Horse
Learn about horses in Lite!
Horse Overview
Introduction
Lite horses are Minecraft "re-imagined" equestrian mods. Bigger, tougher and more realistic with moderately expanded functionality.
| Details | |
| Health Points | 20-40 10-20 |
| Behavior | Passive |
| Height (B) |
Withers: 2 |
|
Ears: 3 |
|
| Width (B) | 1.2 |
| Length (B) | 2.7 |
Obtaining
Lite does not support converting horses via cantazerite potions!
Horses can be obtained from:
Natural Spawns
Natural spawns for lite and vanilla horses is enabled by default in the server config.
- Herds of up to 5 horses may spawn in overworld biomes.
- Herds use a single "color tag" out of 7 options to spawn "similar" coat types.
- Naturally spawning horses are wild until tamed by a player.
Spawn Eggs
Spawn eggs are a creative menu or command only item. It spawns one horse with a random coat variant and gender.
Summon Command
Lite does not support randomization via commands. If you require a random coat, use a spawn egg.
Commands can summon an adult horse with a specific coat, and gender (optional). For foals, see here.
More Information: Summon Commands
Permissions
Use of summon commands require cheats enabled, and the relevant user permissions in Multiplayer.
Basics
- Commands must use a valid namespace ID like
swem: - Commands must use a valid coat ID
- If
MALEorFEMALEis not set the gender will be random.
Default Coats
It is easy to view all coat options included in lite.
/swemlite summon swem:
Press ↑ or ↓ to scroll the list, and Tab to select the highlighted option. Add MALE or FEMALE to specify gender.
| EXAMPLES |
|
/swemlite summon swem:helios_arishant |
Summons the Helios coat with a random gender. |
/swemlite summon swem:helios_arishant FEMALE |
Summons the Helios coat as a female horse. |
Community Pack (Custom) Coats
Community pack file names set the "ID" used in game, so if you have a pack called my_coats the ID in game is my_coats:
/swemlite summon pack_name:
Press ↑ or ↓ to scroll the list, and Tab to select the highlighted option. Add MALE or FEMALE to specify gender.
| EXAMPLES | |
/swemlite summon custom_coats:arishant_bob |
Summons the Bob coat by Arishant with a random gender. |
/swemlite summon custom_coats:arishant_bob MALE |
Summons the Bob coat by Arishant as a male horse. |
|
The above examples use an EXAMPLE community pack called |
|
Troubleshooting
Appearance
Lite does not include any complex coat genetics, breeds or model variants (custom models excluded).
Horses use one of 100+ default adult coats.
Custom Coats
Community packs do not support foal coats. All foal coats (14) can be replaced using a resource pack.
- You can add custom coats directly into the game using a community pack.
- You can override (replace) the default coats using a resource pack.
Gender
There are no visual or functional gender differences aside for the icon displayed on named Horses.
More Information: "Breeds"
Breeds
Lite does NOT include breeds, or breed-specific models, excluding custom community-made model replacements (overrides).
Behavior
Idle
Horses will idle wander, and occasionally trigger shake, scratch or tail swish idle animations.
Aggression
Horses are passive-neutral and do not "aggro" towards entities or players.
- They can retaliate by bucking if harmed or ridden when untamed.
- Bucking deals TBC damage to entities and players in a TBC radius.
Fatal "buck offs" can occur if one horse kicks another, who kicks back etc. It's not an "intentional" risk but it can happen!
Horse Inventory
The horse inventory overviews information on ownership, skills, status and equipment. It is available for all tamed horses.Shift + Right Click the horse with an empty hand, or press E while riding.
Known Issues
You can report any mod issues to our bugs forum on Discord - please check for duplicate reports first!
Changelog
View Changes
This is not a complete list of changes or features. It is a log of wiki-related version information and may be outdated.
| MC Version | Release | Notes |
1.21.1 |
1.1.1 |
Bug Fix: Community packs not cross-compatible with full mod. Discord: Guide for 1.0.0 Packs. |
1.20.1 |
1.1.1 |
Bug Fix: Community packs not cross-compatible with full mod. Discord: Guide for 1.0.0 Packs. |
1.20.1 |
1.1.1 |
Page established - Information prior to 1.1.1 is not specifically included but is likely the same. |
Riding
Introduction
Horses can be tamed, equipped with a range of cosmetics and ridden with expanded functionality.
Taming
Fatal "buck offs" can occur if one horse kicks another, who kicks back etc. It's not an "intentional" risk but it can happen!
It is recommended to tame horses in safely enclosed area, away from other players, pets or animals.
Right Click any untamed horse with an empty hand to mount it.
- Taming attempts will prompt the horse to buck or rear.
- Horses will dismount the rider and emit gray particles if unsuccessful.
- Horses may harm nearby entities and players with bucks - back up quickly to avoid taking damage!
- Every attempt reduces the (random) "temper" variable until it reaches 0.
Successful taming is indicated by heart particles and this time the rider remains mounted.
Tacking
Shift + Right Click a tamed horse with an empty hand to access the horse inventory.
Tack can be equipped in any order by dropping a compatible item into the slot. If an item is already equipped, it can be removed from the slot in the same menu, or "hot swapped" using Shift + Right Click on the horse while holding a replacement tack item.
Riding
Keybinds can conflict with other functions or mods. If you experience issues controlling a horse, check your controls.
Horses require both bridle and saddle to control direction and speed. There are two control types - standard or tank controls.
Standard (Default)
W to move forward and mouse controls direction. A/D keys control lateral left and right movement without affecting camera angle. S resets the gait to walk.
Tank Controls N TO TOGGLE
W to move forward, and A/D to turn smoothly left or right. If held, the horse will make a perfect circle movement - the size depends on the current gait (faster gait, wider circle). Camera angle can be freely controlled using the mouse without affecting horse movement. Tank controls are great for precision riding with dressage or coordinated group routines.
Enabling tank controls notifies the player over the hotbar, and highlights a small tank symbol in the horse inventory menu.
Gait (Speed)
Horse speed is determined by their current "gait" and their speed skill. Use G to decrease (slower), and H to increase (faster).
- Walk
- Trot
- Canter
- Extended Canter
- Gallop
Current gait displays next to hotbar if gaitHudEnabled = true in configs. Gait resets to walk if S is used, or W released.
Jumping
Horse jump height is determined by jump skill, and the jump "charge". Hold space to charge the meter, and release it to jump.
Flight
Horses must be equipped with a bridle, saddle and amethyst tier armor (any with wings) to allow flight.
| Default Key | Action | Description |
J |
Launch | Initiate flight and launch horse 7B into the air. |
| Glide | Default state with no controls active - slow forward and downward motion towards the ground. | |
W |
Accelerate | Increases speed (up to max) without increasing altitude. |
A |
Bank Left | Rotates the horse in a gradual left turn - altitude is decreased unless moving forward W |
D |
Bank Right | Rotates the horse in a gradual right turn - altitude is decreased unless moving forward W |
Space |
Elevate | Increases the altitude without forward movement. |
Space + W |
Rise | Increases the altitude while moving forward. |
LShift |
Flutter | Decreases the altitude without moving forward - useful for precise landings. |
LShift + W |
Dive | Decreases the altitude while moving forward. |
S |
Float | Decreases speed to a stop and holds position without losing altitude (hover). |
| Land | Landing occurs when a horse touches a block. This includes collision with blocks (terrain). | |
|
Summary: |
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Combat Commands
Horses equipped with Adventure saddle and bridle can use special combat moves if their affinity skill is high enough.
| Default Key | Action | Affinity Level | Description | Area Of Effect | Damage |
| TBC | Bite | Affinity VII | Horse bites out in front of them | TBC | 2 |
X |
Kick | Affinity VIII | Horse kicks out behind them | TBC | 4 |
C |
Stomp | Affinity IX | Horse rears up and stomps with front legs | TBC | 1 |
|
|
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Known Issues
You can report any mod issues to our bugs forum on Discord - please check for duplicate reports first!
- Pressing
Saccidentally will bring the horse to a sudden stop from any gait.
Changelog
View Changes
This is not a complete list of changes or features. It is a log of wiki-related version information and may be outdated.
| MC Version | Release | Notes |
1.21.1 |
1.1.3 |
Bug Fix: Crash on collision with any blocks in flight. |
1.20.1 |
1.1.1 |
Page established - Information prior to 1.1.1 is not specifically included but is likely the same. |
Care
Introduction
Lite Horses are intended to be low maintenance adventure mounts, but they may need a little care to stay healthy!
Needs
Lite does not include any hunger, thirst, pee or poo functions.
Health
Horse health is default 20 HP 10 and can be increased by leveling the health skill.
Damage Sources
- Falling 9+ blocks
- Potion of Harming
- Dragons Breath
- Fire, Lava & Magma Blocks
- Cactus, Sweet Berry Bushes & Wither Roses
- Blast damage from TNT, Withers or Creepers
- Hostile Mobs
- Bucking horses
More Information
Pathfinding
Horses naturally seek to avoid (while wandering) harmful blocks such as lava, magma, cactus and sweet berry bushes etc.
Hostile Mobs
Horses are not a target of most hostile mobs, unless indirectly while ridden by a player (ie shot by a skeleton). They can be direct targets of Zoglins and Withers, and any hostile entities from other mods that use a similar hostility logic.
Fall Damage
Horses take fall damage from any drop greater than 9 blocks. This limit increases to 11 with GOLD TIER HORSE ARMOR
| 9B | 13B | 17B | 21B | 25B | 29B | 31B | 33B | 35B | 37B | ++ | |
| No Horse Armor | 0.5 |
1.5 |
2.5 |
3.0 |
4.0 |
5.0 |
5.5 |
6.5 |
7.0 |
7.0 |
7.0 |
| Gold Tier Armor | 0.0 |
1.0 |
1.5 |
1.5 |
2.0 |
3.0 |
3.5 |
3.5 |
3.5 |
4.0 |
4.0 |
|
TBC Fall damage was thoroughly tested but the exact formula is non-linear and has not been verified from code. |
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Horses cannot die to fall damage unless their health is below the maximum damage cap of 7.0 , or 4.0
with gold+ horse armor, or they sustain damage from another source shortly after taking a dangerous fall.
Dragons Breath
Horses may not avoid Dragon's Breath if left unsupervised or idle wandering in the End dimension.
Dragon's Breath is extremely hazardous and can result in a buck and rearing loop that makes it very hard to escape!
| Damage | Health I 10 |
Health II 11 |
Health III 13 |
Health IV 16 |
Health V 20 |
|
| No Horse Armor | 3.0 |
3.3s | 3.6s | 4.3s | 5.3s | 6.6s |
| Cloth Tier Armor | 1.5 |
6.6s | 7.3s | 8.6s | 10.6s | 13.3s |
| Armor + Booster | 0.5-1.0 |
20-40s + |
21-42s + |
23-46s + |
26-52s + |
30-60s + |
|
Damage (per second) and approx. seconds this amount of damage can be sustained (by health level) until fatal. |
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The following are recommended before going to the End with a horse (if Dragon is not defeated):
- Horse Armor of any tier except leather reduces damage per second by half.
- Horse Armor of Amethyst tier (flight) reduces dangers of ground-based combat.
- Health Boosters increase maximum health to extend time they can sustain damage.
- Healing supplies such as Horse Heal Potion to quickly treat low health.
Healing
- Natural Regeneration
- Splash Potion of Healing
- Horse Heal Potion
- Health Booster
- Command
/swemlite set health #(1-5)
Booster Shot
Health Boosters fully heal missing hearts and temporarily increase maximum health by a 20 HP 10 .
Immunity
Horse Armor significantly reduces or negates damage from various sources, effects stack per tier.
Immortality "God Mode"
Immortality is a command-only function and prevents further skill gain while active.
Horses can receive immunity to ALL damage using /swemlite horse immortal to toggle "immortality" on or off.
Additional
- Horses use a "sad" animation when their health is low to visually communicate the need for care.
- Horses may "flee" from or after taking damage, but this is usually very brief and ineffective.
- Horses can kick or buck when taking damage, this can harm nearby entities and players.
Known Issues
You can report any mod issues to our bugs forum on Discord - please check for duplicate reports first!
1.0.0Horse health icons do not show above the hotbar when in creative.1.0.0Horses occasionally engage in fatal "kick-offs" when harmed.
Changelog
View Changes
This is not a complete list of changes or features. It is a log of wiki-related version information and may be outdated.
| MC Version | Release | Notes |
1.20.1 |
1.1.1 |
Page established - Information prior to 1.1.1 is not specifically included but is likely the same. |
Skills
Introduction
Lite Horses can upgrade four skills to unlock increased "perks" for horse and riders.
Overview
Jump
Jump increases the maximum height a horse can reach when their jump bar (space) is fully charged.
Jump skill is increased by:
- Jumping
- Using Jump or All skill potions
- Reaching Affinity III (Tolerant) automatically unlocks Jump II
- Commands
/swemlite set level JUMP #
| Jump I (1) | Jump II (2) | Jump III (3) | Jump IV (4) | Jump V (5) | |
| Experience | --- | 1350 | 3038 | 4050 | 5063 |
| Height (Blocks) | 1.75B | 2.75B | 3.75B | 4.75B | 5.75B |
|
Experience listed shows default values. Requirements may differ on servers or worlds with custom configuration values. |
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More Information
Jump Phases
Jump is charged by holding space and the amount of charge determines how high they jump. This is not a straight launch into the air, the launch phase (straight after releasing space) has a natural arc where height steadily increases, then declines before they land. Contact with the ground (landing) automatically ends the jump animation.
Jump Height
Maximum jump height refers to the highest point of the jump arc. This means the rider must correctly judge their approach, charge and release (space) to gain the height necessary to make it over an obstacle. As jump skill increases, it becomes easier to clear lower level jumps with less preparation, but easier to "over jump". Outside of multiplayer server events that score players based on appropriate skill (using a jump height that matches the jump itself), this has no real significance to horse or rider.
Jump Distance
Jumping without pressing W plays a jump animation on the spot. It is holding W that gives the jump forward motion, and this is further affected by speed. Jumping in a higher gait (speed) covers more distance the faster you go, and this scales further depending on the gait used and the speed skill. Certain gaits - specifically walk, trot and canter - are fixed speeds and are unaffected by skill level, so a horse with level 1 and another with level 5 will not cover more distance while jumping at canter. At maximum speed and jump, it is possible to jump over gaps up to 11 blocks wide with good timing.
Jump Spacing
Jump spacing is important in planned courses - riders need enough time to approach the jump, charge, release and reach the appropriate height to clear an obstacle. The distance required between jumps depends on how tall they are and what speed the rider is expected to use. Read more here (Discord).
Jump Refusals
Jump refusals are very common in low level horses, but are not influenced by the jump skill or successful vs unsuccessful jumps.
Only affinity impacts refusal, so it is easier to begin training jump after increased bonding and training in other skills.
Jump Collisions
There is no system in lite to identify jump collision ("faults") and obstacles are not knocked over if contact occurs.
FUN FACT
The most challenging jump is a 5B tall and 5B wide ascending triple bar.
It is only possible at a gallop and requires perfect timing to clear all bars and cover the entire jump distance without collision.
Speed
Speed increases the maximum speed (in blocks per second) a horse can move in certain gaits.
Speed skill is increased by:
- Riding or flying
- Using Speed or All skill potions
- Commands
/swemlite set level SPEED #
| Speed I (1) | Speed II (2) | Speed III (3) | Speed IV (4) | Speed V (5) | |
| Experience | --- | 1350 | 3038 | 4050 | 5063 |
| Walk | 3bps | 3bps | 3bps | 3bps | 3bps |
| Trot | 5bps | 5bps | 5bps | 5bps | 5bps |
| Canter | 11bps | 11bps | 11bps | 11bps | 11bps |
| Extended Canter | 11bps | 13bps | 15bps | 17bps | 19bps |
| Gallop | 13bps | 15bps | 18bps | 20bps | 22bps |
|
Experience listed shows default values. Requirements may differ on servers or worlds with custom configuration values. |
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More Information
Universal Speeds
Walk, trot and canter use "universal" speeds, which means they are unaffected by speed skill. This was added for the convenience of multiplayer worlds to allow players to ride at a uniform speed in trail riding together or group routines, and engage in competitions where variable speed skill need not be factored in for time-based trials.
Experience
Experience gain from riding is calculated based on blocks covered (distance). Riding at a higher gait increases skill gain simply because it covers more ground and therefore gains more experience.
Affinity
Affinity increases tolerance to rider commands, which decreases the rate of jump and gait command refusals. It also unlocks access to special mounted combat moves.
Affinity skill is increased by:
- Riding or flying
- Brushing
- Treats
- Using Affinity or All skill potions
- Commands
/swemlite set level AFFINITY #
| Level | Level Name | Experience | Refusal (Jump) | Refusal (Gait) | Notes |
| 1 | Affinity | 100 | TBC | TBC | Previously: Unwilling |
| 2 | Affinity I | 850 | TBC | TBC | Previously: Reluctant |
| 3 | Affinity II | 2000 | TBC | TBC | Previously: Tolerant |
| 4 | Affinity III | 3000 | TBC | TBC | Previously: Indifferent |
| 5 | Affinity IV | 4000 | TBC | TBC | Previously: Accepting |
| 6 | Affinity V | 6000 | TBC | TBC | Previously: Willing |
| 7 | Affinity VI | 9000 | TBC | TBC | Previously: Committed |
| 8 | Affinity VII | 11000 | TBC | TBC | Previously: Trusted |
| 9 | Affinity VIII | 14000 | TBC | TBC | Previously: Friends |
|
10 |
Affinity IX | 15000 | TBC | TBC | Previously: Best Friends |
| 11 | Affinity X | 16000 | TBC | TBC | Previously: Bonded |
|
Experience listed shows default values. Requirements may differ on servers or worlds with custom configuration values. |
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More Information: Treats, Skill Loss
Treats
Horses can be fed a number of food items to increase affinity, including "regular" or "special" kinds.
| Type | Limit (Time) | Limit (Amount) | Food Item | Affinity (Experience) | Total |
|
Regular |
Daily TBC |
3 |
Apples |
3 |
|
5 |
Carrots | 2 | |||
7 |
Melon | 1 | |||
|
Special |
Lifetime |
10 |
Golden Carrot | 100 |
1000 |
10 |
Golden Apple | 200 |
2000 |
||
1 |
Enchanted Golden Apple | 5000 |
5000 |
||
|
Lifetime: This treat can be given a limited number of times, once reached no more treats of that type will be accepted. |
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Providing a horse the maximum number of special treats is a good approach to boost to Affinity IV (4)+ and reduce refusals.
High value treats may put the horse over the required skill experience. Riding the horse will trigger the level up to occur.
Skill Loss
Affinity is the only skill that can be decreased without commands. Points are decreased if the horse takes damage.
The exact point calculation is unknown, as the deduction seems to vary by source.
- Hit from a player with an empty hand deducts 5 points ( 0.5
)
- Hit from a fully-charged unenchanted bow deducts 30 points ( 4
)
- Damage from cactus deducts 20+ points ( 0.5
)
Levels can decrease if the skill points decrease beyond 0. For example, Affinity III becomes Affinity II. If the horse already has the lowest affinity, points remain at 0. The horse will automatically level up again once their points reach the experience threshold for the next level.
Other
- Affinity is not a bond to specific riders, only an indication of it's receptiveness to rider commands.
- Affinity is not a trait, it starts at 0 for all, gains at the same rate and every horse can reach max level (Affinity X).
Health
Health increases the maximum heart or health points a horse has while in good condition (full health).
Health skill is increased by:
- Glistening Melon
- Using Health or All skill potions
- Commands
/swemlite set level HEALTH #
| Health I (1) | Level 2 | Level 3 | Level 4 | Level 5 | |
| Experience | --- | 1350 | 3037.5 | 4050 | 5062.5 |
| Health Points | 20 | 22 | 26 | 32 | 40 |
| Hearts |
|
11 |
13 |
16 |
20 |
|
Experience listed shows default values. Requirements may differ on servers or worlds with custom configuration values. |
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Known Issues
You can report any mod issues to our bugs forum on Discord - please check for duplicate reports first!
1.0.0Skill values are sometimes rounded down, such as1k/1kinstead of1000/1350.
Changelog
View Changes
This is not a complete list of changes or features. It is a log of wiki-related version information and may be outdated.
| MC Version | Release | Notes |
1.20.1 |
1.1.1 |
Page established - Information prior to 1.1.1 is not specifically included but is likely the same. |
Gender
Introduction
Gender is a data value assigned to all horses, even if untamed. It is part of a simplistic realism breeding feature.
Identifying Gender
Gender is shown as an icon in the horse inventory for all tamed horses, and an icon next to any name tagged horse.
Gender Potions
Lite does not include infertility potions for geldings (or infertile mares).
Gender can be changed at any time using gender potions.
Gameplay
There are no gender-specific differences in appearance, behavior or functions. Gender is only relevant to compatible breeding pairs.
Additional
Gender data can be revealed via command if the player has access./data get entity @e[type=swem:swem_horse,sort=nearest,limit=1] Behaviors[9].Female
Output will show the gender icon of the horse, and the value 1b for female, or 0b for male.
Changelog
View Changes
This is not a complete list of changes or features. It is a log of wiki-related version information and may be outdated.
| MC Version | Release | Notes |
1.20.1 |
1.1.1 |
Page established - Information prior to 1.1.1 is not specifically included but is likely the same. |
1.20.1 |
1.1.0 |
Bug Fix: All horses spawn male. |
Breeding
Introduction
Breeding is the process of pairing a male and female horse to produce a foal.
Readiness
Breeding requires two horses of opposite genders who are "ready", as indicated by the small icon in the horse inventory.
Love Mode
Love mode is a vanilla Minecraft feature that makes entities search for a compatible partner to breed with.
- Love mode lasts for 120 seconds (2 minutes).
- Horses require a sugar cube to activate love mode.
- Horses emit heart particles when love mode is activated successfully.
- Horses will seek out opposite genders also in love mode to breed.
- Successful breeding produces a foal immediately.
Cooldown
Horses have a cooldown period of 300 seconds (5 minutes) after breeding, during which they are "unready" to breed.
Hover over the gender icon in the horse inventory to see a tooltip for cooldown duration (seconds).
Foals
Appearance
- Adult horses have at least one of seven coat "tags" that apply to their coat texture.
- Foals inherit one tag at random from either of their parents.
- Foals can use one of two coat textures for their color tag.
- Foals roll for a random coat that uses their tag when growing up.
Foal Coat Options
| Tag | Variant | Coat |
| Creamy |
swem:foal_creamy_0_arishant |
TBC |
swem:foal_creamy_1_arishant |
TBC | |
| Chestnut |
swem:foal_chestnut_0_arishant |
TBC |
swem:foal_chestnut_1_arishant |
TBC | |
| Brown |
swem:foal_brown_0_arishant |
TBC |
swem:foal_brown_1_arishant |
TBC | |
| Dark Brown |
swem:foal_dark_brown_0_arishant |
TBC |
swem:foal_dark_brown_1_arishant |
TBC | |
| Black |
swem:foal_black_0_arishant |
TBC |
swem:foal_black_1_arishant |
TBC | |
| Gray |
swem:foal_gray_0_arishant |
TBC |
swem:foal_gray_1_arishant |
TBC | |
| White |
swem:foal_white_0_arishant |
TBC |
swem:foal_white_1_arishant |
TBC |
Behavior
Foals will follow any adult horse, and may idle wander in a small radius. If no adult is around, they will stand or wander.
Interaction
TBC Foals can be led by their owner, this is automatically set to the player who owns the mare (mother).
Foals do not have an accessible inventory menu so cannot be equipped with any tack items.
Growth
Foals grow up after 20 minutes, equivalent to 24000 ticks. Growth can be accelerated with sugar cubes.
More Information
Age
Lite does not offer any configs for foal growth time. However, this can be set for individual foals in-game using commands.
/data modify entity @e[type=swem:swem_horse,sort=nearest,limit=1] Age set value -#
Change # to the number of ticks until age up. 6000 is equal to 5 minutes. Use -999999999 for "permanent" foals.
Summon
You can summon foals with specific coats and growth durations using commands.
/summon swem:swem_horse ~ ~ ~ {Age: -#, Behaviors: [{Id: "swem:coat", Coat: "swem:foal_TYPE"}]}
Change # as above and add a valid coat entry for swem:foal_TYPE. See Foal Coat Options (dropdown) above.
Transfer
You can transfer ownership of foals using commands.
/data modify entity @e[type=swem:swem_horse,sort=nearest,limit=1] Owner set value PLAYERSFULLUUIDHERE
Change PLAYERSFULLUUID to that of a valid player using MCUUID.
This does not automatically update the ownerName value, which is displayed in the horse inventory (adult horses).
Owner name gets set automatically when horses are tamed or transferred using mod commands, but not with the above option.
/data modify entity @e[type=swem:swem_horse,sort=nearest,limit=1] ownerName set value PLAYERNAME
Change PLAYERNAME to that of a player. It should not cause any issues if invalid, but aim to use valid names anyway.
Additional
- Breeding has a very small chance (1/1000) of a twin birth.
Known Issues
You can report any mod issues to our bugs forum on Discord - please check for duplicate reports first!
Changelog
View Changes
This is not a complete list of changes or features. It is a log of wiki-related version information and may be outdated.
| MC Version | Release | Notes |
1.21.1 |
1.1.3 |
Bug Fix: Breeding fails to produce a foal in some cases. |
|
Bug Fix: Breeding does not trigger a cooldown for stallions. |
||
1.20.1 |
1.1.1 |
Page established - Information prior to 1.1.1 is not specifically included but is likely the same. |