Horse

Learn about horses in Lite!

Horse Overview

   UP TO DATE FOR LITE RELEASE VERSION 1.20.1-1.1.1 AND ABOVE    
    UNDER CONSTRUCTION - INFORMATION MAY BE INCOMPLETE    

Introduction

Lite horses are Minecraft "re-imagined" equestrian mods. Bigger, tougher and more realistic with moderately expanded functionality.


Details
Health Points 20-40 10-20 D7Nimage.png 
Behavior Passive
Height (B)

Withers: 2

Ears: 3

Width (B) 1.2
Length (B) 2.7

Obtaining

Lite does not support converting horses via cantazerite potions! 

Horses can be obtained from:

Natural Spawns

Natural spawns for lite and vanilla horses is enabled by default in the server config

Spawn Eggs

Spawn eggs are a creative menu or command only item. It spawns one horse with a random coat variant and gender.

Summon Command

Lite does not support randomization via commands. If you require a random coat, use a spawn egg.

Commands can summon an adult horse with a specific coat, and gender (optional). For foals, see here.

More Information: Summon Commands
Permissions

Use of summon commands require cheats enabled, and the relevant user permissions in Multiplayer.


Basics

Default Coats

It is easy to view all coat options included in lite.

/swemlite summon swem:

Press or to scroll the list, and Tab to select the highlighted option. Add MALE or FEMALE to specify gender.

EXAMPLES
/swemlite summon swem:helios_arishant  Summons the Helios coat with a random gender.
/swemlite summon swem:helios_arishant FEMALE  Summons the Helios coat as a female horse.

Community Pack (Custom) Coats

Community pack file names set the "ID" used in game, so if you have a pack called my_coats the ID in game is my_coats:

/swemlite summon pack_name:

Press or to scroll the list, and Tab to select the highlighted option. Add MALE or FEMALE to specify gender.

EXAMPLES
/swemlite summon custom_coats:arishant_bob  Summons the Bob coat by Arishant with a random gender.
/swemlite summon custom_coats:arishant_bob MALE  Summons the Bob coat by Arishant as a male horse.

The above examples use an EXAMPLE community pack called custom_coats with a coat option arishant_bob

Troubleshooting
Use /swemlite summon  to scroll all options.

If the list contains only swem: there are NO packs installed correctly OR it there are no valid coats.
If you summon a coat and it is completely black.

The coat variant is missing a png texture file, or it is wrongly specified in the json data file.
If a summoned coat uses the default white (gray) coat.

The coat information was modified - the pack or coat was renamed or removed. 

Appearance

Lite does not include any complex coat genetics, breeds or model variants (custom models excluded). 

Horses use one of 100+ default adult coats.

Custom Coats

Community packs do not support foal coats. All foal coats (14) can be replaced using a resource pack.

Gender

There are no visual or functional gender differences aside for the icon displayed on named Horses. 

More Information: "Breeds"
Breeds

Lite does NOT include breeds, or breed-specific models, excluding custom community-made model replacements (overrides).


Behavior

Idle

Horses will idle wander, and occasionally trigger shake, scratch or tail swish idle animations.

Aggression

Horses are passive-neutral and do not "aggro" towards entities or players.

Fatal "buck offs" can occur if one horse kicks another, who kicks back etc. It's not an "intentional" risk but it can happen!


Horse Inventory

The horse inventory overviews information on ownership, skills, status and equipment. It is available for all tamed horses.
ShiftRight Click the horse with an empty hand, or press E while riding.

Inventory.png
  1. Horse Name
  2. Tank Controls - Green if enabled
  3. Owner (Player Name)
  4. Jump Skill
  5. Speed Skill
  6. Health Skill
  7. Affinity Skill
  8. Gender and Status
  9. Trust Status
  10. Bridle Slot
  11. Saddle Slot
  12. Horse Armor Slot
  13. Saddlebag Slot
  14. Saddlebag Storage Button

Known Issues

You can report any mod issues to our bugs forum on Discord - please check for duplicate reports first! 


Changelog

View Changes

This is not a complete list of changes or features. It is a log of wiki-related version information and may be outdated.

MC Version Release Notes
1.21.1 1.1.1 Bug Fix: Community packs not cross-compatible with full mod. Discord: Guide for 1.0.0 Packs.
1.20.1 1.1.1 Bug Fix: Community packs not cross-compatible with full mod. Discord: Guide for 1.0.0 Packs.
1.20.1 1.1.1 Page established - Information prior to 1.1.1 is not specifically included but is likely the same.

Riding

   UP TO DATE FOR LITE RELEASE VERSION 1.20.1-1.1.1 AND ABOVE    
    UNDER CONSTRUCTION - INFORMATION MAY BE INCOMPLETE    

Introduction

Horses can be tamed, equipped with a range of cosmetics and ridden with expanded functionality.


Taming

Fatal "buck offs" can occur if one horse kicks another, who kicks back etc. It's not an "intentional" risk but it can happen!

Right Click any untamed horse with an empty hand to mount it.

Successful taming is indicated by heart particles and this time the rider remains mounted.


Tacking

Shift + Right Click a tamed horse with an empty hand to access the horse inventory.

Tack Slots.gif


There are four item slots:

 

1. Bridle

 

2. Saddle

 

3. Armor

 

4. Saddle Bag

 

The last icon is a button to access the saddlebag storage.

Tack can be equipped in any order by dropping a compatible item into the slot. If an item is already equipped, it can be removed from the slot in the same menu, or "hot swapped" using Shift + Right Click on the horse while holding a replacement tack item.


Riding

Keybinds can conflict with other functions or mods. If you experience issues controlling a horse, check your controls.

Horses require both bridle and saddle to control direction and speed. There are two control types - standard or tank controls.

Standard (Default)

W to move forward and mouse controls direction. A/D keys control lateral left and right movement without affecting camera angle. 
S resets the gait to walk.

Tank Controls  N TO TOGGLE 

W to move forward, and A/D to turn smoothly left or right. If held, the horse will make a perfect circle movement - the size depends on the current gait (faster gait, wider circle). Camera angle can be freely controlled using the mouse without affecting horse movement. Tank controls are great for precision riding with dressage or coordinated group routines.

Enabling tank controls notifies the player over the hotbar, and highlights a small tank symbol in the horse inventory menu.

Gait (Speed)

Horse speed is determined by their current "gait" and their speed skill. Use G to decrease (slower), and H to increase (faster).

Current gait displays next to hotbar if gaitHudEnabled = true in configs. Gait resets to walk if S is used, or W released.


Jumping

Horse jump height is determined by jump skill, and the jump "charge".  Hold space to charge the meter, and release it to jump. 


Flight

Horses must be equipped with a bridle, saddle and amethyst tier armor (any with wings) to allow flight. 

Default Key Action Description
J Launch Initiate flight and launch horse 7B into the air.

Glide Default state with no controls active - slow forward and downward motion towards the ground.
W Accelerate Increases speed (up to max) without increasing altitude.
A Bank Left Rotates the horse in a gradual left turn - altitude is decreased unless moving forward W
D Bank Right Rotates the horse in a gradual right turn - altitude is decreased unless moving forward W
Space Elevate Increases the altitude without forward movement.
Space + W Rise Increases the altitude while moving forward.
LShift Flutter Decreases the altitude without moving forward - useful for precise landings.
LShift + W Dive Decreases the altitude while moving forward.
S Float Decreases speed to a stop and holds position without losing altitude (hover).

Land Landing occurs when a horse touches a block. This includes collision with blocks (terrain).

Summary: J Launch W Move A/D Steer Space Up Shift Down S Hover. Think creative flying but no mouse steering!


Combat Commands

Horses equipped with Adventure saddle and bridle can use special combat moves if their affinity skill is high enough.

Default Key Action Affinity Level Description Area Of Effect Damage
 TBC  Bite Affinity VII Horse bites out in front of them  TBC  2 D7Nimage.png
X
Kick Affinity VIII Horse kicks out behind them  TBC  D7Nimage.png
C
Stomp Affinity IX  Horse rears up and stomps with front legs  TBC  1 D7Nimage.png

"You can't do that right now" means wrong or partial equipment, inadequate level or using a gait above halt or walk.


Known Issues

You can report any mod issues to our bugs forum on Discord - please check for duplicate reports first!


Changelog

View Changes

This is not a complete list of changes or features. It is a log of wiki-related version information and may be outdated.

MC Version Release Notes
1.21.1 1.1.3 Bug Fix: Crash on collision with any blocks in flight. 
1.20.1 1.1.1 Page established - Information prior to 1.1.1 is not specifically included but is likely the same.

Care

   UP TO DATE FOR LITE RELEASE VERSION 1.20.1-1.1.1 AND ABOVE    
    UNDER CONSTRUCTION - INFORMATION MAY BE INCOMPLETE    

Introduction

Lite Horses are intended to be low maintenance adventure mounts, but they may need a little care to stay healthy!


Needs

Lite does not include any hunger, thirst, pee or poo functions.


Health

Horse health is default 20 HP 10 D7Nimage.png and can be increased by leveling the health skill.

Damage Sources
More Information
Pathfinding

Horses naturally seek to avoid (while wandering) harmful blocks such as lava, magma, cactus and sweet berry bushes etc. 

Hostile Mobs

Horses are not a target of most hostile mobs, unless indirectly while ridden by a player (ie shot by a skeleton). They can be direct targets of Zoglins and Withers, and any hostile entities from other mods that use a similar hostility logic.

Fall Damage

Horses take fall damage from any drop greater than 9 blocks. This limit increases to 11 with  GOLD TIER HORSE ARMOR 


9B 13B 17B 21B 25B 29B 31B 33B 35B 37B ++
No Horse Armor 0.5 D7Nimage.png 1.5 D7Nimage.png 2.5 D7Nimage.png 3.0 D7Nimage.png 4.0 D7Nimage.png 5.0 D7Nimage.png 5.5 D7Nimage.png 6.5 D7Nimage.png 7.0 D7Nimage.png 7.0 D7Nimage.png 7.0 D7Nimage.png
Gold Tier Armor 0.0 D7Nimage.png 1.0 D7Nimage.png 1.5 D7Nimage.png 1.5 D7Nimage.png 2.0 D7Nimage.png 3.0 D7Nimage.png 3.5 D7Nimage.png 3.5 D7Nimage.png 3.5 D7Nimage.png 4.0 D7Nimage.png 4.0 D7Nimage.png

 TBC  Fall damage was thoroughly tested but the exact formula is non-linear and has not been verified from code.

Horses cannot die to fall damage unless their health is below the maximum damage cap of 7.0 D7Nimage.png, or 4.0 D7Nimage.png with gold+ horse armor, or they sustain damage from another source shortly after taking a dangerous fall.


Dragons Breath

Horses may not avoid Dragon's Breath if left unsupervised or idle wandering in the End dimension.

Dragon's Breath is extremely hazardous and can result in a buck and rearing loop that makes it very hard to escape!


Damage Health I 10 D7Nimage.png Health II 11 D7Nimage.png Health III 13 D7Nimage.png Health IV 16 D7Nimage.png Health V 20 D7Nimage.png
No Horse Armor 3.0 D7Nimage.png 3.3s 3.6s 4.3s 5.3s 6.6s
Cloth Tier Armor 1.5 D7Nimage.png 6.6s 7.3s 8.6s 10.6s 13.3s
Armor + Booster 0.5-1.0 D7Nimage.png 20-40s + 21-42s + 23-46s + 26-52s + 30-60s +

Damage (per second) and approx. seconds this amount of damage can be sustained (by health level) until fatal.

The following are recommended before going to the End with a horse (if Dragon is not defeated):

Healing
Booster Shot

Health Boosters fully heal missing hearts and temporarily increase maximum health by a 20 HP 10 D7Nimage.png .

Immunity

Horse Armor significantly reduces or negates damage from various sources, effects stack per tier.

Immortality "God Mode"

Immortality is a command-only function and prevents further skill gain while active.

Horses can receive immunity to ALL damage using /swemlite horse immortal to toggle "immortality" on or off.


Additional


Known Issues

You can report any mod issues to our bugs forum on Discord - please check for duplicate reports first!


Changelog

View Changes

This is not a complete list of changes or features. It is a log of wiki-related version information and may be outdated.

MC Version Release Notes
1.20.1 1.1.1 Page established - Information prior to 1.1.1 is not specifically included but is likely the same.

Skills

   UP TO DATE FOR LITE RELEASE VERSION 1.20.1-1.1.1 AND ABOVE    
    UNDER CONSTRUCTION - INFORMATION MAY BE INCOMPLETE    

Introduction

Lite Horses can upgrade four skills to unlock increased "perks" for horse and riders. 


Overview

The horse inventory displays current level for all skills, and progress (experience) towards the next level. 

Skills.png


Jump

Jump increases the maximum height a horse can reach when their jump bar (space) is fully charged.

Jump skill is increased by:


Jump I (1) Jump II (2) Jump III (3) Jump IV (4) Jump V (5)
Experience --- 1350 3038 4050 5063
Height (Blocks) 1.75B 2.75B 3.75B 4.75B 5.75B

Experience listed shows default values. Requirements may differ on servers or worlds with custom configuration values.

More Information
Jump Phases

Jump is charged by holding space and the amount of charge determines how high they jump. This is not a straight launch into the air, the launch phase (straight after releasing space) has a natural arc where height steadily increases, then declines before they land. Contact with the ground (landing) automatically ends the jump animation.

Jump Height

Maximum jump height refers to the highest point of the jump arc. This means the rider must correctly judge their approach, charge and release (space) to gain the height necessary to make it over an obstacle. As jump skill increases, it becomes easier to clear lower level jumps with less preparation, but easier to "over jump". Outside of multiplayer server events that score players based on appropriate skill (using a jump height that matches the jump itself), this has no real significance to horse or rider.

Jump Distance

Jumping without pressing W plays a jump animation on the spot. It is holding W that gives the jump forward motion, and this is further affected by speed. Jumping in a higher gait (speed) covers more distance the faster you go, and this scales further depending on the gait used and the speed skill. Certain gaits - specifically walk, trot and canter - are fixed speeds and are unaffected by skill level, so a horse with level 1 and another with level 5 will not cover more distance while jumping at canter. At maximum speed and jump, it is possible to jump over gaps up to 11 blocks wide with good timing.

Jump Spacing

Jump spacing is important in planned courses - riders need enough time to approach the jump, charge, release and reach the appropriate height to clear an obstacle. The distance required between jumps depends on how tall they are and what speed the rider is expected to use. Read more here (Discord).

Jump Refusals

Jump refusals are very common in low level horses, but are not influenced by the jump skill or successful vs unsuccessful jumps.
Only affinity impacts refusal, so it is easier to begin training jump after increased bonding and training in other skills. 

Jump Collisions

There is no system in lite to identify jump collision ("faults") and obstacles are not knocked over if contact occurs.

 FUN FACT  

The most challenging jump is a 5B tall and 5B wide ascending triple bar.

image-1665332076583.png

It is only possible at a gallop and requires perfect timing to clear all bars and cover the entire jump distance without collision.


Speed

Speed increases the maximum speed (in blocks per second) a horse can move in certain gaits. 

Speed skill is increased by:


Speed I (1) Speed II (2) Speed III (3) Speed IV (4) Speed V (5)
Experience --- 1350 3038 4050 5063
Walk 3bps 3bps 3bps 3bps 3bps
Trot 5bps 5bps 5bps 5bps 5bps
Canter 11bps 11bps 11bps 11bps 11bps
Extended Canter 11bps 13bps 15bps 17bps 19bps
Gallop 13bps 15bps 18bps 20bps 22bps

Experience listed shows default values. Requirements may differ on servers or worlds with custom configuration values.

More Information
Universal Speeds

Walk, trot and canter use "universal" speeds, which means they are unaffected by speed skill. This was added for the convenience of multiplayer worlds to allow players to ride at a uniform speed in trail riding together or group routines, and engage in competitions where variable speed skill need not be factored in for time-based trials.

Experience

Experience gain from riding is calculated based on blocks covered (distance). Riding at a higher gait increases skill gain simply because it covers more ground and therefore gains more experience.


Affinity

Affinity increases tolerance to rider commands, which decreases the rate of jump and gait command refusals. It also unlocks access to special mounted combat moves.  

Affinity skill is increased by:

Level Level Name Experience Refusal (Jump) Refusal (Gait) Notes
1 Affinity 100  TBC   TBC  Previously: Unwilling
2 Affinity I 850  TBC   TBC  Previously: Reluctant
3 Affinity II 2000  TBC   TBC  Previously: Tolerant
4 Affinity III 3000  TBC   TBC  Previously: Indifferent
5 Affinity IV 4000  TBC   TBC  Previously: Accepting
6 Affinity V 6000  TBC   TBC  Previously: Willing
7 Affinity VI 9000  TBC   TBC  Previously: Committed
8 Affinity VII 11000  TBC   TBC  Previously: Trusted
9 Affinity VIII 14000  TBC   TBC  Previously: Friends

10

Affinity IX 15000  TBC   TBC  Previously: Best Friends
11 Affinity X 16000  TBC   TBC  Previously: Bonded

Experience listed shows default values. Requirements may differ on servers or worlds with custom configuration values.

More Information: Treats, Skill Loss
Treats

Horses can be fed a number of food items to increase affinity, including "regular" or "special" kinds.

Type Limit (Time) Limit (Amount) Food Item Affinity (Experience) Total

 

 

Regular

 

 

Daily  TBC  



3

Apples

3


 

26

5 Carrots 2
7 Melon 1

 

 

Special

 

 

Lifetime

10 Golden Carrot 100 1000
10 Golden Apple 200 2000
1 Enchanted Golden Apple 5000 5000

Lifetime: This treat can be given a limited number of times, once reached no more treats of that type will be accepted.

Providing a horse the maximum number of special treats is a good approach to boost to Affinity IV (4)+ and reduce refusals.

High value treats may put the horse over the required skill experience. Riding the horse will trigger the level up to occur.


Skill Loss

Affinity is the only skill that can be decreased without commands. Points are decreased if the horse takes damage.
The exact point calculation is unknown, as the deduction seems to vary by source.

Levels can decrease if the skill points decrease beyond 0. For example, Affinity III becomes Affinity II. If the horse already has the lowest affinity, points remain at 0. The horse will automatically level up again once their points reach the experience threshold for the next level.


Other

Health

Health increases the maximum heart or health points a horse has while in good condition (full health).

Health skill is increased by:


Health I (1) Level 2 Level 3 Level 4 Level 5
Experience --- 1350 3037.5 4050 5062.5
Health Points 20 22 26 32 40
Hearts

10 D7Nimage.png

11 D7Nimage.png 13 D7Nimage.png 16 D7Nimage.png 20 D7Nimage.png

Experience listed shows default values. Requirements may differ on servers or worlds with custom configuration values.


Known Issues

You can report any mod issues to our bugs forum on Discord - please check for duplicate reports first! 


Changelog

View Changes

This is not a complete list of changes or features. It is a log of wiki-related version information and may be outdated.

MC Version Release Notes
1.20.1 1.1.1 Page established - Information prior to 1.1.1 is not specifically included but is likely the same.

Gender

   UP TO DATE FOR LITE RELEASE VERSION 1.20.1-1.1.1 AND ABOVE    
    UNDER CONSTRUCTION - INFORMATION MAY BE INCOMPLETE    

Introduction

Gender is a data value assigned to all horses, even if untamed. It is part of a simplistic realism breeding feature.


Identifying Gender

Gender is shown as an icon in the horse inventory for all tamed horses, and an icon next to any name tagged horse.

Gender GUI.gif

Gender Icons.gif


Gender Potions

Lite does not include infertility potions for geldings (or infertile mares). 

Gender can be changed at any time using gender potions.


Gameplay

There are no gender-specific differences in appearance, behavior or functions. Gender is only relevant to compatible breeding pairs.


Additional 

Gender data can be revealed via command if the player has access.
/data get entity @e[type=swem:swem_horse,sort=nearest,limit=1] Behaviors[9].Female

Output will show the gender icon of the horse, and the value 1b for female, or 0b for male.

image.png


Changelog

View Changes

This is not a complete list of changes or features. It is a log of wiki-related version information and may be outdated.

MC Version Release Notes
1.20.1 1.1.1 Page established - Information prior to 1.1.1 is not specifically included but is likely the same.
1.20.1 1.1.0 Bug Fix: All horses spawn male.

Breeding

   UP TO DATE FOR LITE RELEASE VERSION 1.20.1-1.1.1 AND ABOVE    
    UNDER CONSTRUCTION - INFORMATION MAY BE INCOMPLETE    

Introduction

Breeding is the process of pairing a male and female horse to produce a foal.


Readiness

Breeding requires two horses of opposite genders who are "ready", as indicated by the small icon in the horse inventory.

M Ready.png

F Ready.png

Ready to breed.

M Unready.png

F Unready.png

Not ready to breed.

Love Mode 

Love mode is a vanilla Minecraft feature that makes entities search for a compatible partner to breed with.


Cooldown

Horses have a cooldown period of 300 seconds (5 minutes) after breeding, during which they are "unready" to breed.
Hover over the gender icon in the horse inventory to see a tooltip for cooldown duration (seconds). 


Foals

Appearance
Foal Coat Options
Tag Variant Coat
Creamy
swem:foal_creamy_0_arishant  TBC 
swem:foal_creamy_1_arishant  TBC 
Chestnut
swem:foal_chestnut_0_arishant  TBC 
swem:foal_chestnut_1_arishant  TBC 
Brown
swem:foal_brown_0_arishant   TBC 
swem:foal_brown_1_arishant  TBC 
Dark Brown
swem:foal_dark_brown_0_arishant   TBC 
swem:foal_dark_brown_1_arishant   TBC 
Black
swem:foal_black_0_arishant   TBC 
swem:foal_black_1_arishant   TBC 
Gray
swem:foal_gray_0_arishant   TBC 
swem:foal_gray_1_arishant   TBC 
White
swem:foal_white_0_arishant  TBC 
swem:foal_white_1_arishant  TBC 
Behavior

Foals will follow any adult horse, and may idle wander in a small radius. If no adult is around, they will stand or wander.

Interaction

 TBC  Foals can be led by their owner, this is automatically set to the player who owns the mare (mother). 
Foals do not have an accessible inventory menu so cannot be equipped with any tack items. 

Growth

Foals grow up after 20 minutes, equivalent to 24000 ticks. Growth can be accelerated with sugar cubes.

More Information

Age

Lite does not offer any configs for foal growth time. However, this can be set for individual foals in-game using commands.

/data modify entity @e[type=swem:swem_horse,sort=nearest,limit=1] Age set value -#

Change # to the number of ticks until age up. 6000 is equal to 5 minutes. Use -999999999 for "permanent" foals.

Summon

You can summon foals with specific coats and growth durations using commands.

/summon swem:swem_horse ~ ~ ~ {Age: -#, Behaviors: [{Id: "swem:coat", Coat: "swem:foal_TYPE"}]}

Change # as above and add a valid coat entry for swem:foal_TYPE. See Foal Coat Options (dropdown) above.

Transfer

You can transfer ownership of foals using commands.

/data modify entity @e[type=swem:swem_horse,sort=nearest,limit=1] Owner set value PLAYERSFULLUUIDHERE

Change PLAYERSFULLUUID to that of a valid player using MCUUID.

This does not automatically update the ownerName value, which is displayed in the horse inventory (adult horses).
Owner name gets set automatically when horses are tamed or transferred using mod commands, but not with the above option.

/data modify entity @e[type=swem:swem_horse,sort=nearest,limit=1] ownerName set value PLAYERNAME

Change PLAYERNAME to that of a player. It should not cause any issues if invalid, but aim to use valid names anyway.


Additional


Known Issues

You can report any mod issues to our bugs forum on Discord - please check for duplicate reports first!


Changelog

View Changes

This is not a complete list of changes or features. It is a log of wiki-related version information and may be outdated.

MC Version Release Notes
1.21.1
1.1.3

Bug Fix: Breeding fails to produce a foal in some cases. 

Bug Fix: Breeding does not trigger a cooldown for stallions. 

1.20.1 1.1.1 Page established - Information prior to 1.1.1 is not specifically included but is likely the same.