without collision.

</details>---

#### **Speed**

Speed increases the maximum speed (in blocks per second) a horse can move in certain gaits.

Speed skill is increased by:

- [Riding or flying](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/riding)
- Using Speed or All [skill potions](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/skill-potions)
- Commands `/swemlite set level SPEED #`

<table border="1" id="bkmrk-level-1-level-2-leve" style="border-collapse: collapse; width: 100%;"><tbody><tr style="background-color: #34055d;"><td style="width: 16.6873%;">  
</td><td class="align-center" style="width: 16.6873%;"><span style="color: #ffffff;">**Speed I (1)**</span></td><td class="align-center" style="width: 16.6873%;"><span style="color: #ffffff;">**Speed II (2)**</span></td><td class="align-center" style="width: 16.6873%;"><span style="color: #ffffff;">**Speed III (3)**</span></td><td class="align-center" style="width: 16.6873%;"><span style="color: #ffffff;">**Speed IV (4)**</span></td><td class="align-center" style="width: 16.6873%;"><span style="color: #ffffff;">**Speed V (5)**</span></td></tr><tr><td style="width: 16.6873%;">**Experience**</td><td class="align-center" style="width: 16.6873%;">---</td><td class="align-center" style="width: 16.6873%;">1350</td><td class="align-center" style="width: 16.6873%;">3038</td><td class="align-center" style="width: 16.6873%;">4050</td><td class="align-center" style="width: 16.6873%;">5063</td></tr><tr><td style="width: 16.6873%; background-color: rgb(132, 63, 161);">**Walk**</td><td class="align-center" style="width: 16.6873%; background-color: rgb(132, 63, 161);">3bps</td><td class="align-center" style="width: 16.6873%; background-color: rgb(132, 63, 161);">3bps</td><td class="align-center" style="width: 16.6873%; background-color: rgb(132, 63, 161);">3bps</td><td class="align-center" style="width: 16.6873%; background-color: rgb(132, 63, 161);">3bps</td><td class="align-center" style="width: 16.6873%; background-color: rgb(132, 63, 161);">3bps</td></tr><tr><td style="width: 16.6873%; background-color: rgb(132, 63, 161);">**Trot**</td><td class="align-center" style="width: 16.6873%; background-color: rgb(132, 63, 161);">5bps</td><td class="align-center" style="width: 16.6873%; background-color: rgb(132, 63, 161);">5bps</td><td class="align-center" style="width: 16.6873%; background-color: rgb(132, 63, 161);">5bps</td><td class="align-center" style="width: 16.6873%; background-color: rgb(132, 63, 161);">5bps</td><td class="align-center" style="width: 16.6873%; background-color: rgb(132, 63, 161);">5bps</td></tr><tr><td style="width: 16.6873%; background-color: rgb(132, 63, 161);">**Canter**</td><td class="align-center" style="width: 16.6873%; background-color: rgb(132, 63, 161);">11bps</td><td class="align-center" style="width: 16.6873%; background-color: rgb(132, 63, 161);">11bps</td><td class="align-center" style="width: 16.6873%; background-color: rgb(132, 63, 161);">11bps</td><td class="align-center" style="width: 16.6873%; background-color: rgb(132, 63, 161);">11bps</td><td class="align-center" style="width: 16.6873%; background-color: rgb(132, 63, 161);">11bps</td></tr><tr><td style="width: 16.6873%;">**Extended Canter**</td><td class="align-center" style="width: 16.6873%;">11bps</td><td class="align-center" style="width: 16.6873%;">13bps</td><td class="align-center" style="width: 16.6873%;">15bps</td><td class="align-center" style="width: 16.6873%;">17bps</td><td class="align-center" style="width: 16.6873%;">19bps</td></tr><tr><td style="width: 16.6873%;">**Gallop**</td><td class="align-center" style="width: 16.6873%;">13bps</td><td class="align-center" style="width: 16.6873%;">15bps</td><td class="align-center" style="width: 16.6873%;">18bps</td><td class="align-center" style="width: 16.6873%;">20bps</td><td class="align-center" style="width: 16.6873%;">22bps</td></tr><tr><td colspan="6" style="width: 100.124%;"><p class="callout info">Experience listed shows **default** values. Requirements may differ on servers or worlds with custom [configuration](https://wiki.swequestrian.com/books/star-worm-equestrian/page/server-config#bkmrk-horse-experience-lev) values.</p>

</td></tr></tbody></table>

<details id="bkmrk-more-information-uni"><summary>More Information</summary>

##### **Universal Speeds**

Walk, trot and canter use "universal" speeds, which means they are unaffected by speed skill. This was added for the convenience of multiplayer worlds to allow players to ride at a uniform speed in trail riding together or group routines, and engage in competitions where variable speed skill need not be factored in for time-based trials**.**

##### **Experience**

Experience gain from riding is calculated based on blocks covered (distance). Riding at a higher gait increases skill gain simply because it covers more ground and therefore gains more experience.

</details>---

#### **Affinity**

Affinity increases tolerance to rider commands, which decreases the rate of jump and gait command refusals. It also unlocks access to special [mounted combat moves](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/riding#bkmrk-combat-commands).

Affinity skill is increased by:

- [Riding or flying](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/riding)
- [Brushing](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/brush)
- [Treats](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/skills#bkmrk-special)
- Using Affinity or All [skill potions](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/skill-potions)
- Commands `/swemlite set level AFFINITY #`

<table border="1" id="bkmrk-level-level-name-exp" style="border-collapse: collapse; width: 100%; height: 416.953px;"><colgroup><col style="width: 10.1311%;"></col><col style="width: 14.3027%;"></col><col style="width: 17.1633%;"></col><col style="width: 15.8522%;"></col><col style="width: 15.972%;"></col><col style="width: 26.5787%;"></col></colgroup><tbody><tr style="height: 29.7969px;"><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.7969px;">**<span style="color: rgb(255, 255, 255);">Level</span>**</td><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.7969px;"><span style="color: rgb(255, 255, 255);">**Level Name**</span></td><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.7969px;">**<span style="color: rgb(255, 255, 255);">Experience</span>**</td><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.7969px;">**<span style="color: rgb(255, 255, 255);">Refusal (Jump)</span>**</td><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.7969px;">**<span style="color: rgb(255, 255, 255);">Refusal (Gait)</span>**</td><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.7969px;">**<span style="color: rgb(255, 255, 255);">Notes</span>**</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="height: 29.7969px;">1</td><td class="align-center" style="height: 29.7969px;">Affinity</td><td class="align-center" style="width: 222.156px; height: 29.7969px;">100</td><td class="align-center" style="height: 29.7969px;"><span style="background-color: rgb(224, 62, 45); color: rgb(255, 255, 255);"> **TBC** </span></td><td class="align-center" style="height: 29.7969px;"><span style="background-color: rgb(224, 62, 45); color: rgb(255, 255, 255);"> **TBC** </span></td><td class="align-left" style="height: 29.7969px;">*Previously: Unwilling*</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="height: 29.7969px;">2</td><td class="align-center" style="width: 235.875px; height: 29.7969px;">Affinity I</td><td class="align-center" style="width: 222.156px; height: 29.7969px;">850</td><td class="align-center" style="height: 29.7969px;"><span style="background-color: rgb(224, 62, 45); color: rgb(255, 255, 255);"> **TBC** </span></td><td class="align-center" style="height: 29.7969px;"><span style="background-color: rgb(224, 62, 45); color: rgb(255, 255, 255);"> **TBC** </span></td><td class="align-left" style="height: 29.7969px;">*Previously: Reluctant*</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="height: 29.7969px;">3</td><td class="align-center" style="width: 235.875px; height: 29.7969px;">Affinity II</td><td class="align-center" style="width: 222.156px; height: 29.7969px;">2000</td><td class="align-center" style="height: 29.7969px;"><span style="background-color: rgb(224, 62, 45); color: rgb(255, 255, 255);"> **TBC** </span></td><td class="align-center" style="height: 29.7969px;"><span style="background-color: rgb(224, 62, 45); color: rgb(255, 255, 255);"> **TBC** </span></td><td class="align-left" style="height: 29.7969px;">*Previously: Tolerant*</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="height: 29.7969px;">4</td><td class="align-center" style="width: 235.875px; height: 29.7969px;">Affinity III</td><td class="align-center" style="width: 222.156px; height: 29.7969px;">3000</td><td class="align-center" style="height: 29.7969px;"><span style="background-color: rgb(224, 62, 45); color: rgb(255, 255, 255);"> **TBC** </span></td><td class="align-center" style="height: 29.7969px;"><span style="background-color: rgb(224, 62, 45); color: rgb(255, 255, 255);"> **TBC** </span></td><td class="align-left" style="height: 29.7969px;">*Previously: Indifferent*</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="height: 29.7969px;">5</td><td class="align-center" style="width: 235.875px; height: 29.7969px;">Affinity IV</td><td class="align-center" style="width: 222.156px; height: 29.7969px;">4000</td><td class="align-center" style="height: 29.7969px;"><span style="background-color: rgb(224, 62, 45); color: rgb(255, 255, 255);"> **TBC** </span></td><td class="align-center" style="height: 29.7969px;"><span style="background-color: rgb(224, 62, 45); color: rgb(255, 255, 255);"> **TBC** </span></td><td class="align-left" style="height: 29.7969px;">*Previously: Accepting*</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="height: 29.7969px;">6</td><td class="align-center" style="width: 235.875px; height: 29.7969px;">Affinity V</td><td class="align-center" style="width: 222.156px; height: 29.7969px;">6000</td><td class="align-center" style="height: 29.7969px;"><span style="background-color: rgb(224, 62, 45); color: rgb(255, 255, 255);"> **TBC** </span></td><td class="align-center" style="height: 29.7969px;"><span style="background-color: rgb(224, 62, 45); color: rgb(255, 255, 255);"> **TBC** </span></td><td class="align-left" style="height: 29.7969px;">*Previously: Willing*</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="height: 29.7969px;">7</td><td class="align-center" style="width: 235.875px; height: 29.7969px;">Affinity VI</td><td class="align-center" style="width: 222.156px; height: 29.7969px;">9000</td><td class="align-center" style="height: 29.7969px;"><span style="background-color: rgb(224, 62, 45); color: rgb(255, 255, 255);"> **TBC** </span></td><td class="align-center" style="height: 29.7969px;"><span style="background-color: rgb(224, 62, 45); color: rgb(255, 255, 255);"> **TBC** </span></td><td class="align-left" style="height: 29.7969px;">*Previously: Committed*</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="height: 29.7969px;">8</td><td class="align-center" style="width: 235.875px; height: 29.7969px;">Affinity VII</td><td class="align-center" style="width: 222.156px; height: 29.7969px;">11000</td><td class="align-center" style="height: 29.7969px;"><span style="background-color: rgb(224, 62, 45); color: rgb(255, 255, 255);"> **TBC** </span></td><td class="align-center" style="height: 29.7969px;"><span style="background-color: rgb(224, 62, 45); color: rgb(255, 255, 255);"> **TBC** </span></td><td class="align-left" style="height: 29.7969px;">*Previously: Trusted*</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="height: 29.7969px;">9</td><td class="align-center" style="width: 235.875px; height: 29.7969px;">Affinity VIII</td><td class="align-center" style="width: 222.156px; height: 29.7969px;">14000</td><td class="align-center" style="height: 29.7969px;"><span style="background-color: rgb(224, 62, 45); color: rgb(255, 255, 255);"> **TBC** </span></td><td class="align-center" style="height: 29.7969px;"><span style="background-color: rgb(224, 62, 45); color: rgb(255, 255, 255);"> **TBC** </span></td><td class="align-left" style="height: 29.7969px;">*Previously: Friends*</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="height: 29.7969px;">10

</td><td class="align-center" style="width: 235.875px; height: 29.7969px;">Affinity IX</td><td class="align-center" style="width: 222.156px; height: 29.7969px;">15000</td><td class="align-center" style="height: 29.7969px;"><span style="background-color: rgb(224, 62, 45); color: rgb(255, 255, 255);"> **TBC** </span></td><td class="align-center" style="height: 29.7969px;"><span style="background-color: rgb(224, 62, 45); color: rgb(255, 255, 255);"> **TBC** </span></td><td class="align-left" style="height: 29.7969px;">*Previously: Best Friends*</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="height: 29.7969px;">11</td><td class="align-center" style="width: 235.875px; height: 29.7969px;">Affinity X</td><td class="align-center" style="width: 222.156px; height: 29.7969px;">16000</td><td class="align-center" style="height: 29.7969px;"><span style="background-color: rgb(224, 62, 45); color: rgb(255, 255, 255);"> **TBC** </span></td><td class="align-center" style="height: 29.7969px;"><span style="background-color: rgb(224, 62, 45); color: rgb(255, 255, 255);"> **TBC** </span></td><td class="align-left" style="height: 29.7969px;">*Previously: Bonded*</td></tr><tr style="height: 59.3906px;"><td colspan="6" style="height: 59.3906px;"><p class="callout info">Experience listed shows **default** values. Requirements may differ on servers or worlds with custom [configuration](https://wiki.swequestrian.com/books/star-worm-equestrian/page/server-config#bkmrk-horse-experience-lev) values.</p>

</td></tr></tbody></table>

<details id="bkmrk-more-information-ski"><summary>More Information: Treats, Skill Loss</summary>

##### Treats

Horses can be fed a number of food items to increase affinity, including "regular" or "special" kinds.

<table border="1" style="border-collapse: collapse; width: 100%; height: 245.141px;"><colgroup><col style="width: 12.2373%;"></col><col style="width: 12.2373%;"></col><col style="width: 19.0358%;"></col><col style="width: 21.3844%;"></col><col style="width: 20.3956%;"></col><col style="width: 14.5859%;"></col></colgroup><tbody><tr style="height: 29.7969px;"><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.7969px;"><span style="color: rgb(255, 255, 255);">**Type**</span></td><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.7969px;"><span style="color: rgb(255, 255, 255);">**Limit (Time)**</span></td><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.7969px;"><span style="color: rgb(255, 255, 255);">**Limit (Amount)**</span></td><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.7969px;"><span style="color: rgb(255, 255, 255);">**Food Item**</span></td><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.7969px;"><span style="color: rgb(255, 255, 255);">**Affinity (Experience)**</span></td><td class="align-center" style="background-color: rgb(52, 5, 93); height: 29.7969px;"><span style="color: rgb(255, 255, 255);">**Total**</span></td></tr><tr style="height: 29.7969px;"><td class="align-center" rowspan="3" style="height: 71.2188px;">**Regular**

</td><td rowspan="3" style="height: 71.2188px;">Daily <span style="color: rgb(255, 255, 255); background-color: rgb(224, 62, 45);"> **TBC** </span>

</td><td class="align-center" style="height: 29.7969px;">`3`</td><td class="align-left" style="height: 29.7969px;">Apples

</td><td class="align-center" style="height: 29.7969px;">3</td><td class="align-center" rowspan="3" style="height: 29.7969px;">`26`

</td></tr><tr><td class="align-center" style="height: 11.625px;">`5`</td><td class="align-left" style="height: 11.625px;">Carrots</td><td class="align-center" style="height: 11.625px;">2</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="height: 29.7969px;">`7`</td><td class="align-left" style="height: 29.7969px;">Melon</td><td class="align-center" style="height: 29.7969px;">1</td></tr><tr style="height: 30.1094px;"><td class="align-center" rowspan="3" style="height: 90.3282px;">**Special**

</td><td class="align-center" rowspan="3" style="height: 90.3282px;">Lifetime

</td><td class="align-center" style="height: 30.1094px;">`10`</td><td style="height: 30.1094px;">Golden Carrot</td><td class="align-center" style="height: 30.1094px;">`100`</td><td class="align-center" style="height: 30.1094px;">`1000`</td></tr><tr style="height: 30.1094px;"><td class="align-center" style="height: 30.1094px;">`10`</td><td style="height: 30.1094px;">Golden Apple</td><td class="align-center" style="height: 30.1094px;">`200`</td><td class="align-center" style="height: 30.1094px;">`2000`</td></tr><tr style="height: 30.1094px;"><td class="align-center" style="height: 30.1094px;">`1`</td><td style="height: 30.1094px;">Enchanted Golden Apple</td><td class="align-center" style="height: 30.1094px;">`5000`</td><td class="align-center" style="height: 30.1094px;">`5000`</td></tr><tr style="height: 53.7969px;"><td colspan="6" style="height: 53.7969px;"><p class="callout info">Lifetime: This treat can be given a limited number of times, once reached no more treats of that type will be accepted.</p>

</td></tr></tbody></table>

Providing a horse the maximum number of special treats is a good approach to boost to Affinity IV (4)+ and reduce refusals.

<p class="callout warning">High value treats may put the horse **over** the required skill experience. Riding the horse will trigger the level up to occur.</p>

---

##### Skill Loss

Affinity is the only skill that can be decreased without commands. Points are decreased if the horse takes damage.  
The exact point calculation is unknown, as the deduction seems to vary by source.

- Hit from a player with an empty hand deducts 5 points ( 0.5 [![D7Nimage.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/GRod7nimage.png)](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/GRod7nimage.png) )
- Hit from a fully-charged unenchanted bow deducts 30 points ( 4 [![D7Nimage.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/GRod7nimage.png)](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/GRod7nimage.png) )
- Damage from cactus deducts 20+ points ( 0.5 [![D7Nimage.png](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/GRod7nimage.png)](https://wiki.swequestrian.com/uploads/images/gallery/2023-08/GRod7nimage.png) )

Levels can decrease if the skill points decrease beyond 0. For example, Affinity III becomes Affinity II. If the horse already has the lowest affinity, points remain at 0. The horse will automatically level up again once their points reach the experience threshold for the next level.

---

##### Other

- Affinity is not a bond to specific riders, only an indication of it's receptiveness to rider commands.
- Affinity is not a trait, it starts at 0 for all, gains at the same rate and every horse can reach max level (Affinity X).

</details>---

#### **Health**

Health increases the maximum heart or health points a horse has while in good condition (full health).

Health skill is increased by:

- [Glistening Melon](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/glistening-melon)
- Using Health or All [skill potions](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/skill-potions)
- Commands `/swemlite set level HEALTH #`

<table border="1" id="bkmrk-level-1-level-2-leve-1" style="border-collapse: collapse; width: 100%; height: 89.3907px;"><tbody><tr style="height: 29.7969px; background-color: #34055d;"><td style="width: 16.6873%; height: 29.7969px;">  
</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;"><span style="color: #ffffff;">**Health I (1)**</span></td><td class="align-center" style="width: 16.6873%; height: 29.7969px;"><span style="color: #ffffff;">**Level 2**</span></td><td class="align-center" style="width: 16.6873%; height: 29.7969px;"><span style="color: #ffffff;">**Level 3**</span></td><td class="align-center" style="width: 16.6873%; height: 29.7969px;"><span style="color: #ffffff;">**Level 4**</span></td><td class="align-center" style="width: 16.6873%; height: 29.7969px;"><span style="color: #ffffff;">**Level 5**</span></td></tr><tr style="height: 29.7969px;"><td style="width: 16.6873%; height: 29.7969px;">**Experience**</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">---</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">1350</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">3037.5</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">4050</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">5062.5</td></tr><tr style="height: 29.7969px;"><td style="width: 16.6873%; height: 29.7969px;">**Health Points**</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">20</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">22</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">26</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">32</td><td class="align-center" style="width: 16.6873%; height: 29.7969px;">40</td></tr><tr><td style="width: 16.6873%;">**Hearts**</td><td class="align-center" style="width: 16.6873%;">`10 <img alt="D7Nimage.png" src="https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/GRod7nimage.png"></img>`

</td><td class="align-center" style="width: 16.6873%;">`11 <img alt="D7Nimage.png" src="https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/GRod7nimage.png"></img>`</td><td class="align-center" style="width: 16.6873%;">`13 <img alt="D7Nimage.png" src="https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/GRod7nimage.png"></img>`</td><td class="align-center" style="width: 16.6873%;">`16 <img alt="D7Nimage.png" src="https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/GRod7nimage.png"></img>`</td><td class="align-center" style="width: 16.6873%;">`20 <img alt="D7Nimage.png" src="https://wiki.swequestrian.com/uploads/images/gallery/2023-08/scaled-1680-/GRod7nimage.png"></img>`</td></tr><tr><td colspan="6" style="width: 100.124%;"><p class="callout info">Experience listed shows **default** values. Requirements may differ on servers or worlds with custom [configuration](https://wiki.swequestrian.com/books/star-worm-equestrian/page/server-config#bkmrk-horse-experience-lev) values.</p>

</td></tr></tbody></table>


---

#### **Known Issues**

You can report any mod issues to our bugs forum on **[Discord](https://discord.com/channels/715626418893095012/1123695058496000240)** - please check for duplicate reports first!

- `1.0.0` Skill values are sometimes rounded down, such as `1k/1k` instead of `1000/1350`.

---

#### **Changelog**

<details id="bkmrk-view-changes-this-is"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of changes or features. It is a log of wiki-related version information and may be outdated.</p>

<table border="1" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 11.7429%;"></col><col style="width: 10.8801%;"></col><col style="width: 77.377%;"></col></colgroup><tbody><tr><td class="align-center" style="background-color: rgb(52, 5, 93);"><span style="color: rgb(255, 255, 255);">**MC Version**</span></td><td class="align-center" style="background-color: rgb(52, 5, 93);"><span style="color: rgb(255, 255, 255);">**Release**</span></td><td class="align-center" style="background-color: rgb(52, 5, 93);"><span style="color: rgb(255, 255, 255);">**Notes**</span></td></tr><tr><td class="align-center">`1.20.1`</td><td class="align-center">`1.1.1`</td><td>Page established - Information prior to `1.1.1` is not specifically included but is likely the same.</td></tr></tbody></table>

</details>

# Gender

<p class="callout success">Information targets the latest **supported** release. For legacy (older) versions and bug fixes, read the changelogs.</p>

#### **Introduction**

Gender is a data value assigned to all horses, even if untamed. It is part of a simple [breeding](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/breeding) feature.

---

#### **Identifying Gender**

Gender is shown as an icon in the [horse inventory](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/horse-overview#bkmrk-horse-inventory) for all **tamed** horses, and an icon next to **any** name tagged horse.

![Gender GUI.gif](https://wiki.swequestrian.com/uploads/images/gallery/2026-03/88tgender-gui.gif)

![Gender Icons.gif](https://wiki.swequestrian.com/uploads/images/gallery/2026-03/gender-icons.gif)

---

#### **Gender Potions**

<p class="callout info">Lite does **not** include infertility potions for geldings (or infertile mares). </p>

Gender can be changed at any time using [gender potions](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/gender-potions).

---

#### **Gameplay**

There are no gender-specific differences in appearance, behavior or functions. Gender is only relevant to [breeding](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/breeding).

---

#### **Additional** 

Gender data can be revealed via command if the player has access.  
`/data get entity @e[type=swem:swem_horse,sort=nearest,limit=1] Behaviors[9].Female`

Output will show the gender icon of the horse, and the value `1b` for female, or `0b` for male.

![image.png](https://wiki.swequestrian.com/uploads/images/gallery/2026-03/scaled-1680-/sNqimage.png)

---

#### **Changelog**

<details id="bkmrk-view-changes-this-is"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of changes or features. It is a log of wiki-related version information and may be outdated.</p>

<table border="1" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 11.7429%;"></col><col style="width: 10.8776%;"></col><col style="width: 77.3795%;"></col></colgroup><tbody><tr><td class="align-center" style="background-color: rgb(52, 5, 93);"><span style="color: rgb(255, 255, 255);">**MC Version**</span></td><td class="align-center" style="background-color: rgb(52, 5, 93);"><span style="color: rgb(255, 255, 255);">**Release**</span></td><td class="align-center" style="background-color: rgb(52, 5, 93);"><span style="color: rgb(255, 255, 255);">**Notes**</span></td></tr><tr><td class="align-center">`1.20.1`</td><td class="align-center">`1.1.1`</td><td>Page established - Information prior to `1.1.1` is not specifically included but is likely the same.</td></tr><tr><td class="align-center">`1.20.1`</td><td class="align-center">`1.1.0`</td><td>[**Bug Fix:**](https://discord.com/channels/715626418893095012/1417012128136695829) All horses spawn male.</td></tr></tbody></table>

</details>

# Breeding

<p class="callout success">Information targets the latest **supported** release. For legacy (older) versions and bug fixes, read the changelogs.</p>

#### **Introduction**

Breeding is the process of pairing a [male and female](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/gender) horse to produce a foal.

---

#### **Readiness**

Breeding requires two horses of opposite genders who are "ready", as indicated by the small icon in the [horse inventory](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/horse-overview#bkmrk-horse-inventory).

<table border="1" class="align-center" id="bkmrk-ready-to-breed.-not-" style="border-collapse: collapse; width: 65%; height: 96.7188px;"><colgroup><col style="width: 8%;"></col><col style="width: 8%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr style="height: 48.3594px;"><td style="border-style: hidden; height: 48.3594px;">![M Ready.png](https://wiki.swequestrian.com/uploads/images/gallery/2026-03/scaled-1680-/m-ready.png)

</td><td style="border-style: hidden; height: 48.3594px;">![F Ready.png](https://wiki.swequestrian.com/uploads/images/gallery/2026-03/scaled-1680-/f-ready.png)

</td><td class="align-left" style="border-style: hidden; height: 48.3594px;">Ready to breed.</td></tr><tr style="height: 48.3594px;"><td style="border-style: hidden; height: 48.3594px;">![M Unready.png](https://wiki.swequestrian.com/uploads/images/gallery/2026-03/scaled-1680-/m-unready.png)

</td><td style="border-style: hidden; height: 48.3594px;">![F Unready.png](https://wiki.swequestrian.com/uploads/images/gallery/2026-03/scaled-1680-/f-unready.png)

</td><td class="align-left" style="border-style: hidden; height: 48.3594px;">Not ready to breed.</td></tr></tbody></table>

---

#### **Love Mode** 

Love mode is a vanilla Minecraft feature that makes entities search for a compatible partner to breed with.

- Love mode lasts for 120 seconds (2 minutes).
- Horses require a [sugar cube](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/sugar-cube) to activate love mode.
- Horses emit heart particles when love mode is activated successfully.
- Horses will seek out opposite genders also in love mode to breed.
- Successful breeding produces a foal **immediately.**

---

#### **Cooldown**

Horses have a cooldown period of 300 seconds (5 minutes) after breeding, during which they are "unready" to breed.  
Hover over the gender icon in the [horse inventory](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/horse-overview#bkmrk-horse-inventory) to see a tooltip for cooldown duration (seconds).

---

#### **Foals**

##### Appearance

- Adult horses have at least one of seven coat "tags" that apply to their coat texture.
- Foals inherit **one** tag at random from either of their parents.
- Foals can use one of **two** coat textures for their color tag.
- Foals roll for a random coat that uses their tag when growing up.

<details id="bkmrk-foal-coat-options-ea"><summary>Foal Coat Options</summary>

<table border="1" style="border-collapse: collapse; width: 100%; height: 451.328px;"><colgroup><col style="width: 13.1026%;"></col><col style="width: 30%;"></col><col style="width: 43.5105%;"></col></colgroup><tbody><tr style="height: 29.7969px;"><td class="align-center" style="height: 29.7969px; background-color: rgb(52, 5, 93);"><span style="color: rgb(255, 255, 255);">**Tag**</span></td><td class="align-center" style="height: 29.7969px; background-color: rgb(52, 5, 93);"><span style="color: rgb(255, 255, 255);">**Variant**</span></td><td class="align-center" style="height: 29.7969px; background-color: rgb(52, 5, 93);"><span style="color: rgb(255, 255, 255);">**Coat**</span></td></tr><tr style="height: 30.1094px;"><td rowspan="2" style="height: 60.2188px;">Creamy  
</td><td style="height: 30.1094px;">`swem:foal_creamy_0_arishant`</td><td class="align-center" style="height: 30.1094px;">**<span style="color: rgb(255, 255, 255); background-color: rgb(224, 62, 45);"> TBC </span>**</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`swem:foal_creamy_1_arishant`</td><td class="align-center" style="height: 30.1094px;">**<span style="color: rgb(255, 255, 255); background-color: rgb(224, 62, 45);"> TBC </span>**</td></tr><tr style="height: 30.1094px;"><td rowspan="2" style="height: 60.2188px;">Chestnut  
</td><td style="height: 30.1094px;">`swem:foal_chestnut_0_arishant`</td><td class="align-center" style="height: 30.1094px;">**<span style="color: rgb(255, 255, 255); background-color: rgb(224, 62, 45);"> TBC </span>**</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`swem:foal_chestnut_1_arishant`</td><td class="align-center" style="height: 30.1094px;">**<span style="color: rgb(255, 255, 255); background-color: rgb(224, 62, 45);"> TBC </span>**</td></tr><tr style="height: 30.1094px;"><td rowspan="2" style="height: 60.2188px;">Brown  
</td><td style="height: 30.1094px;">`swem:foal_brown_0_arishant` </td><td class="align-center" style="height: 30.1094px;">**<span style="color: rgb(255, 255, 255); background-color: rgb(224, 62, 45);"> TBC </span>**</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`swem:foal_brown_1_arishant`</td><td class="align-center" style="height: 30.1094px;">**<span style="color: rgb(255, 255, 255); background-color: rgb(224, 62, 45);"> TBC </span>**</td></tr><tr style="height: 30.1094px;"><td rowspan="2" style="height: 60.2188px;">Dark Brown  
</td><td style="height: 30.1094px;">`swem:foal_dark_brown_0_arishant` </td><td class="align-center" style="height: 30.1094px;">**<span style="color: rgb(255, 255, 255); background-color: rgb(224, 62, 45);"> TBC </span>**</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`swem:foal_dark_brown_1_arishant` </td><td class="align-center" style="height: 30.1094px;">**<span style="color: rgb(255, 255, 255); background-color: rgb(224, 62, 45);"> TBC </span>**</td></tr><tr style="height: 30.1094px;"><td rowspan="2" style="height: 60.2188px;">Black  
</td><td style="height: 30.1094px;">`swem:foal_black_0_arishant` </td><td class="align-center" style="height: 30.1094px;">**<span style="color: rgb(255, 255, 255); background-color: rgb(224, 62, 45);"> TBC </span>**</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`swem:foal_black_1_arishant` </td><td class="align-center" style="height: 30.1094px;">**<span style="color: rgb(255, 255, 255); background-color: rgb(224, 62, 45);"> TBC </span>**</td></tr><tr style="height: 30.1094px;"><td rowspan="2" style="height: 60.2188px;">Gray  
</td><td style="height: 30.1094px;">`swem:foal_gray_0_arishant` </td><td class="align-center" style="height: 30.1094px;">**<span style="color: rgb(255, 255, 255); background-color: rgb(224, 62, 45);"> TBC </span>**</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`swem:foal_gray_1_arishant` </td><td class="align-center" style="height: 30.1094px;">**<span style="color: rgb(255, 255, 255); background-color: rgb(224, 62, 45);"> TBC </span>**</td></tr><tr style="height: 30.1094px;"><td rowspan="2" style="height: 60.2188px;">White  
</td><td style="height: 30.1094px;">`swem:foal_white_0_arishant`</td><td class="align-center" style="height: 30.1094px;">**<span style="color: rgb(255, 255, 255); background-color: rgb(224, 62, 45);"> TBC </span>**</td></tr><tr style="height: 30.1094px;"><td style="height: 30.1094px;">`swem:foal_white_1_arishant`</td><td class="align-center" style="height: 30.1094px;">**<span style="color: rgb(255, 255, 255); background-color: rgb(224, 62, 45);"> TBC </span>**</td></tr></tbody></table>

</details>##### Behavior

Foals will follow **any** adult horse, and may idle wander in a small radius. If no adult is around, they will stand or wander.

##### Interaction

<span style="color: rgb(255, 255, 255); background-color: rgb(224, 62, 45);"> **TBC** </span><span style="color: rgb(255, 255, 255);"> </span>Foals can be led by their owner, this is automatically set to the player who owns the mare (mother).   
Foals do not have an accessible inventory menu so cannot be equipped with any tack items.

##### Growth

Foals grow up after 20 minutes, equivalent to 24000 ticks. Growth can be accelerated with [sugar cubes](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/sugar-cube).

<details id="bkmrk-more-information-age"><summary>More Information</summary>

#### Age

Lite does not offer any configs for foal growth time. However, this can be set for individual foals in-game using commands.

`/data modify entity @e[type=swem:swem_horse,sort=nearest,limit=1] Age set value -#`

<p class="callout info">Change `#` to the number of ticks until age up. `6000` is equal to 5 minutes. Use `-999999999` for "permanent" foals.</p>

##### Summon

You can summon foals with specific coats and growth durations using commands.

`/summon swem:swem_horse ~ ~ ~ {Age: -#, Behaviors: [{Id: "swem:coat", Coat: "swem:foal_TYPE"}]}`

<p class="callout info">Change `#` as above and add a valid coat entry for `swem:foal_TYPE`. See **Foal Coat Options** (dropdown) above.</p>

##### Transfer

You can transfer ownership of foals using commands.

`/data modify entity @e[type=swem:swem_horse,sort=nearest,limit=1] Owner set value PLAYERSFULLUUIDHERE`

<p class="callout info">Change `PLAYERSFULLUUID` to that of a valid player using [MCUUID](https://mcuuid.net/).</p>

This does not automatically update the `ownerName` value, which is displayed in the [horse inventory](https://wiki.swequestrian.com/books/star-worm-equestrian-lite/page/horse-overview#bkmrk-horse-inventory) (adult horses).  
Owner name gets set automatically when horses are tamed or transferred using **mod** commands, but not with the above option.

`/data modify entity @e[type=swem:swem_horse,sort=nearest,limit=1] ownerName set value PLAYERNAME`

<p class="callout info">Change `PLAYERNAME` to that of a player. It should not cause any issues if invalid, but aim to use valid names anyway.</p>

</details>---

#### **Additional**

- Breeding has a very small chance (1/1000) of a twin birth.

---

#### **Known Issues**

You can report any mod issues to our bugs forum on **[Discord](https://discord.com/channels/715626418893095012/1123695058496000240)** - please check for duplicate reports first!

---

#### **Changelog**

<details id="bkmrk-view-changes-this-is"><summary>View Changes</summary>

<p class="callout info">This is not a complete list of changes or features. It is a log of wiki-related version information and may be outdated.</p>

<table border="1" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 11.7429%;"></col><col style="width: 10.8776%;"></col><col style="width: 77.3795%;"></col></colgroup><tbody><tr><td class="align-center" style="background-color: rgb(52, 5, 93);"><span style="color: rgb(255, 255, 255);">**MC Version**</span></td><td class="align-center" style="background-color: rgb(52, 5, 93);"><span style="color: rgb(255, 255, 255);">**Release**</span></td><td class="align-center" style="background-color: rgb(52, 5, 93);"><span style="color: rgb(255, 255, 255);">**Notes**</span></td></tr><tr><td class="align-center" rowspan="2">`1.21.1`  
</td><td class="align-center" rowspan="2">`1.1.3`  
</td><td>[**Bug Fix:**](https://discord.com/channels/715626418893095012/1487807107938910348) Breeding fails to produce a foal in some cases.

</td></tr><tr><td>**[Bug Fix:](https://discord.com/channels/715626418893095012/1487801369527058545)** Breeding does not trigger a cooldown for stallions.

</td></tr><tr><td class="align-center">`1.20.1`</td><td class="align-center">`1.1.1`</td><td>Page established - Information prior to `1.1.1` is not specifically included but is likely the same.</td></tr></tbody></table>

</details>